raze/source/common/textures/formats/patchtexture.cpp

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/*
** patchtexture.cpp
** Texture class for single Doom patches
**
**---------------------------------------------------------------------------
** Copyright 2004-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
**
*/
#include "files.h"
#include "filesystem.h"
#include "bitmap.h"
#include "image.h"
#include "imagehelpers.h"
// posts are runs of non masked source pixels
struct column_t
{
uint8_t topdelta; // -1 is the last post in a column
uint8_t length; // length data bytes follows
};
bool checkPatchForAlpha(const void *buffer, uint32_t length);
//==========================================================================
//
// A texture that is just a single Doom format patch
//
//==========================================================================
class FPatchTexture : public FImageSource
{
bool badflag = false;
bool isalpha = false;
public:
FPatchTexture (int lumpnum, int w, int h, int lo, int to, bool isalphatex);
TArray<uint8_t> CreatePalettedPixels(int conversion) override;
int CopyPixels(FBitmap *bmp, int conversion) override;
void DetectBadPatches();
};
//==========================================================================
//
// Checks if the currently open lump can be a Doom patch
//
//==========================================================================
static bool CheckIfPatch(FileReader & file, bool &isalpha)
{
if (file.GetLength() < 13) return false; // minimum length of a valid Doom patch
file.Seek(0, FileReader::SeekSet);
auto data = file.Read(file.GetLength());
const patch_t *foo = (const patch_t *)data.Data();
int height = LittleShort(foo->height);
int width = LittleShort(foo->width);
if (height > 0 && height <= 2048 && width > 0 && width <= 2048 && width < file.GetLength()/4)
{
// The dimensions seem like they might be valid for a patch, so
// check the column directory for extra security. At least one
// column must begin exactly at the end of the column directory,
// and none of them must point past the end of the patch.
bool gapAtStart = true;
int x;
for (x = 0; x < width; ++x)
{
uint32_t ofs = LittleLong(foo->columnofs[x]);
if (ofs == (uint32_t)width * 4 + 8)
{
gapAtStart = false;
}
else if (ofs >= (uint32_t)(file.GetLength())) // Need one byte for an empty column (but there's patches that don't know that!)
{
return false;
}
}
if (!gapAtStart)
{
// only check this if the texture passed validation.
// Here is a good point because we already have a valid buffer of the lump's data.
isalpha = checkPatchForAlpha(data.Data(), (uint32_t)file.GetLength());
}
return !gapAtStart;
}
return false;
}
//==========================================================================
//
//
//
//==========================================================================
FImageSource *PatchImage_TryCreate(FileReader & file, int lumpnum)
{
bool isalpha;
if (!CheckIfPatch(file, isalpha)) return NULL;
file.Seek(0, FileReader::SeekSet);
int width = file.ReadUInt16();
int height = file.ReadUInt16();
int leftoffset = file.ReadInt16();
int topoffset = file.ReadInt16();
return new FPatchTexture(lumpnum, width, height, leftoffset, topoffset, isalpha);
}
//==========================================================================
//
//
//
//==========================================================================
FPatchTexture::FPatchTexture (int lumpnum, int w, int h, int lo, int to, bool isalphatex)
: FImageSource(lumpnum)
{
bUseGamePalette = !isalphatex;
isalpha = isalphatex;
Width = w;
Height = h;
LeftOffset = lo;
TopOffset = to;
DetectBadPatches();
}
//==========================================================================
//
//
//
//==========================================================================
TArray<uint8_t> FPatchTexture::CreatePalettedPixels(int conversion)
{
uint8_t *remap, remaptable[256];
int numspans;
const column_t *maxcol;
int x;
FileData lump = fileSystem.ReadFile (SourceLump);
const patch_t *patch = (const patch_t *)lump.GetMem();
maxcol = (const column_t *)((const uint8_t *)patch + fileSystem.FileLength (SourceLump) - 3);
remap = ImageHelpers::GetRemap(conversion == luminance, isalpha);
// Special case for skies
if (conversion == noremap0 && remap == GPalette.Remap)
{
memcpy(remaptable, GPalette.Remap, 256);
remaptable[0] = 0;
remap = remaptable;
}
if (badflag)
{
TArray<uint8_t> Pixels(Width * Height, true);
uint8_t *out;
// Draw the image to the buffer
for (x = 0, out = Pixels.Data(); x < Width; ++x)
{
const uint8_t *in = (const uint8_t *)patch + LittleLong(patch->columnofs[x]) + 3;
for (int y = Height; y > 0; --y)
{
*out = remap[*in];
out++, in++;
}
}
return Pixels;
}
int numpix = Width * Height;
numspans = Width;
TArray<uint8_t> Pixels(numpix, true);
memset (Pixels.Data(), 0, numpix);
// Draw the image to the buffer
for (x = 0; x < Width; ++x)
{
uint8_t *outtop = Pixels.Data() + x*Height;
const column_t *column = (const column_t *)((const uint8_t *)patch + LittleLong(patch->columnofs[x]));
int top = -1;
while (column < maxcol && column->topdelta != 0xFF)
{
if (column->topdelta <= top)
{
top += column->topdelta;
}
else
{
top = column->topdelta;
}
int len = column->length;
uint8_t *out = outtop + top;
if (len != 0)
{
if (top + len > Height) // Clip posts that extend past the bottom
{
len = Height - top;
}
if (len > 0)
{
numspans++;
const uint8_t *in = (const uint8_t *)column + 3;
for (int i = 0; i < len; ++i)
{
out[i] = remap[in[i]];
}
}
}
column = (const column_t *)((const uint8_t *)column + column->length + 4);
}
}
return Pixels;
}
//==========================================================================
//
//
//
//==========================================================================
int FPatchTexture::CopyPixels(FBitmap *bmp, int conversion)
{
if (!isalpha) return FImageSource::CopyPixels(bmp, conversion);
else return CopyTranslatedPixels(bmp, GPalette.GrayscaleMap.Palette);
}
//==========================================================================
//
// Fix for certain special patches on single-patch textures.
//
//==========================================================================
void FPatchTexture::DetectBadPatches ()
{
// The patch must look like it is large enough for the rules to apply to avoid using this on truly empty patches.
if (fileSystem.FileLength(SourceLump) < Width * Height / 2) return;
// Check if this patch is likely to be a problem.
// It must be 256 pixels tall, and all its columns must have exactly
// one post, where each post has a supposed length of 0.
FileData lump = fileSystem.ReadFile (SourceLump);
const patch_t *realpatch = (patch_t *)lump.GetMem();
const uint32_t *cofs = realpatch->columnofs;
int x, x2 = LittleShort(realpatch->width);
if (LittleShort(realpatch->height) == 256)
{
for (x = 0; x < x2; ++x)
{
const column_t *col = (column_t*)((uint8_t*)realpatch+LittleLong(cofs[x]));
if (col->topdelta != 0 || col->length != 0)
{
return; // It's not bad!
}
col = (column_t *)((uint8_t *)col + 256 + 4);
if (col->topdelta != 0xFF)
{
return; // More than one post in a column!
}
}
LeftOffset = 0;
TopOffset = 0;
badflag = true;
bMasked = false; // Hacked textures don't have transparent parts.
}
}