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#ifndef __GL_CLIPPER
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#define __GL_CLIPPER
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#include "xs_Float.h"
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#include "memarena.h"
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#include "basics.h"
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#include "vectors.h"
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#include "binaryangle.h"
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#include "intvec.h"
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class ClipNode
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{
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friend class Clipper;
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ClipNode *prev, *next;
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int start, end;
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float topclip, bottomclip;
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};
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class Clipper
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{
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FMemArena nodearena;
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ClipNode * freelist = nullptr;
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ClipNode * cliphead = nullptr;
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binangle visibleStart, visibleEnd;
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public:
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bool IsRangeVisible(int startangle, int endangle);
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void AddClipRange(int startangle, int endangle);
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void AddWindowRange(int startangle, int endangle, float topclip, float bottomclip, float viewz);
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void RemoveClipRange(int startangle, int endangle);
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public:
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void Clear(binangle rangestart);
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void Free(ClipNode *node)
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{
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node->next = freelist;
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freelist = node;
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}
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private:
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ClipNode * GetNew()
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{
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if (freelist)
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{
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ClipNode * p = freelist;
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freelist = p->next;
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return p;
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}
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else return (ClipNode*)nodearena.Alloc(sizeof(ClipNode));
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}
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ClipNode * NewRange(int start, int end, float top, float bottom)
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{
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ClipNode * c = GetNew();
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c->start = start;
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c->end = end;
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c->topclip = top;
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c->bottomclip = bottom;
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c->next = c->prev = NULL;
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return c;
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}
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void RemoveRange(ClipNode* cn, bool free = true);
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bool InsertRange(ClipNode* prev, ClipNode* node);
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bool InsertBlockingRange(ClipNode* prev, ClipNode* node, int start, int end);
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void SplitRange(ClipNode* node, int start, int end, float topclip, float bottomclip);
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public:
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void SetVisibleRange(angle_t a1, angle_t a2)
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{
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if (a2 != 0xffffffff)
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{
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visibleStart = bamang(a1 - a2);
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visibleEnd = bamang(a1 + a2);
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}
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else visibleStart = visibleEnd = bamang(0);
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}
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void RestrictVisibleRange(binangle a1, binangle a2)
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{
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if (visibleStart == visibleEnd)
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{
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visibleStart = a1;
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visibleEnd = a2;
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}
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else
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{
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if (a1.asbam() - visibleStart.asbam() < visibleEnd.asbam() - visibleStart.asbam()) visibleStart = a1;
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if (a2.asbam() - visibleStart.asbam() < visibleEnd.asbam() - visibleStart.asbam()) visibleStart = a2;
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}
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}
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2021-03-23 20:23:49 +00:00
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void DumpClipper();
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};
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#endif
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