raze/source/common/filesystem/file_directory.cpp

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/*
** file_directory.cpp
**
**---------------------------------------------------------------------------
** Copyright 2008-2009 Randy Heit
** Copyright 2009 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
**
*/
#include <sys/stat.h>
#ifdef _WIN32
#include <io.h>
#else
#include <fts.h>
#endif
#include "resourcefile.h"
#include "cmdlib.h"
#include "printf.h"
//#include "doomtype.h"
//==========================================================================
//
// Zip Lump
//
//==========================================================================
struct FDirectoryLump : public FResourceLump
{
virtual FileReader NewReader();
virtual int FillCache();
FString mFullPath;
};
//==========================================================================
//
// Zip file
//
//==========================================================================
class FDirectory : public FResourceFile
{
TArray<FDirectoryLump> Lumps;
int AddDirectory(const char *dirpath);
void AddEntry(const char *fullpath, int size);
public:
FDirectory(const char * dirname);
bool Open(bool quiet);
virtual FResourceLump *GetLump(int no) { return ((unsigned)no < NumLumps)? &Lumps[no] : NULL; }
};
//==========================================================================
//
//
//
//==========================================================================
FDirectory::FDirectory(const char * directory)
: FResourceFile(NULL)
{
FString dirname;
#ifdef _WIN32
directory = _fullpath(NULL, directory, _MAX_PATH);
#else
// Todo for Linux: Resolve the path before using it
#endif
dirname = directory;
#ifdef _WIN32
free((void *)directory);
#endif
dirname.Substitute("\\", "/");
if (dirname[dirname.Len()-1] != '/') dirname += '/';
FileName = dirname;
}
#ifdef _WIN32
//==========================================================================
//
// Windows version
//
//==========================================================================
int FDirectory::AddDirectory(const char *dirpath)
{
auto dirmatch = WideString(dirpath);
struct _wfinddata_t fileinfo;
intptr_t handle;
int count = 0;
dirmatch += '*';
if ((handle = _wfindfirst(dirmatch.c_str(), &fileinfo)) == -1)
{
Printf("Could not scan '%s': %s\n", dirpath, strerror(errno));
}
else
{
do
{
if (fileinfo.attrib & _A_HIDDEN)
{
// Skip hidden files and directories. (Prevents SVN bookkeeping
// info from being included.)
continue;
}
FString fi = FString(fileinfo.name);
if (fileinfo.attrib & _A_SUBDIR)
{
if (fi[0] == '.' &&
(fi[1] == '\0' ||
(fi[1] == '.' && fi[2] == '\0')))
{
// Do not record . and .. directories.
continue;
}
FString newdir = dirpath;
newdir << fi << '/';
count += AddDirectory(newdir);
}
else
{
if (strstr(fi, ".orig") || strstr(fi, ".bak"))
{
// We shouldn't add backup files to the lump directory
continue;
}
AddEntry(FString(dirpath) + fi, fileinfo.size);
count++;
}
} while (_wfindnext(handle, &fileinfo) == 0);
_findclose(handle);
}
return count;
}
#else
//==========================================================================
//
// add_dirs
// 4.4BSD version
//
//==========================================================================
int FDirectory::AddDirectory(const char *dirpath)
{
char *argv [2] = { NULL, NULL };
argv[0] = new char[strlen(dirpath)+1];
strcpy(argv[0], dirpath);
FTS *fts;
FTSENT *ent;
int count = 0;
fts = fts_open(argv, FTS_LOGICAL, NULL);
if (fts == NULL)
{
Printf("Failed to start directory traversal: %s\n", strerror(errno));
return 0;
}
const size_t namepos = strlen(FileName);
FString pathfix;
while ((ent = fts_read(fts)) != NULL)
{
if (ent->fts_info == FTS_D && ent->fts_name[0] == '.')
{
// Skip hidden directories. (Prevents SVN bookkeeping
// info from being included.)
fts_set(fts, ent, FTS_SKIP);
}
if (ent->fts_info == FTS_D && ent->fts_level == 0)
{
continue;
}
if (ent->fts_info != FTS_F)
{
// We're only interested in remembering files.
continue;
}
// Some implementations add an extra separator between
// root of the hierarchy and entity's path.
// It needs to be removed in order to resolve
// lumps' relative paths properly.
const char* path = ent->fts_path;
if ('/' == path[namepos])
{
pathfix = FString(path, namepos);
pathfix.AppendCStrPart(&path[namepos + 1], ent->fts_pathlen - namepos - 1);
path = pathfix.GetChars();
}
AddEntry(path, ent->fts_statp->st_size);
count++;
}
fts_close(fts);
delete[] argv[0];
return count;
}
#endif
//==========================================================================
//
//
//
//==========================================================================
bool FDirectory::Open(bool quiet)
{
NumLumps = AddDirectory(FileName);
if (!quiet) Printf(", %d lumps\n", NumLumps);
PostProcessArchive(&Lumps[0], sizeof(FDirectoryLump));
return true;
}
//==========================================================================
//
//
//
//==========================================================================
void FDirectory::AddEntry(const char *fullpath, int size)
{
FDirectoryLump *lump_p = &Lumps[Lumps.Reserve(1)];
// Store the full path here so that we can access the file later, even if it is from a filter directory.
lump_p->mFullPath = fullpath;
// [mxd] Convert name to lowercase
FString name = fullpath + strlen(FileName);
name.ToLower();
// The lump's name is only the part relative to the main directory
lump_p->LumpNameSetup(name);
lump_p->LumpSize = size;
lump_p->Owner = this;
lump_p->Flags = 0;
}
//==========================================================================
//
//
//
//==========================================================================
FileReader FDirectoryLump::NewReader()
{
FileReader fr;
fr.OpenFile(mFullPath);
return fr;
}
//==========================================================================
//
//
//
//==========================================================================
int FDirectoryLump::FillCache()
{
FileReader fr;
if (!fr.OpenFile(mFullPath))
{
memset(Cache.Data(), 0, LumpSize);
return 0;
}
LumpSize = fr.GetLength(); // keep this updated
Cache.Resize(LumpSize);
fr.Read(Cache.Data(), LumpSize);
RefCount = 1;
return 1;
}
//==========================================================================
//
// File open
//
//==========================================================================
FResourceFile *CheckDir(const char *filename, bool quiet)
{
FResourceFile *rf = new FDirectory(filename);
if (rf->Open(quiet)) return rf;
delete rf;
return NULL;
}