raze/polymer/eduke32/build/Makefile.msvc

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# Build Makefile for Microsoft NMake
!ifdef OVERRIDES
!include $(OVERRIDES)
!endif
SRC=src
!ifndef OBJ
OBJ=obj.msc
!endif
INC=include\ #
!ifndef CFLAGS
CFLAGS=/DSUPERBUILD /DPOLYMOST /DUSE_OPENGL /DKSFORBUILD /DPOLYMER
!endif
o=obj
res=res
asm=masm
ENGINELIB=engine.lib
EDITORLIB=build.lib
DXROOT=c:\sdks\dx6
MSSDKROOT="C:\Program Files\Microsoft Visual Studio 8\VC
PLATFORMSDK="C:\Program Files\Microsoft Visual Studio 8\VC\PlatformSDK
ENETROOT=$(SRC)\enet
# /D these to enable certain features of the port's compile process
# NOASM When defined, uses C instead of assembly code
!ifdef NOASM
TARGETOPTS=/DNOASM
!endif
!ifdef DEBUG
# debugging options
flags_cl=/Ot /Zi
flags_link=/DEBUG
!else
# release options
#flags_cl=/Ox
flags_cl= /O2 /Ox
flags_link=/RELEASE
!endif
CC=cl
AS=ml
RC=rc
LINK=link /opt:nowin98 /opt:ref /nologo
CFLAGS=$(CFLAGS) /nologo /MD /J $(flags_cl) $(TARGETOPTS) /I$(INC) /I$(DXROOT)\include /I$(MSSDKROOT)\include" /I$(PLATFORMSDK)\include /I$(ENETROOT)\include"
ASFLAGS=/nologo /coff /c
EXESUFFIX=.exe
ENGINEOBJS= \
!ifdef NOASM
$(OBJ)\a-c.$o \
!else
$(OBJ)\a.$o \
!endif
$(OBJ)\baselayer.$o \
$(OBJ)\cache1d.$o \
$(OBJ)\compat.$o \
$(OBJ)\crc32.$o \
$(OBJ)\defs.$o \
$(OBJ)\engine.$o \
$(OBJ)\glbuild.$o \
$(OBJ)\kplib.$o \
$(OBJ)\lzf_c.$o \
$(OBJ)\lzf_d.$o \
$(OBJ)\lzwnew.$o \
$(OBJ)\md4.$o \
$(OBJ)\mmulti_unstable.$o \
$(OBJ)\osd.$o \
$(OBJ)\pragmas.$o \
$(OBJ)\scriptfile.$o \
$(OBJ)\winlayer.$o \
$(OBJ)\polymer.$o
EDITOROBJS=$(OBJ)\build.$o \
$(OBJ)\startwin.editor.$o \
$(OBJ)\config.$o
RENDERTYPE=WIN
LIBS=$(LIBS) user32.lib gdi32.lib shell32.lib dxguid.lib wsock32.lib comctl32.lib
CFLAGS=$(CFLAGS) /DRENDERTYPE$(RENDERTYPE)=1 /D "_CRT_SECURE_NO_DEPRECATE" /W2
# RULES
.SUFFIXES: .masm
{$(SRC)}.masm{$(OBJ)}.$o:
$(AS) /c $(ASFLAGS) /Fo$@ $<
{$(SRC)\tmp}.c{$(OBJ)}.$o:
$(CC) /c $(CFLAGS) /Fo$@ $<
{$(SRC)\util}.c{$(OBJ)}.$o:
$(CC) /c $(CFLAGS) /Fo$@ $<
{$(SRC)\misc}.rc{$(OBJ)}.$(res):
$(RC) /i$(INC)\ /fo$@ /r $<
{$(SRC)}.c{$(OBJ)}.$o:
$(CC) /c $(CFLAGS) /Fo$@ $<
{$(SRC)}.cpp{$(OBJ)}.$o:
$(CC) /c $(CFLAGS) /Fo$@ $<
# TARGETS
UTILS=kextract$(EXESUFFIX) kgroup$(EXESUFFIX) transpal$(EXESUFFIX) wad2art$(EXESUFFIX) wad2map$(EXESUFFIX)
all: $(OBJ)/$(ENGINELIB) $(OBJ)/$(EDITORLIB);
utils: $(UTILS) ;
enginelib: $(OBJ)\$(ENGINELIB) ;
$(OBJ)\$(ENGINELIB): $(ENGINEOBJS)
lib /out:$@ /nologo $**
editorlib: $(OBJ)\$(EDITORLIB) ;
$(OBJ)\$(EDITORLIB): $(EDITOROBJS)
lib /out:$@ /nologo $**
# the tools
kextract$(EXESUFFIX): $(OBJ)\kextract.$o $(OBJ)\compat.$o
$(LINK) /OUT:$@ /SUBSYSTEM:CONSOLE /LIBPATH:$(DXROOT)\lib /LIBPATH:$(PLATFORMSDK)\lib" /LIBPATH:$(MSSDKROOT)\lib" $(flags_link) /MAP $** $(LIBS) msvcrt.lib
$(MT) -manifest $@.manifest -outputresource:$@
kgroup$(EXESUFFIX): $(OBJ)\kgroup.$o $(OBJ)\compat.$o
$(LINK) /OUT:$@ /SUBSYSTEM:CONSOLE /LIBPATH:$(DXROOT)\lib /LIBPATH:$(PLATFORMSDK)\lib" /LIBPATH:$(MSSDKROOT)\lib" $(flags_link) /MAP $** $(LIBS) msvcrt.lib
$(MT) -manifest $@.manifest -outputresource:$@
transpal$(EXESUFFIX): $(OBJ)\transpal.$o $(OBJ)\pragmas.$o $(OBJ)\compat.$o
$(LINK) /OUT:$@ /SUBSYSTEM:CONSOLE /LIBPATH:$(DXROOT)\lib /LIBPATH:$(PLATFORMSDK)\lib" /LIBPATH:$(MSSDKROOT)\lib" $(flags_link) /MAP $** $(LIBS) msvcrt.lib
$(MT) -manifest $@.manifest -outputresource:$@
wad2map$(EXESUFFIX): $(OBJ)\wad2map.$o $(OBJ)\pragmas.$o $(OBJ)\compat.$o
$(LINK) /OUT:$@ /SUBSYSTEM:CONSOLE /LIBPATH:$(DXROOT)\lib /LIBPATH:$(PLATFORMSDK)\lib" /LIBPATH:$(MSSDKROOT)\lib" $(flags_link) /MAP $** $(LIBS) msvcrt.lib
$(MT) -manifest $@.manifest -outputresource:$@
wad2art$(EXESUFFIX): $(OBJ)\wad2art.$o $(OBJ)\pragmas.$o $(OBJ)\compat.$o
$(LINK) /OUT:$@ /SUBSYSTEM:CONSOLE /LIBPATH:$(DXROOT)\lib /LIBPATH:$(PLATFORMSDK)\lib" /LIBPATH:$(MSSDKROOT)\lib" $(flags_link) /MAP $** $(LIBS) msvcrt.lib
$(MT) -manifest $@.manifest -outputresource:$@
# DEPENDENCIES
!include Makefile.deps
# PHONIES
clean:
-del $(ENGINEOBJS) $(EDITOROBJS) $(OBJ)\kextract.$o $(OBJ)\kgroup.$o $(OBJ)\transpal.$o $(OBJ)\wad2map.$o $(OBJ)\wad2art.$o
veryclean: clean
-del /Q $(OBJ)\$(ENGINELIB) $(OBJ)\$(EDITORLIB) $(UTILS) *.map *.manifest *.pdb