raze/libraries/game-music-emu/gme/sap_cpu_io.h

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#include "Sap_Emu.h"
#include "blargg_source.h"
#define CPU_WRITE( cpu, addr, data, time ) STATIC_CAST(Sap_Emu&,*cpu).cpu_write( addr, data )
void Sap_Emu::cpu_write( sap_addr_t addr, int data )
{
mem.ram [addr] = data;
if ( (addr >> 8) == 0xD2 )
cpu_write_( addr, data );
}
#ifdef NDEBUG
#define CPU_READ( cpu, addr, time ) READ_LOW( addr )
#else
#define CPU_READ( cpu, addr, time ) STATIC_CAST(Sap_Emu&,*cpu).cpu_read( addr )
int Sap_Emu::cpu_read( sap_addr_t addr )
{
if ( (addr & 0xF900) == 0xD000 )
debug_printf( "Unmapped read $%04X\n", addr );
return mem.ram [addr];
}
#endif