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223 lines
4.2 KiB
C
223 lines
4.2 KiB
C
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 1997, 2005 - 3D Realms Entertainment
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This file is part of Shadow Warrior version 1.2
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Shadow Warrior is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Original Source: 1997 - Frank Maddin and Jim Norwood
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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//****************************************************************************
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//
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// gamedefs.h
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//
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// common defines between the game and the setup program
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//
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//****************************************************************************
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#ifndef gamedefs_public_
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#define gamedefs_public_
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#ifdef __cplusplus
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extern "C" {
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#endif
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//****************************************************************************
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//
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// DEFINES
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//
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//****************************************************************************
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//#define SHARE 1
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//
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// Setup program defines
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//
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// Max number of players
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//#ifdef SHARE
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//#define MAXPLAYERS 4
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//#else
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//#define MAXPLAYERS 8
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//#endif
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// Number of Mouse buttons
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#define MAXMOUSEBUTTONS 6
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// Number of JOY buttons
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#define MAXJOYBUTTONS (32+4)
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// Number of EXTERNAL buttons
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//#define MAXEXTERNALBUTTONS 6
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// max path+track length for OGG music files
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#define MAXOGGTRACKLENGTH 256
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//
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// modem string defines
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//
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#define MAXMODEMSTRING 50
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// MACRO defines
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#define MAXMACROS 10
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#define MAXMACROLENGTH 34
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// Phone list defines
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#define PHONENUMBERLENGTH 28
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#define PHONENAMELENGTH 16
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#define MAXPHONEENTRIES 16
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// length of program functions
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#define MAXFUNCTIONLENGTH 30
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// length of axis functions
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#define MAXAXISFUNCTIONLENGTH 30
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// Max Player Name length
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#define MAXPLAYERNAMELENGTH 11
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// Max RTS Name length
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#define MAXRTSNAMELENGTH 15
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// Max User Level Name length
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#define MAXUSERLEVELNAMELENGTH 15
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// Max RTS Path length
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#define MAXRTSPATHLENGTH 48
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// Max User Level Path length
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#define MAXUSERLEVELPATHLENGTH 48
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// Number of Mouse Axes
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#define MAXMOUSEAXES 2
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// Number of JOY axes
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#define MAXJOYAXES 6
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// Number of GAMEPAD axes
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#define MAXGAMEPADAXES 2
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#ifdef __FLAT__
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#define CONTROLSHIFT 0
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#else
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#define CONTROLSHIFT 4
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#endif
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// MIN/MAX scale value for controller scales
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#define MAXCONTROLSCALEVALUE (1<<(18-CONTROLSHIFT))
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// DEFAULT scale value for controller scales
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#define DEFAULTCONTROLSCALEVALUE (1<<(16-CONTROLSHIFT))
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// base value for controller scales
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#define BASECONTROLSCALEVALUE (1<<(16-CONTROLSHIFT))
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// MAX mouse sensitivity scale
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#define MAXMOUSESENSITIVITY (1<<(17-CONTROLSHIFT))
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// mouse sensitivity base
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#define MOUSECONTROLBASE ((1<<(15-CONTROLSHIFT))-1)
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// DEFAULT mouse sensitivity scale
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#define DEFAULTMOUSESENSITIVITY (1<<(15-CONTROLSHIFT))
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enum
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{
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gametype_network=3,
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gametype_serial=1,
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gametype_modem=2
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};
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enum
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{
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connecttype_dialing=0,
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connecttype_answer=1,
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connecttype_alreadyconnected=2
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};
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enum
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{
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screenbuffer_320x200,
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screenbuffer_640x400,
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screenbuffer_640x480,
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screenbuffer_800x600,
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screenbuffer_1024x768,
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screenbuffer_1280x1024,
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screenbuffer_1600x1200
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};
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enum
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{
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vesa_320x200,
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vesa_360x200,
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vesa_320x240,
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vesa_360x240,
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vesa_320x400,
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vesa_360x400,
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vesa_640x350,
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vesa_640x400,
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vesa_640x480,
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vesa_800x600,
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vesa_1024x768,
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vesa_1280x1024,
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vesa_1600x1200
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};
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enum
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{
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screenmode_chained,
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screenmode_vesa,
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screenmode_buffered,
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screenmode_tseng,
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screenmode_paradise,
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screenmode_s3,
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screenmode_crystal,
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screenmode_redblue,
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};
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#ifdef __cplusplus
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};
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#endif
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#endif
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