raze/polymer/eduke32/source/jaudiolib/src/driver_sdl.c

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/*
Copyright (C) 2009 Jonathon Fowler <jf@jonof.id.au>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/**
* libSDL output driver for MultiVoc
*/
#include <SDL/SDL.h>
#include "driver_sdl.h"
enum {
SDLErr_Warning = -2,
SDLErr_Error = -1,
SDLErr_Ok = 0,
SDLErr_Uninitialised,
SDLErr_InitSubSystem,
SDLErr_OpenAudio
};
static int32_t ErrorCode = SDLErr_Ok;
static int32_t Initialised = 0;
static int32_t Playing = 0;
static int32_t StartedSDL = -1;
static char *MixBuffer = 0;
static int32_t MixBufferSize = 0;
static int32_t MixBufferCount = 0;
static int32_t MixBufferCurrent = 0;
static int32_t MixBufferUsed = 0;
static void ( *MixCallBack )( void ) = 0;
static void fillData(void * userdata, Uint8 * ptr, int32_t remaining)
{
int32_t len;
char *sptr;
while (remaining > 0) {
if (MixBufferUsed == MixBufferSize) {
MixCallBack();
MixBufferUsed = 0;
MixBufferCurrent++;
if (MixBufferCurrent >= MixBufferCount) {
MixBufferCurrent -= MixBufferCount;
}
}
while (remaining > 0 && MixBufferUsed < MixBufferSize) {
sptr = MixBuffer + (MixBufferCurrent * MixBufferSize) + MixBufferUsed;
len = MixBufferSize - MixBufferUsed;
if (remaining < len) {
len = remaining;
}
memcpy(ptr, sptr, len);
ptr += len;
MixBufferUsed += len;
remaining -= len;
}
}
}
int32_t SDLDrv_GetError(void)
{
return ErrorCode;
}
const char *SDLDrv_ErrorString( int32_t ErrorNumber )
{
const char *ErrorString;
switch( ErrorNumber ) {
case SDLErr_Warning :
case SDLErr_Error :
ErrorString = SDLDrv_ErrorString( ErrorCode );
break;
case SDLErr_Ok :
ErrorString = "SDL Audio ok.";
break;
case SDLErr_Uninitialised:
ErrorString = "SDL Audio uninitialised.";
break;
case SDLErr_InitSubSystem:
ErrorString = "SDL Audio: error in Init or InitSubSystem.";
break;
case SDLErr_OpenAudio:
ErrorString = "SDL Audio: error in OpenAudio.";
break;
default:
ErrorString = "Unknown SDL Audio error code.";
break;
}
return ErrorString;
}
int32_t SDLDrv_Init(int32_t mixrate, int32_t numchannels, int32_t samplebits, void * initdata)
{
Uint32 inited;
Uint32 err = 0;
SDL_AudioSpec spec;
if (Initialised) {
SDLDrv_Shutdown();
}
inited = SDL_WasInit(SDL_INIT_EVERYTHING);
if (inited == 0) {
// nothing was initialised
err = SDL_Init(SDL_INIT_AUDIO);
StartedSDL = 0;
} else if (inited & SDL_INIT_AUDIO) {
err = SDL_InitSubSystem(SDL_INIT_AUDIO);
StartedSDL = 1;
}
if (err < 0) {
ErrorCode = SDLErr_InitSubSystem;
return SDLErr_Error;
}
spec.freq = mixrate;
spec.format = (samplebits == 8) ? AUDIO_U8 : AUDIO_S16SYS;
spec.channels = numchannels;
spec.samples = 256;
spec.callback = fillData;
spec.userdata = 0;
err = SDL_OpenAudio(&spec, NULL);
if (err < 0) {
ErrorCode = SDLErr_OpenAudio;
return SDLErr_Error;
}
Initialised = 1;
return SDLErr_Ok;
}
void SDLDrv_Shutdown(void)
{
if (!Initialised) {
return;
}
if (StartedSDL > 0) {
SDL_QuitSubSystem(SDL_INIT_AUDIO);
} else if (StartedSDL == 0) {
SDL_Quit();
}
StartedSDL = -1;
}
int32_t SDLDrv_BeginPlayback(char *BufferStart, int32_t BufferSize,
int32_t NumDivisions, void ( *CallBackFunc )( void ) )
{
if (!Initialised) {
ErrorCode = SDLErr_Uninitialised;
return SDLErr_Error;
}
if (Playing) {
SDLDrv_StopPlayback();
}
MixBuffer = BufferStart;
MixBufferSize = BufferSize;
MixBufferCount = NumDivisions;
MixBufferCurrent = 0;
MixBufferUsed = 0;
MixCallBack = CallBackFunc;
// prime the buffer
MixCallBack();
SDL_PauseAudio(0);
Playing = 1;
return SDLErr_Ok;
}
void SDLDrv_StopPlayback(void)
{
if (!Initialised || !Playing) {
return;
}
SDL_PauseAudio(1);
Playing = 0;
}
void SDLDrv_Lock(void)
{
SDL_LockAudio();
}
void SDLDrv_Unlock(void)
{
SDL_UnlockAudio();
}