raze/polymer/build/include/cache1d.h

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// cache1d.h
#ifndef __cache1d_h__
#define __cache1d_h__
#ifdef __cplusplus
extern "C" {
#endif
void initcache(long dacachestart, long dacachesize);
void allocache(long *newhandle, long newbytes, char *newlockptr);
void suckcache(long *suckptr);
void agecache(void);
extern int pathsearchmode; // 0 = gamefs mode (default), 1 = localfs mode (editor's mode)
int addsearchpath(const char *p);
int findfrompath(const char *fn, char **where);
int openfrompath(const char *fn, int flags, int mode);
BFILE *fopenfrompath(const char *fn, const char *mode);
long initgroupfile(char *filename);
void uninitsinglegroupfile(long grphandle);
void uninitgroupfile(void);
long kopen4load(char *filename, char searchfirst); // searchfirst: 0 = anywhere, 1 = first group, 2 = any group
long kread(long handle, void *buffer, long leng);
long klseek(long handle, long offset, long whence);
long kfilelength(long handle);
long ktell(long handle);
void kclose(long handle);
enum {
CACHE1D_FIND_FILE = 1,
CACHE1D_FIND_DIR = 2,
CACHE1D_FIND_DRIVE = 4,
CACHE1D_OPT_NOSTACK = 0x100,
// the lower the number, the higher the priority
CACHE1D_SOURCE_DRIVE = 0,
CACHE1D_SOURCE_CURDIR = 1,
CACHE1D_SOURCE_PATH = 2, // + path stack depth
CACHE1D_SOURCE_ZIP = 0x7ffffffe,
CACHE1D_SOURCE_GRP = 0x7fffffff,
};
typedef struct _CACHE1D_FIND_REC {
char *name;
int type, source;
struct _CACHE1D_FIND_REC *next, *prev, *usera, *userb;
} CACHE1D_FIND_REC;
void klistfree(CACHE1D_FIND_REC *rec);
CACHE1D_FIND_REC *klistpath(const char *path, const char *mask, int type);
int kdfread(void *buffer, bsize_t dasizeof, bsize_t count, long fil);
int dfread(void *buffer, bsize_t dasizeof, bsize_t count, BFILE *fil);
void kdfwrite(void *buffer, bsize_t dasizeof, bsize_t count, long fil);
void dfwrite(void *buffer, bsize_t dasizeof, bsize_t count, BFILE *fil);
#ifdef __cplusplus
}
#endif
#endif // __cache1d_h__