2015-05-19 21:54:34 +00:00
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 1997, 2005 - 3D Realms Entertainment
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This file is part of Shadow Warrior version 1.2
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Shadow Warrior is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Original Source: 1997 - Frank Maddin and Jim Norwood
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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2020-04-21 23:04:26 +00:00
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BEGIN_SW_NS
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2020-04-13 21:15:03 +00:00
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#ifndef INTERP_H
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#define INTERP_H
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#include "build.h"
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2015-05-19 21:54:34 +00:00
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#define SHORT_MAXINTERPOLATIONS 256
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2020-04-13 21:09:18 +00:00
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extern short short_numinterpolations;
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2015-05-19 21:54:34 +00:00
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extern short short_oldipos[SHORT_MAXINTERPOLATIONS];
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extern short short_bakipos[SHORT_MAXINTERPOLATIONS];
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extern short *short_curipos[SHORT_MAXINTERPOLATIONS];
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2020-04-13 21:15:03 +00:00
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#define MAXINTERPOLATIONS MAXSPRITES
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2020-04-13 21:09:18 +00:00
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extern int numinterpolations;
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2015-05-19 21:54:34 +00:00
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extern int oldipos[MAXINTERPOLATIONS];
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extern int bakipos[MAXINTERPOLATIONS];
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extern int *curipos[MAXINTERPOLATIONS];
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void setinterpolation(int *posptr);
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void stopinterpolation(int *posptr);
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void updateinterpolations(void);
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void dointerpolations(int smoothratio);
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void restoreinterpolations(void);
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2020-04-13 21:15:03 +00:00
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2020-04-14 15:17:08 +00:00
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void togglespriteinterpolation(spritetype *sp, int set);
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static void FORCE_INLINE setspriteinterpolation(spritetype *sp) { togglespriteinterpolation(sp, 1); }
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static void FORCE_INLINE stopspriteinterpolation(spritetype *sp) { togglespriteinterpolation(sp, 0); }
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2020-04-13 21:15:03 +00:00
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#endif
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2019-10-09 16:09:05 +00:00
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END_SW_NS
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