raze/source/common/rendering/vulkan/textures/vk_imagetransition.h

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#pragma once
#include "vulkan/system/vk_objects.h"
#include "vulkan/system/vk_builders.h"
#include "vulkan/renderer/vk_renderpass.h"
class VkTextureImage
{
public:
void reset()
{
AspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
Layout = VK_IMAGE_LAYOUT_UNDEFINED;
PPFramebuffer.reset();
RSFramebuffers.clear();
DepthOnlyView.reset();
View.reset();
Image.reset();
}
void GenerateMipmaps(VulkanCommandBuffer *cmdbuffer);
std::unique_ptr<VulkanImage> Image;
std::unique_ptr<VulkanImageView> View;
std::unique_ptr<VulkanImageView> DepthOnlyView;
VkImageLayout Layout = VK_IMAGE_LAYOUT_UNDEFINED;
VkImageAspectFlags AspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
std::unique_ptr<VulkanFramebuffer> PPFramebuffer;
std::map<VkRenderPassKey, std::unique_ptr<VulkanFramebuffer>> RSFramebuffers;
};
class VkImageTransition
{
public:
void addImage(VkTextureImage *image, VkImageLayout targetLayout, bool undefinedSrcLayout);
void execute(VulkanCommandBuffer *cmdbuffer);
private:
PipelineBarrier barrier;
VkPipelineStageFlags srcStageMask = 0;
VkPipelineStageFlags dstStageMask = 0;
bool needbarrier = false;
};