raze/source/common/2d/v_text.h

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/*
** v_text.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#ifndef __V_TEXT_H__
#define __V_TEXT_H__
#include "zstring.h"
class FFont;
struct FBrokenLines
{
unsigned Width;
FString Text;
};
#define TEXTCOLOR_ESCAPE '\034'
#define TEXTCOLOR_ESCAPESTR "\034"
#define TEXTCOLOR_BRICK "\034A"
#define TEXTCOLOR_TAN "\034B"
#define TEXTCOLOR_GRAY "\034C"
#define TEXTCOLOR_GREY "\034C"
#define TEXTCOLOR_GREEN "\034D"
#define TEXTCOLOR_BROWN "\034E"
#define TEXTCOLOR_GOLD "\034F"
#define TEXTCOLOR_RED "\034G"
#define TEXTCOLOR_BLUE "\034H"
#define TEXTCOLOR_ORANGE "\034I"
#define TEXTCOLOR_WHITE "\034J"
#define TEXTCOLOR_YELLOW "\034K"
#define TEXTCOLOR_UNTRANSLATED "\034L"
#define TEXTCOLOR_BLACK "\034M"
#define TEXTCOLOR_LIGHTBLUE "\034N"
#define TEXTCOLOR_CREAM "\034O"
#define TEXTCOLOR_OLIVE "\034P"
#define TEXTCOLOR_DARKGREEN "\034Q"
#define TEXTCOLOR_DARKRED "\034R"
#define TEXTCOLOR_DARKBROWN "\034S"
#define TEXTCOLOR_PURPLE "\034T"
#define TEXTCOLOR_DARKGRAY "\034U"
#define TEXTCOLOR_CYAN "\034V"
#define TEXTCOLOR_ICE "\034W"
#define TEXTCOLOR_FIRE "\034X"
#define TEXTCOLOR_SAPPHIRE "\034Y"
#define TEXTCOLOR_TEAL "\034Z"
#define TEXTCOLOR_NORMAL "\034-"
#define TEXTCOLOR_BOLD "\034+"
#define TEXTCOLOR_CHAT "\034*"
#define TEXTCOLOR_TEAMCHAT "\034!"
enum EColorRange : int
{
CR_UNDEFINED = -1,
CR_BRICK,
CR_TAN,
CR_GRAY,
CR_GREY = CR_GRAY,
CR_GREEN,
CR_BROWN,
CR_GOLD,
CR_RED,
CR_BLUE,
CR_ORANGE,
CR_WHITE,
CR_YELLOW,
CR_UNTRANSLATED,
CR_BLACK,
CR_LIGHTBLUE,
CR_CREAM,
CR_OLIVE,
CR_DARKGREEN,
CR_DARKRED,
CR_DARKBROWN,
CR_PURPLE,
CR_DARKGRAY,
CR_CYAN,
CR_ICE,
CR_FIRE,
CR_SAPPHIRE,
CR_TEAL,
NUM_TEXT_COLORS,
};
extern int NumTextColors;
TArray<FBrokenLines> V_BreakLines (FFont *font, int maxwidth, const uint8_t *str, bool preservecolor = false);
inline TArray<FBrokenLines> V_BreakLines (FFont *font, int maxwidth, const char *str, bool preservecolor = false)
{ return V_BreakLines (font, maxwidth, (const uint8_t *)str, preservecolor); }
inline TArray<FBrokenLines> V_BreakLines (FFont *font, int maxwidth, const FString &str, bool preservecolor = false)
{ return V_BreakLines (font, maxwidth, (const uint8_t *)str.GetChars(), preservecolor); }
#endif //__V_TEXT_H__