raze/source/common/rendering/vulkan/textures/vk_imagetransition.h

50 lines
1.5 KiB
C
Raw Normal View History

#pragma once
#include "vulkan/system/vk_objects.h"
#include "vulkan/system/vk_builders.h"
#include "vulkan/system/vk_framebuffer.h"
#include "vulkan/system/vk_commandbuffer.h"
#include "vulkan/renderer/vk_renderpass.h"
class VkTextureImage
{
public:
void Reset(VulkanFrameBuffer* fb)
{
AspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
Layout = VK_IMAGE_LAYOUT_UNDEFINED;
auto deletelist = fb->GetCommands()->DrawDeleteList.get();
deletelist->Add(std::move(PPFramebuffer));
for (auto &it : RSFramebuffers)
deletelist->Add(std::move(it.second));
RSFramebuffers.clear();
deletelist->Add(std::move(DepthOnlyView));
deletelist->Add(std::move(View));
deletelist->Add(std::move(Image));
}
void GenerateMipmaps(VulkanCommandBuffer *cmdbuffer);
std::unique_ptr<VulkanImage> Image;
std::unique_ptr<VulkanImageView> View;
std::unique_ptr<VulkanImageView> DepthOnlyView;
VkImageLayout Layout = VK_IMAGE_LAYOUT_UNDEFINED;
VkImageAspectFlags AspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
std::unique_ptr<VulkanFramebuffer> PPFramebuffer;
std::map<VkRenderPassKey, std::unique_ptr<VulkanFramebuffer>> RSFramebuffers;
};
class VkImageTransition
{
public:
VkImageTransition& AddImage(VkTextureImage *image, VkImageLayout targetLayout, bool undefinedSrcLayout, int baseMipLevel = 0, int levelCount = 1);
void Execute(VulkanCommandBuffer *cmdbuffer);
private:
PipelineBarrier barrier;
VkPipelineStageFlags srcStageMask = 0;
VkPipelineStageFlags dstStageMask = 0;
bool needbarrier = false;
};