2020-10-17 07:14:31 +00:00
|
|
|
#pragma once
|
|
|
|
#include "dobject.h"
|
|
|
|
#include "build.h"
|
|
|
|
|
|
|
|
BEGIN_DUKE_NS
|
|
|
|
|
|
|
|
|
|
|
|
// Iterator wrappers that return an actor pointer, not an index.
|
|
|
|
class DukeStatIterator : public StatIterator
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
DukeStatIterator(int stat) : StatIterator(stat)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
DDukeActor *Next()
|
|
|
|
{
|
|
|
|
int n = NextIndex();
|
|
|
|
return n >= 0? &hittype[n] : nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
DDukeActor *Peek()
|
|
|
|
{
|
|
|
|
int n = PeekIndex();
|
|
|
|
return n >= 0? &hittype[n] : nullptr;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
class DukeSectIterator : public SectIterator
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
DukeSectIterator(int stat) : SectIterator(stat)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
DDukeActor *Next()
|
|
|
|
{
|
|
|
|
int n = NextIndex();
|
|
|
|
return n >= 0? &hittype[n] : nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
DDukeActor *Peek()
|
|
|
|
{
|
|
|
|
int n = PeekIndex();
|
|
|
|
return n >= 0? &hittype[n] : nullptr;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
2020-10-17 07:26:52 +00:00
|
|
|
// An interator to iterate over all sprites.
|
|
|
|
class DukeSpriteIterator
|
|
|
|
{
|
|
|
|
DukeStatIterator it;
|
|
|
|
int stat = STAT_DEFAULT;
|
|
|
|
|
|
|
|
public:
|
|
|
|
DukeSpriteIterator() : it(STAT_DEFAULT) {}
|
|
|
|
|
|
|
|
DDukeActor* Next()
|
|
|
|
{
|
|
|
|
while (stat < MAXSTATUS)
|
|
|
|
{
|
|
|
|
auto ac = it.Next();
|
|
|
|
if (ac) return ac;
|
|
|
|
stat++;
|
|
|
|
if (stat < MAXSTATUS) it.Reset(stat);
|
|
|
|
}
|
|
|
|
return nullptr;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
inline DDukeActor* player_struct::GetActor()
|
|
|
|
{
|
|
|
|
return &hittype[i];
|
|
|
|
}
|
|
|
|
|
|
|
|
inline int player_struct::GetPlayerNum()
|
|
|
|
{
|
|
|
|
return GetActor()->s.yvel;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Refactoring helpers/intermediates
|
|
|
|
inline void changespritestat(DDukeActor* a, int newstat)
|
|
|
|
{
|
|
|
|
::changespritestat(a->GetIndex(), newstat);
|
|
|
|
}
|
|
|
|
|
|
|
|
// The int version also needs to be wrapped due to namespacing issues.
|
|
|
|
inline void changespritestat(int i, int newstat)
|
|
|
|
{
|
|
|
|
::changespritestat(i, newstat);
|
|
|
|
}
|
|
|
|
|
|
|
|
inline void changespritesect(DDukeActor* a, int newsect)
|
|
|
|
{
|
|
|
|
::changespritesect(a->GetIndex(), newsect);
|
|
|
|
}
|
|
|
|
|
|
|
|
inline void changespritesect(int i, int newsect)
|
|
|
|
{
|
|
|
|
::changespritesect(i, newsect);
|
|
|
|
}
|
|
|
|
|
|
|
|
inline int setsprite(DDukeActor* a, int x, int y, int z)
|
|
|
|
{
|
|
|
|
return ::setsprite(a->GetIndex(), x, y, z);
|
|
|
|
}
|
|
|
|
|
|
|
|
inline int setsprite(DDukeActor* a, const vec3_t& pos)
|
|
|
|
{
|
|
|
|
return ::setsprite(a->GetIndex(), pos.x, pos.y, pos.z);
|
|
|
|
}
|
|
|
|
|
|
|
|
// see comment for changespritestat.
|
|
|
|
inline int setsprite(int i, int x, int y, int z)
|
|
|
|
{
|
|
|
|
return ::setsprite(i, x, y, z);
|
|
|
|
}
|
|
|
|
|
|
|
|
inline int S_PlayActorSound(int soundNum, DDukeActor* spriteNum, int channel = CHAN_AUTO, EChanFlags flags = 0)
|
|
|
|
{
|
|
|
|
return S_PlayActorSound(soundNum, spriteNum ? spriteNum->GetIndex() : -1, channel, flags);
|
|
|
|
}
|
|
|
|
|
|
|
|
inline void S_StopSound(int sndNum, DDukeActor* actor, int flags = -1)
|
|
|
|
{
|
|
|
|
S_StopSound(sndNum, actor ? actor->GetIndex() : -1, flags);
|
|
|
|
}
|
|
|
|
|
|
|
|
inline void S_RelinkActorSound(DDukeActor* from, DDukeActor* to)
|
|
|
|
{
|
|
|
|
S_RelinkActorSound(from ? from->GetIndex() : -1, to ? to->GetIndex() : -1);
|
|
|
|
}
|
|
|
|
|
|
|
|
inline int S_CheckActorSoundPlaying(DDukeActor* a, int soundNum, int channel = 0)
|
|
|
|
{
|
|
|
|
return S_CheckActorSoundPlaying(a->GetIndex(), soundNum, channel);
|
|
|
|
}
|
|
|
|
|
|
|
|
inline DDukeActor* EGS(short whatsect, int s_x, int s_y, int s_z, short s_pn, signed char s_s, signed char s_xr, signed char s_yr, short s_a, short s_ve, int s_zv, DDukeActor* Owner, signed char s_ss)
|
|
|
|
{
|
|
|
|
return &hittype[EGS(whatsect, s_x, s_y, s_z, s_pn, s_s, s_xr, s_yr, s_a, s_ve, s_zv, Owner ? Owner->GetIndex() : -1, s_ss)];
|
|
|
|
}
|
|
|
|
|
|
|
|
inline int ActorToScriptIndex(DDukeActor* a)
|
|
|
|
{
|
|
|
|
if (!a) return -1;
|
|
|
|
return a->GetIndex();
|
|
|
|
}
|
|
|
|
|
|
|
|
inline DDukeActor* ScriptIndexToActor(int index)
|
|
|
|
{
|
2020-10-17 08:30:11 +00:00
|
|
|
// only allow valid actors to get through here. Everything else gets null'ed.
|
|
|
|
if (index < 0 || index >= MAXSPRITES || hittype[index].s.statnum == MAXSTATUS) return nullptr;
|
2020-10-17 07:26:52 +00:00
|
|
|
return &hittype[index];
|
|
|
|
}
|
|
|
|
|
|
|
|
inline bool wallswitchcheck(DDukeActor* s)
|
|
|
|
{
|
|
|
|
return !!(tileinfo[s->s.picnum].flags & TFLAG_WALLSWITCH);
|
|
|
|
}
|
|
|
|
|
|
|
|
inline DDukeActor* spawn(DDukeActor* spawner, int type)
|
|
|
|
{
|
|
|
|
int i = fi.spawn(spawner ? spawner->GetIndex() : -1, type);
|
|
|
|
return i == -1 ? nullptr : &hittype[i];
|
|
|
|
}
|
|
|
|
|
|
|
|
inline int ldist(DDukeActor* s1, DDukeActor* s2)
|
|
|
|
{
|
|
|
|
return ldist(&s1->s, &s2->s);
|
|
|
|
}
|
|
|
|
|
|
|
|
inline int dist(DDukeActor* s1, DDukeActor* s2)
|
|
|
|
{
|
|
|
|
return dist(&s1->s, &s2->s);
|
|
|
|
}
|
|
|
|
|
|
|
|
inline int badguy(DDukeActor* pSprite)
|
|
|
|
{
|
|
|
|
return badguypic(pSprite->s.picnum);
|
|
|
|
}
|
|
|
|
|
|
|
|
inline int bossguy(DDukeActor* pSprite)
|
|
|
|
{
|
|
|
|
return bossguypic(pSprite->s.picnum);
|
|
|
|
}
|
|
|
|
|
|
|
|
inline int GetGameVarID(int id, DDukeActor* sActor, int sPlayer)
|
|
|
|
{
|
|
|
|
return GetGameVarID(id, sActor->GetIndex(), sPlayer);
|
|
|
|
}
|
|
|
|
|
|
|
|
inline void SetGameVarID(int id, int lValue, DDukeActor* sActor, int sPlayer)
|
|
|
|
{
|
|
|
|
SetGameVarID(id, lValue, sActor->GetIndex(), sPlayer);
|
|
|
|
}
|
2020-10-17 07:14:31 +00:00
|
|
|
|
2020-10-21 17:14:41 +00:00
|
|
|
// old interface versions of already changed functions
|
|
|
|
|
|
|
|
inline void RANDOMSCRAP(spritetype* s, int i)
|
|
|
|
{
|
|
|
|
return RANDOMSCRAP(&hittype[s - sprite]);
|
|
|
|
}
|
|
|
|
|
|
|
|
inline void deletesprite(int num)
|
|
|
|
{
|
|
|
|
deletesprite(&hittype[num]);
|
|
|
|
}
|
|
|
|
|
2020-10-21 17:38:53 +00:00
|
|
|
inline int ssp(int i, unsigned int cliptype) //The set sprite function
|
|
|
|
{
|
|
|
|
return ssp(&hittype[i], cliptype);
|
|
|
|
}
|
|
|
|
|
2020-10-24 07:31:15 +00:00
|
|
|
int movesprite_ex_d(DDukeActor* actor, int xchange, int ychange, int zchange, unsigned int cliptype, Collision& result);
|
|
|
|
int movesprite_ex_r(DDukeActor* actor, int xchange, int ychange, int zchange, unsigned int cliptype, Collision& result);
|
|
|
|
|
|
|
|
inline int movesprite_d(int actor, int xchange, int ychange, int zchange, unsigned int cliptype)
|
|
|
|
{
|
|
|
|
Collision c;
|
|
|
|
movesprite_ex_d(&hittype[actor], xchange, ychange, zchange, cliptype, c);
|
|
|
|
return c.legacyVal;
|
|
|
|
}
|
|
|
|
|
|
|
|
inline int movesprite_r(int actor, int xchange, int ychange, int zchange, unsigned int cliptype)
|
|
|
|
{
|
|
|
|
Collision c;
|
|
|
|
movesprite_ex_r(&hittype[actor], xchange, ychange, zchange, cliptype, c);
|
|
|
|
return c.legacyVal;
|
|
|
|
}
|
|
|
|
|
|
|
|
inline int movesprite_ex(DDukeActor* actor, int xchange, int ychange, int zchange, unsigned int cliptype, Collision& result)
|
|
|
|
{
|
|
|
|
auto f = isRR() ? movesprite_ex_r : movesprite_ex_d;
|
|
|
|
return f(actor, xchange, ychange, zchange, cliptype, result);
|
|
|
|
}
|
|
|
|
|
2020-10-21 20:43:23 +00:00
|
|
|
inline int clipmove_ex(int* x, int* y, int* z, short* sect, int xv, int yv, int wal, int ceil, int flor, int ct, Collision& result)
|
|
|
|
{
|
|
|
|
int res = clipmove(x, y, z, sect, xv, yv, wal, ceil, flor, ct);
|
|
|
|
return result.setFromEngine(res);
|
|
|
|
}
|
|
|
|
|
2020-10-21 23:10:56 +00:00
|
|
|
inline void getzrange_ex(int x, int y, int z, int16_t sectnum, int32_t* ceilz, Collision& ceilhit, int32_t* florz, Collision& florhit, int32_t walldist, uint32_t cliptype)
|
|
|
|
{
|
|
|
|
int ch, fh;
|
|
|
|
getzrange(x, y, z, sectnum, ceilz, &ch, florz, &fh, walldist, cliptype);
|
|
|
|
ceilhit.setFromEngine(ch);
|
|
|
|
florhit.setFromEngine(fh);
|
|
|
|
}
|
|
|
|
|
2020-10-24 08:04:10 +00:00
|
|
|
inline void ms(short i)
|
|
|
|
{
|
|
|
|
ms(&hittype[i]);
|
|
|
|
}
|
|
|
|
|
2020-10-21 19:14:25 +00:00
|
|
|
inline void execute(DDukeActor* act, int a, int b)
|
|
|
|
{
|
|
|
|
execute(act->GetIndex(), a, b);
|
|
|
|
}
|
2020-10-24 07:31:15 +00:00
|
|
|
|
2020-10-21 19:14:25 +00:00
|
|
|
inline void makeitfall(DDukeActor* act)
|
|
|
|
{
|
|
|
|
makeitfall(act->GetIndex());
|
|
|
|
}
|
2020-10-21 17:38:53 +00:00
|
|
|
|
2020-10-21 23:10:56 +00:00
|
|
|
inline void getglobalz(int act)
|
2020-10-24 08:37:20 +00:00
|
|
|
{
|
2020-10-21 23:10:56 +00:00
|
|
|
getglobalz(&hittype[act]);
|
2020-10-24 08:37:20 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
inline int findplayer(DDukeActor* act, int* x)
|
|
|
|
{
|
|
|
|
return findplayer(&act->s, x);
|
|
|
|
}
|
|
|
|
|
2020-10-21 19:57:18 +00:00
|
|
|
inline void operatesectors(int s, DDukeActor* i)
|
|
|
|
{
|
|
|
|
operatesectors(s, i->GetIndex());
|
|
|
|
}
|
|
|
|
|
|
|
|
inline void detonate(int i, int explosion)
|
|
|
|
{
|
|
|
|
detonate(&hittype[i], explosion);
|
|
|
|
}
|
|
|
|
|
2020-10-21 21:39:12 +00:00
|
|
|
inline void callsound(int sect, DDukeActor* a)
|
|
|
|
{
|
|
|
|
callsound(sect, a->GetIndex());
|
|
|
|
}
|
|
|
|
|
2020-10-17 07:14:31 +00:00
|
|
|
END_DUKE_NS
|