raze/source/common/rendering/hwrenderer/data/renderqueue.h

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#pragma once
#include <stdint.h>
#include "tflags.h"
// A render queue is what contains all render commands.
// On Vulkan there can be several of them so this interface is needed to allow for the needed parallelism.
// On OpenGL the render state is global so all this will do is to translate the system independent calls into OpenGL API calls.
enum class ColormaskBits
{
RED = 1,
GREEN = 2,
BLUE = 4,
ALPHA = 8
};
typedef TFlags<ColormaskBits, uint8_t> Colormask;
class IRenderQueue
{
Colormask mColorMask;
Colormask GetColorMask() const
{
return mColorMask;
}
virtual void SetColorMask(Colormask mask) = 0;
};