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//-------------------------------------------------------------------------
/*
Copyright ( C ) 2016 EDuke32 developers and contributors
This file is part of EDuke32 .
EDuke32 is free software ; you can redistribute it and / or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE .
See the GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program ; if not , write to the Free Software
Foundation , Inc . , 51 Franklin Street , Fifth Floor , Boston , MA 02110 - 1301 , USA .
*/
//-------------------------------------------------------------------------
# include "duke3d.h"
# include "compat.h"
# include "screens.h"
# include "colmatch.h"
# include "input.h"
# include "anim.h"
# include "sbar.h"
# include "menus.h"
# include "osdfuncs.h"
# include "demo.h"
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# ifdef __ANDROID__
# include "android.h"
# endif
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# define COLOR_RED redcol
# define COLOR_WHITE whitecol
# define quotepulseshade (sintable[((uint32_t)totalclock<<5)&2047]>>11)
palette_t CrosshairColors = { 255 , 255 , 255 , 0 } ;
palette_t DefaultCrosshairColors = { 0 , 0 , 0 , 0 } ;
int32_t g_crosshairSum = 0 ;
// yxaspect and viewingrange just before the 'main' drawrooms call
int32_t dr_yxaspect , dr_viewingrange ;
double g_moveActorsTime = 0 ; // in ms, smoothed
int32_t g_noLogoAnim = 0 ;
int32_t g_noLogo = 0 ;
////////// OFTEN-USED FEW-LINERS //////////
static void G_HandleEventsWhileNoInput ( void )
{
I_ClearAllInput ( ) ;
while ( ! I_CheckAllInput ( ) )
G_HandleAsync ( ) ;
I_ClearAllInput ( ) ;
}
static int32_t G_PlaySoundWhileNoInput ( int32_t soundnum )
{
S_PlaySound ( soundnum ) ;
I_ClearAllInput ( ) ;
while ( S_CheckSoundPlaying ( - 1 , soundnum ) )
{
G_HandleAsync ( ) ;
if ( I_CheckAllInput ( ) )
{
I_ClearAllInput ( ) ;
return 1 ;
}
}
return 0 ;
}
//////////
void P_SetGamePalette ( DukePlayer_t * player , uint32_t palid , int32_t set )
{
if ( palid > = MAXBASEPALS )
palid = 0 ;
player - > palette = palid ;
if ( player ! = g_player [ screenpeek ] . ps )
return ;
setbrightness ( ud . brightness > > 2 , palid , set ) ;
}
void G_GetCrosshairColor ( void )
{
// use the brightest color in the original 8-bit tile
int32_t bri = 0 , j = 0 , i ;
int32_t ii ;
char * ptr = ( char * ) waloff [ CROSSHAIR ] ;
if ( DefaultCrosshairColors . f )
return ;
if ( waloff [ CROSSHAIR ] = = 0 )
{
loadtile ( CROSSHAIR ) ;
ptr = ( char * ) waloff [ CROSSHAIR ] ;
}
ii = tilesiz [ CROSSHAIR ] . x * tilesiz [ CROSSHAIR ] . y ;
if ( ii < = 0 ) return ;
do
{
if ( * ptr ! = 255 )
{
i = curpalette [ ( int32_t ) * ptr ] . r + curpalette [ ( int32_t ) * ptr ] . g + curpalette [ ( int32_t ) * ptr ] . b ;
if ( i > j ) { j = i ; bri = * ptr ; }
}
ptr + + ;
} while ( - - ii ) ;
Bmemcpy ( & CrosshairColors , & curpalette [ bri ] , sizeof ( palette_t ) ) ;
Bmemcpy ( & DefaultCrosshairColors , & curpalette [ bri ] , sizeof ( palette_t ) ) ;
DefaultCrosshairColors . f = 1 ; // this flag signifies that the color has been detected
}
void G_SetCrosshairColor ( int32_t r , int32_t g , int32_t b )
{
int32_t i , ii ;
if ( g_crosshairSum = = r + ( g < < 8 ) + ( b < < 16 ) ) return ;
if ( ! DefaultCrosshairColors . f )
G_GetCrosshairColor ( ) ;
g_crosshairSum = r + ( g < < 8 ) + ( b < < 16 ) ;
CrosshairColors . r = r ;
CrosshairColors . g = g ;
CrosshairColors . b = b ;
char * ptr = ( char * ) waloff [ CROSSHAIR ] ;
if ( waloff [ CROSSHAIR ] = = 0 )
{
loadtile ( CROSSHAIR ) ;
ptr = ( char * ) waloff [ CROSSHAIR ] ;
}
ii = tilesiz [ CROSSHAIR ] . x * tilesiz [ CROSSHAIR ] . y ;
if ( ii < = 0 ) return ;
if ( getrendermode ( ) = = REND_CLASSIC )
i = getclosestcol ( CrosshairColors . r , CrosshairColors . g , CrosshairColors . b ) ;
else i = getclosestcol ( 255 , 255 , 255 ) ; // use white in GL so we can tint it to the right color
do
{
if ( * ptr ! = 255 )
* ptr = i ;
ptr + + ;
} while ( - - ii ) ;
makepalookup ( CROSSHAIR_PAL , NULL , CrosshairColors . r , CrosshairColors . g , CrosshairColors . b , 1 ) ;
# ifdef USE_OPENGL
// XXX: this makes us also load all hightile textures tinted with the crosshair color!
Bmemcpy ( & hictinting [ CROSSHAIR_PAL ] , & CrosshairColors , sizeof ( palette_t ) ) ;
hictinting [ CROSSHAIR_PAL ] . f = HICTINT_USEONART | HICTINT_GRAYSCALE ;
# endif
invalidatetile ( CROSSHAIR , - 1 , - 1 ) ;
}
# define SCORESHEETOFFSET -20
static void G_ShowScores ( void )
{
int32_t t , i ;
if ( playerswhenstarted > 1 & & ( GametypeFlags [ ud . coop ] & GAMETYPE_SCORESHEET ) )
{
gametext ( 160 , SCORESHEETOFFSET + 58 + 2 , " Multiplayer Totals " , 0 , 2 + 8 + 16 ) ;
gametext ( 160 , SCORESHEETOFFSET + 58 + 10 , MapInfo [ G_LastMapInfoIndex ( ) ] . name , 0 , 2 + 8 + 16 ) ;
t = 0 ;
minitext ( 70 , SCORESHEETOFFSET + 80 , " Name " , 8 , 2 + 8 + 16 + ROTATESPRITE_MAX ) ;
minitext ( 170 , SCORESHEETOFFSET + 80 , " Frags " , 8 , 2 + 8 + 16 + ROTATESPRITE_MAX ) ;
minitext ( 200 , SCORESHEETOFFSET + 80 , " Deaths " , 8 , 2 + 8 + 16 + ROTATESPRITE_MAX ) ;
minitext ( 235 , SCORESHEETOFFSET + 80 , " Ping " , 8 , 2 + 8 + 16 + ROTATESPRITE_MAX ) ;
for ( i = playerswhenstarted - 1 ; i > = 0 ; i - - )
{
if ( ! g_player [ i ] . playerquitflag )
continue ;
minitext ( 70 , SCORESHEETOFFSET + 90 + t , g_player [ i ] . user_name , g_player [ i ] . ps - > palookup , 2 + 8 + 16 + ROTATESPRITE_MAX ) ;
Bsprintf ( tempbuf , " %-4d " , g_player [ i ] . ps - > frag ) ;
minitext ( 170 , SCORESHEETOFFSET + 90 + t , tempbuf , 2 , 2 + 8 + 16 + ROTATESPRITE_MAX ) ;
Bsprintf ( tempbuf , " %-4d " , g_player [ i ] . frags [ i ] + g_player [ i ] . ps - > fraggedself ) ;
minitext ( 200 , SCORESHEETOFFSET + 90 + t , tempbuf , 2 , 2 + 8 + 16 + ROTATESPRITE_MAX ) ;
Bsprintf ( tempbuf , " %-4d " , g_player [ i ] . ping ) ;
minitext ( 235 , SCORESHEETOFFSET + 90 + t , tempbuf , 2 , 2 + 8 + 16 + ROTATESPRITE_MAX ) ;
t + = 7 ;
}
}
}
# undef SCORESHEETOFFSET
////////// TINT ACCUMULATOR //////////
typedef struct {
int32_t r , g , b ;
// f: 0-63 scale
int32_t maxf , sumf ;
} palaccum_t ;
# define PALACCUM_INITIALIZER { 0, 0, 0, 0, 0 }
/* For a picture frame F and n tints C_1, C_2, ... C_n weighted a_1, a_2,
* . . . a_n ( on a 0 - 1 scale ) , the faded frame is calculated as
*
* F_new : = ( 1 - max_i ( a_i ) ) * F + d * sum_i ( a_i ) , where
*
* d : = max_i ( a_i ) / sum_i ( a_i ) .
*
* This means that
* 1 ) tint application is independent of their order .
* 2 ) going from n + 1 to n tints is continuous when the leaving one has faded .
*
* But note that for more than one tint , the composite tint will in general
* change its hue as the ratio of the weights of the individual ones changes .
*/
static void palaccum_add ( palaccum_t * pa , const palette_t * pal , int32_t f )
{
f = clamp ( f , 0 , 63 ) ;
if ( f = = 0 )
return ;
pa - > maxf = max ( pa - > maxf , f ) ;
pa - > sumf + = f ;
pa - > r + = f * clamp ( pal - > r , 0 , 63 ) ;
pa - > g + = f * clamp ( pal - > g , 0 , 63 ) ;
pa - > b + = f * clamp ( pal - > b , 0 , 63 ) ;
}
static void G_FadePalaccum ( const palaccum_t * pa )
{
setpalettefade ( tabledivide32_noinline ( pa - > r , pa - > sumf ) < < 2 ,
tabledivide32_noinline ( pa - > g , pa - > sumf ) < < 2 ,
tabledivide32_noinline ( pa - > b , pa - > sumf ) < < 2 , pa - > maxf < < 2 ) ;
}
static int32_t gtextsc ( int32_t sc )
{
return scale ( sc , ud . textscale , 400 ) ;
}
////////// DISPLAYREST //////////
static void G_DrawCameraText ( int16_t i )
{
if ( VM_OnEvent ( EVENT_DISPLAYCAMERAOSD , i , screenpeek ) ! = 0 )
return ;
if ( ! T1 )
{
rotatesprite_win ( 24 < < 16 , 33 < < 16 , 65536L , 0 , CAMCORNER , 0 , 0 , 2 ) ;
rotatesprite_win ( ( 320 - 26 ) < < 16 , 34 < < 16 , 65536L , 0 , CAMCORNER + 1 , 0 , 0 , 2 ) ;
rotatesprite_win ( 22 < < 16 , 163 < < 16 , 65536L , 512 , CAMCORNER + 1 , 0 , 0 , 2 + 4 ) ;
rotatesprite_win ( ( 310 - 10 ) < < 16 , 163 < < 16 , 65536L , 512 , CAMCORNER + 1 , 0 , 0 , 2 ) ;
if ( totalclock & 16 )
rotatesprite_win ( 46 < < 16 , 32 < < 16 , 65536L , 0 , CAMLIGHT , 0 , 0 , 2 ) ;
}
else
{
int32_t flipbits = ( totalclock < < 1 ) & 48 ;
for ( int32_t x = - 64 ; x < 394 ; x + = 64 )
for ( int32_t y = 0 ; y < 200 ; y + = 64 )
rotatesprite_win ( x < < 16 , y < < 16 , 65536L , 0 , STATIC , 0 , 0 , 2 + flipbits ) ;
}
}
static inline void G_MoveClouds ( void )
{
int32_t i ;
if ( totalclock < = cloudtotalclock & & totalclock > = ( cloudtotalclock - 7 ) )
return ;
cloudtotalclock = totalclock + 6 ;
cloudx + = sintable [ ( g_player [ screenpeek ] . ps - > ang + 512 ) & 2047 ] > > 9 ;
cloudy + = sintable [ g_player [ screenpeek ] . ps - > ang & 2047 ] > > 9 ;
for ( i = g_numClouds - 1 ; i > = 0 ; i - - )
{
sector [ clouds [ i ] ] . ceilingxpanning = cloudx > > 6 ;
sector [ clouds [ i ] ] . ceilingypanning = cloudy > > 6 ;
}
}
static void G_DrawOverheadMap ( int32_t cposx , int32_t cposy , int32_t czoom , int16_t cang )
{
int32_t i , j , k , l , x1 , y1 , x2 = 0 , y2 = 0 , x3 , y3 , x4 , y4 , ox , oy , xoff , yoff ;
int32_t dax , day , cosang , sinang , xspan , yspan , sprx , spry ;
int32_t xrepeat , yrepeat , z1 , z2 , startwall , endwall , tilenum , daang ;
int32_t xvect , yvect , xvect2 , yvect2 ;
int16_t p ;
char col ;
walltype * wal , * wal2 ;
spritetype * spr ;
int32_t tmpydim = ( xdim * 5 ) / 8 ;
setaspect ( 65536 , divscale16 ( tmpydim * 320 , xdim * 200 ) ) ;
xvect = sintable [ ( - cang ) & 2047 ] * czoom ;
yvect = sintable [ ( 1536 - cang ) & 2047 ] * czoom ;
xvect2 = mulscale16 ( xvect , yxaspect ) ;
yvect2 = mulscale16 ( yvect , yxaspect ) ;
push_nofog ( ) ;
//Draw red lines
for ( i = numsectors - 1 ; i > = 0 ; i - - )
{
if ( ! ( show2dsector [ i > > 3 ] & ( 1 < < ( i & 7 ) ) ) ) continue ;
startwall = sector [ i ] . wallptr ;
endwall = sector [ i ] . wallptr + sector [ i ] . wallnum ;
z1 = sector [ i ] . ceilingz ;
z2 = sector [ i ] . floorz ;
for ( j = startwall , wal = & wall [ startwall ] ; j < endwall ; j + + , wal + + )
{
k = wal - > nextwall ;
if ( k < 0 ) continue ;
if ( sector [ wal - > nextsector ] . ceilingz = = z1 )
if ( sector [ wal - > nextsector ] . floorz = = z2 )
if ( ( ( wal - > cstat | wall [ wal - > nextwall ] . cstat ) & ( 16 + 32 ) ) = = 0 ) continue ;
col = 139 ; //red
if ( ( wal - > cstat | wall [ wal - > nextwall ] . cstat ) & 1 ) col = 234 ; //magenta
if ( ! ( show2dsector [ wal - > nextsector > > 3 ] & ( 1 < < ( wal - > nextsector & 7 ) ) ) )
col = 24 ;
else continue ;
ox = wal - > x - cposx ;
oy = wal - > y - cposy ;
x1 = dmulscale16 ( ox , xvect , - oy , yvect ) + ( xdim < < 11 ) ;
y1 = dmulscale16 ( oy , xvect2 , ox , yvect2 ) + ( ydim < < 11 ) ;
wal2 = & wall [ wal - > point2 ] ;
ox = wal2 - > x - cposx ;
oy = wal2 - > y - cposy ;
x2 = dmulscale16 ( ox , xvect , - oy , yvect ) + ( xdim < < 11 ) ;
y2 = dmulscale16 ( oy , xvect2 , ox , yvect2 ) + ( ydim < < 11 ) ;
drawline256 ( x1 , y1 , x2 , y2 , col ) ;
}
}
pop_nofog ( ) ;
//Draw sprites
k = g_player [ screenpeek ] . ps - > i ;
for ( i = numsectors - 1 ; i > = 0 ; i - - )
{
if ( ! ( show2dsector [ i > > 3 ] & ( 1 < < ( i & 7 ) ) ) ) continue ;
for ( j = headspritesect [ i ] ; j > = 0 ; j = nextspritesect [ j ] )
{
spr = & sprite [ j ] ;
if ( j = = k | | ( spr - > cstat & 0x8000 ) | | spr - > cstat = = 257 | | spr - > xrepeat = = 0 ) continue ;
col = 71 ; //cyan
if ( spr - > cstat & 1 ) col = 234 ; //magenta
sprx = spr - > x ;
spry = spr - > y ;
if ( ( spr - > cstat & 257 ) ! = 0 ) switch ( spr - > cstat & 48 )
{
case 0 :
// break;
ox = sprx - cposx ;
oy = spry - cposy ;
x1 = dmulscale16 ( ox , xvect , - oy , yvect ) ;
y1 = dmulscale16 ( oy , xvect2 , ox , yvect2 ) ;
ox = ( sintable [ ( spr - > ang + 512 ) & 2047 ] > > 7 ) ;
oy = ( sintable [ ( spr - > ang ) & 2047 ] > > 7 ) ;
x2 = dmulscale16 ( ox , xvect , - oy , yvect ) ;
y2 = dmulscale16 ( oy , xvect , ox , yvect ) ;
x3 = mulscale16 ( x2 , yxaspect ) ;
y3 = mulscale16 ( y2 , yxaspect ) ;
drawline256 ( x1 - x2 + ( xdim < < 11 ) , y1 - y3 + ( ydim < < 11 ) ,
x1 + x2 + ( xdim < < 11 ) , y1 + y3 + ( ydim < < 11 ) , col ) ;
drawline256 ( x1 - y2 + ( xdim < < 11 ) , y1 + x3 + ( ydim < < 11 ) ,
x1 + x2 + ( xdim < < 11 ) , y1 + y3 + ( ydim < < 11 ) , col ) ;
drawline256 ( x1 + y2 + ( xdim < < 11 ) , y1 - x3 + ( ydim < < 11 ) ,
x1 + x2 + ( xdim < < 11 ) , y1 + y3 + ( ydim < < 11 ) , col ) ;
break ;
case 16 :
if ( spr - > picnum = = LASERLINE )
{
x1 = sprx ;
y1 = spry ;
tilenum = spr - > picnum ;
xoff = picanm [ tilenum ] . xofs + spr - > xoffset ;
if ( ( spr - > cstat & 4 ) > 0 ) xoff = - xoff ;
k = spr - > ang ;
l = spr - > xrepeat ;
dax = sintable [ k & 2047 ] * l ;
day = sintable [ ( k + 1536 ) & 2047 ] * l ;
l = tilesiz [ tilenum ] . x ;
k = ( l > > 1 ) + xoff ;
x1 - = mulscale16 ( dax , k ) ;
x2 = x1 + mulscale16 ( dax , l ) ;
y1 - = mulscale16 ( day , k ) ;
y2 = y1 + mulscale16 ( day , l ) ;
ox = x1 - cposx ;
oy = y1 - cposy ;
x1 = dmulscale16 ( ox , xvect , - oy , yvect ) ;
y1 = dmulscale16 ( oy , xvect2 , ox , yvect2 ) ;
ox = x2 - cposx ;
oy = y2 - cposy ;
x2 = dmulscale16 ( ox , xvect , - oy , yvect ) ;
y2 = dmulscale16 ( oy , xvect2 , ox , yvect2 ) ;
drawline256 ( x1 + ( xdim < < 11 ) , y1 + ( ydim < < 11 ) ,
x2 + ( xdim < < 11 ) , y2 + ( ydim < < 11 ) , col ) ;
}
break ;
case 32 :
tilenum = spr - > picnum ;
xoff = picanm [ tilenum ] . xofs + spr - > xoffset ;
yoff = picanm [ tilenum ] . yofs + spr - > yoffset ;
if ( ( spr - > cstat & 4 ) > 0 ) xoff = - xoff ;
if ( ( spr - > cstat & 8 ) > 0 ) yoff = - yoff ;
k = spr - > ang ;
cosang = sintable [ ( k + 512 ) & 2047 ] ;
sinang = sintable [ k & 2047 ] ;
xspan = tilesiz [ tilenum ] . x ;
xrepeat = spr - > xrepeat ;
yspan = tilesiz [ tilenum ] . y ;
yrepeat = spr - > yrepeat ;
dax = ( ( xspan > > 1 ) + xoff ) * xrepeat ;
day = ( ( yspan > > 1 ) + yoff ) * yrepeat ;
x1 = sprx + dmulscale16 ( sinang , dax , cosang , day ) ;
y1 = spry + dmulscale16 ( sinang , day , - cosang , dax ) ;
l = xspan * xrepeat ;
x2 = x1 - mulscale16 ( sinang , l ) ;
y2 = y1 + mulscale16 ( cosang , l ) ;
l = yspan * yrepeat ;
k = - mulscale16 ( cosang , l ) ;
x3 = x2 + k ;
x4 = x1 + k ;
k = - mulscale16 ( sinang , l ) ;
y3 = y2 + k ;
y4 = y1 + k ;
ox = x1 - cposx ;
oy = y1 - cposy ;
x1 = dmulscale16 ( ox , xvect , - oy , yvect ) ;
y1 = dmulscale16 ( oy , xvect2 , ox , yvect2 ) ;
ox = x2 - cposx ;
oy = y2 - cposy ;
x2 = dmulscale16 ( ox , xvect , - oy , yvect ) ;
y2 = dmulscale16 ( oy , xvect2 , ox , yvect2 ) ;
ox = x3 - cposx ;
oy = y3 - cposy ;
x3 = dmulscale16 ( ox , xvect , - oy , yvect ) ;
y3 = dmulscale16 ( oy , xvect2 , ox , yvect2 ) ;
ox = x4 - cposx ;
oy = y4 - cposy ;
x4 = dmulscale16 ( ox , xvect , - oy , yvect ) ;
y4 = dmulscale16 ( oy , xvect2 , ox , yvect2 ) ;
drawline256 ( x1 + ( xdim < < 11 ) , y1 + ( ydim < < 11 ) ,
x2 + ( xdim < < 11 ) , y2 + ( ydim < < 11 ) , col ) ;
drawline256 ( x2 + ( xdim < < 11 ) , y2 + ( ydim < < 11 ) ,
x3 + ( xdim < < 11 ) , y3 + ( ydim < < 11 ) , col ) ;
drawline256 ( x3 + ( xdim < < 11 ) , y3 + ( ydim < < 11 ) ,
x4 + ( xdim < < 11 ) , y4 + ( ydim < < 11 ) , col ) ;
drawline256 ( x4 + ( xdim < < 11 ) , y4 + ( ydim < < 11 ) ,
x1 + ( xdim < < 11 ) , y1 + ( ydim < < 11 ) , col ) ;
break ;
}
}
}
push_nofog ( ) ;
//Draw white lines
for ( i = numsectors - 1 ; i > = 0 ; i - - )
{
if ( ! ( show2dsector [ i > > 3 ] & ( 1 < < ( i & 7 ) ) ) ) continue ;
startwall = sector [ i ] . wallptr ;
endwall = sector [ i ] . wallptr + sector [ i ] . wallnum ;
k = - 1 ;
for ( j = startwall , wal = & wall [ startwall ] ; j < endwall ; j + + , wal + + )
{
if ( wal - > nextwall > = 0 ) continue ;
if ( tilesiz [ wal - > picnum ] . x = = 0 ) continue ;
if ( tilesiz [ wal - > picnum ] . y = = 0 ) continue ;
if ( j = = k )
{
x1 = x2 ;
y1 = y2 ;
}
else
{
ox = wal - > x - cposx ;
oy = wal - > y - cposy ;
x1 = dmulscale16 ( ox , xvect , - oy , yvect ) + ( xdim < < 11 ) ;
y1 = dmulscale16 ( oy , xvect2 , ox , yvect2 ) + ( ydim < < 11 ) ;
}
k = wal - > point2 ;
wal2 = & wall [ k ] ;
ox = wal2 - > x - cposx ;
oy = wal2 - > y - cposy ;
x2 = dmulscale16 ( ox , xvect , - oy , yvect ) + ( xdim < < 11 ) ;
y2 = dmulscale16 ( oy , xvect2 , ox , yvect2 ) + ( ydim < < 11 ) ;
drawline256 ( x1 , y1 , x2 , y2 , 24 ) ;
}
}
pop_nofog ( ) ;
setaspect_new ( ) ;
for ( TRAVERSE_CONNECT ( p ) )
{
if ( ud . scrollmode & & p = = screenpeek ) continue ;
ox = sprite [ g_player [ p ] . ps - > i ] . x - cposx ;
oy = sprite [ g_player [ p ] . ps - > i ] . y - cposy ;
daang = ( sprite [ g_player [ p ] . ps - > i ] . ang - cang ) & 2047 ;
if ( p = = screenpeek )
{
ox = 0 ;
oy = 0 ;
daang = 0 ;
}
x1 = mulscale ( ox , xvect , 16 ) - mulscale ( oy , yvect , 16 ) ;
y1 = mulscale ( oy , xvect2 , 16 ) + mulscale ( ox , yvect2 , 16 ) ;
if ( p = = screenpeek | | GTFLAGS ( GAMETYPE_OTHERPLAYERSINMAP ) )
{
if ( sprite [ g_player [ p ] . ps - > i ] . xvel > 16 & & g_player [ p ] . ps - > on_ground )
i = APLAYERTOP + ( ( totalclock > > 4 ) & 3 ) ;
else
i = APLAYERTOP ;
j = klabs ( g_player [ p ] . ps - > truefz - g_player [ p ] . ps - > pos . z ) > > 8 ;
j = mulscale ( czoom * ( sprite [ g_player [ p ] . ps - > i ] . yrepeat + j ) , yxaspect , 16 ) ;
if ( j < 22000 ) j = 22000 ;
else if ( j > ( 65536 < < 1 ) ) j = ( 65536 < < 1 ) ;
rotatesprite_win ( ( x1 < < 4 ) + ( xdim < < 15 ) , ( y1 < < 4 ) + ( ydim < < 15 ) , j , daang , i , sprite [ g_player [ p ] . ps - > i ] . shade ,
( g_player [ p ] . ps - > cursectnum > - 1 ) ? sector [ g_player [ p ] . ps - > cursectnum ] . floorpal : 0 , 0 ) ;
}
}
}
# define printcoordsline(fmt, ...) do { \
Bsprintf ( tempbuf , fmt , # # __VA_ARGS__ ) ; \
printext256 ( 20 , y + = 9 , COLOR_WHITE , - 1 , tempbuf , 0 ) ; \
} while ( 0 )
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# ifdef DEBUGGINGAIDS
sprstat_t g_spriteStat ;
# endif
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static void G_PrintCoords ( int32_t snum )
{
const int32_t x = 250 ;
int32_t y = 16 ;
const DukePlayer_t * ps = g_player [ snum ] . ps ;
const int32_t sectnum = ps - > cursectnum ;
if ( ( GametypeFlags [ ud . coop ] & GAMETYPE_FRAGBAR ) )
{
if ( ud . multimode > 4 )
y = 32 ;
else if ( g_netServer | | ud . multimode > 1 )
y = 24 ;
}
Bsprintf ( tempbuf , " XYZ= (%d, %d, %d) " , ps - > pos . x , ps - > pos . y , ps - > pos . z ) ;
printext256 ( x , y , COLOR_WHITE , - 1 , tempbuf , 0 ) ;
Bsprintf ( tempbuf , " A/H/HO= %d, %d, %d " , ps - > ang , ps - > horiz , ps - > horizoff ) ;
printext256 ( x , y + 9 , COLOR_WHITE , - 1 , tempbuf , 0 ) ;
Bsprintf ( tempbuf , " VEL= (%d, %d, %d) + (%d, %d, 0) " ,
ps - > vel . x > > 14 , ps - > vel . y > > 14 , ps - > vel . z , ps - > fric . x > > 5 , ps - > fric . y > > 5 ) ;
printext256 ( x , y + 18 , COLOR_WHITE , - 1 , tempbuf , 0 ) ;
Bsprintf ( tempbuf , " OG= %d SBRIDGE=%d SBS=%d " , ps - > on_ground , ps - > spritebridge , ps - > sbs ) ;
printext256 ( x , y + 27 , COLOR_WHITE , - 1 , tempbuf , 0 ) ;
if ( sectnum > = 0 )
Bsprintf ( tempbuf , " SECT= %d (LO=%d EX=%d) " , sectnum ,
TrackerCast ( sector [ sectnum ] . lotag ) , TrackerCast ( sector [ sectnum ] . extra ) ) ;
else
Bsprintf ( tempbuf , " SECT= %d " , sectnum ) ;
printext256 ( x , y + 36 , COLOR_WHITE , - 1 , tempbuf , 0 ) ;
// Bsprintf(tempbuf,"SEED= %d",randomseed);
// printext256(x,y+45,COLOR_WHITE,-1,tempbuf,0);
y - = 9 ;
y + = 7 ;
Bsprintf ( tempbuf , " THOLD= %d " , ps - > transporter_hold ) ;
printext256 ( x , y + 54 , COLOR_WHITE , - 1 , tempbuf , 0 ) ;
Bsprintf ( tempbuf , " GAMETIC= %d, TOTALCLOCK=%d " , g_moveThingsCount , totalclock ) ;
printext256 ( x , y + 63 , COLOR_WHITE , - 1 , tempbuf , 0 ) ;
# ifdef DEBUGGINGAIDS
Bsprintf ( tempbuf , " NUMSPRITES= %d " , Numsprites ) ;
printext256 ( x , y + 72 , COLOR_WHITE , - 1 , tempbuf , 0 ) ;
if ( g_moveThingsCount > g_spriteStat . lastgtic + REALGAMETICSPERSEC )
{
g_spriteStat . lastgtic = g_moveThingsCount ;
g_spriteStat . lastnumins = g_spriteStat . numins ;
g_spriteStat . numins = 0 ;
}
Bsprintf ( tempbuf , " INSERTIONS/s= %u " , g_spriteStat . lastnumins ) ;
printext256 ( x , y + 81 , COLOR_WHITE , - 1 , tempbuf , 0 ) ;
Bsprintf ( tempbuf , " ONSCREEN= %d " , g_spriteStat . numonscreen ) ;
printext256 ( x , y + 90 , COLOR_WHITE , - 1 , tempbuf , 0 ) ;
y + = 3 * 9 ;
# endif
y + = 7 ;
Bsprintf ( tempbuf , " VR=%.03f YX=%.03f " , ( double ) dr_viewingrange / 65536.0 , ( double ) dr_yxaspect / 65536.0 ) ;
printext256 ( x , y + 72 , COLOR_WHITE , - 1 , tempbuf , 0 ) ;
Bsprintf ( tempbuf , " MOVEACTORS [ms]= %.3e " , g_moveActorsTime ) ;
printext256 ( x , y + 81 , COLOR_WHITE , - 1 , tempbuf , 0 ) ;
# ifdef USE_OPENGL
if ( ud . coords = = 2 )
{
y = 16 ;
printcoordsline ( " rendmode = %d " , getrendermode ( ) ) ;
printcoordsline ( " r_ambientlight = %.03f " , r_ambientlight ) ;
if ( rendmode > = 3 )
{
if ( rendmode = = 3 )
printcoordsline ( " r_usenewshading = %d " , r_usenewshading ) ;
# ifdef POLYMER
else
printcoordsline ( " r_pr_artmapping = %d " , pr_artmapping ) ;
# endif
printcoordsline ( " r_usetileshades = %d " , r_usetileshades ) ;
}
}
# endif
}
# if !defined DEBUG_ALLOCACHE_AS_MALLOC
extern int32_t cacnum ;
extern cactype cac [ ] ;
# endif
static void G_ShowCacheLocks ( void )
{
int16_t i , k ;
if ( offscreenrendering )
return ;
k = 0 ;
# if !defined DEBUG_ALLOCACHE_AS_MALLOC
for ( i = cacnum - 1 ; i > = 0 ; i - - )
if ( ( * cac [ i ] . lock ) > = 200 )
{
if ( k > = ydim - 12 )
break ;
Bsprintf ( tempbuf , " Locked- %d: Leng:%d, Lock:%d " , i , cac [ i ] . leng , * cac [ i ] . lock ) ;
printext256 ( 0L , k , COLOR_WHITE , - 1 , tempbuf , 1 ) ;
k + = 6 ;
}
# endif
if ( k < ydim - 12 )
k + = 6 ;
for ( i = 10 ; i > = 0 ; i - - )
if ( rts_lumplockbyte [ i ] > = 200 )
{
if ( k > = ydim - 12 )
break ;
Bsprintf ( tempbuf , " RTS Locked %d: " , i ) ;
printext256 ( 0 , k , COLOR_WHITE , - 1 , tempbuf , 1 ) ;
k + = 6 ;
}
if ( k > = ydim - 12 & & k < ydim - 6 )
printext256 ( 0 , k , COLOR_WHITE , - 1 , " (MORE . . .) " , 1 ) ;
// sounds
if ( xdim < 640 )
return ;
k = 18 ;
for ( i = 0 ; i < = g_maxSoundPos ; i + + )
if ( g_sounds [ i ] . num > 0 )
{
int32_t j , n = g_sounds [ i ] . num ;
for ( j = 0 ; j < n ; j + + )
{
if ( k > = ydim - 12 )
break ;
Bsprintf ( tempbuf , " snd #%d inst %d: voice %d, ow %d " , i , j ,
g_sounds [ i ] . SoundOwner [ j ] . voice , g_sounds [ i ] . SoundOwner [ j ] . ow ) ;
printext256 ( 240 , k , COLOR_WHITE , - 1 , tempbuf , 0 ) ;
k + = 9 ;
}
}
}
# define LOW_FPS 30
# if defined GEKKO
# define FPS_YOFFSET 16
# else
# define FPS_YOFFSET 0
# endif
static void G_PrintFPS ( void )
{
// adapted from ZDoom because I like it better than what we had
// applicable ZDoom code available under GPL from csDoom
static int32_t FrameCount = 0 , LastCount = 0 , LastSec = 0 , LastMS = 0 ;
static int32_t MinFrames = INT32_MAX , MaxFrames = 0 ;
int32_t ms = getticks ( ) ;
int32_t howlong = ms - LastMS ;
if ( g_player [ 0 ] . ps - > player_par < 2 )
{
MinFrames = INT32_MAX ;
MaxFrames = 0 ;
}
if ( howlong > = 0 )
{
int32_t thisSec = ms / 1000 ;
int32_t x = ( xdim < = 640 ) ;
if ( ud . tickrate )
{
int32_t chars = Bsprintf ( tempbuf , " %d ms (%3u fps) " , howlong , LastCount ) ;
printext256 ( windowx2 - ( chars < < ( 3 - x ) ) + 1 , windowy1 + 2 + FPS_YOFFSET , 0 , - 1 , tempbuf , x ) ;
printext256 ( windowx2 - ( chars < < ( 3 - x ) ) , windowy1 + 1 + FPS_YOFFSET ,
( LastCount < LOW_FPS ) ? COLOR_RED : COLOR_WHITE , - 1 , tempbuf , x ) ;
if ( ud . tickrate > 1 )
{
chars = Bsprintf ( tempbuf , " max fps: %3u " , MaxFrames ) ;
printext256 ( windowx2 - ( chars < < ( 3 - x ) ) + 1 , windowy1 + 10 + 2 + FPS_YOFFSET , 0 , - 1 , tempbuf , x ) ;
printext256 ( windowx2 - ( chars < < ( 3 - x ) ) , windowy1 + 10 + FPS_YOFFSET ,
( MaxFrames < LOW_FPS ) ? COLOR_RED : COLOR_WHITE , - 1 , tempbuf , x ) ;
chars = Bsprintf ( tempbuf , " min fps: %3u " , MinFrames ) ;
printext256 ( windowx2 - ( chars < < ( 3 - x ) ) + 1 , windowy1 + 20 + 2 + FPS_YOFFSET , 0 , - 1 , tempbuf , x ) ;
printext256 ( windowx2 - ( chars < < ( 3 - x ) ) , windowy1 + 20 + FPS_YOFFSET ,
( MinFrames < LOW_FPS ) ? COLOR_RED : COLOR_WHITE , - 1 , tempbuf , x ) ;
}
// lag meter
if ( g_netClientPeer )
{
chars = Bsprintf ( tempbuf , " %d +- %d ms " , ( g_netClientPeer - > lastRoundTripTime + g_netClientPeer - > roundTripTime ) / 2 ,
( g_netClientPeer - > lastRoundTripTimeVariance + g_netClientPeer - > roundTripTimeVariance ) / 2 ) ;
printext256 ( windowx2 - ( chars < < ( 3 - x ) ) + 1 , windowy1 + 30 + 2 + FPS_YOFFSET , 0 , - 1 , tempbuf , x ) ;
printext256 ( windowx2 - ( chars < < ( 3 - x ) ) , windowy1 + 30 + 1 + FPS_YOFFSET , g_netClientPeer - > lastRoundTripTime > 200 ? COLOR_RED : COLOR_WHITE , - 1 , tempbuf , x ) ;
}
}
if ( thisSec - LastSec )
{
g_currentFrameRate = LastCount = tabledivide32_noinline ( FrameCount , thisSec - LastSec ) ;
LastSec = thisSec ;
FrameCount = 0 ;
if ( ! osdshown )
{
if ( LastCount > MaxFrames ) MaxFrames = LastCount ;
if ( LastCount < MinFrames ) MinFrames = LastCount ;
}
}
FrameCount + + ;
}
LastMS = ms ;
}
void G_DisplayRest ( int32_t smoothratio )
{
int32_t i , j ;
palaccum_t tint = PALACCUM_INITIALIZER ;
DukePlayer_t * const pp = g_player [ screenpeek ] . ps ;
# ifdef SPLITSCREEN_MOD_HACKS
DukePlayer_t * const pp2 = g_fakeMultiMode = = 2 ? g_player [ 1 ] . ps : NULL ;
# endif
int32_t cposx , cposy , cang ;
# ifdef USE_OPENGL
// this takes care of fullscreen tint for OpenGL
if ( getrendermode ( ) > = REND_POLYMOST )
{
if ( pp - > palette = = WATERPAL )
{
static const palette_t wp = { 224 , 192 , 255 , 0 } ;
Bmemcpy ( & hictinting [ MAXPALOOKUPS - 1 ] , & wp , sizeof ( palette_t ) ) ;
}
else if ( pp - > palette = = SLIMEPAL )
{
static const palette_t sp = { 208 , 255 , 192 , 0 } ;
Bmemcpy ( & hictinting [ MAXPALOOKUPS - 1 ] , & sp , sizeof ( palette_t ) ) ;
}
else
{
hictinting [ MAXPALOOKUPS - 1 ] . r = 255 ;
hictinting [ MAXPALOOKUPS - 1 ] . g = 255 ;
hictinting [ MAXPALOOKUPS - 1 ] . b = 255 ;
}
}
# endif // USE_OPENGL
palaccum_add ( & tint , & pp - > pals , pp - > pals . f ) ;
# ifdef SPLITSCREEN_MOD_HACKS
if ( pp2 )
palaccum_add ( & tint , & pp2 - > pals , pp2 - > pals . f ) ;
# endif
{
static const palette_t loogiepal = { 0 , 63 , 0 , 0 } ;
palaccum_add ( & tint , & loogiepal , pp - > loogcnt > > 1 ) ;
# ifdef SPLITSCREEN_MOD_HACKS
if ( pp2 )
palaccum_add ( & tint , & loogiepal , pp2 - > loogcnt > > 1 ) ;
# endif
}
if ( g_restorePalette )
{
// reset a normal palette
static uint32_t omovethingscnt ;
if ( g_restorePalette < 2 | | omovethingscnt + 1 = = g_moveThingsCount )
{
int32_t pal = pp - > palette ;
# ifdef SPLITSCREEN_MOD_HACKS
const int32_t opal = pal ;
if ( pp2 ) // splitscreen HACK: BASEPAL trumps all, then it's arbitrary.
pal = min ( pal , pp2 - > palette ) ;
# endif
// g_restorePalette < 0: reset tinting, too (e.g. when loading new game)
P_SetGamePalette ( pp , pal , 2 + ( g_restorePalette > 0 ) * 16 ) ;
# ifdef SPLITSCREEN_MOD_HACKS
if ( pp2 ) // keep first player's pal as its member!
pp - > palette = opal ;
# endif
g_restorePalette = 0 ;
}
else
{
// delay setting the palette by one game tic
omovethingscnt = g_moveThingsCount ;
}
}
if ( ud . show_help )
{
switch ( ud . show_help )
{
case 1 :
rotatesprite_fs ( 160 < < 16 , 100 < < 16 , 65536L , 0 , TEXTSTORY , 0 , 0 , 10 + 64 ) ;
break ;
case 2 :
rotatesprite_fs ( 160 < < 16 , 100 < < 16 , 65536L , 0 , F1HELP , 0 , 0 , 10 + 64 ) ;
break ;
}
if ( I_ReturnTrigger ( ) )
{
I_ReturnTriggerClear ( ) ;
ud . show_help = 0 ;
if ( ( ! g_netServer & & ud . multimode < 2 ) & & ud . recstat ! = 2 )
{
ready2send = 1 ;
totalclock = ototalclock ;
}
G_UpdateScreenArea ( ) ;
}
return ;
}
i = pp - > cursectnum ;
if ( i > - 1 )
{
const walltype * wal = & wall [ sector [ i ] . wallptr ] ;
show2dsector [ i > > 3 ] | = ( 1 < < ( i & 7 ) ) ;
for ( j = sector [ i ] . wallnum ; j > 0 ; j - - , wal + + )
{
i = wal - > nextsector ;
if ( i < 0 ) continue ;
if ( wal - > cstat & 0x0071 ) continue ;
if ( wall [ wal - > nextwall ] . cstat & 0x0071 ) continue ;
if ( sector [ i ] . lotag = = 32767 ) continue ;
if ( sector [ i ] . ceilingz > = sector [ i ] . floorz ) continue ;
show2dsector [ i > > 3 ] | = ( 1 < < ( i & 7 ) ) ;
}
}
if ( ud . camerasprite = = - 1 )
{
if ( ud . overhead_on ! = 2 )
{
if ( pp - > newowner > = 0 )
G_DrawCameraText ( pp - > newowner ) ;
else
{
P_DisplayWeapon ( ) ;
# ifdef SPLITSCREEN_MOD_HACKS
if ( pp2 ) // HACK
{
const int32_t oscreenpeek = screenpeek ;
screenpeek = 1 ;
P_DisplayWeapon ( ) ;
screenpeek = oscreenpeek ;
}
# endif
if ( pp - > over_shoulder_on = = 0 )
P_DisplayScuba ( ) ;
# ifdef SPLITSCREEN_MOD_HACKS
if ( pp2 & & pp2 - > over_shoulder_on = = 0 ) // HACK
{
const int32_t oscreenpeek = screenpeek ;
screenpeek = 1 ;
P_DisplayScuba ( ) ;
screenpeek = oscreenpeek ;
}
# endif
}
G_MoveClouds ( ) ;
}
if ( ud . overhead_on > 0 )
{
// smoothratio = min(max(smoothratio,0),65536);
smoothratio = calc_smoothratio ( totalclock , ototalclock ) ;
G_DoInterpolations ( smoothratio ) ;
if ( ud . scrollmode = = 0 )
{
if ( pp - > newowner = = - 1 & & ! ud . pause_on )
{
cposx = pp - > opos . x + mulscale16 ( pp - > pos . x - pp - > opos . x , smoothratio ) ;
cposy = pp - > opos . y + mulscale16 ( pp - > pos . y - pp - > opos . y , smoothratio ) ;
cang = pp - > oang + mulscale16 ( ( ( pp - > ang + 1024 - pp - > oang ) & 2047 ) - 1024 , smoothratio ) ;
}
else
{
cposx = pp - > opos . x ;
cposy = pp - > opos . y ;
cang = pp - > oang ;
}
}
else
{
# ifdef __ANDROID__
CONTROL_Android_ScrollMap ( & ud . fola , & ud . folx , & ud . foly , & pp - > zoom ) ;
# else
if ( ! ud . pause_on )
{
ud . fola + = ud . folavel > > 3 ;
ud . folx + = ( ud . folfvel * sintable [ ( 512 + 2048 - ud . fola ) & 2047 ] ) > > 14 ;
ud . foly + = ( ud . folfvel * sintable [ ( 512 + 1024 - 512 - ud . fola ) & 2047 ] ) > > 14 ;
}
# endif
cposx = ud . folx ;
cposy = ud . foly ;
cang = ud . fola ;
}
if ( ud . overhead_on = = 2 )
{
clearview ( 0L ) ;
drawmapview ( cposx , cposy , pp - > zoom , cang ) ;
}
G_DrawOverheadMap ( cposx , cposy , pp - > zoom , cang ) ;
G_RestoreInterpolations ( ) ;
if ( ud . overhead_on = = 2 )
{
const int32_t a = ( ud . screen_size > 0 ) ? 147 : 179 ;
minitext ( 5 , a + 6 , EpisodeNames [ ud . volume_number ] , 0 , 2 + 8 + 16 + 256 ) ;
minitext ( 5 , a + 6 + 6 , MapInfo [ ud . volume_number * MAXLEVELS + ud . level_number ] . name , 0 , 2 + 8 + 16 + 256 ) ;
}
}
}
if ( pp - > invdisptime > 0 ) G_DrawInventory ( pp ) ;
if ( VM_OnEvent ( EVENT_DISPLAYSBAR , g_player [ screenpeek ] . ps - > i , screenpeek ) = = 0 )
G_DrawStatusBar ( screenpeek ) ;
# ifdef SPLITSCREEN_MOD_HACKS
// HACK
if ( g_fakeMultiMode = = 2 )
{
G_DrawStatusBar ( 1 ) ;
G_PrintGameQuotes ( 1 ) ;
}
# endif
G_PrintGameQuotes ( screenpeek ) ;
if ( ud . show_level_text & & hud_showmapname & & g_levelTextTime > 1 )
{
int32_t bits = 10 + 16 ;
if ( g_levelTextTime < 3 )
bits | = 1 + 32 ;
else if ( g_levelTextTime < 5 )
bits | = 1 ;
if ( MapInfo [ ( ud . volume_number * MAXLEVELS ) + ud . level_number ] . name ! = NULL )
{
if ( currentboardfilename [ 0 ] ! = 0 & & ud . volume_number = = 0 & & ud . level_number = = 7 )
menutext_ ( 160 , 90 + 16 + 8 , - g_levelTextTime + 22 /*quotepulseshade*/ , 0 , currentboardfilename , bits ) ;
else menutext_ ( 160 , 90 + 16 + 8 , - g_levelTextTime + 22 /*quotepulseshade*/ , 0 , MapInfo [ ( ud . volume_number * MAXLEVELS ) + ud . level_number ] . name , bits ) ;
}
}
if ( I_EscapeTrigger ( ) & & ud . overhead_on = = 0
& & ud . show_help = = 0
& & g_player [ myconnectindex ] . ps - > newowner = = - 1 )
{
if ( ( g_player [ myconnectindex ] . ps - > gm & MODE_MENU ) = = MODE_MENU & & g_currentMenu < = MENU_MAIN_INGAME )
{
I_EscapeTriggerClear ( ) ;
S_PlaySound ( EXITMENUSOUND ) ;
M_ChangeMenu ( MENU_CLOSE ) ;
S_PauseSounds ( 0 ) ;
}
else if ( ( g_player [ myconnectindex ] . ps - > gm & MODE_MENU ) ! = MODE_MENU & &
g_player [ myconnectindex ] . ps - > newowner = = - 1 & &
( g_player [ myconnectindex ] . ps - > gm & MODE_TYPE ) ! = MODE_TYPE )
{
I_EscapeTriggerClear ( ) ;
S_PauseSounds ( 1 ) ;
S_MenuSound ( ) ;
M_OpenMenu ( myconnectindex ) ;
if ( ( ! g_netServer & & ud . multimode < 2 ) & & ud . recstat ! = 2 ) ready2send = 0 ;
if ( g_player [ myconnectindex ] . ps - > gm & MODE_GAME ) M_ChangeMenu ( MENU_MAIN_INGAME ) ;
else M_ChangeMenu ( MENU_MAIN ) ;
screenpeek = myconnectindex ;
}
}
if ( VM_HaveEvent ( EVENT_DISPLAYREST ) )
{
int32_t vr = viewingrange , asp = yxaspect ;
VM_OnEvent_ ( EVENT_DISPLAYREST , g_player [ screenpeek ] . ps - > i , screenpeek ) ;
setaspect ( vr , asp ) ;
}
if ( g_player [ myconnectindex ] . ps - > newowner = = - 1 & & ud . overhead_on = = 0 & & ud . crosshair & & ud . camerasprite = = - 1 )
{
int32_t a = VM_OnEvent ( EVENT_DISPLAYCROSSHAIR , g_player [ screenpeek ] . ps - > i , screenpeek ) ;
if ( ( unsigned ) a < MAXTILES )
{
if ( a = = 0 )
a = CROSSHAIR ;
vec2_t crosshairpos = { 160 < < 16 , 100 < < 16 } ;
rotatesprite_win ( crosshairpos . x - ( g_player [ myconnectindex ] . ps - > look_ang < < 15 ) , crosshairpos . y , scale ( 65536 , ud . crosshairscale , 100 ) ,
0 , a , 0 , CROSSHAIR_PAL , 2 + 1 ) ;
# ifdef GEKKO
if ( ( g_player [ myconnectindex ] . ps - > gm & MODE_MENU ) = = 0 & & readmouseabsxy ( & crosshairpos , & mouseabs ) )
rotatesprite_win ( crosshairpos . x , crosshairpos . y , scale ( 65536 , ud . crosshairscale , 100 ) , 0 , a , 0 , CROSSHAIR_PAL , 2 + 1 ) ;
# endif
}
}
#if 0
if ( GametypeFlags [ ud . coop ] & GAMETYPE_TDM )
{
for ( i = 0 ; i < ud . multimode ; i + + )
{
if ( g_player [ i ] . ps - > team = = g_player [ myconnectindex ] . ps - > team )
{
j = min ( max ( ( G_GetAngleDelta ( getangle ( g_player [ i ] . ps - > pos . x - g_player [ myconnectindex ] . ps - > pos . x ,
g_player [ i ] . ps - > pos . y - g_player [ myconnectindex ] . ps - > pos . y ) , g_player [ myconnectindex ] . ps - > ang ) ) > > 1 , - 160 ) , 160 ) ;
rotatesprite_win ( ( 160 - j ) < < 16 , 100L < < 16 , 65536L , 0 , DUKEICON , 0 , 0 , 2 + 1 ) ;
}
}
}
# endif
if ( ud . pause_on = = 1 & & ( g_player [ myconnectindex ] . ps - > gm & MODE_MENU ) = = 0 )
menutext ( 160 , 100 , 0 , 0 , " Game Paused " ) ;
if ( ud . coords )
G_PrintCoords ( screenpeek ) ;
# ifdef YAX_DEBUG
M32_drawdebug ( ) ;
# endif
# ifdef USE_OPENGL
extern int32_t mdpause ;
mdpause = ( ud . pause_on | | ( ud . recstat = = 2 & & ( g_demo_paused & & g_demo_goalCnt = = 0 ) ) | | ( g_player [ myconnectindex ] . ps - > gm & MODE_MENU & & numplayers < 2 ) ) ;
# endif
G_PrintFPS ( ) ;
// JBF 20040124: display level stats in screen corner
if ( ud . overhead_on ! = 2 & & ud . levelstats & & VM_OnEvent ( EVENT_DISPLAYLEVELSTATS , g_player [ myconnectindex ] . ps - > i , myconnectindex ) = = 0 )
{
DukePlayer_t const * const myps = g_player [ myconnectindex ] . ps ;
i = 198 < < 16 ;
if ( ud . screen_size = = 4 )
{
if ( ud . althud ! = 2 )
i - = sbarsc ( ud . althud ? ( tilesiz [ BIGALPHANUM ] . y + 8 ) < < 16 : tilesiz [ INVENTORYBOX ] . y < < 16 ) ;
}
else if ( ud . screen_size > 2 )
i - = sbarsc ( tilesiz [ BOTTOMSTATUSBAR ] . y < < 16 ) ;
Bsprintf ( tempbuf , " T:^15%d:%02d.%02d " ,
( myps - > player_par / ( REALGAMETICSPERSEC * 60 ) ) ,
( myps - > player_par / REALGAMETICSPERSEC ) % 60 ,
( ( myps - > player_par % REALGAMETICSPERSEC ) * 33 ) / 10
) ;
G_ScreenText ( STARTALPHANUM , 2 < < 16 , i - gtextsc ( 21 < < 16 ) , gtextsc ( 65536 ) , 0 , 0 , tempbuf , 0 , 10 , 2 | 8 | 16 | 256 | ROTATESPRITE_FULL16 , 0 , 5 < < 16 , 8 < < 16 , 8 < < 16 , 0 , TEXT_XOFFSETZERO | TEXT_GAMETEXTNUMHACK , 0 , 0 , xdim - 1 , ydim - 1 ) ;
if ( ud . player_skill > 3 | | ( ( g_netServer | | ud . multimode > 1 ) & & ! GTFLAGS ( GAMETYPE_PLAYERSFRIENDLY ) ) )
Bsprintf ( tempbuf , " K:^15%d " , ( ud . multimode > 1 & & ! GTFLAGS ( GAMETYPE_PLAYERSFRIENDLY ) ) ?
myps - > frag - myps - > fraggedself : myps - > actors_killed ) ;
else
{
if ( myps - > actors_killed > = myps - > max_actors_killed )
Bsprintf ( tempbuf , " K:%d/%d " , myps - > actors_killed ,
myps - > max_actors_killed > myps - > actors_killed ?
myps - > max_actors_killed : myps - > actors_killed ) ;
else
Bsprintf ( tempbuf , " K:^15%d/%d " , myps - > actors_killed ,
myps - > max_actors_killed > myps - > actors_killed ?
myps - > max_actors_killed : myps - > actors_killed ) ;
}
G_ScreenText ( STARTALPHANUM , 2 < < 16 , i - gtextsc ( 14 < < 16 ) , gtextsc ( 65536 ) , 0 , 0 , tempbuf , 0 , 10 , 2 | 8 | 16 | 256 | ROTATESPRITE_FULL16 , 0 , 5 < < 16 , 8 < < 16 , 8 < < 16 , 0 , TEXT_XOFFSETZERO | TEXT_GAMETEXTNUMHACK , 0 , 0 , xdim - 1 , ydim - 1 ) ;
if ( myps - > secret_rooms = = myps - > max_secret_rooms )
Bsprintf ( tempbuf , " S:%d/%d " , myps - > secret_rooms , myps - > max_secret_rooms ) ;
else Bsprintf ( tempbuf , " S:^15%d/%d " , myps - > secret_rooms , myps - > max_secret_rooms ) ;
G_ScreenText ( STARTALPHANUM , 2 < < 16 , i - gtextsc ( 7 < < 16 ) , gtextsc ( 65536 ) , 0 , 0 , tempbuf , 0 , 10 , 2 | 8 | 16 | 256 | ROTATESPRITE_FULL16 , 0 , 5 < < 16 , 8 < < 16 , 8 < < 16 , 0 , TEXT_XOFFSETZERO | TEXT_GAMETEXTNUMHACK , 0 , 0 , xdim - 1 , ydim - 1 ) ;
}
if ( g_player [ myconnectindex ] . gotvote = = 0 & & voting ! = - 1 & & voting ! = myconnectindex )
{
Bsprintf ( tempbuf , " %s^00 has called a vote for map " , g_player [ voting ] . user_name ) ;
gametext ( 160 , 40 , tempbuf , 0 , 2 + 8 + 16 ) ;
Bsprintf ( tempbuf , " %s (E%dL%d) " , MapInfo [ vote_episode * MAXLEVELS + vote_map ] . name , vote_episode + 1 , vote_map + 1 ) ;
gametext ( 160 , 48 , tempbuf , 0 , 2 + 8 + 16 ) ;
gametext ( 160 , 70 , " Press F1 to Accept, F2 to Decline " , 0 , 2 + 8 + 16 ) ;
}
if ( BUTTON ( gamefunc_Show_DukeMatch_Scores ) )
G_ShowScores ( ) ;
if ( g_Debug )
G_ShowCacheLocks ( ) ;
# ifdef LUNATIC
El_DisplayErrors ( ) ;
# endif
# ifndef EDUKE32_TOUCH_DEVICES
if ( VOLUMEONE )
{
if ( ud . show_help = = 0 & & g_showShareware > 0 & & ( g_player [ myconnectindex ] . ps - > gm & MODE_MENU ) = = 0 )
rotatesprite_fs ( ( 320 - 50 ) < < 16 , 9 < < 16 , 65536L , 0 , BETAVERSION , 0 , 0 , 2 + 8 + 16 + 128 ) ;
}
# endif
if ( ! Demo_IsProfiling ( ) )
{
if ( g_player [ myconnectindex ] . ps - > gm & MODE_TYPE )
Net_SendMessage ( ) ;
else
M_DisplayMenus ( ) ;
}
{
static int32_t applied = 0 ;
if ( tint . maxf )
{
G_FadePalaccum ( & tint ) ;
applied = 1 ;
}
else if ( applied )
{
// be sure to always un-apply a tint.
setpalettefade ( 0 , 0 , 0 , 0 ) ;
applied = 0 ;
}
}
}
void G_FadePalette ( int32_t r , int32_t g , int32_t b , int32_t e )
{
int32_t tc ;
setpalettefade ( r , g , b , e ) ;
nextpage ( ) ;
tc = totalclock ;
while ( totalclock < tc + 4 )
G_HandleAsync ( ) ;
}
// START and END limits are always inclusive!
// STEP must evenly divide END-START, i.e. abs(end-start)%step == 0
void fadepal ( int32_t r , int32_t g , int32_t b , int32_t start , int32_t end , int32_t step )
{
if ( getrendermode ( ) > = REND_POLYMOST )
{
G_FadePalette ( r , g , b , end ) ;
return ;
}
// (end-start)/step + 1 iterations
do
{
if ( KB_KeyPressed ( sc_Space ) )
{
KB_ClearKeyDown ( sc_Space ) ;
setpalettefade ( r , g , b , end ) ; // have to set to end fade value if we break!
return ;
}
G_FadePalette ( r , g , b , start ) ;
start + = step ;
} while ( start ! = end + step ) ;
}
// START and END limits are always inclusive!
static void fadepaltile ( int32_t r , int32_t g , int32_t b , int32_t start , int32_t end , int32_t step , int32_t tile )
{
// STEP must evenly divide END-START
Bassert ( klabs ( end - start ) % step = = 0 ) ;
clearallviews ( 0 ) ;
// (end-start)/step + 1 iterations
do
{
# ifdef __ANDROID__ //Needed for N7 2013 to stop corruption while fading video
clearview ( 0 ) ;
# endif
if ( KB_KeyPressed ( sc_Space ) )
{
KB_ClearKeyDown ( sc_Space ) ;
setpalettefade ( r , g , b , end ) ; // have to set to end fade value if we break!
return ;
}
2016-05-04 00:24:55 +00:00
rotatesprite_fs ( 160 < < 16 , 100 < < 16 , 65536L , 0 , tile , 0 , 0 , 2 + 8 + 64 + BGSTRETCH ) ;
2016-02-13 21:05:57 +00:00
G_FadePalette ( r , g , b , start ) ;
start + = step ;
} while ( start ! = end + step ) ;
}
# ifdef LUNATIC
int32_t g_logoFlags = 255 ;
# endif
# ifdef __ANDROID__
int inExtraScreens = 0 ;
# endif
void G_DisplayExtraScreens ( void )
{
int32_t flags = G_GetLogoFlags ( ) ;
S_StopMusic ( ) ;
FX_StopAllSounds ( ) ;
if ( ! DUKEBETA & & ( ! VOLUMEALL | | flags & LOGO_SHAREWARESCREENS ) )
{
# ifdef __ANDROID__
inExtraScreens = 1 ;
# endif
setview ( 0 , 0 , xdim - 1 , ydim - 1 ) ;
flushperms ( ) ;
//g_player[myconnectindex].ps->palette = palette;
P_SetGamePalette ( g_player [ myconnectindex ] . ps , BASEPAL , 1 ) ; // JBF 20040308
fadepal ( 0 , 0 , 0 , 0 , 252 , 28 ) ;
I_ClearAllInput ( ) ;
rotatesprite_fs ( 160 < < 16 , 100 < < 16 , 65536L , 0 , 3291 , 0 , 0 , 2 + 8 + 64 + BGSTRETCH ) ;
fadepaltile ( 0 , 0 , 0 , 252 , 0 , - 28 , 3291 ) ;
while ( ! I_CheckAllInput ( ) )
G_HandleAsync ( ) ;
fadepaltile ( 0 , 0 , 0 , 0 , 252 , 28 , 3291 ) ;
I_ClearAllInput ( ) ;
rotatesprite_fs ( 160 < < 16 , 100 < < 16 , 65536L , 0 , 3290 , 0 , 0 , 2 + 8 + 64 + BGSTRETCH ) ;
fadepaltile ( 0 , 0 , 0 , 252 , 0 , - 28 , 3290 ) ;
while ( ! I_CheckAllInput ( ) )
G_HandleAsync ( ) ;
# ifdef __ANDROID__
inExtraScreens = 0 ;
# endif
}
if ( flags & LOGO_TENSCREEN )
{
# ifdef __ANDROID__
inExtraScreens = 1 ;
# endif
setview ( 0 , 0 , xdim - 1 , ydim - 1 ) ;
flushperms ( ) ;
//g_player[myconnectindex].ps->palette = palette;
P_SetGamePalette ( g_player [ myconnectindex ] . ps , BASEPAL , 1 ) ; // JBF 20040308
fadepal ( 0 , 0 , 0 , 0 , 252 , 28 ) ;
I_ClearAllInput ( ) ;
totalclock = 0 ;
rotatesprite_fs ( 160 < < 16 , 100 < < 16 , 65536L , 0 , TENSCREEN , 0 , 0 , 2 + 8 + 64 + BGSTRETCH ) ;
fadepaltile ( 0 , 0 , 0 , 252 , 0 , - 28 , TENSCREEN ) ;
while ( ! I_CheckAllInput ( ) & & totalclock < 2400 )
G_HandleAsync ( ) ;
fadepaltile ( 0 , 0 , 0 , 0 , 252 , 28 , TENSCREEN ) ;
I_ClearAllInput ( ) ;
# ifdef __ANDROID__
inExtraScreens = 0 ;
# endif
}
}
void G_DisplayLogo ( void )
{
int32_t soundanm = 0 ;
int32_t logoflags = G_GetLogoFlags ( ) ;
ready2send = 0 ;
I_ClearAllInput ( ) ;
setview ( 0 , 0 , xdim - 1 , ydim - 1 ) ;
clearallviews ( 0L ) ;
G_FadePalette ( 0 , 0 , 0 , 252 ) ;
flushperms ( ) ;
nextpage ( ) ;
G_UpdateAppTitle ( ) ;
S_StopMusic ( ) ;
FX_StopAllSounds ( ) ; // JBF 20031228
S_ClearSoundLocks ( ) ; // JBF 20031228
if ( ( ! g_netServer & & ud . multimode < 2 ) & & ( logoflags & LOGO_ENABLED ) & & ! g_noLogo )
{
if (
# ifndef EDUKE32_TOUCH_DEVICES
VOLUMEALL & &
# endif
( logoflags & LOGO_PLAYANIM ) )
{
if ( ! I_CheckAllInput ( ) & & g_noLogoAnim = = 0 )
{
Net_GetPackets ( ) ;
Anim_Play ( " logo.anm " ) ;
G_FadePalette ( 0 , 0 , 0 , 252 ) ;
I_ClearAllInput ( ) ;
}
clearallviews ( 0L ) ;
nextpage ( ) ;
if ( logoflags & LOGO_STOPANIMSOUNDS )
{
FX_StopAllSounds ( ) ;
S_ClearSoundLocks ( ) ;
}
}
if ( logoflags & LOGO_PLAYMUSIC )
{
g_musicIndex = MUS_INTRO ;
S_PlayMusic ( MapInfo [ g_musicIndex ] . musicfn ) ;
}
if ( ! NAM )
{
//g_player[myconnectindex].ps->palette = drealms;
//G_FadePalette(0,0,0,252);
if ( logoflags & LOGO_3DRSCREEN )
{
if ( ! I_CheckAllInput ( ) & & g_noLogoAnim = = 0 )
{
int32_t i ;
Net_GetPackets ( ) ;
i = kopen4loadfrommod ( " 3dr.ivf " , 0 ) ;
if ( i = = - 1 )
i = kopen4loadfrommod ( " 3dr.anm " , 0 ) ;
if ( i ! = - 1 )
{
kclose ( i ) ;
Anim_Play ( " 3dr.anm " ) ;
G_FadePalette ( 0 , 0 , 0 , 252 ) ;
I_ClearAllInput ( ) ;
}
else
{
clearallviews ( 0 ) ;
P_SetGamePalette ( g_player [ myconnectindex ] . ps , DREALMSPAL , 8 + 2 + 1 ) ; // JBF 20040308
fadepal ( 0 , 0 , 0 , 0 , 252 , 28 ) ;
flushperms ( ) ;
2016-05-04 00:24:55 +00:00
rotatesprite_fs ( 160 < < 16 , 100 < < 16 , 65536L , 0 , DREALMS , 0 , 0 , 2 + 8 + 64 + BGSTRETCH ) ;
2016-02-13 21:05:57 +00:00
nextpage ( ) ;
fadepaltile ( 0 , 0 , 0 , 252 , 0 , - 28 , DREALMS ) ;
totalclock = 0 ;
while ( totalclock < ( 120 * 7 ) & & ! I_CheckAllInput ( ) )
{
clearallviews ( 0 ) ;
rotatesprite_fs ( 160 < < 16 , 100 < < 16 , 65536L , 0 , DREALMS , 0 , 0 , 2 + 8 + 64 + BGSTRETCH ) ;
G_HandleAsync ( ) ;
if ( g_restorePalette )
{
P_SetGamePalette ( g_player [ myconnectindex ] . ps , g_player [ myconnectindex ] . ps - > palette , 0 ) ;
g_restorePalette = 0 ;
}
nextpage ( ) ;
}
fadepaltile ( 0 , 0 , 0 , 0 , 252 , 28 , DREALMS ) ;
}
}
clearallviews ( 0L ) ;
nextpage ( ) ;
}
I_ClearAllInput ( ) ;
}
clearallviews ( 0L ) ;
nextpage ( ) ;
if ( logoflags & LOGO_TITLESCREEN )
{
clearallviews ( 0 ) ;
//g_player[myconnectindex].ps->palette = titlepal;
P_SetGamePalette ( g_player [ myconnectindex ] . ps , TITLEPAL , 8 + 2 + 1 ) ; // JBF 20040308
flushperms ( ) ;
rotatesprite_fs ( 160 < < 16 , 100 < < 16 , 65536L , 0 , BETASCREEN , 0 , 0 , 2 + 8 + 64 + BGSTRETCH ) ;
KB_FlushKeyboardQueue ( ) ;
fadepaltile ( 0 , 0 , 0 , 252 , 0 , - 28 , BETASCREEN ) ;
totalclock = 0 ;
while (
# ifndef DROIDMENU
totalclock < ( 860 + 120 ) & &
# endif
! I_CheckAllInput ( ) )
{
clearallviews ( 0 ) ;
rotatesprite_fs ( 160 < < 16 , 100 < < 16 , 65536L , 0 , BETASCREEN , 0 , 0 , 2 + 8 + 64 + BGSTRETCH ) ;
if ( logoflags & LOGO_DUKENUKEM )
{
if ( totalclock > 120 & & totalclock < ( 120 + 60 ) )
{
if ( soundanm = = 0 )
{
soundanm + + ;
S_PlaySound ( PIPEBOMB_EXPLODE ) ;
}
rotatesprite_fs ( 160 < < 16 , 104 < < 16 , ( totalclock - 120 ) < < 10 , 0 , DUKENUKEM , 0 , 0 , 2 + 8 ) ;
}
else if ( totalclock > = ( 120 + 60 ) )
rotatesprite_fs ( 160 < < 16 , ( 104 ) < < 16 , 60 < < 10 , 0 , DUKENUKEM , 0 , 0 , 2 + 8 ) ;
}
else soundanm + + ;
if ( logoflags & LOGO_THREEDEE )
{
if ( totalclock > 220 & & totalclock < ( 220 + 30 ) )
{
if ( soundanm = = 1 )
{
soundanm + + ;
S_PlaySound ( PIPEBOMB_EXPLODE ) ;
}
rotatesprite_fs ( 160 < < 16 , ( 104 ) < < 16 , 60 < < 10 , 0 , DUKENUKEM , 0 , 0 , 2 + 8 ) ;
rotatesprite_fs ( 160 < < 16 , ( 129 ) < < 16 , ( totalclock - 220 ) < < 11 , 0 , THREEDEE , 0 , 0 , 2 + 8 ) ;
}
else if ( totalclock > = ( 220 + 30 ) )
rotatesprite_fs ( 160 < < 16 , ( 129 ) < < 16 , 30 < < 11 , 0 , THREEDEE , 0 , 0 , 2 + 8 ) ;
}
else soundanm + + ;
if ( PLUTOPAK & & ( logoflags & LOGO_PLUTOPAKSPRITE ) )
{
// JBF 20030804
if ( totalclock > = 280 & & totalclock < 395 )
{
2016-03-14 00:07:01 +00:00
rotatesprite_fs ( 160 < < 16 , ( 151 ) < < 16 , ( 410 - totalclock ) < < 12 , 0 , PLUTOPAKSPRITE + 1 , ( sintable [ ( totalclock < < 4 ) & 2047 ] > > 11 ) , 0 , 2 + 8 ) ;
2016-02-13 21:05:57 +00:00
if ( soundanm = = 2 )
{
soundanm + + ;
S_PlaySound ( FLY_BY ) ;
}
}
else if ( totalclock > = 395 )
{
if ( soundanm = = 3 )
{
soundanm + + ;
S_PlaySound ( PIPEBOMB_EXPLODE ) ;
}
2016-03-14 00:07:01 +00:00
rotatesprite_fs ( 160 < < 16 , ( 151 ) < < 16 , 30 < < 11 , 0 , PLUTOPAKSPRITE + 1 , ( sintable [ ( totalclock < < 4 ) & 2047 ] > > 11 ) , 0 , 2 + 8 ) ;
2016-02-13 21:05:57 +00:00
}
}
# ifdef LUNATIC
g_elEventError = 0 ;
# endif
VM_OnEvent ( EVENT_LOGO , - 1 , screenpeek ) ;
G_HandleAsync ( ) ;
if ( g_restorePalette )
{
P_SetGamePalette ( g_player [ myconnectindex ] . ps , g_player [ myconnectindex ] . ps - > palette , 0 ) ;
g_restorePalette = 0 ;
}
# ifdef LUNATIC
if ( g_elEventError )
break ;
# endif
nextpage ( ) ;
}
}
I_ClearAllInput ( ) ;
}
flushperms ( ) ;
clearallviews ( 0L ) ;
nextpage ( ) ;
//g_player[myconnectindex].ps->palette = palette;
P_SetGamePalette ( g_player [ myconnectindex ] . ps , BASEPAL , 0 ) ; // JBF 20040308
S_PlaySound ( NITEVISION_ONOFF ) ;
//G_FadePalette(0,0,0,0);
clearallviews ( 0L ) ;
}
void G_DoOrderScreen ( void )
{
int32_t i ;
setview ( 0 , 0 , xdim - 1 , ydim - 1 ) ;
P_SetGamePalette ( g_player [ myconnectindex ] . ps , BASEPAL , 1 ) ; // JBF 20040308
for ( i = 0 ; i < 4 ; i + + )
{
fadepal ( 0 , 0 , 0 , 0 , 252 , 28 ) ;
I_ClearAllInput ( ) ;
rotatesprite_fs ( 160 < < 16 , 100 < < 16 , 65536L , 0 , ORDERING + i , 0 , 0 , 2 + 8 + 64 + BGSTRETCH ) ;
fadepal ( 0 , 0 , 0 , 252 , 0 , - 28 ) ;
while ( ! I_CheckAllInput ( ) )
G_HandleAsync ( ) ;
}
I_ClearAllInput ( ) ;
}
static void G_BonusCutscenes ( void )
{
if ( ! ( numplayers < 2 & & ud . eog & & ud . from_bonus = = 0 ) )
return ;
switch ( ud . volume_number )
{
case 0 :
if ( ( G_GetLogoFlags ( ) & LOGO_NOE1BONUSSCENE ) & & ( G_GetLogoFlags ( ) & LOGO_NOE1ENDSCREEN ) )
return ;
if ( ud . lockout = = 0 & & ! ( G_GetLogoFlags ( ) & LOGO_NOE1BONUSSCENE ) )
{
2016-03-14 00:07:58 +00:00
int32_t bonuscnt = 0 ;
int32_t const bossmove [ ] =
{
0 , 120 , VICTORY1 + 3 , 86 , 59 ,
220 , 260 , VICTORY1 + 4 , 86 , 59 ,
260 , 290 , VICTORY1 + 5 , 86 , 59 ,
290 , 320 , VICTORY1 + 6 , 86 , 59 ,
320 , 350 , VICTORY1 + 7 , 86 , 59 ,
350 , 380 , VICTORY1 + 8 , 86 , 59 ,
350 , 380 , VICTORY1 + 8 , 86 , 59 // duplicate row to alleviate overflow in the for loop below "boss"
} ;
2016-02-13 21:05:57 +00:00
P_SetGamePalette ( g_player [ myconnectindex ] . ps , ENDINGPAL , 8 + 2 + 1 ) ; // JBF 20040308
clearallviews ( 0L ) ;
rotatesprite_fs ( 0 , 50 < < 16 , 65536L , 0 , VICTORY1 , 0 , 0 , 2 + 8 + 16 + 64 + 128 + BGSTRETCH ) ;
nextpage ( ) ;
fadepal ( 0 , 0 , 0 , 252 , 0 , - 4 ) ;
I_ClearAllInput ( ) ;
totalclock = 0 ;
while ( 1 )
{
clearallviews ( 0L ) ;
rotatesprite_fs ( 0 , 50 < < 16 , 65536L , 0 , VICTORY1 , 0 , 0 , 2 + 8 + 16 + 64 + 128 + BGSTRETCH ) ;
// boss
if ( totalclock > 390 & & totalclock < 780 )
2016-03-14 00:07:58 +00:00
for ( int t = 0 ; t < 35 ; t + = 5 ) if ( bossmove [ t + 2 ] & & ( totalclock % 390 ) > bossmove [ t ] & & ( totalclock % 390 ) < = bossmove [ t + 1 ] )
2016-02-13 21:05:57 +00:00
{
if ( t = = 10 & & bonuscnt = = 1 )
{
S_PlaySound ( SHOTGUN_FIRE ) ;
S_PlaySound ( SQUISHED ) ;
bonuscnt + + ;
}
rotatesprite_fs ( bossmove [ t + 3 ] < < 16 , bossmove [ t + 4 ] < < 16 , 65536L , 0 , bossmove [ t + 2 ] , 0 , 0 , 2 + 8 + 16 + 64 + 128 + BGSTRETCH ) ;
}
// Breathe
if ( totalclock < 450 | | totalclock > = 750 )
{
2016-03-14 00:07:58 +00:00
int32_t const breathe [ ] =
{
0 , 30 , VICTORY1 + 1 , 176 , 59 ,
30 , 60 , VICTORY1 + 2 , 176 , 59 ,
60 , 90 , VICTORY1 + 1 , 176 , 59 ,
90 , 120 , 0 , 176 , 59
} ;
2016-02-13 21:05:57 +00:00
if ( totalclock > = 750 )
{
rotatesprite_fs ( 86 < < 16 , 59 < < 16 , 65536L , 0 , VICTORY1 + 8 , 0 , 0 , 2 + 8 + 16 + 64 + 128 + BGSTRETCH ) ;
if ( totalclock > = 750 & & bonuscnt = = 2 )
{
S_PlaySound ( DUKETALKTOBOSS ) ;
bonuscnt + + ;
}
}
2016-03-14 00:07:58 +00:00
for ( int t = 0 ; t < 20 ; t + = 5 )
2016-02-13 21:05:57 +00:00
if ( breathe [ t + 2 ] & & ( totalclock % 120 ) > breathe [ t ] & & ( totalclock % 120 ) < = breathe [ t + 1 ] )
{
if ( t = = 5 & & bonuscnt = = 0 )
{
S_PlaySound ( BOSSTALKTODUKE ) ;
bonuscnt + + ;
}
rotatesprite_fs ( breathe [ t + 3 ] < < 16 , breathe [ t + 4 ] < < 16 , 65536L , 0 , breathe [ t + 2 ] , 0 , 0 , 2 + 8 + 16 + 64 + 128 + BGSTRETCH ) ;
}
}
G_HandleAsync ( ) ;
nextpage ( ) ;
if ( I_CheckAllInput ( ) ) break ;
}
fadepal ( 0 , 0 , 0 , 0 , 252 , 4 ) ;
}
if ( G_GetLogoFlags ( ) & LOGO_NOE1ENDSCREEN )
goto VOL1_END ;
I_ClearAllInput ( ) ;
P_SetGamePalette ( g_player [ myconnectindex ] . ps , BASEPAL , 8 + 2 + 1 ) ; // JBF 20040308
rotatesprite_fs ( 160 < < 16 , 100 < < 16 , 65536L , 0 , 3292 , 0 , 0 , 2 + 8 + 64 + BGSTRETCH ) ;
fadepal ( 0 , 0 , 0 , 252 , 0 , - 4 ) ;
G_HandleEventsWhileNoInput ( ) ;
fadepal ( 0 , 0 , 0 , 0 , 252 , 4 ) ;
VOL1_END :
S_StopMusic ( ) ;
FX_StopAllSounds ( ) ;
S_ClearSoundLocks ( ) ;
break ;
case 1 :
if ( ( G_GetLogoFlags ( ) & LOGO_NOE2BONUSSCENE ) & & ( G_GetLogoFlags ( ) & LOGO_NOE2ENDSCREEN ) )
return ;
setview ( 0 , 0 , xdim - 1 , ydim - 1 ) ;
S_StopMusic ( ) ;
clearallviews ( 0L ) ;
nextpage ( ) ;
if ( ud . lockout = = 0 & & ! ( G_GetLogoFlags ( ) & LOGO_NOE2BONUSSCENE ) )
{
fadepal ( 0 , 0 , 0 , 252 , 0 , - 4 ) ;
Anim_Play ( " cineov2.anm " ) ;
I_ClearAllInput ( ) ;
clearallviews ( 0L ) ;
nextpage ( ) ;
S_PlaySound ( PIPEBOMB_EXPLODE ) ;
fadepal ( 0 , 0 , 0 , 0 , 252 , 4 ) ;
}
if ( G_GetLogoFlags ( ) & LOGO_NOE2ENDSCREEN )
return ;
I_ClearAllInput ( ) ;
P_SetGamePalette ( g_player [ myconnectindex ] . ps , BASEPAL , 8 + 2 + 1 ) ; // JBF 20040308
rotatesprite_fs ( 160 < < 16 , 100 < < 16 , 65536L , 0 , 3293 , 0 , 0 , 2 + 8 + 64 + BGSTRETCH ) ;
fadepal ( 0 , 0 , 0 , 252 , 0 , - 4 ) ;
G_HandleEventsWhileNoInput ( ) ;
fadepal ( 0 , 0 , 0 , 0 , 252 , 4 ) ;
break ;
case 3 :
if ( ( G_GetLogoFlags ( ) & LOGO_NOE4BONUSSCENE ) & & ( G_GetLogoFlags ( ) & LOGO_NODUKETEAMTEXT ) & & ( G_GetLogoFlags ( ) & LOGO_NODUKETEAMPIC ) )
return ;
setview ( 0 , 0 , xdim - 1 , ydim - 1 ) ;
S_StopMusic ( ) ;
clearallviews ( 0L ) ;
nextpage ( ) ;
if ( ud . lockout = = 0 & & ! ( G_GetLogoFlags ( ) & LOGO_NOE4BONUSSCENE ) )
{
fadepal ( 0 , 0 , 0 , 252 , 0 , - 4 ) ;
I_ClearAllInput ( ) ;
2016-03-14 00:07:58 +00:00
int t = Anim_Play ( " vol4e1.anm " ) ;
2016-02-13 21:05:57 +00:00
clearallviews ( 0L ) ;
nextpage ( ) ;
if ( t )
goto end_vol4e ;
t = Anim_Play ( " vol4e2.anm " ) ;
clearallviews ( 0L ) ;
nextpage ( ) ;
if ( t )
goto end_vol4e ;
Anim_Play ( " vol4e3.anm " ) ;
clearallviews ( 0L ) ;
nextpage ( ) ;
}
end_vol4e :
if ( ( G_GetLogoFlags ( ) & LOGO_NODUKETEAMTEXT ) & & ( G_GetLogoFlags ( ) & LOGO_NODUKETEAMPIC ) )
goto VOL4_END ;
FX_StopAllSounds ( ) ;
S_ClearSoundLocks ( ) ;
S_PlaySound ( ENDSEQVOL3SND4 ) ;
I_ClearAllInput ( ) ;
if ( G_GetLogoFlags ( ) & LOGO_NODUKETEAMTEXT )
goto VOL4_DUKETEAM ;
G_FadePalette ( 0 , 0 , 0 , 0 ) ;
P_SetGamePalette ( g_player [ myconnectindex ] . ps , BASEPAL , 8 + 2 + 1 ) ; // JBF 20040308
// G_FadePalette(0,0,0,252);
clearallviews ( 0L ) ;
menutext ( 160 , 60 , 0 , 0 , " Thanks to all our " ) ;
menutext ( 160 , 60 + 16 , 0 , 0 , " fans for giving " ) ;
menutext ( 160 , 60 + 16 + 16 , 0 , 0 , " us big heads. " ) ;
menutext ( 160 , 70 + 16 + 16 + 16 , 0 , 0 , " Look for a Duke Nukem 3D " ) ;
menutext ( 160 , 70 + 16 + 16 + 16 + 16 , 0 , 0 , " sequel soon. " ) ;
nextpage ( ) ;
fadepal ( 0 , 0 , 0 , 252 , 0 , - 12 ) ;
nextpage ( ) ;
I_ClearAllInput ( ) ;
G_HandleEventsWhileNoInput ( ) ;
fadepal ( 0 , 0 , 0 , 0 , 252 , 12 ) ;
if ( G_GetLogoFlags ( ) & LOGO_NODUKETEAMPIC )
goto VOL4_END ;
VOL4_DUKETEAM :
clearallviews ( 0L ) ;
nextpage ( ) ;
Anim_Play ( " DUKETEAM.ANM " ) ;
I_ClearAllInput ( ) ;
G_HandleEventsWhileNoInput ( ) ;
clearallviews ( 0L ) ;
nextpage ( ) ;
G_FadePalette ( 0 , 0 , 0 , 252 ) ;
VOL4_END :
FX_StopAllSounds ( ) ;
S_ClearSoundLocks ( ) ;
I_ClearAllInput ( ) ;
break ;
case 2 :
if ( ( G_GetLogoFlags ( ) & LOGO_NOE3BONUSSCENE ) & & ( G_GetLogoFlags ( ) & LOGO_NOE3RADLOGO ) & & ( PLUTOPAK | | ( G_GetLogoFlags ( ) & LOGO_NODUKETEAMPIC ) ) )
return ;
S_StopMusic ( ) ;
clearallviews ( 0L ) ;
nextpage ( ) ;
if ( ud . lockout = = 0 & & ! ( G_GetLogoFlags ( ) & LOGO_NOE3BONUSSCENE ) )
{
fadepal ( 0 , 0 , 0 , 252 , 0 , - 4 ) ;
Anim_Play ( " cineov3.anm " ) ;
I_ClearAllInput ( ) ;
ototalclock = totalclock + 200 ;
while ( totalclock < ototalclock )
G_HandleAsync ( ) ;
clearallviews ( 0L ) ;
nextpage ( ) ;
FX_StopAllSounds ( ) ;
S_ClearSoundLocks ( ) ;
}
if ( G_GetLogoFlags ( ) & LOGO_NOE3RADLOGO )
goto ENDANM ;
Anim_Play ( " RADLOGO.ANM " ) ;
if ( ud . lockout = = 0 & & ! I_CheckAllInput ( ) )
{
if ( G_PlaySoundWhileNoInput ( ENDSEQVOL3SND5 ) ) goto ENDANM ;
if ( G_PlaySoundWhileNoInput ( ENDSEQVOL3SND6 ) ) goto ENDANM ;
if ( G_PlaySoundWhileNoInput ( ENDSEQVOL3SND7 ) ) goto ENDANM ;
if ( G_PlaySoundWhileNoInput ( ENDSEQVOL3SND8 ) ) goto ENDANM ;
if ( G_PlaySoundWhileNoInput ( ENDSEQVOL3SND9 ) ) goto ENDANM ;
}
I_ClearAllInput ( ) ;
totalclock = 0 ;
if ( PLUTOPAK | | ( G_GetLogoFlags ( ) & LOGO_NODUKETEAMPIC ) )
{
while ( totalclock < 120 & & ! I_CheckAllInput ( ) )
G_HandleAsync ( ) ;
I_ClearAllInput ( ) ;
}
else
{
G_HandleEventsWhileNoInput ( ) ;
}
ENDANM :
if ( ! PLUTOPAK & & ! ( G_GetLogoFlags ( ) & LOGO_NODUKETEAMPIC ) )
{
FX_StopAllSounds ( ) ;
S_ClearSoundLocks ( ) ;
S_PlaySound ( ENDSEQVOL3SND4 ) ;
clearallviews ( 0L ) ;
nextpage ( ) ;
Anim_Play ( " DUKETEAM.ANM " ) ;
I_ClearAllInput ( ) ;
G_HandleEventsWhileNoInput ( ) ;
clearallviews ( 0L ) ;
nextpage ( ) ;
G_FadePalette ( 0 , 0 , 0 , 252 ) ;
}
I_ClearAllInput ( ) ;
FX_StopAllSounds ( ) ;
S_ClearSoundLocks ( ) ;
clearallviews ( 0L ) ;
break ;
}
}
static void G_DisplayMPResultsScreen ( void )
{
int32_t i , y , t = 0 ;
rotatesprite_fs ( 160 < < 16 , 100 < < 16 , 65536L , 0 , MENUSCREEN , 16 , 0 , 2 + 8 + 64 + BGSTRETCH ) ;
rotatesprite_fs ( 160 < < 16 , 34 < < 16 , 65536L , 0 , INGAMEDUKETHREEDEE , 0 , 0 , 10 ) ;
if ( PLUTOPAK ) // JBF 20030804
rotatesprite_fs ( ( 260 ) < < 16 , 36 < < 16 , 65536L , 0 , PLUTOPAKSPRITE + 2 , 0 , 0 , 2 + 8 ) ;
gametext ( 160 , 58 + 2 , " Multiplayer Totals " , 0 , 2 + 8 + 16 ) ;
gametext ( 160 , 58 + 10 , MapInfo [ G_LastMapInfoIndex ( ) ] . name , 0 , 2 + 8 + 16 ) ;
gametext ( 160 , 165 , " Press any key or button to continue " , quotepulseshade , 2 + 8 + 16 ) ;
minitext ( 23 , 80 , " Name Kills " , 8 , 2 + 8 + 16 + 128 ) ;
for ( i = 0 ; i < playerswhenstarted ; i + + )
{
Bsprintf ( tempbuf , " %-4d " , i + 1 ) ;
minitext ( 92 + ( i * 23 ) , 80 , tempbuf , 3 , 2 + 8 + 16 + 128 ) ;
}
for ( i = 0 ; i < playerswhenstarted ; i + + )
{
int32_t xfragtotal = 0 ;
Bsprintf ( tempbuf , " %d " , i + 1 ) ;
minitext ( 30 , 90 + t , tempbuf , 0 , 2 + 8 + 16 + 128 ) ;
minitext ( 38 , 90 + t , g_player [ i ] . user_name , g_player [ i ] . ps - > palookup , 2 + 8 + 16 + 128 ) ;
for ( y = 0 ; y < playerswhenstarted ; y + + )
{
if ( i = = y )
{
Bsprintf ( tempbuf , " %-4d " , g_player [ y ] . ps - > fraggedself ) ;
minitext ( 92 + ( y * 23 ) , 90 + t , tempbuf , 2 , 2 + 8 + 16 + 128 ) ;
xfragtotal - = g_player [ y ] . ps - > fraggedself ;
}
else
{
Bsprintf ( tempbuf , " %-4d " , g_player [ i ] . frags [ y ] ) ;
minitext ( 92 + ( y * 23 ) , 90 + t , tempbuf , 0 , 2 + 8 + 16 + 128 ) ;
xfragtotal + = g_player [ i ] . frags [ y ] ;
}
}
Bsprintf ( tempbuf , " %-4d " , xfragtotal ) ;
minitext ( 101 + ( 8 * 23 ) , 90 + t , tempbuf , 2 , 2 + 8 + 16 + 128 ) ;
t + = 7 ;
}
for ( y = 0 ; y < playerswhenstarted ; y + + )
{
int32_t yfragtotal = 0 ;
for ( i = 0 ; i < playerswhenstarted ; i + + )
{
if ( i = = y )
yfragtotal + = g_player [ i ] . ps - > fraggedself ;
yfragtotal + = g_player [ i ] . frags [ y ] ;
}
Bsprintf ( tempbuf , " %-4d " , yfragtotal ) ;
minitext ( 92 + ( y * 23 ) , 96 + ( 8 * 7 ) , tempbuf , 2 , 2 + 8 + 16 + 128 ) ;
}
minitext ( 45 , 96 + ( 8 * 7 ) , " Deaths " , 8 , 2 + 8 + 16 + 128 ) ;
}
static int32_t G_PrintTime_ClockPad ( void )
{
int32_t clockpad = 2 ;
int32_t ii , ij ;
2016-02-29 06:33:55 +00:00
for ( ii = g_player [ myconnectindex ] . ps - > player_par / ( REALGAMETICSPERSEC * 60 ) , ij = 1 ; ii > 9 ; ii / = 10 , ij + + ) { }
2016-02-13 21:05:57 +00:00
clockpad = max ( clockpad , ij ) ;
if ( ! ( ud . volume_number = = 0 & & ud . last_level - 1 = = 7 & & boardfilename [ 0 ] ) )
{
2016-02-29 06:33:55 +00:00
for ( ii = MapInfo [ G_LastMapInfoIndex ( ) ] . partime / ( REALGAMETICSPERSEC * 60 ) , ij = 1 ; ii > 9 ; ii / = 10 , ij + + ) { }
2016-02-13 21:05:57 +00:00
clockpad = max ( clockpad , ij ) ;
if ( ! NAM_WW2GI & & MapInfo [ G_LastMapInfoIndex ( ) ] . designertime )
{
2016-02-29 06:33:55 +00:00
for ( ii = MapInfo [ G_LastMapInfoIndex ( ) ] . designertime / ( REALGAMETICSPERSEC * 60 ) , ij = 1 ; ii > 9 ; ii / = 10 , ij + + ) { }
2016-02-13 21:05:57 +00:00
clockpad = max ( clockpad , ij ) ;
}
}
2016-02-29 06:33:55 +00:00
if ( ud . playerbest > 0 ) for ( ii = ud . playerbest / ( REALGAMETICSPERSEC * 60 ) , ij = 1 ; ii > 9 ; ii / = 10 , ij + + ) { }
2016-02-13 21:05:57 +00:00
clockpad = max ( clockpad , ij ) ;
return clockpad ;
}
static const char * G_PrintTime2 ( int32_t time )
{
Bsprintf ( tempbuf , " %0*d:%02d " , G_PrintTime_ClockPad ( ) , time / ( REALGAMETICSPERSEC * 60 ) , ( time / REALGAMETICSPERSEC ) % 60 ) ;
return tempbuf ;
}
static const char * G_PrintTime3 ( int32_t time )
{
Bsprintf ( tempbuf , " %0*d:%02d.%02d " , G_PrintTime_ClockPad ( ) , time / ( REALGAMETICSPERSEC * 60 ) , ( time / REALGAMETICSPERSEC ) % 60 , ( ( time % REALGAMETICSPERSEC ) * 33 ) / 10 ) ;
return tempbuf ;
}
const char * G_PrintYourTime ( void )
{
return G_PrintTime3 ( g_player [ myconnectindex ] . ps - > player_par ) ;
}
const char * G_PrintParTime ( void )
{
if ( ud . last_level < 1 )
return " <invalid> " ;
return G_PrintTime2 ( MapInfo [ G_LastMapInfoIndex ( ) ] . partime ) ;
}
const char * G_PrintDesignerTime ( void )
{
if ( ud . last_level < 1 )
return " <invalid> " ;
return G_PrintTime2 ( MapInfo [ G_LastMapInfoIndex ( ) ] . designertime ) ;
}
const char * G_PrintBestTime ( void )
{
return G_PrintTime3 ( ud . playerbest ) ;
}
void G_BonusScreen ( int32_t bonusonly )
{
int32_t gfx_offset ;
int32_t bonuscnt ;
int32_t clockpad = 2 ;
char * lastmapname ;
if ( g_networkMode = = NET_DEDICATED_SERVER )
return ;
G_UpdateAppTitle ( ) ;
if ( ud . volume_number = = 0 & & ud . last_level = = 8 & & boardfilename [ 0 ] )
{
lastmapname = Bstrrchr ( boardfilename , ' \\ ' ) ;
if ( ! lastmapname ) lastmapname = Bstrrchr ( boardfilename , ' / ' ) ;
if ( ! lastmapname ) lastmapname = boardfilename ;
}
else
{
lastmapname = MapInfo [ G_LastMapInfoIndex ( ) ] . name ;
if ( ! lastmapname ) // this isn't right but it's better than no name at all
lastmapname = MapInfo [ G_LastMapInfoIndex ( ) ] . name ;
}
fadepal ( 0 , 0 , 0 , 0 , 252 , 28 ) ;
setview ( 0 , 0 , xdim - 1 , ydim - 1 ) ;
clearallviews ( 0L ) ;
nextpage ( ) ;
flushperms ( ) ;
FX_StopAllSounds ( ) ;
S_ClearSoundLocks ( ) ;
FX_SetReverb ( 0L ) ;
CONTROL_BindsEnabled = 1 ; // so you can use your screenshot bind on the score screens
if ( ! bonusonly )
G_BonusCutscenes ( ) ;
P_SetGamePalette ( g_player [ myconnectindex ] . ps , BASEPAL , 8 + 2 + 1 ) ; // JBF 20040308
G_FadePalette ( 0 , 0 , 0 , 252 ) ; // JBF 20031228
KB_FlushKeyboardQueue ( ) ;
totalclock = 0 ;
bonuscnt = 0 ;
S_StopMusic ( ) ;
FX_StopAllSounds ( ) ;
S_ClearSoundLocks ( ) ;
if ( playerswhenstarted > 1 & & ( GametypeFlags [ ud . coop ] & GAMETYPE_SCORESHEET ) )
{
clearallviews ( 0 ) ;
G_DisplayMPResultsScreen ( ) ;
if ( ud . config . MusicToggle )
S_PlaySound ( BONUSMUSIC ) ;
nextpage ( ) ;
I_ClearAllInput ( ) ;
fadepal ( 0 , 0 , 0 , 252 , 0 , - 28 ) ;
totalclock = 0 ;
while ( totalclock < TICRATE * 10 )
{
G_HandleAsync ( ) ;
MUSIC_Update ( ) ;
clearallviews ( 0 ) ;
G_DisplayMPResultsScreen ( ) ;
nextpage ( ) ;
if ( I_CheckAllInput ( ) )
{
I_ClearAllInput ( ) ;
break ;
}
}
fadepal ( 0 , 0 , 0 , 0 , 252 , 28 ) ;
}
if ( bonusonly | | ( g_netServer | | ud . multimode > 1 ) ) return ;
gfx_offset = ( ud . volume_number = = 1 ) ? 5 : 0 ;
rotatesprite_fs ( 160 < < 16 , 100 < < 16 , 65536L , 0 , BONUSSCREEN + gfx_offset , 0 , 0 , 2 + 8 + 64 + 128 + BGSTRETCH ) ;
if ( lastmapname )
menutext ( 160 , 20 - 6 , 0 , 0 , lastmapname ) ;
menutext ( 160 , 36 - 6 , 0 , 0 , " Completed " ) ;
gametext ( 160 , 192 , " Press any key or button to continue " , quotepulseshade , 2 + 8 + 16 ) ;
if ( ud . config . MusicToggle )
S_PlaySound ( BONUSMUSIC ) ;
nextpage ( ) ;
I_ClearAllInput ( ) ;
fadepal ( 0 , 0 , 0 , 252 , 0 , - 4 ) ;
bonuscnt = 0 ;
totalclock = 0 ;
if ( g_player [ myconnectindex ] . ps - > player_par > 0 & & ( g_player [ myconnectindex ] . ps - > player_par < ud . playerbest | | ud . playerbest < 0 ) )
CONFIG_SetMapBestTime ( g_loadedMapHack . md4 , g_player [ myconnectindex ] . ps - > player_par ) ;
do
{
int32_t yy = 0 , zz ;
G_HandleAsync ( ) ;
MUSIC_Update ( ) ;
if ( g_player [ myconnectindex ] . ps - > gm & MODE_EOL )
{
clearallviews ( 0 ) ;
rotatesprite_fs ( 160 < < 16 , 100 < < 16 , 65536L , 0 , BONUSSCREEN + gfx_offset , 0 , 0 , 2 + 8 + 64 + 128 + BGSTRETCH ) ;
if ( totalclock > = 1000000000 & & totalclock < 1000000320 )
{
switch ( ( totalclock > > 4 ) % 15 )
{
case 0 :
if ( bonuscnt = = 6 )
{
bonuscnt + + ;
S_PlaySound ( SHOTGUN_COCK ) ;
switch ( rand ( ) & 3 )
{
case 0 :
S_PlaySound ( BONUS_SPEECH1 ) ;
break ;
case 1 :
S_PlaySound ( BONUS_SPEECH2 ) ;
break ;
case 2 :
S_PlaySound ( BONUS_SPEECH3 ) ;
break ;
case 3 :
S_PlaySound ( BONUS_SPEECH4 ) ;
break ;
}
}
case 1 :
case 4 :
case 5 :
rotatesprite_fs ( 199 < < 16 , 31 < < 16 , 65536L , 0 , BONUSSCREEN + 3 + gfx_offset , 0 , 0 , 2 + 8 + 16 + 64 + 128 + BGSTRETCH ) ;
break ;
case 2 :
case 3 :
rotatesprite_fs ( 199 < < 16 , 31 < < 16 , 65536L , 0 , BONUSSCREEN + 4 + gfx_offset , 0 , 0 , 2 + 8 + 16 + 64 + 128 + BGSTRETCH ) ;
break ;
}
}
else if ( totalclock > ( 10240 + 120L ) ) break ;
else
{
switch ( ( totalclock > > 5 ) & 3 )
{
case 1 :
case 3 :
rotatesprite_fs ( 199 < < 16 , 31 < < 16 , 65536L , 0 , BONUSSCREEN + 1 + gfx_offset , 0 , 0 , 2 + 8 + 16 + 64 + 128 + BGSTRETCH ) ;
break ;
case 2 :
rotatesprite_fs ( 199 < < 16 , 31 < < 16 , 65536L , 0 , BONUSSCREEN + 2 + gfx_offset , 0 , 0 , 2 + 8 + 16 + 64 + 128 + BGSTRETCH ) ;
break ;
}
}
if ( lastmapname )
menutext ( 160 , 20 - 6 , 0 , 0 , lastmapname ) ;
menutext ( 160 , 36 - 6 , 0 , 0 , " Completed " ) ;
gametext ( 160 , 192 , " Press any key or button to continue " , quotepulseshade , 2 + 8 + 16 ) ;
if ( totalclock > ( 60 * 3 ) )
{
yy = zz = 59 ;
gametext ( 10 , yy + 9 , " Your Time: " , 0 , 2 + 8 + 16 ) ;
yy + = 10 ;
if ( ! ( ud . volume_number = = 0 & & ud . last_level - 1 = = 7 & & boardfilename [ 0 ] ) )
{
if ( MapInfo [ G_LastMapInfoIndex ( ) ] . partime )
{
gametext ( 10 , yy + 9 , " Par Time: " , 0 , 2 + 8 + 16 ) ;
yy + = 10 ;
}
if ( ! NAM_WW2GI & & ! DUKEBETA & & MapInfo [ G_LastMapInfoIndex ( ) ] . designertime )
{
// EDuke 2.0 / NAM source suggests "Green Beret's Time:"
gametext ( 10 , yy + 9 , " 3D Realms' Time: " , 0 , 2 + 8 + 16 ) ;
yy + = 10 ;
}
}
if ( ud . playerbest > 0 )
{
gametext ( 10 , yy + 9 , ( g_player [ myconnectindex ] . ps - > player_par > 0 & & g_player [ myconnectindex ] . ps - > player_par < ud . playerbest ) ? " Prev Best Time: " : " Your Best Time: " , 0 , 2 + 8 + 16 ) ;
yy + = 10 ;
}
if ( bonuscnt = = 0 )
bonuscnt + + ;
yy = zz ;
if ( totalclock > ( 60 * 4 ) )
{
if ( bonuscnt = = 1 )
{
bonuscnt + + ;
S_PlaySound ( PIPEBOMB_EXPLODE ) ;
}
if ( g_player [ myconnectindex ] . ps - > player_par > 0 )
{
G_PrintYourTime ( ) ;
gametext ( ( 320 > > 2 ) + 71 , yy + 9 , tempbuf , 0 , 2 + 8 + 16 ) ;
if ( g_player [ myconnectindex ] . ps - > player_par < ud . playerbest )
gametext ( ( 320 > > 2 ) + 89 + ( clockpad * 24 ) , yy + 9 , " New record! " , 0 , 2 + 8 + 16 ) ;
}
else
gametextpalbits ( ( 320 > > 2 ) + 71 , yy + 9 , " Cheated! " , 0 , 2 , 2 + 8 + 16 , 0 ) ;
yy + = 10 ;
if ( ! ( ud . volume_number = = 0 & & ud . last_level - 1 = = 7 & & boardfilename [ 0 ] ) )
{
if ( MapInfo [ G_LastMapInfoIndex ( ) ] . partime )
{
G_PrintParTime ( ) ;
gametext ( ( 320 > > 2 ) + 71 , yy + 9 , tempbuf , 0 , 2 + 8 + 16 ) ;
yy + = 10 ;
}
if ( ! NAM_WW2GI & & ! DUKEBETA & & MapInfo [ G_LastMapInfoIndex ( ) ] . designertime )
{
G_PrintDesignerTime ( ) ;
gametext ( ( 320 > > 2 ) + 71 , yy + 9 , tempbuf , 0 , 2 + 8 + 16 ) ;
yy + = 10 ;
}
}
if ( ud . playerbest > 0 )
{
G_PrintBestTime ( ) ;
gametext ( ( 320 > > 2 ) + 71 , yy + 9 , tempbuf , 0 , 2 + 8 + 16 ) ;
yy + = 10 ;
}
}
}
zz = yy + = 5 ;
if ( totalclock > ( 60 * 6 ) )
{
gametext ( 10 , yy + 9 , " Enemies Killed: " , 0 , 2 + 8 + 16 ) ;
yy + = 10 ;
gametext ( 10 , yy + 9 , " Enemies Left: " , 0 , 2 + 8 + 16 ) ;
yy + = 10 ;
if ( bonuscnt = = 2 )
{
bonuscnt + + ;
S_PlaySound ( FLY_BY ) ;
}
yy = zz ;
if ( totalclock > ( 60 * 7 ) )
{
if ( bonuscnt = = 3 )
{
bonuscnt + + ;
S_PlaySound ( PIPEBOMB_EXPLODE ) ;
}
Bsprintf ( tempbuf , " %-3d " , g_player [ myconnectindex ] . ps - > actors_killed ) ;
gametext ( ( 320 > > 2 ) + 70 , yy + 9 , tempbuf , 0 , 2 + 8 + 16 ) ;
yy + = 10 ;
if ( ud . player_skill > 3 )
{
Bsprintf ( tempbuf , " N/A " ) ;
gametext ( ( 320 > > 2 ) + 70 , yy + 9 , tempbuf , 0 , 2 + 8 + 16 ) ;
yy + = 10 ;
}
else
{
if ( ( g_player [ myconnectindex ] . ps - > max_actors_killed - g_player [ myconnectindex ] . ps - > actors_killed ) < 0 )
Bsprintf ( tempbuf , " %-3d " , 0 ) ;
else Bsprintf ( tempbuf , " %-3d " , g_player [ myconnectindex ] . ps - > max_actors_killed - g_player [ myconnectindex ] . ps - > actors_killed ) ;
gametext ( ( 320 > > 2 ) + 70 , yy + 9 , tempbuf , 0 , 2 + 8 + 16 ) ;
yy + = 10 ;
}
}
}
zz = yy + = 5 ;
if ( totalclock > ( 60 * 9 ) )
{
gametext ( 10 , yy + 9 , " Secrets Found: " , 0 , 2 + 8 + 16 ) ;
yy + = 10 ;
gametext ( 10 , yy + 9 , " Secrets Missed: " , 0 , 2 + 8 + 16 ) ;
yy + = 10 ;
if ( bonuscnt = = 4 ) bonuscnt + + ;
yy = zz ;
if ( totalclock > ( 60 * 10 ) )
{
if ( bonuscnt = = 5 )
{
bonuscnt + + ;
S_PlaySound ( PIPEBOMB_EXPLODE ) ;
}
Bsprintf ( tempbuf , " %-3d " , g_player [ myconnectindex ] . ps - > secret_rooms ) ;
gametext ( ( 320 > > 2 ) + 70 , yy + 9 , tempbuf , 0 , 2 + 8 + 16 ) ;
yy + = 10 ;
if ( g_player [ myconnectindex ] . ps - > secret_rooms > 0 )
Bsprintf ( tempbuf , " %-3d%% " , ( 100 * g_player [ myconnectindex ] . ps - > secret_rooms / g_player [ myconnectindex ] . ps - > max_secret_rooms ) ) ;
Bsprintf ( tempbuf , " %-3d " , g_player [ myconnectindex ] . ps - > max_secret_rooms - g_player [ myconnectindex ] . ps - > secret_rooms ) ;
gametext ( ( 320 > > 2 ) + 70 , yy + 9 , tempbuf , 0 , 2 + 8 + 16 ) ;
yy + = 10 ;
}
}
if ( totalclock > 10240 & & totalclock < 10240 + 10240 )
totalclock = 1024 ;
if ( I_CheckAllInput ( ) & & totalclock > ( 60 * 2 ) ) // JBF 20030809
{
I_ClearAllInput ( ) ;
if ( totalclock < ( 60 * 13 ) )
{
KB_FlushKeyboardQueue ( ) ;
totalclock = ( 60 * 13 ) ;
}
else if ( totalclock < 1000000000 )
totalclock = 1000000000 ;
}
}
else
break ;
VM_OnEvent ( EVENT_DISPLAYBONUSSCREEN , g_player [ screenpeek ] . ps - > i , screenpeek ) ;
nextpage ( ) ;
} while ( 1 ) ;
}