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46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
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//-----------------------------------------------------------------------------
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//
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// Copyright 1993-1996 id Software
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// Copyright 1999-2016 Randy Heit
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see http://www.gnu.org/licenses/
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//
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//-----------------------------------------------------------------------------
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//
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#include <fnmatch.h>
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#ifdef __APPLE__
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#include <AvailabilityMacros.h>
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#endif // __APPLE__
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#include "cmdlib.h"
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#include "d_protocol.h"
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#include "i_system.h"
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#include "gameconfigfile.h"
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#include "x86.h"
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bool I_WriteIniFailed()
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{
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printf("The config file %s could not be saved:\n%s\n", GameConfig->GetPathName(), strerror(errno));
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return false; // return true to retry
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}
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TArray<FString> I_GetGogPaths()
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{
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// GOG's Doom games are Windows only at the moment
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return TArray<FString>();
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}
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