raze/source/build/include/renderlayer.h

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#ifdef RENDERTYPEWIN
# include "winlayer.h"
#else
# include "sdlayer.h"
#endif
#undef STARTUP_SETUP_WINDOW
#ifdef STARTUP_WINDOW
#if defined _WIN32 || defined EDUKE32_OSX || defined HAVE_GTK2
# define STARTUP_SETUP_WINDOW
#endif
#endif
#undef WM_MSGBOX_WINDOW
#if defined _WIN32 || defined EDUKE32_OSX || defined HAVE_GTK2 || (defined RENDERTYPESDL && SDL_MAJOR_VERSION >= 2)
# define WM_MSGBOX_WINDOW
#endif