2015-05-19 21:54:34 +00:00
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 1997, 2005 - 3D Realms Entertainment
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This file is part of Shadow Warrior version 1.2
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Shadow Warrior is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Original Source: 1997 - Frank Maddin and Jim Norwood
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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2019-10-09 16:09:05 +00:00
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#include "ns.h"
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2015-05-19 21:54:34 +00:00
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#include "build.h"
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#include "keys.h"
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#include "names2.h"
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#include "panel.h"
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#include "game.h"
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#include "tags.h"
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#include "ai.h"
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#include "actor.h"
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#include "track.h"
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2019-10-09 16:09:05 +00:00
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BEGIN_SW_NS
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2015-05-19 21:54:34 +00:00
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DECISION LavaBattle[] =
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{
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{600, InitActorMoveCloser },
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{700, InitActorAlertNoise },
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{710, InitActorRunAway },
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{1024, InitActorAttack }
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};
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DECISION LavaOffense[] =
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{
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{700, InitActorMoveCloser },
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{800, InitActorAlertNoise },
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{1024, InitActorAttack }
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};
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DECISION LavaBroadcast[] =
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{
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{21, InitActorAlertNoise },
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{51, InitActorAmbientNoise },
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{1024, InitActorDecide }
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};
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DECISION LavaSurprised[] =
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{
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{701, InitActorMoveCloser },
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{1024, InitActorDecide }
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};
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DECISION LavaEvasive[] =
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{
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{10, InitActorEvade },
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{1024, NULL }
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};
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DECISION LavaLostTarget[] =
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{
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{900, InitActorFindPlayer },
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{1024, InitActorWanderAround }
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};
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DECISION LavaCloseRange[] =
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{
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{700, InitActorAttack },
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{1024, InitActorReposition }
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};
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PERSONALITY LavaPersonality =
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{
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LavaBattle,
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LavaOffense,
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LavaBroadcast,
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LavaSurprised,
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LavaEvasive,
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LavaLostTarget,
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LavaCloseRange,
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LavaCloseRange
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};
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ATTRIBUTE LavaAttrib =
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{
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{200, 220, 240, 270}, // Speeds
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{3, 0, -2, -3}, // Tic Adjusts
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3, // MaxWeapons;
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{
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DIGI_LAVABOSSAMBIENT,DIGI_LAVABOSSALERT,DIGI_LAVABOSSMETEOR,
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DIGI_LAVABOSSPAIN,DIGI_LAVABOSSEXPLODE,DIGI_LAVABOSSSWIM,
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DIGI_LAVABOSSRISE,DIGI_LAVABOSSFLAME,DIGI_LAVABOSSMETEXP,
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DIGI_LAVABOSSSIZZLE
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}
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};
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ATTRIBUTE LavaPissedAttrib =
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{
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{200, 220, 240, 270}, // Speeds
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{3, 0, -2, -3}, // Tic Adjusts
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3, // MaxWeapons;
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{
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DIGI_LAVABOSSAMBIENT,DIGI_LAVABOSSALERT,DIGI_LAVABOSSMETEOR,
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DIGI_LAVABOSSPAIN,DIGI_LAVABOSSEXPLODE,DIGI_LAVABOSSSWIM,
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DIGI_LAVABOSSRISE,DIGI_LAVABOSSFLAME,DIGI_LAVABOSSMETEXP,
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DIGI_LAVABOSSSIZZLE
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}
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};
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//////////////////////
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//
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// LAVA STAND
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//
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//////////////////////
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#define LAVA_STAND_RATE 12
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ANIMATOR DoLavaMove,NullLava,DoActorDebris,NullLava;
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STATE s_LavaStand[5][1] =
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{
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{
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{LAVA_RUN_R0 + 0, LAVA_STAND_RATE, DoLavaMove, &s_LavaStand[0][0]},
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},
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{
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{LAVA_RUN_R1 + 0, LAVA_STAND_RATE, DoLavaMove, &s_LavaStand[1][0]},
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},
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{
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{LAVA_RUN_R2 + 0, LAVA_STAND_RATE, DoLavaMove, &s_LavaStand[2][0]},
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},
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{
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{LAVA_RUN_R3 + 0, LAVA_STAND_RATE, DoLavaMove, &s_LavaStand[3][0]},
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},
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{
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{LAVA_RUN_R4 + 0, LAVA_STAND_RATE, DoLavaMove, &s_LavaStand[4][0]},
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},
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};
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STATEp sg_LavaStand[] =
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{
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s_LavaStand[0],
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s_LavaStand[1],
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s_LavaStand[2],
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s_LavaStand[3],
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s_LavaStand[4]
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};
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//////////////////////
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//
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// LAVA RUN
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//
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//////////////////////
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#define LAVA_RUN_RATE 24
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STATE s_LavaRun[5][4] =
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{
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{
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{LAVA_RUN_R0 + 0, LAVA_RUN_RATE, DoLavaMove, &s_LavaRun[0][1]},
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{LAVA_RUN_R0 + 0, LAVA_RUN_RATE, DoLavaMove, &s_LavaRun[0][2]},
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{LAVA_RUN_R0 + 0, LAVA_RUN_RATE, DoLavaMove, &s_LavaRun[0][3]},
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{LAVA_RUN_R0 + 0, LAVA_RUN_RATE, DoLavaMove, &s_LavaRun[0][0]},
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},
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{
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{LAVA_RUN_R1 + 0, LAVA_RUN_RATE, DoLavaMove, &s_LavaRun[1][1]},
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{LAVA_RUN_R1 + 0, LAVA_RUN_RATE, DoLavaMove, &s_LavaRun[1][2]},
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{LAVA_RUN_R1 + 0, LAVA_RUN_RATE, DoLavaMove, &s_LavaRun[1][3]},
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{LAVA_RUN_R1 + 0, LAVA_RUN_RATE, DoLavaMove, &s_LavaRun[1][0]},
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},
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{
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{LAVA_RUN_R2 + 0, LAVA_RUN_RATE, DoLavaMove, &s_LavaRun[2][1]},
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{LAVA_RUN_R2 + 0, LAVA_RUN_RATE, DoLavaMove, &s_LavaRun[2][2]},
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{LAVA_RUN_R2 + 0, LAVA_RUN_RATE, DoLavaMove, &s_LavaRun[2][3]},
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{LAVA_RUN_R2 + 0, LAVA_RUN_RATE, DoLavaMove, &s_LavaRun[2][0]},
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},
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{
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{LAVA_RUN_R3 + 0, LAVA_RUN_RATE, DoLavaMove, &s_LavaRun[3][1]},
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{LAVA_RUN_R3 + 0, LAVA_RUN_RATE, DoLavaMove, &s_LavaRun[3][2]},
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{LAVA_RUN_R3 + 0, LAVA_RUN_RATE, DoLavaMove, &s_LavaRun[3][3]},
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{LAVA_RUN_R3 + 0, LAVA_RUN_RATE, DoLavaMove, &s_LavaRun[3][0]},
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},
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{
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{LAVA_RUN_R4 + 0, LAVA_RUN_RATE, DoLavaMove, &s_LavaRun[4][1]},
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{LAVA_RUN_R4 + 0, LAVA_RUN_RATE, DoLavaMove, &s_LavaRun[4][2]},
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{LAVA_RUN_R4 + 0, LAVA_RUN_RATE, DoLavaMove, &s_LavaRun[4][3]},
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{LAVA_RUN_R4 + 0, LAVA_RUN_RATE, DoLavaMove, &s_LavaRun[4][0]},
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}
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};
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STATEp sg_LavaRun[] =
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{
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&s_LavaRun[0][0],
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&s_LavaRun[1][0],
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&s_LavaRun[2][0],
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&s_LavaRun[3][0],
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&s_LavaRun[4][0]
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};
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//////////////////////
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//
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// LAVA THROW
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//
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//////////////////////
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#define LAVA_THROW_RATE 9
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ANIMATOR InitActorDecide;
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ANIMATOR InitLavaThrow;
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STATE s_LavaThrow[5][10] =
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{
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{
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{LAVA_THROW_R0 + 0, LAVA_THROW_RATE, NullLava, &s_LavaThrow[0][1]},
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{LAVA_THROW_R0 + 0, LAVA_THROW_RATE, NullLava, &s_LavaThrow[0][2]},
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{LAVA_THROW_R0 + 0, LAVA_THROW_RATE*2, NullLava, &s_LavaThrow[0][3]},
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{LAVA_THROW_R0 + 0, LAVA_THROW_RATE, NullLava, &s_LavaThrow[0][4]},
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{LAVA_THROW_R0 + 0, LAVA_THROW_RATE, NullLava, &s_LavaThrow[0][5]},
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{LAVA_THROW_R0 + 0, SF_QUICK_CALL, InitLavaThrow, &s_LavaThrow[0][6]},
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{LAVA_THROW_R0 + 0, LAVA_THROW_RATE, NullLava, &s_LavaThrow[0][7]},
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{LAVA_THROW_R0 + 0, LAVA_THROW_RATE, NullLava, &s_LavaThrow[0][8]},
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{LAVA_THROW_R0 + 0, 0|SF_QUICK_CALL, InitActorDecide, &s_LavaThrow[0][9]},
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{LAVA_THROW_R0 + 0, LAVA_THROW_RATE, DoLavaMove, &s_LavaThrow[0][9]},
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},
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{
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{LAVA_THROW_R1 + 0, LAVA_THROW_RATE, NullLava, &s_LavaThrow[1][1]},
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{LAVA_THROW_R1 + 0, LAVA_THROW_RATE, NullLava, &s_LavaThrow[1][2]},
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{LAVA_THROW_R1 + 0, LAVA_THROW_RATE*2, NullLava, &s_LavaThrow[1][3]},
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{LAVA_THROW_R1 + 0, LAVA_THROW_RATE, NullLava, &s_LavaThrow[1][4]},
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{LAVA_THROW_R1 + 0, LAVA_THROW_RATE, NullLava, &s_LavaThrow[1][5]},
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{LAVA_THROW_R1 + 0, SF_QUICK_CALL, InitLavaThrow, &s_LavaThrow[1][6]},
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{LAVA_THROW_R1 + 0, LAVA_THROW_RATE, NullLava, &s_LavaThrow[1][7]},
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{LAVA_THROW_R1 + 0, LAVA_THROW_RATE, NullLava, &s_LavaThrow[1][8]},
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{LAVA_THROW_R1 + 0, 0|SF_QUICK_CALL, InitActorDecide, &s_LavaThrow[1][9]},
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{LAVA_THROW_R1 + 0, LAVA_THROW_RATE, DoLavaMove, &s_LavaThrow[1][9]},
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},
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{
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{LAVA_THROW_R2 + 0, LAVA_THROW_RATE, NullLava, &s_LavaThrow[2][1]},
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{LAVA_THROW_R2 + 0, LAVA_THROW_RATE, NullLava, &s_LavaThrow[2][2]},
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{LAVA_THROW_R2 + 0, LAVA_THROW_RATE*2, NullLava, &s_LavaThrow[2][3]},
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{LAVA_THROW_R2 + 0, LAVA_THROW_RATE, NullLava, &s_LavaThrow[2][4]},
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{LAVA_THROW_R2 + 0, LAVA_THROW_RATE, NullLava, &s_LavaThrow[2][5]},
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{LAVA_THROW_R2 + 0, SF_QUICK_CALL, InitLavaThrow, &s_LavaThrow[2][6]},
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{LAVA_THROW_R2 + 0, LAVA_THROW_RATE, NullLava, &s_LavaThrow[2][7]},
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{LAVA_THROW_R2 + 0, LAVA_THROW_RATE, NullLava, &s_LavaThrow[2][8]},
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{LAVA_THROW_R2 + 0, 0|SF_QUICK_CALL, InitActorDecide, &s_LavaThrow[2][9]},
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{LAVA_THROW_R2 + 0, LAVA_THROW_RATE, DoLavaMove, &s_LavaThrow[2][9]},
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},
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{
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{LAVA_THROW_R3 + 0, LAVA_THROW_RATE, NullLava, &s_LavaThrow[3][1]},
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{LAVA_THROW_R3 + 0, LAVA_THROW_RATE, NullLava, &s_LavaThrow[3][2]},
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{LAVA_THROW_R3 + 0, LAVA_THROW_RATE*2, NullLava, &s_LavaThrow[3][3]},
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{LAVA_THROW_R3 + 0, LAVA_THROW_RATE, NullLava, &s_LavaThrow[3][4]},
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{LAVA_THROW_R3 + 0, LAVA_THROW_RATE, NullLava, &s_LavaThrow[3][5]},
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{LAVA_THROW_R3 + 0, SF_QUICK_CALL, InitLavaThrow, &s_LavaThrow[3][6]},
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{LAVA_THROW_R3 + 0, LAVA_THROW_RATE, NullLava, &s_LavaThrow[3][7]},
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{LAVA_THROW_R3 + 0, LAVA_THROW_RATE, NullLava, &s_LavaThrow[3][8]},
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{LAVA_THROW_R3 + 0, 0|SF_QUICK_CALL, InitActorDecide, &s_LavaThrow[3][9]},
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{LAVA_THROW_R3 + 0, LAVA_THROW_RATE, DoLavaMove, &s_LavaThrow[3][9]},
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},
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{
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{LAVA_THROW_R4 + 0, LAVA_THROW_RATE, NullLava, &s_LavaThrow[4][1]},
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{LAVA_THROW_R4 + 0, LAVA_THROW_RATE, NullLava, &s_LavaThrow[4][2]},
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{LAVA_THROW_R4 + 0, LAVA_THROW_RATE*2, NullLava, &s_LavaThrow[4][3]},
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{LAVA_THROW_R4 + 0, LAVA_THROW_RATE, NullLava, &s_LavaThrow[4][4]},
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{LAVA_THROW_R4 + 0, LAVA_THROW_RATE, NullLava, &s_LavaThrow[4][5]},
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{LAVA_THROW_R4 + 0, SF_QUICK_CALL, InitLavaThrow, &s_LavaThrow[4][6]},
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{LAVA_THROW_R4 + 0, LAVA_THROW_RATE, NullLava, &s_LavaThrow[4][7]},
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{LAVA_THROW_R4 + 0, LAVA_THROW_RATE, NullLava, &s_LavaThrow[4][8]},
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{LAVA_THROW_R4 + 0, 0|SF_QUICK_CALL, InitActorDecide, &s_LavaThrow[4][9]},
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{LAVA_THROW_R4 + 0, LAVA_THROW_RATE, DoLavaMove, &s_LavaThrow[4][9]},
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}
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};
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STATEp sg_LavaThrow[] =
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{
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&s_LavaThrow[0][0],
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&s_LavaThrow[1][0],
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&s_LavaThrow[2][0],
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&s_LavaThrow[3][0],
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&s_LavaThrow[4][0]
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};
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//////////////////////
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//
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// LAVA FLAME
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//
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//////////////////////
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#define LAVA_FLAME_RATE 18
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ANIMATOR InitLavaFlame;
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STATE s_LavaFlame[5][8] =
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{
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{
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{LAVA_FLAME_R0 + 0, LAVA_FLAME_RATE*2, NullLava, &s_LavaFlame[0][1]},
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{LAVA_FLAME_R0 + 0, LAVA_FLAME_RATE, NullLava, &s_LavaFlame[0][2]},
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{LAVA_FLAME_R0 + 0, LAVA_FLAME_RATE*2, NullLava, &s_LavaFlame[0][3]},
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{LAVA_FLAME_R0 + 0, SF_QUICK_CALL, InitLavaFlame, &s_LavaFlame[0][4]},
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{LAVA_FLAME_R0 + 0, LAVA_FLAME_RATE, NullLava, &s_LavaFlame[0][5]},
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{LAVA_FLAME_R0 + 0, LAVA_FLAME_RATE, NullLava, &s_LavaFlame[0][6]},
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{LAVA_FLAME_R0 + 0, SF_QUICK_CALL, InitActorDecide, &s_LavaFlame[0][7]},
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{LAVA_FLAME_R0 + 0, LAVA_FLAME_RATE, DoLavaMove, &s_LavaFlame[0][7]},
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},
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{
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{LAVA_FLAME_R1 + 0, LAVA_FLAME_RATE*2, NullLava, &s_LavaFlame[1][1]},
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{LAVA_FLAME_R1 + 0, LAVA_FLAME_RATE, NullLava, &s_LavaFlame[1][2]},
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{LAVA_FLAME_R1 + 0, LAVA_FLAME_RATE*2, NullLava, &s_LavaFlame[1][3]},
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{LAVA_FLAME_R1 + 0, SF_QUICK_CALL, InitLavaFlame, &s_LavaFlame[1][4]},
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{LAVA_FLAME_R1 + 0, LAVA_FLAME_RATE, NullLava, &s_LavaFlame[1][5]},
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{LAVA_FLAME_R1 + 0, LAVA_FLAME_RATE, NullLava, &s_LavaFlame[1][6]},
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{LAVA_FLAME_R1 + 0, SF_QUICK_CALL, InitActorDecide, &s_LavaFlame[1][7]},
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{LAVA_FLAME_R1 + 0, LAVA_FLAME_RATE, DoLavaMove, &s_LavaFlame[1][7]},
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},
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{
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{LAVA_FLAME_R2 + 0, LAVA_FLAME_RATE*2, NullLava, &s_LavaFlame[2][1]},
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{LAVA_FLAME_R2 + 0, LAVA_FLAME_RATE, NullLava, &s_LavaFlame[2][2]},
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{LAVA_FLAME_R2 + 0, LAVA_FLAME_RATE*2, NullLava, &s_LavaFlame[2][3]},
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{LAVA_FLAME_R2 + 0, SF_QUICK_CALL, InitLavaFlame, &s_LavaFlame[2][4]},
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{LAVA_FLAME_R2 + 0, LAVA_FLAME_RATE, NullLava, &s_LavaFlame[2][5]},
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{LAVA_FLAME_R2 + 0, LAVA_FLAME_RATE, NullLava, &s_LavaFlame[2][6]},
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{LAVA_FLAME_R2 + 0, SF_QUICK_CALL, InitActorDecide, &s_LavaFlame[2][7]},
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{LAVA_FLAME_R2 + 0, LAVA_FLAME_RATE, DoLavaMove, &s_LavaFlame[2][7]},
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},
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{
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{LAVA_FLAME_R3 + 0, LAVA_FLAME_RATE*2, NullLava, &s_LavaFlame[3][1]},
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{LAVA_FLAME_R3 + 0, LAVA_FLAME_RATE, NullLava, &s_LavaFlame[3][2]},
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{LAVA_FLAME_R3 + 0, LAVA_FLAME_RATE*2, NullLava, &s_LavaFlame[3][3]},
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{LAVA_FLAME_R3 + 0, SF_QUICK_CALL, InitLavaFlame, &s_LavaFlame[3][4]},
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{LAVA_FLAME_R3 + 0, LAVA_FLAME_RATE, NullLava, &s_LavaFlame[3][5]},
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{LAVA_FLAME_R3 + 0, LAVA_FLAME_RATE, NullLava, &s_LavaFlame[3][6]},
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{LAVA_FLAME_R3 + 0, SF_QUICK_CALL, InitActorDecide, &s_LavaFlame[3][7]},
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{LAVA_FLAME_R3 + 0, LAVA_FLAME_RATE, DoLavaMove, &s_LavaFlame[3][7]},
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},
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{
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{LAVA_FLAME_R4 + 0, LAVA_FLAME_RATE*2, NullLava, &s_LavaFlame[4][1]},
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{LAVA_FLAME_R4 + 0, LAVA_FLAME_RATE, NullLava, &s_LavaFlame[4][2]},
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{LAVA_FLAME_R4 + 0, LAVA_FLAME_RATE*2, NullLava, &s_LavaFlame[4][3]},
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{LAVA_FLAME_R4 + 0, SF_QUICK_CALL, InitLavaFlame, &s_LavaFlame[4][4]},
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{LAVA_FLAME_R4 + 0, LAVA_FLAME_RATE, NullLava, &s_LavaFlame[4][5]},
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{LAVA_FLAME_R4 + 0, LAVA_FLAME_RATE, NullLava, &s_LavaFlame[4][6]},
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{LAVA_FLAME_R4 + 0, SF_QUICK_CALL, InitActorDecide, &s_LavaFlame[4][7]},
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{LAVA_FLAME_R4 + 0, LAVA_FLAME_RATE, DoLavaMove, &s_LavaFlame[4][7]},
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}
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};
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STATEp sg_LavaFlame[] =
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{
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&s_LavaFlame[0][0],
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&s_LavaFlame[1][0],
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&s_LavaFlame[2][0],
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&s_LavaFlame[3][0],
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&s_LavaFlame[4][0]
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};
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//////////////////////
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//
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// LAVA DIE
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//
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//////////////////////
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#define LAVA_DIE_RATE 20
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STATE s_LavaDie[] =
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{
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{LAVA_DIE + 0, LAVA_DIE_RATE, NullLava, &s_LavaDie[1]},
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{LAVA_DEAD, LAVA_DIE_RATE, DoActorDebris, &s_LavaDie[1]}
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};
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STATE s_LavaDead[] =
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{
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{LAVA_DEAD, LAVA_DIE_RATE, DoActorDebris, &s_LavaDead[0]},
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};
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STATEp sg_LavaDie[] =
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{
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s_LavaDie
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};
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STATEp sg_LavaDead[] =
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{
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s_LavaDead
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};
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/*
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STATEp *Stand[MAX_WEAPONS];
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STATEp *Run;
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STATEp *Jump;
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STATEp *Fall;
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STATEp *Crawl;
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STATEp *Swim;
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STATEp *Fly;
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STATEp *Rise;
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STATEp *Sit;
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STATEp *Look;
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STATEp *Climb;
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STATEp *Pain;
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STATEp *Death1;
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STATEp *Death2;
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STATEp *Dead;
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STATEp *DeathJump;
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STATEp *DeathFall;
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STATEp *CloseAttack[2];
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STATEp *Attack[6];
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STATEp *Special[2];
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*/
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ACTOR_ACTION_SET LavaActionSet =
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{
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sg_LavaStand,
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sg_LavaRun,
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NULL, //sg_LavaJump,
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NULL, //sg_LavaFall,
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NULL, //sg_LavaCrawl,
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NULL, //sg_LavaSwim,
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NULL, //sg_LavaFly,
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NULL, //sg_LavaRise,
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NULL, //sg_LavaSit,
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NULL, //sg_LavaLook,
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NULL, //climb
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NULL, //pain
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sg_LavaDie,
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NULL, //sg_LavaHariKari,
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sg_LavaDead,
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NULL, //sg_LavaDeathJump,
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NULL, //sg_LavaDeathFall,
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{sg_LavaFlame},
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{1024},
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{sg_LavaFlame, sg_LavaThrow, sg_LavaThrow, sg_LavaThrow},
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{256, 512, 768, 1024},
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{NULL},
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NULL,
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NULL
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};
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int
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SetupLava(short SpriteNum)
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{
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SPRITEp sp = &sprite[SpriteNum];
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USERp u;
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ANIMATOR DoActorDecide;
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if (TEST(sp->cstat, CSTAT_SPRITE_RESTORE))
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{
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u = User[SpriteNum];
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ASSERT(u);
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}
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else
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{
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User[SpriteNum] = u = SpawnUser(SpriteNum,LAVA_RUN_R0,s_LavaRun[0]);
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u->Health = 100;
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}
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ChangeState(SpriteNum, s_LavaRun[0]);
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u->Attrib = &LavaAttrib;
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DoActorSetSpeed(SpriteNum, NORM_SPEED);
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u->StateEnd = s_LavaDie;
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u->Rot = sg_LavaRun;
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EnemyDefaults(SpriteNum, &LavaActionSet, &LavaPersonality);
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sp->xrepeat = sp->yrepeat = 110;
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sp->clipdist = (512) >> 2;
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SET(u->Flags, SPR_XFLIP_TOGGLE|SPR_ELECTRO_TOLERANT);
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u->loz = sp->z;
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return 0;
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}
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int NullLava(short SpriteNum)
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{
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SPRITEp sp = &sprite[SpriteNum];
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USERp u = User[SpriteNum];
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if (TEST(u->Flags,SPR_SLIDING))
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DoActorSlide(SpriteNum);
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KeepActorOnFloor(SpriteNum);
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DoActorSectorDamage(SpriteNum);
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return 0;
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}
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int DoLavaMove(short SpriteNum)
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{
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SPRITEp sp = &sprite[SpriteNum];
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USERp u = User[SpriteNum];
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if (TEST(u->Flags,SPR_SLIDING))
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DoActorSlide(SpriteNum);
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if (u->track >= 0)
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ActorFollowTrack(SpriteNum, ACTORMOVETICS);
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else
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(*u->ActorActionFunc)(SpriteNum);
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KeepActorOnFloor(SpriteNum);
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DoActorSectorDamage(SpriteNum);
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return 0;
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}
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#include "saveable.h"
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static saveable_code saveable_lava_code[] =
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{
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SAVE_CODE(SetupLava),
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SAVE_CODE(NullLava),
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SAVE_CODE(DoLavaMove),
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};
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static saveable_data saveable_lava_data[] =
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{
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SAVE_DATA(LavaBattle),
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SAVE_DATA(LavaOffense),
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SAVE_DATA(LavaBroadcast),
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SAVE_DATA(LavaSurprised),
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SAVE_DATA(LavaEvasive),
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SAVE_DATA(LavaLostTarget),
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SAVE_DATA(LavaCloseRange),
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SAVE_DATA(LavaPersonality),
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SAVE_DATA(LavaAttrib),
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SAVE_DATA(LavaPissedAttrib),
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SAVE_DATA(s_LavaStand),
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SAVE_DATA(sg_LavaStand),
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SAVE_DATA(s_LavaRun),
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SAVE_DATA(sg_LavaRun),
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SAVE_DATA(s_LavaThrow),
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SAVE_DATA(sg_LavaThrow),
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SAVE_DATA(s_LavaFlame),
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SAVE_DATA(sg_LavaFlame),
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SAVE_DATA(s_LavaDie),
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SAVE_DATA(s_LavaDead),
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SAVE_DATA(sg_LavaDie),
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SAVE_DATA(sg_LavaDead),
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SAVE_DATA(LavaActionSet),
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};
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saveable_module saveable_lava =
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{
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// code
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saveable_lava_code,
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SIZ(saveable_lava_code),
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// data
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saveable_lava_data,
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SIZ(saveable_lava_data)
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};
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2019-10-09 16:09:05 +00:00
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END_SW_NS
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