2015-05-19 21:54:34 +00:00
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 1997, 2005 - 3D Realms Entertainment
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This file is part of Shadow Warrior version 1.2
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Shadow Warrior is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Original Source: 1997 - Frank Maddin and Jim Norwood
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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2019-10-09 16:09:05 +00:00
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#include "ns.h"
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2015-05-19 21:54:34 +00:00
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#include "build.h"
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#include "names2.h"
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#include "panel.h"
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2020-08-05 22:18:45 +00:00
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#include "misc.h"
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2019-03-21 02:24:19 +00:00
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#include "network.h"
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2015-05-19 21:54:34 +00:00
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#include "tags.h"
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#include "sector.h"
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2020-11-26 17:05:49 +00:00
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#include "interpolate.h"
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2015-05-19 21:54:34 +00:00
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#include "sprite.h"
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2019-12-09 17:40:07 +00:00
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#include "quotemgr.h"
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2015-05-19 21:54:34 +00:00
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2019-10-09 16:09:05 +00:00
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BEGIN_SW_NS
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2021-12-31 14:59:11 +00:00
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void DoRotatorMatch(PLAYER* pp, short match, bool);
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2020-09-09 18:32:24 +00:00
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bool TestRotatorMatchActive(short match);
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2021-12-31 14:59:11 +00:00
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void DoMatchEverything(PLAYER* pp, short match, short state);
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2021-11-02 18:53:03 +00:00
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void DoRotatorSetInterp(DSWActor*);
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void DoRotatorStopInterp(DSWActor*);
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2015-05-19 21:54:34 +00:00
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2021-11-02 18:41:37 +00:00
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void ReverseRotator(DSWActor* actor)
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2015-05-19 21:54:34 +00:00
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{
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2021-12-31 14:27:18 +00:00
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ROTATOR* r;
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2015-05-19 21:54:34 +00:00
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2021-12-25 22:16:26 +00:00
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r = actor->user.rotator.Data();
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2015-05-19 21:54:34 +00:00
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// if paused go ahead and start it up again
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2021-12-25 22:16:26 +00:00
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if (actor->user.Tics)
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2015-05-19 21:54:34 +00:00
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{
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2021-12-25 22:16:26 +00:00
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actor->user.Tics = 0;
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2021-11-02 18:41:37 +00:00
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SetRotatorActive(actor);
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2015-05-19 21:54:34 +00:00
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return;
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}
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// moving toward to OFF pos
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if (r->tgt == 0)
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{
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r->tgt = r->open_dest;
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}
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else if (r->tgt == r->open_dest)
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{
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r->tgt = 0;
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}
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r->vel = -r->vel;
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}
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2021-11-02 18:41:37 +00:00
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bool RotatorSwitch(short match, short setting)
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2015-05-19 21:54:34 +00:00
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{
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2020-09-09 18:32:24 +00:00
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bool found = false;
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2015-05-19 21:54:34 +00:00
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2021-11-02 18:41:37 +00:00
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SWStatIterator it(STAT_DEFAULT);
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while (auto actor = it.Next())
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2015-05-19 21:54:34 +00:00
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{
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2021-12-24 21:19:22 +00:00
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if (actor->spr.lotag == TAG_SPRITE_SWITCH_VATOR && actor->spr.hitag == match)
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2015-05-19 21:54:34 +00:00
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{
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2020-09-09 17:52:52 +00:00
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found = true;
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2021-12-24 16:32:27 +00:00
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AnimateSwitch(actor, setting);
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2015-05-19 21:54:34 +00:00
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}
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}
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return found;
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}
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2021-11-02 18:41:37 +00:00
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void SetRotatorActive(DSWActor* actor)
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2015-05-19 21:54:34 +00:00
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{
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2021-12-31 14:27:18 +00:00
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ROTATOR* r;
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2015-05-19 21:54:34 +00:00
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2021-12-25 22:16:26 +00:00
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r = actor->user.rotator.Data();
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2015-05-19 21:54:34 +00:00
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2021-11-02 18:53:03 +00:00
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DoRotatorSetInterp(actor);
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2015-05-19 21:54:34 +00:00
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// play activate sound
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2021-12-24 13:12:21 +00:00
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DoSoundSpotMatch(SP_TAG2(actor), 1, SOUND_OBJECT_TYPE);
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2015-05-19 21:54:34 +00:00
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2021-12-27 16:13:47 +00:00
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actor->user.Flags |= (SPR_ACTIVE);
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2021-12-25 22:16:26 +00:00
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actor->user.Tics = 0;
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2015-05-19 21:54:34 +00:00
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// moving to the OFF position
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if (r->tgt == 0)
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2021-12-24 13:12:21 +00:00
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VatorSwitch(SP_TAG2(actor), false);
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2015-05-19 21:54:34 +00:00
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else
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2021-12-24 13:12:21 +00:00
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VatorSwitch(SP_TAG2(actor), true);
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2015-05-19 21:54:34 +00:00
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}
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2021-11-02 18:53:03 +00:00
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void SetRotatorInactive(DSWActor* actor)
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2015-05-19 21:54:34 +00:00
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{
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2021-11-02 18:53:03 +00:00
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DoRotatorStopInterp(actor);
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2015-05-19 21:54:34 +00:00
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// play inactivate sound
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2021-12-24 13:12:21 +00:00
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DoSoundSpotMatch(SP_TAG2(actor), 2, SOUND_OBJECT_TYPE);
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2015-05-19 21:54:34 +00:00
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2021-12-27 17:58:15 +00:00
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actor->user.Flags &= ~(SPR_ACTIVE);
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2015-05-19 21:54:34 +00:00
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}
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// called for operation from the space bar
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2021-12-31 14:59:11 +00:00
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void DoRotatorOperate(PLAYER* pp, sectortype* sect)
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2015-05-19 21:54:34 +00:00
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{
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2021-11-25 15:55:46 +00:00
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short match = sect->hitag;
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2015-05-19 21:54:34 +00:00
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if (match > 0)
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{
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2021-11-02 18:53:03 +00:00
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if (!TestRotatorMatchActive(match))
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DoRotatorMatch(pp, match, true);
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2015-05-19 21:54:34 +00:00
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}
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}
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// called from switches and triggers
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// returns first vator found
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2021-12-31 14:59:11 +00:00
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void DoRotatorMatch(PLAYER* pp, short match, bool manual)
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2015-05-19 21:54:34 +00:00
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{
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2021-11-02 18:41:37 +00:00
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DSWActor* firstVator = nullptr;
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2015-05-19 21:54:34 +00:00
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//RotatorSwitch(match, ON);
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2021-11-02 18:41:37 +00:00
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SWStatIterator it(STAT_ROTATOR);
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while (auto actor = it.Next())
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2015-05-19 21:54:34 +00:00
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{
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2021-12-24 13:12:21 +00:00
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if (SP_TAG1(actor) == SECT_ROTATOR && SP_TAG2(actor) == match)
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2015-05-19 21:54:34 +00:00
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{
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// single play only vator
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2020-09-09 18:32:24 +00:00
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// bool 8 must be set for message to display
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2021-12-24 23:32:23 +00:00
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if (TEST_BOOL4(actor) && (gNet.MultiGameType == MULTI_GAME_COMMBAT || gNet.MultiGameType == MULTI_GAME_AI_BOTS))
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2015-05-19 21:54:34 +00:00
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{
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2021-12-24 23:32:23 +00:00
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if (pp && TEST_BOOL11(actor)) PutStringInfo(pp, GStrings("TXT_SPONLY"));
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2015-05-19 21:54:34 +00:00
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continue;
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}
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// switch trigger only
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2021-12-24 23:32:23 +00:00
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if (SP_TAG3(actor) == 1)
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2015-05-19 21:54:34 +00:00
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{
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// tried to manually operat a switch/trigger only
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if (manual)
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continue;
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}
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2021-11-02 18:41:37 +00:00
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if (firstVator == nullptr)
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firstVator = actor;
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2015-05-19 21:54:34 +00:00
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2021-12-30 15:51:56 +00:00
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auto sect = actor->sector();
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2015-05-19 21:54:34 +00:00
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2021-11-20 22:20:43 +00:00
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if (pp && sect->hasU() && sect->stag == SECT_LOCK_DOOR && sect->number)
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2015-05-19 21:54:34 +00:00
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{
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2021-11-20 22:20:43 +00:00
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int key_num = sect->number;
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2015-05-19 21:54:34 +00:00
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{
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2020-01-24 18:50:44 +00:00
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PutStringInfo(pp, quoteMgr.GetQuote(QUOTE_DOORMSG + key_num - 1));
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2021-11-02 18:53:03 +00:00
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return;
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2015-05-19 21:54:34 +00:00
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}
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}
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2021-12-27 18:34:06 +00:00
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if (actor->user.Flags & (SPR_ACTIVE))
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2015-05-19 21:54:34 +00:00
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{
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2021-11-02 18:41:37 +00:00
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ReverseRotator(actor);
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2015-05-19 21:54:34 +00:00
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continue;
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}
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2021-11-02 18:41:37 +00:00
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SetRotatorActive(actor);
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2015-05-19 21:54:34 +00:00
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}
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}
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}
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2021-11-02 18:53:03 +00:00
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bool TestRotatorMatchActive(short match)
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2015-05-19 21:54:34 +00:00
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{
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2021-11-02 18:53:03 +00:00
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SWStatIterator it(STAT_ROTATOR);
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while (auto actor = it.Next())
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2015-05-19 21:54:34 +00:00
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{
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2021-12-24 13:12:21 +00:00
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if (SP_TAG1(actor) == SECT_ROTATOR && SP_TAG2(actor) == match)
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2015-05-19 21:54:34 +00:00
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{
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// Does not have to be inactive to be operated
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2021-12-24 23:32:23 +00:00
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if (TEST_BOOL6(actor))
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2015-05-19 21:54:34 +00:00
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continue;
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2021-12-27 18:34:06 +00:00
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if (actor->user.Flags & (SPR_ACTIVE) || actor->user.Tics)
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2020-09-09 17:52:52 +00:00
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return true;
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2015-05-19 21:54:34 +00:00
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}
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}
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2020-09-09 17:52:52 +00:00
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return false;
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2015-05-19 21:54:34 +00:00
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}
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2021-11-02 18:53:03 +00:00
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void DoRotatorSetInterp(DSWActor* actor)
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2015-05-19 21:54:34 +00:00
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{
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2021-12-30 15:51:56 +00:00
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for(auto& wal : wallsofsector(actor->sector()))
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2015-05-19 21:54:34 +00:00
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{
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2021-11-24 15:39:29 +00:00
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StartInterpolation(&wal, Interp_Wall_X);
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StartInterpolation(&wal, Interp_Wall_Y);
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2015-05-19 21:54:34 +00:00
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2021-11-24 15:39:29 +00:00
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if (wal.twoSided())
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2019-11-27 07:33:34 +00:00
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{
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2021-11-24 15:39:29 +00:00
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auto w2 = wal.nextWall()->point2Wall();
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StartInterpolation(w2, Interp_Wall_X);
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StartInterpolation(w2, Interp_Wall_Y);
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2019-11-27 07:33:34 +00:00
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}
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2015-05-19 21:54:34 +00:00
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}
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}
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2021-11-02 18:53:03 +00:00
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void DoRotatorStopInterp(DSWActor* actor)
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2015-05-19 21:54:34 +00:00
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{
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2021-12-30 15:51:56 +00:00
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for (auto& wal : wallsofsector(actor->sector()))
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2015-05-19 21:54:34 +00:00
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{
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2021-11-24 15:39:29 +00:00
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StopInterpolation(&wal, Interp_Wall_X);
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StopInterpolation(&wal, Interp_Wall_Y);
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2015-05-19 21:54:34 +00:00
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2021-11-24 15:39:29 +00:00
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if (wal.twoSided())
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2019-11-27 07:33:34 +00:00
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{
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2021-11-24 15:39:29 +00:00
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auto w2 = wal.nextWall()->point2Wall();
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StopInterpolation(w2, Interp_Wall_X);
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StopInterpolation(w2, Interp_Wall_Y);
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2019-11-27 07:33:34 +00:00
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}
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2015-05-19 21:54:34 +00:00
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}
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}
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2021-11-02 18:53:03 +00:00
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int DoRotator(DSWActor* actor)
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2015-05-19 21:54:34 +00:00
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{
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2021-12-31 14:27:18 +00:00
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ROTATOR* r;
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2015-05-19 21:54:34 +00:00
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short ndx,w,startwall,endwall;
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2021-12-24 23:45:19 +00:00
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DSWActor* pivot = nullptr;
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2016-05-23 04:46:30 +00:00
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vec2_t nxy;
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2015-05-19 21:54:34 +00:00
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int dist,closest;
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2020-09-09 18:32:24 +00:00
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bool kill = false;
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2015-05-19 21:54:34 +00:00
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2021-12-25 22:16:26 +00:00
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r = actor->user.rotator.Data();
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2015-05-19 21:54:34 +00:00
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// Example - ang pos moves from 0 to 512 <<OR>> from 0 to -512
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// control SPEED of swinging
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if (r->pos < r->tgt)
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{
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// Increment swing angle
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r->pos += r->speed;
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r->speed += r->vel;
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// if the other way make it equal
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if (r->pos > r->tgt)
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r->pos = r->tgt;
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}
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if (r->pos > r->tgt)
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{
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// Increment swing angle
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r->pos -= r->speed;
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r->speed += r->vel;
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// if the other way make it equal
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if (r->pos < r->tgt)
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r->pos = r->tgt;
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}
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if (r->pos == r->tgt)
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{
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// If ang is OPEN
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if (r->pos == r->open_dest)
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{
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// new tgt is CLOSED (0)
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r->tgt = 0;
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r->vel = -r->vel;
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2021-11-02 18:53:03 +00:00
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SetRotatorInactive(actor);
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2015-05-19 21:54:34 +00:00
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2021-12-24 21:19:22 +00:00
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if (SP_TAG6(actor))
|
|
|
|
DoMatchEverything(nullptr, SP_TAG6(actor), -1);
|
2015-05-19 21:54:34 +00:00
|
|
|
|
|
|
|
// wait a bit and close it
|
2021-12-25 22:16:26 +00:00
|
|
|
if (actor->user.WaitTics)
|
|
|
|
actor->user.Tics = actor->user.WaitTics;
|
2015-05-19 21:54:34 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
// If ang is CLOSED then
|
|
|
|
if (r->pos == 0)
|
|
|
|
{
|
2021-12-24 13:12:21 +00:00
|
|
|
short match = SP_TAG2(actor);
|
2015-05-19 21:54:34 +00:00
|
|
|
|
|
|
|
// new tgt is OPEN (open)
|
|
|
|
r->tgt = r->open_dest;
|
|
|
|
r->speed = r->orig_speed;
|
|
|
|
r->vel = labs(r->vel);
|
|
|
|
|
2021-11-02 18:53:03 +00:00
|
|
|
SetRotatorInactive(actor);
|
2015-05-19 21:54:34 +00:00
|
|
|
|
2021-11-02 23:14:09 +00:00
|
|
|
// set Owner swith back to OFF
|
2015-05-19 21:54:34 +00:00
|
|
|
// only if ALL vators are inactive
|
|
|
|
if (!TestRotatorMatchActive(match))
|
|
|
|
{
|
|
|
|
//RotatorSwitch(match, OFF);
|
|
|
|
}
|
|
|
|
|
2021-12-24 21:19:22 +00:00
|
|
|
if (SP_TAG6(actor) && TEST_BOOL5(actor))
|
|
|
|
DoMatchEverything(nullptr, SP_TAG6(actor), -1);
|
2015-05-19 21:54:34 +00:00
|
|
|
}
|
|
|
|
|
2021-12-24 21:19:22 +00:00
|
|
|
if (TEST_BOOL2(actor))
|
2020-09-09 17:52:52 +00:00
|
|
|
kill = true;
|
2015-05-19 21:54:34 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
closest = 99999;
|
2021-11-06 08:29:38 +00:00
|
|
|
SWStatIterator it(STAT_ROTATOR_PIVOT);
|
|
|
|
while (auto itActor = it.Next())
|
2015-05-19 21:54:34 +00:00
|
|
|
{
|
2021-12-24 23:45:19 +00:00
|
|
|
if (itActor->spr.lotag == actor->spr.lotag)
|
2015-05-19 21:54:34 +00:00
|
|
|
{
|
2022-08-17 16:59:33 +00:00
|
|
|
dist = DistanceI(actor->spr.pos, itActor->spr.pos);
|
2015-05-19 21:54:34 +00:00
|
|
|
if (dist < closest)
|
|
|
|
{
|
|
|
|
closest = dist;
|
2021-12-24 23:45:19 +00:00
|
|
|
pivot = itActor;
|
2015-05-19 21:54:34 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!pivot)
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
// move points
|
2021-11-24 21:08:41 +00:00
|
|
|
ndx = 0;
|
2021-12-30 15:51:56 +00:00
|
|
|
for(auto& wal : wallsofsector(actor->sector()))
|
2015-05-19 21:54:34 +00:00
|
|
|
{
|
2021-04-02 08:44:41 +00:00
|
|
|
vec2_t const orig = { r->origX[ndx], r->origY[ndx] };
|
2022-02-01 23:08:21 +00:00
|
|
|
rotatepoint(pivot->int_pos().vec2, orig, r->pos, &nxy);
|
2015-05-19 21:54:34 +00:00
|
|
|
|
2021-12-22 09:28:51 +00:00
|
|
|
dragpoint(&wal, nxy.X, nxy.Y);
|
2015-05-19 21:54:34 +00:00
|
|
|
ndx++;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (kill)
|
|
|
|
{
|
2021-11-02 18:53:03 +00:00
|
|
|
SetRotatorInactive(actor);
|
2021-10-30 20:53:24 +00:00
|
|
|
KillActor(actor);
|
2015-05-19 21:54:34 +00:00
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#include "saveable.h"
|
|
|
|
|
|
|
|
static saveable_code saveable_rotator_code[] =
|
|
|
|
{
|
|
|
|
SAVE_CODE(DoRotator)
|
|
|
|
};
|
|
|
|
|
|
|
|
saveable_module saveable_rotator =
|
|
|
|
{
|
|
|
|
// code
|
|
|
|
saveable_rotator_code,
|
|
|
|
SIZ(saveable_rotator_code),
|
|
|
|
|
|
|
|
// data
|
2021-07-10 12:25:18 +00:00
|
|
|
nullptr,0
|
2015-05-19 21:54:34 +00:00
|
|
|
};
|
|
|
|
|
2019-10-09 16:09:05 +00:00
|
|
|
END_SW_NS
|