raze/source/blood/CMakeLists.txt

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cmake_minimum_required( VERSION 2.8.7 )
if( ZD_CMAKE_COMPILER_IS_GNUC_COMPATIBLE )
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11" )
endif()
if (MSVC)
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /J" )
endif()
include_directories( "${CMAKE_CURRENT_SOURCE_DIR}/../../build/include" )
if (WIN32)
include_directories( "${CMAKE_CURRENT_SOURCE_DIR}/../../platform/windows/include" "${CMAKE_CURRENT_SOURCE_DIR}/../../platform/windows/include/vpx" "${CMAKE_CURRENT_SOURCE_DIR}/../../platform/windows/include/sdl2")
else ()
include_directories( "${ZLIB_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" "${JPEG_INCLUDE_DIR}" "${GDTOA_INCLUDE_DIR}")
endif()
include_directories(
${CMAKE_CURRENT_SOURCE_DIR}/../build/include
${CMAKE_CURRENT_SOURCE_DIR}/../mact/include
${CMAKE_CURRENT_SOURCE_DIR}/../audiolib/include
${CMAKE_CURRENT_SOURCE_DIR}/../libsmackerdec/include
${CMAKE_CURRENT_SOURCE_DIR}/../thirdparty/include
${CMAKE_CURRENT_SOURCE_DIR}/../common
${CMAKE_CURRENT_SOURCE_DIR}/../common/utility
${CMAKE_CURRENT_SOURCE_DIR}/../common/console
${CMAKE_CURRENT_SOURCE_DIR}/../common/textures
${CMAKE_CURRENT_SOURCE_DIR}/../platform
)
if (WIN32)
set( PLAT_SOURCES
src/startwin.game.cpp
)
endif()
set( PCH_SOURCES
src/actor.cpp
src/ai.cpp
src/aibat.cpp
src/aibeast.cpp
src/aiboneel.cpp
src/aiburn.cpp
src/aicaleb.cpp
src/aicerber.cpp
src/aicult.cpp
src/aigarg.cpp
src/aighost.cpp
src/aigilbst.cpp
src/aihand.cpp
src/aihound.cpp
src/aiinnoc.cpp
src/aipod.cpp
src/airat.cpp
src/aispid.cpp
src/aitchern.cpp
src/aiunicult.cpp
src/aizomba.cpp
src/aizombf.cpp
src/asound.cpp
src/barf.cpp
src/blood.cpp
src/callback.cpp
src/choke.cpp
src/common.cpp
src/config.cpp
src/controls.cpp
src/credits.cpp
src/db.cpp
src/demo.cpp
src/dude.cpp
src/endgame.cpp
src/eventq.cpp
src/fire.cpp
src/fx.cpp
src/gamemenu.cpp
src/gameutil.cpp
src/getopt.cpp
src/gib.cpp
src/globals.cpp
src/inifile.cpp
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src/input.cpp
src/iob.cpp
src/levels.cpp
src/loadsave.cpp
src/map2d.cpp
src/menu.cpp
src/messages.cpp
src/mirrors.cpp
src/misc.cpp
src/network.cpp
src/osdcmd.cpp
src/player.cpp
src/qav.cpp
src/qheap.cpp
src/replace.cpp
src/resource.cpp
src/screen.cpp
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src/screentext.cpp
src/sectorfx.cpp
src/seq.cpp
src/sfx.cpp
src/sound.cpp
src/tile.cpp
src/trig.cpp
src/triggers.cpp
src/view.cpp
src/warp.cpp
src/weapon.cpp
)
if( MSVC )
enable_precompiled_headers( ../g_pch.h PCH_SOURCES )
# The original Build code was written with unsigned chars and unfortunately they still haven't been eliminated entirely.
# All other code should stay with signed chars. What a mess... :(
#set_source_files_properties( ${PCH_SOURCES} PROPERTIES COMPILE_FLAGS "/J" )
else()
# Temporary solution for compilers other than MSVC
set_source_files_properties( ${PCH_SOURCES} PROPERTIES COMPILE_FLAGS "-include g_pch.h" )
endif()
file( GLOB HEADER_FILES
src/*.h
)
add_library( blood STATIC
${HEADER_FILES}
${PCH_SOURCES}
${PLAT_SOURCES}
)