2022-01-23 10:58:54 +00:00
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2022-11-12 19:17:16 +00:00
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enum EClipMask
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{
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CLIPMASK0 = (1 << 16) + 1,
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CLIPMASK1 = (256 << 16) + 64
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};
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2022-11-17 17:38:25 +00:00
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const MAXPLAYERS = 8;
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2022-11-19 08:02:40 +00:00
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const MAXSTATUS = 1024;
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2022-11-19 14:40:35 +00:00
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const zmaptoworld = (1. / 256.);
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const maptoworld = (1. / 16.);
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2022-11-17 17:38:25 +00:00
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2022-01-23 10:58:54 +00:00
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class CoreActor native
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{
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2022-11-14 15:31:45 +00:00
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const REPEAT_SCALE = 1. / 64.;
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2022-11-13 09:15:40 +00:00
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native readonly sectortype sector;
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2022-10-11 15:55:27 +00:00
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2022-01-23 18:03:14 +00:00
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native int16 cstat;
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2022-02-13 10:38:21 +00:00
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//native int16 picnum; // access is disabled to allow later refactoring.
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2022-11-13 17:55:32 +00:00
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native Vector3 pos;
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2022-01-23 18:03:14 +00:00
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native readonly int16 statnum;
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2022-10-11 15:55:27 +00:00
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native int16 intangle;
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2022-09-01 15:17:06 +00:00
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native int16 xint;
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native int16 yint;
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native int16 inittype; // inittype, type and flags are for Blood.
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2022-01-23 18:03:14 +00:00
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native int16 lotag, type;
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native int16 hitag, flags;
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native int16 extra;
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native int16 detail;
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native int8 shade;
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native uint8 pal;
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2022-10-04 17:06:49 +00:00
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native uint8 intclipdist;
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2022-01-23 18:03:14 +00:00
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native uint8 blend;
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2022-10-07 21:18:36 +00:00
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native Vector2 scale;
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2022-01-23 18:03:14 +00:00
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native int8 xoffset;
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native int8 yoffset;
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2022-10-11 15:55:27 +00:00
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native int16 intowner;
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2022-01-23 18:03:14 +00:00
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native uint16 cstat2;
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native uint mdanimtims;
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native int16 mdanimcur;
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native uint8 renderflags;
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native float alpha;
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2022-10-04 17:06:49 +00:00
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native double clipdist;
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2022-10-11 15:55:27 +00:00
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native double angle;
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2022-11-12 19:17:16 +00:00
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native Vector3 vel;
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2022-01-23 18:03:14 +00:00
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2022-11-13 17:47:50 +00:00
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native readonly int16 spritesetindex;
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2022-01-23 18:03:14 +00:00
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native readonly int spawnindex;
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2022-02-13 08:32:17 +00:00
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native void setpos(Vector3 newpos, bool relink = true);
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2022-02-20 23:12:51 +00:00
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native void copypos(CoreActor newpos, bool relink = true);
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2022-02-13 08:32:17 +00:00
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native void move(Vector3 newpos, bool relink = true);
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2022-02-13 09:44:39 +00:00
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native void setSpritePic(int index); // index into actor's spriteset.
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2022-02-20 23:12:51 +00:00
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native void backuppos();
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2022-11-12 19:17:16 +00:00
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native void setPosition(Vector3 pos);
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native void setPositionZ(Vector3 pos);
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2022-01-23 18:03:14 +00:00
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}
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