mirror of
https://github.com/DrBeef/QVR.git
synced 2024-11-14 00:10:35 +00:00
245 lines
7.8 KiB
C
245 lines
7.8 KiB
C
/*
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*/
|
|
// cvar.h
|
|
|
|
/*
|
|
|
|
cvar_t variables are used to hold scalar or string variables that can be changed or displayed at the console or prog code as well as accessed directly
|
|
in C code.
|
|
|
|
it is sufficient to initialize a cvar_t with just the first two fields, or
|
|
you can add a ,true flag for variables that you want saved to the configuration
|
|
file when the game is quit:
|
|
|
|
cvar_t r_draworder = {"r_draworder","1"};
|
|
cvar_t scr_screensize = {"screensize","1",true};
|
|
|
|
Cvars must be registered before use, or they will have a 0 value instead of the float interpretation of the string. Generally, all cvar_t declarations should be registered in the apropriate init function before any console commands are executed:
|
|
Cvar_RegisterVariable (&host_framerate);
|
|
|
|
|
|
C code usually just references a cvar in place:
|
|
if ( r_draworder.value )
|
|
|
|
It could optionally ask for the value to be looked up for a string name:
|
|
if (Cvar_VariableValue ("r_draworder"))
|
|
|
|
Interpreted prog code can access cvars with the cvar(name) or
|
|
cvar_set (name, value) internal functions:
|
|
teamplay = cvar("teamplay");
|
|
cvar_set ("registered", "1");
|
|
|
|
The user can access cvars from the console in two ways:
|
|
r_draworder prints the current value
|
|
r_draworder 0 sets the current value to 0
|
|
Cvars are restricted from having the same names as commands to keep this
|
|
interface from being ambiguous.
|
|
*/
|
|
|
|
#ifndef CVAR_H
|
|
#define CVAR_H
|
|
|
|
// cvar flags
|
|
|
|
#define CVAR_SAVE 1
|
|
#define CVAR_NOTIFY 2
|
|
#define CVAR_READONLY 4
|
|
#define CVAR_SERVERINFO 8
|
|
#define CVAR_USERINFO 16
|
|
// CVAR_PRIVATE means do not $ expand or sendcvar this cvar under any circumstances (rcon_password uses this)
|
|
#define CVAR_PRIVATE 32
|
|
// this means that this cvar should update a userinfo key but the name does not correspond directly to the userinfo key to update, and may require additional conversion ("_cl_color" for example should update "topcolor" and "bottomcolor")
|
|
#define CVAR_NQUSERINFOHACK 64
|
|
// used to determine if flags is valid
|
|
#define CVAR_NORESETTODEFAULTS 128
|
|
// for engine-owned cvars that must not be reset on gametype switch (e.g. scr_screenshot_name, which otherwise isn't set to the mod name properly)
|
|
#define CVAR_MAXFLAGSVAL 255
|
|
// for internal use only!
|
|
#define CVAR_DEFAULTSET (1<<30)
|
|
#define CVAR_ALLOCATED (1<<31)
|
|
|
|
/*
|
|
// type of a cvar for menu purposes
|
|
#define CVARMENUTYPE_FLOAT 1
|
|
#define CVARMENUTYPE_INTEGER 2
|
|
#define CVARMENUTYPE_SLIDER 3
|
|
#define CVARMENUTYPE_BOOL 4
|
|
#define CVARMENUTYPE_STRING 5
|
|
#define CVARMENUTYPE_OPTION 6
|
|
|
|
// which menu to put a cvar in
|
|
#define CVARMENU_GRAPHICS 1
|
|
#define CVARMENU_SOUND 2
|
|
#define CVARMENU_INPUT 3
|
|
#define CVARMENU_NETWORK 4
|
|
#define CVARMENU_SERVER 5
|
|
|
|
#define MAX_CVAROPTIONS 16
|
|
|
|
typedef struct cvaroption_s
|
|
{
|
|
int value;
|
|
const char *name;
|
|
}
|
|
cvaroption_t;
|
|
|
|
typedef struct menucvar_s
|
|
{
|
|
int type;
|
|
float valuemin, valuemax, valuestep;
|
|
int numoptions;
|
|
cvaroption_t optionlist[MAX_CVAROPTIONS];
|
|
}
|
|
menucvar_t;
|
|
*/
|
|
|
|
typedef struct cvar_s
|
|
{
|
|
int flags;
|
|
|
|
const char *name;
|
|
|
|
const char *string;
|
|
const char *description;
|
|
int integer;
|
|
float value;
|
|
float vector[3];
|
|
|
|
const char *defstring;
|
|
|
|
// values at init (for Cvar_RestoreInitState)
|
|
qboolean initstate; // indicates this existed at init
|
|
int initflags;
|
|
const char *initstring;
|
|
const char *initdescription;
|
|
int initinteger;
|
|
float initvalue;
|
|
float initvector[3];
|
|
const char *initdefstring;
|
|
|
|
unsigned int globaldefindex_progid[3];
|
|
int globaldefindex[3];
|
|
int globaldefindex_stringno[3];
|
|
|
|
//menucvar_t menuinfo;
|
|
struct cvar_s *next;
|
|
struct cvar_s *nextonhashchain;
|
|
} cvar_t;
|
|
|
|
/*
|
|
void Cvar_MenuSlider(cvar_t *variable, int menu, float slider_min, float slider_max, float slider_step);
|
|
void Cvar_MenuBool(cvar_t *variable, int menu, const char *name_false, const char *name_true);
|
|
void Cvar_MenuFloat(cvar_t *variable, int menu, float range_min, float range_max);
|
|
void Cvar_MenuInteger(cvar_t *variable, int menu, int range_min, int range_max);
|
|
void Cvar_MenuString(cvar_t *variable, int menu);
|
|
void Cvar_MenuOption(cvar_t *variable, int menu, int value[16], const char *name[16]);
|
|
*/
|
|
|
|
/// registers a cvar that already has the name, string, and optionally the
|
|
/// archive elements set.
|
|
void Cvar_RegisterVariable (cvar_t *variable);
|
|
|
|
/// equivelant to "<name> <variable>" typed at the console
|
|
void Cvar_Set (const char *var_name, const char *value);
|
|
|
|
/// expands value to a string and calls Cvar_Set
|
|
void Cvar_SetValue (const char *var_name, float value);
|
|
|
|
void Cvar_SetQuick (cvar_t *var, const char *value);
|
|
void Cvar_SetValueQuick (cvar_t *var, float value);
|
|
|
|
float Cvar_VariableValueOr (const char *var_name, float def);
|
|
// returns def if not defined
|
|
|
|
float Cvar_VariableValue (const char *var_name);
|
|
// returns 0 if not defined or non numeric
|
|
|
|
const char *Cvar_VariableStringOr (const char *var_name, const char *def);
|
|
// returns def if not defined
|
|
|
|
const char *Cvar_VariableString (const char *var_name);
|
|
// returns an empty string if not defined
|
|
|
|
const char *Cvar_VariableDefString (const char *var_name);
|
|
// returns an empty string if not defined
|
|
|
|
const char *Cvar_VariableDescription (const char *var_name);
|
|
// returns an empty string if not defined
|
|
|
|
const char *Cvar_CompleteVariable (const char *partial);
|
|
// attempts to match a partial variable name for command line completion
|
|
// returns NULL if nothing fits
|
|
|
|
void Cvar_CompleteCvarPrint (const char *partial);
|
|
|
|
qboolean Cvar_Command (void);
|
|
// called by Cmd_ExecuteString when Cmd_Argv(0) doesn't match a known
|
|
// command. Returns true if the command was a variable reference that
|
|
// was handled. (print or change)
|
|
|
|
void Cvar_SaveInitState(void);
|
|
void Cvar_RestoreInitState(void);
|
|
|
|
void Cvar_UnlockDefaults (void);
|
|
void Cvar_LockDefaults_f (void);
|
|
void Cvar_ResetToDefaults_All_f (void);
|
|
void Cvar_ResetToDefaults_NoSaveOnly_f (void);
|
|
void Cvar_ResetToDefaults_SaveOnly_f (void);
|
|
|
|
void Cvar_WriteVariables (qfile_t *f);
|
|
// Writes lines containing "set variable value" for all variables
|
|
// with the archive flag set to true.
|
|
|
|
cvar_t *Cvar_FindVar (const char *var_name);
|
|
cvar_t *Cvar_FindVarAfter (const char *prev_var_name, int neededflags);
|
|
|
|
int Cvar_CompleteCountPossible (const char *partial);
|
|
const char **Cvar_CompleteBuildList (const char *partial);
|
|
// Added by EvilTypeGuy - functions for tab completion system
|
|
// Thanks to Fett erich@heintz.com
|
|
// Thanks to taniwha
|
|
|
|
/// Prints a list of Cvars including a count of them to the user console
|
|
/// Referenced in cmd.c in Cmd_Init hence it's inclusion here.
|
|
/// Added by EvilTypeGuy eviltypeguy@qeradiant.com
|
|
/// Thanks to Matthias "Maddes" Buecher, http://www.inside3d.com/qip/
|
|
void Cvar_List_f (void);
|
|
|
|
void Cvar_Set_f (void);
|
|
void Cvar_SetA_f (void);
|
|
void Cvar_Del_f (void);
|
|
// commands to create new cvars (or set existing ones)
|
|
// seta creates an archived cvar (saved to config)
|
|
|
|
/// allocates a cvar by name and returns its address,
|
|
/// or merely sets its value if it already exists.
|
|
cvar_t *Cvar_Get (const char *name, const char *value, int flags, const char *newdescription);
|
|
|
|
extern const char *cvar_dummy_description; // ALWAYS the same pointer
|
|
extern cvar_t *cvar_vars; // used to list all cvars
|
|
|
|
void Cvar_UpdateAllAutoCvars(void); // updates ALL autocvars of the active prog to the cvar values (savegame loading)
|
|
|
|
#ifdef FILLALLCVARSWITHRUBBISH
|
|
void Cvar_FillAll_f();
|
|
#endif /* FILLALLCVARSWITHRUBBISH */
|
|
|
|
#endif
|
|
|