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120 lines
3.4 KiB
C
120 lines
3.4 KiB
C
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/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// sys.h -- non-portable functions
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#ifndef SYS_H
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#define SYS_H
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extern cvar_t sys_usenoclockbutbenchmark;
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//
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// DLL management
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//
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// Win32 specific
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#ifdef WIN32
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# include <windows.h>
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typedef HMODULE dllhandle_t;
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// Other platforms
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#else
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typedef void* dllhandle_t;
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#endif
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typedef struct dllfunction_s
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{
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const char *name;
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void **funcvariable;
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}
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dllfunction_t;
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/*! Loads a library.
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* \param dllnames a NULL terminated array of possible names for the DLL you want to load.
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* \param handle
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* \param fcts
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*/
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qboolean Sys_LoadLibrary (const char** dllnames, dllhandle_t* handle, const dllfunction_t *fcts);
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void Sys_UnloadLibrary (dllhandle_t* handle);
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void* Sys_GetProcAddress (dllhandle_t handle, const char* name);
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/// called early in Host_Init
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void Sys_InitConsole (void);
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/// called after command system is initialized but before first Con_Print
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void Sys_Init_Commands (void);
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/// \returns current timestamp
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char *Sys_TimeString(const char *timeformat);
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//
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// system IO interface (these are the sys functions that need to be implemented in a new driver atm)
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//
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/// an error will cause the entire program to exit
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void Sys_Error (const char *error, ...) DP_FUNC_PRINTF(1) DP_FUNC_NORETURN;
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/// (may) output text to terminal which launched program
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void Sys_PrintToTerminal(const char *text);
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void Sys_PrintfToTerminal(const char *fmt, ...);
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/// INFO: This is only called by Host_Shutdown so we dont need testing for recursion
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void Sys_Shutdown (void);
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void Sys_Quit (int returnvalue);
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/*! on some build/platform combinations (such as Linux gcc with the -pg
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* profiling option) this can turn on/off profiling, used primarily to limit
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* profiling to certain areas of the code, such as ingame performance without
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* regard for loading/shutdown performance (-profilegameonly on commandline)
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*/
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void Sys_AllowProfiling (qboolean enable);
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typedef struct sys_cleantime_s
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{
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double dirtytime; // last value gotten from Sys_DirtyTime()
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double cleantime; // sanitized linearly increasing time since app start
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}
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sys_cleantime_t;
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double Sys_DirtyTime(void);
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void Sys_ProvideSelfFD (void);
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char *Sys_ConsoleInput (void);
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/// called to yield for a little bit so as not to hog cpu when paused or debugging
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void Sys_Sleep(int microseconds);
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/// Perform Key_Event () callbacks until the input que is empty
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void Sys_SendKeyEvents (void);
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char *Sys_GetClipboardData (void);
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extern qboolean sys_supportsdlgetticks;
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unsigned int Sys_SDL_GetTicks (void); // wrapper to call SDL_GetTicks
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void Sys_SDL_Delay (unsigned int milliseconds); // wrapper to call SDL_Delay
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/// called to set process priority for dedicated servers
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void Sys_InitProcessNice (void);
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void Sys_MakeProcessNice (void);
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void Sys_MakeProcessMean (void);
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#endif
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