qvr/app/jni/netconn.h

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2016-01-29 22:43:55 +00:00
/*
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 2003 Forest Hale
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef NET_H
#define NET_H
#include "lhnet.h"
#define NET_HEADERSIZE (2 * sizeof(unsigned int))
// NetHeader flags
#define NETFLAG_LENGTH_MASK 0x0000ffff
#define NETFLAG_DATA 0x00010000
#define NETFLAG_ACK 0x00020000
#define NETFLAG_NAK 0x00040000
#define NETFLAG_EOM 0x00080000
#define NETFLAG_UNRELIABLE 0x00100000
#define NETFLAG_CTL 0x80000000
#define NETFLAG_CRYPTO 0x40000000
#define NET_PROTOCOL_VERSION 3
#define NET_EXTRESPONSE_MAX 16
/// \page netconn The network info/connection protocol.
/// It is used to find Quake
/// servers, get info about them, and connect to them. Once connected, the
/// Quake game protocol (documented elsewhere) is used.
///
///
/// General notes:\code
/// game_name is currently always "QUAKE", but is there so this same protocol
/// can be used for future games as well; can you say Quake2?
///
/// CCREQ_CONNECT
/// string game_name "QUAKE"
/// byte net_protocol_version NET_PROTOCOL_VERSION
///
/// CCREQ_SERVER_INFO
/// string game_name "QUAKE"
/// byte net_protocol_version NET_PROTOCOL_VERSION
///
/// CCREQ_PLAYER_INFO
/// byte player_number
///
/// CCREQ_RULE_INFO
/// string rule
///
/// CCREQ_RCON
/// string password
/// string command
///
///
///
/// CCREP_ACCEPT
/// long port
///
/// CCREP_REJECT
/// string reason
///
/// CCREP_SERVER_INFO
/// string server_address
/// string host_name
/// string level_name
/// byte current_players
/// byte max_players
/// byte protocol_version NET_PROTOCOL_VERSION
///
/// CCREP_PLAYER_INFO
/// byte player_number
/// string name
/// long colors
/// long frags
/// long connect_time
/// string address
///
/// CCREP_RULE_INFO
/// string rule
/// string value
///
/// CCREP_RCON
/// string reply
/// \endcode
/// \note
/// There are two address forms used above. The short form is just a
/// port number. The address that goes along with the port is defined as
/// "whatever address you receive this reponse from". This lets us use
/// the host OS to solve the problem of multiple host addresses (possibly
/// with no routing between them); the host will use the right address
/// when we reply to the inbound connection request. The long from is
/// a full address and port in a string. It is used for returning the
/// address of a server that is not running locally.
#define CCREQ_CONNECT 0x01
#define CCREQ_SERVER_INFO 0x02
#define CCREQ_PLAYER_INFO 0x03
#define CCREQ_RULE_INFO 0x04
#define CCREQ_RCON 0x05 // RocketGuy: ProQuake rcon support
#define CCREP_ACCEPT 0x81
#define CCREP_REJECT 0x82
#define CCREP_SERVER_INFO 0x83
#define CCREP_PLAYER_INFO 0x84
#define CCREP_RULE_INFO 0x85
#define CCREP_RCON 0x86 // RocketGuy: ProQuake rcon support
typedef struct netgraphitem_s
{
double time;
int reliablebytes;
int unreliablebytes;
int ackbytes;
}
netgraphitem_t;
typedef struct netconn_s
{
struct netconn_s *next;
lhnetsocket_t *mysocket;
lhnetaddress_t peeraddress;
// this is mostly identical to qsocket_t from quake
/// if this time is reached, kick off peer
double connecttime;
double timeout;
double lastMessageTime;
double lastSendTime;
/// writing buffer to send to peer as the next reliable message
/// can be added to at any time, copied into sendMessage buffer when it is
/// possible to send a reliable message and then cleared
/// @{
sizebuf_t message;
unsigned char messagedata[NET_MAXMESSAGE];
/// @}
/// reliable message that is currently sending
/// (for building fragments)
int sendMessageLength;
unsigned char sendMessage[NET_MAXMESSAGE];
/// reliable message that is currently being received
/// (for putting together fragments)
int receiveMessageLength;
unsigned char receiveMessage[NET_MAXMESSAGE];
/// used by both NQ and QW protocols
unsigned int outgoing_unreliable_sequence;
struct netconn_nq_s
{
unsigned int ackSequence;
unsigned int sendSequence;
unsigned int receiveSequence;
unsigned int unreliableReceiveSequence;
}
nq;
struct netconn_qw_s
{
// QW protocol
qboolean fatal_error;
float last_received; // for timeouts
// the statistics are cleared at each client begin, because
// the server connecting process gives a bogus picture of the data
float frame_latency; // rolling average
float frame_rate;
int drop_count; ///< dropped packets, cleared each level
int good_count; ///< cleared each level
int qport;
// sequencing variables
int incoming_sequence;
int incoming_acknowledged;
int incoming_reliable_acknowledged; ///< single bit
int incoming_reliable_sequence; ///< single bit, maintained local
int reliable_sequence; ///< single bit
int last_reliable_sequence; ///< sequence number of last send
}
qw;
// bandwidth estimator
double cleartime; // if realtime > nc->cleartime, free to go
// this tracks packet loss and packet sizes on the most recent packets
// used by shownetgraph feature
#define NETGRAPH_PACKETS 256
#define NETGRAPH_NOPACKET 0
#define NETGRAPH_LOSTPACKET -1
#define NETGRAPH_CHOKEDPACKET -2
int incoming_packetcounter;
netgraphitem_t incoming_netgraph[NETGRAPH_PACKETS];
int outgoing_packetcounter;
netgraphitem_t outgoing_netgraph[NETGRAPH_PACKETS];
char address[128];
crypto_t crypto;
// statistic counters
int packetsSent;
int packetsReSent;
int packetsReceived;
int receivedDuplicateCount;
int droppedDatagrams;
int unreliableMessagesSent;
int unreliableMessagesReceived;
int reliableMessagesSent;
int reliableMessagesReceived;
} netconn_t;
extern netconn_t *netconn_list;
extern mempool_t *netconn_mempool;
extern cvar_t hostname;
extern cvar_t developer_networking;
#define SERVERLIST_VIEWLISTSIZE SERVERLIST_TOTALSIZE
typedef enum serverlist_maskop_e
{
// SLMO_CONTAINS is the default for strings
// SLMO_GREATEREQUAL is the default for numbers (also used when OP == CONTAINS or NOTCONTAINS
SLMO_CONTAINS,
SLMO_NOTCONTAIN,
SLMO_LESSEQUAL,
SLMO_LESS,
SLMO_EQUAL,
SLMO_GREATER,
SLMO_GREATEREQUAL,
SLMO_NOTEQUAL,
SLMO_STARTSWITH,
SLMO_NOTSTARTSWITH
} serverlist_maskop_t;
/// struct with all fields that you can search for or sort by
typedef struct serverlist_info_s
{
/// address for connecting
char cname[128];
/// ping time for sorting servers
int ping;
/// name of the game
char game[32];
/// name of the mod
char mod[32];
/// name of the map
char map[32];
/// name of the session
char name[128];
/// qc-defined short status string
char qcstatus[128];
/// frags/ping/name list (if they fit in the packet)
char players[1400];
/// max client number
int maxplayers;
/// number of currently connected players (including bots)
int numplayers;
/// number of currently connected players that are bots
int numbots;
/// number of currently connected players that are not bots
int numhumans;
/// number of free slots
int freeslots;
/// protocol version
int protocol;
/// game data version
/// (an integer that is used for filtering incompatible servers,
/// not filterable by QC)
int gameversion;
/// favorite server flag
qboolean isfavorite;
} serverlist_info_t;
typedef enum
{
SLIF_CNAME,
SLIF_PING,
SLIF_GAME,
SLIF_MOD,
SLIF_MAP,
SLIF_NAME,
SLIF_MAXPLAYERS,
SLIF_NUMPLAYERS,
SLIF_PROTOCOL,
SLIF_NUMBOTS,
SLIF_NUMHUMANS,
SLIF_FREESLOTS,
SLIF_QCSTATUS,
SLIF_PLAYERS,
SLIF_ISFAVORITE,
SLIF_COUNT
} serverlist_infofield_t;
typedef enum
{
SLSF_DESCENDING = 1,
SLSF_FAVORITESFIRST = 2
} serverlist_sortflags_t;
typedef enum
{
SQS_NONE = 0,
SQS_QUERYING,
SQS_QUERIED,
SQS_TIMEDOUT,
SQS_REFRESHING
} serverlist_query_state;
typedef struct serverlist_entry_s
{
/// used to determine whether this entry should be included into the final view
serverlist_query_state query;
/// used to count the number of times the host has tried to query this server already
unsigned querycounter;
/// used to calculate ping when update comes in
double querytime;
/// query protocol to use on this server, may be PROTOCOL_QUAKEWORLD or PROTOCOL_DARKPLACES7
int protocol;
serverlist_info_t info;
// legacy stuff
char line1[128];
char line2[128];
} serverlist_entry_t;
typedef struct serverlist_mask_s
{
qboolean active;
serverlist_maskop_t tests[SLIF_COUNT];
serverlist_info_t info;
} serverlist_mask_t;
#define ServerList_GetCacheEntry(x) (&serverlist_cache[(x)])
#define ServerList_GetViewEntry(x) (ServerList_GetCacheEntry(serverlist_viewlist[(x)]))
extern serverlist_mask_t serverlist_andmasks[SERVERLIST_ANDMASKCOUNT];
extern serverlist_mask_t serverlist_ormasks[SERVERLIST_ORMASKCOUNT];
extern serverlist_infofield_t serverlist_sortbyfield;
extern int serverlist_sortflags; // not using the enum, as it is a bitmask
#if SERVERLIST_TOTALSIZE > 65536
#error too many servers, change type of index array
#endif
extern int serverlist_viewcount;
extern unsigned short serverlist_viewlist[SERVERLIST_VIEWLISTSIZE];
extern int serverlist_cachecount;
extern serverlist_entry_t *serverlist_cache;
extern qboolean serverlist_consoleoutput;
void ServerList_GetPlayerStatistics(int *numplayerspointer, int *maxplayerspointer);
//============================================================================
//
// public network functions
//
//============================================================================
extern char cl_net_extresponse[NET_EXTRESPONSE_MAX][1400];
extern int cl_net_extresponse_count;
extern int cl_net_extresponse_last;
extern char sv_net_extresponse[NET_EXTRESPONSE_MAX][1400];
extern int sv_net_extresponse_count;
extern int sv_net_extresponse_last;
extern double masterquerytime;
extern int masterquerycount;
extern int masterreplycount;
extern int serverquerycount;
extern int serverreplycount;
extern sizebuf_t cl_message;
extern sizebuf_t sv_message;
extern char cl_readstring[MAX_INPUTLINE];
extern char sv_readstring[MAX_INPUTLINE];
extern cvar_t sv_public;
extern cvar_t cl_netlocalping;
extern cvar_t cl_netport;
extern cvar_t sv_netport;
extern cvar_t net_address;
extern cvar_t net_address_ipv6;
qboolean NetConn_CanSend(netconn_t *conn);
int NetConn_SendUnreliableMessage(netconn_t *conn, sizebuf_t *data, protocolversion_t protocol, int rate, qboolean quakesignon_suppressreliables);
qboolean NetConn_HaveClientPorts(void);
qboolean NetConn_HaveServerPorts(void);
void NetConn_CloseClientPorts(void);
void NetConn_OpenClientPorts(void);
void NetConn_CloseServerPorts(void);
void NetConn_OpenServerPorts(int opennetports);
void NetConn_UpdateSockets(void);
lhnetsocket_t *NetConn_ChooseClientSocketForAddress(lhnetaddress_t *address);
lhnetsocket_t *NetConn_ChooseServerSocketForAddress(lhnetaddress_t *address);
void NetConn_Init(void);
void NetConn_Shutdown(void);
netconn_t *NetConn_Open(lhnetsocket_t *mysocket, lhnetaddress_t *peeraddress);
void NetConn_Close(netconn_t *conn);
void NetConn_Listen(qboolean state);
int NetConn_Read(lhnetsocket_t *mysocket, void *data, int maxlength, lhnetaddress_t *peeraddress);
int NetConn_Write(lhnetsocket_t *mysocket, const void *data, int length, const lhnetaddress_t *peeraddress);
int NetConn_WriteString(lhnetsocket_t *mysocket, const char *string, const lhnetaddress_t *peeraddress);
int NetConn_IsLocalGame(void);
void NetConn_ClientFrame(void);
void NetConn_ServerFrame(void);
void NetConn_SleepMicroseconds(int microseconds);
void NetConn_QueryMasters(qboolean querydp, qboolean queryqw);
void NetConn_Heartbeat(int priority);
void NetConn_QueryQueueFrame(void);
void Net_Stats_f(void);
void Net_Slist_f(void);
void Net_SlistQW_f(void);
void Net_Refresh_f(void);
/// ServerList interface (public)
/// manually refresh the view set, do this after having changed the mask or any other flag
void ServerList_RebuildViewList(void);
void ServerList_ResetMasks(void);
void ServerList_QueryList(qboolean resetcache, qboolean querydp, qboolean queryqw, qboolean consoleoutput);
/// called whenever net_slist_favorites changes
void NetConn_UpdateFavorites(void);
#define MAX_CHALLENGES 128
typedef struct challenge_s
{
lhnetaddress_t address;
double time;
char string[12];
}
challenge_t;
extern challenge_t challenge[MAX_CHALLENGES];
#endif