questzdoom/Projects/Android
Emanuele Disco b3794e0b4e feat: added PrepareEnvironment JNI callback that prepare the environment
- removed the chdir call and moved inside the new method where we also set the progdir variable used by ExpandEnvVars
- refactored and cleaned up the activity create method

feat: the profile is processed before reloading the application.
The custom commandline file is copied to the commandfile.txt and the latter is then used to launch the game, this behaviour should make the launcher compatible with the new profile system
2022-12-17 13:55:20 +09:00
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gradle/wrapper Multiple Changes 2021-02-20 23:37:24 +00:00
jni feat: added PrepareEnvironment JNI callback that prepare the environment 2022-12-17 13:55:20 +09:00
libs Move to using bHaptics service 2021-05-08 17:24:02 +01:00
android.debug.keystore Initial commit.. 2020-02-22 16:10:48 +00:00
AndroidManifest.xml feat: added a reload function to the main activity 2022-12-14 23:41:19 +09:00
build.bat Initial commit.. 2020-02-22 16:10:48 +00:00
build.gradle - replaced fluidsynth.sf2 with the default sf2 file in lzdoom asset 2022-04-03 23:54:11 +09:00
build.py Initial commit.. 2020-02-22 16:10:48 +00:00
gradlew Initial commit.. 2020-02-22 16:10:48 +00:00
gradlew.bat Initial commit.. 2020-02-22 16:10:48 +00:00
settings.gradle Project name fix 2020-05-20 16:33:59 +02:00