mirror of
https://github.com/DrBeef/QuestZDoom.git
synced 2025-03-05 17:10:55 +00:00
110 lines
No EOL
2.6 KiB
C
110 lines
No EOL
2.6 KiB
C
#if !defined(vrcommon_h)
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#define vrcommon_h
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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//#include <VrApi_Ext.h>
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#include <VrApi_Input.h>
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#include <android/log.h>
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#include "mathlib.h"
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#define LOG_TAG "QzDoom"
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#ifndef NDEBUG
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#define DEBUG 1
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#endif
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#define ALOGE(...) __android_log_print( ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__ )
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#if DEBUG
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#define ALOGV(...) __android_log_print( ANDROID_LOG_VERBOSE, LOG_TAG, __VA_ARGS__ )
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#else
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#define ALOGV(...)
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#endif
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extern bool qzdoom_initialised;
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extern bool cinemamode;
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extern float cinemamodeYaw;
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extern float cinemamodePitch;
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extern float playerYaw;
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extern bool resetDoomYaw;
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extern float doomYaw;
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extern bool resetPreviousPitch;
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extern float previousPitch;
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extern float vrFOV;
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extern vec3_t worldPosition;
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extern vec3_t hmdPosition;
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extern vec3_t hmdorientation;
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extern vec3_t positionDeltaThisFrame;
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extern vec3_t weaponangles;
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extern vec3_t weaponoffset;
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extern bool weaponStabilised;
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extern float vr_weapon_pitchadjust;
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extern bool vr_moveuseoffhand;
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extern bool vr_switchsticks;
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extern bool vr_secondarybuttonmappings;
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extern bool vr_twohandedweapons;
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extern float vr_snapturn_angle;
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extern float vr_use_teleport;
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extern vec3_t offhandangles;
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extern vec3_t offhandoffset;
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extern bool player_moving;
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extern bool ready_teleport;
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extern bool trigger_teleport;
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extern bool shutdown;
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void shutdownVR();
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float radians(float deg);
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float degrees(float rad);
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bool isMultiplayer();
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double GetTimeInMilliSeconds();
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float length(float x, float y);
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float nonLinearFilter(float in);
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bool between(float min, float val, float max);
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void rotateAboutOrigin(float v1, float v2, float rotation, vec2_t out);
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void QuatToYawPitchRoll(ovrQuatf q, vec3_t rotation, vec3_t out);
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void handleTrackedControllerButton(ovrInputStateTrackedRemote * trackedRemoteState, ovrInputStateTrackedRemote * prevTrackedRemoteState, uint32_t button, int key);
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//Called from engine code
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bool QzDoom_useScreenLayer();
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void QzDoom_GetScreenRes(uint32_t *width, uint32_t *height);
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void QzDoom_Vibrate(float duration, int channel, float intensity );
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bool QzDoom_processMessageQueue();
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void QzDoom_FrameSetup();
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void QzDoom_setUseScreenLayer(bool use);
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void QzDoom_processHaptics();
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void QzDoom_getHMDOrientation(ovrTracking2 *tracking);
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void QzDoom_getTrackedRemotesOrientation(int vr_control_scheme);
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void QzDoom_HapticEvent(const char* event, int position, int intensity, float angle, float yHeight );
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void QzDoom_HapticEnable();
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void QzDoom_HapticDisable();
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void incrementFrameIndex();
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void QzDoom_prepareEyeBuffer(int eye );
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void QzDoom_finishEyeBuffer(int eye );
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void QzDoom_submitFrame(ovrTracking2 *tracking);
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#ifdef __cplusplus
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} // extern "C"
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#endif
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#endif //vrcommon_h
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