questzdoom/Projects/Android/jni/QzDoom/VrInput.h
Simon dd422472d7 fix various build breaks
and added VR API extra latency mode
2022-03-02 21:27:29 +00:00

17 lines
No EOL
702 B
C

#if !defined(vrinput_h)
#define vrinput_h
#include "VrCommon.h"
void acquireTrackedRemotesData(const ovrMobile *Ovr, double displayTime);
void HandleInput_Default( int control_scheme, ovrInputStateGamepad *pFootTrackingNew, ovrInputStateGamepad *pFootTrackingOld, ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
ovrInputStateTrackedRemote *pDominantTrackedRemoteOld, ovrTracking* pDominantTracking,
ovrInputStateTrackedRemote *pOffTrackedRemoteNew, ovrInputStateTrackedRemote *pOffTrackedRemoteOld, ovrTracking* pOffTracking,
int domButton1, int domButton2, int offButton1, int offButton2 );
#endif //vrinput_h