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Update v_blend.cpp
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@ -54,8 +54,8 @@
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#include "g_levellocals.h"
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#include "vm.h"
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CVAR( Float, blood_fade_scalar, 1.0f, CVAR_ARCHIVE ) // [SP] Pulled from Skulltag - changed default from 0.5 to 1.0
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CVAR( Float, pickup_fade_scalar, 1.0f, CVAR_ARCHIVE ) // [SP] Uses same logic as blood_fade_scalar except for pickups
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CVAR( Float, blood_fade_scalar, 0.0f, CVAR_ARCHIVE ) // Default ro 0.0 for VR
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CVAR( Float, pickup_fade_scalar, 0.0f, CVAR_ARCHIVE ) // Default ro 0.0 for VR
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// [RH] Amount of red flash for up to 114 damage points. Calculated by hand
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// using a logarithmic scale and my trusty HP48G.
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