Update v_blend.cpp

This commit is contained in:
Simon 2020-04-12 00:34:35 +01:00
parent 5d3ac4811e
commit 7f3ed6be85

View file

@ -54,8 +54,8 @@
#include "g_levellocals.h"
#include "vm.h"
CVAR( Float, blood_fade_scalar, 1.0f, CVAR_ARCHIVE ) // [SP] Pulled from Skulltag - changed default from 0.5 to 1.0
CVAR( Float, pickup_fade_scalar, 1.0f, CVAR_ARCHIVE ) // [SP] Uses same logic as blood_fade_scalar except for pickups
CVAR( Float, blood_fade_scalar, 0.0f, CVAR_ARCHIVE ) // Default ro 0.0 for VR
CVAR( Float, pickup_fade_scalar, 0.0f, CVAR_ARCHIVE ) // Default ro 0.0 for VR
// [RH] Amount of red flash for up to 114 damage points. Calculated by hand
// using a logarithmic scale and my trusty HP48G.