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68 lines
2.1 KiB
C
68 lines
2.1 KiB
C
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#ifndef MODEL_ZYMOTIC_H
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#define MODEL_ZYMOTIC_H
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typedef struct zymlump_s
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{
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int start;
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int length;
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} zymlump_t;
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typedef struct zymtype1header_s
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{
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char id[12]; // "ZYMOTICMODEL", length 12, no termination
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int type; // 0 (vertex morph) 1 (skeletal pose) or 2 (skeletal scripted)
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int filesize; // size of entire model file
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float mins[3], maxs[3], radius; // for clipping uses
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int numverts;
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int numtris;
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int numshaders;
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int numbones; // this may be zero in the vertex morph format (undecided)
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int numscenes; // 0 in skeletal scripted models
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// skeletal pose header
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// lump offsets are relative to the file
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zymlump_t lump_scenes; // zymscene_t scene[numscenes]; // name and other information for each scene (see zymscene struct)
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zymlump_t lump_poses; // float pose[numposes][numbones][6]; // animation data
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zymlump_t lump_bones; // zymbone_t bone[numbones];
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zymlump_t lump_vertbonecounts; // int vertbonecounts[numvertices]; // how many bones influence each vertex (separate mainly to make this compress better)
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zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct
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zymlump_t lump_texcoords; // float texcoords[numvertices][2];
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zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int count), shaders are sequentially used, each run can be used with glDrawElements (each triangle is 3 int indices)
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zymlump_t lump_shaders; // char shadername[numshaders][32]; // shaders used on this model
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zymlump_t lump_trizone; // byte trizone[numtris]; // see trizone explanation
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}
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zymtype1header_t;
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#define ZYMBONEFLAG_SHARED 1
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typedef struct zymbone_s
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{
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char name[32];
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int flags;
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int parent; // parent bone number
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}
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zymbone_t;
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// normally the scene will loop, if this is set it will stay on the final frame
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#define ZYMSCENEFLAG_NOLOOP 1
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typedef struct zymscene_s
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{
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char name[32];
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float mins[3], maxs[3], radius; // for clipping
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float framerate; // the scene will animate at this framerate (in frames per second)
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int flags;
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int start, length; // range of poses
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}
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zymscene_t;
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typedef struct zymvertex_s
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{
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int bonenum;
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float origin[3];
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}
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zymvertex_t;
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#endif
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