mirror of
https://github.com/DrBeef/QuakeQuest.git
synced 2024-11-24 04:51:23 +00:00
716 lines
19 KiB
C
716 lines
19 KiB
C
/*
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*/
|
|
|
|
#ifndef MODEL_BRUSH_H
|
|
#define MODEL_BRUSH_H
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
BRUSH MODELS
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
|
|
|
|
//
|
|
// in memory representation
|
|
//
|
|
typedef struct mvertex_s
|
|
{
|
|
vec3_t position;
|
|
}
|
|
mvertex_t;
|
|
|
|
#define SIDE_FRONT 0
|
|
#define SIDE_BACK 1
|
|
#define SIDE_ON 2
|
|
|
|
|
|
// plane_t structure
|
|
typedef struct mplane_s
|
|
{
|
|
vec3_t normal;
|
|
float dist;
|
|
// for texture axis selection and fast side tests
|
|
int type; // set by PlaneClassify()
|
|
int signbits; // set by PlaneClassify()
|
|
}
|
|
mplane_t;
|
|
|
|
#define SHADERSTAGE_SKY 0
|
|
#define SHADERSTAGE_NORMAL 1
|
|
#define SHADERSTAGE_COUNT 2
|
|
|
|
//#define SURF_PLANEBACK 2
|
|
|
|
// indicates that all triangles of the surface should be added to the BIH collision system
|
|
#define MATERIALFLAG_MESHCOLLISIONS 1
|
|
// use alpha blend on this material
|
|
#define MATERIALFLAG_ALPHA 2
|
|
// use additive blend on this material
|
|
#define MATERIALFLAG_ADD 4
|
|
// turn off depth test on this material
|
|
#define MATERIALFLAG_NODEPTHTEST 8
|
|
// multiply alpha by r_wateralpha cvar
|
|
#define MATERIALFLAG_WATERALPHA 16
|
|
// draw with no lighting
|
|
#define MATERIALFLAG_FULLBRIGHT 32
|
|
// drawn as a normal surface (alternative to SKY)
|
|
#define MATERIALFLAG_WALL 64
|
|
// this surface shows the sky in its place, alternative to WALL
|
|
// skipped if transparent
|
|
#define MATERIALFLAG_SKY 128
|
|
// swirling water effect (used with MATERIALFLAG_WALL)
|
|
#define MATERIALFLAG_WATERSCROLL 256
|
|
// skips drawing the surface
|
|
#define MATERIALFLAG_NODRAW 512
|
|
// probably used only on q1bsp water
|
|
#define MATERIALFLAG_LIGHTBOTHSIDES 1024
|
|
// use alpha test on this material
|
|
#define MATERIALFLAG_ALPHATEST 2048
|
|
// treat this material as a blended transparency (as opposed to an alpha test
|
|
// transparency), this causes special fog behavior, and disables glDepthMask
|
|
#define MATERIALFLAG_BLENDED 4096
|
|
// render using a custom blendfunc
|
|
#define MATERIALFLAG_CUSTOMBLEND 8192
|
|
// do not cast shadows from this material
|
|
#define MATERIALFLAG_NOSHADOW 16384
|
|
// render using vertex alpha (q3bsp) as texture blend parameter between foreground (normal) skinframe and background skinframe
|
|
#define MATERIALFLAG_VERTEXTEXTUREBLEND 32768
|
|
// disables GL_CULL_FACE on this texture (making it double sided)
|
|
#define MATERIALFLAG_NOCULLFACE 65536
|
|
// render with a very short depth range (like 10% of normal), this causes entities to appear infront of most of the scene
|
|
#define MATERIALFLAG_SHORTDEPTHRANGE 131072
|
|
// render water, comprising refraction and reflection (note: this is always opaque, the shader does the alpha effect)
|
|
#define MATERIALFLAG_WATERSHADER 262144
|
|
// render refraction (note: this is just a way to distort the background, otherwise useless)
|
|
#define MATERIALFLAG_REFRACTION 524288
|
|
// render reflection
|
|
#define MATERIALFLAG_REFLECTION 1048576
|
|
// use model lighting on this material (q1bsp lightmap sampling or q3bsp lightgrid, implies FULLBRIGHT is false)
|
|
#define MATERIALFLAG_MODELLIGHT 4194304
|
|
// add directional model lighting to this material (q3bsp lightgrid only)
|
|
#define MATERIALFLAG_MODELLIGHT_DIRECTIONAL 8388608
|
|
// causes RSurf_GetCurrentTexture to leave alone certain fields
|
|
#define MATERIALFLAG_CUSTOMSURFACE 16777216
|
|
// causes MATERIALFLAG_BLENDED to render a depth pass before rendering, hiding backfaces and other hidden geometry
|
|
#define MATERIALFLAG_TRANSDEPTH 33554432
|
|
// like refraction, but doesn't distort etc.
|
|
#define MATERIALFLAG_CAMERA 67108864
|
|
// disable rtlight on surface, use R_LightPoint instead
|
|
#define MATERIALFLAG_NORTLIGHT 134217728
|
|
// alphagen vertex
|
|
#define MATERIALFLAG_ALPHAGEN_VERTEX 268435456
|
|
// combined mask of all attributes that require depth sorted rendering
|
|
#define MATERIALFLAGMASK_DEPTHSORTED (MATERIALFLAG_BLENDED | MATERIALFLAG_NODEPTHTEST)
|
|
// combined mask of all attributes that cause some sort of transparency
|
|
#define MATERIALFLAGMASK_TRANSLUCENT (MATERIALFLAG_WATERALPHA | MATERIALFLAG_SKY | MATERIALFLAG_NODRAW | MATERIALFLAG_ALPHATEST | MATERIALFLAG_BLENDED | MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION)
|
|
|
|
typedef struct medge_s
|
|
{
|
|
unsigned int v[2];
|
|
}
|
|
medge_t;
|
|
|
|
struct entity_render_s;
|
|
struct texture_s;
|
|
struct msurface_s;
|
|
|
|
typedef struct mnode_s
|
|
{
|
|
//this part shared between node and leaf
|
|
mplane_t *plane; // != NULL
|
|
struct mnode_s *parent;
|
|
struct mportal_s *portals;
|
|
// for bounding box culling
|
|
vec3_t mins;
|
|
vec3_t maxs;
|
|
// supercontents from all brushes inside this node or leaf
|
|
int combinedsupercontents;
|
|
|
|
// this part unique to node
|
|
struct mnode_s *children[2];
|
|
|
|
// q1bsp specific
|
|
unsigned int firstsurface;
|
|
unsigned int numsurfaces;
|
|
}
|
|
mnode_t;
|
|
|
|
typedef struct mleaf_s
|
|
{
|
|
//this part shared between node and leaf
|
|
mplane_t *plane; // == NULL
|
|
struct mnode_s *parent;
|
|
struct mportal_s *portals;
|
|
// for bounding box culling
|
|
vec3_t mins;
|
|
vec3_t maxs;
|
|
// supercontents from all brushes inside this node or leaf
|
|
int combinedsupercontents;
|
|
|
|
// this part unique to leaf
|
|
// common
|
|
int clusterindex; // -1 is not in pvs, >= 0 is pvs bit number
|
|
int areaindex; // q3bsp
|
|
int containscollisionsurfaces; // indicates whether the leafsurfaces contains q3 patches
|
|
int numleafsurfaces;
|
|
int *firstleafsurface;
|
|
int numleafbrushes; // q3bsp
|
|
int *firstleafbrush; // q3bsp
|
|
unsigned char ambient_sound_level[NUM_AMBIENTS]; // q1bsp
|
|
int contents; // q1bsp: // TODO: remove (only used temporarily during loading when making collision hull 0)
|
|
int portalmarkid; // q1bsp // used by see-polygon-through-portals visibility checker
|
|
}
|
|
mleaf_t;
|
|
|
|
typedef struct mclipnode_s
|
|
{
|
|
int planenum;
|
|
int children[2]; // negative numbers are contents
|
|
} mclipnode_t;
|
|
|
|
typedef struct hull_s
|
|
{
|
|
mclipnode_t *clipnodes;
|
|
mplane_t *planes;
|
|
int firstclipnode;
|
|
int lastclipnode;
|
|
vec3_t clip_mins;
|
|
vec3_t clip_maxs;
|
|
vec3_t clip_size;
|
|
}
|
|
hull_t;
|
|
|
|
typedef struct mportal_s
|
|
{
|
|
struct mportal_s *next; // the next portal on this leaf
|
|
mleaf_t *here; // the leaf this portal is on
|
|
mleaf_t *past; // the leaf through this portal (infront)
|
|
int numpoints;
|
|
mvertex_t *points;
|
|
vec3_t mins, maxs; // culling
|
|
mplane_t plane;
|
|
}
|
|
mportal_t;
|
|
|
|
typedef struct svbspmesh_s
|
|
{
|
|
struct svbspmesh_s *next;
|
|
int numverts, maxverts;
|
|
int numtriangles, maxtriangles;
|
|
float *verts;
|
|
int *elements;
|
|
}
|
|
svbspmesh_t;
|
|
|
|
// Q2 bsp stuff
|
|
|
|
#define Q2BSPVERSION 38
|
|
|
|
// leaffaces, leafbrushes, planes, and verts are still bounded by
|
|
// 16 bit short limits
|
|
|
|
//=============================================================================
|
|
|
|
#define Q2LUMP_ENTITIES 0
|
|
#define Q2LUMP_PLANES 1
|
|
#define Q2LUMP_VERTEXES 2
|
|
#define Q2LUMP_VISIBILITY 3
|
|
#define Q2LUMP_NODES 4
|
|
#define Q2LUMP_TEXINFO 5
|
|
#define Q2LUMP_FACES 6
|
|
#define Q2LUMP_LIGHTING 7
|
|
#define Q2LUMP_LEAFS 8
|
|
#define Q2LUMP_LEAFFACES 9
|
|
#define Q2LUMP_LEAFBRUSHES 10
|
|
#define Q2LUMP_EDGES 11
|
|
#define Q2LUMP_SURFEDGES 12
|
|
#define Q2LUMP_MODELS 13
|
|
#define Q2LUMP_BRUSHES 14
|
|
#define Q2LUMP_BRUSHSIDES 15
|
|
#define Q2LUMP_POP 16
|
|
#define Q2LUMP_AREAS 17
|
|
#define Q2LUMP_AREAPORTALS 18
|
|
#define Q2HEADER_LUMPS 19
|
|
|
|
typedef struct q2dheader_s
|
|
{
|
|
int ident;
|
|
int version;
|
|
lump_t lumps[Q2HEADER_LUMPS];
|
|
} q2dheader_t;
|
|
|
|
typedef struct q2dmodel_s
|
|
{
|
|
float mins[3], maxs[3];
|
|
float origin[3]; // for sounds or lights
|
|
int headnode;
|
|
int firstface, numfaces; // submodels just draw faces
|
|
// without walking the bsp tree
|
|
} q2dmodel_t;
|
|
|
|
// planes (x&~1) and (x&~1)+1 are always opposites
|
|
|
|
// contents flags are seperate bits
|
|
// a given brush can contribute multiple content bits
|
|
// multiple brushes can be in a single leaf
|
|
|
|
// these definitions also need to be in q_shared.h!
|
|
|
|
// lower bits are stronger, and will eat weaker brushes completely
|
|
#define Q2CONTENTS_SOLID 1 // an eye is never valid in a solid
|
|
#define Q2CONTENTS_WINDOW 2 // translucent, but not watery
|
|
#define Q2CONTENTS_AUX 4
|
|
#define Q2CONTENTS_LAVA 8
|
|
#define Q2CONTENTS_SLIME 16
|
|
#define Q2CONTENTS_WATER 32
|
|
#define Q2CONTENTS_MIST 64
|
|
#define Q2LAST_VISIBLE_CONTENTS 64
|
|
|
|
// remaining contents are non-visible, and don't eat brushes
|
|
|
|
#define Q2CONTENTS_AREAPORTAL 0x8000
|
|
|
|
#define Q2CONTENTS_PLAYERCLIP 0x10000
|
|
#define Q2CONTENTS_MONSTERCLIP 0x20000
|
|
|
|
// currents can be added to any other contents, and may be mixed
|
|
#define Q2CONTENTS_CURRENT_0 0x40000
|
|
#define Q2CONTENTS_CURRENT_90 0x80000
|
|
#define Q2CONTENTS_CURRENT_180 0x100000
|
|
#define Q2CONTENTS_CURRENT_270 0x200000
|
|
#define Q2CONTENTS_CURRENT_UP 0x400000
|
|
#define Q2CONTENTS_CURRENT_DOWN 0x800000
|
|
|
|
#define Q2CONTENTS_ORIGIN 0x1000000 // removed before bsping an entity
|
|
|
|
#define Q2CONTENTS_MONSTER 0x2000000 // should never be on a brush, only in game
|
|
#define Q2CONTENTS_DEADMONSTER 0x4000000
|
|
#define Q2CONTENTS_DETAIL 0x8000000 // brushes to be added after vis leafs
|
|
#define Q2CONTENTS_TRANSLUCENT 0x10000000 // auto set if any surface has trans
|
|
#define Q2CONTENTS_LADDER 0x20000000
|
|
|
|
|
|
|
|
#define Q2SURF_LIGHT 0x1 // value will hold the light strength
|
|
|
|
#define Q2SURF_SLICK 0x2 // effects game physics
|
|
|
|
#define Q2SURF_SKY 0x4 // don't draw, but add to skybox
|
|
#define Q2SURF_WARP 0x8 // turbulent water warp
|
|
#define Q2SURF_TRANS33 0x10
|
|
#define Q2SURF_TRANS66 0x20
|
|
#define Q2SURF_FLOWING 0x40 // scroll towards angle
|
|
#define Q2SURF_NODRAW 0x80 // don't bother referencing the texture
|
|
|
|
|
|
|
|
|
|
typedef struct q2dnode_s
|
|
{
|
|
int planenum;
|
|
int children[2]; // negative numbers are -(leafs+1), not nodes
|
|
short mins[3]; // for frustom culling
|
|
short maxs[3];
|
|
unsigned short firstface;
|
|
unsigned short numfaces; // counting both sides
|
|
} q2dnode_t;
|
|
|
|
|
|
typedef struct q2texinfo_s
|
|
{
|
|
float vecs[2][4]; // [s/t][xyz offset]
|
|
int flags; // miptex flags + overrides
|
|
int value; // light emission, etc
|
|
char texture[32]; // texture name (textures/*.wal)
|
|
int nexttexinfo; // for animations, -1 = end of chain
|
|
} q2texinfo_t;
|
|
|
|
typedef struct q2dleaf_s
|
|
{
|
|
int contents; // OR of all brushes (not needed?)
|
|
|
|
short cluster;
|
|
short area;
|
|
|
|
short mins[3]; // for frustum culling
|
|
short maxs[3];
|
|
|
|
unsigned short firstleafface;
|
|
unsigned short numleaffaces;
|
|
|
|
unsigned short firstleafbrush;
|
|
unsigned short numleafbrushes;
|
|
} q2dleaf_t;
|
|
|
|
typedef struct q2dbrushside_s
|
|
{
|
|
unsigned short planenum; // facing out of the leaf
|
|
short texinfo;
|
|
} q2dbrushside_t;
|
|
|
|
typedef struct q2dbrush_s
|
|
{
|
|
int firstside;
|
|
int numsides;
|
|
int contents;
|
|
} q2dbrush_t;
|
|
|
|
|
|
// the visibility lump consists of a header with a count, then
|
|
// byte offsets for the PVS and PHS of each cluster, then the raw
|
|
// compressed bit vectors
|
|
#define Q2DVIS_PVS 0
|
|
#define Q2DVIS_PHS 1
|
|
typedef struct q2dvis_s
|
|
{
|
|
int numclusters;
|
|
int bitofs[8][2]; // bitofs[numclusters][2]
|
|
} q2dvis_t;
|
|
|
|
// each area has a list of portals that lead into other areas
|
|
// when portals are closed, other areas may not be visible or
|
|
// hearable even if the vis info says that it should be
|
|
typedef struct q2dareaportal_s
|
|
{
|
|
int portalnum;
|
|
int otherarea;
|
|
} q2dareaportal_t;
|
|
|
|
typedef struct q2darea_s
|
|
{
|
|
int numareaportals;
|
|
int firstareaportal;
|
|
} q2darea_t;
|
|
|
|
|
|
//Q3 bsp stuff
|
|
|
|
#define Q3BSPVERSION 46
|
|
#define Q3BSPVERSION_LIVE 47
|
|
#define Q3BSPVERSION_IG 48
|
|
|
|
#define Q3LUMP_ENTITIES 0 // entities to spawn (used by server and client)
|
|
#define Q3LUMP_TEXTURES 1 // textures used (used by faces)
|
|
#define Q3LUMP_PLANES 2 // planes used (used by bsp nodes)
|
|
#define Q3LUMP_NODES 3 // bsp nodes (used by bsp nodes, bsp leafs, rendering, collisions)
|
|
#define Q3LUMP_LEAFS 4 // bsp leafs (used by bsp nodes)
|
|
#define Q3LUMP_LEAFFACES 5 // array of ints indexing faces (used by leafs)
|
|
#define Q3LUMP_LEAFBRUSHES 6 // array of ints indexing brushes (used by leafs)
|
|
#define Q3LUMP_MODELS 7 // models (used by rendering, collisions)
|
|
#define Q3LUMP_BRUSHES 8 // brushes (used by effects, collisions)
|
|
#define Q3LUMP_BRUSHSIDES 9 // brush faces (used by brushes)
|
|
#define Q3LUMP_VERTICES 10 // mesh vertices (used by faces)
|
|
#define Q3LUMP_TRIANGLES 11 // mesh triangles (used by faces)
|
|
#define Q3LUMP_EFFECTS 12 // fog (used by faces)
|
|
#define Q3LUMP_FACES 13 // surfaces (used by leafs)
|
|
#define Q3LUMP_LIGHTMAPS 14 // lightmap textures (used by faces)
|
|
#define Q3LUMP_LIGHTGRID 15 // lighting as a voxel grid (used by rendering)
|
|
#define Q3LUMP_PVS 16 // potentially visible set; bit[clusters][clusters] (used by rendering)
|
|
#define Q3HEADER_LUMPS 17
|
|
#define Q3LUMP_ADVERTISEMENTS 17 // quake live stuff written by zeroradiant's q3map2 (ignored by DP)
|
|
#define Q3HEADER_LUMPS_LIVE 18
|
|
#define Q3HEADER_LUMPS_MAX 18
|
|
|
|
typedef struct q3dheader_s
|
|
{
|
|
int ident;
|
|
int version;
|
|
lump_t lumps[Q3HEADER_LUMPS_MAX];
|
|
} q3dheader_t;
|
|
|
|
typedef struct q3dtexture_s
|
|
{
|
|
char name[Q3PATHLENGTH];
|
|
int surfaceflags;
|
|
int contents;
|
|
}
|
|
q3dtexture_t;
|
|
|
|
// note: planes are paired, the pair of planes with i and i ^ 1 are opposites.
|
|
typedef struct q3dplane_s
|
|
{
|
|
float normal[3];
|
|
float dist;
|
|
}
|
|
q3dplane_t;
|
|
|
|
typedef struct q3dnode_s
|
|
{
|
|
int planeindex;
|
|
int childrenindex[2];
|
|
int mins[3];
|
|
int maxs[3];
|
|
}
|
|
q3dnode_t;
|
|
|
|
typedef struct q3dleaf_s
|
|
{
|
|
int clusterindex; // pvs index
|
|
int areaindex; // area index
|
|
int mins[3];
|
|
int maxs[3];
|
|
int firstleafface;
|
|
int numleaffaces;
|
|
int firstleafbrush;
|
|
int numleafbrushes;
|
|
}
|
|
q3dleaf_t;
|
|
|
|
typedef struct q3dmodel_s
|
|
{
|
|
float mins[3];
|
|
float maxs[3];
|
|
int firstface;
|
|
int numfaces;
|
|
int firstbrush;
|
|
int numbrushes;
|
|
}
|
|
q3dmodel_t;
|
|
|
|
typedef struct q3dbrush_s
|
|
{
|
|
int firstbrushside;
|
|
int numbrushsides;
|
|
int textureindex;
|
|
}
|
|
q3dbrush_t;
|
|
|
|
typedef struct q3dbrushside_s
|
|
{
|
|
int planeindex;
|
|
int textureindex;
|
|
}
|
|
q3dbrushside_t;
|
|
|
|
typedef struct q3dbrushside_ig_s
|
|
{
|
|
int planeindex;
|
|
int textureindex;
|
|
int surfaceflags;
|
|
}
|
|
q3dbrushside_ig_t;
|
|
|
|
typedef struct q3dvertex_s
|
|
{
|
|
float origin3f[3];
|
|
float texcoord2f[2];
|
|
float lightmap2f[2];
|
|
float normal3f[3];
|
|
unsigned char color4ub[4];
|
|
}
|
|
q3dvertex_t;
|
|
|
|
typedef struct q3dmeshvertex_s
|
|
{
|
|
int offset; // first vertex index of mesh
|
|
}
|
|
q3dmeshvertex_t;
|
|
|
|
typedef struct q3deffect_s
|
|
{
|
|
char shadername[Q3PATHLENGTH];
|
|
int brushindex;
|
|
int unknown; // I read this is always 5 except in q3dm8 which has one effect with -1
|
|
}
|
|
q3deffect_t;
|
|
|
|
#define Q3FACETYPE_FLAT 1 // common
|
|
#define Q3FACETYPE_PATCH 2 // common
|
|
#define Q3FACETYPE_MESH 3 // common
|
|
#define Q3FACETYPE_FLARE 4 // rare (is this ever used?)
|
|
|
|
typedef struct q3dface_s
|
|
{
|
|
int textureindex;
|
|
int effectindex; // -1 if none
|
|
int type; // Q3FACETYPE
|
|
int firstvertex;
|
|
int numvertices;
|
|
int firstelement;
|
|
int numelements;
|
|
int lightmapindex; // -1 if none
|
|
int lightmap_base[2];
|
|
int lightmap_size[2];
|
|
union
|
|
{
|
|
struct
|
|
{
|
|
// corrupt or don't care
|
|
int blah[14];
|
|
}
|
|
unknown;
|
|
struct
|
|
{
|
|
// Q3FACETYPE_FLAT
|
|
// mesh is a collection of triangles on a plane, renderable as a mesh (NOT a polygon)
|
|
float lightmap_origin[3];
|
|
float lightmap_vectors[2][3];
|
|
float normal[3];
|
|
int unused1[2];
|
|
}
|
|
flat;
|
|
struct
|
|
{
|
|
// Q3FACETYPE_PATCH
|
|
// patch renders as a bezier mesh, with adjustable tesselation
|
|
// level (optionally based on LOD using the bbox and polygon
|
|
// count to choose a tesselation level)
|
|
// note: multiple patches may have the same bbox to cause them to
|
|
// be LOD adjusted together as a group
|
|
int unused1[3];
|
|
float mins[3]; // LOD bbox
|
|
float maxs[3]; // LOD bbox
|
|
int unused2[3];
|
|
int patchsize[2]; // dimensions of vertex grid
|
|
}
|
|
patch;
|
|
struct
|
|
{
|
|
// Q3FACETYPE_MESH
|
|
// mesh renders as simply a triangle mesh
|
|
int unused1[3];
|
|
float mins[3];
|
|
float maxs[3];
|
|
int unused2[5];
|
|
}
|
|
mesh;
|
|
struct
|
|
{
|
|
// Q3FACETYPE_FLARE
|
|
// flare renders as a simple sprite at origin, no geometry
|
|
// exists, nor does it have a radius, a cvar controls the radius
|
|
// and another cvar controls distance fade
|
|
// (they were not used in Q3 I'm told)
|
|
float origin[3];
|
|
int unused1[11];
|
|
}
|
|
flare;
|
|
}
|
|
specific;
|
|
}
|
|
q3dface_t;
|
|
|
|
typedef struct q3dlightmap_s
|
|
{
|
|
unsigned char rgb[128*128*3];
|
|
}
|
|
q3dlightmap_t;
|
|
|
|
typedef struct q3dlightgrid_s
|
|
{
|
|
unsigned char ambientrgb[3];
|
|
unsigned char diffusergb[3];
|
|
unsigned char diffusepitch;
|
|
unsigned char diffuseyaw;
|
|
}
|
|
q3dlightgrid_t;
|
|
|
|
typedef struct q3dpvs_s
|
|
{
|
|
int numclusters;
|
|
int chainlength;
|
|
// unsigned char chains[];
|
|
// containing bits in 0-7 order (not 7-0 order),
|
|
// pvschains[mycluster * chainlength + (thatcluster >> 3)] & (1 << (thatcluster & 7))
|
|
}
|
|
q3dpvs_t;
|
|
|
|
// surfaceflags from bsp
|
|
#define Q3SURFACEFLAG_NODAMAGE 1
|
|
#define Q3SURFACEFLAG_SLICK 2
|
|
#define Q3SURFACEFLAG_SKY 4
|
|
#define Q3SURFACEFLAG_LADDER 8 // has no surfaceparm
|
|
#define Q3SURFACEFLAG_NOIMPACT 16
|
|
#define Q3SURFACEFLAG_NOMARKS 32
|
|
#define Q3SURFACEFLAG_FLESH 64 // has no surfaceparm
|
|
#define Q3SURFACEFLAG_NODRAW 128
|
|
#define Q3SURFACEFLAG_HINT 256
|
|
#define Q3SURFACEFLAG_SKIP 512 // has no surfaceparm
|
|
#define Q3SURFACEFLAG_NOLIGHTMAP 1024
|
|
#define Q3SURFACEFLAG_POINTLIGHT 2048
|
|
#define Q3SURFACEFLAG_METALSTEPS 4096
|
|
#define Q3SURFACEFLAG_NOSTEPS 8192 // has no surfaceparm
|
|
#define Q3SURFACEFLAG_NONSOLID 16384
|
|
#define Q3SURFACEFLAG_LIGHTFILTER 32768
|
|
#define Q3SURFACEFLAG_ALPHASHADOW 65536
|
|
#define Q3SURFACEFLAG_NODLIGHT 131072
|
|
#define Q3SURFACEFLAG_DUST 262144
|
|
|
|
// surfaceparms from shaders
|
|
#define Q3SURFACEPARM_ALPHASHADOW 1
|
|
#define Q3SURFACEPARM_AREAPORTAL 2
|
|
#define Q3SURFACEPARM_CLUSTERPORTAL 4
|
|
#define Q3SURFACEPARM_DETAIL 8
|
|
#define Q3SURFACEPARM_DONOTENTER 16
|
|
#define Q3SURFACEPARM_FOG 32
|
|
#define Q3SURFACEPARM_LAVA 64
|
|
#define Q3SURFACEPARM_LIGHTFILTER 128
|
|
#define Q3SURFACEPARM_METALSTEPS 256
|
|
#define Q3SURFACEPARM_NODAMAGE 512
|
|
#define Q3SURFACEPARM_NODLIGHT 1024
|
|
#define Q3SURFACEPARM_NODRAW 2048
|
|
#define Q3SURFACEPARM_NODROP 4096
|
|
#define Q3SURFACEPARM_NOIMPACT 8192
|
|
#define Q3SURFACEPARM_NOLIGHTMAP 16384
|
|
#define Q3SURFACEPARM_NOMARKS 32768
|
|
#define Q3SURFACEPARM_NOMIPMAPS 65536
|
|
#define Q3SURFACEPARM_NONSOLID 131072
|
|
#define Q3SURFACEPARM_ORIGIN 262144
|
|
#define Q3SURFACEPARM_PLAYERCLIP 524288
|
|
#define Q3SURFACEPARM_SKY 1048576
|
|
#define Q3SURFACEPARM_SLICK 2097152
|
|
#define Q3SURFACEPARM_SLIME 4194304
|
|
#define Q3SURFACEPARM_STRUCTURAL 8388608
|
|
#define Q3SURFACEPARM_TRANS 16777216
|
|
#define Q3SURFACEPARM_WATER 33554432
|
|
#define Q3SURFACEPARM_POINTLIGHT 67108864
|
|
#define Q3SURFACEPARM_HINT 134217728
|
|
#define Q3SURFACEPARM_DUST 268435456
|
|
#define Q3SURFACEPARM_BOTCLIP 536870912
|
|
#define Q3SURFACEPARM_LIGHTGRID 1073741824
|
|
#define Q3SURFACEPARM_ANTIPORTAL 2147483648u
|
|
|
|
typedef struct q3mbrush_s
|
|
{
|
|
struct colbrushf_s *colbrushf;
|
|
int numbrushsides;
|
|
struct q3mbrushside_s *firstbrushside;
|
|
struct texture_s *texture;
|
|
}
|
|
q3mbrush_t;
|
|
|
|
typedef struct q3mbrushside_s
|
|
{
|
|
struct mplane_s *plane;
|
|
struct texture_s *texture;
|
|
}
|
|
q3mbrushside_t;
|
|
|
|
// the first cast is to shut up a stupid warning by clang, the second cast is to make both sides have the same type
|
|
#define CHECKPVSBIT(pvs,b) ((b) >= 0 ? (unsigned char) ((pvs)[(b) >> 3] & (1 << ((b) & 7))) : (unsigned char) false)
|
|
#define SETPVSBIT(pvs,b) (void) ((b) >= 0 ? (unsigned char) ((pvs)[(b) >> 3] |= (1 << ((b) & 7))) : (unsigned char) false)
|
|
#define CLEARPVSBIT(pvs,b) (void) ((b) >= 0 ? (unsigned char) ((pvs)[(b) >> 3] &= ~(1 << ((b) & 7))) : (unsigned char) false)
|
|
|
|
#endif
|
|
|