mirror of
https://github.com/DrBeef/QuakeQuest.git
synced 2024-11-25 21:41:29 +00:00
532 lines
18 KiB
C
532 lines
18 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "quakedef.h"
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#include "snd_main.h"
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extern cvar_t snd_softclip;
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static portable_sampleframe_t paintbuffer[PAINTBUFFER_SIZE];
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static portable_sampleframe_t paintbuffer_unswapped[PAINTBUFFER_SIZE];
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extern speakerlayout_t snd_speakerlayout; // for querying the listeners
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static void S_CaptureAVISound(const portable_sampleframe_t *paintbuffer, size_t length)
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{
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size_t i;
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unsigned int j;
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if (!cls.capturevideo.active)
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return;
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// undo whatever swapping the channel layout (swapstereo, ALSA) did
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for(j = 0; j < snd_speakerlayout.channels; ++j)
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{
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unsigned int j0 = snd_speakerlayout.listeners[j].channel_unswapped;
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for(i = 0; i < length; ++i)
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paintbuffer_unswapped[i].sample[j0] = paintbuffer[i].sample[j];
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}
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SCR_CaptureVideo_SoundFrame(paintbuffer_unswapped, length);
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}
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extern cvar_t snd_softclip;
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static void S_SoftClipPaintBuffer(portable_sampleframe_t *painted_ptr, int nbframes, int width, int channels)
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{
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int i;
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if((snd_softclip.integer == 1 && width <= 2) || snd_softclip.integer > 1)
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{
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portable_sampleframe_t *p = painted_ptr;
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#if 0
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/* Soft clipping, the sound of a dream, thanks to Jon Wattes
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post to Musicdsp.org */
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#define SOFTCLIP(x) (x) = sin(bound(-M_PI/2, (x), M_PI/2)) * 0.25
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#endif
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// let's do a simple limiter instead, seems to sound better
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static float maxvol = 0;
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maxvol = max(1.0f, maxvol * (1.0f - nbframes / (0.4f * snd_renderbuffer->format.speed)));
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#define SOFTCLIP(x) if(fabs(x)>maxvol) maxvol=fabs(x); (x) /= maxvol;
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if (channels == 8) // 7.1 surround
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{
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for (i = 0;i < nbframes;i++, p++)
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{
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SOFTCLIP(p->sample[0]);
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SOFTCLIP(p->sample[1]);
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SOFTCLIP(p->sample[2]);
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SOFTCLIP(p->sample[3]);
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SOFTCLIP(p->sample[4]);
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SOFTCLIP(p->sample[5]);
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SOFTCLIP(p->sample[6]);
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SOFTCLIP(p->sample[7]);
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}
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}
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else if (channels == 6) // 5.1 surround
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{
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for (i = 0; i < nbframes; i++, p++)
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{
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SOFTCLIP(p->sample[0]);
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SOFTCLIP(p->sample[1]);
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SOFTCLIP(p->sample[2]);
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SOFTCLIP(p->sample[3]);
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SOFTCLIP(p->sample[4]);
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SOFTCLIP(p->sample[5]);
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}
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}
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else if (channels == 4) // 4.0 surround
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{
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for (i = 0; i < nbframes; i++, p++)
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{
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SOFTCLIP(p->sample[0]);
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SOFTCLIP(p->sample[1]);
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SOFTCLIP(p->sample[2]);
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SOFTCLIP(p->sample[3]);
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}
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}
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else if (channels == 2) // 2.0 stereo
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{
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for (i = 0; i < nbframes; i++, p++)
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{
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SOFTCLIP(p->sample[0]);
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SOFTCLIP(p->sample[1]);
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}
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}
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else if (channels == 1) // 1.0 mono
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{
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for (i = 0; i < nbframes; i++, p++)
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{
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SOFTCLIP(p->sample[0]);
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}
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}
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#undef SOFTCLIP
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}
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}
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static void S_ConvertPaintBuffer(portable_sampleframe_t *painted_ptr, void *rb_ptr, int nbframes, int width, int channels)
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{
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int i, val;
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// FIXME: add 24bit and 32bit float formats
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// FIXME: optimize with SSE intrinsics?
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if (width == 2) // 16bit
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{
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short *snd_out = (short*)rb_ptr;
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if (channels == 8) // 7.1 surround
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{
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for (i = 0;i < nbframes;i++, painted_ptr++)
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{
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val = (int)(painted_ptr->sample[0] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
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val = (int)(painted_ptr->sample[1] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
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val = (int)(painted_ptr->sample[2] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
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val = (int)(painted_ptr->sample[3] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
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val = (int)(painted_ptr->sample[4] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
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val = (int)(painted_ptr->sample[5] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
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val = (int)(painted_ptr->sample[6] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
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val = (int)(painted_ptr->sample[7] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
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}
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}
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else if (channels == 6) // 5.1 surround
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{
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for (i = 0; i < nbframes; i++, painted_ptr++)
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{
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val = (int)(painted_ptr->sample[0] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
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val = (int)(painted_ptr->sample[1] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
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val = (int)(painted_ptr->sample[2] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
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val = (int)(painted_ptr->sample[3] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
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val = (int)(painted_ptr->sample[4] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
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val = (int)(painted_ptr->sample[5] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
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}
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}
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else if (channels == 4) // 4.0 surround
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{
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for (i = 0; i < nbframes; i++, painted_ptr++)
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{
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val = (int)(painted_ptr->sample[0] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
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val = (int)(painted_ptr->sample[1] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
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val = (int)(painted_ptr->sample[2] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
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val = (int)(painted_ptr->sample[3] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
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}
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}
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else if (channels == 2) // 2.0 stereo
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{
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for (i = 0; i < nbframes; i++, painted_ptr++)
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{
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val = (int)(painted_ptr->sample[0] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
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val = (int)(painted_ptr->sample[1] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
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}
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}
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else if (channels == 1) // 1.0 mono
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{
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for (i = 0; i < nbframes; i++, painted_ptr++)
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{
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val = (int)((painted_ptr->sample[0] + painted_ptr->sample[1]) * 16384.0f);*snd_out++ = bound(-32768, val, 32767);
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}
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}
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// noise is really really annoying
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if (cls.timedemo)
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memset(rb_ptr, 0, nbframes * channels * width);
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}
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else // 8bit
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{
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unsigned char *snd_out = (unsigned char*)rb_ptr;
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if (channels == 8) // 7.1 surround
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{
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for (i = 0; i < nbframes; i++, painted_ptr++)
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{
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val = (int)(painted_ptr->sample[0] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
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val = (int)(painted_ptr->sample[1] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
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val = (int)(painted_ptr->sample[2] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
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val = (int)(painted_ptr->sample[3] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
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val = (int)(painted_ptr->sample[4] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
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val = (int)(painted_ptr->sample[5] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
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val = (int)(painted_ptr->sample[6] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
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val = (int)(painted_ptr->sample[7] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
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}
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}
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else if (channels == 6) // 5.1 surround
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{
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for (i = 0; i < nbframes; i++, painted_ptr++)
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{
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val = (int)(painted_ptr->sample[0] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
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val = (int)(painted_ptr->sample[1] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
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val = (int)(painted_ptr->sample[2] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
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val = (int)(painted_ptr->sample[3] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
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val = (int)(painted_ptr->sample[4] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
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val = (int)(painted_ptr->sample[5] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
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}
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}
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else if (channels == 4) // 4.0 surround
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{
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for (i = 0; i < nbframes; i++, painted_ptr++)
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{
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val = (int)(painted_ptr->sample[0] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
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val = (int)(painted_ptr->sample[1] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
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val = (int)(painted_ptr->sample[2] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
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val = (int)(painted_ptr->sample[3] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
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}
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}
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else if (channels == 2) // 2.0 stereo
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{
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for (i = 0; i < nbframes; i++, painted_ptr++)
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{
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val = (int)(painted_ptr->sample[0] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
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val = (int)(painted_ptr->sample[1] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
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}
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}
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else if (channels == 1) // 1.0 mono
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{
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for (i = 0;i < nbframes;i++, painted_ptr++)
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{
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val = (int)((painted_ptr->sample[0] + painted_ptr->sample[1]) * 64.0f) + 128; *snd_out++ = bound(0, val, 255);
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}
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}
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// noise is really really annoying
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if (cls.timedemo)
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memset(rb_ptr, 128, nbframes * channels);
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}
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}
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/*
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===============================================================================
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CHANNEL MIXING
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===============================================================================
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*/
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void S_MixToBuffer(void *stream, unsigned int bufferframes)
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{
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int channelindex;
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channel_t *ch;
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int totalmixframes;
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unsigned char *outbytes = (unsigned char *) stream;
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sfx_t *sfx;
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portable_sampleframe_t *paint;
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int wantframes;
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int i;
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int count;
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int fetched;
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int fetch;
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int istartframe;
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int iendframe;
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int ilengthframes;
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int totallength;
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int loopstart;
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int indexfrac;
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int indexfracstep;
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#define S_FETCHBUFFERSIZE 4096
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float fetchsampleframes[S_FETCHBUFFERSIZE*2];
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const float *fetchsampleframe;
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float vol[SND_LISTENERS];
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float lerp[2];
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float sample[3];
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double posd;
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double speedd;
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float maxvol;
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qboolean looping;
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qboolean silent;
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// mix as many times as needed to fill the requested buffer
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while (bufferframes)
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{
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// limit to the size of the paint buffer
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totalmixframes = min(bufferframes, PAINTBUFFER_SIZE);
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// clear the paint buffer
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memset(paintbuffer, 0, totalmixframes * sizeof(paintbuffer[0]));
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// paint in the channels.
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// channels with zero volumes still advance in time but don't paint.
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ch = channels; // cppcheck complains here but it is wrong, channels is a channel_t[MAX_CHANNELS] and not an int
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for (channelindex = 0;channelindex < (int)total_channels;channelindex++, ch++)
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{
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sfx = ch->sfx;
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if (sfx == NULL)
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continue;
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if (!S_LoadSound (sfx, true))
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continue;
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if (ch->flags & CHANNELFLAG_PAUSED)
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continue;
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if (!sfx->total_length)
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continue;
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// copy the channel information to the stack for reference, otherwise the
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// values might change during a mix if the spatializer is updating them
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// (note: this still may get some old and some new values!)
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posd = ch->position;
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speedd = ch->mixspeed * sfx->format.speed / snd_renderbuffer->format.speed;
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for (i = 0;i < SND_LISTENERS;i++)
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vol[i] = ch->volume[i];
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// check total volume level, because we can skip some code on silent sounds but other code must still run (position updates mainly)
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maxvol = 0;
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for (i = 0;i < SND_LISTENERS;i++)
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if(vol[i] > maxvol)
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maxvol = vol[i];
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switch(snd_renderbuffer->format.width)
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{
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case 1: // 8bpp
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silent = maxvol < (1.0f / (256.0f));
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// so silent it has zero effect
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break;
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case 2: // 16bpp
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silent = maxvol < (1.0f / (65536.0f));
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// so silent it has zero effect
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break;
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default: // floating point
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silent = maxvol < 1.0e-13f;
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// 130 dB is difference between hearing
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// threshold and a jackhammer from
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// working distance.
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// therefore, anyone who turns up
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// volume so much they notice this
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// cutoff, likely already has their
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// ear-drums blown out anyway.
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break;
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}
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// when doing prologic mixing, some channels invert one side
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if (ch->prologic_invert == -1)
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vol[1] *= -1.0f;
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// get some sfx info in a consistent form
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totallength = sfx->total_length;
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loopstart = (int)sfx->loopstart < totallength ? (int)sfx->loopstart : ((ch->flags & CHANNELFLAG_FORCELOOP) ? 0 : totallength);
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looping = loopstart < totallength;
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// do the actual paint now (may skip work if silent)
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paint = paintbuffer;
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istartframe = 0;
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for (wantframes = totalmixframes;wantframes > 0;posd += count * speedd, wantframes -= count)
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{
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// check if this is a delayed sound
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if (posd < 0)
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{
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// for a delayed sound we have to eat into the delay first
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count = (int)floor(-posd / speedd) + 1;
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count = bound(1, count, wantframes);
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// let the for loop iterator apply the skip
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continue;
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}
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// compute a fetch size that won't overflow our buffer
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count = wantframes;
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for (;;)
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{
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istartframe = (int)floor(posd);
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iendframe = (int)floor(posd + (count-1) * speedd);
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ilengthframes = count > 1 ? (iendframe - istartframe + 2) : 2;
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if (ilengthframes <= S_FETCHBUFFERSIZE)
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break;
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// reduce count by 25% and try again
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count -= count >> 2;
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}
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// zero whole fetch buffer for safety
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// (floating point noise from uninitialized memory = HORRIBLE)
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// otherwise we would only need to clear the excess
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if (!silent)
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memset(fetchsampleframes, 0, ilengthframes*sfx->format.channels*sizeof(fetchsampleframes[0]));
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// if looping, do multiple fetches
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fetched = 0;
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for (;;)
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{
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fetch = min(ilengthframes - fetched, totallength - istartframe);
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if (fetch > 0)
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{
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if (!silent)
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sfx->fetcher->getsamplesfloat(ch, sfx, istartframe, fetch, fetchsampleframes + fetched*sfx->format.channels);
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istartframe += fetch;
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fetched += fetch;
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}
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if (istartframe == totallength && looping && fetched < ilengthframes)
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{
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// loop and fetch some more
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posd += loopstart - totallength;
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istartframe = loopstart;
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}
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else
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{
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break;
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}
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}
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// set up our fixedpoint resampling variables (float to int conversions are expensive so do not do one per sampleframe)
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fetchsampleframe = fetchsampleframes;
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indexfrac = (int)floor((posd - floor(posd)) * 65536.0);
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indexfracstep = (int)floor(speedd * 65536.0);
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if (!silent)
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{
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if (sfx->format.channels == 2)
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{
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// music is stereo
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#if SND_LISTENERS != 8
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#error the following code only supports up to 8 channels, update it
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#endif
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if (snd_speakerlayout.channels > 2)
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{
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// surround mixing
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for (i = 0;i < count;i++, paint++)
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{
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lerp[1] = indexfrac * (1.0f / 65536.0f);
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lerp[0] = 1.0f - lerp[1];
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sample[0] = fetchsampleframe[0] * lerp[0] + fetchsampleframe[2] * lerp[1];
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sample[1] = fetchsampleframe[1] * lerp[0] + fetchsampleframe[3] * lerp[1];
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sample[2] = (sample[0] + sample[1]) * 0.5f;
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paint->sample[0] += sample[0] * vol[0];
|
|
paint->sample[1] += sample[1] * vol[1];
|
|
paint->sample[2] += sample[0] * vol[2];
|
|
paint->sample[3] += sample[1] * vol[3];
|
|
paint->sample[4] += sample[2] * vol[4];
|
|
paint->sample[5] += sample[2] * vol[5];
|
|
paint->sample[6] += sample[0] * vol[6];
|
|
paint->sample[7] += sample[1] * vol[7];
|
|
indexfrac += indexfracstep;
|
|
fetchsampleframe += 2 * (indexfrac >> 16);
|
|
indexfrac &= 0xFFFF;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// stereo mixing
|
|
for (i = 0;i < count;i++, paint++)
|
|
{
|
|
lerp[1] = indexfrac * (1.0f / 65536.0f);
|
|
lerp[0] = 1.0f - lerp[1];
|
|
sample[0] = fetchsampleframe[0] * lerp[0] + fetchsampleframe[2] * lerp[1];
|
|
sample[1] = fetchsampleframe[1] * lerp[0] + fetchsampleframe[3] * lerp[1];
|
|
paint->sample[0] += sample[0] * vol[0];
|
|
paint->sample[1] += sample[1] * vol[1];
|
|
indexfrac += indexfracstep;
|
|
fetchsampleframe += 2 * (indexfrac >> 16);
|
|
indexfrac &= 0xFFFF;
|
|
}
|
|
}
|
|
}
|
|
else if (sfx->format.channels == 1)
|
|
{
|
|
// most sounds are mono
|
|
#if SND_LISTENERS != 8
|
|
#error the following code only supports up to 8 channels, update it
|
|
#endif
|
|
if (snd_speakerlayout.channels > 2)
|
|
{
|
|
// surround mixing
|
|
for (i = 0;i < count;i++, paint++)
|
|
{
|
|
lerp[1] = indexfrac * (1.0f / 65536.0f);
|
|
lerp[0] = 1.0f - lerp[1];
|
|
sample[0] = fetchsampleframe[0] * lerp[0] + fetchsampleframe[1] * lerp[1];
|
|
paint->sample[0] += sample[0] * vol[0];
|
|
paint->sample[1] += sample[0] * vol[1];
|
|
paint->sample[2] += sample[0] * vol[2];
|
|
paint->sample[3] += sample[0] * vol[3];
|
|
paint->sample[4] += sample[0] * vol[4];
|
|
paint->sample[5] += sample[0] * vol[5];
|
|
paint->sample[6] += sample[0] * vol[6];
|
|
paint->sample[7] += sample[0] * vol[7];
|
|
indexfrac += indexfracstep;
|
|
fetchsampleframe += (indexfrac >> 16);
|
|
indexfrac &= 0xFFFF;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// stereo mixing
|
|
for (i = 0;i < count;i++, paint++)
|
|
{
|
|
lerp[1] = indexfrac * (1.0f / 65536.0f);
|
|
lerp[0] = 1.0f - lerp[1];
|
|
sample[0] = fetchsampleframe[0] * lerp[0] + fetchsampleframe[1] * lerp[1];
|
|
paint->sample[0] += sample[0] * vol[0];
|
|
paint->sample[1] += sample[0] * vol[1];
|
|
indexfrac += indexfracstep;
|
|
fetchsampleframe += (indexfrac >> 16);
|
|
indexfrac &= 0xFFFF;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
ch->position = posd;
|
|
if (!looping && istartframe == totallength)
|
|
S_StopChannel(ch - channels, false, false);
|
|
}
|
|
|
|
S_SoftClipPaintBuffer(paintbuffer, totalmixframes, snd_renderbuffer->format.width, snd_renderbuffer->format.channels);
|
|
|
|
if (!snd_usethreadedmixing)
|
|
S_CaptureAVISound(paintbuffer, totalmixframes);
|
|
|
|
S_ConvertPaintBuffer(paintbuffer, outbytes, totalmixframes, snd_renderbuffer->format.width, snd_renderbuffer->format.channels);
|
|
|
|
// advance the output pointer
|
|
outbytes += totalmixframes * snd_renderbuffer->format.width * snd_renderbuffer->format.channels;
|
|
bufferframes -= totalmixframes;
|
|
}
|
|
}
|