mirror of
https://github.com/DrBeef/QuakeQuest.git
synced 2024-11-25 21:41:29 +00:00
615 lines
21 KiB
C
615 lines
21 KiB
C
/*
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*/
|
|
// server.h
|
|
|
|
#ifndef SERVER_H
|
|
#define SERVER_H
|
|
|
|
typedef struct server_static_s
|
|
{
|
|
/// number of svs.clients slots (updated by maxplayers command)
|
|
int maxclients, maxclients_next;
|
|
/// client slots
|
|
struct client_s *clients;
|
|
/// episode completion information
|
|
int serverflags;
|
|
/// cleared when at SV_SpawnServer
|
|
qboolean changelevel_issued;
|
|
/// server infostring
|
|
char serverinfo[MAX_SERVERINFO_STRING];
|
|
// performance data
|
|
float perf_cpuload;
|
|
float perf_lost;
|
|
float perf_offset_avg;
|
|
float perf_offset_max;
|
|
float perf_offset_sdev;
|
|
// temporary performance data accumulators
|
|
float perf_acc_realtime;
|
|
float perf_acc_sleeptime;
|
|
float perf_acc_lost;
|
|
float perf_acc_offset;
|
|
float perf_acc_offset_squared;
|
|
float perf_acc_offset_max;
|
|
int perf_acc_offset_samples;
|
|
|
|
// csqc stuff
|
|
unsigned char *csqc_progdata;
|
|
size_t csqc_progsize_deflated;
|
|
unsigned char *csqc_progdata_deflated;
|
|
|
|
// independent server thread (when running client)
|
|
qboolean threaded; // true if server is running on separate thread
|
|
qboolean volatile threadstop;
|
|
void *threadmutex;
|
|
void *thread;
|
|
} server_static_t;
|
|
|
|
//=============================================================================
|
|
|
|
typedef enum server_state_e {ss_loading, ss_active} server_state_t;
|
|
|
|
#define MAX_CONNECTFLOODADDRESSES 16
|
|
#define MAX_GETSTATUSFLOODADDRESSES 128
|
|
typedef struct server_floodaddress_s
|
|
{
|
|
double lasttime;
|
|
lhnetaddress_t address;
|
|
}
|
|
server_floodaddress_t;
|
|
|
|
typedef struct server_s
|
|
{
|
|
/// false if only a net client
|
|
qboolean active;
|
|
|
|
qboolean paused;
|
|
double pausedstart;
|
|
/// handle connections specially
|
|
qboolean loadgame;
|
|
|
|
/// one of the PROTOCOL_ values
|
|
protocolversion_t protocol;
|
|
|
|
double time;
|
|
|
|
double frametime;
|
|
|
|
// used by PF_checkclient
|
|
int lastcheck;
|
|
double lastchecktime;
|
|
|
|
// crc of clientside progs at time of level start
|
|
int csqc_progcrc; // -1 = no progs
|
|
int csqc_progsize; // -1 = no progs
|
|
char csqc_progname[MAX_QPATH]; // copied from csqc_progname at level start
|
|
|
|
/// collision culling data
|
|
world_t world;
|
|
|
|
/// map name
|
|
char name[64]; // %s followed by entrance name
|
|
// variants of map name
|
|
char worldmessage[40]; // map title (not related to filename)
|
|
char worldbasename[MAX_QPATH]; // %s
|
|
char worldname[MAX_QPATH]; // maps/%s.bsp
|
|
char worldnamenoextension[MAX_QPATH]; // maps/%s
|
|
struct model_s *worldmodel;
|
|
// NULL terminated
|
|
// LordHavoc: precaches are now MAX_QPATH rather than a pointer
|
|
// updated by SV_ModelIndex
|
|
char model_precache[MAX_MODELS][MAX_QPATH];
|
|
struct model_s *models[MAX_MODELS];
|
|
// NULL terminated
|
|
// LordHavoc: precaches are now MAX_QPATH rather than a pointer
|
|
// updated by SV_SoundIndex
|
|
char sound_precache[MAX_SOUNDS][MAX_QPATH];
|
|
char lightstyles[MAX_LIGHTSTYLES][64];
|
|
/// some actions are only valid during load
|
|
server_state_t state;
|
|
|
|
sizebuf_t datagram;
|
|
unsigned char datagram_buf[NET_MAXMESSAGE];
|
|
|
|
// copied to all clients at end of frame
|
|
sizebuf_t reliable_datagram;
|
|
unsigned char reliable_datagram_buf[NET_MAXMESSAGE];
|
|
|
|
sizebuf_t signon;
|
|
/// LordHavoc: increased signon message buffer from 8192
|
|
unsigned char signon_buf[NET_MAXMESSAGE];
|
|
|
|
/// connection flood blocking
|
|
/// note this is in server_t rather than server_static_t so that it is
|
|
/// reset on each map command (such as New Game in singleplayer)
|
|
server_floodaddress_t connectfloodaddresses[MAX_CONNECTFLOODADDRESSES];
|
|
server_floodaddress_t getstatusfloodaddresses[MAX_GETSTATUSFLOODADDRESSES];
|
|
|
|
#define SV_MAX_PARTICLEEFFECTNAME 256
|
|
qboolean particleeffectnamesloaded;
|
|
char particleeffectname[SV_MAX_PARTICLEEFFECTNAME][MAX_QPATH];
|
|
|
|
int writeentitiestoclient_stats_culled_pvs;
|
|
int writeentitiestoclient_stats_culled_trace;
|
|
int writeentitiestoclient_stats_visibleentities;
|
|
int writeentitiestoclient_stats_totalentities;
|
|
int writeentitiestoclient_cliententitynumber;
|
|
int writeentitiestoclient_clientnumber;
|
|
sizebuf_t *writeentitiestoclient_msg;
|
|
vec3_t writeentitiestoclient_eyes[MAX_CLIENTNETWORKEYES];
|
|
int writeentitiestoclient_numeyes;
|
|
int writeentitiestoclient_pvsbytes;
|
|
unsigned char writeentitiestoclient_pvs[MAX_MAP_LEAFS/8];
|
|
const entity_state_t *writeentitiestoclient_sendstates[MAX_EDICTS];
|
|
unsigned short writeentitiestoclient_csqcsendstates[MAX_EDICTS];
|
|
|
|
int numsendentities;
|
|
entity_state_t sendentities[MAX_EDICTS];
|
|
entity_state_t *sendentitiesindex[MAX_EDICTS];
|
|
|
|
int sententitiesmark;
|
|
int sententities[MAX_EDICTS];
|
|
int sententitiesconsideration[MAX_EDICTS];
|
|
|
|
/// legacy support for self.Version based csqc entity networking
|
|
unsigned char csqcentityversion[MAX_EDICTS]; // legacy
|
|
} server_t;
|
|
|
|
#define NUM_CSQCENTITIES_PER_FRAME 256
|
|
typedef struct csqcentityframedb_s
|
|
{
|
|
int framenum;
|
|
int num;
|
|
unsigned short entno[NUM_CSQCENTITIES_PER_FRAME];
|
|
int sendflags[NUM_CSQCENTITIES_PER_FRAME];
|
|
} csqcentityframedb_t;
|
|
|
|
// if defined this does ping smoothing, otherwise it does not
|
|
//#define NUM_PING_TIMES 16
|
|
|
|
#define NUM_SPAWN_PARMS 16
|
|
|
|
typedef struct client_s
|
|
{
|
|
/// false = empty client slot
|
|
qboolean active;
|
|
/// false = don't do ClientDisconnect on drop
|
|
qboolean clientconnectcalled;
|
|
/// false = don't allow spawn
|
|
qboolean prespawned;
|
|
/// false = don't allow begin
|
|
qboolean spawned;
|
|
/// false = don't send datagrams
|
|
qboolean begun;
|
|
/// 1 = send svc_serverinfo and advance to 2, 2 doesn't send, then advances to 0 (allowing unlimited sending) when prespawn is received
|
|
int sendsignon;
|
|
|
|
/// requested rate in bytes per second
|
|
int rate;
|
|
|
|
/// realtime this client connected
|
|
double connecttime;
|
|
|
|
/// keepalive messages must be sent periodically during signon
|
|
double keepalivetime;
|
|
|
|
/// communications handle
|
|
netconn_t *netconnection;
|
|
|
|
int movesequence;
|
|
signed char movement_count[NETGRAPH_PACKETS];
|
|
int movement_highestsequence_seen; // not the same as movesequence if prediction is off
|
|
/// movement
|
|
usercmd_t cmd;
|
|
/// intended motion calced from cmd
|
|
vec3_t wishdir;
|
|
|
|
/// PRVM_EDICT_NUM(clientnum+1)
|
|
prvm_edict_t *edict;
|
|
|
|
#ifdef NUM_PING_TIMES
|
|
float ping_times[NUM_PING_TIMES];
|
|
/// ping_times[num_pings%NUM_PING_TIMES]
|
|
int num_pings;
|
|
#endif
|
|
/// LordHavoc: can be used for prediction or whatever...
|
|
float ping;
|
|
|
|
/// this is used by sv_clmovement_minping code
|
|
double clmovement_disabletimeout;
|
|
/// this is used by sv_clmovement_inputtimeout code
|
|
float clmovement_inputtimeout;
|
|
|
|
/// spawn parms are carried from level to level
|
|
prvm_vec_t spawn_parms[NUM_SPAWN_PARMS];
|
|
|
|
// properties that are sent across the network only when changed
|
|
char name[MAX_SCOREBOARDNAME], old_name[MAX_SCOREBOARDNAME];
|
|
int colors, old_colors;
|
|
int frags, old_frags;
|
|
char playermodel[MAX_QPATH], old_model[MAX_QPATH];
|
|
char playerskin[MAX_QPATH], old_skin[MAX_QPATH];
|
|
|
|
/// netaddress support
|
|
char netaddress[MAX_QPATH];
|
|
|
|
/// visibility state
|
|
float visibletime[MAX_EDICTS];
|
|
|
|
// scope is whether an entity is currently being networked to this client
|
|
// sendflags is what properties have changed on the entity since the last
|
|
// update that was sent
|
|
int csqcnumedicts;
|
|
unsigned char csqcentityscope[MAX_EDICTS];
|
|
unsigned int csqcentitysendflags[MAX_EDICTS];
|
|
|
|
#define NUM_CSQCENTITYDB_FRAMES 256
|
|
unsigned char csqcentityglobalhistory[MAX_EDICTS]; // set to 1 if the entity was ever csqc networked to the client, and never reset back to 0
|
|
csqcentityframedb_t csqcentityframehistory[NUM_CSQCENTITYDB_FRAMES];
|
|
int csqcentityframehistory_next;
|
|
int csqcentityframe_lastreset;
|
|
|
|
/// prevent animated names
|
|
float nametime;
|
|
|
|
/// latest received clc_ackframe (used to detect packet loss)
|
|
int latestframenum;
|
|
|
|
/// cache weaponmodel name lookups
|
|
char weaponmodel[MAX_QPATH];
|
|
int weaponmodelindex;
|
|
|
|
/// clientcamera (entity to use as camera)
|
|
int clientcamera;
|
|
|
|
entityframe_database_t *entitydatabase;
|
|
entityframe4_database_t *entitydatabase4;
|
|
entityframe5_database_t *entitydatabase5;
|
|
|
|
// delta compression of stats
|
|
unsigned char statsdeltabits[(MAX_CL_STATS+7)/8];
|
|
int stats[MAX_CL_STATS];
|
|
|
|
unsigned char unreliablemsg_data[NET_MAXMESSAGE];
|
|
sizebuf_t unreliablemsg;
|
|
int unreliablemsg_splitpoints;
|
|
int unreliablemsg_splitpoint[NET_MAXMESSAGE/16];
|
|
|
|
// information on an active download if any
|
|
qfile_t *download_file;
|
|
int download_expectedposition; ///< next position the client should ack
|
|
qboolean download_started;
|
|
char download_name[MAX_QPATH];
|
|
qboolean download_deflate;
|
|
|
|
// fixangle data
|
|
qboolean fixangle_angles_set;
|
|
vec3_t fixangle_angles;
|
|
|
|
/// demo recording
|
|
qfile_t *sv_demo_file;
|
|
|
|
// number of skipped entity frames
|
|
// if it exceeds a limit, an empty entity frame is sent
|
|
int num_skippedentityframes;
|
|
|
|
// last sent move sequence
|
|
// if the move sequence changed, an empty entity frame is sent
|
|
int lastmovesequence;
|
|
} client_t;
|
|
|
|
|
|
//=============================================================================
|
|
|
|
// edict->movetype values
|
|
#define MOVETYPE_NONE 0 ///< never moves
|
|
#define MOVETYPE_ANGLENOCLIP 1
|
|
#define MOVETYPE_ANGLECLIP 2
|
|
#define MOVETYPE_WALK 3 ///< gravity
|
|
#define MOVETYPE_STEP 4 ///< gravity, special edge handling
|
|
#define MOVETYPE_FLY 5
|
|
#define MOVETYPE_TOSS 6 ///< gravity
|
|
#define MOVETYPE_PUSH 7 ///< no clip to world, push and crush
|
|
#define MOVETYPE_NOCLIP 8
|
|
#define MOVETYPE_FLYMISSILE 9 ///< extra size to monsters
|
|
#define MOVETYPE_BOUNCE 10
|
|
#define MOVETYPE_BOUNCEMISSILE 11 ///< bounce w/o gravity
|
|
#define MOVETYPE_FOLLOW 12 ///< track movement of aiment
|
|
#define MOVETYPE_FAKEPUSH 13 ///< tenebrae's push that doesn't push
|
|
#define MOVETYPE_PHYSICS 32 ///< indicates this object is physics controlled
|
|
#define MOVETYPE_FLY_WORLDONLY 33 ///< like MOVETYPE_FLY, but uses MOVE_WORLDONLY for all its traces; objects of this movetype better be SOLID_NOT or SOLID_TRIGGER please, or else...
|
|
|
|
// edict->solid values
|
|
#define SOLID_NOT 0 ///< no interaction with other objects
|
|
#define SOLID_TRIGGER 1 ///< touch on edge, but not blocking
|
|
#define SOLID_BBOX 2 ///< touch on edge, block
|
|
#define SOLID_SLIDEBOX 3 ///< touch on edge, but not an onground
|
|
#define SOLID_BSP 4 ///< bsp clip, touch on edge, block
|
|
// LordHavoc: corpse code
|
|
#define SOLID_CORPSE 5 ///< same as SOLID_BBOX, except it behaves as SOLID_NOT against SOLID_SLIDEBOX objects (players/monsters)
|
|
// LordHavoc: physics
|
|
// VorteX: now these fields are deprecated, as geomtype is more flexible
|
|
#define SOLID_PHYSICS_BOX 32 ///< physics object (mins, maxs, mass, origin, axis_forward, axis_left, axis_up, velocity, spinvelocity)
|
|
#define SOLID_PHYSICS_SPHERE 33 ///< physics object (mins, maxs, mass, origin, axis_forward, axis_left, axis_up, velocity, spinvelocity)
|
|
#define SOLID_PHYSICS_CAPSULE 34 ///< physics object (mins, maxs, mass, origin, axis_forward, axis_left, axis_up, velocity, spinvelocity)
|
|
#define SOLID_PHYSICS_TRIMESH 35 ///< physics object (mins, maxs, mass, origin, axis_forward, axis_left, axis_up, velocity, spinvelocity)
|
|
#define SOLID_PHYSICS_CYLINDER 36 ///< physics object (mins, maxs, mass, origin, axis_forward, axis_left, axis_up, velocity, spinvelocity)
|
|
|
|
// edict->deadflag values
|
|
#define DEAD_NO 0
|
|
#define DEAD_DYING 1
|
|
#define DEAD_DEAD 2
|
|
|
|
#define DAMAGE_NO 0
|
|
#define DAMAGE_YES 1
|
|
#define DAMAGE_AIM 2
|
|
|
|
// edict->flags
|
|
#define FL_FLY 1
|
|
#define FL_SWIM 2
|
|
#define FL_CONVEYOR 4
|
|
#define FL_CLIENT 8
|
|
#define FL_INWATER 16
|
|
#define FL_MONSTER 32
|
|
#define FL_GODMODE 64
|
|
#define FL_NOTARGET 128
|
|
#define FL_ITEM 256
|
|
#define FL_ONGROUND 512
|
|
#define FL_PARTIALGROUND 1024 ///< not all corners are valid
|
|
#define FL_WATERJUMP 2048 ///< player jumping out of water
|
|
#define FL_JUMPRELEASED 4096 ///< for jump debouncing
|
|
|
|
#define SPAWNFLAG_NOT_EASY 256
|
|
#define SPAWNFLAG_NOT_MEDIUM 512
|
|
#define SPAWNFLAG_NOT_HARD 1024
|
|
#define SPAWNFLAG_NOT_DEATHMATCH 2048
|
|
|
|
//============================================================================
|
|
|
|
extern cvar_t coop;
|
|
extern cvar_t deathmatch;
|
|
extern cvar_t fraglimit;
|
|
extern cvar_t gamecfg;
|
|
extern cvar_t noexit;
|
|
extern cvar_t nomonsters;
|
|
extern cvar_t pausable;
|
|
extern cvar_t pr_checkextension;
|
|
extern cvar_t samelevel;
|
|
extern cvar_t saved1;
|
|
extern cvar_t saved2;
|
|
extern cvar_t saved3;
|
|
extern cvar_t saved4;
|
|
extern cvar_t savedgamecfg;
|
|
extern cvar_t scratch1;
|
|
extern cvar_t scratch2;
|
|
extern cvar_t scratch3;
|
|
extern cvar_t scratch4;
|
|
extern cvar_t skill;
|
|
extern cvar_t slowmo;
|
|
extern cvar_t sv_accelerate;
|
|
extern cvar_t sv_aim;
|
|
extern cvar_t sv_airaccel_qw;
|
|
extern cvar_t sv_airaccel_sideways_friction;
|
|
extern cvar_t sv_airaccelerate;
|
|
extern cvar_t sv_airstopaccelerate;
|
|
extern cvar_t sv_airstrafeaccelerate;
|
|
extern cvar_t sv_maxairstrafespeed;
|
|
extern cvar_t sv_airstrafeaccel_qw;
|
|
extern cvar_t sv_aircontrol;
|
|
extern cvar_t sv_aircontrol_power;
|
|
extern cvar_t sv_aircontrol_penalty;
|
|
extern cvar_t sv_airspeedlimit_nonqw;
|
|
extern cvar_t sv_allowdownloads;
|
|
extern cvar_t sv_allowdownloads_archive;
|
|
extern cvar_t sv_allowdownloads_config;
|
|
extern cvar_t sv_allowdownloads_dlcache;
|
|
extern cvar_t sv_allowdownloads_inarchive;
|
|
extern cvar_t sv_areagrid_mingridsize;
|
|
extern cvar_t sv_checkforpacketsduringsleep;
|
|
extern cvar_t sv_clmovement_enable;
|
|
extern cvar_t sv_clmovement_minping;
|
|
extern cvar_t sv_clmovement_minping_disabletime;
|
|
extern cvar_t sv_clmovement_inputtimeout;
|
|
extern cvar_t sv_clmovement_maxnetfps;
|
|
extern cvar_t sv_cullentities_nevercullbmodels;
|
|
extern cvar_t sv_cullentities_pvs;
|
|
extern cvar_t sv_cullentities_stats;
|
|
extern cvar_t sv_cullentities_trace;
|
|
extern cvar_t sv_cullentities_trace_delay;
|
|
extern cvar_t sv_cullentities_trace_enlarge;
|
|
extern cvar_t sv_cullentities_trace_prediction;
|
|
extern cvar_t sv_cullentities_trace_samples;
|
|
extern cvar_t sv_cullentities_trace_samples_extra;
|
|
extern cvar_t sv_debugmove;
|
|
extern cvar_t sv_echobprint;
|
|
extern cvar_t sv_edgefriction;
|
|
extern cvar_t sv_entpatch;
|
|
extern cvar_t sv_fixedframeratesingleplayer;
|
|
extern cvar_t sv_freezenonclients;
|
|
extern cvar_t sv_friction;
|
|
extern cvar_t sv_gameplayfix_blowupfallenzombies;
|
|
extern cvar_t sv_gameplayfix_consistentplayerprethink;
|
|
extern cvar_t sv_gameplayfix_delayprojectiles;
|
|
extern cvar_t sv_gameplayfix_droptofloorstartsolid;
|
|
extern cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect;
|
|
extern cvar_t sv_gameplayfix_easierwaterjump;
|
|
extern cvar_t sv_gameplayfix_findradiusdistancetobox;
|
|
extern cvar_t sv_gameplayfix_gravityunaffectedbyticrate;
|
|
extern cvar_t sv_gameplayfix_grenadebouncedownslopes;
|
|
extern cvar_t sv_gameplayfix_multiplethinksperframe;
|
|
extern cvar_t sv_gameplayfix_noairborncorpse;
|
|
extern cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems;
|
|
extern cvar_t sv_gameplayfix_nudgeoutofsolid;
|
|
extern cvar_t sv_gameplayfix_nudgeoutofsolid_separation;
|
|
extern cvar_t sv_gameplayfix_q2airaccelerate;
|
|
extern cvar_t sv_gameplayfix_nogravityonground;
|
|
extern cvar_t sv_gameplayfix_setmodelrealbox;
|
|
extern cvar_t sv_gameplayfix_slidemoveprojectiles;
|
|
extern cvar_t sv_gameplayfix_stepdown;
|
|
extern cvar_t sv_gameplayfix_stepmultipletimes;
|
|
extern cvar_t sv_gameplayfix_nostepmoveonsteepslopes;
|
|
extern cvar_t sv_gameplayfix_swiminbmodels;
|
|
extern cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag;
|
|
extern cvar_t sv_gameplayfix_downtracesupportsongroundflag;
|
|
extern cvar_t sv_gameplayfix_q1bsptracelinereportstexture;
|
|
extern cvar_t sv_gameplayfix_unstickplayers;
|
|
extern cvar_t sv_gameplayfix_unstickentities;
|
|
extern cvar_t sv_gameplayfix_fixedcheckwatertransition;
|
|
extern cvar_t sv_gravity;
|
|
extern cvar_t sv_idealpitchscale;
|
|
extern cvar_t sv_jumpstep;
|
|
extern cvar_t sv_jumpvelocity;
|
|
extern cvar_t sv_maxairspeed;
|
|
extern cvar_t sv_maxrate;
|
|
extern cvar_t sv_maxspeed;
|
|
extern cvar_t sv_maxvelocity;
|
|
extern cvar_t sv_nostep;
|
|
extern cvar_t sv_playerphysicsqc;
|
|
extern cvar_t sv_progs;
|
|
extern cvar_t sv_protocolname;
|
|
extern cvar_t sv_random_seed;
|
|
extern cvar_t sv_ratelimitlocalplayer;
|
|
extern cvar_t sv_sound_land;
|
|
extern cvar_t sv_sound_watersplash;
|
|
extern cvar_t sv_stepheight;
|
|
extern cvar_t sv_stopspeed;
|
|
extern cvar_t sv_wallfriction;
|
|
extern cvar_t sv_wateraccelerate;
|
|
extern cvar_t sv_waterfriction;
|
|
extern cvar_t sv_areadebug;
|
|
extern cvar_t sys_ticrate;
|
|
extern cvar_t teamplay;
|
|
extern cvar_t temp1;
|
|
extern cvar_t timelimit;
|
|
|
|
extern mempool_t *sv_mempool;
|
|
|
|
/// persistant server info
|
|
extern server_static_t svs;
|
|
/// local server
|
|
extern server_t sv;
|
|
|
|
extern client_t *host_client;
|
|
|
|
//===========================================================
|
|
|
|
void SV_Init (void);
|
|
|
|
void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count);
|
|
void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate);
|
|
void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation, qboolean reliable, float speed);
|
|
void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation, float speed);
|
|
|
|
void SV_ConnectClient (int clientnum, netconn_t *netconnection);
|
|
void SV_DropClient (qboolean crash);
|
|
|
|
void SV_SendClientMessages(void);
|
|
|
|
void SV_ReadClientMessage(void);
|
|
|
|
// precachemode values:
|
|
// 0 = fail if not precached,
|
|
// 1 = warn if not found and precache if possible
|
|
// 2 = precache
|
|
int SV_ModelIndex(const char *s, int precachemode);
|
|
int SV_SoundIndex(const char *s, int precachemode);
|
|
|
|
int SV_ParticleEffectIndex(const char *name);
|
|
|
|
dp_model_t *SV_GetModelByIndex(int modelindex);
|
|
dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed);
|
|
|
|
void SV_SetIdealPitch (void);
|
|
|
|
void SV_AddUpdates (void);
|
|
|
|
void SV_ClientThink (void);
|
|
|
|
void SV_ClientPrint(const char *msg);
|
|
void SV_ClientPrintf(const char *fmt, ...) DP_FUNC_PRINTF(1);
|
|
void SV_BroadcastPrint(const char *msg);
|
|
void SV_BroadcastPrintf(const char *fmt, ...) DP_FUNC_PRINTF(1);
|
|
|
|
void SV_Physics (void);
|
|
void SV_Physics_ClientMove (void);
|
|
//void SV_Physics_ClientEntity (prvm_edict_t *ent);
|
|
|
|
qboolean SV_PlayerCheckGround (prvm_edict_t *ent);
|
|
qboolean SV_CheckBottom (prvm_edict_t *ent);
|
|
qboolean SV_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace);
|
|
|
|
/*! Needs to be called any time an entity changes origin, mins, maxs, or solid
|
|
* sets ent->v.absmin and ent->v.absmax
|
|
* call TouchAreaGrid as well to fire triggers that overlap the box
|
|
*/
|
|
void SV_LinkEdict(prvm_edict_t *ent);
|
|
void SV_LinkEdict_TouchAreaGrid(prvm_edict_t *ent);
|
|
void SV_LinkEdict_TouchAreaGrid_Call(prvm_edict_t *touch, prvm_edict_t *ent); // if we detected a touch from another source
|
|
|
|
/*! move an entity that is stuck by small amounts in various directions to try to nudge it back into the collision hull
|
|
* returns true if it found a better place
|
|
*/
|
|
qboolean SV_UnstickEntity (prvm_edict_t *ent);
|
|
/*! move an entity that is stuck out of the surface it is stuck in (can move large amounts)
|
|
* returns true if it found a better place
|
|
*/
|
|
qboolean SV_NudgeOutOfSolid(prvm_edict_t *ent);
|
|
|
|
/// calculates hitsupercontentsmask for a generic qc entity
|
|
int SV_GenericHitSuperContentsMask(const prvm_edict_t *edict);
|
|
/// traces a box move against worldmodel and all entities in the specified area
|
|
trace_t SV_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask);
|
|
trace_t SV_TraceLine(const vec3_t start, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask);
|
|
trace_t SV_TracePoint(const vec3_t start, int type, prvm_edict_t *passedict, int hitsupercontentsmask);
|
|
int SV_EntitiesInBox(const vec3_t mins, const vec3_t maxs, int maxedicts, prvm_edict_t **resultedicts);
|
|
|
|
qboolean SV_CanSeeBox(int numsamples, vec_t enlarge, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs);
|
|
|
|
int SV_PointSuperContents(const vec3_t point);
|
|
|
|
void SV_FlushBroadcastMessages(void);
|
|
void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
|
|
|
|
void VM_SV_MoveToGoal(prvm_prog_t *prog);
|
|
|
|
void SV_ApplyClientMove (void);
|
|
void SV_SaveSpawnparms (void);
|
|
void SV_SpawnServer (const char *server);
|
|
|
|
void SV_CheckVelocity (prvm_edict_t *ent);
|
|
|
|
void SV_SetupVM(void);
|
|
|
|
const char *Host_TimingReport(char *buf, size_t buflen); ///< for output in Host_Status_f
|
|
|
|
int SV_GetPitchSign(prvm_prog_t *prog, prvm_edict_t *ent);
|
|
void SV_GetEntityMatrix(prvm_prog_t *prog, prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix);
|
|
|
|
void SV_StartThread(void);
|
|
void SV_StopThread(void);
|
|
#define SV_LockThreadMutex() (void)(svs.threaded ? Thread_LockMutex(svs.threadmutex) : 0)
|
|
#define SV_UnlockThreadMutex() (void)(svs.threaded ? Thread_UnlockMutex(svs.threadmutex) : 0)
|
|
|
|
void VM_CustomStats_Clear(void);
|
|
void VM_SV_UpdateCustomStats(client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
|
|
void Host_Savegame_to(prvm_prog_t *prog, const char *name);
|
|
void SV_SendServerinfo(client_t *client);
|
|
|
|
#endif
|
|
|