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10 lines
397 B
C
10 lines
397 B
C
#ifndef MOD_SKELTAL_ANIMATEVERTICES_SSE_H
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#define MOD_SKELTAL_ANIMATEVERTICES_SSE_H
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#include "quakedef.h"
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#ifdef SSE_POSSIBLE
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void Mod_Skeletal_AnimateVertices_SSE(const dp_model_t * RESTRICT model, const frameblend_t * RESTRICT frameblend, const skeleton_t *skeleton, float * RESTRICT vertex3f, float * RESTRICT normal3f, float * RESTRICT svector3f, float * RESTRICT tvector3f);
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#endif
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#endif
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