mirror of
https://github.com/DrBeef/QuakeQuest.git
synced 2024-12-22 18:41:32 +00:00
380 lines
15 KiB
C
380 lines
15 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef COMMON_H
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#define COMMON_H
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/// MSVC has a different name for several standard functions
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#ifdef WIN32
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# define strcasecmp _stricmp
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# define strncasecmp _strnicmp
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#endif
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// Create our own define for Mac OS X
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#if defined(__APPLE__) && defined(__MACH__)
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# define MACOSX
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#endif
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#ifdef SUNOS
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#include <sys/file.h> ///< Needed for FNDELAY
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#endif
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//============================================================================
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typedef struct sizebuf_s
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{
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qboolean allowoverflow; ///< if false, do a Sys_Error
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qboolean overflowed; ///< set to true if the buffer size failed
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unsigned char *data;
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int maxsize;
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int cursize;
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int readcount;
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qboolean badread; // set if a read goes beyond end of message
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} sizebuf_t;
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void SZ_Clear (sizebuf_t *buf);
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unsigned char *SZ_GetSpace (sizebuf_t *buf, int length);
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void SZ_Write (sizebuf_t *buf, const unsigned char *data, int length);
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void SZ_HexDumpToConsole(const sizebuf_t *buf);
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void Com_HexDumpToConsole(const unsigned char *data, int size);
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unsigned short CRC_Block(const unsigned char *data, size_t size);
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unsigned short CRC_Block_CaseInsensitive(const unsigned char *data, size_t size); // for hash lookup functions that use strcasecmp for comparison
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unsigned char COM_BlockSequenceCRCByteQW(unsigned char *base, int length, int sequence);
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// these are actually md4sum (mdfour.c)
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unsigned Com_BlockChecksum (void *buffer, int length);
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void Com_BlockFullChecksum (void *buffer, int len, unsigned char *outbuf);
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void COM_Init_Commands(void);
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//============================================================================
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// Endianess handling
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//============================================================================
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// check mem_bigendian if you need to know the system byte order
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/*! \name Byte order functions.
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* @{
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*/
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// unaligned memory access crashes on some platform, so always read bytes...
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#define BigShort(l) BuffBigShort((unsigned char *)&(l))
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#define LittleShort(l) BuffLittleShort((unsigned char *)&(l))
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#define BigLong(l) BuffBigLong((unsigned char *)&(l))
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#define LittleLong(l) BuffLittleLong((unsigned char *)&(l))
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#define BigFloat(l) BuffBigFloat((unsigned char *)&(l))
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#define LittleFloat(l) BuffLittleFloat((unsigned char *)&(l))
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/// Extract a big endian 32bit float from the given \p buffer.
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float BuffBigFloat (const unsigned char *buffer);
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/// Extract a big endian 32bit int from the given \p buffer.
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int BuffBigLong (const unsigned char *buffer);
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/// Extract a big endian 16bit short from the given \p buffer.
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short BuffBigShort (const unsigned char *buffer);
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/// Extract a little endian 32bit float from the given \p buffer.
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float BuffLittleFloat (const unsigned char *buffer);
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/// Extract a little endian 32bit int from the given \p buffer.
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int BuffLittleLong (const unsigned char *buffer);
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/// Extract a little endian 16bit short from the given \p buffer.
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short BuffLittleShort (const unsigned char *buffer);
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/// Encode a big endian 32bit int to the given \p buffer
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void StoreBigLong (unsigned char *buffer, unsigned int i);
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/// Encode a big endian 16bit int to the given \p buffer
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void StoreBigShort (unsigned char *buffer, unsigned short i);
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/// Encode a little endian 32bit int to the given \p buffer
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void StoreLittleLong (unsigned char *buffer, unsigned int i);
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/// Encode a little endian 16bit int to the given \p buffer
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void StoreLittleShort (unsigned char *buffer, unsigned short i);
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//@}
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//============================================================================
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// these versions are purely for internal use, never sent in network protocol
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// (use Protocol_EnumForNumber and Protocol_NumberToEnum to convert)
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typedef enum protocolversion_e
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{
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PROTOCOL_UNKNOWN,
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PROTOCOL_DARKPLACES7, ///< added QuakeWorld-style movement protocol to allow more consistent prediction
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PROTOCOL_DARKPLACES6, ///< various changes
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PROTOCOL_DARKPLACES5, ///< uses EntityFrame5 entity snapshot encoder/decoder which is based on a Tribes networking article at http://www.garagegames.com/articles/networking1/
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PROTOCOL_DARKPLACES4, ///< various changes
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PROTOCOL_DARKPLACES3, ///< uses EntityFrame4 entity snapshot encoder/decoder which is broken, this attempted to do partial snapshot updates on a QuakeWorld-like protocol, but it is broken and impossible to fix
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PROTOCOL_DARKPLACES2, ///< various changes
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PROTOCOL_DARKPLACES1, ///< uses EntityFrame entity snapshot encoder/decoder which is a QuakeWorld-like entity snapshot delta compression method
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PROTOCOL_QUAKEDP, ///< darkplaces extended quake protocol (used by TomazQuake and others), backwards compatible as long as no extended features are used
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PROTOCOL_NEHAHRAMOVIE, ///< Nehahra movie protocol, a big nasty hack dating back to early days of the Quake Standards Group (but only ever used by neh_gl.exe), this is potentially backwards compatible with quake protocol as long as no extended features are used (but in actuality the neh_gl.exe which wrote this protocol ALWAYS wrote the extended information)
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PROTOCOL_QUAKE, ///< quake (aka netquake/normalquake/nq) protocol
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PROTOCOL_QUAKEWORLD, ///< quakeworld protocol
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PROTOCOL_NEHAHRABJP, ///< same as QUAKEDP but with 16bit modelindex
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PROTOCOL_NEHAHRABJP2, ///< same as NEHAHRABJP but with 16bit soundindex
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PROTOCOL_NEHAHRABJP3 ///< same as NEHAHRABJP2 but with some changes
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}
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protocolversion_t;
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/*! \name Message IO functions.
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* Handles byte ordering and avoids alignment errors
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* @{
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*/
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void MSG_InitReadBuffer (sizebuf_t *buf, unsigned char *data, int size);
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void MSG_WriteChar (sizebuf_t *sb, int c);
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void MSG_WriteByte (sizebuf_t *sb, int c);
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void MSG_WriteShort (sizebuf_t *sb, int c);
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void MSG_WriteLong (sizebuf_t *sb, int c);
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void MSG_WriteFloat (sizebuf_t *sb, vec_t f);
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void MSG_WriteString (sizebuf_t *sb, const char *s);
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void MSG_WriteUnterminatedString (sizebuf_t *sb, const char *s);
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void MSG_WriteAngle8i (sizebuf_t *sb, vec_t f);
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void MSG_WriteAngle16i (sizebuf_t *sb, vec_t f);
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void MSG_WriteAngle32f (sizebuf_t *sb, vec_t f);
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void MSG_WriteCoord13i (sizebuf_t *sb, vec_t f);
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void MSG_WriteCoord16i (sizebuf_t *sb, vec_t f);
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void MSG_WriteCoord32f (sizebuf_t *sb, vec_t f);
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void MSG_WriteCoord (sizebuf_t *sb, vec_t f, protocolversion_t protocol);
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void MSG_WriteVector (sizebuf_t *sb, const vec3_t v, protocolversion_t protocol);
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void MSG_WriteAngle (sizebuf_t *sb, vec_t f, protocolversion_t protocol);
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void MSG_BeginReading (sizebuf_t *sb);
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int MSG_ReadLittleShort (sizebuf_t *sb);
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int MSG_ReadBigShort (sizebuf_t *sb);
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int MSG_ReadLittleLong (sizebuf_t *sb);
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int MSG_ReadBigLong (sizebuf_t *sb);
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float MSG_ReadLittleFloat (sizebuf_t *sb);
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float MSG_ReadBigFloat (sizebuf_t *sb);
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char *MSG_ReadString (sizebuf_t *sb, char *string, size_t maxstring);
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int MSG_ReadBytes (sizebuf_t *sb, int numbytes, unsigned char *out);
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#define MSG_ReadChar(sb) ((sb)->readcount >= (sb)->cursize ? ((sb)->badread = true, -1) : (signed char)(sb)->data[(sb)->readcount++])
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#define MSG_ReadByte(sb) ((sb)->readcount >= (sb)->cursize ? ((sb)->badread = true, -1) : (unsigned char)(sb)->data[(sb)->readcount++])
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#define MSG_ReadShort MSG_ReadLittleShort
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#define MSG_ReadLong MSG_ReadLittleLong
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#define MSG_ReadFloat MSG_ReadLittleFloat
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float MSG_ReadAngle8i (sizebuf_t *sb);
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float MSG_ReadAngle16i (sizebuf_t *sb);
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float MSG_ReadAngle32f (sizebuf_t *sb);
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float MSG_ReadCoord13i (sizebuf_t *sb);
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float MSG_ReadCoord16i (sizebuf_t *sb);
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float MSG_ReadCoord32f (sizebuf_t *sb);
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float MSG_ReadCoord (sizebuf_t *sb, protocolversion_t protocol);
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void MSG_ReadVector (sizebuf_t *sb, vec3_t v, protocolversion_t protocol);
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float MSG_ReadAngle (sizebuf_t *sb, protocolversion_t protocol);
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//@}
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//============================================================================
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typedef float (*COM_WordWidthFunc_t) (void *passthrough, const char *w, size_t *length, float maxWidth); // length is updated to the longest fitting string into maxWidth; if maxWidth < 0, all characters are used and length is used as is
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typedef int (*COM_LineProcessorFunc) (void *passthrough, const char *line, size_t length, float width, qboolean isContination);
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int COM_Wordwrap(const char *string, size_t length, float continuationSize, float maxWidth, COM_WordWidthFunc_t wordWidth, void *passthroughCW, COM_LineProcessorFunc processLine, void *passthroughPL);
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extern char com_token[MAX_INPUTLINE];
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int COM_ParseToken_Simple(const char **datapointer, qboolean returnnewline, qboolean parsebackslash, qboolean parsecomments);
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int COM_ParseToken_QuakeC(const char **datapointer, qboolean returnnewline);
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int COM_ParseToken_VM_Tokenize(const char **datapointer, qboolean returnnewline);
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int COM_ParseToken_Console(const char **datapointer);
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extern int com_argc;
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extern const char **com_argv;
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extern int com_selffd;
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int COM_CheckParm (const char *parm);
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void COM_Init (void);
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void COM_Shutdown (void);
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void COM_InitGameType (void);
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char *va(char *buf, size_t buflen, const char *format, ...) DP_FUNC_PRINTF(3);
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char *portable_va(char *buf, size_t buflen, const char *format, ...) DP_FUNC_PRINTF(3);
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// does a varargs printf into provided buffer, returns buffer (so it can be called in-line unlike dpsnprintf)
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// snprintf and vsnprintf are NOT portable. Use their DP counterparts instead
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#ifdef snprintf
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# undef snprintf
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#endif
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#define snprintf DO_NOT_USE_SNPRINTF__USE_DPSNPRINTF
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#ifdef vsnprintf
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# undef vsnprintf
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#endif
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//#define vsnprintf DO_NOT_USE_VSNPRINTF__USE_DPVSNPRINTF
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// dpsnprintf and dpvsnprintf
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// return the number of printed characters, excluding the final '\0'
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// or return -1 if the buffer isn't big enough to contain the entire string.
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// buffer is ALWAYS null-terminated
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extern int dpsnprintf (char *buffer, size_t buffersize, const char *format, ...) DP_FUNC_PRINTF(3);
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extern int dpvsnprintf (char *buffer, size_t buffersize, const char *format, va_list args);
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// A bunch of functions are forbidden for security reasons (and also to please MSVS 2005, for some of them)
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// LordHavoc: added #undef lines here to avoid warnings in Linux
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#undef strcat
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#define strcat DO_NOT_USE_STRCAT__USE_STRLCAT_OR_MEMCPY
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#undef strncat
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#define strncat DO_NOT_USE_STRNCAT__USE_STRLCAT_OR_MEMCPY
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#undef strcpy
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#define strcpy DO_NOT_USE_STRCPY__USE_STRLCPY_OR_MEMCPY
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#undef strncpy
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#define strncpy DO_NOT_USE_STRNCPY__USE_STRLCPY_OR_MEMCPY
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//#undef sprintf
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//#define sprintf DO_NOT_USE_SPRINTF__USE_DPSNPRINTF
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//============================================================================
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extern struct cvar_s registered;
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extern struct cvar_s cmdline;
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typedef enum userdirmode_e
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{
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USERDIRMODE_NOHOME, // basedir only
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USERDIRMODE_HOME, // Windows basedir, general POSIX (~/.)
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USERDIRMODE_MYGAMES, // pre-Vista (My Documents/My Games/), general POSIX (~/.)
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USERDIRMODE_SAVEDGAMES, // Vista (%USERPROFILE%/Saved Games/), OSX (~/Library/Application Support/), Linux (~/.config)
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USERDIRMODE_COUNT
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}
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userdirmode_t;
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typedef enum gamemode_e
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{
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GAME_NORMAL,
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GAME_HIPNOTIC,
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GAME_ROGUE,
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GAME_QUOTH,
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GAME_NEHAHRA,
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GAME_NEXUIZ,
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GAME_XONOTIC,
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GAME_TRANSFUSION,
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GAME_GOODVSBAD2,
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GAME_TEU,
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GAME_BATTLEMECH,
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GAME_ZYMOTIC,
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GAME_SETHERAL,
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GAME_TENEBRAE, // full of evil hackery
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GAME_NEOTERIC,
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GAME_OPENQUARTZ, //this game sucks
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GAME_PRYDON,
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GAME_DELUXEQUAKE,
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GAME_THEHUNTED,
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GAME_DEFEATINDETAIL2,
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GAME_DARSANA,
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GAME_CONTAGIONTHEORY,
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GAME_EDU2P,
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GAME_PROPHECY,
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GAME_BLOODOMNICIDE,
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GAME_STEELSTORM, // added by motorsep
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GAME_STEELSTORM2, // added by motorsep
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GAME_TOMESOFMEPHISTOPHELES, // added by motorsep
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GAME_STRAPBOMB, // added by motorsep for Urre
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GAME_MOONHELM,
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GAME_COUNT
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}
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gamemode_t;
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extern gamemode_t gamemode;
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extern const char *gamename;
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extern const char *gamedirname1;
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extern const char *gamedirname2;
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extern const char *gamescreenshotname;
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extern const char *gameuserdirname;
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extern char com_modname[MAX_OSPATH];
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void COM_ChangeGameTypeForGameDirs(void);
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void COM_ToLowerString (const char *in, char *out, size_t size_out);
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void COM_ToUpperString (const char *in, char *out, size_t size_out);
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int COM_StringBeginsWith(const char *s, const char *match);
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int COM_ReadAndTokenizeLine(const char **text, char **argv, int maxargc, char *tokenbuf, int tokenbufsize, const char *commentprefix);
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size_t COM_StringLengthNoColors(const char *s, size_t size_s, qboolean *valid);
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qboolean COM_StringDecolorize(const char *in, size_t size_in, char *out, size_t size_out, qboolean escape_carets);
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void COM_ToLowerString (const char *in, char *out, size_t size_out);
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void COM_ToUpperString (const char *in, char *out, size_t size_out);
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typedef struct stringlist_s
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{
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/// maxstrings changes as needed, causing reallocation of strings[] array
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int maxstrings;
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int numstrings;
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char **strings;
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} stringlist_t;
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int matchpattern(const char *in, const char *pattern, int caseinsensitive);
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int matchpattern_with_separator(const char *in, const char *pattern, int caseinsensitive, const char *separators, qboolean wildcard_least_one);
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void stringlistinit(stringlist_t *list);
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void stringlistfreecontents(stringlist_t *list);
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void stringlistappend(stringlist_t *list, const char *text);
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void stringlistsort(stringlist_t *list, qboolean uniq);
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void listdirectory(stringlist_t *list, const char *basepath, const char *path);
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char *InfoString_GetValue(const char *buffer, const char *key, char *value, size_t valuelength);
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void InfoString_SetValue(char *buffer, size_t bufferlength, const char *key, const char *value);
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void InfoString_Print(char *buffer);
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// strlcat and strlcpy, from OpenBSD
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// Most (all?) BSDs already have them
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#if defined(__OpenBSD__) || defined(__NetBSD__) || defined(__FreeBSD__) || defined(MACOSX)
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# define HAVE_STRLCAT 1
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# define HAVE_STRLCPY 1
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#endif
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#ifndef HAVE_STRLCAT
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/*!
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* Appends src to string dst of size siz (unlike strncat, siz is the
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* full size of dst, not space left). At most siz-1 characters
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* will be copied. Always NUL terminates (unless siz <= strlen(dst)).
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* Returns strlen(src) + MIN(siz, strlen(initial dst)).
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* If retval >= siz, truncation occurred.
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*/
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size_t strlcat(char *dst, const char *src, size_t siz);
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#endif // #ifndef HAVE_STRLCAT
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#ifndef HAVE_STRLCPY
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/*!
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* Copy src to string dst of size siz. At most siz-1 characters
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* will be copied. Always NUL terminates (unless siz == 0).
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* Returns strlen(src); if retval >= siz, truncation occurred.
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*/
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size_t strlcpy(char *dst, const char *src, size_t siz);
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#endif // #ifndef HAVE_STRLCPY
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void FindFraction(double val, int *num, int *denom, int denomMax);
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// decodes XPM file to XPM array (as if #include'd)
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char **XPM_DecodeString(const char *in);
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size_t base64_encode(unsigned char *buf, size_t buflen, size_t outbuflen);
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#endif
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