mirror of
https://github.com/DrBeef/QuakeQuest.git
synced 2024-12-19 00:51:03 +00:00
605d1edb6e
- Audio lag is now fixed - using the OpenSLES library (courtesy of Emile Belanger's Dark Places build for Android) - 120hz mode can be used on the Quest 2 by adding the following to the command line: ``` -r 120 ```
1042 lines
33 KiB
C
1042 lines
33 KiB
C
// BSD
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#include "quakedef.h"
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#include "snd_3dras_typedefs.h"
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#include "snd_3dras.h"
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cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1", "volume of background music (such as CD music or replacement files such as sound/cdtracks/track002.ogg)"};
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cvar_t mastervolume = {CVAR_SAVE, "mastervolume", "1", "master volume"};
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cvar_t volume = {CVAR_SAVE, "volume", "0.7", "volume of sound effects"};
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cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1", "volume of ambient sound effects (such as swampy sounds at the start of e1m2)"};
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cvar_t snd_initialized = { CVAR_READONLY, "snd_initialized", "0", "indicates the sound subsystem is active"};
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cvar_t snd_mutewhenidle = {CVAR_SAVE, "snd_mutewhenidle", "1", "whether to disable sound output when game window is inactive"};
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static cvar_t snd_precache = {0, "snd_precache", "1", "loads sounds before they are used"};
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static dllhandle_t ras_dll = NULL;
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// This values is used as a multiple version support check AND to check if the lib has been loaded with success (its 0 if it failed)
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int ras_version;
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static mempool_t *snd_mempool;
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static sfx_t sfx_list ={//This is a header, never contains only useful data, only the first next (makes the code less complex, later)
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NULL, //next
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"", //name[MAX_QPATH];
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NULL, //sounddata
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0, //locks
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0 //flags
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//0, //loopstart,
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//0 //total_length
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};
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static unsigned int channel_id_count=0;
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static channel_t channel_list={
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NULL, //next
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NULL, //soundevent
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0, //entnum
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0, //entchannel
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0 //id
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};
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static entnum_t entnum_list={
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NULL,// *next;
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0, // entnum;
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{0.0,0.0,0.0}, //lastloc
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NULL,// *soundsource;// This is also used to indicate a unused slot (when it's pointing to 0)
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};
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int updatecount=0;
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int soundblocked=0;
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int openframe;
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void* soundworld;
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void* listener;
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float listener_location [3];
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//1 qu = 0.0381 meter aka 38.1 mm
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//2^17 qu's is the max map size in DP
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//3DRAS uses atleast 32 bit to store it's locations.
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//So the smallest possible step is 0.0381*2^17/2^(32)
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// =~ 1.16 nm so let's pick 2 to be safe
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static float DP_Ras_UnitSize=(float)2/1000/1000; //2 nm
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static float DP_Ras_VolumeScale=0.075;
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//static float QU_Size = 0.0381; //meter
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//static float DP_QU_Ras_Scale=QU_Size/DP_Ras_UnitSize;
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static float DP_QU_Ras_Scale=19050;
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static void* (*ras_delete )(void*);
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static int (*ras_getversion )();
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static void* (*ras_soundworld_new )(SampleRate, WaveLength);
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static void (*ras_soundworld_destroy )(void*);
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static void (*ras_soundworld_endframe )(void*);
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static int (*ras_soundworld_beginframe )(void*);
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static void (*ras_soundworld_setmainlistener )(void*,void*);
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static void (*ras_soundworld_setscale )(void*,const Scale);
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static void* (*ras_fileinputwhole_new )(unsigned char*, Index);
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static void* (*ras_audiodecoderwav_new )(void*, int);
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static void* (*ras_audiodecoderogg_new )(void*);
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static void* (*ras_sounddataoneshot_new )(void*,WaveLength,Amount);
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static void* (*ras_sounddataloop_new )(void*,WaveLength,Amount);
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static void* (*ras_listener_new )(void*,Location*,Scalar*);
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static void* (*ras_listener_setlocation )(void*,Location*);
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static void* (*ras_listener_setrotation )(void*,Scalar *,Scalar*,Scalar*);
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static void* (*ras_soundsource_new )(void*,SoundVolume,Location*);
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static int (*ras_soundsource_ended )(void*);
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static void (*ras_soundsource_setlocation )(void*,Location*);
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static void* (*ras_soundevent_new )(void*,void*,void*,SoundPower,Ratio);
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static void (*ras_soundevent_setsoundpower )(void*,SoundPower);
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static int (*ras_soundevent_ended )(void*);
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static int (*ras_setcoordinatesystem )(Location*,Location*,Location*);
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static int (*ras_testrotation )(Scalar *,Scalar *,Scalar *);
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// #define RAS_PRINT //Comment out for to not print extra crap.
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static dllfunction_t ras_funcs[] =
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{
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{"Delete" ,(void**) &ras_delete },
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{"SetCoordinateSystem" ,(void**) &ras_setcoordinatesystem },
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{"TestRotation" ,(void**) &ras_testrotation },
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{"GetVersion" ,(void**) &ras_getversion },
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{"SoundWorld_New" ,(void**) &ras_soundworld_new },
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{"SoundWorld_Destroy" ,(void**) &ras_soundworld_destroy },
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{"SoundWorld_EndFrame" ,(void**) &ras_soundworld_endframe },
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{"SoundWorld_BeginFrame" ,(void**) &ras_soundworld_beginframe },
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{"FileInputWhile_New" ,(void**) &ras_fileinputwhole_new },
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{"AudioDecoderFileWav_New" ,(void**) &ras_audiodecoderwav_new },
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{"AudioDecoderFileOgg_New" ,(void**) &ras_audiodecoderogg_new },
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{"SoundDataAudioDecoderOneShot_New" ,(void**) &ras_sounddataoneshot_new },
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//{"SoundDataAudioDecoderFileLoop_New" ,(void**) &ras_sounddataloop_new },
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{"SoundWorld_SetMainListener" ,(void**) &ras_soundworld_setmainlistener },
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{"SoundWorld_SetScale" ,(void**) &ras_soundworld_setscale },
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{"ListenerPlayer_New" ,(void**) &ras_listener_new },
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{"ListenerPlayer_SetLocation" ,(void**) &ras_listener_setlocation },
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{"ListenerPlayer_SetRotation_InVectors" ,(void**) &ras_listener_setrotation },
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{"SoundSource_Ended" ,(void**) &ras_soundsource_ended },
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{"SoundSourcePoint_New" ,(void**) &ras_soundsource_new },
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{"SoundSourcePoint_SetLocation" ,(void**) &ras_soundsource_setlocation },
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{"SoundEvent_New" ,(void**) &ras_soundevent_new },
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{"SoundEvent_Ended" ,(void**) &ras_soundevent_ended },
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{"SoundEvent_SetSoundPower" ,(void**) &ras_soundevent_setsoundpower },
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{ NULL , NULL }
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};
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static const char* ras_dllname [] =
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{
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#if defined(WIN32)
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"3dras32.dll",
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#elif defined(MACOSX)
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"3dras.dylib",
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#else
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"3dras.so",
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#endif
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NULL
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};
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// --- entnum_t List functions ----
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void entnum_new(entnum_t** prev, entnum_t** new){ //Adds a new item to the start of the list and sets the pointers.
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(*new)=Mem_Alloc(snd_mempool,sizeof(entnum_t));
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if(&new){
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(*new)->next=entnum_list.next;
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entnum_list.next=(*new);
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(*prev)=&entnum_list;
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}else{
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Con_Printf("Could not allocate memory for a new entnum_t");
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}
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}
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void entnum_begin(entnum_t** prev, entnum_t** now){ //Goes to the beginning of the list and sets the pointers.
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(*prev)=&entnum_list;
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(*now )=entnum_list.next;
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}
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void entnum_next(entnum_t** prev, entnum_t** now){ //Goes to the next element
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(*prev)=(*now);
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(*now )=(*now)->next;
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}
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void entnum_delete_and_next(entnum_t** prev, entnum_t** now){ //Deletes the element and goes to the next element
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entnum_t* next;
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next=(*now)->next;
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if((*now)->rasptr) ras_delete((*now)->rasptr);
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Mem_Free(*now);
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(*now)=next;
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(*prev)->next=(*now);
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}
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// --- End Of entnum_t List functions ----
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// --- channel_t List functions ----
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void channel_new(channel_t** prev, channel_t** new){ //Adds a new item to the start of the list and sets the pointers.
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(*new)=Mem_Alloc(snd_mempool,sizeof(channel_t));
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if(&new){
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(*new)->next=channel_list.next;
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channel_list.next=(*new);
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(*prev)=&channel_list;
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}else{
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Con_Printf("Could not allocate memory for a new channel_t");
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}
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}
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void channel_begin(channel_t** prev, channel_t** now){ //Goes to the beginning of the list and sets the pointers.
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(*prev)=&channel_list;
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(*now )=channel_list.next;
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}
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void channel_next(channel_t** prev, channel_t** now){ //Goes to the next element
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(*prev)=(*now );
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(*now )=(*now)->next;
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}
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void channel_delete_and_next(channel_t** prev, channel_t** now){ //Deletes the element and goes to the next element
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channel_t* next;
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next=(*now)->next;
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if((*now)->rasptr) ras_delete((*now)->rasptr);
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Mem_Free(*now);
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(*now)=next;
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(*prev)->next=(*now);
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}
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// --- End Of channel_t List functions ----
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// --- sfx_t List functions ----
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void sfx_new(sfx_t** prev, sfx_t** new){ //Adds a new item to the start of the list and sets the pointers.
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(*new)=Mem_Alloc(snd_mempool,sizeof(sfx_t));
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if(&new){
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(*new)->next=sfx_list.next;
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sfx_list.next=(*new);
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(*prev)=&sfx_list;
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}else{
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Con_Printf("Could not allocate memory for a new sfx_t");
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}
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}
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void sfx_begin(sfx_t** prev, sfx_t** now){ //Goes to the beginning of the list and sets the pointers.
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(*prev)=&sfx_list;
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(*now )=sfx_list.next;
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}
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void sfx_next(sfx_t** prev, sfx_t** now){ //Goes to the next element
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(*prev)=(*now );
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(*now )=(*now)->next;
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}
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void sfx_delete_and_next(sfx_t** prev, sfx_t** now){ //Deletes the element and goes to the next element
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sfx_t* next;
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next=(*now)->next;
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if((*now)->rasptr) ras_delete((*now)->rasptr);
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Mem_Free(*now);
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(*now)=next;
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(*prev)->next=(*now);
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}
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// --- End Of sfx_t List functions ----
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void channel_new_smart(channel_t** prev, channel_t** now){
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channel_new(prev,now);
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++channel_id_count;
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(*now)->id=channel_id_count;
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}
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void Free_Unlocked_Sfx(void){
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sfx_t *prev, *now;
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sfx_begin(&prev,&now);
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while(now){
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if(
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!(now->flags & SFXFLAG_SERVERSOUND) &&
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now->locks<=0
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){
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sfx_delete_and_next(&prev,&now);
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}else{
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sfx_next(&prev,&now);
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}
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}
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}
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void DP_To_Ras_Location(const float in[3],Location out[3]){
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out[0]=(Location)(in[0]*DP_QU_Ras_Scale );
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out[1]=(Location)(in[1]*DP_QU_Ras_Scale );
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out[2]=(Location)(in[2]*DP_QU_Ras_Scale );
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}
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void S_Restart_f(void){
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S_Shutdown();
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S_Startup();
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}
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static void S_Play_Common (float fvol, float attenuation){
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int i;
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char name [MAX_QPATH];
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sfx_t *sfx;
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if(ras_version>0 && ras_dll){
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#ifdef RAS_PRINT
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Con_Printf("Called S_Play_Common\n");
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Con_Printf("Does this need to be location in depend channel ?\n");
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#endif
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i = 1;
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while (i < Cmd_Argc ())
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{
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// Get the name, and appends ".wav" as an extension if there's none
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strlcpy (name, Cmd_Argv (i), sizeof (name));
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if (!strrchr (name, '.'))
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strlcat (name, ".wav", sizeof (name));
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i++;
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// If we need to get the volume from the command line
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if (fvol == -1.0f)
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{
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fvol = atof (Cmd_Argv (i));
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i++;
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}
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sfx = S_PrecacheSound (name, true, true);
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if (sfx)
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S_StartSound (-1, 0, sfx, listener_location, fvol, attenuation);
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}
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}
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}
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static void S_Play_f(void){
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S_Play_Common (1.0f, 1.0f);
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}
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static void S_Play2_f(void){
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S_Play_Common (1.0f, 0.0f);
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}
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static void S_PlayVol_f(void){
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S_Play_Common (-1.0f, 0.0f);
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}
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static void S_SoundList_f(void){
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channel_t *prev_c, *now_c;
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sfx_t *prev_s, *now_s;
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entnum_t *prev_e, *now_e;
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int count_c,count_s,count_e;
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if(ras_version>0 && ras_dll){
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Con_Printf("Sfx (SoundDatas) :\n"
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"------------------\n"
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"Locks\tflags\tpointer\tName\n");
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count_s=0;
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sfx_begin(&prev_s,&now_s);
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while(now_s){
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++count_s;
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Con_Printf("%i\t%i\t%i\t%s\n",
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now_s->locks, now_s->flags, now_s->rasptr!=NULL, now_s->name
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);
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sfx_next(&prev_s,&now_s);
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}
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Con_Printf("Entnum (SoundSources) :\n"
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"-----------------------\n"
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"Ent\tpointer\n");
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count_e=0;
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entnum_begin(&prev_e,&now_e);
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while(now_e){
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++count_e;
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Con_Printf("%i\t%i\n",
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now_e->entnum, now_e->rasptr!=NULL
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);
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entnum_next(&prev_e,&now_e);
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}
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Con_Printf("Channels (SoundEvents) :\n"
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"------------------------\n"
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"Ent\tChannel\tID\tpointer\n");
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count_c=0;
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channel_begin(&prev_c,&now_c);
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while(now_c){
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++count_c;
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Con_Printf("%i\t%i\t%i\t%i\n",
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now_c->entnum, now_c->entchannel, now_c->id, now_c->rasptr!=NULL
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);
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channel_next(&prev_c,&now_c);
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}
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Con_Printf(
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"Count:\n"
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"------\n"
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"Channels: %i\n"
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"Sfx's: %i\n"
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"Entities: %i\n",
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count_c,count_s,count_e
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);
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}
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}
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void Free_All_sfx(){
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sfx_t *prev, *now;
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sfx_begin(&prev,&now);
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while(now) sfx_delete_and_next(&prev,&now);
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}
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void Free_All_channel(){
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channel_t *prev, *now;
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channel_begin(&prev,&now);
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while(now) channel_delete_and_next(&prev,&now);
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}
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void Free_All_entnum(){
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entnum_t *prev, *now;
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entnum_begin(&prev,&now);
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while(now) entnum_delete_and_next(&prev,&now);
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}
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void S_Init (void){
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Location up[3],right[3],front[3];
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ras_version=0;
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snd_mempool = Mem_AllocPool("sound", 0, NULL);
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if(ras_dll) Con_Printf( "3D RAS already loaded ... (this indicates a bug)\n");
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if (Sys_LoadLibrary (ras_dllname, &ras_dll, ras_funcs))
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{
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Con_Printf ("Loading 3D RAS succeeded\n");
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Con_Printf ("Checking the lib version\n");
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ras_version=ras_getversion();
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if (ras_version>0){
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Con_Printf ("Version %i found\n",ras_version);
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Cvar_RegisterVariable(&volume);
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Cvar_RegisterVariable(&bgmvolume);
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Cvar_RegisterVariable(&mastervolume);
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Cvar_RegisterVariable(&snd_staticvolume);
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Cvar_RegisterVariable(&snd_precache);
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Cmd_AddCommand("play", S_Play_f, "play a sound at your current location (not heard by anyone else)");
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Cmd_AddCommand("snd_play", S_Play_f, "play a sound at your current location (not heard by anyone else)");
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Cmd_AddCommand("play2", S_Play2_f, "play a sound globally throughout the level (not heard by anyone else)");
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Cmd_AddCommand("snd_play2", S_Play2_f, "play a sound globally throughout the level (not heard by anyone else)");
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Cmd_AddCommand("playvol", S_PlayVol_f, "play a sound at the specified volume level at your current location (not heard by anyone else)");
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Cmd_AddCommand("snd_playvol", S_PlayVol_f, "play a sound at the specified volume level at your current location (not heard by anyone else)");
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Cmd_AddCommand("stopsound", S_StopAllSounds, "silence");
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Cmd_AddCommand("soundlist", S_SoundList_f, "list loaded sounds");
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Cmd_AddCommand("snd_stopsound", S_StopAllSounds, "silence");
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Cmd_AddCommand("snd_soundlist", S_SoundList_f, "list loaded sounds");
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Cmd_AddCommand("snd_restart", S_Restart_f, "restart sound system");
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Cmd_AddCommand("snd_shutdown", S_Shutdown, "shutdown the sound system keeping the dll loaded");
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Cmd_AddCommand("snd_startup", S_Startup, "start the sound system");
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Cmd_AddCommand("snd_unloadallsounds", S_UnloadAllSounds_f, "unload all sound files");
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//Set the coordinate system inside the lib equal to the one inside dp:
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up[0]= 0 , up[1]= 0 , up[2]=1;
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right[0]= 0 ,right[1]=-1 , right[2]=0;
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front[0]= 1 ,front[1]= 0 , front[2]=0;
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if(ras_setcoordinatesystem(right,up,front)==0){
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Con_Printf("Failed to set the Coordinate System\n");
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ras_version=0;
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}
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}else{
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Con_Printf ("Failed to get the lib version\n");
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Sys_UnloadLibrary (&ras_dll);
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ras_dll=0;
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}
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}else{
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ras_dll=0;
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Con_Printf ("Loading 3D RAS failed\n");
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Sys_UnloadLibrary (&ras_dll);
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}
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}
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void S_Terminate (void){
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if(ras_dll){
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S_Shutdown();
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Free_All_sfx(); // <= The only valid place to free the sfx.
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Sys_UnloadLibrary(&ras_dll);
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ras_dll=0;
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ras_version=0;
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}
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}
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void S_Startup (void){
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Location loc[3]={0, 0, 0};
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Scalar rot[4]={1.0, 0, 0, 0};
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if(ras_version>0 && ras_dll){
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channel_id_count=1;
|
|
soundworld= ras_soundworld_new(48000,0.1);
|
|
if(soundworld==0){
|
|
Con_Printf("Failed to start a SoundWorld\n");
|
|
}else{
|
|
Con_Printf("Succeeded in starting a new SoundWorld\n");
|
|
listener=ras_listener_new(soundworld,loc,rot);
|
|
ras_soundworld_setmainlistener(soundworld,listener);
|
|
openframe = ras_soundworld_beginframe(soundworld);
|
|
ras_soundworld_setscale(soundworld,DP_Ras_UnitSize);
|
|
}
|
|
}
|
|
}
|
|
void S_Shutdown (void){
|
|
if(ras_version>0 && ras_dll && soundworld){
|
|
if(openframe) ras_soundworld_endframe(soundworld);
|
|
|
|
//Order doesn't really matter because the lib takes care of the references
|
|
//Free_All_sfx(); <= DO NOT FREE SFX ... they just keep sending in the old sfx causing havoc.
|
|
Free_All_channel();
|
|
Free_All_entnum();
|
|
|
|
ras_soundworld_destroy(soundworld);
|
|
soundworld=ras_delete(soundworld);
|
|
if(soundworld){
|
|
Con_Printf("Failed to stop the SoundWorld\n");
|
|
}else{
|
|
Con_Printf("Succeeded in stopping the SoundWorld\n");
|
|
}
|
|
}
|
|
}
|
|
void S_UnloadAllSounds_f(void){
|
|
if(ras_version>0 && ras_dll){
|
|
Free_All_sfx();
|
|
}
|
|
}
|
|
|
|
void S_Update(const matrix4x4_t *listener_matrix){
|
|
float forward [3];
|
|
float left [3];
|
|
float up [3];
|
|
float float3 [3];
|
|
Location location3 [3];
|
|
entnum_t *prev_e, *now_e;
|
|
channel_t *prev_c, *now_c;
|
|
if(ras_version>0 && ras_dll && soundworld){
|
|
Matrix4x4_ToVectors(listener_matrix,forward,left,up,listener_location); //Add the new player location.
|
|
if(openframe){
|
|
VectorNegate(left,left);
|
|
DP_To_Ras_Location(listener_location,location3);
|
|
ras_listener_setlocation(listener,location3);
|
|
ras_listener_setrotation(listener,left,up,forward);
|
|
/*
|
|
Con_Printf(
|
|
"DP: Left={%f|%f|%f} Up={%f|%f|%f} Front={%f|%f|%f}\n",
|
|
left[0], left[1], left[2],
|
|
up[0], up[1], up[2],
|
|
forward[0],forward[1],forward[2]
|
|
);
|
|
ras_testrotation(left,up,forward);
|
|
Con_Printf(
|
|
"RAS: Left={%f|%f|%f} Up={%f|%f|%f} Front={%f|%f|%f}\n",
|
|
left[0], left[1], left[2],
|
|
up[0], up[1], up[2],
|
|
forward[0],forward[1],forward[2]
|
|
);
|
|
*/
|
|
if(updatecount>100){
|
|
updatecount=0;
|
|
#ifdef RAS_PRINT
|
|
Con_Printf("S_Update: Add a callback to SCR_CaptureVideo_SoundFrame.\n");
|
|
Con_Printf("S_Update: Add Slomo.\n");
|
|
Con_Printf("S_Update: Add BlockedSoundCheck.\n");
|
|
Con_Printf("S_Update: Add Slomo(as a cvar) and pauze.\n");
|
|
#endif
|
|
}else{
|
|
++updatecount;
|
|
}
|
|
//(15:20:31) div0: (at the moment, you can extend it to multichannel)
|
|
//(15:20:40) div0: see S_CaptureAVISound()
|
|
if(cl.entities){ //if there is a list of ents
|
|
//Update all entities there position into the sound sources.
|
|
entnum_begin(&prev_e,&now_e);
|
|
while(now_e){
|
|
if(!now_e->rasptr){
|
|
Con_Printf("S_Update: Found an entnum_t without a valid RAS-ptr... This indicates a bug.\n");
|
|
entnum_delete_and_next(&prev_e,&now_e);
|
|
}else{ //Look for unused ent and drop them.
|
|
if(now_e->entnum!=-1){ //Talking about an ent ? Or a static sound source ?
|
|
if(ras_soundsource_ended(now_e->rasptr)){
|
|
VectorCopy(cl.entities[now_e->entnum].state_current.origin,float3);
|
|
VectorCopy(now_e->lastloc,float3);
|
|
DP_To_Ras_Location(float3,location3);
|
|
ras_soundsource_setlocation(now_e->rasptr,location3);
|
|
entnum_next(&prev_e,&now_e);
|
|
}else{
|
|
entnum_delete_and_next(&prev_e,&now_e);
|
|
}
|
|
}else{
|
|
if(ras_soundsource_ended(now_e->rasptr)){
|
|
entnum_delete_and_next(&prev_e,&now_e);
|
|
}else{
|
|
entnum_next(&prev_e,&now_e);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}else{
|
|
Free_All_entnum();
|
|
}
|
|
channel_begin(&prev_c,&now_c);
|
|
while(now_c){
|
|
if(!now_c->rasptr){
|
|
Con_Printf("S_Update: Found an channel_t without a valid RAS-ptr... This indicates a bug.\n");
|
|
channel_delete_and_next(&prev_c,&now_c);
|
|
}else{ //Look for stopped sound channels and free them
|
|
if(ras_soundevent_ended(now_c->rasptr)){
|
|
channel_delete_and_next(&prev_c,&now_c);
|
|
}else{
|
|
channel_next(&prev_c,&now_c);
|
|
}
|
|
}
|
|
}
|
|
ras_soundworld_endframe (soundworld);
|
|
}
|
|
openframe =ras_soundworld_beginframe(soundworld);
|
|
}
|
|
}
|
|
void S_ExtraUpdate (void){
|
|
// This lib is unable to use any extra updates.
|
|
//if(ras_version>0 && ras_dll){
|
|
//}
|
|
}
|
|
sfx_t* S_FindName (const char *name){
|
|
sfx_t *prev,*now;
|
|
if(ras_version>0 && ras_dll){
|
|
#ifdef RAS_PRINT
|
|
Con_Printf("Called S_FindName %s\n",name);
|
|
#endif
|
|
|
|
if (strlen (name) >= sizeof (now->name))
|
|
{
|
|
Con_Printf ("S_FindName: sound name too long (%s)\n", name);
|
|
return NULL;
|
|
}
|
|
|
|
sfx_begin(&prev,&now);
|
|
// Seek in list
|
|
while (now){
|
|
if(strcmp (now->name, name)==0) return now;
|
|
sfx_next(&prev,&now);
|
|
}
|
|
|
|
// None found in the list,
|
|
// Add a sfx_t struct for this sound
|
|
sfx_new(&prev,&now);
|
|
now->locks=0;
|
|
now->flags=0;
|
|
now->rasptr=0;
|
|
//sfx->looptstart=0;
|
|
//sfx->total_length=0;
|
|
strlcpy (now->name, name, sizeof (now->name));
|
|
return now;
|
|
}
|
|
return NULL;
|
|
}
|
|
int S_LoadSound(sfx_t *sfx, int complain){
|
|
// TODO add SCR_PushLoadingScreen, SCR_PopLoadingScreen calls to this
|
|
fs_offset_t filesize;
|
|
char namebuffer[MAX_QPATH +16 ];
|
|
char filename [MAX_QPATH +16+4];
|
|
char fileext [4];
|
|
size_t len;
|
|
unsigned char *data=NULL;
|
|
void* file_ptr=NULL;
|
|
void* decoder_ptr=NULL;
|
|
if(ras_version>0 && ras_dll){
|
|
|
|
fileext[3]=0; //Terminator
|
|
// See if already loaded
|
|
if (sfx->rasptr) return true;
|
|
|
|
// LordHavoc: if the sound filename does not begin with sound/, try adding it
|
|
if (!data && strncasecmp(sfx->name, "sound/", 6))
|
|
{
|
|
len = dpsnprintf (namebuffer, sizeof(namebuffer), "sound/%s", sfx->name);
|
|
if (len < 0){ // name too long
|
|
Con_DPrintf("S_LoadSound: name \"%s\" is too long\n", sfx->name);
|
|
return false;
|
|
}
|
|
if(!data){
|
|
data = FS_LoadFile(namebuffer, snd_mempool, false, &filesize);
|
|
if(data) memcpy(fileext,namebuffer+len-3,3); //Copy the extention
|
|
}
|
|
if(!data){ //Stick .wav to the end and try again
|
|
memcpy(filename,namebuffer,len);
|
|
memcpy(filename+len-4,".wav",5);
|
|
data = FS_LoadFile(filename, snd_mempool, false, &filesize);
|
|
if(data) memcpy(fileext,"wav",3);
|
|
}
|
|
if(!data){ //Stick .ogg to the end and try again
|
|
memcpy(filename,namebuffer,len);
|
|
memcpy(filename+len-4,".ogg",5);
|
|
data = FS_LoadFile(filename, snd_mempool, false, &filesize);
|
|
if(data) memcpy(fileext,"ogg",3);
|
|
}
|
|
}
|
|
if(!data){
|
|
// LordHavoc: then try without the added sound/ as wav and ogg
|
|
len = dpsnprintf (namebuffer, sizeof(namebuffer), "%s", sfx->name);
|
|
if (len < 0){ // name too long
|
|
Con_DPrintf("S_LoadSound: name \"%s\" is too long\n", sfx->name);
|
|
return false;
|
|
}
|
|
if(!data){
|
|
data = FS_LoadFile(namebuffer, snd_mempool, false, &filesize);
|
|
if(data) memcpy(fileext,namebuffer+len-3,3); //Copy the file extention
|
|
}
|
|
if(!data){ //Stick .wav to the end
|
|
memcpy(filename,namebuffer,len);
|
|
memcpy(filename+len-4,".wav",5);
|
|
data = FS_LoadFile(filename, snd_mempool, false, &filesize);
|
|
if(data) memcpy(fileext,"wav",3);
|
|
}
|
|
if(!data){ //Stick .ogg to the end
|
|
memcpy(filename,namebuffer,len);
|
|
memcpy(filename+len-4,".ogg",5);
|
|
data = FS_LoadFile(filename, snd_mempool, false, &filesize);
|
|
if(data) memcpy(fileext,"ogg",3);
|
|
}
|
|
}
|
|
if (!data){
|
|
if(complain) Con_Printf("Failed attempt load file '%s'\n",namebuffer);
|
|
}else{ //if the file loaded: pass to RAS 3D
|
|
file_ptr=ras_fileinputwhole_new(data,filesize);
|
|
// There we transfered to file to RAS 3D
|
|
// So lets free up data shall we ?
|
|
FS_Close(data);
|
|
|
|
if(!file_ptr){
|
|
Con_Printf("Failed to upload file to audio lib\n");
|
|
}else{
|
|
if(0==strncasecmp(fileext,"wav",3)){
|
|
decoder_ptr=ras_audiodecoderwav_new(file_ptr,true); //(true)use seek mode: some quake files are broken.
|
|
}
|
|
if(0==strncasecmp(fileext,"ogg",3)){
|
|
decoder_ptr=ras_audiodecoderogg_new(file_ptr);
|
|
}
|
|
if(!decoder_ptr){
|
|
Con_Printf("File succeeded to load, but no decoder available for '%s'\n",fileext);
|
|
}else{
|
|
#ifdef RAS_PRINT
|
|
Con_Printf("ToDo: Add a cvar to configure the cache size and number of cache blocks.\n");
|
|
Con_Printf("ToDo: Add support for looping sounds.\n");
|
|
#endif
|
|
sfx->rasptr=ras_sounddataoneshot_new(decoder_ptr,0.05,8);
|
|
}
|
|
file_ptr=ras_delete(file_ptr);
|
|
}
|
|
return !(sfx->rasptr);
|
|
}
|
|
return false;
|
|
}
|
|
return false;
|
|
}
|
|
sfx_t *S_PrecacheSound (const char *name, qboolean complain, qboolean serversound){
|
|
sfx_t *sfx;
|
|
if(ras_version>0 && ras_dll){
|
|
#ifdef RAS_PRINT
|
|
Con_Printf("Called S_PrecacheSound %s, %i, %i\n",name,complain,serversound);
|
|
#endif
|
|
if (name == NULL || name[0] == 0)
|
|
return NULL;
|
|
sfx = S_FindName (name);
|
|
if (sfx == NULL) return NULL;
|
|
if (lock) ++(sfx->locks);
|
|
if (snd_precache.integer) S_LoadSound(sfx, complain);
|
|
return sfx;
|
|
}
|
|
return NULL;
|
|
}
|
|
void S_ClearUsed (void){
|
|
sfx_t *prev_s, *now_s;
|
|
unsigned int i;
|
|
|
|
if(ras_version>0 && ras_dll){
|
|
Con_Printf("Called S_ClearUsed\n");
|
|
for(i=0;i<numsounds;++i){
|
|
Con_Printf("Loading :'%s'\n",serversound[i]);
|
|
// Load the ambient sounds
|
|
|
|
Con_Printf("ToDo: Load abmient sounds (Need geometry).\n");
|
|
|
|
// Remove the SFXFLAG_SERVERSOUND flag
|
|
sfx_begin(&prev_s,&now_s);
|
|
while(now_s){
|
|
if (now_s->flags & SFXFLAG_SERVERSOUND) now_s->flags &= ~SFXFLAG_SERVERSOUND;
|
|
sfx_next(&prev_s,&now_s);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
void S_PurgeUnused(void){
|
|
Free_Unlocked_Sfx();
|
|
}
|
|
qboolean S_IsSoundPrecached (const sfx_t *sfx){
|
|
if(ras_version>0 && ras_dll){
|
|
return !sfx->rasptr;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void S_KillChannel (channel_t *now){ //Silences a SoundEvent
|
|
if(now->rasptr){
|
|
ras_soundevent_setsoundpower(now->rasptr,0);
|
|
ras_delete(now->rasptr);
|
|
now->rasptr=0;
|
|
}else{
|
|
Con_Printf("S_KillChannel: Warning pointer was 0 ... this indicates a bug.\n");
|
|
}
|
|
}
|
|
|
|
int S_StartSound_OnEnt (int entnum, int entchannel, sfx_t *sfx, float fvol, float attenuation){
|
|
entnum_t *prev_e, *now_e;
|
|
channel_t *prev_c, *now_c;
|
|
Location tmp_location[3];
|
|
|
|
//If there is a game world
|
|
if(!cl.entities){
|
|
Con_Printf("S_StartSound_OnEnt: no entity list exists\n");
|
|
return -1;
|
|
}
|
|
|
|
// Look for the correct ent_t
|
|
entnum_begin(&prev_e,&now_e);
|
|
while(now_e){
|
|
if(now_e->entnum==entnum) break;
|
|
entnum_next(&prev_e,&now_e);
|
|
}
|
|
//We found no ent ... lets make one...
|
|
if(!now_e){
|
|
entnum_new(&prev_e,&now_e);
|
|
if(!now_e){
|
|
Con_Printf("S_StartSound_OnEnt: could not make new entnum_t\n");
|
|
return -1;
|
|
}
|
|
VectorCopy(cl.entities[entnum].state_current.origin, now_e->lastloc);
|
|
DP_To_Ras_Location(now_e->lastloc,tmp_location);
|
|
now_e->rasptr=ras_soundsource_new(soundworld,1.0,tmp_location);
|
|
if(!now_e->rasptr){
|
|
Con_Printf("S_StartSound_OnEnt: could not create a new sound source\n");
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
//Ok now lets look for the channel.
|
|
channel_begin(&prev_c,&now_c);
|
|
while(now_c){
|
|
if(
|
|
now_c->entnum==entnum &&
|
|
now_c->entchannel==entchannel
|
|
) break;
|
|
channel_next(&prev_c,&now_c);
|
|
}
|
|
|
|
if(now_c){ //O dear the channel excists ....
|
|
S_KillChannel(now_c);
|
|
}else{ //We found no channel .... So we need to make a new one ...
|
|
channel_new_smart(&prev_c,&now_c);
|
|
if(!now_c){
|
|
Con_Printf("S_StartSound_OnEnt: could not make new channel_t\n");
|
|
channel_delete_and_next(&prev_c,&now_c);
|
|
return -1;
|
|
}
|
|
now_c->entnum =entnum;
|
|
now_c->entchannel=entchannel;
|
|
}
|
|
|
|
//Lets start the sound on the acquired sound source and channel
|
|
now_c->rasptr=ras_soundevent_new(
|
|
soundworld,now_e->rasptr,sfx->rasptr,fvol*DP_Ras_VolumeScale,1.0
|
|
);
|
|
if(!now_c->rasptr){ //Whoops, failed, lets delete this channel then.
|
|
channel_delete_and_next(&prev_c,&now_c);
|
|
Con_Printf("S_StartSound_OnEnt: could not make a new soundevent.\n");
|
|
return -1;
|
|
}
|
|
return now_c->id;
|
|
}
|
|
int S_StartSound_OnLocation (sfx_t *sfx, vec3_t origin, float fvol, float attenuation){
|
|
entnum_t *prev_e, *now_e;
|
|
channel_t *prev_c, *now_c;
|
|
Location tmp_location[3];
|
|
DP_To_Ras_Location(origin,tmp_location);
|
|
|
|
entnum_new (&prev_e,&now_e);
|
|
VectorCopy(now_e->lastloc,origin);
|
|
now_e->entnum=-1;
|
|
now_e->rasptr=ras_soundsource_new(soundworld,1.0,tmp_location);
|
|
if(!now_e->rasptr){
|
|
Con_Printf("S_StartSound_OnLocation: Could not make a new soundsource.\n");
|
|
entnum_delete_and_next(&prev_e,&now_e);
|
|
return -1;
|
|
}
|
|
channel_new_smart(&prev_c,&now_c);
|
|
now_c->entnum=-1;
|
|
now_c->entchannel=-1;
|
|
now_c->rasptr =ras_soundevent_new(soundworld,now_e->rasptr,sfx->rasptr,fvol*DP_Ras_VolumeScale,1.0);
|
|
if(!now_c->rasptr){
|
|
entnum_delete_and_next(&prev_e,&now_e);
|
|
channel_delete_and_next(&prev_c,&now_c);
|
|
Con_Printf("S_StartSound_OnLocation: Could not make a new soundevent.\n");
|
|
return -1;
|
|
}
|
|
return now_c->id;
|
|
}
|
|
|
|
|
|
// Qantourisc on the wicked-quake-sound-system:
|
|
// --------------------------------------------
|
|
// entnum can be Zero or lower => This means "use the origin" so it's not tracked.
|
|
// entnum -1 is a "world" containing more then 1 soundsource.
|
|
// If channel != 0 try to overwrite the requested channel. Otherwise play it on some random channel.
|
|
// If channel == -1 overwrite the first track of the ent.
|
|
// If a channel replacement is requested, only allow overwriting if it's owned by the same channel.
|
|
// If no channel can be replaced, pick a new one.
|
|
// Also when you overwrite a channel, that one has to stop dead.
|
|
// This function returns the channel it was played on (so it can be stopped later)
|
|
// This starts CD-music: S_StartSound (-1, 0, sfx, vec3_origin, cdvolume, 0);
|
|
// The channel you return then, can later be requested to be stopped.
|
|
|
|
int S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation){
|
|
sfx_t *prev_s,*now_s;
|
|
int sfx_ok;
|
|
if(ras_version>0 && ras_dll && soundworld){
|
|
#ifdef RAS_PRINT
|
|
Con_Printf("Called S_StartSound %i, %i, %f, %f\n",entnum,entchannel,fvol,attenuation);
|
|
#endif
|
|
if(sfx==NULL){ // They pass this to me ... but WHY ? it makes no sense !
|
|
#ifdef RAS_PRINT
|
|
Con_Printf("S_StartSound: forgot to mention a sfx!\n");
|
|
#endif
|
|
return -1;
|
|
}
|
|
|
|
sfx_ok=0;
|
|
sfx_begin(&prev_s,&now_s);
|
|
while(now_s){
|
|
if(now_s==sfx){
|
|
sfx_ok=1;
|
|
break;
|
|
}
|
|
sfx_next(&prev_s,&now_s);
|
|
}
|
|
if(!sfx_ok){
|
|
Con_Printf("S_StartSound: passed illegal sfx_t!\n");
|
|
return -1;
|
|
}
|
|
if (!S_LoadSound(sfx,true)) return -1;
|
|
|
|
|
|
if(entnum!=-1){ //If we are talking about an ent
|
|
return S_StartSound_OnEnt(entnum,entchannel,sfx,fvol,attenuation);
|
|
}else{
|
|
return S_StartSound_OnLocation( sfx,origin,fvol,attenuation);
|
|
}
|
|
}
|
|
Con_Printf("S_StartSound: engine not stated\n");
|
|
return -1;
|
|
}
|
|
qboolean S_LocalSound (const char *s){
|
|
sfx_t *sfx;
|
|
int ch_ind;
|
|
if(ras_version>0 && ras_dll){
|
|
#ifdef RAS_PRINT
|
|
Con_Printf("Called S_LocalSound %s\n",s);
|
|
#endif
|
|
|
|
sfx = S_PrecacheSound (s, true, true);
|
|
if (!sfx)
|
|
{
|
|
Con_Printf("S_LocalSound: can't precache %s\n", s);
|
|
return false;
|
|
}
|
|
|
|
// Local sounds must not be freed
|
|
sfx->flags |= SFXFLAG_PERMANENTLOCK;
|
|
#ifdef RAS_PRINT
|
|
Con_Printf("S_LocalSound: this is still a small hack\n");
|
|
#endif
|
|
ch_ind = S_StartSound (cl.viewentity, 0, sfx, listener_location, 1, 0);
|
|
if (ch_ind < 0)
|
|
return false;
|
|
|
|
//channels[ch_ind].flags |= CHANNELFLAG_LOCALSOUND;
|
|
return true;
|
|
}
|
|
return 0;
|
|
}
|
|
void S_StaticSound (sfx_t *sfx, vec3_t origin, float fvol, float attenuation){
|
|
//Static sounds should not be looped
|
|
if(ras_version>0 && ras_dll){
|
|
#ifdef RAS_PRINT
|
|
Con_Printf("Called S_StaticSound\n");
|
|
Con_Printf("Waiting on Qantourisc to add Static sounds in his lib.\n");
|
|
#endif
|
|
//Static sounds are sounds that are not pauzed, and or played locally.
|
|
}
|
|
}
|
|
void S_StopSound (int entnum, int entchannel){
|
|
channel_t *prev, *now;
|
|
if(ras_version>0 && ras_dll){
|
|
//Con_Printf("Called S_StopSound %i, %i\n",entnum,entchannel);
|
|
channel_begin(&prev,&now);
|
|
while(now){
|
|
if(now->entnum==entnum && now->entchannel==entchannel) break;
|
|
channel_next(&prev,&now);
|
|
}
|
|
if(now){ //If we found our to delete sound.
|
|
S_KillChannel(now);
|
|
channel_delete_and_next(&prev,&now);
|
|
}else{
|
|
Con_Printf("S_StopSound: Could not find the requested entnum-entchannel sound\n");
|
|
}
|
|
}
|
|
}
|
|
void S_StopAllSounds (void){
|
|
channel_t *prev, *now;
|
|
if(ras_version>0 && ras_dll){
|
|
//Con_Printf("Called S_StopAllSounds\n");
|
|
channel_begin(&prev,&now);
|
|
while(now){
|
|
S_KillChannel(now);
|
|
channel_next(&prev,&now);
|
|
}
|
|
}
|
|
}
|
|
void S_PauseGameSounds (qboolean toggle){
|
|
if(ras_version>0 && ras_dll){
|
|
Con_Printf("Called S_PauseGameSounds %i\n",toggle);
|
|
//Localsounds should not be pauzed
|
|
}
|
|
}
|
|
void S_StopChannel (unsigned int channel_ind){
|
|
channel_t *prev,*now;
|
|
if(ras_version>0 && ras_dll){
|
|
channel_begin(&prev,&now);
|
|
while(now){
|
|
if(now->id==channel_ind){
|
|
S_KillChannel(now);
|
|
channel_delete_and_next(&prev,&now);
|
|
}else{
|
|
channel_next(&prev,&now);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
qboolean S_SetChannelFlag (unsigned int ch_ind, unsigned int flag, qboolean value){
|
|
if(ras_version>0 && ras_dll){
|
|
Con_Printf("Called S_SetChannelFlag %u, %u, %i\n",ch_ind, flag, value);
|
|
}
|
|
return 0;
|
|
}
|
|
void S_SetChannelVolume (unsigned int ch_ind, float fvol){
|
|
channel_t *prev,*now;
|
|
if(ras_version>0 && ras_dll){
|
|
Con_Printf("Called S_SetChannelVolume %u, %f\n",ch_ind, fvol);
|
|
channel_begin(&prev,&now);
|
|
while(now){
|
|
if(now->id==ch_ind){
|
|
if(now->rasptr){
|
|
ras_soundevent_setsoundpower(now->rasptr,fvol*DP_Ras_VolumeScale);
|
|
}else{
|
|
Con_Printf("S_StopChannel: Warning pointer was 0 ... this indicates a bug.\n");
|
|
}
|
|
}
|
|
channel_next(&prev,&now);
|
|
}
|
|
}
|
|
}
|
|
|
|
float S_GetChannelPosition (unsigned int ch_ind)
|
|
{
|
|
// FIXME unsupported
|
|
return -1;
|
|
}
|
|
|
|
void S_BlockSound (void){
|
|
soundblocked++;
|
|
}
|
|
void S_UnblockSound (void){
|
|
soundblocked--;
|
|
if(soundblocked<0){
|
|
Con_Printf("S_UnblockSound: Requested more S_UnblockSound then S_BlockSound.\n");
|
|
}
|
|
}
|
|
|
|
int S_GetSoundRate (void){
|
|
Con_Printf("Inside 3DRAS, the soundrate of the end-user is NONE of the dev's concern.\n");
|
|
Con_Printf("So let's assume 44100.\n");
|
|
return 44100;
|
|
}
|
|
|
|
int S_GetSoundChannels (void){
|
|
Con_Printf("Inside 3DRAS, the soundrate of the end-user is NONE of the dev's concern.\n");
|
|
Con_Printf("So let's assume 2.\n");
|
|
return 2;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
SndSys_SendKeyEvents
|
|
|
|
Send keyboard events originating from the sound system (e.g. MIDI)
|
|
====================
|
|
*/
|
|
void SndSys_SendKeyEvents(void)
|
|
{
|
|
// not supported
|
|
}
|