mirror of
https://github.com/DrBeef/QuakeQuest.git
synced 2024-11-22 20:21:16 +00:00
3387 lines
108 KiB
C
3387 lines
108 KiB
C
#include "quakedef.h"
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#define ENTITYSIZEPROFILING_START(msg, num) \
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int entityprofiling_startsize = msg->cursize
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#define ENTITYSIZEPROFILING_END(msg, num) \
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if(developer_networkentities.integer >= 2) \
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{ \
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prvm_edict_t *ed = prog->edicts + num; \
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Con_Printf("sent entity update of size %d for a %s\n", (msg->cursize - entityprofiling_startsize), PRVM_serveredictstring(ed, classname) ? PRVM_GetString(prog, PRVM_serveredictstring(ed, classname)) : "(no classname)"); \
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}
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// this is 88 bytes (must match entity_state_t in protocol.h)
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entity_state_t defaultstate =
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{
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// ! means this is not sent to client
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0,//double time; // ! time this state was built (used on client for interpolation)
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{0,0,0},//float netcenter[3]; // ! for network prioritization, this is the center of the bounding box (which may differ from the origin)
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{0,0,0},//float origin[3];
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{0,0,0},//float angles[3];
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0,//int effects;
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0,//unsigned int customizeentityforclient; // !
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0,//unsigned short number; // entity number this state is for
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0,//unsigned short modelindex;
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0,//unsigned short frame;
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0,//unsigned short tagentity;
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0,//unsigned short specialvisibilityradius; // ! larger if it has effects/light
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0,//unsigned short viewmodelforclient; // !
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0,//unsigned short exteriormodelforclient; // ! not shown if first person viewing from this entity, shown in all other cases
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0,//unsigned short nodrawtoclient; // !
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0,//unsigned short drawonlytoclient; // !
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0,//unsigned short traileffectnum;
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{0,0,0,0},//unsigned short light[4]; // color*256 (0.00 to 255.996), and radius*1
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ACTIVE_NOT,//unsigned char active; // true if a valid state
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0,//unsigned char lightstyle;
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0,//unsigned char lightpflags;
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0,//unsigned char colormap;
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0,//unsigned char skin; // also chooses cubemap for rtlights if lightpflags & LIGHTPFLAGS_FULLDYNAMIC
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255,//unsigned char alpha;
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16,//unsigned char scale;
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0,//unsigned char glowsize;
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254,//unsigned char glowcolor;
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0,//unsigned char flags;
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0,//unsigned char internaleffects; // INTEF_FLAG1QW and so on
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0,//unsigned char tagindex;
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{32, 32, 32},//unsigned char colormod[3];
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{32, 32, 32},//unsigned char glowmod[3];
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};
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// LordHavoc: I own protocol ranges 96, 97, 3500-3599
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struct protocolversioninfo_s
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{
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int number;
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protocolversion_t version;
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const char *name;
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}
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protocolversioninfo[] =
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{
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{ 3504, PROTOCOL_DARKPLACES7 , "DP7"},
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{ 3503, PROTOCOL_DARKPLACES6 , "DP6"},
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{ 3502, PROTOCOL_DARKPLACES5 , "DP5"},
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{ 3501, PROTOCOL_DARKPLACES4 , "DP4"},
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{ 3500, PROTOCOL_DARKPLACES3 , "DP3"},
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{ 97, PROTOCOL_DARKPLACES2 , "DP2"},
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{ 96, PROTOCOL_DARKPLACES1 , "DP1"},
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{ 15, PROTOCOL_QUAKEDP , "QUAKEDP"},
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{ 15, PROTOCOL_QUAKE , "QUAKE"},
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{ 28, PROTOCOL_QUAKEWORLD , "QW"},
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{ 250, PROTOCOL_NEHAHRAMOVIE, "NEHAHRAMOVIE"},
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{10000, PROTOCOL_NEHAHRABJP , "NEHAHRABJP"},
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{10001, PROTOCOL_NEHAHRABJP2 , "NEHAHRABJP2"},
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{10002, PROTOCOL_NEHAHRABJP3 , "NEHAHRABJP3"},
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{ 0, PROTOCOL_UNKNOWN , NULL}
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};
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protocolversion_t Protocol_EnumForName(const char *s)
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{
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int i;
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for (i = 0;protocolversioninfo[i].name;i++)
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if (!strcasecmp(s, protocolversioninfo[i].name))
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return protocolversioninfo[i].version;
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return PROTOCOL_UNKNOWN;
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}
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const char *Protocol_NameForEnum(protocolversion_t p)
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{
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int i;
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for (i = 0;protocolversioninfo[i].name;i++)
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if (protocolversioninfo[i].version == p)
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return protocolversioninfo[i].name;
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return "UNKNOWN";
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}
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protocolversion_t Protocol_EnumForNumber(int n)
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{
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int i;
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for (i = 0;protocolversioninfo[i].name;i++)
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if (protocolversioninfo[i].number == n)
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return protocolversioninfo[i].version;
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return PROTOCOL_UNKNOWN;
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}
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int Protocol_NumberForEnum(protocolversion_t p)
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{
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int i;
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for (i = 0;protocolversioninfo[i].name;i++)
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if (protocolversioninfo[i].version == p)
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return protocolversioninfo[i].number;
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return 0;
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}
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void Protocol_Names(char *buffer, size_t buffersize)
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{
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int i;
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if (buffersize < 1)
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return;
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buffer[0] = 0;
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for (i = 0;protocolversioninfo[i].name;i++)
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{
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if (i > 1)
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strlcat(buffer, " ", buffersize);
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strlcat(buffer, protocolversioninfo[i].name, buffersize);
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}
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}
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void EntityFrameQuake_ReadEntity(int bits)
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{
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int num;
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entity_t *ent;
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entity_state_t s;
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if (bits & U_MOREBITS)
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bits |= (MSG_ReadByte(&cl_message)<<8);
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if ((bits & U_EXTEND1) && cls.protocol != PROTOCOL_NEHAHRAMOVIE)
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{
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bits |= MSG_ReadByte(&cl_message) << 16;
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if (bits & U_EXTEND2)
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bits |= MSG_ReadByte(&cl_message) << 24;
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}
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if (bits & U_LONGENTITY)
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num = (unsigned short) MSG_ReadShort(&cl_message);
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else
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num = MSG_ReadByte(&cl_message);
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if (num >= MAX_EDICTS)
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Host_Error("EntityFrameQuake_ReadEntity: entity number (%i) >= MAX_EDICTS (%i)", num, MAX_EDICTS);
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if (num < 1)
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Host_Error("EntityFrameQuake_ReadEntity: invalid entity number (%i)", num);
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if (cl.num_entities <= num)
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{
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cl.num_entities = num + 1;
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if (num >= cl.max_entities)
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CL_ExpandEntities(num);
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}
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ent = cl.entities + num;
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// note: this inherits the 'active' state of the baseline chosen
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// (state_baseline is always active, state_current may not be active if
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// the entity was missing in the last frame)
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if (bits & U_DELTA)
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s = ent->state_current;
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else
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{
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s = ent->state_baseline;
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s.active = ACTIVE_NETWORK;
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}
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cl.isquakeentity[num] = true;
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if (cl.lastquakeentity < num)
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cl.lastquakeentity = num;
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s.number = num;
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s.time = cl.mtime[0];
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s.flags = 0;
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if (bits & U_MODEL)
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{
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if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
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s.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
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else
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s.modelindex = (s.modelindex & 0xFF00) | MSG_ReadByte(&cl_message);
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}
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if (bits & U_FRAME) s.frame = (s.frame & 0xFF00) | MSG_ReadByte(&cl_message);
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if (bits & U_COLORMAP) s.colormap = MSG_ReadByte(&cl_message);
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if (bits & U_SKIN) s.skin = MSG_ReadByte(&cl_message);
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if (bits & U_EFFECTS) s.effects = (s.effects & 0xFF00) | MSG_ReadByte(&cl_message);
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if (bits & U_ORIGIN1) s.origin[0] = MSG_ReadCoord(&cl_message, cls.protocol);
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if (bits & U_ANGLE1) s.angles[0] = MSG_ReadAngle(&cl_message, cls.protocol);
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if (bits & U_ORIGIN2) s.origin[1] = MSG_ReadCoord(&cl_message, cls.protocol);
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if (bits & U_ANGLE2) s.angles[1] = MSG_ReadAngle(&cl_message, cls.protocol);
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if (bits & U_ORIGIN3) s.origin[2] = MSG_ReadCoord(&cl_message, cls.protocol);
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if (bits & U_ANGLE3) s.angles[2] = MSG_ReadAngle(&cl_message, cls.protocol);
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if (bits & U_STEP) s.flags |= RENDER_STEP;
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if (bits & U_ALPHA) s.alpha = MSG_ReadByte(&cl_message);
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if (bits & U_SCALE) s.scale = MSG_ReadByte(&cl_message);
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if (bits & U_EFFECTS2) s.effects = (s.effects & 0x00FF) | (MSG_ReadByte(&cl_message) << 8);
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if (bits & U_GLOWSIZE) s.glowsize = MSG_ReadByte(&cl_message);
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if (bits & U_GLOWCOLOR) s.glowcolor = MSG_ReadByte(&cl_message);
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if (bits & U_COLORMOD) {int c = MSG_ReadByte(&cl_message);s.colormod[0] = (unsigned char)(((c >> 5) & 7) * (32.0f / 7.0f));s.colormod[1] = (unsigned char)(((c >> 2) & 7) * (32.0f / 7.0f));s.colormod[2] = (unsigned char)((c & 3) * (32.0f / 3.0f));}
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if (bits & U_GLOWTRAIL) s.flags |= RENDER_GLOWTRAIL;
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if (bits & U_FRAME2) s.frame = (s.frame & 0x00FF) | (MSG_ReadByte(&cl_message) << 8);
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if (bits & U_MODEL2) s.modelindex = (s.modelindex & 0x00FF) | (MSG_ReadByte(&cl_message) << 8);
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if (bits & U_VIEWMODEL) s.flags |= RENDER_VIEWMODEL;
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if (bits & U_EXTERIORMODEL) s.flags |= RENDER_EXTERIORMODEL;
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// LordHavoc: to allow playback of the Nehahra movie
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if (cls.protocol == PROTOCOL_NEHAHRAMOVIE && (bits & U_EXTEND1))
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{
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// LordHavoc: evil format
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int i = (int)MSG_ReadFloat(&cl_message);
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int j = (int)(MSG_ReadFloat(&cl_message) * 255.0f);
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if (i == 2)
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{
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i = (int)MSG_ReadFloat(&cl_message);
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if (i)
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s.effects |= EF_FULLBRIGHT;
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}
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if (j < 0)
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s.alpha = 0;
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else if (j == 0 || j >= 255)
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s.alpha = 255;
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else
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s.alpha = j;
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}
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ent->state_previous = ent->state_current;
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ent->state_current = s;
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if (ent->state_current.active == ACTIVE_NETWORK)
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{
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CL_MoveLerpEntityStates(ent);
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cl.entities_active[ent->state_current.number] = true;
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}
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if (cl_message.badread)
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Host_Error("EntityFrameQuake_ReadEntity: read error");
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}
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void EntityFrameQuake_ISeeDeadEntities(void)
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{
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int num, lastentity;
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if (cl.lastquakeentity == 0)
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return;
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lastentity = cl.lastquakeentity;
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cl.lastquakeentity = 0;
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for (num = 0;num <= lastentity;num++)
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{
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if (cl.isquakeentity[num])
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{
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if (cl.entities_active[num] && cl.entities[num].state_current.time == cl.mtime[0])
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{
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cl.isquakeentity[num] = true;
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cl.lastquakeentity = num;
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}
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else
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{
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cl.isquakeentity[num] = false;
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cl.entities_active[num] = ACTIVE_NOT;
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cl.entities[num].state_current = defaultstate;
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cl.entities[num].state_current.number = num;
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}
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}
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}
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}
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// NOTE: this only works with DP5 protocol and upwards. For lower protocols
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// (including QUAKE), no packet loss handling for CSQC is done, which makes
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// CSQC basically useless.
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// Always use the DP5 protocol, or a higher one, when using CSQC entities.
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static void EntityFrameCSQC_LostAllFrames(client_t *client)
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{
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prvm_prog_t *prog = SVVM_prog;
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// mark ALL csqc entities as requiring a FULL resend!
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// I know this is a bad workaround, but better than nothing.
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int i, n;
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prvm_edict_t *ed;
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n = client->csqcnumedicts;
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for(i = 0; i < n; ++i)
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{
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if(client->csqcentityglobalhistory[i])
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{
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ed = prog->edicts + i;
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if (PRVM_serveredictfunction(ed, SendEntity))
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client->csqcentitysendflags[i] |= 0xFFFFFF; // FULL RESEND
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else // if it was ever sent to that client as a CSQC entity
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{
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client->csqcentityscope[i] = 1; // REMOVE
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client->csqcentitysendflags[i] |= 0xFFFFFF;
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}
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}
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}
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}
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void EntityFrameCSQC_LostFrame(client_t *client, int framenum)
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{
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// marks a frame as lost
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int i, j;
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qboolean valid;
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int ringfirst, ringlast;
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static int recoversendflags[MAX_EDICTS]; // client only
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csqcentityframedb_t *d;
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if(client->csqcentityframe_lastreset < 0)
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return;
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if(framenum < client->csqcentityframe_lastreset)
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return; // no action required, as we resent that data anyway
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// is our frame out of history?
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ringfirst = client->csqcentityframehistory_next; // oldest entry
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ringlast = (ringfirst + NUM_CSQCENTITYDB_FRAMES - 1) % NUM_CSQCENTITYDB_FRAMES; // most recently added entry
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valid = false;
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for(j = 0; j < NUM_CSQCENTITYDB_FRAMES; ++j)
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{
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d = &client->csqcentityframehistory[(ringfirst + j) % NUM_CSQCENTITYDB_FRAMES];
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if(d->framenum < 0)
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continue;
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if(d->framenum == framenum)
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break;
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else if(d->framenum < framenum)
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valid = true;
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}
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if(j == NUM_CSQCENTITYDB_FRAMES)
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{
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if(valid) // got beaten, i.e. there is a frame < framenum
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{
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// a non-csqc frame got lost... great
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return;
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}
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else
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{
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// a too old frame got lost... sorry, cannot handle this
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Con_DPrintf("CSQC entity DB: lost a frame too early to do any handling (resending ALL)...\n");
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Con_DPrintf("Lost frame = %d\n", framenum);
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Con_DPrintf("Entity DB = %d to %d\n", client->csqcentityframehistory[ringfirst].framenum, client->csqcentityframehistory[ringlast].framenum);
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EntityFrameCSQC_LostAllFrames(client);
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client->csqcentityframe_lastreset = -1;
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}
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return;
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}
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// so j is the frame that got lost
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// ringlast is the frame that we have to go to
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ringfirst = (ringfirst + j) % NUM_CSQCENTITYDB_FRAMES;
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if(ringlast < ringfirst)
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ringlast += NUM_CSQCENTITYDB_FRAMES;
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memset(recoversendflags, 0, sizeof(recoversendflags));
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for(j = ringfirst; j <= ringlast; ++j)
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{
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d = &client->csqcentityframehistory[j % NUM_CSQCENTITYDB_FRAMES];
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if(d->framenum < 0)
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{
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// deleted frame
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}
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else if(d->framenum < framenum)
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{
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// a frame in the past... should never happen
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Con_Printf("CSQC entity DB encountered a frame from the past when recovering from PL...?\n");
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}
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else if(d->framenum == framenum)
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{
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// handling the actually lost frame now
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for(i = 0; i < d->num; ++i)
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{
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int sf = d->sendflags[i];
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int ent = d->entno[i];
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if(sf < 0) // remove
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recoversendflags[ent] |= -1; // all bits, including sign
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else if(sf > 0)
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recoversendflags[ent] |= sf;
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}
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}
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else
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{
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// handling the frames that followed it now
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for(i = 0; i < d->num; ++i)
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{
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int sf = d->sendflags[i];
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int ent = d->entno[i];
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if(sf < 0) // remove
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{
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recoversendflags[ent] = 0; // no need to update, we got a more recent remove (and will fix it THEN)
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break; // no flags left to remove...
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}
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else if(sf > 0)
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recoversendflags[ent] &= ~sf; // no need to update these bits, we already got them later
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}
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}
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}
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for(i = 0; i < client->csqcnumedicts; ++i)
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{
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if(recoversendflags[i] < 0)
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{
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// a remove got lost, then either send a remove or - if it was
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// recreated later - a FULL update to make totally sure
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client->csqcentityscope[i] = 1;
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client->csqcentitysendflags[i] = 0xFFFFFF;
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}
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else
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client->csqcentitysendflags[i] |= recoversendflags[i];
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}
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}
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static int EntityFrameCSQC_AllocFrame(client_t *client, int framenum)
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{
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int ringfirst = client->csqcentityframehistory_next; // oldest entry
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client->csqcentityframehistory_next += 1;
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client->csqcentityframehistory_next %= NUM_CSQCENTITYDB_FRAMES;
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client->csqcentityframehistory[ringfirst].framenum = framenum;
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client->csqcentityframehistory[ringfirst].num = 0;
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return ringfirst;
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}
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static void EntityFrameCSQC_DeallocFrame(client_t *client, int framenum)
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{
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int ringfirst = client->csqcentityframehistory_next; // oldest entry
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int ringlast = (ringfirst + NUM_CSQCENTITYDB_FRAMES - 1) % NUM_CSQCENTITYDB_FRAMES; // most recently added entry
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if(framenum == client->csqcentityframehistory[ringlast].framenum)
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{
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client->csqcentityframehistory[ringlast].framenum = -1;
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client->csqcentityframehistory[ringlast].num = 0;
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client->csqcentityframehistory_next = ringlast;
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}
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else
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Con_Printf("Trying to dealloc the wrong entity frame\n");
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}
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//[515]: we use only one array per-client for SendEntity feature
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// TODO: add some handling for entity send priorities, to better deal with huge
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// amounts of csqc networked entities
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qboolean EntityFrameCSQC_WriteFrame (sizebuf_t *msg, int maxsize, int numnumbers, const unsigned short *numbers, int framenum)
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{
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prvm_prog_t *prog = SVVM_prog;
|
|
int num, number, end, sendflags;
|
|
qboolean sectionstarted = false;
|
|
const unsigned short *n;
|
|
prvm_edict_t *ed;
|
|
client_t *client = svs.clients + sv.writeentitiestoclient_clientnumber;
|
|
int dbframe = EntityFrameCSQC_AllocFrame(client, framenum);
|
|
csqcentityframedb_t *db = &client->csqcentityframehistory[dbframe];
|
|
|
|
if(client->csqcentityframe_lastreset < 0)
|
|
client->csqcentityframe_lastreset = framenum;
|
|
|
|
maxsize -= 24; // always fit in an empty svc_entities message (for packet loss detection!)
|
|
|
|
// make sure there is enough room to store the svc_csqcentities byte,
|
|
// the terminator (0x0000) and at least one entity update
|
|
if (msg->cursize + 32 >= maxsize)
|
|
return false;
|
|
|
|
if (client->csqcnumedicts < prog->num_edicts)
|
|
client->csqcnumedicts = prog->num_edicts;
|
|
|
|
number = 1;
|
|
for (num = 0, n = numbers;num < numnumbers;num++, n++)
|
|
{
|
|
end = *n;
|
|
for (;number < end;number++)
|
|
{
|
|
if (client->csqcentityscope[number])
|
|
{
|
|
client->csqcentityscope[number] = 1;
|
|
client->csqcentitysendflags[number] = 0xFFFFFF;
|
|
}
|
|
}
|
|
ed = prog->edicts + number;
|
|
if (PRVM_serveredictfunction(ed, SendEntity))
|
|
client->csqcentityscope[number] = 2;
|
|
else if (client->csqcentityscope[number])
|
|
{
|
|
client->csqcentityscope[number] = 1;
|
|
client->csqcentitysendflags[number] = 0xFFFFFF;
|
|
}
|
|
number++;
|
|
}
|
|
end = client->csqcnumedicts;
|
|
for (;number < end;number++)
|
|
{
|
|
if (client->csqcentityscope[number])
|
|
{
|
|
client->csqcentityscope[number] = 1;
|
|
client->csqcentitysendflags[number] = 0xFFFFFF;
|
|
}
|
|
}
|
|
|
|
/*
|
|
// mark all scope entities as remove
|
|
for (number = 1;number < client->csqcnumedicts;number++)
|
|
if (client->csqcentityscope[number])
|
|
client->csqcentityscope[number] = 1;
|
|
// keep visible entities
|
|
for (i = 0, n = numbers;i < numnumbers;i++, n++)
|
|
{
|
|
number = *n;
|
|
ed = prog->edicts + number;
|
|
if (PRVM_serveredictfunction(ed, SendEntity))
|
|
client->csqcentityscope[number] = 2;
|
|
}
|
|
*/
|
|
|
|
// now try to emit the entity updates
|
|
// (FIXME: prioritize by distance?)
|
|
end = client->csqcnumedicts;
|
|
for (number = 1;number < end;number++)
|
|
{
|
|
if (!client->csqcentityscope[number])
|
|
continue;
|
|
sendflags = client->csqcentitysendflags[number];
|
|
if (!sendflags)
|
|
continue;
|
|
if(db->num >= NUM_CSQCENTITIES_PER_FRAME)
|
|
break;
|
|
ed = prog->edicts + number;
|
|
// entity scope is either update (2) or remove (1)
|
|
if (client->csqcentityscope[number] == 1)
|
|
{
|
|
// write a remove message
|
|
// first write the message identifier if needed
|
|
if(!sectionstarted)
|
|
{
|
|
sectionstarted = 1;
|
|
MSG_WriteByte(msg, svc_csqcentities);
|
|
}
|
|
// write the remove message
|
|
{
|
|
ENTITYSIZEPROFILING_START(msg, number);
|
|
MSG_WriteShort(msg, (unsigned short)number | 0x8000);
|
|
client->csqcentityscope[number] = 0;
|
|
client->csqcentitysendflags[number] = 0xFFFFFF; // resend completely if it becomes active again
|
|
db->entno[db->num] = number;
|
|
db->sendflags[db->num] = -1;
|
|
db->num += 1;
|
|
client->csqcentityglobalhistory[number] = 1;
|
|
ENTITYSIZEPROFILING_END(msg, number);
|
|
}
|
|
if (msg->cursize + 17 >= maxsize)
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
// write an update
|
|
// save the cursize value in case we overflow and have to rollback
|
|
int oldcursize = msg->cursize;
|
|
client->csqcentityscope[number] = 1;
|
|
if (PRVM_serveredictfunction(ed, SendEntity))
|
|
{
|
|
if(!sectionstarted)
|
|
MSG_WriteByte(msg, svc_csqcentities);
|
|
{
|
|
ENTITYSIZEPROFILING_START(msg, number);
|
|
MSG_WriteShort(msg, number);
|
|
msg->allowoverflow = true;
|
|
PRVM_G_INT(OFS_PARM0) = sv.writeentitiestoclient_cliententitynumber;
|
|
PRVM_G_FLOAT(OFS_PARM1) = sendflags;
|
|
PRVM_serverglobaledict(self) = number;
|
|
prog->ExecuteProgram(prog, PRVM_serveredictfunction(ed, SendEntity), "Null SendEntity\n");
|
|
msg->allowoverflow = false;
|
|
if(PRVM_G_FLOAT(OFS_RETURN) && msg->cursize + 2 <= maxsize)
|
|
{
|
|
// an update has been successfully written
|
|
client->csqcentitysendflags[number] = 0;
|
|
db->entno[db->num] = number;
|
|
db->sendflags[db->num] = sendflags;
|
|
db->num += 1;
|
|
client->csqcentityglobalhistory[number] = 1;
|
|
// and take note that we have begun the svc_csqcentities
|
|
// section of the packet
|
|
sectionstarted = 1;
|
|
ENTITYSIZEPROFILING_END(msg, number);
|
|
if (msg->cursize + 17 >= maxsize)
|
|
break;
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
// self.SendEntity returned false (or does not exist) or the
|
|
// update was too big for this packet - rollback the buffer to its
|
|
// state before the writes occurred, we'll try again next frame
|
|
msg->cursize = oldcursize;
|
|
msg->overflowed = false;
|
|
}
|
|
}
|
|
if (sectionstarted)
|
|
{
|
|
// write index 0 to end the update (0 is never used by real entities)
|
|
MSG_WriteShort(msg, 0);
|
|
}
|
|
|
|
if(db->num == 0)
|
|
// if no single ent got added, remove the frame from the DB again, to allow
|
|
// for a larger history
|
|
EntityFrameCSQC_DeallocFrame(client, framenum);
|
|
|
|
return sectionstarted;
|
|
}
|
|
|
|
void Protocol_UpdateClientStats(const int *stats)
|
|
{
|
|
int i;
|
|
// update the stats array and set deltabits for any changed stats
|
|
for (i = 0;i < MAX_CL_STATS;i++)
|
|
{
|
|
if (host_client->stats[i] != stats[i])
|
|
{
|
|
host_client->statsdeltabits[i >> 3] |= 1 << (i & 7);
|
|
host_client->stats[i] = stats[i];
|
|
}
|
|
}
|
|
}
|
|
|
|
// only a few stats are within the 32 stat limit of Quake, and most of them
|
|
// are sent every frame in svc_clientdata messages, so we only send the
|
|
// remaining ones here
|
|
static const int sendquakestats[] =
|
|
{
|
|
// quake did not send these secrets/monsters stats in this way, but doing so
|
|
// allows a mod to increase STAT_TOTALMONSTERS during the game, and ensures
|
|
// that STAT_SECRETS and STAT_MONSTERS are always correct (even if a client
|
|
// didn't receive an svc_foundsecret or svc_killedmonster), which may be most
|
|
// valuable if randomly seeking around in a demo
|
|
STAT_TOTALSECRETS, // never changes during game
|
|
STAT_TOTALMONSTERS, // changes in some mods
|
|
STAT_SECRETS, // this makes svc_foundsecret unnecessary
|
|
STAT_MONSTERS, // this makes svc_killedmonster unnecessary
|
|
STAT_VIEWHEIGHT, // sent just for FTEQW clients
|
|
STAT_VIEWZOOM, // this rarely changes
|
|
-1,
|
|
};
|
|
|
|
void Protocol_WriteStatsReliable(void)
|
|
{
|
|
int i, j;
|
|
if (!host_client->netconnection)
|
|
return;
|
|
// detect changes in stats and write reliable messages
|
|
// this only deals with 32 stats because the older protocols which use
|
|
// this function can only cope with 32 stats,
|
|
// they also do not support svc_updatestatubyte which was introduced in
|
|
// DP6 protocol (except for QW)
|
|
for (j = 0;sendquakestats[j] >= 0;j++)
|
|
{
|
|
i = sendquakestats[j];
|
|
// check if this bit is set
|
|
if (host_client->statsdeltabits[i >> 3] & (1 << (i & 7)))
|
|
{
|
|
host_client->statsdeltabits[i >> 3] -= (1 << (i & 7));
|
|
// send the stat as a byte if possible
|
|
if (sv.protocol == PROTOCOL_QUAKEWORLD)
|
|
{
|
|
if (host_client->stats[i] >= 0 && host_client->stats[i] < 256)
|
|
{
|
|
MSG_WriteByte(&host_client->netconnection->message, qw_svc_updatestat);
|
|
MSG_WriteByte(&host_client->netconnection->message, i);
|
|
MSG_WriteByte(&host_client->netconnection->message, host_client->stats[i]);
|
|
}
|
|
else
|
|
{
|
|
MSG_WriteByte(&host_client->netconnection->message, qw_svc_updatestatlong);
|
|
MSG_WriteByte(&host_client->netconnection->message, i);
|
|
MSG_WriteLong(&host_client->netconnection->message, host_client->stats[i]);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// this could make use of svc_updatestatubyte in DP6 and later
|
|
// protocols but those protocols do not use this function
|
|
MSG_WriteByte(&host_client->netconnection->message, svc_updatestat);
|
|
MSG_WriteByte(&host_client->netconnection->message, i);
|
|
MSG_WriteLong(&host_client->netconnection->message, host_client->stats[i]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
qboolean EntityFrameQuake_WriteFrame(sizebuf_t *msg, int maxsize, int numstates, const entity_state_t **states)
|
|
{
|
|
prvm_prog_t *prog = SVVM_prog;
|
|
const entity_state_t *s;
|
|
entity_state_t baseline;
|
|
int i, bits;
|
|
sizebuf_t buf;
|
|
unsigned char data[128];
|
|
qboolean success = false;
|
|
|
|
// prepare the buffer
|
|
memset(&buf, 0, sizeof(buf));
|
|
buf.data = data;
|
|
buf.maxsize = sizeof(data);
|
|
|
|
for (i = 0;i < numstates;i++)
|
|
{
|
|
ENTITYSIZEPROFILING_START(msg, states[i]->number);
|
|
s = states[i];
|
|
if(PRVM_serveredictfunction((&prog->edicts[s->number]), SendEntity))
|
|
continue;
|
|
|
|
// prepare the buffer
|
|
SZ_Clear(&buf);
|
|
|
|
// send an update
|
|
bits = 0;
|
|
if (s->number >= 256)
|
|
bits |= U_LONGENTITY;
|
|
if (s->flags & RENDER_STEP)
|
|
bits |= U_STEP;
|
|
if (s->flags & RENDER_VIEWMODEL)
|
|
bits |= U_VIEWMODEL;
|
|
if (s->flags & RENDER_GLOWTRAIL)
|
|
bits |= U_GLOWTRAIL;
|
|
if (s->flags & RENDER_EXTERIORMODEL)
|
|
bits |= U_EXTERIORMODEL;
|
|
|
|
// LordHavoc: old stuff, but rewritten to have more exact tolerances
|
|
baseline = prog->edicts[s->number].priv.server->baseline;
|
|
if (baseline.origin[0] != s->origin[0])
|
|
bits |= U_ORIGIN1;
|
|
if (baseline.origin[1] != s->origin[1])
|
|
bits |= U_ORIGIN2;
|
|
if (baseline.origin[2] != s->origin[2])
|
|
bits |= U_ORIGIN3;
|
|
if (baseline.angles[0] != s->angles[0])
|
|
bits |= U_ANGLE1;
|
|
if (baseline.angles[1] != s->angles[1])
|
|
bits |= U_ANGLE2;
|
|
if (baseline.angles[2] != s->angles[2])
|
|
bits |= U_ANGLE3;
|
|
if (baseline.colormap != s->colormap)
|
|
bits |= U_COLORMAP;
|
|
if (baseline.skin != s->skin)
|
|
bits |= U_SKIN;
|
|
if (baseline.frame != s->frame)
|
|
{
|
|
bits |= U_FRAME;
|
|
if (s->frame & 0xFF00)
|
|
bits |= U_FRAME2;
|
|
}
|
|
if (baseline.effects != s->effects)
|
|
{
|
|
bits |= U_EFFECTS;
|
|
if (s->effects & 0xFF00)
|
|
bits |= U_EFFECTS2;
|
|
}
|
|
if (baseline.modelindex != s->modelindex)
|
|
{
|
|
bits |= U_MODEL;
|
|
if ((s->modelindex & 0xFF00) && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
|
|
bits |= U_MODEL2;
|
|
}
|
|
if (baseline.alpha != s->alpha)
|
|
bits |= U_ALPHA;
|
|
if (baseline.scale != s->scale)
|
|
bits |= U_SCALE;
|
|
if (baseline.glowsize != s->glowsize)
|
|
bits |= U_GLOWSIZE;
|
|
if (baseline.glowcolor != s->glowcolor)
|
|
bits |= U_GLOWCOLOR;
|
|
if (!VectorCompare(baseline.colormod, s->colormod))
|
|
bits |= U_COLORMOD;
|
|
|
|
// if extensions are disabled, clear the relevant update flags
|
|
if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
|
|
bits &= 0x7FFF;
|
|
if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
|
|
if (s->alpha != 255 || s->effects & EF_FULLBRIGHT)
|
|
bits |= U_EXTEND1;
|
|
|
|
// write the message
|
|
if (bits >= 16777216)
|
|
bits |= U_EXTEND2;
|
|
if (bits >= 65536)
|
|
bits |= U_EXTEND1;
|
|
if (bits >= 256)
|
|
bits |= U_MOREBITS;
|
|
bits |= U_SIGNAL;
|
|
|
|
MSG_WriteByte (&buf, bits);
|
|
if (bits & U_MOREBITS) MSG_WriteByte(&buf, bits>>8);
|
|
if (sv.protocol != PROTOCOL_NEHAHRAMOVIE)
|
|
{
|
|
if (bits & U_EXTEND1) MSG_WriteByte(&buf, bits>>16);
|
|
if (bits & U_EXTEND2) MSG_WriteByte(&buf, bits>>24);
|
|
}
|
|
if (bits & U_LONGENTITY) MSG_WriteShort(&buf, s->number);
|
|
else MSG_WriteByte(&buf, s->number);
|
|
|
|
if (bits & U_MODEL)
|
|
{
|
|
if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
|
|
MSG_WriteShort(&buf, s->modelindex);
|
|
else
|
|
MSG_WriteByte(&buf, s->modelindex);
|
|
}
|
|
if (bits & U_FRAME) MSG_WriteByte(&buf, s->frame);
|
|
if (bits & U_COLORMAP) MSG_WriteByte(&buf, s->colormap);
|
|
if (bits & U_SKIN) MSG_WriteByte(&buf, s->skin);
|
|
if (bits & U_EFFECTS) MSG_WriteByte(&buf, s->effects);
|
|
if (bits & U_ORIGIN1) MSG_WriteCoord(&buf, s->origin[0], sv.protocol);
|
|
if (bits & U_ANGLE1) MSG_WriteAngle(&buf, s->angles[0], sv.protocol);
|
|
if (bits & U_ORIGIN2) MSG_WriteCoord(&buf, s->origin[1], sv.protocol);
|
|
if (bits & U_ANGLE2) MSG_WriteAngle(&buf, s->angles[1], sv.protocol);
|
|
if (bits & U_ORIGIN3) MSG_WriteCoord(&buf, s->origin[2], sv.protocol);
|
|
if (bits & U_ANGLE3) MSG_WriteAngle(&buf, s->angles[2], sv.protocol);
|
|
if (bits & U_ALPHA) MSG_WriteByte(&buf, s->alpha);
|
|
if (bits & U_SCALE) MSG_WriteByte(&buf, s->scale);
|
|
if (bits & U_EFFECTS2) MSG_WriteByte(&buf, s->effects >> 8);
|
|
if (bits & U_GLOWSIZE) MSG_WriteByte(&buf, s->glowsize);
|
|
if (bits & U_GLOWCOLOR) MSG_WriteByte(&buf, s->glowcolor);
|
|
if (bits & U_COLORMOD) {int c = ((int)bound(0, s->colormod[0] * (7.0f / 32.0f), 7) << 5) | ((int)bound(0, s->colormod[1] * (7.0f / 32.0f), 7) << 2) | ((int)bound(0, s->colormod[2] * (3.0f / 32.0f), 3) << 0);MSG_WriteByte(&buf, c);}
|
|
if (bits & U_FRAME2) MSG_WriteByte(&buf, s->frame >> 8);
|
|
if (bits & U_MODEL2) MSG_WriteByte(&buf, s->modelindex >> 8);
|
|
|
|
// the nasty protocol
|
|
if ((bits & U_EXTEND1) && sv.protocol == PROTOCOL_NEHAHRAMOVIE)
|
|
{
|
|
if (s->effects & EF_FULLBRIGHT)
|
|
{
|
|
MSG_WriteFloat(&buf, 2); // QSG protocol version
|
|
MSG_WriteFloat(&buf, s->alpha <= 0 ? 0 : (s->alpha >= 255 ? 1 : s->alpha * (1.0f / 255.0f))); // alpha
|
|
MSG_WriteFloat(&buf, 1); // fullbright
|
|
}
|
|
else
|
|
{
|
|
MSG_WriteFloat(&buf, 1); // QSG protocol version
|
|
MSG_WriteFloat(&buf, s->alpha <= 0 ? 0 : (s->alpha >= 255 ? 1 : s->alpha * (1.0f / 255.0f))); // alpha
|
|
}
|
|
}
|
|
|
|
// if the commit is full, we're done this frame
|
|
if (msg->cursize + buf.cursize > maxsize)
|
|
{
|
|
// next frame we will continue where we left off
|
|
break;
|
|
}
|
|
// write the message to the packet
|
|
SZ_Write(msg, buf.data, buf.cursize);
|
|
success = true;
|
|
ENTITYSIZEPROFILING_END(msg, s->number);
|
|
}
|
|
return success;
|
|
}
|
|
|
|
int EntityState_DeltaBits(const entity_state_t *o, const entity_state_t *n)
|
|
{
|
|
unsigned int bits;
|
|
// if o is not active, delta from default
|
|
if (o->active != ACTIVE_NETWORK)
|
|
o = &defaultstate;
|
|
bits = 0;
|
|
if (fabs(n->origin[0] - o->origin[0]) > (1.0f / 256.0f))
|
|
bits |= E_ORIGIN1;
|
|
if (fabs(n->origin[1] - o->origin[1]) > (1.0f / 256.0f))
|
|
bits |= E_ORIGIN2;
|
|
if (fabs(n->origin[2] - o->origin[2]) > (1.0f / 256.0f))
|
|
bits |= E_ORIGIN3;
|
|
if ((unsigned char) (n->angles[0] * (256.0f / 360.0f)) != (unsigned char) (o->angles[0] * (256.0f / 360.0f)))
|
|
bits |= E_ANGLE1;
|
|
if ((unsigned char) (n->angles[1] * (256.0f / 360.0f)) != (unsigned char) (o->angles[1] * (256.0f / 360.0f)))
|
|
bits |= E_ANGLE2;
|
|
if ((unsigned char) (n->angles[2] * (256.0f / 360.0f)) != (unsigned char) (o->angles[2] * (256.0f / 360.0f)))
|
|
bits |= E_ANGLE3;
|
|
if ((n->modelindex ^ o->modelindex) & 0x00FF)
|
|
bits |= E_MODEL1;
|
|
if ((n->modelindex ^ o->modelindex) & 0xFF00)
|
|
bits |= E_MODEL2;
|
|
if ((n->frame ^ o->frame) & 0x00FF)
|
|
bits |= E_FRAME1;
|
|
if ((n->frame ^ o->frame) & 0xFF00)
|
|
bits |= E_FRAME2;
|
|
if ((n->effects ^ o->effects) & 0x00FF)
|
|
bits |= E_EFFECTS1;
|
|
if ((n->effects ^ o->effects) & 0xFF00)
|
|
bits |= E_EFFECTS2;
|
|
if (n->colormap != o->colormap)
|
|
bits |= E_COLORMAP;
|
|
if (n->skin != o->skin)
|
|
bits |= E_SKIN;
|
|
if (n->alpha != o->alpha)
|
|
bits |= E_ALPHA;
|
|
if (n->scale != o->scale)
|
|
bits |= E_SCALE;
|
|
if (n->glowsize != o->glowsize)
|
|
bits |= E_GLOWSIZE;
|
|
if (n->glowcolor != o->glowcolor)
|
|
bits |= E_GLOWCOLOR;
|
|
if (n->flags != o->flags)
|
|
bits |= E_FLAGS;
|
|
if (n->tagindex != o->tagindex || n->tagentity != o->tagentity)
|
|
bits |= E_TAGATTACHMENT;
|
|
if (n->light[0] != o->light[0] || n->light[1] != o->light[1] || n->light[2] != o->light[2] || n->light[3] != o->light[3])
|
|
bits |= E_LIGHT;
|
|
if (n->lightstyle != o->lightstyle)
|
|
bits |= E_LIGHTSTYLE;
|
|
if (n->lightpflags != o->lightpflags)
|
|
bits |= E_LIGHTPFLAGS;
|
|
|
|
if (bits)
|
|
{
|
|
if (bits & 0xFF000000)
|
|
bits |= 0x00800000;
|
|
if (bits & 0x00FF0000)
|
|
bits |= 0x00008000;
|
|
if (bits & 0x0000FF00)
|
|
bits |= 0x00000080;
|
|
}
|
|
return bits;
|
|
}
|
|
|
|
void EntityState_WriteExtendBits(sizebuf_t *msg, unsigned int bits)
|
|
{
|
|
MSG_WriteByte(msg, bits & 0xFF);
|
|
if (bits & 0x00000080)
|
|
{
|
|
MSG_WriteByte(msg, (bits >> 8) & 0xFF);
|
|
if (bits & 0x00008000)
|
|
{
|
|
MSG_WriteByte(msg, (bits >> 16) & 0xFF);
|
|
if (bits & 0x00800000)
|
|
MSG_WriteByte(msg, (bits >> 24) & 0xFF);
|
|
}
|
|
}
|
|
}
|
|
|
|
void EntityState_WriteFields(const entity_state_t *ent, sizebuf_t *msg, unsigned int bits)
|
|
{
|
|
if (sv.protocol == PROTOCOL_DARKPLACES2)
|
|
{
|
|
if (bits & E_ORIGIN1)
|
|
MSG_WriteCoord16i(msg, ent->origin[0]);
|
|
if (bits & E_ORIGIN2)
|
|
MSG_WriteCoord16i(msg, ent->origin[1]);
|
|
if (bits & E_ORIGIN3)
|
|
MSG_WriteCoord16i(msg, ent->origin[2]);
|
|
}
|
|
else
|
|
{
|
|
// LordHavoc: have to write flags first, as they can modify protocol
|
|
if (bits & E_FLAGS)
|
|
MSG_WriteByte(msg, ent->flags);
|
|
if (ent->flags & RENDER_LOWPRECISION)
|
|
{
|
|
if (bits & E_ORIGIN1)
|
|
MSG_WriteCoord16i(msg, ent->origin[0]);
|
|
if (bits & E_ORIGIN2)
|
|
MSG_WriteCoord16i(msg, ent->origin[1]);
|
|
if (bits & E_ORIGIN3)
|
|
MSG_WriteCoord16i(msg, ent->origin[2]);
|
|
}
|
|
else
|
|
{
|
|
if (bits & E_ORIGIN1)
|
|
MSG_WriteCoord32f(msg, ent->origin[0]);
|
|
if (bits & E_ORIGIN2)
|
|
MSG_WriteCoord32f(msg, ent->origin[1]);
|
|
if (bits & E_ORIGIN3)
|
|
MSG_WriteCoord32f(msg, ent->origin[2]);
|
|
}
|
|
}
|
|
if ((sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4) && (ent->flags & RENDER_LOWPRECISION))
|
|
{
|
|
if (bits & E_ANGLE1)
|
|
MSG_WriteAngle8i(msg, ent->angles[0]);
|
|
if (bits & E_ANGLE2)
|
|
MSG_WriteAngle8i(msg, ent->angles[1]);
|
|
if (bits & E_ANGLE3)
|
|
MSG_WriteAngle8i(msg, ent->angles[2]);
|
|
}
|
|
else
|
|
{
|
|
if (bits & E_ANGLE1)
|
|
MSG_WriteAngle16i(msg, ent->angles[0]);
|
|
if (bits & E_ANGLE2)
|
|
MSG_WriteAngle16i(msg, ent->angles[1]);
|
|
if (bits & E_ANGLE3)
|
|
MSG_WriteAngle16i(msg, ent->angles[2]);
|
|
}
|
|
if (bits & E_MODEL1)
|
|
MSG_WriteByte(msg, ent->modelindex & 0xFF);
|
|
if (bits & E_MODEL2)
|
|
MSG_WriteByte(msg, (ent->modelindex >> 8) & 0xFF);
|
|
if (bits & E_FRAME1)
|
|
MSG_WriteByte(msg, ent->frame & 0xFF);
|
|
if (bits & E_FRAME2)
|
|
MSG_WriteByte(msg, (ent->frame >> 8) & 0xFF);
|
|
if (bits & E_EFFECTS1)
|
|
MSG_WriteByte(msg, ent->effects & 0xFF);
|
|
if (bits & E_EFFECTS2)
|
|
MSG_WriteByte(msg, (ent->effects >> 8) & 0xFF);
|
|
if (bits & E_COLORMAP)
|
|
MSG_WriteByte(msg, ent->colormap);
|
|
if (bits & E_SKIN)
|
|
MSG_WriteByte(msg, ent->skin);
|
|
if (bits & E_ALPHA)
|
|
MSG_WriteByte(msg, ent->alpha);
|
|
if (bits & E_SCALE)
|
|
MSG_WriteByte(msg, ent->scale);
|
|
if (bits & E_GLOWSIZE)
|
|
MSG_WriteByte(msg, ent->glowsize);
|
|
if (bits & E_GLOWCOLOR)
|
|
MSG_WriteByte(msg, ent->glowcolor);
|
|
if (sv.protocol == PROTOCOL_DARKPLACES2)
|
|
if (bits & E_FLAGS)
|
|
MSG_WriteByte(msg, ent->flags);
|
|
if (bits & E_TAGATTACHMENT)
|
|
{
|
|
MSG_WriteShort(msg, ent->tagentity);
|
|
MSG_WriteByte(msg, ent->tagindex);
|
|
}
|
|
if (bits & E_LIGHT)
|
|
{
|
|
MSG_WriteShort(msg, ent->light[0]);
|
|
MSG_WriteShort(msg, ent->light[1]);
|
|
MSG_WriteShort(msg, ent->light[2]);
|
|
MSG_WriteShort(msg, ent->light[3]);
|
|
}
|
|
if (bits & E_LIGHTSTYLE)
|
|
MSG_WriteByte(msg, ent->lightstyle);
|
|
if (bits & E_LIGHTPFLAGS)
|
|
MSG_WriteByte(msg, ent->lightpflags);
|
|
}
|
|
|
|
void EntityState_WriteUpdate(const entity_state_t *ent, sizebuf_t *msg, const entity_state_t *delta)
|
|
{
|
|
prvm_prog_t *prog = SVVM_prog;
|
|
unsigned int bits;
|
|
ENTITYSIZEPROFILING_START(msg, ent->number);
|
|
if (ent->active == ACTIVE_NETWORK)
|
|
{
|
|
// entity is active, check for changes from the delta
|
|
if ((bits = EntityState_DeltaBits(delta, ent)))
|
|
{
|
|
// write the update number, bits, and fields
|
|
MSG_WriteShort(msg, ent->number);
|
|
EntityState_WriteExtendBits(msg, bits);
|
|
EntityState_WriteFields(ent, msg, bits);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// entity is inactive, check if the delta was active
|
|
if (delta->active == ACTIVE_NETWORK)
|
|
{
|
|
// write the remove number
|
|
MSG_WriteShort(msg, ent->number | 0x8000);
|
|
}
|
|
}
|
|
ENTITYSIZEPROFILING_END(msg, ent->number);
|
|
}
|
|
|
|
int EntityState_ReadExtendBits(void)
|
|
{
|
|
unsigned int bits;
|
|
bits = MSG_ReadByte(&cl_message);
|
|
if (bits & 0x00000080)
|
|
{
|
|
bits |= MSG_ReadByte(&cl_message) << 8;
|
|
if (bits & 0x00008000)
|
|
{
|
|
bits |= MSG_ReadByte(&cl_message) << 16;
|
|
if (bits & 0x00800000)
|
|
bits |= MSG_ReadByte(&cl_message) << 24;
|
|
}
|
|
}
|
|
return bits;
|
|
}
|
|
|
|
void EntityState_ReadFields(entity_state_t *e, unsigned int bits)
|
|
{
|
|
if (cls.protocol == PROTOCOL_DARKPLACES2)
|
|
{
|
|
if (bits & E_ORIGIN1)
|
|
e->origin[0] = MSG_ReadCoord16i(&cl_message);
|
|
if (bits & E_ORIGIN2)
|
|
e->origin[1] = MSG_ReadCoord16i(&cl_message);
|
|
if (bits & E_ORIGIN3)
|
|
e->origin[2] = MSG_ReadCoord16i(&cl_message);
|
|
}
|
|
else
|
|
{
|
|
if (bits & E_FLAGS)
|
|
e->flags = MSG_ReadByte(&cl_message);
|
|
if (e->flags & RENDER_LOWPRECISION)
|
|
{
|
|
if (bits & E_ORIGIN1)
|
|
e->origin[0] = MSG_ReadCoord16i(&cl_message);
|
|
if (bits & E_ORIGIN2)
|
|
e->origin[1] = MSG_ReadCoord16i(&cl_message);
|
|
if (bits & E_ORIGIN3)
|
|
e->origin[2] = MSG_ReadCoord16i(&cl_message);
|
|
}
|
|
else
|
|
{
|
|
if (bits & E_ORIGIN1)
|
|
e->origin[0] = MSG_ReadCoord32f(&cl_message);
|
|
if (bits & E_ORIGIN2)
|
|
e->origin[1] = MSG_ReadCoord32f(&cl_message);
|
|
if (bits & E_ORIGIN3)
|
|
e->origin[2] = MSG_ReadCoord32f(&cl_message);
|
|
}
|
|
}
|
|
if ((cls.protocol == PROTOCOL_DARKPLACES5 || cls.protocol == PROTOCOL_DARKPLACES6) && !(e->flags & RENDER_LOWPRECISION))
|
|
{
|
|
if (bits & E_ANGLE1)
|
|
e->angles[0] = MSG_ReadAngle16i(&cl_message);
|
|
if (bits & E_ANGLE2)
|
|
e->angles[1] = MSG_ReadAngle16i(&cl_message);
|
|
if (bits & E_ANGLE3)
|
|
e->angles[2] = MSG_ReadAngle16i(&cl_message);
|
|
}
|
|
else
|
|
{
|
|
if (bits & E_ANGLE1)
|
|
e->angles[0] = MSG_ReadAngle8i(&cl_message);
|
|
if (bits & E_ANGLE2)
|
|
e->angles[1] = MSG_ReadAngle8i(&cl_message);
|
|
if (bits & E_ANGLE3)
|
|
e->angles[2] = MSG_ReadAngle8i(&cl_message);
|
|
}
|
|
if (bits & E_MODEL1)
|
|
e->modelindex = (e->modelindex & 0xFF00) | (unsigned int) MSG_ReadByte(&cl_message);
|
|
if (bits & E_MODEL2)
|
|
e->modelindex = (e->modelindex & 0x00FF) | ((unsigned int) MSG_ReadByte(&cl_message) << 8);
|
|
if (bits & E_FRAME1)
|
|
e->frame = (e->frame & 0xFF00) | (unsigned int) MSG_ReadByte(&cl_message);
|
|
if (bits & E_FRAME2)
|
|
e->frame = (e->frame & 0x00FF) | ((unsigned int) MSG_ReadByte(&cl_message) << 8);
|
|
if (bits & E_EFFECTS1)
|
|
e->effects = (e->effects & 0xFF00) | (unsigned int) MSG_ReadByte(&cl_message);
|
|
if (bits & E_EFFECTS2)
|
|
e->effects = (e->effects & 0x00FF) | ((unsigned int) MSG_ReadByte(&cl_message) << 8);
|
|
if (bits & E_COLORMAP)
|
|
e->colormap = MSG_ReadByte(&cl_message);
|
|
if (bits & E_SKIN)
|
|
e->skin = MSG_ReadByte(&cl_message);
|
|
if (bits & E_ALPHA)
|
|
e->alpha = MSG_ReadByte(&cl_message);
|
|
if (bits & E_SCALE)
|
|
e->scale = MSG_ReadByte(&cl_message);
|
|
if (bits & E_GLOWSIZE)
|
|
e->glowsize = MSG_ReadByte(&cl_message);
|
|
if (bits & E_GLOWCOLOR)
|
|
e->glowcolor = MSG_ReadByte(&cl_message);
|
|
if (cls.protocol == PROTOCOL_DARKPLACES2)
|
|
if (bits & E_FLAGS)
|
|
e->flags = MSG_ReadByte(&cl_message);
|
|
if (bits & E_TAGATTACHMENT)
|
|
{
|
|
e->tagentity = (unsigned short) MSG_ReadShort(&cl_message);
|
|
e->tagindex = MSG_ReadByte(&cl_message);
|
|
}
|
|
if (bits & E_LIGHT)
|
|
{
|
|
e->light[0] = (unsigned short) MSG_ReadShort(&cl_message);
|
|
e->light[1] = (unsigned short) MSG_ReadShort(&cl_message);
|
|
e->light[2] = (unsigned short) MSG_ReadShort(&cl_message);
|
|
e->light[3] = (unsigned short) MSG_ReadShort(&cl_message);
|
|
}
|
|
if (bits & E_LIGHTSTYLE)
|
|
e->lightstyle = MSG_ReadByte(&cl_message);
|
|
if (bits & E_LIGHTPFLAGS)
|
|
e->lightpflags = MSG_ReadByte(&cl_message);
|
|
|
|
if (developer_networkentities.integer >= 2)
|
|
{
|
|
Con_Printf("ReadFields e%i", e->number);
|
|
|
|
if (bits & E_ORIGIN1)
|
|
Con_Printf(" E_ORIGIN1 %f", e->origin[0]);
|
|
if (bits & E_ORIGIN2)
|
|
Con_Printf(" E_ORIGIN2 %f", e->origin[1]);
|
|
if (bits & E_ORIGIN3)
|
|
Con_Printf(" E_ORIGIN3 %f", e->origin[2]);
|
|
if (bits & E_ANGLE1)
|
|
Con_Printf(" E_ANGLE1 %f", e->angles[0]);
|
|
if (bits & E_ANGLE2)
|
|
Con_Printf(" E_ANGLE2 %f", e->angles[1]);
|
|
if (bits & E_ANGLE3)
|
|
Con_Printf(" E_ANGLE3 %f", e->angles[2]);
|
|
if (bits & (E_MODEL1 | E_MODEL2))
|
|
Con_Printf(" E_MODEL %i", e->modelindex);
|
|
|
|
if (bits & (E_FRAME1 | E_FRAME2))
|
|
Con_Printf(" E_FRAME %i", e->frame);
|
|
if (bits & (E_EFFECTS1 | E_EFFECTS2))
|
|
Con_Printf(" E_EFFECTS %i", e->effects);
|
|
if (bits & E_ALPHA)
|
|
Con_Printf(" E_ALPHA %f", e->alpha / 255.0f);
|
|
if (bits & E_SCALE)
|
|
Con_Printf(" E_SCALE %f", e->scale / 16.0f);
|
|
if (bits & E_COLORMAP)
|
|
Con_Printf(" E_COLORMAP %i", e->colormap);
|
|
if (bits & E_SKIN)
|
|
Con_Printf(" E_SKIN %i", e->skin);
|
|
|
|
if (bits & E_GLOWSIZE)
|
|
Con_Printf(" E_GLOWSIZE %i", e->glowsize * 4);
|
|
if (bits & E_GLOWCOLOR)
|
|
Con_Printf(" E_GLOWCOLOR %i", e->glowcolor);
|
|
|
|
if (bits & E_LIGHT)
|
|
Con_Printf(" E_LIGHT %i:%i:%i:%i", e->light[0], e->light[1], e->light[2], e->light[3]);
|
|
if (bits & E_LIGHTPFLAGS)
|
|
Con_Printf(" E_LIGHTPFLAGS %i", e->lightpflags);
|
|
|
|
if (bits & E_TAGATTACHMENT)
|
|
Con_Printf(" E_TAGATTACHMENT e%i:%i", e->tagentity, e->tagindex);
|
|
if (bits & E_LIGHTSTYLE)
|
|
Con_Printf(" E_LIGHTSTYLE %i", e->lightstyle);
|
|
Con_Print("\n");
|
|
}
|
|
}
|
|
|
|
// (client and server) allocates a new empty database
|
|
entityframe_database_t *EntityFrame_AllocDatabase(mempool_t *mempool)
|
|
{
|
|
return (entityframe_database_t *)Mem_Alloc(mempool, sizeof(entityframe_database_t));
|
|
}
|
|
|
|
// (client and server) frees the database
|
|
void EntityFrame_FreeDatabase(entityframe_database_t *d)
|
|
{
|
|
Mem_Free(d);
|
|
}
|
|
|
|
// (server) clears the database to contain no frames (thus delta compression compresses against nothing)
|
|
void EntityFrame_ClearDatabase(entityframe_database_t *d)
|
|
{
|
|
memset(d, 0, sizeof(*d));
|
|
}
|
|
|
|
// (server and client) removes frames older than 'frame' from database
|
|
void EntityFrame_AckFrame(entityframe_database_t *d, int frame)
|
|
{
|
|
int i;
|
|
d->ackframenum = frame;
|
|
for (i = 0;i < d->numframes && d->frames[i].framenum < frame;i++);
|
|
// ignore outdated frame acks (out of order packets)
|
|
if (i == 0)
|
|
return;
|
|
d->numframes -= i;
|
|
// if some queue is left, slide it down to beginning of array
|
|
if (d->numframes)
|
|
memmove(&d->frames[0], &d->frames[i], sizeof(d->frames[0]) * d->numframes);
|
|
}
|
|
|
|
// (server) clears frame, to prepare for adding entities
|
|
void EntityFrame_Clear(entity_frame_t *f, vec3_t eye, int framenum)
|
|
{
|
|
f->time = 0;
|
|
f->framenum = framenum;
|
|
f->numentities = 0;
|
|
if (eye == NULL)
|
|
VectorClear(f->eye);
|
|
else
|
|
VectorCopy(eye, f->eye);
|
|
}
|
|
|
|
// (server and client) reads a frame from the database
|
|
void EntityFrame_FetchFrame(entityframe_database_t *d, int framenum, entity_frame_t *f)
|
|
{
|
|
int i, n;
|
|
EntityFrame_Clear(f, NULL, -1);
|
|
for (i = 0;i < d->numframes && d->frames[i].framenum < framenum;i++);
|
|
if (i < d->numframes && framenum == d->frames[i].framenum)
|
|
{
|
|
f->framenum = framenum;
|
|
f->numentities = d->frames[i].endentity - d->frames[i].firstentity;
|
|
n = MAX_ENTITY_DATABASE - (d->frames[i].firstentity % MAX_ENTITY_DATABASE);
|
|
if (n > f->numentities)
|
|
n = f->numentities;
|
|
memcpy(f->entitydata, d->entitydata + d->frames[i].firstentity % MAX_ENTITY_DATABASE, sizeof(*f->entitydata) * n);
|
|
if (f->numentities > n)
|
|
memcpy(f->entitydata + n, d->entitydata, sizeof(*f->entitydata) * (f->numentities - n));
|
|
VectorCopy(d->eye, f->eye);
|
|
}
|
|
}
|
|
|
|
// (client) adds a entity_frame to the database, for future reference
|
|
void EntityFrame_AddFrame_Client(entityframe_database_t *d, vec3_t eye, int framenum, int numentities, const entity_state_t *entitydata)
|
|
{
|
|
int n, e;
|
|
entity_frameinfo_t *info;
|
|
|
|
VectorCopy(eye, d->eye);
|
|
|
|
// figure out how many entity slots are used already
|
|
if (d->numframes)
|
|
{
|
|
n = d->frames[d->numframes - 1].endentity - d->frames[0].firstentity;
|
|
if (n + numentities > MAX_ENTITY_DATABASE || d->numframes >= MAX_ENTITY_HISTORY)
|
|
{
|
|
// ran out of room, dump database
|
|
EntityFrame_ClearDatabase(d);
|
|
}
|
|
}
|
|
|
|
info = &d->frames[d->numframes];
|
|
info->framenum = framenum;
|
|
e = -1000;
|
|
// make sure we check the newly added frame as well, but we haven't incremented numframes yet
|
|
for (n = 0;n <= d->numframes;n++)
|
|
{
|
|
if (e >= d->frames[n].framenum)
|
|
{
|
|
if (e == framenum)
|
|
Con_Print("EntityFrame_AddFrame: tried to add out of sequence frame to database\n");
|
|
else
|
|
Con_Print("EntityFrame_AddFrame: out of sequence frames in database\n");
|
|
return;
|
|
}
|
|
e = d->frames[n].framenum;
|
|
}
|
|
// if database still has frames after that...
|
|
if (d->numframes)
|
|
info->firstentity = d->frames[d->numframes - 1].endentity;
|
|
else
|
|
info->firstentity = 0;
|
|
info->endentity = info->firstentity + numentities;
|
|
d->numframes++;
|
|
|
|
n = info->firstentity % MAX_ENTITY_DATABASE;
|
|
e = MAX_ENTITY_DATABASE - n;
|
|
if (e > numentities)
|
|
e = numentities;
|
|
memcpy(d->entitydata + n, entitydata, sizeof(entity_state_t) * e);
|
|
if (numentities > e)
|
|
memcpy(d->entitydata, entitydata + e, sizeof(entity_state_t) * (numentities - e));
|
|
}
|
|
|
|
// (server) adds a entity_frame to the database, for future reference
|
|
void EntityFrame_AddFrame_Server(entityframe_database_t *d, vec3_t eye, int framenum, int numentities, const entity_state_t **entitydata)
|
|
{
|
|
int n, e;
|
|
entity_frameinfo_t *info;
|
|
|
|
VectorCopy(eye, d->eye);
|
|
|
|
// figure out how many entity slots are used already
|
|
if (d->numframes)
|
|
{
|
|
n = d->frames[d->numframes - 1].endentity - d->frames[0].firstentity;
|
|
if (n + numentities > MAX_ENTITY_DATABASE || d->numframes >= MAX_ENTITY_HISTORY)
|
|
{
|
|
// ran out of room, dump database
|
|
EntityFrame_ClearDatabase(d);
|
|
}
|
|
}
|
|
|
|
info = &d->frames[d->numframes];
|
|
info->framenum = framenum;
|
|
e = -1000;
|
|
// make sure we check the newly added frame as well, but we haven't incremented numframes yet
|
|
for (n = 0;n <= d->numframes;n++)
|
|
{
|
|
if (e >= d->frames[n].framenum)
|
|
{
|
|
if (e == framenum)
|
|
Con_Print("EntityFrame_AddFrame: tried to add out of sequence frame to database\n");
|
|
else
|
|
Con_Print("EntityFrame_AddFrame: out of sequence frames in database\n");
|
|
return;
|
|
}
|
|
e = d->frames[n].framenum;
|
|
}
|
|
// if database still has frames after that...
|
|
if (d->numframes)
|
|
info->firstentity = d->frames[d->numframes - 1].endentity;
|
|
else
|
|
info->firstentity = 0;
|
|
info->endentity = info->firstentity + numentities;
|
|
d->numframes++;
|
|
|
|
n = info->firstentity % MAX_ENTITY_DATABASE;
|
|
e = MAX_ENTITY_DATABASE - n;
|
|
if (e > numentities)
|
|
e = numentities;
|
|
memcpy(d->entitydata + n, entitydata, sizeof(entity_state_t) * e);
|
|
if (numentities > e)
|
|
memcpy(d->entitydata, entitydata + e, sizeof(entity_state_t) * (numentities - e));
|
|
}
|
|
|
|
// (server) writes a frame to network stream
|
|
qboolean EntityFrame_WriteFrame(sizebuf_t *msg, int maxsize, entityframe_database_t *d, int numstates, const entity_state_t **states, int viewentnum)
|
|
{
|
|
prvm_prog_t *prog = SVVM_prog;
|
|
int i, onum, number;
|
|
entity_frame_t *o = &d->deltaframe;
|
|
const entity_state_t *ent, *delta;
|
|
vec3_t eye;
|
|
|
|
d->latestframenum++;
|
|
|
|
VectorClear(eye);
|
|
for (i = 0;i < numstates;i++)
|
|
{
|
|
ent = states[i];
|
|
if (ent->number == viewentnum)
|
|
{
|
|
VectorSet(eye, ent->origin[0], ent->origin[1], ent->origin[2] + 22);
|
|
break;
|
|
}
|
|
}
|
|
|
|
EntityFrame_AddFrame_Server(d, eye, d->latestframenum, numstates, states);
|
|
|
|
EntityFrame_FetchFrame(d, d->ackframenum, o);
|
|
|
|
MSG_WriteByte (msg, svc_entities);
|
|
MSG_WriteLong (msg, o->framenum);
|
|
MSG_WriteLong (msg, d->latestframenum);
|
|
MSG_WriteFloat (msg, eye[0]);
|
|
MSG_WriteFloat (msg, eye[1]);
|
|
MSG_WriteFloat (msg, eye[2]);
|
|
|
|
onum = 0;
|
|
for (i = 0;i < numstates;i++)
|
|
{
|
|
ent = states[i];
|
|
number = ent->number;
|
|
|
|
if (PRVM_serveredictfunction((&prog->edicts[number]), SendEntity))
|
|
continue;
|
|
for (;onum < o->numentities && o->entitydata[onum].number < number;onum++)
|
|
{
|
|
// write remove message
|
|
MSG_WriteShort(msg, o->entitydata[onum].number | 0x8000);
|
|
}
|
|
if (onum < o->numentities && (o->entitydata[onum].number == number))
|
|
{
|
|
// delta from previous frame
|
|
delta = o->entitydata + onum;
|
|
// advance to next entity in delta frame
|
|
onum++;
|
|
}
|
|
else
|
|
{
|
|
// delta from defaults
|
|
delta = &defaultstate;
|
|
}
|
|
EntityState_WriteUpdate(ent, msg, delta);
|
|
}
|
|
for (;onum < o->numentities;onum++)
|
|
{
|
|
// write remove message
|
|
MSG_WriteShort(msg, o->entitydata[onum].number | 0x8000);
|
|
}
|
|
MSG_WriteShort(msg, 0xFFFF);
|
|
|
|
return true;
|
|
}
|
|
|
|
// (client) reads a frame from network stream
|
|
void EntityFrame_CL_ReadFrame(void)
|
|
{
|
|
int i, number, removed;
|
|
entity_frame_t *f, *delta;
|
|
entity_state_t *e, *old, *oldend;
|
|
entity_t *ent;
|
|
entityframe_database_t *d;
|
|
if (!cl.entitydatabase)
|
|
cl.entitydatabase = EntityFrame_AllocDatabase(cls.levelmempool);
|
|
d = cl.entitydatabase;
|
|
f = &d->framedata;
|
|
delta = &d->deltaframe;
|
|
|
|
EntityFrame_Clear(f, NULL, -1);
|
|
|
|
// read the frame header info
|
|
f->time = cl.mtime[0];
|
|
number = MSG_ReadLong(&cl_message);
|
|
f->framenum = MSG_ReadLong(&cl_message);
|
|
CL_NewFrameReceived(f->framenum);
|
|
f->eye[0] = MSG_ReadFloat(&cl_message);
|
|
f->eye[1] = MSG_ReadFloat(&cl_message);
|
|
f->eye[2] = MSG_ReadFloat(&cl_message);
|
|
EntityFrame_AckFrame(d, number);
|
|
EntityFrame_FetchFrame(d, number, delta);
|
|
old = delta->entitydata;
|
|
oldend = old + delta->numentities;
|
|
// read entities until we hit the magic 0xFFFF end tag
|
|
while ((number = (unsigned short) MSG_ReadShort(&cl_message)) != 0xFFFF && !cl_message.badread)
|
|
{
|
|
if (cl_message.badread)
|
|
Host_Error("EntityFrame_Read: read error");
|
|
removed = number & 0x8000;
|
|
number &= 0x7FFF;
|
|
if (number >= MAX_EDICTS)
|
|
Host_Error("EntityFrame_Read: number (%i) >= MAX_EDICTS (%i)", number, MAX_EDICTS);
|
|
|
|
// seek to entity, while copying any skipped entities (assume unchanged)
|
|
while (old < oldend && old->number < number)
|
|
{
|
|
if (f->numentities >= MAX_ENTITY_DATABASE)
|
|
Host_Error("EntityFrame_Read: entity list too big");
|
|
f->entitydata[f->numentities] = *old++;
|
|
f->entitydata[f->numentities++].time = cl.mtime[0];
|
|
}
|
|
if (removed)
|
|
{
|
|
if (old < oldend && old->number == number)
|
|
old++;
|
|
else
|
|
Con_Printf("EntityFrame_Read: REMOVE on unused entity %i\n", number);
|
|
}
|
|
else
|
|
{
|
|
if (f->numentities >= MAX_ENTITY_DATABASE)
|
|
Host_Error("EntityFrame_Read: entity list too big");
|
|
|
|
// reserve this slot
|
|
e = f->entitydata + f->numentities++;
|
|
|
|
if (old < oldend && old->number == number)
|
|
{
|
|
// delta from old entity
|
|
*e = *old++;
|
|
}
|
|
else
|
|
{
|
|
// delta from defaults
|
|
*e = defaultstate;
|
|
}
|
|
|
|
if (cl.num_entities <= number)
|
|
{
|
|
cl.num_entities = number + 1;
|
|
if (number >= cl.max_entities)
|
|
CL_ExpandEntities(number);
|
|
}
|
|
cl.entities_active[number] = true;
|
|
e->active = ACTIVE_NETWORK;
|
|
e->time = cl.mtime[0];
|
|
e->number = number;
|
|
EntityState_ReadFields(e, EntityState_ReadExtendBits());
|
|
}
|
|
}
|
|
while (old < oldend)
|
|
{
|
|
if (f->numentities >= MAX_ENTITY_DATABASE)
|
|
Host_Error("EntityFrame_Read: entity list too big");
|
|
f->entitydata[f->numentities] = *old++;
|
|
f->entitydata[f->numentities++].time = cl.mtime[0];
|
|
}
|
|
EntityFrame_AddFrame_Client(d, f->eye, f->framenum, f->numentities, f->entitydata);
|
|
|
|
memset(cl.entities_active, 0, cl.num_entities * sizeof(unsigned char));
|
|
number = 1;
|
|
for (i = 0;i < f->numentities;i++)
|
|
{
|
|
for (;number < f->entitydata[i].number && number < cl.num_entities;number++)
|
|
{
|
|
if (cl.entities_active[number])
|
|
{
|
|
cl.entities_active[number] = false;
|
|
cl.entities[number].state_current.active = ACTIVE_NOT;
|
|
}
|
|
}
|
|
if (number >= cl.num_entities)
|
|
break;
|
|
// update the entity
|
|
ent = &cl.entities[number];
|
|
ent->state_previous = ent->state_current;
|
|
ent->state_current = f->entitydata[i];
|
|
CL_MoveLerpEntityStates(ent);
|
|
// the entity lives again...
|
|
cl.entities_active[number] = true;
|
|
number++;
|
|
}
|
|
for (;number < cl.num_entities;number++)
|
|
{
|
|
if (cl.entities_active[number])
|
|
{
|
|
cl.entities_active[number] = false;
|
|
cl.entities[number].state_current.active = ACTIVE_NOT;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// (client) returns the frame number of the most recent frame recieved
|
|
int EntityFrame_MostRecentlyRecievedFrameNum(entityframe_database_t *d)
|
|
{
|
|
if (d->numframes)
|
|
return d->frames[d->numframes - 1].framenum;
|
|
else
|
|
return -1;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
entity_state_t *EntityFrame4_GetReferenceEntity(entityframe4_database_t *d, int number)
|
|
{
|
|
if (d->maxreferenceentities <= number)
|
|
{
|
|
int oldmax = d->maxreferenceentities;
|
|
entity_state_t *oldentity = d->referenceentity;
|
|
d->maxreferenceentities = (number + 15) & ~7;
|
|
d->referenceentity = (entity_state_t *)Mem_Alloc(d->mempool, d->maxreferenceentities * sizeof(*d->referenceentity));
|
|
if (oldentity)
|
|
{
|
|
memcpy(d->referenceentity, oldentity, oldmax * sizeof(*d->referenceentity));
|
|
Mem_Free(oldentity);
|
|
}
|
|
// clear the newly created entities
|
|
for (;oldmax < d->maxreferenceentities;oldmax++)
|
|
{
|
|
d->referenceentity[oldmax] = defaultstate;
|
|
d->referenceentity[oldmax].number = oldmax;
|
|
}
|
|
}
|
|
return d->referenceentity + number;
|
|
}
|
|
|
|
void EntityFrame4_AddCommitEntity(entityframe4_database_t *d, const entity_state_t *s)
|
|
{
|
|
// resize commit's entity list if full
|
|
if (d->currentcommit->maxentities <= d->currentcommit->numentities)
|
|
{
|
|
entity_state_t *oldentity = d->currentcommit->entity;
|
|
d->currentcommit->maxentities += 8;
|
|
d->currentcommit->entity = (entity_state_t *)Mem_Alloc(d->mempool, d->currentcommit->maxentities * sizeof(*d->currentcommit->entity));
|
|
if (oldentity)
|
|
{
|
|
memcpy(d->currentcommit->entity, oldentity, d->currentcommit->numentities * sizeof(*d->currentcommit->entity));
|
|
Mem_Free(oldentity);
|
|
}
|
|
}
|
|
d->currentcommit->entity[d->currentcommit->numentities++] = *s;
|
|
}
|
|
|
|
entityframe4_database_t *EntityFrame4_AllocDatabase(mempool_t *pool)
|
|
{
|
|
entityframe4_database_t *d;
|
|
d = (entityframe4_database_t *)Mem_Alloc(pool, sizeof(*d));
|
|
d->mempool = pool;
|
|
EntityFrame4_ResetDatabase(d);
|
|
return d;
|
|
}
|
|
|
|
void EntityFrame4_FreeDatabase(entityframe4_database_t *d)
|
|
{
|
|
int i;
|
|
for (i = 0;i < MAX_ENTITY_HISTORY;i++)
|
|
if (d->commit[i].entity)
|
|
Mem_Free(d->commit[i].entity);
|
|
if (d->referenceentity)
|
|
Mem_Free(d->referenceentity);
|
|
Mem_Free(d);
|
|
}
|
|
|
|
void EntityFrame4_ResetDatabase(entityframe4_database_t *d)
|
|
{
|
|
int i;
|
|
d->referenceframenum = -1;
|
|
for (i = 0;i < MAX_ENTITY_HISTORY;i++)
|
|
d->commit[i].numentities = 0;
|
|
for (i = 0;i < d->maxreferenceentities;i++)
|
|
d->referenceentity[i] = defaultstate;
|
|
}
|
|
|
|
int EntityFrame4_AckFrame(entityframe4_database_t *d, int framenum, int servermode)
|
|
{
|
|
int i, j, found;
|
|
entity_database4_commit_t *commit;
|
|
if (framenum == -1)
|
|
{
|
|
// reset reference, but leave commits alone
|
|
d->referenceframenum = -1;
|
|
for (i = 0;i < d->maxreferenceentities;i++)
|
|
d->referenceentity[i] = defaultstate;
|
|
// if this is the server, remove commits
|
|
for (i = 0, commit = d->commit;i < MAX_ENTITY_HISTORY;i++, commit++)
|
|
commit->numentities = 0;
|
|
found = true;
|
|
}
|
|
else if (d->referenceframenum == framenum)
|
|
found = true;
|
|
else
|
|
{
|
|
found = false;
|
|
for (i = 0, commit = d->commit;i < MAX_ENTITY_HISTORY;i++, commit++)
|
|
{
|
|
if (commit->numentities && commit->framenum <= framenum)
|
|
{
|
|
if (commit->framenum == framenum)
|
|
{
|
|
found = true;
|
|
d->referenceframenum = framenum;
|
|
if (developer_networkentities.integer >= 3)
|
|
{
|
|
for (j = 0;j < commit->numentities;j++)
|
|
{
|
|
entity_state_t *s = EntityFrame4_GetReferenceEntity(d, commit->entity[j].number);
|
|
if (commit->entity[j].active != s->active)
|
|
{
|
|
if (commit->entity[j].active == ACTIVE_NETWORK)
|
|
Con_Printf("commit entity %i has become active (modelindex %i)\n", commit->entity[j].number, commit->entity[j].modelindex);
|
|
else
|
|
Con_Printf("commit entity %i has become inactive (modelindex %i)\n", commit->entity[j].number, commit->entity[j].modelindex);
|
|
}
|
|
*s = commit->entity[j];
|
|
}
|
|
}
|
|
else
|
|
for (j = 0;j < commit->numentities;j++)
|
|
*EntityFrame4_GetReferenceEntity(d, commit->entity[j].number) = commit->entity[j];
|
|
}
|
|
commit->numentities = 0;
|
|
}
|
|
}
|
|
}
|
|
if (developer_networkentities.integer >= 1)
|
|
{
|
|
Con_Printf("ack ref:%i database updated to: ref:%i commits:", framenum, d->referenceframenum);
|
|
for (i = 0;i < MAX_ENTITY_HISTORY;i++)
|
|
if (d->commit[i].numentities)
|
|
Con_Printf(" %i", d->commit[i].framenum);
|
|
Con_Print("\n");
|
|
}
|
|
return found;
|
|
}
|
|
|
|
void EntityFrame4_CL_ReadFrame(void)
|
|
{
|
|
int i, n, cnumber, referenceframenum, framenum, enumber, done, stopnumber, skip = false;
|
|
entity_state_t *s;
|
|
entityframe4_database_t *d;
|
|
if (!cl.entitydatabase4)
|
|
cl.entitydatabase4 = EntityFrame4_AllocDatabase(cls.levelmempool);
|
|
d = cl.entitydatabase4;
|
|
// read the number of the frame this refers to
|
|
referenceframenum = MSG_ReadLong(&cl_message);
|
|
// read the number of this frame
|
|
framenum = MSG_ReadLong(&cl_message);
|
|
CL_NewFrameReceived(framenum);
|
|
// read the start number
|
|
enumber = (unsigned short) MSG_ReadShort(&cl_message);
|
|
if (developer_networkentities.integer >= 10)
|
|
{
|
|
Con_Printf("recv svc_entities num:%i ref:%i database: ref:%i commits:", framenum, referenceframenum, d->referenceframenum);
|
|
for (i = 0;i < MAX_ENTITY_HISTORY;i++)
|
|
if (d->commit[i].numentities)
|
|
Con_Printf(" %i", d->commit[i].framenum);
|
|
Con_Print("\n");
|
|
}
|
|
if (!EntityFrame4_AckFrame(d, referenceframenum, false))
|
|
{
|
|
Con_Print("EntityFrame4_CL_ReadFrame: reference frame invalid (VERY BAD ERROR), this update will be skipped\n");
|
|
skip = true;
|
|
}
|
|
d->currentcommit = NULL;
|
|
for (i = 0;i < MAX_ENTITY_HISTORY;i++)
|
|
{
|
|
if (!d->commit[i].numentities)
|
|
{
|
|
d->currentcommit = d->commit + i;
|
|
d->currentcommit->framenum = framenum;
|
|
d->currentcommit->numentities = 0;
|
|
}
|
|
}
|
|
if (d->currentcommit == NULL)
|
|
{
|
|
Con_Printf("EntityFrame4_CL_ReadFrame: error while decoding frame %i: database full, reading but not storing this update\n", framenum);
|
|
skip = true;
|
|
}
|
|
done = false;
|
|
while (!done && !cl_message.badread)
|
|
{
|
|
// read the number of the modified entity
|
|
// (gaps will be copied unmodified)
|
|
n = (unsigned short)MSG_ReadShort(&cl_message);
|
|
if (n == 0x8000)
|
|
{
|
|
// no more entities in this update, but we still need to copy the
|
|
// rest of the reference entities (final gap)
|
|
done = true;
|
|
// read end of range number, then process normally
|
|
n = (unsigned short)MSG_ReadShort(&cl_message);
|
|
}
|
|
// high bit means it's a remove message
|
|
cnumber = n & 0x7FFF;
|
|
// if this is a live entity we may need to expand the array
|
|
if (cl.num_entities <= cnumber && !(n & 0x8000))
|
|
{
|
|
cl.num_entities = cnumber + 1;
|
|
if (cnumber >= cl.max_entities)
|
|
CL_ExpandEntities(cnumber);
|
|
}
|
|
// add one (the changed one) if not done
|
|
stopnumber = cnumber + !done;
|
|
// process entities in range from the last one to the changed one
|
|
for (;enumber < stopnumber;enumber++)
|
|
{
|
|
if (skip || enumber >= cl.num_entities)
|
|
{
|
|
if (enumber == cnumber && (n & 0x8000) == 0)
|
|
{
|
|
entity_state_t tempstate;
|
|
EntityState_ReadFields(&tempstate, EntityState_ReadExtendBits());
|
|
}
|
|
continue;
|
|
}
|
|
// slide the current into the previous slot
|
|
cl.entities[enumber].state_previous = cl.entities[enumber].state_current;
|
|
// copy a new current from reference database
|
|
cl.entities[enumber].state_current = *EntityFrame4_GetReferenceEntity(d, enumber);
|
|
s = &cl.entities[enumber].state_current;
|
|
// if this is the one to modify, read more data...
|
|
if (enumber == cnumber)
|
|
{
|
|
if (n & 0x8000)
|
|
{
|
|
// simply removed
|
|
if (developer_networkentities.integer >= 2)
|
|
Con_Printf("entity %i: remove\n", enumber);
|
|
*s = defaultstate;
|
|
}
|
|
else
|
|
{
|
|
// read the changes
|
|
if (developer_networkentities.integer >= 2)
|
|
Con_Printf("entity %i: update\n", enumber);
|
|
s->active = ACTIVE_NETWORK;
|
|
EntityState_ReadFields(s, EntityState_ReadExtendBits());
|
|
}
|
|
}
|
|
else if (developer_networkentities.integer >= 4)
|
|
Con_Printf("entity %i: copy\n", enumber);
|
|
// set the cl.entities_active flag
|
|
cl.entities_active[enumber] = (s->active == ACTIVE_NETWORK);
|
|
// set the update time
|
|
s->time = cl.mtime[0];
|
|
// fix the number (it gets wiped occasionally by copying from defaultstate)
|
|
s->number = enumber;
|
|
// check if we need to update the lerp stuff
|
|
if (s->active == ACTIVE_NETWORK)
|
|
CL_MoveLerpEntityStates(&cl.entities[enumber]);
|
|
// add this to the commit entry whether it is modified or not
|
|
if (d->currentcommit)
|
|
EntityFrame4_AddCommitEntity(d, &cl.entities[enumber].state_current);
|
|
// print extra messages if desired
|
|
if (developer_networkentities.integer >= 2 && cl.entities[enumber].state_current.active != cl.entities[enumber].state_previous.active)
|
|
{
|
|
if (cl.entities[enumber].state_current.active == ACTIVE_NETWORK)
|
|
Con_Printf("entity #%i has become active\n", enumber);
|
|
else if (cl.entities[enumber].state_previous.active)
|
|
Con_Printf("entity #%i has become inactive\n", enumber);
|
|
}
|
|
}
|
|
}
|
|
d->currentcommit = NULL;
|
|
if (skip)
|
|
EntityFrame4_ResetDatabase(d);
|
|
}
|
|
|
|
qboolean EntityFrame4_WriteFrame(sizebuf_t *msg, int maxsize, entityframe4_database_t *d, int numstates, const entity_state_t **states)
|
|
{
|
|
prvm_prog_t *prog = SVVM_prog;
|
|
const entity_state_t *e, *s;
|
|
entity_state_t inactiveentitystate;
|
|
int i, n, startnumber;
|
|
sizebuf_t buf;
|
|
unsigned char data[128];
|
|
|
|
// if there isn't enough space to accomplish anything, skip it
|
|
if (msg->cursize + 24 > maxsize)
|
|
return false;
|
|
|
|
// prepare the buffer
|
|
memset(&buf, 0, sizeof(buf));
|
|
buf.data = data;
|
|
buf.maxsize = sizeof(data);
|
|
|
|
for (i = 0;i < MAX_ENTITY_HISTORY;i++)
|
|
if (!d->commit[i].numentities)
|
|
break;
|
|
// if commit buffer full, just don't bother writing an update this frame
|
|
if (i == MAX_ENTITY_HISTORY)
|
|
return false;
|
|
d->currentcommit = d->commit + i;
|
|
|
|
// this state's number gets played around with later
|
|
inactiveentitystate = defaultstate;
|
|
|
|
d->currentcommit->numentities = 0;
|
|
d->currentcommit->framenum = ++d->latestframenumber;
|
|
MSG_WriteByte(msg, svc_entities);
|
|
MSG_WriteLong(msg, d->referenceframenum);
|
|
MSG_WriteLong(msg, d->currentcommit->framenum);
|
|
if (developer_networkentities.integer >= 10)
|
|
{
|
|
Con_Printf("send svc_entities num:%i ref:%i (database: ref:%i commits:", d->currentcommit->framenum, d->referenceframenum, d->referenceframenum);
|
|
for (i = 0;i < MAX_ENTITY_HISTORY;i++)
|
|
if (d->commit[i].numentities)
|
|
Con_Printf(" %i", d->commit[i].framenum);
|
|
Con_Print(")\n");
|
|
}
|
|
if (d->currententitynumber >= prog->max_edicts)
|
|
startnumber = 1;
|
|
else
|
|
startnumber = bound(1, d->currententitynumber, prog->max_edicts - 1);
|
|
MSG_WriteShort(msg, startnumber);
|
|
// reset currententitynumber so if the loop does not break it we will
|
|
// start at beginning next frame (if it does break, it will set it)
|
|
d->currententitynumber = 1;
|
|
for (i = 0, n = startnumber;n < prog->max_edicts;n++)
|
|
{
|
|
if (PRVM_serveredictfunction((&prog->edicts[n]), SendEntity))
|
|
continue;
|
|
// find the old state to delta from
|
|
e = EntityFrame4_GetReferenceEntity(d, n);
|
|
// prepare the buffer
|
|
SZ_Clear(&buf);
|
|
// entity exists, build an update (if empty there is no change)
|
|
// find the state in the list
|
|
for (;i < numstates && states[i]->number < n;i++);
|
|
// make the message
|
|
s = states[i];
|
|
if (s->number == n)
|
|
{
|
|
// build the update
|
|
EntityState_WriteUpdate(s, &buf, e);
|
|
}
|
|
else
|
|
{
|
|
inactiveentitystate.number = n;
|
|
s = &inactiveentitystate;
|
|
if (e->active == ACTIVE_NETWORK)
|
|
{
|
|
// entity used to exist but doesn't anymore, send remove
|
|
MSG_WriteShort(&buf, n | 0x8000);
|
|
}
|
|
}
|
|
// if the commit is full, we're done this frame
|
|
if (msg->cursize + buf.cursize > maxsize - 4)
|
|
{
|
|
// next frame we will continue where we left off
|
|
break;
|
|
}
|
|
// add the entity to the commit
|
|
EntityFrame4_AddCommitEntity(d, s);
|
|
// if the message is empty, skip out now
|
|
if (buf.cursize)
|
|
{
|
|
// write the message to the packet
|
|
SZ_Write(msg, buf.data, buf.cursize);
|
|
}
|
|
}
|
|
d->currententitynumber = n;
|
|
|
|
// remove world message (invalid, and thus a good terminator)
|
|
MSG_WriteShort(msg, 0x8000);
|
|
// write the number of the end entity
|
|
MSG_WriteShort(msg, d->currententitynumber);
|
|
// just to be sure
|
|
d->currentcommit = NULL;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
entityframe5_database_t *EntityFrame5_AllocDatabase(mempool_t *pool)
|
|
{
|
|
int i;
|
|
entityframe5_database_t *d;
|
|
d = (entityframe5_database_t *)Mem_Alloc(pool, sizeof(*d));
|
|
d->latestframenum = 0;
|
|
for (i = 0;i < d->maxedicts;i++)
|
|
d->states[i] = defaultstate;
|
|
return d;
|
|
}
|
|
|
|
void EntityFrame5_FreeDatabase(entityframe5_database_t *d)
|
|
{
|
|
// all the [maxedicts] memory is allocated at once, so there's only one
|
|
// thing to free
|
|
if (d->maxedicts)
|
|
Mem_Free(d->deltabits);
|
|
Mem_Free(d);
|
|
}
|
|
|
|
static void EntityFrame5_ExpandEdicts(entityframe5_database_t *d, int newmax)
|
|
{
|
|
if (d->maxedicts < newmax)
|
|
{
|
|
unsigned char *data;
|
|
int oldmaxedicts = d->maxedicts;
|
|
int *olddeltabits = d->deltabits;
|
|
unsigned char *oldpriorities = d->priorities;
|
|
int *oldupdateframenum = d->updateframenum;
|
|
entity_state_t *oldstates = d->states;
|
|
unsigned char *oldvisiblebits = d->visiblebits;
|
|
d->maxedicts = newmax;
|
|
data = (unsigned char *)Mem_Alloc(sv_mempool, d->maxedicts * sizeof(int) + d->maxedicts * sizeof(unsigned char) + d->maxedicts * sizeof(int) + d->maxedicts * sizeof(entity_state_t) + (d->maxedicts+7)/8 * sizeof(unsigned char));
|
|
d->deltabits = (int *)data;data += d->maxedicts * sizeof(int);
|
|
d->priorities = (unsigned char *)data;data += d->maxedicts * sizeof(unsigned char);
|
|
d->updateframenum = (int *)data;data += d->maxedicts * sizeof(int);
|
|
d->states = (entity_state_t *)data;data += d->maxedicts * sizeof(entity_state_t);
|
|
d->visiblebits = (unsigned char *)data;data += (d->maxedicts+7)/8 * sizeof(unsigned char);
|
|
if (oldmaxedicts)
|
|
{
|
|
memcpy(d->deltabits, olddeltabits, oldmaxedicts * sizeof(int));
|
|
memcpy(d->priorities, oldpriorities, oldmaxedicts * sizeof(unsigned char));
|
|
memcpy(d->updateframenum, oldupdateframenum, oldmaxedicts * sizeof(int));
|
|
memcpy(d->states, oldstates, oldmaxedicts * sizeof(entity_state_t));
|
|
memcpy(d->visiblebits, oldvisiblebits, (oldmaxedicts+7)/8 * sizeof(unsigned char));
|
|
// the previous buffers were a single allocation, so just one free
|
|
Mem_Free(olddeltabits);
|
|
}
|
|
}
|
|
}
|
|
|
|
static int EntityState5_Priority(entityframe5_database_t *d, int stateindex)
|
|
{
|
|
int limit, priority;
|
|
entity_state_t *s = NULL; // hush compiler warning by initializing this
|
|
// if it is the player, update urgently
|
|
if (stateindex == d->viewentnum)
|
|
return ENTITYFRAME5_PRIORITYLEVELS - 1;
|
|
// priority increases each frame no matter what happens
|
|
priority = d->priorities[stateindex] + 1;
|
|
// players get an extra priority boost
|
|
if (stateindex <= svs.maxclients)
|
|
priority++;
|
|
// remove dead entities very quickly because they are just 2 bytes
|
|
if (d->states[stateindex].active != ACTIVE_NETWORK)
|
|
{
|
|
priority++;
|
|
return bound(1, priority, ENTITYFRAME5_PRIORITYLEVELS - 1);
|
|
}
|
|
// certain changes are more noticable than others
|
|
if (d->deltabits[stateindex] & (E5_FULLUPDATE | E5_ATTACHMENT | E5_MODEL | E5_FLAGS | E5_COLORMAP))
|
|
priority++;
|
|
// find the root entity this one is attached to, and judge relevance by it
|
|
for (limit = 0;limit < 256;limit++)
|
|
{
|
|
s = d->states + stateindex;
|
|
if (s->flags & RENDER_VIEWMODEL)
|
|
stateindex = d->viewentnum;
|
|
else if (s->tagentity)
|
|
stateindex = s->tagentity;
|
|
else
|
|
break;
|
|
if (d->maxedicts < stateindex)
|
|
EntityFrame5_ExpandEdicts(d, (stateindex+256)&~255);
|
|
}
|
|
if (limit >= 256)
|
|
Con_DPrintf("Protocol: Runaway loop recursing tagentity links on entity %i\n", stateindex);
|
|
// now that we have the parent entity we can make some decisions based on
|
|
// distance from the player
|
|
if (VectorDistance(d->states[d->viewentnum].netcenter, s->netcenter) < 1024.0f)
|
|
priority++;
|
|
return bound(1, priority, ENTITYFRAME5_PRIORITYLEVELS - 1);
|
|
}
|
|
|
|
static double anim_reducetime(double t, double frameduration, double maxtime)
|
|
{
|
|
if(t < 0) // clamp to non-negative
|
|
return 0;
|
|
if(t <= maxtime) // time can be represented normally
|
|
return t;
|
|
if(frameduration == 0) // don't like dividing by zero
|
|
return t;
|
|
if(maxtime <= 2 * frameduration) // if two frames don't fit, we better not do this
|
|
return t;
|
|
t -= frameduration * ceil((t - maxtime) / frameduration);
|
|
// now maxtime - frameduration < t <= maxtime
|
|
return t;
|
|
}
|
|
|
|
// see VM_SV_frameduration
|
|
static double anim_frameduration(dp_model_t *model, int framenum)
|
|
{
|
|
if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
|
|
return 0;
|
|
if(model->animscenes[framenum].framerate)
|
|
return model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
|
|
return 0;
|
|
}
|
|
|
|
void EntityState5_WriteUpdate(int number, const entity_state_t *s, int changedbits, sizebuf_t *msg)
|
|
{
|
|
prvm_prog_t *prog = SVVM_prog;
|
|
unsigned int bits = 0;
|
|
//dp_model_t *model;
|
|
ENTITYSIZEPROFILING_START(msg, s->number);
|
|
|
|
if (s->active != ACTIVE_NETWORK)
|
|
MSG_WriteShort(msg, number | 0x8000);
|
|
else
|
|
{
|
|
if (PRVM_serveredictfunction((&prog->edicts[s->number]), SendEntity))
|
|
return;
|
|
|
|
bits = changedbits;
|
|
if ((bits & E5_ORIGIN) && (!(s->flags & RENDER_LOWPRECISION) || s->exteriormodelforclient || s->tagentity || s->viewmodelforclient || (s->number >= 1 && s->number <= svs.maxclients) || s->origin[0] <= -4096.0625 || s->origin[0] >= 4095.9375 || s->origin[1] <= -4096.0625 || s->origin[1] >= 4095.9375 || s->origin[2] <= -4096.0625 || s->origin[2] >= 4095.9375))
|
|
// maybe also add: ((model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*')
|
|
bits |= E5_ORIGIN32;
|
|
// possible values:
|
|
// negative origin:
|
|
// (int)(f * 8 - 0.5) >= -32768
|
|
// (f * 8 - 0.5) > -32769
|
|
// f > -4096.0625
|
|
// positive origin:
|
|
// (int)(f * 8 + 0.5) <= 32767
|
|
// (f * 8 + 0.5) < 32768
|
|
// f * 8 + 0.5) < 4095.9375
|
|
if ((bits & E5_ANGLES) && !(s->flags & RENDER_LOWPRECISION))
|
|
bits |= E5_ANGLES16;
|
|
if ((bits & E5_MODEL) && s->modelindex >= 256)
|
|
bits |= E5_MODEL16;
|
|
if ((bits & E5_FRAME) && s->frame >= 256)
|
|
bits |= E5_FRAME16;
|
|
if (bits & E5_EFFECTS)
|
|
{
|
|
if (s->effects & 0xFFFF0000)
|
|
bits |= E5_EFFECTS32;
|
|
else if (s->effects & 0xFFFFFF00)
|
|
bits |= E5_EFFECTS16;
|
|
}
|
|
if (bits >= 256)
|
|
bits |= E5_EXTEND1;
|
|
if (bits >= 65536)
|
|
bits |= E5_EXTEND2;
|
|
if (bits >= 16777216)
|
|
bits |= E5_EXTEND3;
|
|
MSG_WriteShort(msg, number);
|
|
MSG_WriteByte(msg, bits & 0xFF);
|
|
if (bits & E5_EXTEND1)
|
|
MSG_WriteByte(msg, (bits >> 8) & 0xFF);
|
|
if (bits & E5_EXTEND2)
|
|
MSG_WriteByte(msg, (bits >> 16) & 0xFF);
|
|
if (bits & E5_EXTEND3)
|
|
MSG_WriteByte(msg, (bits >> 24) & 0xFF);
|
|
if (bits & E5_FLAGS)
|
|
MSG_WriteByte(msg, s->flags);
|
|
if (bits & E5_ORIGIN)
|
|
{
|
|
if (bits & E5_ORIGIN32)
|
|
{
|
|
MSG_WriteCoord32f(msg, s->origin[0]);
|
|
MSG_WriteCoord32f(msg, s->origin[1]);
|
|
MSG_WriteCoord32f(msg, s->origin[2]);
|
|
}
|
|
else
|
|
{
|
|
MSG_WriteCoord13i(msg, s->origin[0]);
|
|
MSG_WriteCoord13i(msg, s->origin[1]);
|
|
MSG_WriteCoord13i(msg, s->origin[2]);
|
|
}
|
|
}
|
|
if (bits & E5_ANGLES)
|
|
{
|
|
if (bits & E5_ANGLES16)
|
|
{
|
|
MSG_WriteAngle16i(msg, s->angles[0]);
|
|
MSG_WriteAngle16i(msg, s->angles[1]);
|
|
MSG_WriteAngle16i(msg, s->angles[2]);
|
|
}
|
|
else
|
|
{
|
|
MSG_WriteAngle8i(msg, s->angles[0]);
|
|
MSG_WriteAngle8i(msg, s->angles[1]);
|
|
MSG_WriteAngle8i(msg, s->angles[2]);
|
|
}
|
|
}
|
|
if (bits & E5_MODEL)
|
|
{
|
|
if (bits & E5_MODEL16)
|
|
MSG_WriteShort(msg, s->modelindex);
|
|
else
|
|
MSG_WriteByte(msg, s->modelindex);
|
|
}
|
|
if (bits & E5_FRAME)
|
|
{
|
|
if (bits & E5_FRAME16)
|
|
MSG_WriteShort(msg, s->frame);
|
|
else
|
|
MSG_WriteByte(msg, s->frame);
|
|
}
|
|
if (bits & E5_SKIN)
|
|
MSG_WriteByte(msg, s->skin);
|
|
if (bits & E5_EFFECTS)
|
|
{
|
|
if (bits & E5_EFFECTS32)
|
|
MSG_WriteLong(msg, s->effects);
|
|
else if (bits & E5_EFFECTS16)
|
|
MSG_WriteShort(msg, s->effects);
|
|
else
|
|
MSG_WriteByte(msg, s->effects);
|
|
}
|
|
if (bits & E5_ALPHA)
|
|
MSG_WriteByte(msg, s->alpha);
|
|
if (bits & E5_SCALE)
|
|
MSG_WriteByte(msg, s->scale);
|
|
if (bits & E5_COLORMAP)
|
|
MSG_WriteByte(msg, s->colormap);
|
|
if (bits & E5_ATTACHMENT)
|
|
{
|
|
MSG_WriteShort(msg, s->tagentity);
|
|
MSG_WriteByte(msg, s->tagindex);
|
|
}
|
|
if (bits & E5_LIGHT)
|
|
{
|
|
MSG_WriteShort(msg, s->light[0]);
|
|
MSG_WriteShort(msg, s->light[1]);
|
|
MSG_WriteShort(msg, s->light[2]);
|
|
MSG_WriteShort(msg, s->light[3]);
|
|
MSG_WriteByte(msg, s->lightstyle);
|
|
MSG_WriteByte(msg, s->lightpflags);
|
|
}
|
|
if (bits & E5_GLOW)
|
|
{
|
|
MSG_WriteByte(msg, s->glowsize);
|
|
MSG_WriteByte(msg, s->glowcolor);
|
|
}
|
|
if (bits & E5_COLORMOD)
|
|
{
|
|
MSG_WriteByte(msg, s->colormod[0]);
|
|
MSG_WriteByte(msg, s->colormod[1]);
|
|
MSG_WriteByte(msg, s->colormod[2]);
|
|
}
|
|
if (bits & E5_GLOWMOD)
|
|
{
|
|
MSG_WriteByte(msg, s->glowmod[0]);
|
|
MSG_WriteByte(msg, s->glowmod[1]);
|
|
MSG_WriteByte(msg, s->glowmod[2]);
|
|
}
|
|
if (bits & E5_COMPLEXANIMATION)
|
|
{
|
|
if (s->skeletonobject.model && s->skeletonobject.relativetransforms)
|
|
{
|
|
int numbones = s->skeletonobject.model->num_bones;
|
|
int bonenum;
|
|
short pose7s[7];
|
|
MSG_WriteByte(msg, 4);
|
|
MSG_WriteShort(msg, s->modelindex);
|
|
MSG_WriteByte(msg, numbones);
|
|
for (bonenum = 0;bonenum < numbones;bonenum++)
|
|
{
|
|
Matrix4x4_ToBonePose7s(s->skeletonobject.relativetransforms + bonenum, 64, pose7s);
|
|
MSG_WriteShort(msg, pose7s[0]);
|
|
MSG_WriteShort(msg, pose7s[1]);
|
|
MSG_WriteShort(msg, pose7s[2]);
|
|
MSG_WriteShort(msg, pose7s[3]);
|
|
MSG_WriteShort(msg, pose7s[4]);
|
|
MSG_WriteShort(msg, pose7s[5]);
|
|
MSG_WriteShort(msg, pose7s[6]);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
dp_model_t *model = SV_GetModelByIndex(s->modelindex);
|
|
if (s->framegroupblend[3].lerp > 0)
|
|
{
|
|
MSG_WriteByte(msg, 3);
|
|
MSG_WriteShort(msg, s->framegroupblend[0].frame);
|
|
MSG_WriteShort(msg, s->framegroupblend[1].frame);
|
|
MSG_WriteShort(msg, s->framegroupblend[2].frame);
|
|
MSG_WriteShort(msg, s->framegroupblend[3].frame);
|
|
MSG_WriteShort(msg, (int)(anim_reducetime(sv.time - s->framegroupblend[0].start, anim_frameduration(model, s->framegroupblend[0].frame), 65.535) * 1000.0));
|
|
MSG_WriteShort(msg, (int)(anim_reducetime(sv.time - s->framegroupblend[1].start, anim_frameduration(model, s->framegroupblend[1].frame), 65.535) * 1000.0));
|
|
MSG_WriteShort(msg, (int)(anim_reducetime(sv.time - s->framegroupblend[2].start, anim_frameduration(model, s->framegroupblend[2].frame), 65.535) * 1000.0));
|
|
MSG_WriteShort(msg, (int)(anim_reducetime(sv.time - s->framegroupblend[3].start, anim_frameduration(model, s->framegroupblend[3].frame), 65.535) * 1000.0));
|
|
MSG_WriteByte(msg, s->framegroupblend[0].lerp * 255.0f);
|
|
MSG_WriteByte(msg, s->framegroupblend[1].lerp * 255.0f);
|
|
MSG_WriteByte(msg, s->framegroupblend[2].lerp * 255.0f);
|
|
MSG_WriteByte(msg, s->framegroupblend[3].lerp * 255.0f);
|
|
}
|
|
else if (s->framegroupblend[2].lerp > 0)
|
|
{
|
|
MSG_WriteByte(msg, 2);
|
|
MSG_WriteShort(msg, s->framegroupblend[0].frame);
|
|
MSG_WriteShort(msg, s->framegroupblend[1].frame);
|
|
MSG_WriteShort(msg, s->framegroupblend[2].frame);
|
|
MSG_WriteShort(msg, (int)(anim_reducetime(sv.time - s->framegroupblend[0].start, anim_frameduration(model, s->framegroupblend[0].frame), 65.535) * 1000.0));
|
|
MSG_WriteShort(msg, (int)(anim_reducetime(sv.time - s->framegroupblend[1].start, anim_frameduration(model, s->framegroupblend[1].frame), 65.535) * 1000.0));
|
|
MSG_WriteShort(msg, (int)(anim_reducetime(sv.time - s->framegroupblend[2].start, anim_frameduration(model, s->framegroupblend[2].frame), 65.535) * 1000.0));
|
|
MSG_WriteByte(msg, s->framegroupblend[0].lerp * 255.0f);
|
|
MSG_WriteByte(msg, s->framegroupblend[1].lerp * 255.0f);
|
|
MSG_WriteByte(msg, s->framegroupblend[2].lerp * 255.0f);
|
|
}
|
|
else if (s->framegroupblend[1].lerp > 0)
|
|
{
|
|
MSG_WriteByte(msg, 1);
|
|
MSG_WriteShort(msg, s->framegroupblend[0].frame);
|
|
MSG_WriteShort(msg, s->framegroupblend[1].frame);
|
|
MSG_WriteShort(msg, (int)(anim_reducetime(sv.time - s->framegroupblend[0].start, anim_frameduration(model, s->framegroupblend[0].frame), 65.535) * 1000.0));
|
|
MSG_WriteShort(msg, (int)(anim_reducetime(sv.time - s->framegroupblend[1].start, anim_frameduration(model, s->framegroupblend[1].frame), 65.535) * 1000.0));
|
|
MSG_WriteByte(msg, s->framegroupblend[0].lerp * 255.0f);
|
|
MSG_WriteByte(msg, s->framegroupblend[1].lerp * 255.0f);
|
|
}
|
|
else
|
|
{
|
|
MSG_WriteByte(msg, 0);
|
|
MSG_WriteShort(msg, s->framegroupblend[0].frame);
|
|
MSG_WriteShort(msg, (int)(anim_reducetime(sv.time - s->framegroupblend[0].start, anim_frameduration(model, s->framegroupblend[0].frame), 65.535) * 1000.0));
|
|
}
|
|
}
|
|
}
|
|
if (bits & E5_TRAILEFFECTNUM)
|
|
MSG_WriteShort(msg, s->traileffectnum);
|
|
}
|
|
|
|
ENTITYSIZEPROFILING_END(msg, s->number);
|
|
}
|
|
|
|
static void EntityState5_ReadUpdate(entity_state_t *s, int number)
|
|
{
|
|
int bits;
|
|
int startoffset = cl_message.readcount;
|
|
int bytes = 0;
|
|
bits = MSG_ReadByte(&cl_message);
|
|
if (bits & E5_EXTEND1)
|
|
{
|
|
bits |= MSG_ReadByte(&cl_message) << 8;
|
|
if (bits & E5_EXTEND2)
|
|
{
|
|
bits |= MSG_ReadByte(&cl_message) << 16;
|
|
if (bits & E5_EXTEND3)
|
|
bits |= MSG_ReadByte(&cl_message) << 24;
|
|
}
|
|
}
|
|
if (bits & E5_FULLUPDATE)
|
|
{
|
|
*s = defaultstate;
|
|
s->active = ACTIVE_NETWORK;
|
|
}
|
|
if (bits & E5_FLAGS)
|
|
s->flags = MSG_ReadByte(&cl_message);
|
|
if (bits & E5_ORIGIN)
|
|
{
|
|
if (bits & E5_ORIGIN32)
|
|
{
|
|
s->origin[0] = MSG_ReadCoord32f(&cl_message);
|
|
s->origin[1] = MSG_ReadCoord32f(&cl_message);
|
|
s->origin[2] = MSG_ReadCoord32f(&cl_message);
|
|
}
|
|
else
|
|
{
|
|
s->origin[0] = MSG_ReadCoord13i(&cl_message);
|
|
s->origin[1] = MSG_ReadCoord13i(&cl_message);
|
|
s->origin[2] = MSG_ReadCoord13i(&cl_message);
|
|
}
|
|
}
|
|
if (bits & E5_ANGLES)
|
|
{
|
|
if (bits & E5_ANGLES16)
|
|
{
|
|
s->angles[0] = MSG_ReadAngle16i(&cl_message);
|
|
s->angles[1] = MSG_ReadAngle16i(&cl_message);
|
|
s->angles[2] = MSG_ReadAngle16i(&cl_message);
|
|
}
|
|
else
|
|
{
|
|
s->angles[0] = MSG_ReadAngle8i(&cl_message);
|
|
s->angles[1] = MSG_ReadAngle8i(&cl_message);
|
|
s->angles[2] = MSG_ReadAngle8i(&cl_message);
|
|
}
|
|
}
|
|
if (bits & E5_MODEL)
|
|
{
|
|
if (bits & E5_MODEL16)
|
|
s->modelindex = (unsigned short) MSG_ReadShort(&cl_message);
|
|
else
|
|
s->modelindex = MSG_ReadByte(&cl_message);
|
|
}
|
|
if (bits & E5_FRAME)
|
|
{
|
|
if (bits & E5_FRAME16)
|
|
s->frame = (unsigned short) MSG_ReadShort(&cl_message);
|
|
else
|
|
s->frame = MSG_ReadByte(&cl_message);
|
|
}
|
|
if (bits & E5_SKIN)
|
|
s->skin = MSG_ReadByte(&cl_message);
|
|
if (bits & E5_EFFECTS)
|
|
{
|
|
if (bits & E5_EFFECTS32)
|
|
s->effects = (unsigned int) MSG_ReadLong(&cl_message);
|
|
else if (bits & E5_EFFECTS16)
|
|
s->effects = (unsigned short) MSG_ReadShort(&cl_message);
|
|
else
|
|
s->effects = MSG_ReadByte(&cl_message);
|
|
}
|
|
if (bits & E5_ALPHA)
|
|
s->alpha = MSG_ReadByte(&cl_message);
|
|
if (bits & E5_SCALE)
|
|
s->scale = MSG_ReadByte(&cl_message);
|
|
if (bits & E5_COLORMAP)
|
|
s->colormap = MSG_ReadByte(&cl_message);
|
|
if (bits & E5_ATTACHMENT)
|
|
{
|
|
s->tagentity = (unsigned short) MSG_ReadShort(&cl_message);
|
|
s->tagindex = MSG_ReadByte(&cl_message);
|
|
}
|
|
if (bits & E5_LIGHT)
|
|
{
|
|
s->light[0] = (unsigned short) MSG_ReadShort(&cl_message);
|
|
s->light[1] = (unsigned short) MSG_ReadShort(&cl_message);
|
|
s->light[2] = (unsigned short) MSG_ReadShort(&cl_message);
|
|
s->light[3] = (unsigned short) MSG_ReadShort(&cl_message);
|
|
s->lightstyle = MSG_ReadByte(&cl_message);
|
|
s->lightpflags = MSG_ReadByte(&cl_message);
|
|
}
|
|
if (bits & E5_GLOW)
|
|
{
|
|
s->glowsize = MSG_ReadByte(&cl_message);
|
|
s->glowcolor = MSG_ReadByte(&cl_message);
|
|
}
|
|
if (bits & E5_COLORMOD)
|
|
{
|
|
s->colormod[0] = MSG_ReadByte(&cl_message);
|
|
s->colormod[1] = MSG_ReadByte(&cl_message);
|
|
s->colormod[2] = MSG_ReadByte(&cl_message);
|
|
}
|
|
if (bits & E5_GLOWMOD)
|
|
{
|
|
s->glowmod[0] = MSG_ReadByte(&cl_message);
|
|
s->glowmod[1] = MSG_ReadByte(&cl_message);
|
|
s->glowmod[2] = MSG_ReadByte(&cl_message);
|
|
}
|
|
if (bits & E5_COMPLEXANIMATION)
|
|
{
|
|
skeleton_t *skeleton;
|
|
const dp_model_t *model;
|
|
int modelindex;
|
|
int type;
|
|
int bonenum;
|
|
int numbones;
|
|
short pose7s[7];
|
|
type = MSG_ReadByte(&cl_message);
|
|
switch(type)
|
|
{
|
|
case 0:
|
|
s->framegroupblend[0].frame = MSG_ReadShort(&cl_message);
|
|
s->framegroupblend[1].frame = 0;
|
|
s->framegroupblend[2].frame = 0;
|
|
s->framegroupblend[3].frame = 0;
|
|
s->framegroupblend[0].start = cl.time - (unsigned short)MSG_ReadShort(&cl_message) * (1.0f / 1000.0f);
|
|
s->framegroupblend[1].start = 0;
|
|
s->framegroupblend[2].start = 0;
|
|
s->framegroupblend[3].start = 0;
|
|
s->framegroupblend[0].lerp = 1;
|
|
s->framegroupblend[1].lerp = 0;
|
|
s->framegroupblend[2].lerp = 0;
|
|
s->framegroupblend[3].lerp = 0;
|
|
break;
|
|
case 1:
|
|
s->framegroupblend[0].frame = MSG_ReadShort(&cl_message);
|
|
s->framegroupblend[1].frame = MSG_ReadShort(&cl_message);
|
|
s->framegroupblend[2].frame = 0;
|
|
s->framegroupblend[3].frame = 0;
|
|
s->framegroupblend[0].start = cl.time - (unsigned short)MSG_ReadShort(&cl_message) * (1.0f / 1000.0f);
|
|
s->framegroupblend[1].start = cl.time - (unsigned short)MSG_ReadShort(&cl_message) * (1.0f / 1000.0f);
|
|
s->framegroupblend[2].start = 0;
|
|
s->framegroupblend[3].start = 0;
|
|
s->framegroupblend[0].lerp = MSG_ReadByte(&cl_message) * (1.0f / 255.0f);
|
|
s->framegroupblend[1].lerp = MSG_ReadByte(&cl_message) * (1.0f / 255.0f);
|
|
s->framegroupblend[2].lerp = 0;
|
|
s->framegroupblend[3].lerp = 0;
|
|
break;
|
|
case 2:
|
|
s->framegroupblend[0].frame = MSG_ReadShort(&cl_message);
|
|
s->framegroupblend[1].frame = MSG_ReadShort(&cl_message);
|
|
s->framegroupblend[2].frame = MSG_ReadShort(&cl_message);
|
|
s->framegroupblend[3].frame = 0;
|
|
s->framegroupblend[0].start = cl.time - (unsigned short)MSG_ReadShort(&cl_message) * (1.0f / 1000.0f);
|
|
s->framegroupblend[1].start = cl.time - (unsigned short)MSG_ReadShort(&cl_message) * (1.0f / 1000.0f);
|
|
s->framegroupblend[2].start = cl.time - (unsigned short)MSG_ReadShort(&cl_message) * (1.0f / 1000.0f);
|
|
s->framegroupblend[3].start = 0;
|
|
s->framegroupblend[0].lerp = MSG_ReadByte(&cl_message) * (1.0f / 255.0f);
|
|
s->framegroupblend[1].lerp = MSG_ReadByte(&cl_message) * (1.0f / 255.0f);
|
|
s->framegroupblend[2].lerp = MSG_ReadByte(&cl_message) * (1.0f / 255.0f);
|
|
s->framegroupblend[3].lerp = 0;
|
|
break;
|
|
case 3:
|
|
s->framegroupblend[0].frame = MSG_ReadShort(&cl_message);
|
|
s->framegroupblend[1].frame = MSG_ReadShort(&cl_message);
|
|
s->framegroupblend[2].frame = MSG_ReadShort(&cl_message);
|
|
s->framegroupblend[3].frame = MSG_ReadShort(&cl_message);
|
|
s->framegroupblend[0].start = cl.time - (unsigned short)MSG_ReadShort(&cl_message) * (1.0f / 1000.0f);
|
|
s->framegroupblend[1].start = cl.time - (unsigned short)MSG_ReadShort(&cl_message) * (1.0f / 1000.0f);
|
|
s->framegroupblend[2].start = cl.time - (unsigned short)MSG_ReadShort(&cl_message) * (1.0f / 1000.0f);
|
|
s->framegroupblend[3].start = cl.time - (unsigned short)MSG_ReadShort(&cl_message) * (1.0f / 1000.0f);
|
|
s->framegroupblend[0].lerp = MSG_ReadByte(&cl_message) * (1.0f / 255.0f);
|
|
s->framegroupblend[1].lerp = MSG_ReadByte(&cl_message) * (1.0f / 255.0f);
|
|
s->framegroupblend[2].lerp = MSG_ReadByte(&cl_message) * (1.0f / 255.0f);
|
|
s->framegroupblend[3].lerp = MSG_ReadByte(&cl_message) * (1.0f / 255.0f);
|
|
break;
|
|
case 4:
|
|
if (!cl.engineskeletonobjects)
|
|
cl.engineskeletonobjects = (skeleton_t *) Mem_Alloc(cls.levelmempool, sizeof(*cl.engineskeletonobjects) * MAX_EDICTS);
|
|
skeleton = &cl.engineskeletonobjects[number];
|
|
modelindex = MSG_ReadShort(&cl_message);
|
|
model = CL_GetModelByIndex(modelindex);
|
|
numbones = MSG_ReadByte(&cl_message);
|
|
if (model && numbones != model->num_bones)
|
|
Host_Error("E5_COMPLEXANIMATION: model has different number of bones than network packet describes\n");
|
|
if (!skeleton->relativetransforms || skeleton->model != model)
|
|
{
|
|
skeleton->model = model;
|
|
skeleton->relativetransforms = (matrix4x4_t *) Mem_Realloc(cls.levelmempool, skeleton->relativetransforms, sizeof(*skeleton->relativetransforms) * skeleton->model->num_bones);
|
|
for (bonenum = 0;bonenum < model->num_bones;bonenum++)
|
|
skeleton->relativetransforms[bonenum] = identitymatrix;
|
|
}
|
|
for (bonenum = 0;bonenum < numbones;bonenum++)
|
|
{
|
|
pose7s[0] = (short)MSG_ReadShort(&cl_message);
|
|
pose7s[1] = (short)MSG_ReadShort(&cl_message);
|
|
pose7s[2] = (short)MSG_ReadShort(&cl_message);
|
|
pose7s[3] = (short)MSG_ReadShort(&cl_message);
|
|
pose7s[4] = (short)MSG_ReadShort(&cl_message);
|
|
pose7s[5] = (short)MSG_ReadShort(&cl_message);
|
|
pose7s[6] = (short)MSG_ReadShort(&cl_message);
|
|
Matrix4x4_FromBonePose7s(skeleton->relativetransforms + bonenum, 1.0f / 64.0f, pose7s);
|
|
}
|
|
s->skeletonobject = *skeleton;
|
|
break;
|
|
default:
|
|
Host_Error("E5_COMPLEXANIMATION: Parse error - unknown type %i\n", type);
|
|
break;
|
|
}
|
|
}
|
|
if (bits & E5_TRAILEFFECTNUM)
|
|
s->traileffectnum = (unsigned short) MSG_ReadShort(&cl_message);
|
|
|
|
|
|
bytes = cl_message.readcount - startoffset;
|
|
if (developer_networkentities.integer >= 2)
|
|
{
|
|
Con_Printf("ReadFields e%i (%i bytes)", number, bytes);
|
|
|
|
if (bits & E5_ORIGIN)
|
|
Con_Printf(" E5_ORIGIN %f %f %f", s->origin[0], s->origin[1], s->origin[2]);
|
|
if (bits & E5_ANGLES)
|
|
Con_Printf(" E5_ANGLES %f %f %f", s->angles[0], s->angles[1], s->angles[2]);
|
|
if (bits & E5_MODEL)
|
|
Con_Printf(" E5_MODEL %i", s->modelindex);
|
|
if (bits & E5_FRAME)
|
|
Con_Printf(" E5_FRAME %i", s->frame);
|
|
if (bits & E5_SKIN)
|
|
Con_Printf(" E5_SKIN %i", s->skin);
|
|
if (bits & E5_EFFECTS)
|
|
Con_Printf(" E5_EFFECTS %i", s->effects);
|
|
if (bits & E5_FLAGS)
|
|
{
|
|
Con_Printf(" E5_FLAGS %i (", s->flags);
|
|
if (s->flags & RENDER_STEP)
|
|
Con_Print(" STEP");
|
|
if (s->flags & RENDER_GLOWTRAIL)
|
|
Con_Print(" GLOWTRAIL");
|
|
if (s->flags & RENDER_VIEWMODEL)
|
|
Con_Print(" VIEWMODEL");
|
|
if (s->flags & RENDER_EXTERIORMODEL)
|
|
Con_Print(" EXTERIORMODEL");
|
|
if (s->flags & RENDER_LOWPRECISION)
|
|
Con_Print(" LOWPRECISION");
|
|
if (s->flags & RENDER_COLORMAPPED)
|
|
Con_Print(" COLORMAPPED");
|
|
if (s->flags & RENDER_SHADOW)
|
|
Con_Print(" SHADOW");
|
|
if (s->flags & RENDER_LIGHT)
|
|
Con_Print(" LIGHT");
|
|
if (s->flags & RENDER_NOSELFSHADOW)
|
|
Con_Print(" NOSELFSHADOW");
|
|
Con_Print(")");
|
|
}
|
|
if (bits & E5_ALPHA)
|
|
Con_Printf(" E5_ALPHA %f", s->alpha / 255.0f);
|
|
if (bits & E5_SCALE)
|
|
Con_Printf(" E5_SCALE %f", s->scale / 16.0f);
|
|
if (bits & E5_COLORMAP)
|
|
Con_Printf(" E5_COLORMAP %i", s->colormap);
|
|
if (bits & E5_ATTACHMENT)
|
|
Con_Printf(" E5_ATTACHMENT e%i:%i", s->tagentity, s->tagindex);
|
|
if (bits & E5_LIGHT)
|
|
Con_Printf(" E5_LIGHT %i:%i:%i:%i %i:%i", s->light[0], s->light[1], s->light[2], s->light[3], s->lightstyle, s->lightpflags);
|
|
if (bits & E5_GLOW)
|
|
Con_Printf(" E5_GLOW %i:%i", s->glowsize * 4, s->glowcolor);
|
|
if (bits & E5_COLORMOD)
|
|
Con_Printf(" E5_COLORMOD %f:%f:%f", s->colormod[0] / 32.0f, s->colormod[1] / 32.0f, s->colormod[2] / 32.0f);
|
|
if (bits & E5_GLOWMOD)
|
|
Con_Printf(" E5_GLOWMOD %f:%f:%f", s->glowmod[0] / 32.0f, s->glowmod[1] / 32.0f, s->glowmod[2] / 32.0f);
|
|
if (bits & E5_COMPLEXANIMATION)
|
|
Con_Printf(" E5_COMPLEXANIMATION");
|
|
if (bits & E5_TRAILEFFECTNUM)
|
|
Con_Printf(" E5_TRAILEFFECTNUM %i", s->traileffectnum);
|
|
Con_Print("\n");
|
|
}
|
|
}
|
|
|
|
static int EntityState5_DeltaBits(const entity_state_t *o, const entity_state_t *n)
|
|
{
|
|
unsigned int bits = 0;
|
|
if (n->active == ACTIVE_NETWORK)
|
|
{
|
|
if (o->active != ACTIVE_NETWORK)
|
|
bits |= E5_FULLUPDATE;
|
|
if (!VectorCompare(o->origin, n->origin))
|
|
bits |= E5_ORIGIN;
|
|
if (!VectorCompare(o->angles, n->angles))
|
|
bits |= E5_ANGLES;
|
|
if (o->modelindex != n->modelindex)
|
|
bits |= E5_MODEL;
|
|
if (o->frame != n->frame)
|
|
bits |= E5_FRAME;
|
|
if (o->skin != n->skin)
|
|
bits |= E5_SKIN;
|
|
if (o->effects != n->effects)
|
|
bits |= E5_EFFECTS;
|
|
if (o->flags != n->flags)
|
|
bits |= E5_FLAGS;
|
|
if (o->alpha != n->alpha)
|
|
bits |= E5_ALPHA;
|
|
if (o->scale != n->scale)
|
|
bits |= E5_SCALE;
|
|
if (o->colormap != n->colormap)
|
|
bits |= E5_COLORMAP;
|
|
if (o->tagentity != n->tagentity || o->tagindex != n->tagindex)
|
|
bits |= E5_ATTACHMENT;
|
|
if (o->light[0] != n->light[0] || o->light[1] != n->light[1] || o->light[2] != n->light[2] || o->light[3] != n->light[3] || o->lightstyle != n->lightstyle || o->lightpflags != n->lightpflags)
|
|
bits |= E5_LIGHT;
|
|
if (o->glowsize != n->glowsize || o->glowcolor != n->glowcolor)
|
|
bits |= E5_GLOW;
|
|
if (o->colormod[0] != n->colormod[0] || o->colormod[1] != n->colormod[1] || o->colormod[2] != n->colormod[2])
|
|
bits |= E5_COLORMOD;
|
|
if (o->glowmod[0] != n->glowmod[0] || o->glowmod[1] != n->glowmod[1] || o->glowmod[2] != n->glowmod[2])
|
|
bits |= E5_GLOWMOD;
|
|
if (n->flags & RENDER_COMPLEXANIMATION)
|
|
{
|
|
if ((o->skeletonobject.model && o->skeletonobject.relativetransforms) != (n->skeletonobject.model && n->skeletonobject.relativetransforms))
|
|
{
|
|
bits |= E5_COMPLEXANIMATION;
|
|
}
|
|
else if (o->skeletonobject.model && o->skeletonobject.relativetransforms)
|
|
{
|
|
if(o->modelindex != n->modelindex)
|
|
bits |= E5_COMPLEXANIMATION;
|
|
else if(o->skeletonobject.model->num_bones != n->skeletonobject.model->num_bones)
|
|
bits |= E5_COMPLEXANIMATION;
|
|
else if(memcmp(o->skeletonobject.relativetransforms, n->skeletonobject.relativetransforms, o->skeletonobject.model->num_bones * sizeof(*o->skeletonobject.relativetransforms)))
|
|
bits |= E5_COMPLEXANIMATION;
|
|
}
|
|
else if (memcmp(o->framegroupblend, n->framegroupblend, sizeof(o->framegroupblend)))
|
|
{
|
|
bits |= E5_COMPLEXANIMATION;
|
|
}
|
|
}
|
|
if (o->traileffectnum != n->traileffectnum)
|
|
bits |= E5_TRAILEFFECTNUM;
|
|
}
|
|
else
|
|
if (o->active == ACTIVE_NETWORK)
|
|
bits |= E5_FULLUPDATE;
|
|
return bits;
|
|
}
|
|
|
|
void EntityFrame5_CL_ReadFrame(void)
|
|
{
|
|
int n, enumber, framenum;
|
|
entity_t *ent;
|
|
entity_state_t *s;
|
|
// read the number of this frame to echo back in next input packet
|
|
framenum = MSG_ReadLong(&cl_message);
|
|
CL_NewFrameReceived(framenum);
|
|
if (cls.protocol != PROTOCOL_QUAKE && cls.protocol != PROTOCOL_QUAKEDP && cls.protocol != PROTOCOL_NEHAHRAMOVIE && cls.protocol != PROTOCOL_DARKPLACES1 && cls.protocol != PROTOCOL_DARKPLACES2 && cls.protocol != PROTOCOL_DARKPLACES3 && cls.protocol != PROTOCOL_DARKPLACES4 && cls.protocol != PROTOCOL_DARKPLACES5 && cls.protocol != PROTOCOL_DARKPLACES6)
|
|
cls.servermovesequence = MSG_ReadLong(&cl_message);
|
|
// read entity numbers until we find a 0x8000
|
|
// (which would be remove world entity, but is actually a terminator)
|
|
while ((n = (unsigned short)MSG_ReadShort(&cl_message)) != 0x8000 && !cl_message.badread)
|
|
{
|
|
// get the entity number
|
|
enumber = n & 0x7FFF;
|
|
// we may need to expand the array
|
|
if (cl.num_entities <= enumber)
|
|
{
|
|
cl.num_entities = enumber + 1;
|
|
if (enumber >= cl.max_entities)
|
|
CL_ExpandEntities(enumber);
|
|
}
|
|
// look up the entity
|
|
ent = cl.entities + enumber;
|
|
// slide the current into the previous slot
|
|
ent->state_previous = ent->state_current;
|
|
// read the update
|
|
s = &ent->state_current;
|
|
if (n & 0x8000)
|
|
{
|
|
// remove entity
|
|
*s = defaultstate;
|
|
}
|
|
else
|
|
{
|
|
// update entity
|
|
EntityState5_ReadUpdate(s, enumber);
|
|
}
|
|
// set the cl.entities_active flag
|
|
cl.entities_active[enumber] = (s->active == ACTIVE_NETWORK);
|
|
// set the update time
|
|
s->time = cl.mtime[0];
|
|
// fix the number (it gets wiped occasionally by copying from defaultstate)
|
|
s->number = enumber;
|
|
// check if we need to update the lerp stuff
|
|
if (s->active == ACTIVE_NETWORK)
|
|
CL_MoveLerpEntityStates(&cl.entities[enumber]);
|
|
// print extra messages if desired
|
|
if (developer_networkentities.integer >= 2 && cl.entities[enumber].state_current.active != cl.entities[enumber].state_previous.active)
|
|
{
|
|
if (cl.entities[enumber].state_current.active == ACTIVE_NETWORK)
|
|
Con_Printf("entity #%i has become active\n", enumber);
|
|
else if (cl.entities[enumber].state_previous.active)
|
|
Con_Printf("entity #%i has become inactive\n", enumber);
|
|
}
|
|
}
|
|
}
|
|
|
|
static int packetlog5cmp(const void *a_, const void *b_)
|
|
{
|
|
const entityframe5_packetlog_t *a = (const entityframe5_packetlog_t *) a_;
|
|
const entityframe5_packetlog_t *b = (const entityframe5_packetlog_t *) b_;
|
|
return a->packetnumber - b->packetnumber;
|
|
}
|
|
|
|
void EntityFrame5_LostFrame(entityframe5_database_t *d, int framenum)
|
|
{
|
|
int i, j, l, bits;
|
|
entityframe5_changestate_t *s;
|
|
entityframe5_packetlog_t *p;
|
|
static unsigned char statsdeltabits[(MAX_CL_STATS+7)/8];
|
|
static int deltabits[MAX_EDICTS];
|
|
entityframe5_packetlog_t *packetlogs[ENTITYFRAME5_MAXPACKETLOGS];
|
|
|
|
for (i = 0, p = d->packetlog;i < ENTITYFRAME5_MAXPACKETLOGS;i++, p++)
|
|
packetlogs[i] = p;
|
|
qsort(packetlogs, sizeof(*packetlogs), ENTITYFRAME5_MAXPACKETLOGS, packetlog5cmp);
|
|
|
|
memset(deltabits, 0, sizeof(deltabits));
|
|
memset(statsdeltabits, 0, sizeof(statsdeltabits));
|
|
for (i = 0; i < ENTITYFRAME5_MAXPACKETLOGS; i++)
|
|
{
|
|
p = packetlogs[i];
|
|
|
|
if (!p->packetnumber)
|
|
continue;
|
|
|
|
if (p->packetnumber <= framenum)
|
|
{
|
|
for (j = 0, s = p->states;j < p->numstates;j++, s++)
|
|
deltabits[s->number] |= s->bits;
|
|
|
|
for (l = 0;l < (MAX_CL_STATS+7)/8;l++)
|
|
statsdeltabits[l] |= p->statsdeltabits[l];
|
|
|
|
p->packetnumber = 0;
|
|
}
|
|
else
|
|
{
|
|
for (j = 0, s = p->states;j < p->numstates;j++, s++)
|
|
deltabits[s->number] &= ~s->bits;
|
|
for (l = 0;l < (MAX_CL_STATS+7)/8;l++)
|
|
statsdeltabits[l] &= ~p->statsdeltabits[l];
|
|
}
|
|
}
|
|
|
|
for(i = 0; i < d->maxedicts; ++i)
|
|
{
|
|
bits = deltabits[i] & ~d->deltabits[i];
|
|
if(bits)
|
|
{
|
|
d->deltabits[i] |= bits;
|
|
// if it was a very important update, set priority higher
|
|
if (bits & (E5_FULLUPDATE | E5_ATTACHMENT | E5_MODEL | E5_COLORMAP))
|
|
d->priorities[i] = max(d->priorities[i], 4);
|
|
else
|
|
d->priorities[i] = max(d->priorities[i], 1);
|
|
}
|
|
}
|
|
|
|
for (l = 0;l < (MAX_CL_STATS+7)/8;l++)
|
|
host_client->statsdeltabits[l] |= statsdeltabits[l];
|
|
// no need to mask out the already-set bits here, as we do not
|
|
// do that priorities stuff
|
|
}
|
|
|
|
void EntityFrame5_AckFrame(entityframe5_database_t *d, int framenum)
|
|
{
|
|
int i;
|
|
// scan for packets made obsolete by this ack and delete them
|
|
for (i = 0;i < ENTITYFRAME5_MAXPACKETLOGS;i++)
|
|
if (d->packetlog[i].packetnumber <= framenum)
|
|
d->packetlog[i].packetnumber = 0;
|
|
}
|
|
|
|
qboolean EntityFrame5_WriteFrame(sizebuf_t *msg, int maxsize, entityframe5_database_t *d, int numstates, const entity_state_t **states, int viewentnum, int movesequence, qboolean need_empty)
|
|
{
|
|
prvm_prog_t *prog = SVVM_prog;
|
|
const entity_state_t *n;
|
|
int i, num, l, framenum, packetlognumber, priority;
|
|
sizebuf_t buf;
|
|
unsigned char data[128];
|
|
entityframe5_packetlog_t *packetlog;
|
|
|
|
if (prog->max_edicts > d->maxedicts)
|
|
EntityFrame5_ExpandEdicts(d, prog->max_edicts);
|
|
|
|
framenum = d->latestframenum + 1;
|
|
d->viewentnum = viewentnum;
|
|
|
|
// if packet log is full, mark all frames as lost, this will cause
|
|
// it to send the lost data again
|
|
for (packetlognumber = 0;packetlognumber < ENTITYFRAME5_MAXPACKETLOGS;packetlognumber++)
|
|
if (d->packetlog[packetlognumber].packetnumber == 0)
|
|
break;
|
|
if (packetlognumber == ENTITYFRAME5_MAXPACKETLOGS)
|
|
{
|
|
Con_DPrintf("EntityFrame5_WriteFrame: packetlog overflow for a client, resetting\n");
|
|
EntityFrame5_LostFrame(d, framenum);
|
|
packetlognumber = 0;
|
|
}
|
|
|
|
// prepare the buffer
|
|
memset(&buf, 0, sizeof(buf));
|
|
buf.data = data;
|
|
buf.maxsize = sizeof(data);
|
|
|
|
// detect changes in states
|
|
num = 1;
|
|
for (i = 0;i < numstates;i++)
|
|
{
|
|
n = states[i];
|
|
// mark gaps in entity numbering as removed entities
|
|
for (;num < n->number;num++)
|
|
{
|
|
// if the entity used to exist, clear it
|
|
if (CHECKPVSBIT(d->visiblebits, num))
|
|
{
|
|
CLEARPVSBIT(d->visiblebits, num);
|
|
d->deltabits[num] = E5_FULLUPDATE;
|
|
d->priorities[num] = max(d->priorities[num], 8); // removal is cheap
|
|
d->states[num] = defaultstate;
|
|
d->states[num].number = num;
|
|
}
|
|
}
|
|
// update the entity state data
|
|
if (!CHECKPVSBIT(d->visiblebits, num))
|
|
{
|
|
// entity just spawned in, don't let it completely hog priority
|
|
// because of being ancient on the first frame
|
|
d->updateframenum[num] = framenum;
|
|
// initial priority is a bit high to make projectiles send on the
|
|
// first frame, among other things
|
|
d->priorities[num] = max(d->priorities[num], 4);
|
|
}
|
|
SETPVSBIT(d->visiblebits, num);
|
|
d->deltabits[num] |= EntityState5_DeltaBits(d->states + num, n);
|
|
d->priorities[num] = max(d->priorities[num], 1);
|
|
d->states[num] = *n;
|
|
d->states[num].number = num;
|
|
// advance to next entity so the next iteration doesn't immediately remove it
|
|
num++;
|
|
}
|
|
// all remaining entities are dead
|
|
for (;num < d->maxedicts;num++)
|
|
{
|
|
if (CHECKPVSBIT(d->visiblebits, num))
|
|
{
|
|
CLEARPVSBIT(d->visiblebits, num);
|
|
d->deltabits[num] = E5_FULLUPDATE;
|
|
d->priorities[num] = max(d->priorities[num], 8); // removal is cheap
|
|
d->states[num] = defaultstate;
|
|
d->states[num].number = num;
|
|
}
|
|
}
|
|
|
|
// if there isn't at least enough room for an empty svc_entities,
|
|
// don't bother trying...
|
|
if (buf.cursize + 11 > buf.maxsize)
|
|
return false;
|
|
|
|
// build lists of entities by priority level
|
|
memset(d->prioritychaincounts, 0, sizeof(d->prioritychaincounts));
|
|
l = 0;
|
|
for (num = 0;num < d->maxedicts;num++)
|
|
{
|
|
if (d->priorities[num])
|
|
{
|
|
if (d->deltabits[num])
|
|
{
|
|
if (d->priorities[num] < (ENTITYFRAME5_PRIORITYLEVELS - 1))
|
|
d->priorities[num] = EntityState5_Priority(d, num);
|
|
l = num;
|
|
priority = d->priorities[num];
|
|
if (d->prioritychaincounts[priority] < ENTITYFRAME5_MAXSTATES)
|
|
d->prioritychains[priority][d->prioritychaincounts[priority]++] = num;
|
|
}
|
|
else
|
|
d->priorities[num] = 0;
|
|
}
|
|
}
|
|
|
|
packetlog = NULL;
|
|
// write stat updates
|
|
if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3 && sv.protocol != PROTOCOL_DARKPLACES1 && sv.protocol != PROTOCOL_DARKPLACES2 && sv.protocol != PROTOCOL_DARKPLACES3 && sv.protocol != PROTOCOL_DARKPLACES4 && sv.protocol != PROTOCOL_DARKPLACES5)
|
|
{
|
|
for (i = 0;i < MAX_CL_STATS && msg->cursize + 6 + 11 <= maxsize;i++)
|
|
{
|
|
if (host_client->statsdeltabits[i>>3] & (1<<(i&7)))
|
|
{
|
|
host_client->statsdeltabits[i>>3] &= ~(1<<(i&7));
|
|
// add packetlog entry now that we have something for it
|
|
if (!packetlog)
|
|
{
|
|
packetlog = d->packetlog + packetlognumber;
|
|
packetlog->packetnumber = framenum;
|
|
packetlog->numstates = 0;
|
|
memset(packetlog->statsdeltabits, 0, sizeof(packetlog->statsdeltabits));
|
|
}
|
|
packetlog->statsdeltabits[i>>3] |= (1<<(i&7));
|
|
if (host_client->stats[i] >= 0 && host_client->stats[i] < 256)
|
|
{
|
|
MSG_WriteByte(msg, svc_updatestatubyte);
|
|
MSG_WriteByte(msg, i);
|
|
MSG_WriteByte(msg, host_client->stats[i]);
|
|
l = 1;
|
|
}
|
|
else
|
|
{
|
|
MSG_WriteByte(msg, svc_updatestat);
|
|
MSG_WriteByte(msg, i);
|
|
MSG_WriteLong(msg, host_client->stats[i]);
|
|
l = 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// only send empty svc_entities frame if needed
|
|
if(!l && !need_empty)
|
|
return false;
|
|
|
|
// add packetlog entry now that we have something for it
|
|
if (!packetlog)
|
|
{
|
|
packetlog = d->packetlog + packetlognumber;
|
|
packetlog->packetnumber = framenum;
|
|
packetlog->numstates = 0;
|
|
memset(packetlog->statsdeltabits, 0, sizeof(packetlog->statsdeltabits));
|
|
}
|
|
|
|
// write state updates
|
|
if (developer_networkentities.integer >= 10)
|
|
Con_Printf("send: svc_entities %i\n", framenum);
|
|
d->latestframenum = framenum;
|
|
MSG_WriteByte(msg, svc_entities);
|
|
MSG_WriteLong(msg, framenum);
|
|
if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_DARKPLACES1 && sv.protocol != PROTOCOL_DARKPLACES2 && sv.protocol != PROTOCOL_DARKPLACES3 && sv.protocol != PROTOCOL_DARKPLACES4 && sv.protocol != PROTOCOL_DARKPLACES5 && sv.protocol != PROTOCOL_DARKPLACES6)
|
|
MSG_WriteLong(msg, movesequence);
|
|
for (priority = ENTITYFRAME5_PRIORITYLEVELS - 1;priority >= 0 && packetlog->numstates < ENTITYFRAME5_MAXSTATES;priority--)
|
|
{
|
|
for (i = 0;i < d->prioritychaincounts[priority] && packetlog->numstates < ENTITYFRAME5_MAXSTATES;i++)
|
|
{
|
|
num = d->prioritychains[priority][i];
|
|
n = d->states + num;
|
|
if (d->deltabits[num] & E5_FULLUPDATE)
|
|
d->deltabits[num] = E5_FULLUPDATE | EntityState5_DeltaBits(&defaultstate, n);
|
|
buf.cursize = 0;
|
|
EntityState5_WriteUpdate(num, n, d->deltabits[num], &buf);
|
|
// if the entity won't fit, try the next one
|
|
if (msg->cursize + buf.cursize + 2 > maxsize)
|
|
continue;
|
|
// write entity to the packet
|
|
SZ_Write(msg, buf.data, buf.cursize);
|
|
// mark age on entity for prioritization
|
|
d->updateframenum[num] = framenum;
|
|
// log entity so deltabits can be restored later if lost
|
|
packetlog->states[packetlog->numstates].number = num;
|
|
packetlog->states[packetlog->numstates].bits = d->deltabits[num];
|
|
packetlog->numstates++;
|
|
// clear deltabits and priority so it won't be sent again
|
|
d->deltabits[num] = 0;
|
|
d->priorities[num] = 0;
|
|
}
|
|
}
|
|
MSG_WriteShort(msg, 0x8000);
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
static void QW_TranslateEffects(entity_state_t *s, int qweffects)
|
|
{
|
|
s->effects = 0;
|
|
s->internaleffects = 0;
|
|
if (qweffects & QW_EF_BRIGHTFIELD)
|
|
s->effects |= EF_BRIGHTFIELD;
|
|
if (qweffects & QW_EF_MUZZLEFLASH)
|
|
s->effects |= EF_MUZZLEFLASH;
|
|
if (qweffects & QW_EF_FLAG1)
|
|
{
|
|
// mimic FTEQW's interpretation of EF_FLAG1 as EF_NODRAW on non-player entities
|
|
if (s->number > cl.maxclients)
|
|
s->effects |= EF_NODRAW;
|
|
else
|
|
s->internaleffects |= INTEF_FLAG1QW;
|
|
}
|
|
if (qweffects & QW_EF_FLAG2)
|
|
{
|
|
// mimic FTEQW's interpretation of EF_FLAG2 as EF_ADDITIVE on non-player entities
|
|
if (s->number > cl.maxclients)
|
|
s->effects |= EF_ADDITIVE;
|
|
else
|
|
s->internaleffects |= INTEF_FLAG2QW;
|
|
}
|
|
if (qweffects & QW_EF_RED)
|
|
{
|
|
if (qweffects & QW_EF_BLUE)
|
|
s->effects |= EF_RED | EF_BLUE;
|
|
else
|
|
s->effects |= EF_RED;
|
|
}
|
|
else if (qweffects & QW_EF_BLUE)
|
|
s->effects |= EF_BLUE;
|
|
else if (qweffects & QW_EF_BRIGHTLIGHT)
|
|
s->effects |= EF_BRIGHTLIGHT;
|
|
else if (qweffects & QW_EF_DIMLIGHT)
|
|
s->effects |= EF_DIMLIGHT;
|
|
}
|
|
|
|
void EntityStateQW_ReadPlayerUpdate(void)
|
|
{
|
|
int slot = MSG_ReadByte(&cl_message);
|
|
int enumber = slot + 1;
|
|
int weaponframe;
|
|
int msec;
|
|
int playerflags;
|
|
int bits;
|
|
entity_state_t *s;
|
|
// look up the entity
|
|
entity_t *ent = cl.entities + enumber;
|
|
vec3_t viewangles;
|
|
vec3_t velocity;
|
|
|
|
// slide the current state into the previous
|
|
ent->state_previous = ent->state_current;
|
|
|
|
// read the update
|
|
s = &ent->state_current;
|
|
*s = defaultstate;
|
|
s->active = ACTIVE_NETWORK;
|
|
s->number = enumber;
|
|
s->colormap = enumber;
|
|
playerflags = MSG_ReadShort(&cl_message);
|
|
MSG_ReadVector(&cl_message, s->origin, cls.protocol);
|
|
s->frame = MSG_ReadByte(&cl_message);
|
|
|
|
VectorClear(viewangles);
|
|
VectorClear(velocity);
|
|
|
|
if (playerflags & QW_PF_MSEC)
|
|
{
|
|
// time difference between last update this player sent to the server,
|
|
// and last input we sent to the server (this packet is in response to
|
|
// our input, so msec is how long ago the last update of this player
|
|
// entity occurred, compared to our input being received)
|
|
msec = MSG_ReadByte(&cl_message);
|
|
}
|
|
else
|
|
msec = 0;
|
|
if (playerflags & QW_PF_COMMAND)
|
|
{
|
|
bits = MSG_ReadByte(&cl_message);
|
|
if (bits & QW_CM_ANGLE1)
|
|
viewangles[0] = MSG_ReadAngle16i(&cl_message); // cmd->angles[0]
|
|
if (bits & QW_CM_ANGLE2)
|
|
viewangles[1] = MSG_ReadAngle16i(&cl_message); // cmd->angles[1]
|
|
if (bits & QW_CM_ANGLE3)
|
|
viewangles[2] = MSG_ReadAngle16i(&cl_message); // cmd->angles[2]
|
|
if (bits & QW_CM_FORWARD)
|
|
MSG_ReadShort(&cl_message); // cmd->forwardmove
|
|
if (bits & QW_CM_SIDE)
|
|
MSG_ReadShort(&cl_message); // cmd->sidemove
|
|
if (bits & QW_CM_UP)
|
|
MSG_ReadShort(&cl_message); // cmd->upmove
|
|
if (bits & QW_CM_BUTTONS)
|
|
(void) MSG_ReadByte(&cl_message); // cmd->buttons
|
|
if (bits & QW_CM_IMPULSE)
|
|
(void) MSG_ReadByte(&cl_message); // cmd->impulse
|
|
(void) MSG_ReadByte(&cl_message); // cmd->msec
|
|
}
|
|
if (playerflags & QW_PF_VELOCITY1)
|
|
velocity[0] = MSG_ReadShort(&cl_message);
|
|
if (playerflags & QW_PF_VELOCITY2)
|
|
velocity[1] = MSG_ReadShort(&cl_message);
|
|
if (playerflags & QW_PF_VELOCITY3)
|
|
velocity[2] = MSG_ReadShort(&cl_message);
|
|
if (playerflags & QW_PF_MODEL)
|
|
s->modelindex = MSG_ReadByte(&cl_message);
|
|
else
|
|
s->modelindex = cl.qw_modelindex_player;
|
|
if (playerflags & QW_PF_SKINNUM)
|
|
s->skin = MSG_ReadByte(&cl_message);
|
|
if (playerflags & QW_PF_EFFECTS)
|
|
QW_TranslateEffects(s, MSG_ReadByte(&cl_message));
|
|
if (playerflags & QW_PF_WEAPONFRAME)
|
|
weaponframe = MSG_ReadByte(&cl_message);
|
|
else
|
|
weaponframe = 0;
|
|
|
|
if (enumber == cl.playerentity)
|
|
{
|
|
// if this is an update on our player, update the angles
|
|
VectorCopy(cl.viewangles, viewangles);
|
|
}
|
|
|
|
// calculate the entity angles from the viewangles
|
|
s->angles[0] = viewangles[0] * -0.0333;
|
|
s->angles[1] = viewangles[1];
|
|
s->angles[2] = 0;
|
|
s->angles[2] = V_CalcRoll(s->angles, velocity)*4;
|
|
|
|
// if this is an update on our player, update interpolation state
|
|
if (enumber == cl.playerentity)
|
|
{
|
|
VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
|
|
VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
|
|
VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
|
|
cl.mviewzoom[1] = cl.mviewzoom[0];
|
|
|
|
cl.idealpitch = 0;
|
|
cl.mpunchangle[0][0] = 0;
|
|
cl.mpunchangle[0][1] = 0;
|
|
cl.mpunchangle[0][2] = 0;
|
|
cl.mpunchvector[0][0] = 0;
|
|
cl.mpunchvector[0][1] = 0;
|
|
cl.mpunchvector[0][2] = 0;
|
|
cl.mvelocity[0][0] = 0;
|
|
cl.mvelocity[0][1] = 0;
|
|
cl.mvelocity[0][2] = 0;
|
|
cl.mviewzoom[0] = 1;
|
|
|
|
VectorCopy(velocity, cl.mvelocity[0]);
|
|
cl.stats[STAT_WEAPONFRAME] = weaponframe;
|
|
if (playerflags & QW_PF_GIB)
|
|
cl.stats[STAT_VIEWHEIGHT] = 8;
|
|
else if (playerflags & QW_PF_DEAD)
|
|
cl.stats[STAT_VIEWHEIGHT] = -16;
|
|
else
|
|
cl.stats[STAT_VIEWHEIGHT] = 22;
|
|
}
|
|
|
|
// set the cl.entities_active flag
|
|
cl.entities_active[enumber] = (s->active == ACTIVE_NETWORK);
|
|
// set the update time
|
|
s->time = cl.mtime[0] - msec * 0.001; // qw has no clock
|
|
// check if we need to update the lerp stuff
|
|
if (s->active == ACTIVE_NETWORK)
|
|
CL_MoveLerpEntityStates(&cl.entities[enumber]);
|
|
}
|
|
|
|
static void EntityStateQW_ReadEntityUpdate(entity_state_t *s, int bits)
|
|
{
|
|
int qweffects = 0;
|
|
s->active = ACTIVE_NETWORK;
|
|
s->number = bits & 511;
|
|
bits &= ~511;
|
|
if (bits & QW_U_MOREBITS)
|
|
bits |= MSG_ReadByte(&cl_message);
|
|
|
|
// store the QW_U_SOLID bit here?
|
|
|
|
if (bits & QW_U_MODEL)
|
|
s->modelindex = MSG_ReadByte(&cl_message);
|
|
if (bits & QW_U_FRAME)
|
|
s->frame = MSG_ReadByte(&cl_message);
|
|
if (bits & QW_U_COLORMAP)
|
|
s->colormap = MSG_ReadByte(&cl_message);
|
|
if (bits & QW_U_SKIN)
|
|
s->skin = MSG_ReadByte(&cl_message);
|
|
if (bits & QW_U_EFFECTS)
|
|
QW_TranslateEffects(s, qweffects = MSG_ReadByte(&cl_message));
|
|
if (bits & QW_U_ORIGIN1)
|
|
s->origin[0] = MSG_ReadCoord13i(&cl_message);
|
|
if (bits & QW_U_ANGLE1)
|
|
s->angles[0] = MSG_ReadAngle8i(&cl_message);
|
|
if (bits & QW_U_ORIGIN2)
|
|
s->origin[1] = MSG_ReadCoord13i(&cl_message);
|
|
if (bits & QW_U_ANGLE2)
|
|
s->angles[1] = MSG_ReadAngle8i(&cl_message);
|
|
if (bits & QW_U_ORIGIN3)
|
|
s->origin[2] = MSG_ReadCoord13i(&cl_message);
|
|
if (bits & QW_U_ANGLE3)
|
|
s->angles[2] = MSG_ReadAngle8i(&cl_message);
|
|
|
|
if (developer_networkentities.integer >= 2)
|
|
{
|
|
Con_Printf("ReadFields e%i", s->number);
|
|
if (bits & QW_U_MODEL)
|
|
Con_Printf(" U_MODEL %i", s->modelindex);
|
|
if (bits & QW_U_FRAME)
|
|
Con_Printf(" U_FRAME %i", s->frame);
|
|
if (bits & QW_U_COLORMAP)
|
|
Con_Printf(" U_COLORMAP %i", s->colormap);
|
|
if (bits & QW_U_SKIN)
|
|
Con_Printf(" U_SKIN %i", s->skin);
|
|
if (bits & QW_U_EFFECTS)
|
|
Con_Printf(" U_EFFECTS %i", qweffects);
|
|
if (bits & QW_U_ORIGIN1)
|
|
Con_Printf(" U_ORIGIN1 %f", s->origin[0]);
|
|
if (bits & QW_U_ANGLE1)
|
|
Con_Printf(" U_ANGLE1 %f", s->angles[0]);
|
|
if (bits & QW_U_ORIGIN2)
|
|
Con_Printf(" U_ORIGIN2 %f", s->origin[1]);
|
|
if (bits & QW_U_ANGLE2)
|
|
Con_Printf(" U_ANGLE2 %f", s->angles[1]);
|
|
if (bits & QW_U_ORIGIN3)
|
|
Con_Printf(" U_ORIGIN3 %f", s->origin[2]);
|
|
if (bits & QW_U_ANGLE3)
|
|
Con_Printf(" U_ANGLE3 %f", s->angles[2]);
|
|
if (bits & QW_U_SOLID)
|
|
Con_Printf(" U_SOLID");
|
|
Con_Print("\n");
|
|
}
|
|
}
|
|
|
|
entityframeqw_database_t *EntityFrameQW_AllocDatabase(mempool_t *pool)
|
|
{
|
|
entityframeqw_database_t *d;
|
|
d = (entityframeqw_database_t *)Mem_Alloc(pool, sizeof(*d));
|
|
return d;
|
|
}
|
|
|
|
void EntityFrameQW_FreeDatabase(entityframeqw_database_t *d)
|
|
{
|
|
Mem_Free(d);
|
|
}
|
|
|
|
void EntityFrameQW_CL_ReadFrame(qboolean delta)
|
|
{
|
|
qboolean invalid = false;
|
|
int number, oldsnapindex, newsnapindex, oldindex, newindex, oldnum, newnum;
|
|
entity_t *ent;
|
|
entityframeqw_database_t *d;
|
|
entityframeqw_snapshot_t *oldsnap, *newsnap;
|
|
|
|
if (!cl.entitydatabaseqw)
|
|
cl.entitydatabaseqw = EntityFrameQW_AllocDatabase(cls.levelmempool);
|
|
d = cl.entitydatabaseqw;
|
|
|
|
// there is no cls.netcon in demos, so this reading code can't access
|
|
// cls.netcon-> at all... so cls.qw_incoming_sequence and
|
|
// cls.qw_outgoing_sequence are updated every time the corresponding
|
|
// cls.netcon->qw. variables are updated
|
|
// read the number of this frame to echo back in next input packet
|
|
cl.qw_validsequence = cls.qw_incoming_sequence;
|
|
newsnapindex = cl.qw_validsequence & QW_UPDATE_MASK;
|
|
newsnap = d->snapshot + newsnapindex;
|
|
memset(newsnap, 0, sizeof(*newsnap));
|
|
oldsnap = NULL;
|
|
if (delta)
|
|
{
|
|
number = MSG_ReadByte(&cl_message);
|
|
oldsnapindex = cl.qw_deltasequence[newsnapindex];
|
|
if ((number & QW_UPDATE_MASK) != (oldsnapindex & QW_UPDATE_MASK))
|
|
Con_DPrintf("WARNING: from mismatch\n");
|
|
if (oldsnapindex != -1)
|
|
{
|
|
if (cls.qw_outgoing_sequence - oldsnapindex >= QW_UPDATE_BACKUP-1)
|
|
{
|
|
Con_DPrintf("delta update too old\n");
|
|
newsnap->invalid = invalid = true; // too old
|
|
delta = false;
|
|
}
|
|
oldsnap = d->snapshot + (oldsnapindex & QW_UPDATE_MASK);
|
|
}
|
|
else
|
|
delta = false;
|
|
}
|
|
|
|
// if we can't decode this frame properly, report that to the server
|
|
if (invalid)
|
|
cl.qw_validsequence = 0;
|
|
|
|
// read entity numbers until we find a 0x0000
|
|
// (which would be an empty update on world entity, but is actually a terminator)
|
|
newsnap->num_entities = 0;
|
|
oldindex = 0;
|
|
for (;;)
|
|
{
|
|
int word = (unsigned short)MSG_ReadShort(&cl_message);
|
|
if (cl_message.badread)
|
|
return; // just return, the main parser will print an error
|
|
newnum = word == 0 ? 512 : (word & 511);
|
|
oldnum = delta ? (oldindex >= oldsnap->num_entities ? 9999 : oldsnap->entities[oldindex].number) : 9999;
|
|
|
|
// copy unmodified oldsnap entities
|
|
while (newnum > oldnum) // delta only
|
|
{
|
|
if (developer_networkentities.integer >= 2)
|
|
Con_Printf("copy %i\n", oldnum);
|
|
// copy one of the old entities
|
|
if (newsnap->num_entities >= QW_MAX_PACKET_ENTITIES)
|
|
Host_Error("EntityFrameQW_CL_ReadFrame: newsnap->num_entities == MAX_PACKETENTITIES");
|
|
newsnap->entities[newsnap->num_entities] = oldsnap->entities[oldindex++];
|
|
newsnap->num_entities++;
|
|
oldnum = oldindex >= oldsnap->num_entities ? 9999 : oldsnap->entities[oldindex].number;
|
|
}
|
|
|
|
if (word == 0)
|
|
break;
|
|
|
|
if (developer_networkentities.integer >= 2)
|
|
{
|
|
if (word & QW_U_REMOVE)
|
|
Con_Printf("remove %i\n", newnum);
|
|
else if (newnum == oldnum)
|
|
Con_Printf("delta %i\n", newnum);
|
|
else
|
|
Con_Printf("baseline %i\n", newnum);
|
|
}
|
|
|
|
if (word & QW_U_REMOVE)
|
|
{
|
|
if (newnum != oldnum && !delta && !invalid)
|
|
{
|
|
cl.qw_validsequence = 0;
|
|
Con_Printf("WARNING: U_REMOVE %i on full update\n", newnum);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (newsnap->num_entities >= QW_MAX_PACKET_ENTITIES)
|
|
Host_Error("EntityFrameQW_CL_ReadFrame: newsnap->num_entities == MAX_PACKETENTITIES");
|
|
newsnap->entities[newsnap->num_entities] = (newnum == oldnum) ? oldsnap->entities[oldindex] : cl.entities[newnum].state_baseline;
|
|
EntityStateQW_ReadEntityUpdate(newsnap->entities + newsnap->num_entities, word);
|
|
newsnap->num_entities++;
|
|
}
|
|
|
|
if (newnum == oldnum)
|
|
oldindex++;
|
|
}
|
|
|
|
// expand cl.num_entities to include every entity we've seen this game
|
|
newnum = newsnap->num_entities ? newsnap->entities[newsnap->num_entities - 1].number : 1;
|
|
if (cl.num_entities <= newnum)
|
|
{
|
|
cl.num_entities = newnum + 1;
|
|
if (cl.max_entities < newnum + 1)
|
|
CL_ExpandEntities(newnum);
|
|
}
|
|
|
|
// now update the non-player entities from the snapshot states
|
|
number = cl.maxclients + 1;
|
|
for (newindex = 0;;newindex++)
|
|
{
|
|
newnum = newindex >= newsnap->num_entities ? cl.num_entities : newsnap->entities[newindex].number;
|
|
// kill any missing entities
|
|
for (;number < newnum;number++)
|
|
{
|
|
if (cl.entities_active[number])
|
|
{
|
|
cl.entities_active[number] = false;
|
|
cl.entities[number].state_current.active = ACTIVE_NOT;
|
|
}
|
|
}
|
|
if (number >= cl.num_entities)
|
|
break;
|
|
// update the entity
|
|
ent = &cl.entities[number];
|
|
ent->state_previous = ent->state_current;
|
|
ent->state_current = newsnap->entities[newindex];
|
|
ent->state_current.time = cl.mtime[0];
|
|
CL_MoveLerpEntityStates(ent);
|
|
// the entity lives again...
|
|
cl.entities_active[number] = true;
|
|
number++;
|
|
}
|
|
}
|