mirror of
https://github.com/DrBeef/QuakeQuest.git
synced 2024-11-22 12:11:21 +00:00
0a177b90c2
Align lightning with gun
2444 lines
79 KiB
C
2444 lines
79 KiB
C
/************************************************************************************
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Filename : QuakeQuest.c based on VrCubeWorld_SurfaceView.c
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Content : This sample uses a plain Android SurfaceView and handles all
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Activity and Surface life cycle events in native code. This sample
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does not use the application framework and also does not use LibOVR.
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This sample only uses the VrApi.
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Created : March, 2015
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Authors : J.M.P. van Waveren / Simon Brown
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Copyright : Copyright 2015 Oculus VR, LLC. All Rights reserved.
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*************************************************************************************/
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#include <stdio.h>
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#include <ctype.h>
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#include <stdlib.h>
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#include <math.h>
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#include <time.h>
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#include <unistd.h>
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#include <pthread.h>
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#include <sys/prctl.h> // for prctl( PR_SET_NAME )
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#include <android/log.h>
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#include <android/native_window_jni.h> // for native window JNI
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#include <android/input.h>
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#include "argtable3.h"
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <GLES3/gl3.h>
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#include <GLES3/gl3ext.h>
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#include <qtypes.h>
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#include <quakedef.h>
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#include <menu.h>
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#include <VrApi_Types.h>
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#if !defined( EGL_OPENGL_ES3_BIT_KHR )
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#define EGL_OPENGL_ES3_BIT_KHR 0x0040
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#endif
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#define PITCH 0
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#define YAW 1
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#define ROLL 2
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#define SOURCE_GAMEPAD 0x00000401
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#define SOURCE_JOYSTICK 0x01000010
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// EXT_texture_border_clamp
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#ifndef GL_CLAMP_TO_BORDER
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#define GL_CLAMP_TO_BORDER 0x812D
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#endif
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#ifndef GL_TEXTURE_BORDER_COLOR
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#define GL_TEXTURE_BORDER_COLOR 0x1004
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#endif
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#if !defined( GL_EXT_multisampled_render_to_texture )
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typedef void (GL_APIENTRY* PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
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typedef void (GL_APIENTRY* PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
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#endif
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#if !defined( GL_OVR_multiview )
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static const int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR = 0x9630;
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static const int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR = 0x9632;
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static const int GL_MAX_VIEWS_OVR = 0x9631;
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typedef void (GL_APIENTRY* PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews);
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#endif
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#if !defined( GL_OVR_multiview_multisampled_render_to_texture )
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typedef void (GL_APIENTRY* PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews);
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#endif
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// Must use EGLSyncKHR because the VrApi still supports OpenGL ES 2.0
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#define EGL_SYNC
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#if defined EGL_SYNC
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// EGL_KHR_reusable_sync
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PFNEGLCREATESYNCKHRPROC eglCreateSyncKHR;
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PFNEGLDESTROYSYNCKHRPROC eglDestroySyncKHR;
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PFNEGLCLIENTWAITSYNCKHRPROC eglClientWaitSyncKHR;
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PFNEGLSIGNALSYNCKHRPROC eglSignalSyncKHR;
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PFNEGLGETSYNCATTRIBKHRPROC eglGetSyncAttribKHR;
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#endif
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#include "VrApi.h"
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#include "VrApi_Helpers.h"
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#include "VrApi_SystemUtils.h"
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#include "VrApi_Input.h"
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#ifndef NDEBUG
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#define DEBUG 1
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#endif
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#define LOG_TAG "QuakeQuest"
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#define ALOGE(...) __android_log_print( ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__ )
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#if DEBUG
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#define ALOGV(...) __android_log_print( ANDROID_LOG_VERBOSE, LOG_TAG, __VA_ARGS__ )
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#else
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#define ALOGV(...)
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#endif
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int CPU_LEVEL = 2;
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int GPU_LEVEL = 3;
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int NUM_MULTI_SAMPLES = 1;
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float SS_MULTIPLIER = 1.0f;
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extern float worldPosition[3];
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float hmdPosition[3];
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float playerHeight;
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float positionDeltaThisFrame[3];
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extern cvar_t r_worldscale;
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extern cvar_t r_lasersight;
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extern cvar_t cl_forwardspeed;
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extern cvar_t cl_postrackmultiplier;
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extern cvar_t cl_walkdirection;
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extern cvar_t cl_controllerdeadzone;
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extern cvar_t cl_righthanded;
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extern cvar_t cl_weapon_offset_ud;
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extern cvar_t cl_weapon_offset_lr;
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extern cvar_t cl_weapon_offset_fb;
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extern cvar_t cl_weaponpitchadjust;
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extern int key_consoleactive;
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static float radians(float deg) {
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return (deg * M_PI) / 180.0;
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}
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static float degrees(float rad) {
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return (rad * 180.0) / M_PI;
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}
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/* global arg_xxx structs */
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struct arg_dbl *ss;
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struct arg_int *cpu;
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struct arg_int *gpu;
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struct arg_dbl *msaa;
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struct arg_end *end;
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char **argv;
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int argc=0;
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/*
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================================================================================
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System Clock Time
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================================================================================
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*/
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static double GetTimeInSeconds()
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{
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struct timespec now;
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clock_gettime( CLOCK_MONOTONIC, &now );
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return ( now.tv_sec * 1e9 + now.tv_nsec ) * 0.000000001;
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}
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/*
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================================================================================
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QQUEST Stuff
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================================================================================
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*/
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//All the functionality we link to in the DarkPlaces Quake implementation
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extern void QC_BeginFrame();
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extern void QC_DrawFrame(int eye, int x, int y);
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extern void QC_EndFrame();
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extern void QC_GetAudio();
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extern void QC_KeyEvent(int state,int key,int character);
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extern void QC_MoveEvent(float yaw, float pitch, float roll);
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extern void QC_SetCallbacks(void *init_audio, void *write_audio);
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extern void QC_SetResolution(int width, int height);
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extern void QC_Analog(int enable,float x,float y);
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extern void QC_MotionEvent(float delta, float dx, float dy);
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extern int main (int argc, char **argv);
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extern int key_consoleactive;
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static bool quake_initialised = false;
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static JavaVM *jVM;
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static jobject audioBuffer=0;
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static jobject audioCallbackObj=0;
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static jobject qquestCallbackObj=0;
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jmethodID android_initAudio;
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jmethodID android_writeAudio;
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jmethodID android_pauseAudio;
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jmethodID android_resumeAudio;
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jmethodID android_terminateAudio;
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void jni_initAudio(void *buffer, int size)
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{
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ALOGV("Calling: jni_initAudio");
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JNIEnv *env;
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jobject tmp;
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(*jVM)->GetEnv(jVM, (void**) &env, JNI_VERSION_1_4);
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tmp = (*env)->NewDirectByteBuffer(env, buffer, size);
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audioBuffer = (jobject)(*env)->NewGlobalRef(env, tmp);
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return (*env)->CallVoidMethod(env, audioCallbackObj, android_initAudio, size);
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}
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void jni_writeAudio(int offset, int length)
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{
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ALOGV("Calling: jni_writeAudio");
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if (audioBuffer==0) return;
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JNIEnv *env;
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if (((*jVM)->GetEnv(jVM, (void**) &env, JNI_VERSION_1_4))<0)
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{
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(*jVM)->AttachCurrentThread(jVM,&env, NULL);
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}
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(*env)->CallVoidMethod(env, audioCallbackObj, android_writeAudio, audioBuffer, offset, length);
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}
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void jni_pauseAudio()
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{
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ALOGV("Calling: jni_pauseAudio");
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if (audioBuffer==0) return;
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JNIEnv *env;
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if (((*jVM)->GetEnv(jVM, (void**) &env, JNI_VERSION_1_4))<0)
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{
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(*jVM)->AttachCurrentThread(jVM,&env, NULL);
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}
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(*env)->CallVoidMethod(env, audioCallbackObj, android_pauseAudio);
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}
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void jni_resumeAudio()
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{
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ALOGV("Calling: jni_resumeAudio");
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if (audioBuffer==0) return;
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JNIEnv *env;
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if (((*jVM)->GetEnv(jVM, (void**) &env, JNI_VERSION_1_4))<0)
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{
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(*jVM)->AttachCurrentThread(jVM,&env, NULL);
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}
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(*env)->CallVoidMethod(env, audioCallbackObj, android_resumeAudio);
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}
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void jni_terminateAudio()
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{
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ALOGV("Calling: jni_terminateAudio");
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if (audioBuffer==0) return;
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JNIEnv *env;
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if (((*jVM)->GetEnv(jVM, (void**) &env, JNI_VERSION_1_4))<0)
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{
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(*jVM)->AttachCurrentThread(jVM,&env, NULL);
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}
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(*env)->CallVoidMethod(env, audioCallbackObj, android_terminateAudio);
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}
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//Timing stuff for joypad control
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static long oldtime=0;
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long delta=0;
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int curtime;
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int Sys_Milliseconds (void)
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{
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struct timeval tp;
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struct timezone tzp;
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static int secbase;
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gettimeofday(&tp, &tzp);
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if (!secbase)
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{
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secbase = tp.tv_sec;
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return tp.tv_usec/1000;
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}
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curtime = (tp.tv_sec - secbase)*1000 + tp.tv_usec/1000;
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return curtime;
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}
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int runStatus = -1;
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void QC_exit(int exitCode)
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{
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runStatus = exitCode;
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}
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vec3_t hmdorientation;
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extern float gunangles[3];
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float weaponOffset[3];
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float horizFOV;
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float vertFOV;
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int bigScreen = 1;
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ovrMatrix4f modelScreen;
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ovrMatrix4f rotation;
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void BigScreenMode(int mode)
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{
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if (mode == 1 && key_consoleactive == 0) // bit of a hack, but only way rotation set when menu first invoked
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{
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rotation = ovrMatrix4f_CreateRotation( 0.0f, radians(hmdorientation[YAW]), 0.0f );
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}
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if (bigScreen != 2)
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{
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bigScreen = mode;
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}
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}
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extern int stereoMode;
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qboolean demoplayback;
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static void UnEscapeQuotes( char *arg )
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{
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char *last = NULL;
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while( *arg ) {
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if( *arg == '"' && *last == '\\' ) {
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char *c_curr = arg;
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char *c_last = last;
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while( *c_curr ) {
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*c_last = *c_curr;
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c_last = c_curr;
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c_curr++;
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}
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*c_last = '\0';
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}
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last = arg;
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arg++;
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}
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}
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static int ParseCommandLine(char *cmdline, char **argv)
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{
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char *bufp;
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char *lastp = NULL;
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int argc, last_argc;
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argc = last_argc = 0;
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for ( bufp = cmdline; *bufp; ) {
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while ( isspace(*bufp) ) {
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++bufp;
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}
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if ( *bufp == '"' ) {
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++bufp;
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if ( *bufp ) {
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if ( argv ) {
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argv[argc] = bufp;
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}
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++argc;
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}
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while ( *bufp && ( *bufp != '"' || *lastp == '\\' ) ) {
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lastp = bufp;
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++bufp;
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}
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} else {
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if ( *bufp ) {
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if ( argv ) {
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argv[argc] = bufp;
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}
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++argc;
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}
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while ( *bufp && ! isspace(*bufp) ) {
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++bufp;
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}
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}
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if ( *bufp ) {
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if ( argv ) {
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*bufp = '\0';
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}
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++bufp;
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}
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if( argv && last_argc != argc ) {
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UnEscapeQuotes( argv[last_argc] );
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}
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last_argc = argc;
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}
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if ( argv ) {
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argv[argc] = NULL;
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}
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return(argc);
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}
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/*
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================================================================================
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OpenGL-ES Utility Functions
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================================================================================
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*/
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typedef struct
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{
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bool multi_view; // GL_OVR_multiview, GL_OVR_multiview2
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bool EXT_texture_border_clamp; // GL_EXT_texture_border_clamp, GL_OES_texture_border_clamp
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} OpenGLExtensions_t;
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OpenGLExtensions_t glExtensions;
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static void EglInitExtensions()
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{
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#if defined EGL_SYNC
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eglCreateSyncKHR = (PFNEGLCREATESYNCKHRPROC) eglGetProcAddress( "eglCreateSyncKHR" );
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eglDestroySyncKHR = (PFNEGLDESTROYSYNCKHRPROC) eglGetProcAddress( "eglDestroySyncKHR" );
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eglClientWaitSyncKHR = (PFNEGLCLIENTWAITSYNCKHRPROC) eglGetProcAddress( "eglClientWaitSyncKHR" );
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eglSignalSyncKHR = (PFNEGLSIGNALSYNCKHRPROC) eglGetProcAddress( "eglSignalSyncKHR" );
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eglGetSyncAttribKHR = (PFNEGLGETSYNCATTRIBKHRPROC) eglGetProcAddress( "eglGetSyncAttribKHR" );
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#endif
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const char * allExtensions = (const char *)glGetString( GL_EXTENSIONS );
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if ( allExtensions != NULL )
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{
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glExtensions.multi_view = strstr( allExtensions, "GL_OVR_multiview2" ) &&
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strstr( allExtensions, "GL_OVR_multiview_multisampled_render_to_texture" );
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glExtensions.EXT_texture_border_clamp = false;//strstr( allExtensions, "GL_EXT_texture_border_clamp" ) ||
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//strstr( allExtensions, "GL_OES_texture_border_clamp" );
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}
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}
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static const char * EglErrorString( const EGLint error )
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{
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switch ( error )
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{
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case EGL_SUCCESS: return "EGL_SUCCESS";
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case EGL_NOT_INITIALIZED: return "EGL_NOT_INITIALIZED";
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case EGL_BAD_ACCESS: return "EGL_BAD_ACCESS";
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case EGL_BAD_ALLOC: return "EGL_BAD_ALLOC";
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case EGL_BAD_ATTRIBUTE: return "EGL_BAD_ATTRIBUTE";
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case EGL_BAD_CONTEXT: return "EGL_BAD_CONTEXT";
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case EGL_BAD_CONFIG: return "EGL_BAD_CONFIG";
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case EGL_BAD_CURRENT_SURFACE: return "EGL_BAD_CURRENT_SURFACE";
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case EGL_BAD_DISPLAY: return "EGL_BAD_DISPLAY";
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case EGL_BAD_SURFACE: return "EGL_BAD_SURFACE";
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case EGL_BAD_MATCH: return "EGL_BAD_MATCH";
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case EGL_BAD_PARAMETER: return "EGL_BAD_PARAMETER";
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case EGL_BAD_NATIVE_PIXMAP: return "EGL_BAD_NATIVE_PIXMAP";
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case EGL_BAD_NATIVE_WINDOW: return "EGL_BAD_NATIVE_WINDOW";
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case EGL_CONTEXT_LOST: return "EGL_CONTEXT_LOST";
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default: return "unknown";
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}
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}
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static const char * GlFrameBufferStatusString( GLenum status )
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{
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switch ( status )
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{
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case GL_FRAMEBUFFER_UNDEFINED: return "GL_FRAMEBUFFER_UNDEFINED";
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case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
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case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";
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case GL_FRAMEBUFFER_UNSUPPORTED: return "GL_FRAMEBUFFER_UNSUPPORTED";
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case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: return "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE";
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default: return "unknown";
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}
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}
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#define CHECK_GL_ERRORS
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#ifdef CHECK_GL_ERRORS
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static const char * GlErrorString( GLenum error )
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{
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switch ( error )
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{
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case GL_NO_ERROR: return "GL_NO_ERROR";
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case GL_INVALID_ENUM: return "GL_INVALID_ENUM";
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case GL_INVALID_VALUE: return "GL_INVALID_VALUE";
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case GL_INVALID_OPERATION: return "GL_INVALID_OPERATION";
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case GL_INVALID_FRAMEBUFFER_OPERATION: return "GL_INVALID_FRAMEBUFFER_OPERATION";
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case GL_OUT_OF_MEMORY: return "GL_OUT_OF_MEMORY";
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default: return "unknown";
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}
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}
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static void GLCheckErrors( int line )
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{
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for ( int i = 0; i < 10; i++ )
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{
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const GLenum error = glGetError();
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if ( error == GL_NO_ERROR )
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{
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break;
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}
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ALOGE( "GL error on line %d: %s", line, GlErrorString( error ) );
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}
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}
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#define GL( func ) func; GLCheckErrors( __LINE__ );
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#else // CHECK_GL_ERRORS
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#define GL( func ) func;
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#endif // CHECK_GL_ERRORS
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/*
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================================================================================
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ovrEgl
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================================================================================
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*/
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typedef struct
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{
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EGLint MajorVersion;
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EGLint MinorVersion;
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EGLDisplay Display;
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EGLConfig Config;
|
|
EGLSurface TinySurface;
|
|
EGLSurface MainSurface;
|
|
EGLContext Context;
|
|
} ovrEgl;
|
|
|
|
static void ovrEgl_Clear( ovrEgl * egl )
|
|
{
|
|
egl->MajorVersion = 0;
|
|
egl->MinorVersion = 0;
|
|
egl->Display = 0;
|
|
egl->Config = 0;
|
|
egl->TinySurface = EGL_NO_SURFACE;
|
|
egl->MainSurface = EGL_NO_SURFACE;
|
|
egl->Context = EGL_NO_CONTEXT;
|
|
}
|
|
|
|
static void ovrEgl_CreateContext( ovrEgl * egl, const ovrEgl * shareEgl )
|
|
{
|
|
if ( egl->Display != 0 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
egl->Display = eglGetDisplay( EGL_DEFAULT_DISPLAY );
|
|
ALOGV( " eglInitialize( Display, &MajorVersion, &MinorVersion )" );
|
|
eglInitialize( egl->Display, &egl->MajorVersion, &egl->MinorVersion );
|
|
// Do NOT use eglChooseConfig, because the Android EGL code pushes in multisample
|
|
// flags in eglChooseConfig if the user has selected the "force 4x MSAA" option in
|
|
// settings, and that is completely wasted for our warp target.
|
|
const int MAX_CONFIGS = 1024;
|
|
EGLConfig configs[MAX_CONFIGS];
|
|
EGLint numConfigs = 0;
|
|
if ( eglGetConfigs( egl->Display, configs, MAX_CONFIGS, &numConfigs ) == EGL_FALSE )
|
|
{
|
|
ALOGE( " eglGetConfigs() failed: %s", EglErrorString( eglGetError() ) );
|
|
return;
|
|
}
|
|
const EGLint configAttribs[] =
|
|
{
|
|
EGL_RED_SIZE, 8,
|
|
EGL_GREEN_SIZE, 8,
|
|
EGL_BLUE_SIZE, 8,
|
|
EGL_ALPHA_SIZE, 8, // need alpha for the multi-pass timewarp compositor
|
|
EGL_DEPTH_SIZE, 0,
|
|
EGL_STENCIL_SIZE, 0,
|
|
EGL_SAMPLES, 0,
|
|
EGL_NONE
|
|
};
|
|
egl->Config = 0;
|
|
for ( int i = 0; i < numConfigs; i++ )
|
|
{
|
|
EGLint value = 0;
|
|
|
|
eglGetConfigAttrib( egl->Display, configs[i], EGL_RENDERABLE_TYPE, &value );
|
|
if ( ( value & EGL_OPENGL_ES3_BIT_KHR ) != EGL_OPENGL_ES3_BIT_KHR )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// The pbuffer config also needs to be compatible with normal window rendering
|
|
// so it can share textures with the window context.
|
|
eglGetConfigAttrib( egl->Display, configs[i], EGL_SURFACE_TYPE, &value );
|
|
if ( ( value & ( EGL_WINDOW_BIT | EGL_PBUFFER_BIT ) ) != ( EGL_WINDOW_BIT | EGL_PBUFFER_BIT ) )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
int j = 0;
|
|
for ( ; configAttribs[j] != EGL_NONE; j += 2 )
|
|
{
|
|
eglGetConfigAttrib( egl->Display, configs[i], configAttribs[j], &value );
|
|
if ( value != configAttribs[j + 1] )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
if ( configAttribs[j] == EGL_NONE )
|
|
{
|
|
egl->Config = configs[i];
|
|
break;
|
|
}
|
|
}
|
|
if ( egl->Config == 0 )
|
|
{
|
|
ALOGE( " eglChooseConfig() failed: %s", EglErrorString( eglGetError() ) );
|
|
return;
|
|
}
|
|
EGLint contextAttribs[] =
|
|
{
|
|
EGL_CONTEXT_CLIENT_VERSION, 3,
|
|
EGL_NONE
|
|
};
|
|
ALOGV( " Context = eglCreateContext( Display, Config, EGL_NO_CONTEXT, contextAttribs )" );
|
|
egl->Context = eglCreateContext( egl->Display, egl->Config, ( shareEgl != NULL ) ? shareEgl->Context : EGL_NO_CONTEXT, contextAttribs );
|
|
if ( egl->Context == EGL_NO_CONTEXT )
|
|
{
|
|
ALOGE( " eglCreateContext() failed: %s", EglErrorString( eglGetError() ) );
|
|
return;
|
|
}
|
|
const EGLint surfaceAttribs[] =
|
|
{
|
|
EGL_WIDTH, 16,
|
|
EGL_HEIGHT, 16,
|
|
EGL_NONE
|
|
};
|
|
ALOGV( " TinySurface = eglCreatePbufferSurface( Display, Config, surfaceAttribs )" );
|
|
egl->TinySurface = eglCreatePbufferSurface( egl->Display, egl->Config, surfaceAttribs );
|
|
if ( egl->TinySurface == EGL_NO_SURFACE )
|
|
{
|
|
ALOGE( " eglCreatePbufferSurface() failed: %s", EglErrorString( eglGetError() ) );
|
|
eglDestroyContext( egl->Display, egl->Context );
|
|
egl->Context = EGL_NO_CONTEXT;
|
|
return;
|
|
}
|
|
ALOGV( " eglMakeCurrent( Display, TinySurface, TinySurface, Context )" );
|
|
if ( eglMakeCurrent( egl->Display, egl->TinySurface, egl->TinySurface, egl->Context ) == EGL_FALSE )
|
|
{
|
|
ALOGE( " eglMakeCurrent() failed: %s", EglErrorString( eglGetError() ) );
|
|
eglDestroySurface( egl->Display, egl->TinySurface );
|
|
eglDestroyContext( egl->Display, egl->Context );
|
|
egl->Context = EGL_NO_CONTEXT;
|
|
return;
|
|
}
|
|
}
|
|
|
|
static void ovrEgl_DestroyContext( ovrEgl * egl )
|
|
{
|
|
if ( egl->Display != 0 )
|
|
{
|
|
ALOGE( " eglMakeCurrent( Display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT )" );
|
|
if ( eglMakeCurrent( egl->Display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT ) == EGL_FALSE )
|
|
{
|
|
ALOGE( " eglMakeCurrent() failed: %s", EglErrorString( eglGetError() ) );
|
|
}
|
|
}
|
|
if ( egl->Context != EGL_NO_CONTEXT )
|
|
{
|
|
ALOGE( " eglDestroyContext( Display, Context )" );
|
|
if ( eglDestroyContext( egl->Display, egl->Context ) == EGL_FALSE )
|
|
{
|
|
ALOGE( " eglDestroyContext() failed: %s", EglErrorString( eglGetError() ) );
|
|
}
|
|
egl->Context = EGL_NO_CONTEXT;
|
|
}
|
|
if ( egl->TinySurface != EGL_NO_SURFACE )
|
|
{
|
|
ALOGE( " eglDestroySurface( Display, TinySurface )" );
|
|
if ( eglDestroySurface( egl->Display, egl->TinySurface ) == EGL_FALSE )
|
|
{
|
|
ALOGE( " eglDestroySurface() failed: %s", EglErrorString( eglGetError() ) );
|
|
}
|
|
egl->TinySurface = EGL_NO_SURFACE;
|
|
}
|
|
if ( egl->Display != 0 )
|
|
{
|
|
ALOGE( " eglTerminate( Display )" );
|
|
if ( eglTerminate( egl->Display ) == EGL_FALSE )
|
|
{
|
|
ALOGE( " eglTerminate() failed: %s", EglErrorString( eglGetError() ) );
|
|
}
|
|
egl->Display = 0;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================================================================================
|
|
|
|
ovrFramebuffer
|
|
|
|
================================================================================
|
|
*/
|
|
|
|
typedef struct
|
|
{
|
|
int Width;
|
|
int Height;
|
|
int Multisamples;
|
|
int TextureSwapChainLength;
|
|
int TextureSwapChainIndex;
|
|
ovrTextureSwapChain * ColorTextureSwapChain;
|
|
GLuint * DepthBuffers;
|
|
GLuint * FrameBuffers;
|
|
} ovrFramebuffer;
|
|
|
|
static void ovrFramebuffer_Clear( ovrFramebuffer * frameBuffer )
|
|
{
|
|
frameBuffer->Width = 0;
|
|
frameBuffer->Height = 0;
|
|
frameBuffer->Multisamples = 0;
|
|
frameBuffer->TextureSwapChainLength = 0;
|
|
frameBuffer->TextureSwapChainIndex = 0;
|
|
frameBuffer->ColorTextureSwapChain = NULL;
|
|
frameBuffer->DepthBuffers = NULL;
|
|
frameBuffer->FrameBuffers = NULL;
|
|
}
|
|
|
|
static bool ovrFramebuffer_Create( ovrFramebuffer * frameBuffer, const GLenum colorFormat, const int width, const int height, const int multisamples )
|
|
{
|
|
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glRenderbufferStorageMultisampleEXT =
|
|
(PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)eglGetProcAddress( "glRenderbufferStorageMultisampleEXT" );
|
|
PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC glFramebufferTexture2DMultisampleEXT =
|
|
(PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC)eglGetProcAddress( "glFramebufferTexture2DMultisampleEXT" );
|
|
|
|
PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glFramebufferTextureMultiviewOVR =
|
|
(PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) eglGetProcAddress( "glFramebufferTextureMultiviewOVR" );
|
|
PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC glFramebufferTextureMultisampleMultiviewOVR =
|
|
(PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC) eglGetProcAddress( "glFramebufferTextureMultisampleMultiviewOVR" );
|
|
|
|
frameBuffer->Width = width * SS_MULTIPLIER;
|
|
frameBuffer->Height = height * SS_MULTIPLIER;
|
|
frameBuffer->Multisamples = multisamples;
|
|
|
|
frameBuffer->ColorTextureSwapChain = vrapi_CreateTextureSwapChain3( VRAPI_TEXTURE_TYPE_2D, colorFormat, frameBuffer->Width, frameBuffer->Height, 1, 3 );
|
|
frameBuffer->TextureSwapChainLength = vrapi_GetTextureSwapChainLength( frameBuffer->ColorTextureSwapChain );
|
|
frameBuffer->DepthBuffers = (GLuint *)malloc( frameBuffer->TextureSwapChainLength * sizeof( GLuint ) );
|
|
frameBuffer->FrameBuffers = (GLuint *)malloc( frameBuffer->TextureSwapChainLength * sizeof( GLuint ) );
|
|
|
|
for ( int i = 0; i < frameBuffer->TextureSwapChainLength; i++ )
|
|
{
|
|
// Create the color buffer texture.
|
|
const GLuint colorTexture = vrapi_GetTextureSwapChainHandle( frameBuffer->ColorTextureSwapChain, i );
|
|
GLenum colorTextureTarget = GL_TEXTURE_2D;
|
|
GL( glBindTexture( colorTextureTarget, colorTexture ) );
|
|
if ( glExtensions.EXT_texture_border_clamp )
|
|
{
|
|
GL( glTexParameteri( colorTextureTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER ) );
|
|
GL( glTexParameteri( colorTextureTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER ) );
|
|
GLfloat borderColor[] = { 0.0f, 0.0f, 0.0f, 0.0f };
|
|
GL( glTexParameterfv( colorTextureTarget, GL_TEXTURE_BORDER_COLOR, borderColor ) );
|
|
}
|
|
else
|
|
{
|
|
// Just clamp to edge. However, this requires manually clearing the border
|
|
// around the layer to clear the edge texels.
|
|
GL( glTexParameteri( colorTextureTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ) );
|
|
GL( glTexParameteri( colorTextureTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ) );
|
|
}
|
|
GL( glTexParameteri( colorTextureTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR ) );
|
|
GL( glTexParameteri( colorTextureTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR ) );
|
|
GL( glBindTexture( colorTextureTarget, 0 ) );
|
|
|
|
{
|
|
if ( multisamples > 1 && glRenderbufferStorageMultisampleEXT != NULL && glFramebufferTexture2DMultisampleEXT != NULL )
|
|
{
|
|
// Create multisampled depth buffer.
|
|
GL( glGenRenderbuffers( 1, &frameBuffer->DepthBuffers[i] ) );
|
|
GL( glBindRenderbuffer( GL_RENDERBUFFER, frameBuffer->DepthBuffers[i] ) );
|
|
GL( glRenderbufferStorageMultisampleEXT( GL_RENDERBUFFER, multisamples, GL_DEPTH_COMPONENT24, frameBuffer->Width, frameBuffer->Height ) );
|
|
GL( glBindRenderbuffer( GL_RENDERBUFFER, 0 ) );
|
|
|
|
// Create the frame buffer.
|
|
// NOTE: glFramebufferTexture2DMultisampleEXT only works with GL_FRAMEBUFFER.
|
|
GL( glGenFramebuffers( 1, &frameBuffer->FrameBuffers[i] ) );
|
|
GL( glBindFramebuffer( GL_FRAMEBUFFER, frameBuffer->FrameBuffers[i] ) );
|
|
GL( glFramebufferTexture2DMultisampleEXT( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, colorTexture, 0, multisamples ) );
|
|
GL( glFramebufferRenderbuffer( GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, frameBuffer->DepthBuffers[i] ) );
|
|
GL( GLenum renderFramebufferStatus = glCheckFramebufferStatus( GL_FRAMEBUFFER ) );
|
|
GL( glBindFramebuffer( GL_FRAMEBUFFER, 0 ) );
|
|
if ( renderFramebufferStatus != GL_FRAMEBUFFER_COMPLETE )
|
|
{
|
|
ALOGE( "Incomplete frame buffer object: %s", GlFrameBufferStatusString( renderFramebufferStatus ) );
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Create depth buffer.
|
|
GL( glGenRenderbuffers( 1, &frameBuffer->DepthBuffers[i] ) );
|
|
GL( glBindRenderbuffer( GL_RENDERBUFFER, frameBuffer->DepthBuffers[i] ) );
|
|
GL( glRenderbufferStorage( GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, frameBuffer->Width, frameBuffer->Height ) );
|
|
GL( glBindRenderbuffer( GL_RENDERBUFFER, 0 ) );
|
|
|
|
// Create the frame buffer.
|
|
GL( glGenFramebuffers( 1, &frameBuffer->FrameBuffers[i] ) );
|
|
GL( glBindFramebuffer( GL_DRAW_FRAMEBUFFER, frameBuffer->FrameBuffers[i] ) );
|
|
GL( glFramebufferRenderbuffer( GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, frameBuffer->DepthBuffers[i] ) );
|
|
GL( glFramebufferTexture2D( GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, colorTexture, 0 ) );
|
|
GL( GLenum renderFramebufferStatus = glCheckFramebufferStatus( GL_DRAW_FRAMEBUFFER ) );
|
|
GL( glBindFramebuffer( GL_DRAW_FRAMEBUFFER, 0 ) );
|
|
if ( renderFramebufferStatus != GL_FRAMEBUFFER_COMPLETE )
|
|
{
|
|
ALOGE( "Incomplete frame buffer object: %s", GlFrameBufferStatusString( renderFramebufferStatus ) );
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static void ovrFramebuffer_Destroy( ovrFramebuffer * frameBuffer )
|
|
{
|
|
GL( glDeleteFramebuffers( frameBuffer->TextureSwapChainLength, frameBuffer->FrameBuffers ) );
|
|
GL( glDeleteRenderbuffers( frameBuffer->TextureSwapChainLength, frameBuffer->DepthBuffers ) );
|
|
|
|
vrapi_DestroyTextureSwapChain( frameBuffer->ColorTextureSwapChain );
|
|
|
|
free( frameBuffer->DepthBuffers );
|
|
free( frameBuffer->FrameBuffers );
|
|
|
|
ovrFramebuffer_Clear( frameBuffer );
|
|
}
|
|
|
|
static void ovrFramebuffer_SetCurrent( ovrFramebuffer * frameBuffer )
|
|
{
|
|
GL( glBindFramebuffer( GL_DRAW_FRAMEBUFFER, frameBuffer->FrameBuffers[frameBuffer->TextureSwapChainIndex] ) );
|
|
}
|
|
|
|
static void ovrFramebuffer_SetNone()
|
|
{
|
|
GL( glBindFramebuffer( GL_DRAW_FRAMEBUFFER, 0 ) );
|
|
}
|
|
|
|
static void ovrFramebuffer_Resolve( ovrFramebuffer * frameBuffer )
|
|
{
|
|
// Discard the depth buffer, so the tiler won't need to write it back out to memory.
|
|
const GLenum depthAttachment[1] = { GL_DEPTH_ATTACHMENT };
|
|
glInvalidateFramebuffer( GL_DRAW_FRAMEBUFFER, 1, depthAttachment );
|
|
|
|
// Flush this frame worth of commands.
|
|
glFlush();
|
|
}
|
|
|
|
static void ovrFramebuffer_Advance( ovrFramebuffer * frameBuffer )
|
|
{
|
|
// Advance to the next texture from the set.
|
|
frameBuffer->TextureSwapChainIndex = ( frameBuffer->TextureSwapChainIndex + 1 ) % frameBuffer->TextureSwapChainLength;
|
|
}
|
|
|
|
|
|
static void ovrFramebuffer_ClearEdgeTexels( ovrFramebuffer * frameBuffer )
|
|
{
|
|
GL( glEnable( GL_SCISSOR_TEST ) );
|
|
GL( glViewport( 0, 0, frameBuffer->Width, frameBuffer->Height ) );
|
|
|
|
// Explicitly clear the border texels to black because OpenGL-ES does not support GL_CLAMP_TO_BORDER.
|
|
// Clear to fully opaque black.
|
|
GL( glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ) );
|
|
|
|
// bottom
|
|
GL( glScissor( 0, 0, frameBuffer->Width, 1 ) );
|
|
GL( glClear( GL_COLOR_BUFFER_BIT ) );
|
|
// top
|
|
GL( glScissor( 0, frameBuffer->Height - 1, frameBuffer->Width, 1 ) );
|
|
GL( glClear( GL_COLOR_BUFFER_BIT ) );
|
|
// left
|
|
GL( glScissor( 0, 0, 1, frameBuffer->Height ) );
|
|
GL( glClear( GL_COLOR_BUFFER_BIT ) );
|
|
// right
|
|
GL( glScissor( frameBuffer->Width - 1, 0, 1, frameBuffer->Height ) );
|
|
GL( glClear( GL_COLOR_BUFFER_BIT ) );
|
|
|
|
GL( glScissor( 0, 0, 0, 0 ) );
|
|
GL( glDisable( GL_SCISSOR_TEST ) );
|
|
}
|
|
|
|
|
|
/*
|
|
================================================================================
|
|
|
|
ovrRenderer
|
|
|
|
================================================================================
|
|
*/
|
|
|
|
|
|
typedef struct
|
|
{
|
|
ovrFramebuffer FrameBuffer[VRAPI_FRAME_LAYER_EYE_MAX];
|
|
ovrFramebuffer QuakeFrameBuffer;
|
|
ovrMatrix4f ProjectionMatrix;
|
|
int NumBuffers;
|
|
} ovrRenderer;
|
|
|
|
static void ovrRenderer_Clear( ovrRenderer * renderer )
|
|
{
|
|
for ( int eye = 0; eye < VRAPI_FRAME_LAYER_EYE_MAX; eye++ )
|
|
{
|
|
ovrFramebuffer_Clear( &renderer->FrameBuffer[eye] );
|
|
}
|
|
ovrFramebuffer_Clear( &renderer->QuakeFrameBuffer );
|
|
renderer->ProjectionMatrix = ovrMatrix4f_CreateIdentity();
|
|
renderer->NumBuffers = VRAPI_FRAME_LAYER_EYE_MAX;
|
|
}
|
|
|
|
|
|
static const char VERTEX_SHADER[] =
|
|
"uniform mat4 u_MVPMatrix;"
|
|
"attribute vec4 a_Position;"
|
|
"attribute vec2 a_texCoord;"
|
|
"varying vec2 v_texCoord;"
|
|
"void main() {"
|
|
" gl_Position = u_MVPMatrix * a_Position;"
|
|
" v_texCoord = a_texCoord;"
|
|
"}";
|
|
|
|
|
|
static const char FRAGMENT_SHADER[] =
|
|
"precision mediump float;"
|
|
"varying vec2 v_texCoord;"
|
|
"uniform sampler2D s_texture;"
|
|
"uniform sampler2D s_texture1;"
|
|
"void main() {"
|
|
" gl_FragColor = texture2D( s_texture, v_texCoord ) * texture2D( s_texture1, v_texCoord );"
|
|
"}";
|
|
|
|
int loadShader(int type, const char * shaderCode){
|
|
int shader = glCreateShader(type);
|
|
GLint length = 0;
|
|
GL( glShaderSource(shader, 1, &shaderCode, 0));
|
|
GL( glCompileShader(shader));
|
|
return shader;
|
|
}
|
|
|
|
int BuildScreenVignetteTexture( )
|
|
{
|
|
static const int scale = 8;
|
|
static const int width = 10 * scale;
|
|
static const int height = 8 * scale;
|
|
unsigned char buffer[width * height];
|
|
memset( buffer, 255, sizeof( buffer ) );
|
|
for ( int i = 0; i < width; i++ )
|
|
{
|
|
buffer[i] = 0;
|
|
buffer[width*height - 1 - i] = 0;
|
|
}
|
|
for ( int i = 0; i < height; i++ )
|
|
{
|
|
buffer[i * width] = 0;
|
|
buffer[i * width + width - 1] = 0;
|
|
}
|
|
GLuint texId = 0;
|
|
glGenTextures( 1, &texId );
|
|
glBindTexture( GL_TEXTURE_2D, texId );
|
|
glTexImage2D( GL_TEXTURE_2D, 0, GL_LUMINANCE, width, height, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, buffer );
|
|
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
|
|
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
|
|
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
|
|
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
|
|
glBindTexture( GL_TEXTURE_2D, 0 );
|
|
|
|
return texId;
|
|
}
|
|
|
|
static short indices[6] = {0, 1, 2, 0, 2, 3};
|
|
|
|
static float uvs[8] = {
|
|
0.0f, 1.0f,
|
|
0.0f, 0.0f,
|
|
1.0f, 0.0f,
|
|
1.0f, 1.0f
|
|
};
|
|
|
|
static float SCREEN_COORDS[12] = {
|
|
-3.0f, 2.0f, 0.0f,
|
|
-3.0f, -2.0f, 0.0f,
|
|
3.0f, -2.0f, 0.0f,
|
|
3.0f, 2.0f, 0.0f
|
|
};
|
|
|
|
int vignetteTexture = 0;
|
|
|
|
int sp_Image = 0;
|
|
int positionParam = 0;
|
|
int texCoordParam = 0;
|
|
int samplerParam = 0;
|
|
int vignetteParam = 0;
|
|
int modelViewProjectionParam = 0;
|
|
|
|
static void ovrRenderer_Create( ovrRenderer * renderer, const ovrJava * java )
|
|
{
|
|
renderer->NumBuffers = VRAPI_FRAME_LAYER_EYE_MAX;
|
|
|
|
// Create the shaders, images
|
|
int vertexShader = loadShader(GL_VERTEX_SHADER, VERTEX_SHADER);
|
|
int fragmentShader = loadShader(GL_FRAGMENT_SHADER, FRAGMENT_SHADER);
|
|
|
|
|
|
sp_Image = glCreateProgram(); // create empty OpenGL ES Program
|
|
GL( glAttachShader(sp_Image, vertexShader)); // add the vertex shader to program
|
|
GL( glAttachShader(sp_Image, fragmentShader)); // add the fragment shader to program
|
|
GL( glLinkProgram(sp_Image)); // creates OpenGL ES program executable
|
|
positionParam = GL( glGetAttribLocation(sp_Image, "a_Position"));
|
|
texCoordParam = GL( glGetAttribLocation(sp_Image, "a_texCoord"));
|
|
modelViewProjectionParam = GL( glGetUniformLocation(sp_Image, "u_MVPMatrix"));
|
|
samplerParam = GL( glGetUniformLocation(sp_Image, "s_texture"));
|
|
vignetteParam = GL( glGetUniformLocation(sp_Image, "s_texture1"));
|
|
|
|
vignetteTexture = BuildScreenVignetteTexture();
|
|
|
|
modelScreen = ovrMatrix4f_CreateIdentity();
|
|
rotation = ovrMatrix4f_CreateIdentity();
|
|
ovrMatrix4f translation = ovrMatrix4f_CreateTranslation( 0, 0, -5.0f );
|
|
modelScreen = ovrMatrix4f_Multiply( &modelScreen, &translation );
|
|
|
|
horizFOV = vrapi_GetSystemPropertyInt( java, VRAPI_SYS_PROP_SUGGESTED_EYE_FOV_DEGREES_X);
|
|
vertFOV = vrapi_GetSystemPropertyInt( java, VRAPI_SYS_PROP_SUGGESTED_EYE_FOV_DEGREES_Y);
|
|
|
|
// Create the render Textures.
|
|
for ( int eye = 0; eye < VRAPI_FRAME_LAYER_EYE_MAX; eye++ )
|
|
{
|
|
ovrFramebuffer_Create( &renderer->FrameBuffer[eye],
|
|
GL_RGBA8,
|
|
vrapi_GetSystemPropertyInt( java, VRAPI_SYS_PROP_SUGGESTED_EYE_TEXTURE_WIDTH ),
|
|
vrapi_GetSystemPropertyInt( java, VRAPI_SYS_PROP_SUGGESTED_EYE_TEXTURE_HEIGHT ),
|
|
NUM_MULTI_SAMPLES );
|
|
}
|
|
|
|
ovrFramebuffer_Create( &renderer->QuakeFrameBuffer,
|
|
GL_RGBA8,
|
|
vrapi_GetSystemPropertyInt( java, VRAPI_SYS_PROP_SUGGESTED_EYE_TEXTURE_WIDTH ),
|
|
vrapi_GetSystemPropertyInt( java, VRAPI_SYS_PROP_SUGGESTED_EYE_TEXTURE_HEIGHT ),
|
|
NUM_MULTI_SAMPLES );
|
|
|
|
// Setup the projection matrix.
|
|
renderer->ProjectionMatrix = ovrMatrix4f_CreateProjectionFov(
|
|
vrapi_GetSystemPropertyFloat( java, VRAPI_SYS_PROP_SUGGESTED_EYE_FOV_DEGREES_X ),
|
|
vrapi_GetSystemPropertyFloat( java, VRAPI_SYS_PROP_SUGGESTED_EYE_FOV_DEGREES_Y ),
|
|
0.0f, 0.0f, 1.0f, 0.0f );
|
|
|
|
}
|
|
|
|
static void ovrRenderer_Destroy( ovrRenderer * renderer )
|
|
{
|
|
for ( int eye = 0; eye < renderer->NumBuffers; eye++ )
|
|
{
|
|
ovrFramebuffer_Destroy( &renderer->FrameBuffer[eye] );
|
|
}
|
|
ovrFramebuffer_Destroy( &renderer->QuakeFrameBuffer );
|
|
renderer->ProjectionMatrix = ovrMatrix4f_CreateIdentity();
|
|
}
|
|
|
|
void QuatToYawPitchRoll(ovrQuatf q, vec3_t out) {
|
|
float sqw = q.w*q.w;
|
|
float sqx = q.x*q.x;
|
|
float sqy = q.y*q.y;
|
|
float sqz = q.z*q.z;
|
|
float unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor
|
|
float test = q.x*q.y + q.z*q.w;
|
|
if( test > 0.49999*unit ) { // singularity at north pole
|
|
out[YAW] = 2 * atan2f(q.x,q.w) / ((float)M_PI / 180.0f);
|
|
out[ROLL] = -(float)M_PI/2 / ((float)M_PI / 180.0f) ;
|
|
out[PITCH] = 0;
|
|
}
|
|
else if( test < -0.49999*unit ) { // singularity at south pole
|
|
out[YAW] = -2 * atan2f(q.x,q.w) / ((float)M_PI / 180.0f);
|
|
out[ROLL] = (float)M_PI/2 / ((float)M_PI / 180.0f);
|
|
out[PITCH] = 0;
|
|
}
|
|
else {
|
|
//out[YAW] = atan2(2*q.y*q.w-2*q.x*q.z , sqx - sqy - sqz + sqw) / (M_PI / 180.0f);
|
|
out[YAW] = atan2f(2*q.y*q.w-2*q.x*q.z , 1 - 2*sqy - 2*sqz) / ((float)M_PI / 180.0f);
|
|
out[ROLL] = -asinf(2*test/unit) / ((float)M_PI / 180.0f);
|
|
//out[PITCH] = -atan2(2*q.x*q.w-2*q.y*q.z , -sqx + sqy - sqz + sqw) / (M_PI / 180.0f);
|
|
out[PITCH] = -atan2f(2*q.x*q.w-2*q.y*q.z , 1 - 2*sqx - 2*sqz) / ((float)M_PI / 180.0f);
|
|
|
|
}
|
|
}
|
|
|
|
static void adjustYaw(float adjustment, float* out)
|
|
{
|
|
*out -= adjustment;
|
|
if (*out > 180.0f)
|
|
*out -= 360.0f;
|
|
if (*out < -180.0f)
|
|
*out += 360.0f;
|
|
}
|
|
|
|
void setWorldPosition( float x, float y, float z )
|
|
{
|
|
positionDeltaThisFrame[0] = (worldPosition[0] - x);
|
|
positionDeltaThisFrame[1] = (worldPosition[1] - y);
|
|
positionDeltaThisFrame[2] = (worldPosition[2] - z);
|
|
|
|
worldPosition[0] = x;
|
|
worldPosition[1] = y;
|
|
worldPosition[2] = z;
|
|
}
|
|
|
|
void setHMDPosition( float x, float y, float z )
|
|
{
|
|
hmdPosition[0] = x;
|
|
hmdPosition[1] = y;
|
|
if (bigScreen)
|
|
{
|
|
playerHeight = y;
|
|
}
|
|
hmdPosition[2] = z;
|
|
}
|
|
|
|
static ovrLayerProjection2 ovrRenderer_RenderFrame( ovrRenderer * renderer, const ovrJava * java,
|
|
const ovrTracking2 * tracking, ovrMobile * ovr )
|
|
{
|
|
ovrTracking2 updatedTracking = *tracking;
|
|
|
|
//Get orientation
|
|
// We extract Yaw, Pitch, Roll instead of directly using the orientation
|
|
// to allow "additional" yaw manipulation with mouse/controller.
|
|
const ovrQuatf quatHmd = tracking->HeadPose.Pose.Orientation;
|
|
const ovrVector3f positionHmd = tracking->HeadPose.Pose.Position;
|
|
QuatToYawPitchRoll(quatHmd, hmdorientation);
|
|
setHMDPosition(positionHmd.x, positionHmd.y, positionHmd.z);
|
|
|
|
ALOGE(" HMD-Yaw: %f", hmdorientation[YAW]);
|
|
ALOGE(" HMD-Position: %f, %f, %f", positionHmd.x, positionHmd.y, positionHmd.z);
|
|
|
|
//Set move information - if showing menu, don't pass head orientation through
|
|
if (m_state == m_none)
|
|
QC_MoveEvent(hmdorientation[YAW], hmdorientation[PITCH], hmdorientation[ROLL]);
|
|
else
|
|
QC_MoveEvent(0, 0, 0);
|
|
|
|
//Set everything up
|
|
QC_BeginFrame(/* true to stop time if needed in future */ false);
|
|
|
|
|
|
ovrMatrix4f eyeViewMatrixTransposed[2];
|
|
eyeViewMatrixTransposed[0] = ovrMatrix4f_Transpose( &updatedTracking.Eye[0].ViewMatrix );
|
|
eyeViewMatrixTransposed[1] = ovrMatrix4f_Transpose( &updatedTracking.Eye[1].ViewMatrix );
|
|
|
|
ovrMatrix4f projectionMatrixTransposed[2];
|
|
projectionMatrixTransposed[0] = ovrMatrix4f_Transpose( &updatedTracking.Eye[0].ProjectionMatrix );
|
|
projectionMatrixTransposed[1] = ovrMatrix4f_Transpose( &updatedTracking.Eye[1].ProjectionMatrix );
|
|
|
|
|
|
ovrLayerProjection2 layer = vrapi_DefaultLayerProjection2();
|
|
layer.HeadPose = updatedTracking.HeadPose;
|
|
for ( int eye = 0; eye < VRAPI_FRAME_LAYER_EYE_MAX; eye++ )
|
|
{
|
|
ovrFramebuffer * frameBuffer = &renderer->FrameBuffer[renderer->NumBuffers == 1 ? 0 : eye];
|
|
layer.Textures[eye].ColorSwapChain = frameBuffer->ColorTextureSwapChain;
|
|
layer.Textures[eye].SwapChainIndex = frameBuffer->TextureSwapChainIndex;
|
|
|
|
ovrMatrix4f projectionMatrix;
|
|
if (bigScreen) {
|
|
projectionMatrix = ovrMatrix4f_CreateProjectionFov(horizFOV, vertFOV,
|
|
0.0f, 0.0f, 0.1f,
|
|
0.0f);
|
|
} else{
|
|
projectionMatrix = ovrMatrix4f_CreateProjectionFov(90, 96,
|
|
0.0f, 0.0f, 0.1f,
|
|
0.0f);
|
|
}
|
|
layer.Textures[eye].TexCoordsFromTanAngles = ovrMatrix4f_TanAngleMatrixFromProjection(
|
|
&projectionMatrix);
|
|
|
|
layer.Textures[eye].TextureRect.x = 0;
|
|
layer.Textures[eye].TextureRect.y = 0;
|
|
layer.Textures[eye].TextureRect.width = 1.0f;
|
|
layer.Textures[eye].TextureRect.height = 1.0f;
|
|
}
|
|
layer.Header.Flags |= VRAPI_FRAME_LAYER_FLAG_CHROMATIC_ABERRATION_CORRECTION;
|
|
|
|
// Render the eye images.
|
|
for ( int eye = 0; eye < renderer->NumBuffers; eye++ )
|
|
{
|
|
ovrFramebuffer * frameBuffer = &renderer->FrameBuffer[eye];
|
|
if (bigScreen != 0 || demoplayback)
|
|
frameBuffer = &renderer->QuakeFrameBuffer;
|
|
|
|
ovrFramebuffer_SetCurrent( frameBuffer );
|
|
|
|
//If showing the menu, then render mono, easier to navigate menu
|
|
if (eye > 0 && m_state != m_none)
|
|
{
|
|
//Do nothing, we just use the left eye again, render in Mono
|
|
}
|
|
else
|
|
{
|
|
GL( glEnable( GL_SCISSOR_TEST ) );
|
|
GL( glDepthMask( GL_TRUE ) );
|
|
GL( glEnable( GL_DEPTH_TEST ) );
|
|
GL( glDepthFunc( GL_LEQUAL ) );
|
|
|
|
//We are using the size of the render target
|
|
GL( glViewport( 0, 0, frameBuffer->Width, frameBuffer->Height ) );
|
|
GL( glScissor( 0, 0, frameBuffer->Width, frameBuffer->Height ) );
|
|
|
|
GL( glClearColor( 0.01f, 0.0f, 0.0f, 1.0f ) );
|
|
GL( glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ) );
|
|
GL( glDisable(GL_SCISSOR_TEST));
|
|
|
|
//Now do the drawing for this eye
|
|
QC_DrawFrame(eye, 0, 0);
|
|
}
|
|
|
|
//Clear edge to prevent smearing
|
|
ovrFramebuffer_ClearEdgeTexels( frameBuffer );
|
|
|
|
if (bigScreen != 0 || demoplayback || key_consoleactive)
|
|
{
|
|
frameBuffer = &renderer->FrameBuffer[eye];
|
|
ovrFramebuffer_SetCurrent( frameBuffer );
|
|
|
|
// Apply the projection and view transformation
|
|
ovrMatrix4f modelView = ovrMatrix4f_Multiply( &updatedTracking.Eye[0].ViewMatrix, &rotation );
|
|
modelView = ovrMatrix4f_Multiply( &modelView, &modelScreen );
|
|
ovrMatrix4f modelViewProjection = ovrMatrix4f_Multiply( &renderer->ProjectionMatrix, &modelView );
|
|
|
|
GLint originalTex0 = 0;
|
|
GLint originalTex1 = 0;
|
|
GL( glEnable( GL_SCISSOR_TEST ) );
|
|
GL( glDepthMask( GL_TRUE ) );
|
|
GL( glEnable( GL_DEPTH_TEST ) );
|
|
GL( glDepthFunc( GL_LEQUAL ) );
|
|
GL( glViewport( 0, 0, frameBuffer->Width, frameBuffer->Height ) );
|
|
GL( glScissor( 0, 0, frameBuffer->Width, frameBuffer->Height ) );
|
|
GL( glClearColor( 0.01f, 0.0f, 0.0f, 1.0f ) );
|
|
GL( glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ) );
|
|
GL( glDisable(GL_SCISSOR_TEST));
|
|
|
|
GL( glUseProgram(sp_Image));
|
|
|
|
// Set the position of the screen
|
|
GL( glVertexAttribPointer(positionParam, 3, GL_FLOAT, GL_FALSE, 0, SCREEN_COORDS));
|
|
|
|
// Prepare the texture coordinates
|
|
GL( glVertexAttribPointer(texCoordParam, 2, GL_FLOAT, GL_FALSE, 0, uvs) );
|
|
|
|
// Apply the projection and view transformation
|
|
modelView = ovrMatrix4f_Multiply( &modelView, &modelScreen );
|
|
|
|
GL( glUniformMatrix4fv(modelViewProjectionParam, 1, GL_TRUE, (const GLfloat *)modelViewProjection.M[0]) );
|
|
|
|
GL( glActiveTexture(GL_TEXTURE0) );
|
|
|
|
GLuint colorTexture = vrapi_GetTextureSwapChainHandle(
|
|
renderer->QuakeFrameBuffer.ColorTextureSwapChain,
|
|
renderer->QuakeFrameBuffer.TextureSwapChainIndex);
|
|
glGetIntegerv(GL_TEXTURE_BINDING_2D, &originalTex0);
|
|
GL( glBindTexture( GL_TEXTURE_2D, colorTexture ) );
|
|
|
|
// Set the sampler texture unit to our fbo's color texture
|
|
GL( glUniform1i(samplerParam, 0) );
|
|
|
|
//Bind vignette texture to texture 1
|
|
GL( glActiveTexture( GL_TEXTURE1 ) );
|
|
glGetIntegerv(GL_TEXTURE_BINDING_2D, &originalTex1);
|
|
GL( glBindTexture( GL_TEXTURE_2D, vignetteTexture) );
|
|
GL( glUniform1i(vignetteParam, 1) );
|
|
|
|
// Draw the triangles
|
|
GL( glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices) );
|
|
|
|
|
|
//Restore previously active textures
|
|
GL( glBindTexture(GL_TEXTURE_2D, originalTex1) );
|
|
GL( glActiveTexture(GL_TEXTURE0) );
|
|
GL( glBindTexture(GL_TEXTURE_2D, originalTex0) );
|
|
|
|
|
|
//Clear edge to prevent smearing
|
|
ovrFramebuffer_ClearEdgeTexels( frameBuffer );
|
|
}
|
|
|
|
ovrFramebuffer_Resolve( frameBuffer );
|
|
ovrFramebuffer_Advance( frameBuffer );
|
|
}
|
|
|
|
QC_EndFrame();
|
|
|
|
ovrFramebuffer_SetNone();
|
|
|
|
return layer;
|
|
}
|
|
|
|
/*
|
|
================================================================================
|
|
|
|
ovrRenderThread
|
|
|
|
================================================================================
|
|
*/
|
|
|
|
|
|
/*
|
|
================================================================================
|
|
|
|
ovrApp
|
|
|
|
================================================================================
|
|
*/
|
|
|
|
typedef struct
|
|
{
|
|
ovrJava Java;
|
|
ovrEgl Egl;
|
|
ANativeWindow * NativeWindow;
|
|
bool Resumed;
|
|
ovrMobile * Ovr;
|
|
long long FrameIndex;
|
|
double DisplayTime;
|
|
int SwapInterval;
|
|
int CpuLevel;
|
|
int GpuLevel;
|
|
int MainThreadTid;
|
|
int RenderThreadTid;
|
|
ovrRenderer Renderer;
|
|
} ovrApp;
|
|
|
|
static void ovrApp_Clear( ovrApp * app )
|
|
{
|
|
app->Java.Vm = NULL;
|
|
app->Java.Env = NULL;
|
|
app->Java.ActivityObject = NULL;
|
|
app->NativeWindow = NULL;
|
|
app->Resumed = false;
|
|
app->Ovr = NULL;
|
|
app->FrameIndex = 1;
|
|
app->DisplayTime = 0;
|
|
app->SwapInterval = 1;
|
|
app->CpuLevel = 2;
|
|
app->GpuLevel = 2;
|
|
app->MainThreadTid = 0;
|
|
app->RenderThreadTid = 0;
|
|
|
|
ovrEgl_Clear( &app->Egl );
|
|
|
|
ovrRenderer_Clear( &app->Renderer );
|
|
}
|
|
|
|
static void ovrApp_PushBlackFinal( ovrApp * app )
|
|
{
|
|
int frameFlags = 0;
|
|
frameFlags |= VRAPI_FRAME_FLAG_FLUSH | VRAPI_FRAME_FLAG_FINAL;
|
|
|
|
ovrLayerProjection2 layer = vrapi_DefaultLayerBlackProjection2();
|
|
layer.Header.Flags |= VRAPI_FRAME_LAYER_FLAG_INHIBIT_SRGB_FRAMEBUFFER;
|
|
|
|
const ovrLayerHeader2 * layers[] =
|
|
{
|
|
&layer.Header
|
|
};
|
|
|
|
ovrSubmitFrameDescription2 frameDesc = {};
|
|
frameDesc.Flags = frameFlags;
|
|
frameDesc.SwapInterval = 1;
|
|
frameDesc.FrameIndex = app->FrameIndex;
|
|
frameDesc.DisplayTime = app->DisplayTime;
|
|
frameDesc.LayerCount = 1;
|
|
frameDesc.Layers = layers;
|
|
|
|
vrapi_SubmitFrame2( app->Ovr, &frameDesc );
|
|
}
|
|
|
|
static void ovrApp_HandleVrModeChanges( ovrApp * app )
|
|
{
|
|
if ( app->Resumed != false && app->NativeWindow != NULL )
|
|
{
|
|
if ( app->Ovr == NULL )
|
|
{
|
|
ovrModeParms parms = vrapi_DefaultModeParms( &app->Java );
|
|
// Must reset the FLAG_FULLSCREEN window flag when using a SurfaceView
|
|
parms.Flags |= VRAPI_MODE_FLAG_RESET_WINDOW_FULLSCREEN;
|
|
|
|
parms.Flags |= VRAPI_MODE_FLAG_NATIVE_WINDOW;
|
|
parms.Display = (size_t)app->Egl.Display;
|
|
parms.WindowSurface = (size_t)app->NativeWindow;
|
|
parms.ShareContext = (size_t)app->Egl.Context;
|
|
|
|
ALOGV( " eglGetCurrentSurface( EGL_DRAW ) = %p", eglGetCurrentSurface( EGL_DRAW ) );
|
|
|
|
ALOGV( " vrapi_EnterVrMode()" );
|
|
|
|
app->Ovr = vrapi_EnterVrMode( &parms );
|
|
|
|
ALOGV( " eglGetCurrentSurface( EGL_DRAW ) = %p", eglGetCurrentSurface( EGL_DRAW ) );
|
|
|
|
// If entering VR mode failed then the ANativeWindow was not valid.
|
|
if ( app->Ovr == NULL )
|
|
{
|
|
ALOGE( "Invalid ANativeWindow!" );
|
|
app->NativeWindow = NULL;
|
|
}
|
|
|
|
// Set performance parameters once we have entered VR mode and have a valid ovrMobile.
|
|
if ( app->Ovr != NULL )
|
|
{
|
|
vrapi_SetClockLevels( app->Ovr, app->CpuLevel, app->GpuLevel );
|
|
|
|
ALOGV( " vrapi_SetClockLevels( %d, %d )", app->CpuLevel, app->GpuLevel );
|
|
|
|
vrapi_SetPerfThread( app->Ovr, VRAPI_PERF_THREAD_TYPE_MAIN, app->MainThreadTid );
|
|
|
|
ALOGV( " vrapi_SetPerfThread( MAIN, %d )", app->MainThreadTid );
|
|
|
|
vrapi_SetPerfThread( app->Ovr, VRAPI_PERF_THREAD_TYPE_RENDERER, app->RenderThreadTid );
|
|
|
|
ALOGV( " vrapi_SetPerfThread( RENDERER, %d )", app->RenderThreadTid );
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( app->Ovr != NULL )
|
|
{
|
|
ALOGV( " eglGetCurrentSurface( EGL_DRAW ) = %p", eglGetCurrentSurface( EGL_DRAW ) );
|
|
|
|
ALOGV( " vrapi_LeaveVrMode()" );
|
|
|
|
vrapi_LeaveVrMode( app->Ovr );
|
|
app->Ovr = NULL;
|
|
|
|
ALOGV( " eglGetCurrentSurface( EGL_DRAW ) = %p", eglGetCurrentSurface( EGL_DRAW ) );
|
|
}
|
|
}
|
|
}
|
|
|
|
static void handleTrackedControllerButton(ovrInputStateTrackedRemote * trackedRemoteState, ovrInputStateTrackedRemote * prevTrackedRemoteState, uint32_t button, int key)
|
|
{
|
|
if ((trackedRemoteState->Buttons & button) != (prevTrackedRemoteState->Buttons & button))
|
|
{
|
|
QC_KeyEvent((trackedRemoteState->Buttons & button) > 0 ? 1 : 0, key, 0);
|
|
}
|
|
}
|
|
|
|
static void rotateAboutOrigin(float v1, float v2, float rotation, vec2_t out)
|
|
{
|
|
vec3_t temp;
|
|
temp[0] = v1;
|
|
temp[1] = v2;
|
|
|
|
vec3_t v;
|
|
matrix4x4_t matrix;
|
|
Matrix4x4_CreateFromQuakeEntity(&matrix, 0.0f, 0.0f, 0.0f, 0.0f, rotation, 0.0f, 1.0f);
|
|
Matrix4x4_Transform(&matrix, temp, v);
|
|
|
|
out[0] = v[0];
|
|
out[1] = v[1];
|
|
}
|
|
|
|
|
|
static void rotateAboutOrigin2(vec3_t in, float pitch, float yaw, vec3_t out)
|
|
{
|
|
vec3_t v;
|
|
matrix4x4_t matrix;
|
|
Matrix4x4_CreateFromQuakeEntity(&matrix, 0.0f, 0.0f, 0.0f, pitch, yaw, 0.0f, 1.0f);
|
|
Matrix4x4_Transform(&matrix, in, v);
|
|
Vector2Copy(out, v);
|
|
}
|
|
|
|
ovrInputStateTrackedRemote leftTrackedRemoteState_old;
|
|
ovrInputStateTrackedRemote leftTrackedRemoteState_new;
|
|
ovrTracking leftRemoteTracking;
|
|
ovrInputStateTrackedRemote rightTrackedRemoteState_old;
|
|
ovrInputStateTrackedRemote rightTrackedRemoteState_new;
|
|
ovrTracking rightRemoteTracking;
|
|
|
|
static void ovrApp_HandleInput( ovrApp * app )
|
|
{
|
|
float remote_movementSideways = 0.0f;
|
|
float remote_movementForward = 0.0f;
|
|
float positional_movementSideways = 0.0f;
|
|
float positional_movementForward = 0.0f;
|
|
float controllerAngles[3];
|
|
|
|
//The amount of yaw changed by controller
|
|
float yawOffset = cl.viewangles[YAW] - hmdorientation[YAW];
|
|
|
|
for ( int i = 0; ; i++ ) {
|
|
ovrInputCapabilityHeader cap;
|
|
ovrResult result = vrapi_EnumerateInputDevices(app->Ovr, i, &cap);
|
|
if (result < 0) {
|
|
break;
|
|
}
|
|
|
|
if (cap.Type == ovrControllerType_TrackedRemote) {
|
|
ovrTracking remoteTracking;
|
|
ovrInputStateTrackedRemote trackedRemoteState;
|
|
trackedRemoteState.Header.ControllerType = ovrControllerType_TrackedRemote;
|
|
result = vrapi_GetCurrentInputState(app->Ovr, i, &trackedRemoteState.Header);
|
|
|
|
if (result == ovrSuccess) {
|
|
ovrInputTrackedRemoteCapabilities remoteCapabilities;
|
|
remoteCapabilities.Header = cap;
|
|
result = vrapi_GetInputDeviceCapabilities(app->Ovr, &remoteCapabilities.Header);
|
|
|
|
result = vrapi_GetInputTrackingState(app->Ovr, i, app->DisplayTime,
|
|
&remoteTracking);
|
|
|
|
if (remoteCapabilities.ControllerCapabilities & ovrControllerCaps_RightHand) {
|
|
rightTrackedRemoteState_new = trackedRemoteState;
|
|
rightRemoteTracking = remoteTracking;
|
|
} else{
|
|
leftTrackedRemoteState_new = trackedRemoteState;
|
|
leftRemoteTracking = remoteTracking;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ovrInputStateTrackedRemote *dominantTrackedRemoteState = cl_righthanded.integer ? &rightTrackedRemoteState_new : &leftTrackedRemoteState_new;
|
|
ovrInputStateTrackedRemote *dominantTrackedRemoteStateOld = cl_righthanded.integer ? &rightTrackedRemoteState_old : &leftTrackedRemoteState_old;
|
|
ovrTracking *dominantRemoteTracking = cl_righthanded.integer ? &rightRemoteTracking : &leftRemoteTracking;
|
|
ovrInputStateTrackedRemote *offHandTrackedRemoteState = !cl_righthanded.integer ? &rightTrackedRemoteState_new : &leftTrackedRemoteState_new;
|
|
ovrInputStateTrackedRemote *offHandTrackedRemoteStateOld = !cl_righthanded.integer ? &rightTrackedRemoteState_old : &leftTrackedRemoteState_old;
|
|
ovrTracking *offHandRemoteTracking = !cl_righthanded.integer ? &rightRemoteTracking : &leftRemoteTracking;
|
|
|
|
//dominant hand stuff first
|
|
{
|
|
weaponOffset[0] = dominantRemoteTracking->HeadPose.Pose.Position.x - hmdPosition[0];
|
|
weaponOffset[1] = dominantRemoteTracking->HeadPose.Pose.Position.y - hmdPosition[1];
|
|
weaponOffset[2] = dominantRemoteTracking->HeadPose.Pose.Position.z - hmdPosition[2];
|
|
|
|
setWorldPosition(dominantRemoteTracking->HeadPose.Pose.Position.x, dominantRemoteTracking->HeadPose.Pose.Position.y, dominantRemoteTracking->HeadPose.Pose.Position.z);
|
|
|
|
///Weapon location relative to view
|
|
vec2_t v;
|
|
rotateAboutOrigin(weaponOffset[0], weaponOffset[2], -yawOffset, v);
|
|
weaponOffset[0] = v[0];
|
|
weaponOffset[2] = v[1];
|
|
|
|
//Set gun angles
|
|
const ovrQuatf quatRemote = dominantRemoteTracking->HeadPose.Pose.Orientation;
|
|
QuatToYawPitchRoll(quatRemote, gunangles);
|
|
|
|
//TODO: THIS NEEDS WORK!! - can't get it working and it is doing my head in!!
|
|
/* // Adjust right (+ve), adjust Back (+ve), up (+ve)
|
|
vec3_t adjustment;
|
|
//VectorSet(adjustment, cl_weapon_offset_lr.value, cl_weapon_offset_ud.value, cl_weapon_offset_fb.value);
|
|
VectorSet(adjustment, 0.0f, 0.2f, 0.2f);
|
|
rotateAboutOrigin2(adjustment, gunangles[PITCH], gunangles[YAW]-yawOffset, adjustment);
|
|
VectorAdd(adjustment, weaponOffset, weaponOffset);*/
|
|
|
|
//Adjust gun pitch for user preference
|
|
gunangles[PITCH] += cl_weaponpitchadjust.value;
|
|
gunangles[YAW] += yawOffset;
|
|
|
|
//Change laser sight on joystick click
|
|
if ((dominantTrackedRemoteState->Buttons & ovrButton_Joystick) &&
|
|
(dominantTrackedRemoteState->Buttons & ovrButton_Joystick) != (dominantTrackedRemoteStateOld->Buttons & ovrButton_Joystick))
|
|
{
|
|
Cvar_SetValueQuick (&r_lasersight, (r_lasersight.integer+1) % 3);
|
|
}
|
|
}
|
|
|
|
//off-hand stuff
|
|
float controllerYawHeading;
|
|
float hmdYawHeading;
|
|
{
|
|
QuatToYawPitchRoll(offHandRemoteTracking->HeadPose.Pose.Orientation,
|
|
controllerAngles);
|
|
|
|
controllerYawHeading = controllerAngles[YAW] - gunangles[YAW] + yawOffset;
|
|
hmdYawHeading = hmdorientation[YAW] - gunangles[YAW] + yawOffset;
|
|
|
|
#ifndef NDEBUG
|
|
//Change heading mode on click of off=hand joystick
|
|
if ((offHandTrackedRemoteState->Buttons & ovrButton_Joystick) && bigScreen == 0 &&
|
|
(offHandTrackedRemoteState->Buttons & ovrButton_Joystick) != (offHandTrackedRemoteStateOld->Buttons & ovrButton_Joystick))
|
|
{
|
|
Cvar_SetValueQuick (&cl_walkdirection, 1 - cl_walkdirection.integer);
|
|
if (cl_walkdirection.integer == 1) {
|
|
SCR_CenterPrint("Heading Mode: Direction of HMD");
|
|
} else{
|
|
SCR_CenterPrint("Heading Mode: Direction of off-hand controller");
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
//Right-hand specific stuff
|
|
{
|
|
ALOGE(" Right-Controller-Position: %f, %f, %f", rightRemoteTracking.HeadPose.Pose.Position.x, rightRemoteTracking.HeadPose.Pose.Position.y, rightRemoteTracking.HeadPose.Pose.Position.z);
|
|
|
|
//This section corrects for the fact that the controller actually controls direction of movement, but we want to move relative to the direction the
|
|
//player is facing for positional tracking
|
|
float multiplier = /*arbitrary value that works ->*/
|
|
(2200.0f * cl_postrackmultiplier.value) / cl_forwardspeed.value;
|
|
|
|
vec2_t v;
|
|
rotateAboutOrigin(-positionDeltaThisFrame[0] * multiplier, positionDeltaThisFrame[2] * multiplier, -hmdorientation[YAW], v);
|
|
positional_movementSideways = v[0];
|
|
positional_movementForward = v[1];
|
|
|
|
|
|
long t = Sys_Milliseconds();
|
|
delta = t - oldtime;
|
|
oldtime = t;
|
|
if (delta > 1000)
|
|
delta = 1000;
|
|
QC_MotionEvent(delta, rightTrackedRemoteState_new.Joystick.x, rightTrackedRemoteState_new.Joystick.y);
|
|
|
|
if (bigScreen != 0) {
|
|
|
|
int rightJoyState = (rightTrackedRemoteState_new.Joystick.x > 0.7f ? 1 : 0);
|
|
if (rightJoyState != (rightTrackedRemoteState_old.Joystick.x > 0.7f ? 1 : 0)) {
|
|
QC_KeyEvent(rightJoyState, 'd', 0);
|
|
}
|
|
rightJoyState = (rightTrackedRemoteState_new.Joystick.x < -0.7f ? 1 : 0);
|
|
if (rightJoyState != (rightTrackedRemoteState_old.Joystick.x < -0.7f ? 1 : 0)) {
|
|
QC_KeyEvent(rightJoyState, 'a', 0);
|
|
}
|
|
rightJoyState = (rightTrackedRemoteState_new.Joystick.y < -0.7f ? 1 : 0);
|
|
if (rightJoyState != (rightTrackedRemoteState_old.Joystick.y < -0.7f ? 1 : 0)) {
|
|
QC_KeyEvent(rightJoyState, K_DOWNARROW, 0);
|
|
}
|
|
rightJoyState = (rightTrackedRemoteState_new.Joystick.y > 0.7f ? 1 : 0);
|
|
if (rightJoyState != (rightTrackedRemoteState_old.Joystick.y > 0.7f ? 1 : 0)) {
|
|
QC_KeyEvent(rightJoyState, K_UPARROW, 0);
|
|
}
|
|
|
|
//Click an option
|
|
handleTrackedControllerButton(&rightTrackedRemoteState_new, &rightTrackedRemoteState_old, ovrButton_A, K_ENTER);
|
|
|
|
//Back button
|
|
handleTrackedControllerButton(&rightTrackedRemoteState_new, &rightTrackedRemoteState_old, ovrButton_B, K_ESCAPE);
|
|
} else {
|
|
//Jump
|
|
handleTrackedControllerButton(&rightTrackedRemoteState_new, &rightTrackedRemoteState_old, ovrButton_A, K_SPACE);
|
|
}
|
|
|
|
if (cl_righthanded.integer) {
|
|
//Fire
|
|
handleTrackedControllerButton(&rightTrackedRemoteState_new,
|
|
&rightTrackedRemoteState_old,
|
|
ovrButton_Trigger, K_MOUSE1);
|
|
} else{
|
|
//Run
|
|
handleTrackedControllerButton(&rightTrackedRemoteState_new,
|
|
&rightTrackedRemoteState_old,
|
|
ovrButton_Trigger, K_SHIFT);
|
|
}
|
|
|
|
//Next Weapon
|
|
handleTrackedControllerButton(&rightTrackedRemoteState_new, &rightTrackedRemoteState_old, ovrButton_GripTrigger, '/');
|
|
|
|
//Adjust weapon aim pitch
|
|
if ((rightTrackedRemoteState_new.Buttons & ovrButton_B) &&
|
|
(rightTrackedRemoteState_new.Buttons & ovrButton_B) != (rightTrackedRemoteState_old.Buttons & ovrButton_B)) {
|
|
float newPitchAdjust = cl_weaponpitchadjust.value + 1.0f;
|
|
if (newPitchAdjust > 23.0f)
|
|
{
|
|
newPitchAdjust = -7.0f;
|
|
}
|
|
|
|
Cvar_SetValueQuick(&cl_weaponpitchadjust, newPitchAdjust);
|
|
ALOGV("Pitch Adjust: %f", newPitchAdjust );
|
|
}
|
|
|
|
rightTrackedRemoteState_old = rightTrackedRemoteState_new;
|
|
|
|
}
|
|
|
|
//Left-hand specific stuff
|
|
{
|
|
ALOGE(" Left-Controller-Position: %f, %f, %f", leftRemoteTracking.HeadPose.Pose.Position.x, leftRemoteTracking.HeadPose.Pose.Position.y, leftRemoteTracking.HeadPose.Pose.Position.z);
|
|
|
|
//Menu button
|
|
handleTrackedControllerButton(&leftTrackedRemoteState_new, &leftTrackedRemoteState_old, ovrButton_Enter, K_ESCAPE);
|
|
|
|
if (bigScreen != 0) {
|
|
int leftJoyState = (leftTrackedRemoteState_new.Joystick.x > 0.7f ? 1 : 0);
|
|
if (leftJoyState != (leftTrackedRemoteState_old.Joystick.x > 0.7f ? 1 : 0)) {
|
|
QC_KeyEvent(leftJoyState, 'd', 0);
|
|
}
|
|
leftJoyState = (leftTrackedRemoteState_new.Joystick.x < -0.7f ? 1 : 0);
|
|
if (leftJoyState != (leftTrackedRemoteState_old.Joystick.x < -0.7f ? 1 : 0)) {
|
|
QC_KeyEvent(leftJoyState, 'a', 0);
|
|
}
|
|
leftJoyState = (leftTrackedRemoteState_new.Joystick.y < -0.7f ? 1 : 0);
|
|
if (leftJoyState != (leftTrackedRemoteState_old.Joystick.y < -0.7f ? 1 : 0)) {
|
|
QC_KeyEvent(leftJoyState, K_DOWNARROW, 0);
|
|
}
|
|
leftJoyState = (leftTrackedRemoteState_new.Joystick.y > 0.7f ? 1 : 0);
|
|
if (leftJoyState != (leftTrackedRemoteState_old.Joystick.y > 0.7f ? 1 : 0)) {
|
|
QC_KeyEvent(leftJoyState, K_UPARROW, 0);
|
|
}
|
|
}
|
|
|
|
|
|
//Adjust to be off-hand controller oriented
|
|
vec2_t v;
|
|
rotateAboutOrigin(leftTrackedRemoteState_new.Joystick.x, leftTrackedRemoteState_new.Joystick.y, cl_walkdirection.integer == 1 ? hmdYawHeading : controllerYawHeading, v);
|
|
remote_movementSideways = v[0];
|
|
remote_movementForward = v[1];
|
|
|
|
if (cl_righthanded.integer) {
|
|
//Run
|
|
handleTrackedControllerButton(&leftTrackedRemoteState_new,
|
|
&leftTrackedRemoteState_old,
|
|
ovrButton_Trigger, K_SHIFT);
|
|
} else{
|
|
//Fire
|
|
handleTrackedControllerButton(&leftTrackedRemoteState_new,
|
|
&leftTrackedRemoteState_old,
|
|
ovrButton_Trigger, K_MOUSE1);
|
|
}
|
|
|
|
//Prev Weapon
|
|
handleTrackedControllerButton(&leftTrackedRemoteState_new, &leftTrackedRemoteState_old, ovrButton_GripTrigger, '#');
|
|
|
|
#ifndef NDEBUG
|
|
//Give all weapons and all ammo and god mode
|
|
if ((leftTrackedRemoteState_new.Buttons & ovrButton_X) &&
|
|
(leftTrackedRemoteState_new.Buttons & ovrButton_X) != (leftTrackedRemoteState_old.Buttons & ovrButton_X)) {
|
|
Cbuf_InsertText("God\n");
|
|
Cbuf_InsertText("Impulse 9\n");
|
|
}
|
|
|
|
//Change handedness - temporary for testing
|
|
if ((leftTrackedRemoteState_new.Buttons & ovrButton_Y) &&
|
|
(leftTrackedRemoteState_new.Buttons & ovrButton_Y) != (leftTrackedRemoteState_old.Buttons & ovrButton_Y))
|
|
{
|
|
Cvar_SetValueQuick (&cl_righthanded, 1 - cl_righthanded.integer);
|
|
}
|
|
#endif
|
|
|
|
|
|
leftTrackedRemoteState_old = leftTrackedRemoteState_new;
|
|
}
|
|
|
|
QC_Analog(true, remote_movementSideways + positional_movementSideways, remote_movementForward + positional_movementForward);
|
|
}
|
|
|
|
/*
|
|
================================================================================
|
|
|
|
ovrMessageQueue
|
|
|
|
================================================================================
|
|
*/
|
|
|
|
typedef enum
|
|
{
|
|
MQ_WAIT_NONE, // don't wait
|
|
MQ_WAIT_RECEIVED, // wait until the consumer thread has received the message
|
|
MQ_WAIT_PROCESSED // wait until the consumer thread has processed the message
|
|
} ovrMQWait;
|
|
|
|
#define MAX_MESSAGE_PARMS 8
|
|
#define MAX_MESSAGES 1024
|
|
|
|
typedef struct
|
|
{
|
|
int Id;
|
|
ovrMQWait Wait;
|
|
long long Parms[MAX_MESSAGE_PARMS];
|
|
} ovrMessage;
|
|
|
|
static void ovrMessage_Init( ovrMessage * message, const int id, const int wait )
|
|
{
|
|
message->Id = id;
|
|
message->Wait = wait;
|
|
memset( message->Parms, 0, sizeof( message->Parms ) );
|
|
}
|
|
|
|
static void ovrMessage_SetPointerParm( ovrMessage * message, int index, void * ptr ) { *(void **)&message->Parms[index] = ptr; }
|
|
static void * ovrMessage_GetPointerParm( ovrMessage * message, int index ) { return *(void **)&message->Parms[index]; }
|
|
static void ovrMessage_SetIntegerParm( ovrMessage * message, int index, int value ) { message->Parms[index] = value; }
|
|
static int ovrMessage_GetIntegerParm( ovrMessage * message, int index ) { return (int)message->Parms[index]; }
|
|
static void ovrMessage_SetFloatParm( ovrMessage * message, int index, float value ) { *(float *)&message->Parms[index] = value; }
|
|
static float ovrMessage_GetFloatParm( ovrMessage * message, int index ) { return *(float *)&message->Parms[index]; }
|
|
|
|
// Cyclic queue with messages.
|
|
typedef struct
|
|
{
|
|
ovrMessage Messages[MAX_MESSAGES];
|
|
volatile int Head; // dequeue at the head
|
|
volatile int Tail; // enqueue at the tail
|
|
ovrMQWait Wait;
|
|
volatile bool EnabledFlag;
|
|
volatile bool PostedFlag;
|
|
volatile bool ReceivedFlag;
|
|
volatile bool ProcessedFlag;
|
|
pthread_mutex_t Mutex;
|
|
pthread_cond_t PostedCondition;
|
|
pthread_cond_t ReceivedCondition;
|
|
pthread_cond_t ProcessedCondition;
|
|
} ovrMessageQueue;
|
|
|
|
static void ovrMessageQueue_Create( ovrMessageQueue * messageQueue )
|
|
{
|
|
messageQueue->Head = 0;
|
|
messageQueue->Tail = 0;
|
|
messageQueue->Wait = MQ_WAIT_NONE;
|
|
messageQueue->EnabledFlag = false;
|
|
messageQueue->PostedFlag = false;
|
|
messageQueue->ReceivedFlag = false;
|
|
messageQueue->ProcessedFlag = false;
|
|
|
|
pthread_mutexattr_t attr;
|
|
pthread_mutexattr_init( &attr );
|
|
pthread_mutexattr_settype( &attr, PTHREAD_MUTEX_ERRORCHECK );
|
|
pthread_mutex_init( &messageQueue->Mutex, &attr );
|
|
pthread_mutexattr_destroy( &attr );
|
|
pthread_cond_init( &messageQueue->PostedCondition, NULL );
|
|
pthread_cond_init( &messageQueue->ReceivedCondition, NULL );
|
|
pthread_cond_init( &messageQueue->ProcessedCondition, NULL );
|
|
}
|
|
|
|
static void ovrMessageQueue_Destroy( ovrMessageQueue * messageQueue )
|
|
{
|
|
pthread_mutex_destroy( &messageQueue->Mutex );
|
|
pthread_cond_destroy( &messageQueue->PostedCondition );
|
|
pthread_cond_destroy( &messageQueue->ReceivedCondition );
|
|
pthread_cond_destroy( &messageQueue->ProcessedCondition );
|
|
}
|
|
|
|
static void ovrMessageQueue_Enable( ovrMessageQueue * messageQueue, const bool set )
|
|
{
|
|
messageQueue->EnabledFlag = set;
|
|
}
|
|
|
|
static void ovrMessageQueue_PostMessage( ovrMessageQueue * messageQueue, const ovrMessage * message )
|
|
{
|
|
if ( !messageQueue->EnabledFlag )
|
|
{
|
|
return;
|
|
}
|
|
while ( messageQueue->Tail - messageQueue->Head >= MAX_MESSAGES )
|
|
{
|
|
usleep( 1000 );
|
|
}
|
|
pthread_mutex_lock( &messageQueue->Mutex );
|
|
messageQueue->Messages[messageQueue->Tail & ( MAX_MESSAGES - 1 )] = *message;
|
|
messageQueue->Tail++;
|
|
messageQueue->PostedFlag = true;
|
|
pthread_cond_broadcast( &messageQueue->PostedCondition );
|
|
if ( message->Wait == MQ_WAIT_RECEIVED )
|
|
{
|
|
while ( !messageQueue->ReceivedFlag )
|
|
{
|
|
pthread_cond_wait( &messageQueue->ReceivedCondition, &messageQueue->Mutex );
|
|
}
|
|
messageQueue->ReceivedFlag = false;
|
|
}
|
|
else if ( message->Wait == MQ_WAIT_PROCESSED )
|
|
{
|
|
while ( !messageQueue->ProcessedFlag )
|
|
{
|
|
pthread_cond_wait( &messageQueue->ProcessedCondition, &messageQueue->Mutex );
|
|
}
|
|
messageQueue->ProcessedFlag = false;
|
|
}
|
|
pthread_mutex_unlock( &messageQueue->Mutex );
|
|
}
|
|
|
|
static void ovrMessageQueue_SleepUntilMessage( ovrMessageQueue * messageQueue )
|
|
{
|
|
if ( messageQueue->Wait == MQ_WAIT_PROCESSED )
|
|
{
|
|
messageQueue->ProcessedFlag = true;
|
|
pthread_cond_broadcast( &messageQueue->ProcessedCondition );
|
|
messageQueue->Wait = MQ_WAIT_NONE;
|
|
}
|
|
pthread_mutex_lock( &messageQueue->Mutex );
|
|
if ( messageQueue->Tail > messageQueue->Head )
|
|
{
|
|
pthread_mutex_unlock( &messageQueue->Mutex );
|
|
return;
|
|
}
|
|
while ( !messageQueue->PostedFlag )
|
|
{
|
|
pthread_cond_wait( &messageQueue->PostedCondition, &messageQueue->Mutex );
|
|
}
|
|
messageQueue->PostedFlag = false;
|
|
pthread_mutex_unlock( &messageQueue->Mutex );
|
|
}
|
|
|
|
static bool ovrMessageQueue_GetNextMessage( ovrMessageQueue * messageQueue, ovrMessage * message, bool waitForMessages )
|
|
{
|
|
if ( messageQueue->Wait == MQ_WAIT_PROCESSED )
|
|
{
|
|
messageQueue->ProcessedFlag = true;
|
|
pthread_cond_broadcast( &messageQueue->ProcessedCondition );
|
|
messageQueue->Wait = MQ_WAIT_NONE;
|
|
}
|
|
if ( waitForMessages )
|
|
{
|
|
ovrMessageQueue_SleepUntilMessage( messageQueue );
|
|
}
|
|
pthread_mutex_lock( &messageQueue->Mutex );
|
|
if ( messageQueue->Tail <= messageQueue->Head )
|
|
{
|
|
pthread_mutex_unlock( &messageQueue->Mutex );
|
|
return false;
|
|
}
|
|
*message = messageQueue->Messages[messageQueue->Head & ( MAX_MESSAGES - 1 )];
|
|
messageQueue->Head++;
|
|
pthread_mutex_unlock( &messageQueue->Mutex );
|
|
if ( message->Wait == MQ_WAIT_RECEIVED )
|
|
{
|
|
messageQueue->ReceivedFlag = true;
|
|
pthread_cond_broadcast( &messageQueue->ReceivedCondition );
|
|
}
|
|
else if ( message->Wait == MQ_WAIT_PROCESSED )
|
|
{
|
|
messageQueue->Wait = MQ_WAIT_PROCESSED;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
================================================================================
|
|
|
|
ovrAppThread
|
|
|
|
================================================================================
|
|
*/
|
|
|
|
enum
|
|
{
|
|
MESSAGE_ON_CREATE,
|
|
MESSAGE_ON_START,
|
|
MESSAGE_ON_RESUME,
|
|
MESSAGE_ON_PAUSE,
|
|
MESSAGE_ON_STOP,
|
|
MESSAGE_ON_DESTROY,
|
|
MESSAGE_ON_SURFACE_CREATED,
|
|
MESSAGE_ON_SURFACE_DESTROYED
|
|
};
|
|
|
|
typedef struct
|
|
{
|
|
JavaVM * JavaVm;
|
|
jobject ActivityObject;
|
|
pthread_t Thread;
|
|
ovrMessageQueue MessageQueue;
|
|
ANativeWindow * NativeWindow;
|
|
} ovrAppThread;
|
|
|
|
long shutdownCountdown;
|
|
|
|
void * AppThreadFunction( void * parm )
|
|
{
|
|
ovrAppThread * appThread = (ovrAppThread *)parm;
|
|
|
|
ovrJava java;
|
|
java.Vm = appThread->JavaVm;
|
|
(*java.Vm)->AttachCurrentThread( java.Vm, &java.Env, NULL );
|
|
java.ActivityObject = appThread->ActivityObject;
|
|
|
|
// Note that AttachCurrentThread will reset the thread name.
|
|
prctl( PR_SET_NAME, (long)"OVR::Main", 0, 0, 0 );
|
|
|
|
const ovrInitParms initParms = vrapi_DefaultInitParms( &java );
|
|
int32_t initResult = vrapi_Initialize( &initParms );
|
|
if ( initResult != VRAPI_INITIALIZE_SUCCESS )
|
|
{
|
|
// If intialization failed, vrapi_* function calls will not be available.
|
|
exit( 0 );
|
|
}
|
|
|
|
ovrApp appState;
|
|
ovrApp_Clear( &appState );
|
|
appState.Java = java;
|
|
|
|
// This app will handle android gamepad events itself.
|
|
vrapi_SetPropertyInt( &appState.Java, VRAPI_EAT_NATIVE_GAMEPAD_EVENTS, 0 );
|
|
|
|
ovrEgl_CreateContext( &appState.Egl, NULL );
|
|
|
|
EglInitExtensions();
|
|
|
|
appState.CpuLevel = CPU_LEVEL;
|
|
appState.GpuLevel = GPU_LEVEL;
|
|
appState.MainThreadTid = gettid();
|
|
|
|
ovrRenderer_Create( &appState.Renderer, &java );
|
|
|
|
//Always use this folder
|
|
chdir("/sdcard/QuakeQuest");
|
|
|
|
const double startTime = GetTimeInSeconds();
|
|
|
|
for ( bool destroyed = false; destroyed == false; )
|
|
{
|
|
for ( ; ; )
|
|
{
|
|
ovrMessage message;
|
|
const bool waitForMessages = ( appState.Ovr == NULL && destroyed == false );
|
|
if ( !ovrMessageQueue_GetNextMessage( &appThread->MessageQueue, &message, waitForMessages ) )
|
|
{
|
|
break;
|
|
}
|
|
|
|
switch ( message.Id )
|
|
{
|
|
case MESSAGE_ON_CREATE:
|
|
{
|
|
break;
|
|
}
|
|
case MESSAGE_ON_START:
|
|
{
|
|
if (!quake_initialised)
|
|
{
|
|
char *arg = (char*)ovrMessage_GetPointerParm( &message, 0 );
|
|
|
|
ALOGV( " Initialising Quake Engine" );
|
|
|
|
if (arg)
|
|
{
|
|
QC_SetResolution(vrapi_GetSystemPropertyInt( &java, VRAPI_SYS_PROP_SUGGESTED_EYE_TEXTURE_WIDTH ) * SS_MULTIPLIER,
|
|
vrapi_GetSystemPropertyInt( &java, VRAPI_SYS_PROP_SUGGESTED_EYE_TEXTURE_HEIGHT ) * SS_MULTIPLIER);
|
|
|
|
main(argc, argv);
|
|
}
|
|
else
|
|
{
|
|
int argc = 1; char *argv[] = { "quake" };
|
|
|
|
QC_SetResolution(vrapi_GetSystemPropertyInt( &java, VRAPI_SYS_PROP_SUGGESTED_EYE_TEXTURE_WIDTH ) * SS_MULTIPLIER,
|
|
vrapi_GetSystemPropertyInt( &java, VRAPI_SYS_PROP_SUGGESTED_EYE_TEXTURE_HEIGHT ) * SS_MULTIPLIER);
|
|
|
|
main(argc, argv);
|
|
}
|
|
|
|
quake_initialised = true;
|
|
|
|
//Ensure game starts with credits active
|
|
MR_ToggleMenu(2);
|
|
}
|
|
break;
|
|
}
|
|
case MESSAGE_ON_RESUME:
|
|
{
|
|
//If we get here, then user has opted not to quit
|
|
jni_resumeAudio();
|
|
appState.Resumed = true;
|
|
break;
|
|
}
|
|
case MESSAGE_ON_PAUSE:
|
|
{
|
|
jni_pauseAudio();
|
|
appState.Resumed = false;
|
|
break;
|
|
}
|
|
case MESSAGE_ON_STOP:
|
|
{
|
|
break;
|
|
}
|
|
case MESSAGE_ON_DESTROY:
|
|
{
|
|
appState.NativeWindow = NULL;
|
|
destroyed = true;
|
|
break;
|
|
}
|
|
case MESSAGE_ON_SURFACE_CREATED: { appState.NativeWindow = (ANativeWindow *)ovrMessage_GetPointerParm( &message, 0 ); break; }
|
|
case MESSAGE_ON_SURFACE_DESTROYED: { appState.NativeWindow = NULL; break; }
|
|
}
|
|
|
|
ovrApp_HandleVrModeChanges( &appState );
|
|
}
|
|
|
|
if ( appState.Ovr == NULL )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// This is the only place the frame index is incremented, right before
|
|
// calling vrapi_GetPredictedDisplayTime().
|
|
appState.FrameIndex++;
|
|
|
|
// Create the scene if not yet created.
|
|
// The scene is created here to be able to show a loading icon.
|
|
if (!quake_initialised || runStatus != -1)
|
|
{
|
|
// Show a loading icon.
|
|
int frameFlags = 0;
|
|
frameFlags |= VRAPI_FRAME_FLAG_FLUSH;
|
|
|
|
ovrLayerProjection2 blackLayer = vrapi_DefaultLayerBlackProjection2();
|
|
blackLayer.Header.Flags |= VRAPI_FRAME_LAYER_FLAG_INHIBIT_SRGB_FRAMEBUFFER;
|
|
|
|
ovrLayerLoadingIcon2 iconLayer = vrapi_DefaultLayerLoadingIcon2();
|
|
iconLayer.Header.Flags |= VRAPI_FRAME_LAYER_FLAG_INHIBIT_SRGB_FRAMEBUFFER;
|
|
|
|
const ovrLayerHeader2 * layers[] =
|
|
{
|
|
&blackLayer.Header,
|
|
&iconLayer.Header,
|
|
};
|
|
|
|
ovrSubmitFrameDescription2 frameDesc = {};
|
|
frameDesc.Flags = frameFlags;
|
|
frameDesc.SwapInterval = 1;
|
|
frameDesc.FrameIndex = appState.FrameIndex;
|
|
frameDesc.DisplayTime = appState.DisplayTime;
|
|
frameDesc.LayerCount = 2;
|
|
frameDesc.Layers = layers;
|
|
|
|
vrapi_SubmitFrame2( appState.Ovr, &frameDesc );
|
|
}
|
|
|
|
if (runStatus == -1) {
|
|
#ifndef NDEBUG
|
|
if (appState.FrameIndex > 10800)
|
|
{
|
|
//Trigger shutdown after a couple of minutes in debug mode
|
|
runStatus = 0;
|
|
}
|
|
#endif
|
|
// Get the HMD pose, predicted for the middle of the time period during which
|
|
// the new eye images will be displayed. The number of frames predicted ahead
|
|
// depends on the pipeline depth of the engine and the synthesis rate.
|
|
// The better the prediction, the less black will be pulled in at the edges.
|
|
const double predictedDisplayTime = vrapi_GetPredictedDisplayTime(appState.Ovr,
|
|
appState.FrameIndex);
|
|
const ovrTracking2 tracking = vrapi_GetPredictedTracking2(appState.Ovr,
|
|
predictedDisplayTime);
|
|
|
|
appState.DisplayTime = predictedDisplayTime;
|
|
|
|
ovrApp_HandleInput(&appState);
|
|
|
|
|
|
// Render eye images and setup the primary layer using ovrTracking2.
|
|
const ovrLayerProjection2 worldLayer = ovrRenderer_RenderFrame(&appState.Renderer,
|
|
&appState.Java,
|
|
&tracking, appState.Ovr);
|
|
|
|
const ovrLayerHeader2 *layers[] =
|
|
{
|
|
&worldLayer.Header
|
|
};
|
|
|
|
ovrSubmitFrameDescription2 frameDesc = {};
|
|
frameDesc.Flags = 0;
|
|
frameDesc.SwapInterval = appState.SwapInterval;
|
|
frameDesc.FrameIndex = appState.FrameIndex;
|
|
frameDesc.DisplayTime = appState.DisplayTime;
|
|
frameDesc.LayerCount = 1;
|
|
frameDesc.Layers = layers;
|
|
|
|
// Hand over the eye images to the time warp.
|
|
vrapi_SubmitFrame2(appState.Ovr, &frameDesc);
|
|
}
|
|
else
|
|
{
|
|
//We are now shutting down
|
|
if (runStatus == 0)
|
|
{
|
|
//Give us half a second (36 frames)
|
|
shutdownCountdown = 36;
|
|
runStatus++;
|
|
} else if (runStatus == 1)
|
|
{
|
|
if (--shutdownCountdown == 0) {
|
|
runStatus++;
|
|
}
|
|
} else if (runStatus == 2)
|
|
{
|
|
Host_Shutdown();
|
|
jni_terminateAudio();
|
|
runStatus++;
|
|
} else if (runStatus == 3)
|
|
{
|
|
ovrRenderer_Destroy( &appState.Renderer );
|
|
ovrEgl_DestroyContext( &appState.Egl );
|
|
(*java.Vm)->DetachCurrentThread( java.Vm );
|
|
vrapi_Shutdown();
|
|
exit( 0 );
|
|
}
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static void ovrAppThread_Create( ovrAppThread * appThread, JNIEnv * env, jobject activityObject )
|
|
{
|
|
(*env)->GetJavaVM( env, &appThread->JavaVm );
|
|
appThread->ActivityObject = (*env)->NewGlobalRef( env, activityObject );
|
|
appThread->Thread = 0;
|
|
appThread->NativeWindow = NULL;
|
|
ovrMessageQueue_Create( &appThread->MessageQueue );
|
|
|
|
const int createErr = pthread_create( &appThread->Thread, NULL, AppThreadFunction, appThread );
|
|
if ( createErr != 0 )
|
|
{
|
|
ALOGE( "pthread_create returned %i", createErr );
|
|
}
|
|
}
|
|
|
|
static void ovrAppThread_Destroy( ovrAppThread * appThread, JNIEnv * env )
|
|
{
|
|
pthread_join( appThread->Thread, NULL );
|
|
(*env)->DeleteGlobalRef( env, appThread->ActivityObject );
|
|
ovrMessageQueue_Destroy( &appThread->MessageQueue );
|
|
}
|
|
|
|
/*
|
|
================================================================================
|
|
|
|
Activity lifecycle
|
|
|
|
================================================================================
|
|
*/
|
|
|
|
int JNI_OnLoad(JavaVM* vm, void* reserved)
|
|
{
|
|
JNIEnv *env;
|
|
jVM = vm;
|
|
if((*vm)->GetEnv(vm, (void**) &env, JNI_VERSION_1_4) != JNI_OK)
|
|
{
|
|
ALOGE("Failed JNI_OnLoad");
|
|
return -1;
|
|
}
|
|
|
|
return JNI_VERSION_1_4;
|
|
}
|
|
|
|
JNIEXPORT jlong JNICALL Java_com_drbeef_quakequest_GLES3JNILib_onCreate( JNIEnv * env, jclass activityClass, jobject activity,
|
|
jstring commandLineParams)
|
|
{
|
|
ALOGV( " GLES3JNILib::onCreate()" );
|
|
|
|
/* the global arg_xxx structs are initialised within the argtable */
|
|
void *argtable[] = {
|
|
ss = arg_dbl0("s", "supersampling", "<double>", "super sampling value (e.g. 1.0)"),
|
|
cpu = arg_int0("c", "cpu", "<int>", "CPU perf index 1-3 (default: 2)"),
|
|
gpu = arg_int0("g", "gpu", "<int>", "GPU perf index 1-3 (default: 3)"),
|
|
msaa = arg_dbl0("m", "msaa", "<int>", "msaa value 1-4 (default 1)"), // Don't think this actually works
|
|
end = arg_end(20)
|
|
};
|
|
|
|
jboolean iscopy;
|
|
const char *arg = (*env)->GetStringUTFChars(env, commandLineParams, &iscopy);
|
|
|
|
char *cmdLine = NULL;
|
|
if (arg && strlen(arg))
|
|
{
|
|
cmdLine = strdup(arg);
|
|
}
|
|
|
|
(*env)->ReleaseStringUTFChars(env, commandLineParams, arg);
|
|
|
|
ALOGV("Command line %s", arg);
|
|
argv = malloc(sizeof(char*) * 255);
|
|
argc = ParseCommandLine(strdup(arg), argv);
|
|
|
|
/* verify the argtable[] entries were allocated sucessfully */
|
|
if (arg_nullcheck(argtable) == 0) {
|
|
/* Parse the command line as defined by argtable[] */
|
|
arg_parse(argc, argv, argtable);
|
|
|
|
if (ss->count > 0 && ss->dval[0] > 0.0)
|
|
{
|
|
SS_MULTIPLIER = ss->dval[0];
|
|
}
|
|
|
|
if (cpu->count > 0 && cpu->ival[0] > 0 && cpu->ival[0] < 10)
|
|
{
|
|
CPU_LEVEL = cpu->ival[0];
|
|
}
|
|
|
|
if (gpu->count > 0 && gpu->ival[0] > 0 && gpu->ival[0] < 10)
|
|
{
|
|
GPU_LEVEL = gpu->ival[0];
|
|
}
|
|
|
|
if (msaa->count > 0 && msaa->dval[0] > 0 && msaa->dval[0] < 5)
|
|
{
|
|
NUM_MULTI_SAMPLES = msaa->dval[0];
|
|
}
|
|
}
|
|
|
|
|
|
ovrAppThread * appThread = (ovrAppThread *) malloc( sizeof( ovrAppThread ) );
|
|
ovrAppThread_Create( appThread, env, activity );
|
|
|
|
ovrMessageQueue_Enable( &appThread->MessageQueue, true );
|
|
ovrMessage message;
|
|
ovrMessage_Init( &message, MESSAGE_ON_CREATE, MQ_WAIT_PROCESSED );
|
|
ovrMessageQueue_PostMessage( &appThread->MessageQueue, &message );
|
|
|
|
return (jlong)((size_t)appThread);
|
|
}
|
|
|
|
|
|
JNIEXPORT void JNICALL Java_com_drbeef_quakequest_GLES3JNILib_setCallbackObjects(JNIEnv *env, jobject obj, jobject obj1, jobject obj2)
|
|
{
|
|
jclass audioCallbackClass;
|
|
|
|
(*jVM)->GetEnv(jVM, (void**) &env, JNI_VERSION_1_4);
|
|
|
|
audioCallbackObj = (jobject)(*env)->NewGlobalRef(env, obj1);
|
|
audioCallbackClass = (*env)->GetObjectClass(env, audioCallbackObj);
|
|
|
|
android_initAudio = (*env)->GetMethodID(env,audioCallbackClass,"initAudio","(I)V");
|
|
android_writeAudio = (*env)->GetMethodID(env,audioCallbackClass,"writeAudio","(Ljava/nio/ByteBuffer;II)V");
|
|
android_pauseAudio = (*env)->GetMethodID(env,audioCallbackClass,"pauseAudio","()V");
|
|
android_resumeAudio = (*env)->GetMethodID(env,audioCallbackClass,"resumeAudio","()V");
|
|
android_terminateAudio = (*env)->GetMethodID(env,audioCallbackClass,"terminateAudio","()V");
|
|
|
|
jclass qquestCallbackClass;
|
|
|
|
qquestCallbackObj = (jobject)(*env)->NewGlobalRef(env, obj2);
|
|
qquestCallbackClass = (*env)->GetObjectClass(env, qquestCallbackObj);
|
|
}
|
|
|
|
JNIEXPORT void JNICALL Java_com_drbeef_quakequest_GLES3JNILib_onStart( JNIEnv * env, jobject obj, jlong handle)
|
|
{
|
|
ALOGV( " GLES3JNILib::onStart()" );
|
|
|
|
ovrAppThread * appThread = (ovrAppThread *)((size_t)handle);
|
|
ovrMessage message;
|
|
ovrMessage_Init( &message, MESSAGE_ON_START, MQ_WAIT_PROCESSED );
|
|
ovrMessageQueue_PostMessage( &appThread->MessageQueue, &message );
|
|
}
|
|
|
|
JNIEXPORT void JNICALL Java_com_drbeef_quakequest_GLES3JNILib_onResume( JNIEnv * env, jobject obj, jlong handle )
|
|
{
|
|
ALOGV( " GLES3JNILib::onResume()" );
|
|
ovrAppThread * appThread = (ovrAppThread *)((size_t)handle);
|
|
ovrMessage message;
|
|
ovrMessage_Init( &message, MESSAGE_ON_RESUME, MQ_WAIT_PROCESSED );
|
|
ovrMessageQueue_PostMessage( &appThread->MessageQueue, &message );
|
|
}
|
|
|
|
JNIEXPORT void JNICALL Java_com_drbeef_quakequest_GLES3JNILib_onPause( JNIEnv * env, jobject obj, jlong handle )
|
|
{
|
|
ALOGV( " GLES3JNILib::onPause()" );
|
|
ovrAppThread * appThread = (ovrAppThread *)((size_t)handle);
|
|
ovrMessage message;
|
|
ovrMessage_Init( &message, MESSAGE_ON_PAUSE, MQ_WAIT_PROCESSED );
|
|
ovrMessageQueue_PostMessage( &appThread->MessageQueue, &message );
|
|
}
|
|
|
|
JNIEXPORT void JNICALL Java_com_drbeef_quakequest_GLES3JNILib_onStop( JNIEnv * env, jobject obj, jlong handle )
|
|
{
|
|
ALOGV( " GLES3JNILib::onStop()" );
|
|
ovrAppThread * appThread = (ovrAppThread *)((size_t)handle);
|
|
ovrMessage message;
|
|
ovrMessage_Init( &message, MESSAGE_ON_STOP, MQ_WAIT_PROCESSED );
|
|
ovrMessageQueue_PostMessage( &appThread->MessageQueue, &message );
|
|
}
|
|
|
|
JNIEXPORT void JNICALL Java_com_drbeef_quakequest_GLES3JNILib_onDestroy( JNIEnv * env, jobject obj, jlong handle )
|
|
{
|
|
ALOGV( " GLES3JNILib::onDestroy()" );
|
|
ovrAppThread * appThread = (ovrAppThread *)((size_t)handle);
|
|
ovrMessage message;
|
|
ovrMessage_Init( &message, MESSAGE_ON_DESTROY, MQ_WAIT_PROCESSED );
|
|
ovrMessageQueue_PostMessage( &appThread->MessageQueue, &message );
|
|
ovrMessageQueue_Enable( &appThread->MessageQueue, false );
|
|
|
|
ovrAppThread_Destroy( appThread, env );
|
|
free( appThread );
|
|
}
|
|
|
|
/*
|
|
================================================================================
|
|
|
|
Surface lifecycle
|
|
|
|
================================================================================
|
|
*/
|
|
|
|
JNIEXPORT void JNICALL Java_com_drbeef_quakequest_GLES3JNILib_onSurfaceCreated( JNIEnv * env, jobject obj, jlong handle, jobject surface )
|
|
{
|
|
ALOGV( " GLES3JNILib::onSurfaceCreated()" );
|
|
ovrAppThread * appThread = (ovrAppThread *)((size_t)handle);
|
|
|
|
ANativeWindow * newNativeWindow = ANativeWindow_fromSurface( env, surface );
|
|
if ( ANativeWindow_getWidth( newNativeWindow ) < ANativeWindow_getHeight( newNativeWindow ) )
|
|
{
|
|
// An app that is relaunched after pressing the home button gets an initial surface with
|
|
// the wrong orientation even though android:screenOrientation="landscape" is set in the
|
|
// manifest. The choreographer callback will also never be called for this surface because
|
|
// the surface is immediately replaced with a new surface with the correct orientation.
|
|
ALOGE( " Surface not in landscape mode!" );
|
|
}
|
|
|
|
ALOGV( " NativeWindow = ANativeWindow_fromSurface( env, surface )" );
|
|
appThread->NativeWindow = newNativeWindow;
|
|
ovrMessage message;
|
|
ovrMessage_Init( &message, MESSAGE_ON_SURFACE_CREATED, MQ_WAIT_PROCESSED );
|
|
ovrMessage_SetPointerParm( &message, 0, appThread->NativeWindow );
|
|
ovrMessageQueue_PostMessage( &appThread->MessageQueue, &message );
|
|
}
|
|
|
|
JNIEXPORT void JNICALL Java_com_drbeef_quakequest_GLES3JNILib_onSurfaceChanged( JNIEnv * env, jobject obj, jlong handle, jobject surface )
|
|
{
|
|
ALOGV( " GLES3JNILib::onSurfaceChanged()" );
|
|
ovrAppThread * appThread = (ovrAppThread *)((size_t)handle);
|
|
|
|
ANativeWindow * newNativeWindow = ANativeWindow_fromSurface( env, surface );
|
|
if ( ANativeWindow_getWidth( newNativeWindow ) < ANativeWindow_getHeight( newNativeWindow ) )
|
|
{
|
|
// An app that is relaunched after pressing the home button gets an initial surface with
|
|
// the wrong orientation even though android:screenOrientation="landscape" is set in the
|
|
// manifest. The choreographer callback will also never be called for this surface because
|
|
// the surface is immediately replaced with a new surface with the correct orientation.
|
|
ALOGE( " Surface not in landscape mode!" );
|
|
}
|
|
|
|
if ( newNativeWindow != appThread->NativeWindow )
|
|
{
|
|
if ( appThread->NativeWindow != NULL )
|
|
{
|
|
ovrMessage message;
|
|
ovrMessage_Init( &message, MESSAGE_ON_SURFACE_DESTROYED, MQ_WAIT_PROCESSED );
|
|
ovrMessageQueue_PostMessage( &appThread->MessageQueue, &message );
|
|
ALOGV( " ANativeWindow_release( NativeWindow )" );
|
|
ANativeWindow_release( appThread->NativeWindow );
|
|
appThread->NativeWindow = NULL;
|
|
}
|
|
if ( newNativeWindow != NULL )
|
|
{
|
|
ALOGV( " NativeWindow = ANativeWindow_fromSurface( env, surface )" );
|
|
appThread->NativeWindow = newNativeWindow;
|
|
ovrMessage message;
|
|
ovrMessage_Init( &message, MESSAGE_ON_SURFACE_CREATED, MQ_WAIT_PROCESSED );
|
|
ovrMessage_SetPointerParm( &message, 0, appThread->NativeWindow );
|
|
ovrMessageQueue_PostMessage( &appThread->MessageQueue, &message );
|
|
}
|
|
}
|
|
else if ( newNativeWindow != NULL )
|
|
{
|
|
ANativeWindow_release( newNativeWindow );
|
|
}
|
|
}
|
|
|
|
JNIEXPORT void JNICALL Java_com_drbeef_quakequest_GLES3JNILib_onSurfaceDestroyed( JNIEnv * env, jobject obj, jlong handle )
|
|
{
|
|
ALOGV( " GLES3JNILib::onSurfaceDestroyed()" );
|
|
ovrAppThread * appThread = (ovrAppThread *)((size_t)handle);
|
|
ovrMessage message;
|
|
ovrMessage_Init( &message, MESSAGE_ON_SURFACE_DESTROYED, MQ_WAIT_PROCESSED );
|
|
ovrMessageQueue_PostMessage( &appThread->MessageQueue, &message );
|
|
ALOGV( " ANativeWindow_release( NativeWindow )" );
|
|
ANativeWindow_release( appThread->NativeWindow );
|
|
appThread->NativeWindow = NULL;
|
|
}
|
|
|
|
JNIEXPORT void JNICALL Java_com_drbeef_quakequest_GLES3JNILib_requestAudioData(JNIEnv *env, jclass c, jlong handle)
|
|
{
|
|
ALOGV("Calling: QC_GetAudio");
|
|
QC_GetAudio();
|
|
}
|