mirror of
https://github.com/DrBeef/QuakeQuest.git
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117 lines
2.3 KiB
C
117 lines
2.3 KiB
C
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#ifndef MODEL_PSK_H
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#define MODEL_PSK_H
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typedef struct pskchunk_s
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{
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// id is one of the following:
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// .psk:
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// ACTRHEAD (recordsize = 0, numrecords = 0)
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// PNTS0000 (recordsize = 12, pskpnts_t)
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// VTXW0000 (recordsize = 16, pskvtxw_t)
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// FACE0000 (recordsize = 12, pskface_t)
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// MATT0000 (recordsize = 88, pskmatt_t)
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// REFSKELT (recordsize = 120, pskboneinfo_t)
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// RAWWEIGHTS (recordsize = 12, pskrawweights_t)
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// .psa:
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// ANIMHEAD (recordsize = 0, numrecords = 0)
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// BONENAMES (recordsize = 120, pskboneinfo_t)
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// ANIMINFO (recordsize = 168, pskaniminfo_t)
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// ANIMKEYS (recordsize = 32, pskanimkeys_t)
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char id[20];
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// in .psk always 0x1e83b9
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// in .psa always 0x2e
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int version;
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int recordsize;
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int numrecords;
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}
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pskchunk_t;
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typedef struct pskpnts_s
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{
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float origin[3];
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}
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pskpnts_t;
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typedef struct pskvtxw_s
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{
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unsigned short pntsindex; // index into PNTS0000 chunk
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unsigned char unknown1[2]; // seems to be garbage
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float texcoord[2];
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unsigned char mattindex; // index into MATT0000 chunk
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unsigned char unknown2; // always 0?
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unsigned char unknown3[2]; // seems to be garbage
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}
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pskvtxw_t;
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typedef struct pskface_s
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{
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unsigned short vtxwindex[3]; // triangle
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unsigned char mattindex; // index into MATT0000 chunk
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unsigned char unknown; // seems to be garbage
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unsigned int group; // faces seem to be grouped, possibly for smoothing?
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}
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pskface_t;
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typedef struct pskmatt_s
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{
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char name[64];
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int unknown[6]; // observed 0 0 0 0 5 0
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}
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pskmatt_t;
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typedef struct pskpose_s
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{
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float quat[4];
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float origin[3];
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float unknown; // probably a float, always seems to be 0
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float size[3];
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}
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pskpose_t;
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typedef struct pskboneinfo_s
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{
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char name[64];
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int unknown1;
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int numchildren;
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int parent; // root bones have 0 here
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pskpose_t basepose;
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}
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pskboneinfo_t;
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typedef struct pskrawweights_s
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{
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float weight;
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int pntsindex;
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int boneindex;
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}
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pskrawweights_t;
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typedef struct pskaniminfo_s
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{
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char name[64];
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char group[64];
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int numbones;
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int unknown1;
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int unknown2;
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int unknown3;
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float unknown4;
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float playtime; // not really needed
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float fps; // frames per second
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int unknown5;
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int firstframe;
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int numframes;
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// firstanimkeys = (firstframe + frameindex) * numbones
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}
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pskaniminfo_t;
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typedef struct pskanimkeys_s
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{
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float origin[3];
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float quat[4];
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float frametime;
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}
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pskanimkeys_t;
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#endif
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