quakequest/Projects/Android/jni/ft2_fontdefs.h
2019-05-30 06:57:57 +01:00

64 lines
1.8 KiB
C

#ifndef FT2_PRIVATE_H__
#define FT2_PRIVATE_H__
// anything should work, but I recommend multiples of 8
// since the texture size should be a power of 2
#define FONT_CHARS_PER_LINE 16
#define FONT_CHAR_LINES 16
#define FONT_CHARS_PER_MAP (FONT_CHARS_PER_LINE * FONT_CHAR_LINES)
typedef struct glyph_slot_s
{
qboolean image;
// we keep the quad coords here only currently
// if you need other info, make Font_LoadMapForIndex fill it into this slot
float txmin; // texture coordinate in [0,1]
float txmax;
float tymin;
float tymax;
float vxmin;
float vxmax;
float vymin;
float vymax;
float advance_x;
float advance_y;
} glyph_slot_t;
struct ft2_font_map_s
{
Uchar start;
struct ft2_font_map_s *next;
float size;
// the actual size used in the freetype code
// by convention, the requested size is the height of the font's bounding box.
float intSize;
int glyphSize;
cachepic_t *pic;
qboolean static_tex;
glyph_slot_t glyphs[FONT_CHARS_PER_MAP];
// contains the kerning information for the first 256 characters
// for the other characters, we will lookup the kerning information
ft2_kerning_t kerning;
// safes us the trouble of calculating these over and over again
double sfx, sfy;
// the width_of for the image-font, pixel-snapped for this size
float width_of[256];
};
struct ft2_attachment_s
{
const unsigned char *data;
fs_offset_t size;
};
//qboolean Font_LoadMapForIndex(ft2_font_t *font, Uchar _ch, ft2_font_map_t **outmap);
qboolean Font_LoadMapForIndex(ft2_font_t *font, int map_index, Uchar _ch, ft2_font_map_t **outmap);
void font_start(void);
void font_shutdown(void);
void font_newmap(void);
#endif // FT2_PRIVATE_H__