mirror of
https://github.com/DrBeef/QuakeQuest.git
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4278 lines
140 KiB
C
4278 lines
140 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// cl_parse.c -- parse a message received from the server
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#include "quakedef.h"
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#include "cdaudio.h"
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#include "cl_collision.h"
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#include "csprogs.h"
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#include "libcurl.h"
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#include "utf8lib.h"
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#include "menu.h"
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#include "cl_video.h"
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const char *svc_strings[128] =
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{
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"svc_bad",
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"svc_nop",
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"svc_disconnect",
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"svc_updatestat",
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"svc_version", // [int] server version
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"svc_setview", // [short] entity number
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"svc_sound", // <see code>
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"svc_time", // [float] server time
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"svc_print", // [string] null terminated string
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"svc_stufftext", // [string] stuffed into client's console buffer
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// the string should be \n terminated
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"svc_setangle", // [vec3] set the view angle to this absolute value
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"svc_serverinfo", // [int] version
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// [string] signon string
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// [string]..[0]model cache [string]...[0]sounds cache
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// [string]..[0]item cache
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"svc_lightstyle", // [byte] [string]
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"svc_updatename", // [byte] [string]
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"svc_updatefrags", // [byte] [short]
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"svc_clientdata", // <shortbits + data>
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"svc_stopsound", // <see code>
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"svc_updatecolors", // [byte] [byte]
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"svc_particle", // [vec3] <variable>
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"svc_damage", // [byte] impact [byte] blood [vec3] from
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"svc_spawnstatic",
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"OBSOLETE svc_spawnbinary",
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"svc_spawnbaseline",
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"svc_temp_entity", // <variable>
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"svc_setpause",
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"svc_signonnum",
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"svc_centerprint",
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"svc_killedmonster",
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"svc_foundsecret",
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"svc_spawnstaticsound",
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"svc_intermission",
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"svc_finale", // [string] music [string] text
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"svc_cdtrack", // [byte] track [byte] looptrack
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"svc_sellscreen",
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"svc_cutscene",
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"svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
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"svc_hidelmp", // [string] iconlabel
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"svc_skybox", // [string] skyname
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"", // 38
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"", // 39
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"", // 40
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"", // 41
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"", // 42
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"", // 43
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"", // 44
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"", // 45
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"", // 46
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"", // 47
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"", // 48
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"", // 49
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"svc_downloaddata", // 50 // [int] start [short] size [variable length] data
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"svc_updatestatubyte", // 51 // [byte] stat [byte] value
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"svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
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"svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
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"svc_sound2", // 54 // short soundindex instead of byte
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"svc_spawnbaseline2", // 55 // short modelindex instead of byte
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"svc_spawnstatic2", // 56 // short modelindex instead of byte
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"svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
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"svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
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"svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
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"svc_trailparticles", // 60 // [short] entnum [short] effectnum [vector] start [vector] end
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"svc_pointparticles", // 61 // [short] effectnum [vector] start [vector] velocity [short] count
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"svc_pointparticles1", // 62 // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
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};
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const char *qw_svc_strings[128] =
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{
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"qw_svc_bad", // 0
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"qw_svc_nop", // 1
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"qw_svc_disconnect", // 2
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"qw_svc_updatestat", // 3 // [byte] [byte]
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"", // 4
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"qw_svc_setview", // 5 // [short] entity number
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"qw_svc_sound", // 6 // <see code>
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"", // 7
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"qw_svc_print", // 8 // [byte] id [string] null terminated string
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"qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
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"qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
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"qw_svc_serverdata", // 11 // [long] protocol ...
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"qw_svc_lightstyle", // 12 // [byte] [string]
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"", // 13
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"qw_svc_updatefrags", // 14 // [byte] [short]
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"", // 15
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"qw_svc_stopsound", // 16 // <see code>
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"", // 17
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"", // 18
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"qw_svc_damage", // 19
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"qw_svc_spawnstatic", // 20
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"", // 21
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"qw_svc_spawnbaseline", // 22
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"qw_svc_temp_entity", // 23 // variable
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"qw_svc_setpause", // 24 // [byte] on / off
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"", // 25
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"qw_svc_centerprint", // 26 // [string] to put in center of the screen
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"qw_svc_killedmonster", // 27
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"qw_svc_foundsecret", // 28
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"qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
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"qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
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"qw_svc_finale", // 31 // [string] text
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"qw_svc_cdtrack", // 32 // [byte] track
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"qw_svc_sellscreen", // 33
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"qw_svc_smallkick", // 34 // set client punchangle to 2
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"qw_svc_bigkick", // 35 // set client punchangle to 4
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"qw_svc_updateping", // 36 // [byte] [short]
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"qw_svc_updateentertime", // 37 // [byte] [float]
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"qw_svc_updatestatlong", // 38 // [byte] [long]
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"qw_svc_muzzleflash", // 39 // [short] entity
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"qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
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"qw_svc_download", // 41 // [short] size [size bytes]
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"qw_svc_playerinfo", // 42 // variable
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"qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
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"qw_svc_chokecount", // 44 // [byte] packets choked
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"qw_svc_modellist", // 45 // [strings]
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"qw_svc_soundlist", // 46 // [strings]
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"qw_svc_packetentities", // 47 // [...]
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"qw_svc_deltapacketentities", // 48 // [...]
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"qw_svc_maxspeed", // 49 // maxspeed change, for prediction
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"qw_svc_entgravity", // 50 // gravity change, for prediction
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"qw_svc_setinfo", // 51 // setinfo on a client
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"qw_svc_serverinfo", // 52 // serverinfo
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"qw_svc_updatepl", // 53 // [byte] [byte]
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};
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//=============================================================================
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cvar_t cl_worldmessage = {CVAR_READONLY, "cl_worldmessage", "", "title of current level"};
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cvar_t cl_worldname = {CVAR_READONLY, "cl_worldname", "", "name of current worldmodel"};
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cvar_t cl_worldnamenoextension = {CVAR_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
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cvar_t cl_worldbasename = {CVAR_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
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cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-10 (higher for more info, 10 being the most verbose)"};
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cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
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cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
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cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
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cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
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cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
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cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
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cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
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cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
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#define RIC_GUNSHOT 1
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#define RIC_GUNSHOTQUAD 2
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cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
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cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
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cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
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cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
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cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
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cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
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cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
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cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
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static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
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static void QW_CL_RequestNextDownload(void);
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static void QW_CL_NextUpload(void);
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//static qboolean QW_CL_IsUploading(void);
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static void QW_CL_StopUpload(void);
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/*
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==================
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CL_ParseStartSoundPacket
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==================
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*/
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static void CL_ParseStartSoundPacket(int largesoundindex)
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{
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vec3_t pos;
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int channel, ent;
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int sound_num;
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int volume;
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int field_mask;
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float attenuation;
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float speed;
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int fflags = CHANNELFLAG_NONE;
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if (cls.protocol == PROTOCOL_QUAKEWORLD)
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{
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channel = MSG_ReadShort(&cl_message);
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if (channel & (1<<15))
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volume = MSG_ReadByte(&cl_message);
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else
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volume = DEFAULT_SOUND_PACKET_VOLUME;
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if (channel & (1<<14))
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attenuation = MSG_ReadByte(&cl_message) / 64.0;
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else
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attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
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speed = 1.0f;
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ent = (channel>>3)&1023;
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channel &= 7;
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sound_num = MSG_ReadByte(&cl_message);
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}
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else
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{
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field_mask = MSG_ReadByte(&cl_message);
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if (field_mask & SND_VOLUME)
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volume = MSG_ReadByte(&cl_message);
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else
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volume = DEFAULT_SOUND_PACKET_VOLUME;
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if (field_mask & SND_ATTENUATION)
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attenuation = MSG_ReadByte(&cl_message) / 64.0;
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else
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attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
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if (field_mask & SND_SPEEDUSHORT4000)
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speed = ((unsigned short)MSG_ReadShort(&cl_message)) / 4000.0f;
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else
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speed = 1.0f;
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if (field_mask & SND_LARGEENTITY)
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{
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ent = (unsigned short) MSG_ReadShort(&cl_message);
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channel = MSG_ReadChar(&cl_message);
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}
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else
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{
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channel = (unsigned short) MSG_ReadShort(&cl_message);
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ent = channel >> 3;
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channel &= 7;
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}
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if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
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sound_num = (unsigned short) MSG_ReadShort(&cl_message);
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else
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sound_num = MSG_ReadByte(&cl_message);
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}
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channel = CHAN_NET2ENGINE(channel);
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MSG_ReadVector(&cl_message, pos, cls.protocol);
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if (sound_num >= MAX_SOUNDS)
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{
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Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
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return;
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}
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if (ent >= MAX_EDICTS)
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{
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Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
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return;
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}
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if (ent >= cl.max_entities)
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CL_ExpandEntities(ent);
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if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos, fflags, speed) )
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S_StartSound_StartPosition_Flags (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation, 0, fflags, speed);
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}
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/*
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==================
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CL_KeepaliveMessage
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When the client is taking a long time to load stuff, send keepalive messages
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so the server doesn't disconnect.
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==================
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*/
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static unsigned char olddata[NET_MAXMESSAGE];
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void CL_KeepaliveMessage (qboolean readmessages)
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{
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static double lastdirtytime = 0;
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static qboolean recursive = false;
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double dirtytime;
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double deltatime;
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static double countdownmsg = 0;
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static double countdownupdate = 0;
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sizebuf_t old;
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qboolean thisrecursive;
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thisrecursive = recursive;
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recursive = true;
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dirtytime = Sys_DirtyTime();
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deltatime = dirtytime - lastdirtytime;
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lastdirtytime = dirtytime;
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if (deltatime <= 0 || deltatime >= 1800.0)
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return;
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countdownmsg -= deltatime;
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countdownupdate -= deltatime;
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if(!thisrecursive)
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{
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if(cls.state != ca_dedicated)
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{
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if(countdownupdate <= 0) // check if time stepped backwards
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{
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SCR_UpdateLoadingScreenIfShown();
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countdownupdate = 2;
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}
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}
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}
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// no need if server is local and definitely not if this is a demo
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if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
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{
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recursive = thisrecursive;
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return;
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}
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if (readmessages)
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{
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// read messages from server, should just be nops
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old = cl_message;
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memcpy(olddata, cl_message.data, cl_message.cursize);
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NetConn_ClientFrame();
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cl_message = old;
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memcpy(cl_message.data, olddata, cl_message.cursize);
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}
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if (cls.netcon && countdownmsg <= 0) // check if time stepped backwards
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{
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sizebuf_t msg;
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unsigned char buf[4];
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countdownmsg = 5;
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// write out a nop
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// LordHavoc: must use unreliable because reliable could kill the sigon message!
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Con_Print("--> client to server keepalive\n");
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memset(&msg, 0, sizeof(msg));
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msg.data = buf;
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msg.maxsize = sizeof(buf);
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MSG_WriteChar(&msg, clc_nop);
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NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
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}
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recursive = thisrecursive;
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}
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void CL_ParseEntityLump(char *entdata)
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{
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const char *data;
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char key[128], value[MAX_INPUTLINE];
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FOG_clear(); // LordHavoc: no fog until set
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// LordHavoc: default to the map's sky (q3 shader parsing sets this)
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R_SetSkyBox(cl.worldmodel->brush.skybox);
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data = entdata;
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if (!data)
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return;
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if (!COM_ParseToken_Simple(&data, false, false, true))
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return; // error
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if (com_token[0] != '{')
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return; // error
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while (1)
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{
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if (!COM_ParseToken_Simple(&data, false, false, true))
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return; // error
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if (com_token[0] == '}')
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break; // end of worldspawn
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if (com_token[0] == '_')
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strlcpy (key, com_token + 1, sizeof (key));
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else
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strlcpy (key, com_token, sizeof (key));
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while (key[strlen(key)-1] == ' ') // remove trailing spaces
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key[strlen(key)-1] = 0;
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if (!COM_ParseToken_Simple(&data, false, false, true))
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return; // error
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strlcpy (value, com_token, sizeof (value));
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if (!strcmp("sky", key))
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|
R_SetSkyBox(value);
|
|
else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
|
|
R_SetSkyBox(value);
|
|
else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
|
|
R_SetSkyBox(value);
|
|
else if (!strcmp("fog", key))
|
|
{
|
|
FOG_clear(); // so missing values get good defaults
|
|
r_refdef.fog_start = 0;
|
|
r_refdef.fog_alpha = 1;
|
|
r_refdef.fog_end = 16384;
|
|
r_refdef.fog_height = 1<<30;
|
|
r_refdef.fog_fadedepth = 128;
|
|
#if _MSC_VER >= 1400
|
|
#define sscanf sscanf_s
|
|
#endif
|
|
sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
|
|
}
|
|
else if (!strcmp("fog_density", key))
|
|
r_refdef.fog_density = atof(value);
|
|
else if (!strcmp("fog_red", key))
|
|
r_refdef.fog_red = atof(value);
|
|
else if (!strcmp("fog_green", key))
|
|
r_refdef.fog_green = atof(value);
|
|
else if (!strcmp("fog_blue", key))
|
|
r_refdef.fog_blue = atof(value);
|
|
else if (!strcmp("fog_alpha", key))
|
|
r_refdef.fog_alpha = atof(value);
|
|
else if (!strcmp("fog_start", key))
|
|
r_refdef.fog_start = atof(value);
|
|
else if (!strcmp("fog_end", key))
|
|
r_refdef.fog_end = atof(value);
|
|
else if (!strcmp("fog_height", key))
|
|
r_refdef.fog_height = atof(value);
|
|
else if (!strcmp("fog_fadedepth", key))
|
|
r_refdef.fog_fadedepth = atof(value);
|
|
else if (!strcmp("fog_heighttexture", key))
|
|
{
|
|
FOG_clear(); // so missing values get good defaults
|
|
#if _MSC_VER >= 1400
|
|
sscanf_s(value, "%f %f %f %f %f %f %f %f %f %s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename, (unsigned int)sizeof(r_refdef.fog_height_texturename));
|
|
#else
|
|
sscanf(value, "%f %f %f %f %f %f %f %f %f %63s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename);
|
|
#endif
|
|
r_refdef.fog_height_texturename[63] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
static const vec3_t defaultmins = {-4096, -4096, -4096};
|
|
static const vec3_t defaultmaxs = {4096, 4096, 4096};
|
|
static void CL_SetupWorldModel(void)
|
|
{
|
|
prvm_prog_t *prog = CLVM_prog;
|
|
// update the world model
|
|
cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
|
|
CL_UpdateRenderEntity(&cl.entities[0].render);
|
|
|
|
// make sure the cl.worldname and related cvars are set up now that we know the world model name
|
|
// set up csqc world for collision culling
|
|
if (cl.worldmodel)
|
|
{
|
|
strlcpy(cl.worldname, cl.worldmodel->name, sizeof(cl.worldname));
|
|
FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
|
|
strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
|
|
Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
|
|
Cvar_SetQuick(&cl_worldname, cl.worldname);
|
|
Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
|
|
Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
|
|
World_SetSize(&cl.world, cl.worldname, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs, prog);
|
|
}
|
|
else
|
|
{
|
|
Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
|
|
Cvar_SetQuick(&cl_worldnamenoextension, "");
|
|
Cvar_SetQuick(&cl_worldbasename, "");
|
|
World_SetSize(&cl.world, "", defaultmins, defaultmaxs, prog);
|
|
}
|
|
World_Start(&cl.world);
|
|
|
|
// load or reload .loc file for team chat messages
|
|
CL_Locs_Reload_f();
|
|
|
|
// make sure we send enough keepalives
|
|
CL_KeepaliveMessage(false);
|
|
|
|
// reset particles and other per-level things
|
|
R_Modules_NewMap();
|
|
|
|
// make sure we send enough keepalives
|
|
CL_KeepaliveMessage(false);
|
|
|
|
// load the team chat beep if possible
|
|
cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
|
|
|
|
// check memory integrity
|
|
Mem_CheckSentinelsGlobal();
|
|
|
|
// make menu know
|
|
MR_NewMap();
|
|
|
|
// load the csqc now
|
|
if (cl.loadcsqc)
|
|
{
|
|
cl.loadcsqc = false;
|
|
|
|
CL_VM_Init();
|
|
}
|
|
}
|
|
|
|
static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
|
|
{
|
|
qfile_t *file;
|
|
char vabuf[1024];
|
|
|
|
// see if the file already exists
|
|
file = FS_OpenVirtualFile(filename, true);
|
|
if (file)
|
|
{
|
|
FS_Close(file);
|
|
return true;
|
|
}
|
|
|
|
// download messages in a demo would be bad
|
|
if (cls.demorecording)
|
|
{
|
|
Con_Printf("Unable to download \"%s\" when recording.\n", filename);
|
|
return true;
|
|
}
|
|
|
|
// don't try to download when playing a demo
|
|
if (!cls.netcon)
|
|
return true;
|
|
|
|
strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
|
|
Con_Printf("Downloading %s\n", filename);
|
|
|
|
if (!cls.qw_downloadmemory)
|
|
{
|
|
cls.qw_downloadmemory = NULL;
|
|
cls.qw_downloadmemorycursize = 0;
|
|
cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
|
|
}
|
|
|
|
MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
|
|
MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "download %s", filename));
|
|
|
|
cls.qw_downloadnumber++;
|
|
cls.qw_downloadpercent = 0;
|
|
cls.qw_downloadmemorycursize = 0;
|
|
|
|
return false;
|
|
}
|
|
|
|
static void QW_CL_ProcessUserInfo(int slot);
|
|
static void QW_CL_RequestNextDownload(void)
|
|
{
|
|
int i;
|
|
char vabuf[1024];
|
|
|
|
// clear name of file that just finished
|
|
cls.qw_downloadname[0] = 0;
|
|
|
|
switch (cls.qw_downloadtype)
|
|
{
|
|
case dl_single:
|
|
break;
|
|
case dl_skin:
|
|
if (cls.qw_downloadnumber == 0)
|
|
Con_Printf("Checking skins...\n");
|
|
for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
|
|
{
|
|
if (!cl.scores[cls.qw_downloadnumber].name[0])
|
|
continue;
|
|
// check if we need to download the file, and return if so
|
|
if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
|
|
return;
|
|
}
|
|
|
|
cls.qw_downloadtype = dl_none;
|
|
|
|
// load any newly downloaded skins
|
|
for (i = 0;i < cl.maxclients;i++)
|
|
QW_CL_ProcessUserInfo(i);
|
|
|
|
// if we're still in signon stages, request the next one
|
|
if (cls.signon != SIGNONS)
|
|
{
|
|
cls.signon = SIGNONS-1;
|
|
// we'll go to SIGNONS when the first entity update is received
|
|
MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
|
|
MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "begin %i", cl.qw_servercount));
|
|
}
|
|
break;
|
|
case dl_model:
|
|
if (cls.qw_downloadnumber == 0)
|
|
{
|
|
Con_Printf("Checking models...\n");
|
|
cls.qw_downloadnumber = 1;
|
|
}
|
|
|
|
for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
|
|
{
|
|
// skip submodels
|
|
if (cl.model_name[cls.qw_downloadnumber][0] == '*')
|
|
continue;
|
|
if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
|
|
cl.qw_modelindex_spike = cls.qw_downloadnumber;
|
|
if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
|
|
cl.qw_modelindex_player = cls.qw_downloadnumber;
|
|
if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
|
|
cl.qw_modelindex_flag = cls.qw_downloadnumber;
|
|
if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
|
|
cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
|
|
// check if we need to download the file, and return if so
|
|
if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
|
|
return;
|
|
}
|
|
|
|
cls.qw_downloadtype = dl_none;
|
|
|
|
// touch all of the precached models that are still loaded so we can free
|
|
// anything that isn't needed
|
|
if (!sv.active)
|
|
Mod_ClearUsed();
|
|
for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
|
|
Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
|
|
// precache any models used by the client (this also marks them used)
|
|
cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
|
|
cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
|
|
cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
|
|
cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
|
|
|
|
// we purge the models and sounds later in CL_SignonReply
|
|
//Mod_PurgeUnused();
|
|
|
|
// now we try to load everything that is new
|
|
|
|
// world model
|
|
cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
|
|
if (cl.model_precache[1]->Draw == NULL)
|
|
Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
|
|
|
|
// normal models
|
|
for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
|
|
if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
|
|
Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
|
|
|
|
// check memory integrity
|
|
Mem_CheckSentinelsGlobal();
|
|
|
|
// now that we have a world model, set up the world entity, renderer
|
|
// modules and csqc
|
|
CL_SetupWorldModel();
|
|
|
|
// add pmodel/emodel CRCs to userinfo
|
|
CL_SetInfo("pmodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
|
|
CL_SetInfo("emodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
|
|
|
|
// done checking sounds and models, send a prespawn command now
|
|
MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
|
|
MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
|
|
|
|
if (cls.qw_downloadmemory)
|
|
{
|
|
Mem_Free(cls.qw_downloadmemory);
|
|
cls.qw_downloadmemory = NULL;
|
|
}
|
|
|
|
// done loading
|
|
cl.loadfinished = true;
|
|
break;
|
|
case dl_sound:
|
|
if (cls.qw_downloadnumber == 0)
|
|
{
|
|
Con_Printf("Checking sounds...\n");
|
|
cls.qw_downloadnumber = 1;
|
|
}
|
|
|
|
for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
|
|
{
|
|
// check if we need to download the file, and return if so
|
|
if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "sound/%s", cl.sound_name[cls.qw_downloadnumber])))
|
|
return;
|
|
}
|
|
|
|
cls.qw_downloadtype = dl_none;
|
|
|
|
// clear sound usage flags for purging of unused sounds
|
|
S_ClearUsed();
|
|
|
|
// precache any sounds used by the client
|
|
cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
|
|
cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
|
|
cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
|
|
cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
|
|
cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
|
|
cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
|
|
cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
|
|
|
|
// sounds used by the game
|
|
for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
|
|
cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
|
|
|
|
// we purge the models and sounds later in CL_SignonReply
|
|
//S_PurgeUnused();
|
|
|
|
// check memory integrity
|
|
Mem_CheckSentinelsGlobal();
|
|
|
|
// done with sound downloads, next we check models
|
|
MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
|
|
MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, 0));
|
|
break;
|
|
case dl_none:
|
|
default:
|
|
Con_Printf("Unknown download type.\n");
|
|
}
|
|
}
|
|
|
|
static void QW_CL_ParseDownload(void)
|
|
{
|
|
int size = (signed short)MSG_ReadShort(&cl_message);
|
|
int percent = MSG_ReadByte(&cl_message);
|
|
|
|
//Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
|
|
|
|
// skip the download fragment if playing a demo
|
|
if (!cls.netcon)
|
|
{
|
|
if (size > 0)
|
|
cl_message.readcount += size;
|
|
return;
|
|
}
|
|
|
|
if (size == -1)
|
|
{
|
|
Con_Printf("File not found.\n");
|
|
QW_CL_RequestNextDownload();
|
|
return;
|
|
}
|
|
|
|
if (cl_message.readcount + (unsigned short)size > cl_message.cursize)
|
|
Host_Error("corrupt download message\n");
|
|
|
|
// make sure the buffer is big enough to include this new fragment
|
|
if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
|
|
{
|
|
unsigned char *old;
|
|
while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
|
|
cls.qw_downloadmemorymaxsize *= 2;
|
|
old = cls.qw_downloadmemory;
|
|
cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
|
|
if (old)
|
|
{
|
|
memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
|
|
Mem_Free(old);
|
|
}
|
|
}
|
|
|
|
// read the fragment out of the packet
|
|
MSG_ReadBytes(&cl_message, size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
|
|
cls.qw_downloadmemorycursize += size;
|
|
cls.qw_downloadspeedcount += size;
|
|
|
|
cls.qw_downloadpercent = percent;
|
|
|
|
if (percent != 100)
|
|
{
|
|
// request next fragment
|
|
MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
|
|
MSG_WriteString(&cls.netcon->message, "nextdl");
|
|
}
|
|
else
|
|
{
|
|
// finished file
|
|
Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
|
|
|
|
FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
|
|
|
|
cls.qw_downloadpercent = 0;
|
|
|
|
// start downloading the next file (or join the game)
|
|
QW_CL_RequestNextDownload();
|
|
}
|
|
}
|
|
|
|
static void QW_CL_ParseModelList(void)
|
|
{
|
|
int n;
|
|
int nummodels = MSG_ReadByte(&cl_message);
|
|
char *str;
|
|
char vabuf[1024];
|
|
|
|
// parse model precache list
|
|
for (;;)
|
|
{
|
|
str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
|
|
if (!str[0])
|
|
break;
|
|
nummodels++;
|
|
if (nummodels==MAX_MODELS)
|
|
Host_Error("Server sent too many model precaches");
|
|
if (strlen(str) >= MAX_QPATH)
|
|
Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
|
|
strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
|
|
}
|
|
|
|
n = MSG_ReadByte(&cl_message);
|
|
if (n)
|
|
{
|
|
MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
|
|
MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, n));
|
|
return;
|
|
}
|
|
|
|
cls.signon = 2;
|
|
cls.qw_downloadnumber = 0;
|
|
cls.qw_downloadtype = dl_model;
|
|
QW_CL_RequestNextDownload();
|
|
}
|
|
|
|
static void QW_CL_ParseSoundList(void)
|
|
{
|
|
int n;
|
|
int numsounds = MSG_ReadByte(&cl_message);
|
|
char *str;
|
|
char vabuf[1024];
|
|
|
|
// parse sound precache list
|
|
for (;;)
|
|
{
|
|
str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
|
|
if (!str[0])
|
|
break;
|
|
numsounds++;
|
|
if (numsounds==MAX_SOUNDS)
|
|
Host_Error("Server sent too many sound precaches");
|
|
if (strlen(str) >= MAX_QPATH)
|
|
Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
|
|
strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
|
|
}
|
|
|
|
n = MSG_ReadByte(&cl_message);
|
|
|
|
if (n)
|
|
{
|
|
MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
|
|
MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, n));
|
|
return;
|
|
}
|
|
|
|
cls.signon = 2;
|
|
cls.qw_downloadnumber = 0;
|
|
cls.qw_downloadtype = dl_sound;
|
|
QW_CL_RequestNextDownload();
|
|
}
|
|
|
|
static void QW_CL_Skins_f(void)
|
|
{
|
|
cls.qw_downloadnumber = 0;
|
|
cls.qw_downloadtype = dl_skin;
|
|
QW_CL_RequestNextDownload();
|
|
}
|
|
|
|
static void QW_CL_Changing_f(void)
|
|
{
|
|
if (cls.qw_downloadmemory) // don't change when downloading
|
|
return;
|
|
|
|
S_StopAllSounds();
|
|
cl.intermission = 0;
|
|
cls.signon = 1; // not active anymore, but not disconnected
|
|
Con_Printf("\nChanging map...\n");
|
|
}
|
|
|
|
void QW_CL_NextUpload(void)
|
|
{
|
|
int r, percent, size;
|
|
|
|
if (!cls.qw_uploaddata)
|
|
return;
|
|
|
|
r = cls.qw_uploadsize - cls.qw_uploadpos;
|
|
if (r > 768)
|
|
r = 768;
|
|
size = min(1, cls.qw_uploadsize);
|
|
percent = (cls.qw_uploadpos+r)*100/size;
|
|
|
|
MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
|
|
MSG_WriteShort(&cls.netcon->message, r);
|
|
MSG_WriteByte(&cls.netcon->message, percent);
|
|
SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
|
|
|
|
Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
|
|
|
|
cls.qw_uploadpos += r;
|
|
|
|
if (cls.qw_uploadpos < cls.qw_uploadsize)
|
|
return;
|
|
|
|
Con_Printf("Upload completed\n");
|
|
|
|
QW_CL_StopUpload();
|
|
}
|
|
|
|
void QW_CL_StartUpload(unsigned char *data, int size)
|
|
{
|
|
// do nothing in demos or if not connected
|
|
if (!cls.netcon)
|
|
return;
|
|
|
|
// abort existing upload if in progress
|
|
QW_CL_StopUpload();
|
|
|
|
Con_DPrintf("Starting upload of %d bytes...\n", size);
|
|
|
|
cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
|
|
memcpy(cls.qw_uploaddata, data, size);
|
|
cls.qw_uploadsize = size;
|
|
cls.qw_uploadpos = 0;
|
|
|
|
QW_CL_NextUpload();
|
|
}
|
|
|
|
#if 0
|
|
qboolean QW_CL_IsUploading(void)
|
|
{
|
|
return cls.qw_uploaddata != NULL;
|
|
}
|
|
#endif
|
|
|
|
void QW_CL_StopUpload(void)
|
|
{
|
|
if (cls.qw_uploaddata)
|
|
Mem_Free(cls.qw_uploaddata);
|
|
cls.qw_uploaddata = NULL;
|
|
cls.qw_uploadsize = 0;
|
|
cls.qw_uploadpos = 0;
|
|
}
|
|
|
|
static void QW_CL_ProcessUserInfo(int slot)
|
|
{
|
|
int topcolor, bottomcolor;
|
|
char temp[2048];
|
|
InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
|
|
InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
|
|
InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
|
|
cl.scores[slot].colors = topcolor * 16 + bottomcolor;
|
|
InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
|
|
cl.scores[slot].qw_spectator = temp[0] != 0;
|
|
InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
|
|
InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
|
|
if (!cl.scores[slot].qw_skin[0])
|
|
strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
|
|
// TODO: skin cache
|
|
}
|
|
|
|
static void QW_CL_UpdateUserInfo(void)
|
|
{
|
|
int slot;
|
|
slot = MSG_ReadByte(&cl_message);
|
|
if (slot >= cl.maxclients)
|
|
{
|
|
Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
|
|
MSG_ReadLong(&cl_message);
|
|
MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
|
|
return;
|
|
}
|
|
cl.scores[slot].qw_userid = MSG_ReadLong(&cl_message);
|
|
strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(cl.scores[slot].qw_userinfo));
|
|
|
|
QW_CL_ProcessUserInfo(slot);
|
|
}
|
|
|
|
static void QW_CL_SetInfo(void)
|
|
{
|
|
int slot;
|
|
char key[2048];
|
|
char value[2048];
|
|
slot = MSG_ReadByte(&cl_message);
|
|
strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
|
|
strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
|
|
if (slot >= cl.maxclients)
|
|
{
|
|
Con_Printf("svc_setinfo >= cl.maxclients\n");
|
|
return;
|
|
}
|
|
InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
|
|
|
|
QW_CL_ProcessUserInfo(slot);
|
|
}
|
|
|
|
static void QW_CL_ServerInfo(void)
|
|
{
|
|
char key[2048];
|
|
char value[2048];
|
|
char temp[32];
|
|
strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
|
|
strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
|
|
Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
|
|
InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
|
|
InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
|
|
cl.qw_teamplay = atoi(temp);
|
|
}
|
|
|
|
static void QW_CL_ParseNails(void)
|
|
{
|
|
int i, j;
|
|
int numnails = MSG_ReadByte(&cl_message);
|
|
vec_t *v;
|
|
unsigned char bits[6];
|
|
for (i = 0;i < numnails;i++)
|
|
{
|
|
for (j = 0;j < 6;j++)
|
|
bits[j] = MSG_ReadByte(&cl_message);
|
|
if (cl.qw_num_nails > 255)
|
|
continue;
|
|
v = cl.qw_nails[cl.qw_num_nails++];
|
|
v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
|
|
v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
|
|
v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
|
|
v[3] = -360*(bits[4]>>4)/16;
|
|
v[4] = 360*bits[5]/256;
|
|
v[5] = 0;
|
|
}
|
|
}
|
|
|
|
static void CL_UpdateItemsAndWeapon(void)
|
|
{
|
|
int j;
|
|
// check for important changes
|
|
|
|
// set flash times
|
|
if (cl.olditems != cl.stats[STAT_ITEMS])
|
|
for (j = 0;j < 32;j++)
|
|
if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
|
|
cl.item_gettime[j] = cl.time;
|
|
cl.olditems = cl.stats[STAT_ITEMS];
|
|
|
|
// GAME_NEXUIZ hud needs weapon change time
|
|
if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
|
|
cl.weapontime = cl.time;
|
|
cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
|
|
}
|
|
|
|
#define LOADPROGRESSWEIGHT_SOUND 1.0
|
|
#define LOADPROGRESSWEIGHT_MODEL 4.0
|
|
#define LOADPROGRESSWEIGHT_WORLDMODEL 30.0
|
|
#define LOADPROGRESSWEIGHT_WORLDMODEL_INIT 2.0
|
|
|
|
static void CL_BeginDownloads(qboolean aborteddownload)
|
|
{
|
|
char vabuf[1024];
|
|
// quakeworld works differently
|
|
if (cls.protocol == PROTOCOL_QUAKEWORLD)
|
|
return;
|
|
|
|
// this would be a good place to do curl downloads
|
|
if(Curl_Have_forthismap())
|
|
{
|
|
Curl_Register_predownload(); // come back later
|
|
return;
|
|
}
|
|
|
|
// if we got here...
|
|
// curl is done, so let's start with the business
|
|
if(!cl.loadbegun)
|
|
SCR_PushLoadingScreen(false, "Loading precaches", 1);
|
|
cl.loadbegun = true;
|
|
|
|
// if already downloading something from the previous level, don't stop it
|
|
if (cls.qw_downloadname[0])
|
|
return;
|
|
|
|
if (cl.downloadcsqc)
|
|
{
|
|
size_t progsize;
|
|
cl.downloadcsqc = false;
|
|
if (cls.netcon
|
|
&& !sv.active
|
|
&& csqc_progname.string
|
|
&& csqc_progname.string[0]
|
|
&& csqc_progcrc.integer >= 0
|
|
&& cl_serverextension_download.integer
|
|
&& (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
|
|
&& !FS_FileExists(va(vabuf, sizeof(vabuf), "dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
|
|
{
|
|
Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
|
|
if(cl_serverextension_download.integer == 2 && FS_HasZlib())
|
|
Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s deflate", csqc_progname.string));
|
|
else
|
|
Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", csqc_progname.string));
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (cl.loadmodel_current < cl.loadmodel_total)
|
|
{
|
|
// loading models
|
|
if(cl.loadmodel_current == 1)
|
|
{
|
|
// worldmodel counts as 16 models (15 + world model setup), for better progress bar
|
|
SCR_PushLoadingScreen(false, "Loading precached models",
|
|
(
|
|
(cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
|
|
+ LOADPROGRESSWEIGHT_WORLDMODEL
|
|
+ LOADPROGRESSWEIGHT_WORLDMODEL_INIT
|
|
) / (
|
|
(cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
|
|
+ LOADPROGRESSWEIGHT_WORLDMODEL
|
|
+ LOADPROGRESSWEIGHT_WORLDMODEL_INIT
|
|
+ cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
|
|
)
|
|
);
|
|
SCR_BeginLoadingPlaque(false);
|
|
}
|
|
for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
|
|
{
|
|
SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current],
|
|
(
|
|
(cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
|
|
) / (
|
|
(cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
|
|
+ LOADPROGRESSWEIGHT_WORLDMODEL
|
|
+ LOADPROGRESSWEIGHT_WORLDMODEL_INIT
|
|
)
|
|
);
|
|
if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
|
|
{
|
|
SCR_PopLoadingScreen(false);
|
|
if(cl.loadmodel_current == 1)
|
|
{
|
|
SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
|
|
SCR_PopLoadingScreen(false);
|
|
}
|
|
continue;
|
|
}
|
|
CL_KeepaliveMessage(true);
|
|
|
|
// if running a local game, calling Mod_ForName is a completely wasted effort...
|
|
if (sv.active)
|
|
cl.model_precache[cl.loadmodel_current] = sv.models[cl.loadmodel_current];
|
|
else
|
|
{
|
|
if(cl.loadmodel_current == 1)
|
|
{
|
|
// they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
|
|
Mod_FreeQ3Shaders();
|
|
}
|
|
cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
|
|
}
|
|
SCR_PopLoadingScreen(false);
|
|
if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
|
|
{
|
|
// we now have the worldmodel so we can set up the game world
|
|
SCR_PushLoadingScreen(true, "world model setup",
|
|
(
|
|
LOADPROGRESSWEIGHT_WORLDMODEL_INIT
|
|
) / (
|
|
(cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
|
|
+ LOADPROGRESSWEIGHT_WORLDMODEL
|
|
+ LOADPROGRESSWEIGHT_WORLDMODEL_INIT
|
|
)
|
|
);
|
|
CL_SetupWorldModel();
|
|
SCR_PopLoadingScreen(true);
|
|
if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
|
|
{
|
|
cl.loadfinished = true;
|
|
// now issue the spawn to move on to signon 2 like normal
|
|
if (cls.netcon)
|
|
Cmd_ForwardStringToServer("prespawn");
|
|
}
|
|
}
|
|
}
|
|
SCR_PopLoadingScreen(false);
|
|
// finished loading models
|
|
}
|
|
|
|
if (cl.loadsound_current < cl.loadsound_total)
|
|
{
|
|
// loading sounds
|
|
if(cl.loadsound_current == 1)
|
|
SCR_PushLoadingScreen(false, "Loading precached sounds",
|
|
(
|
|
cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
|
|
) / (
|
|
(cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
|
|
+ LOADPROGRESSWEIGHT_WORLDMODEL
|
|
+ LOADPROGRESSWEIGHT_WORLDMODEL_INIT
|
|
+ cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
|
|
)
|
|
);
|
|
for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
|
|
{
|
|
SCR_PushLoadingScreen(false, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
|
|
if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
|
|
{
|
|
SCR_PopLoadingScreen(false);
|
|
continue;
|
|
}
|
|
CL_KeepaliveMessage(true);
|
|
cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
|
|
SCR_PopLoadingScreen(false);
|
|
}
|
|
SCR_PopLoadingScreen(false);
|
|
// finished loading sounds
|
|
}
|
|
|
|
if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
|
|
Cvar_SetValueQuick(&cl_serverextension_download, false);
|
|
// in Nexuiz/Xonotic, the built in download protocol is kinda broken (misses lots
|
|
// of dependencies) anyway, and can mess around with the game directory;
|
|
// until this is fixed, only support pk3 downloads via curl, and turn off
|
|
// individual file downloads other than for CSQC
|
|
// on the other end of the download protocol, GAME_NEXUIZ/GAME_XONOTIC enforces writing
|
|
// to dlcache only
|
|
// idea: support download of pk3 files using this protocol later
|
|
|
|
// note: the reason these loops skip already-loaded things is that it
|
|
// enables this command to be issued during the game if desired
|
|
|
|
if (cl.downloadmodel_current < cl.loadmodel_total)
|
|
{
|
|
// loading models
|
|
|
|
for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
|
|
{
|
|
if (aborteddownload)
|
|
{
|
|
|
|
if (cl.downloadmodel_current == 1)
|
|
{
|
|
// the worldmodel failed, but we need to set up anyway
|
|
Mod_FreeQ3Shaders();
|
|
CL_SetupWorldModel();
|
|
if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
|
|
{
|
|
cl.loadfinished = true;
|
|
// now issue the spawn to move on to signon 2 like normal
|
|
if (cls.netcon)
|
|
Cmd_ForwardStringToServer("prespawn");
|
|
}
|
|
}
|
|
aborteddownload = false;
|
|
continue;
|
|
}
|
|
if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
|
|
continue;
|
|
CL_KeepaliveMessage(true);
|
|
if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
|
|
{
|
|
if (cl.downloadmodel_current == 1)
|
|
Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
|
|
else
|
|
Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
|
|
// regarding the * check: don't try to download submodels
|
|
if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
|
|
{
|
|
Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", cl.model_name[cl.downloadmodel_current]));
|
|
// we'll try loading again when the download finishes
|
|
return;
|
|
}
|
|
}
|
|
|
|
if(cl.downloadmodel_current == 1)
|
|
{
|
|
// they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
|
|
Mod_FreeQ3Shaders();
|
|
}
|
|
|
|
cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, true, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
|
|
if (cl.downloadmodel_current == 1)
|
|
{
|
|
// we now have the worldmodel so we can set up the game world
|
|
// or maybe we do not have it (cl_serverextension_download 0)
|
|
// then we need to continue loading ANYWAY!
|
|
CL_SetupWorldModel();
|
|
if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
|
|
{
|
|
cl.loadfinished = true;
|
|
// now issue the spawn to move on to signon 2 like normal
|
|
if (cls.netcon)
|
|
Cmd_ForwardStringToServer("prespawn");
|
|
}
|
|
}
|
|
}
|
|
|
|
// finished loading models
|
|
}
|
|
|
|
if (cl.downloadsound_current < cl.loadsound_total)
|
|
{
|
|
// loading sounds
|
|
|
|
for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
|
|
{
|
|
char soundname[MAX_QPATH];
|
|
if (aborteddownload)
|
|
{
|
|
aborteddownload = false;
|
|
continue;
|
|
}
|
|
if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
|
|
continue;
|
|
CL_KeepaliveMessage(true);
|
|
dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
|
|
if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
|
|
{
|
|
Con_Printf("Sound %s not found\n", soundname);
|
|
if (cl_serverextension_download.integer && cls.netcon && !sv.active)
|
|
{
|
|
Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", soundname));
|
|
// we'll try loading again when the download finishes
|
|
return;
|
|
}
|
|
}
|
|
cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
|
|
}
|
|
|
|
// finished loading sounds
|
|
}
|
|
|
|
SCR_PopLoadingScreen(false);
|
|
|
|
if (!cl.loadfinished)
|
|
{
|
|
cl.loadfinished = true;
|
|
|
|
// check memory integrity
|
|
Mem_CheckSentinelsGlobal();
|
|
|
|
// now issue the spawn to move on to signon 2 like normal
|
|
if (cls.netcon)
|
|
Cmd_ForwardStringToServer("prespawn");
|
|
}
|
|
}
|
|
|
|
static void CL_BeginDownloads_f(void)
|
|
{
|
|
// prevent cl_begindownloads from being issued multiple times in one match
|
|
// to prevent accidentally cancelled downloads
|
|
if(cl.loadbegun)
|
|
Con_Printf("cl_begindownloads is only valid once per match\n");
|
|
else
|
|
CL_BeginDownloads(false);
|
|
}
|
|
|
|
static void CL_StopDownload(int size, int crc)
|
|
{
|
|
if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
|
|
{
|
|
int existingcrc;
|
|
size_t existingsize;
|
|
const char *extension;
|
|
|
|
if(cls.qw_download_deflate)
|
|
{
|
|
unsigned char *out;
|
|
size_t inflated_size;
|
|
out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
|
|
Mem_Free(cls.qw_downloadmemory);
|
|
if(out)
|
|
{
|
|
Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
|
|
cls.qw_downloadmemory = out;
|
|
cls.qw_downloadmemorycursize = inflated_size;
|
|
}
|
|
else
|
|
{
|
|
cls.qw_downloadmemory = NULL;
|
|
cls.qw_downloadmemorycursize = 0;
|
|
Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
|
|
}
|
|
}
|
|
|
|
if(!cls.qw_downloadmemory)
|
|
{
|
|
Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
|
|
}
|
|
else
|
|
{
|
|
crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
|
|
size = cls.qw_downloadmemorycursize;
|
|
// finished file
|
|
// save to disk only if we don't already have it
|
|
// (this is mainly for playing back demos)
|
|
existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
|
|
if (existingsize || gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC || !strcmp(cls.qw_downloadname, csqc_progname.string))
|
|
// let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz/Xonotic
|
|
{
|
|
if ((int)existingsize != size || existingcrc != crc)
|
|
{
|
|
// we have a mismatching file, pick another name for it
|
|
char name[MAX_QPATH*2];
|
|
dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
|
|
if (!FS_FileExists(name))
|
|
{
|
|
Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
|
|
FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
|
|
if(!strcmp(cls.qw_downloadname, csqc_progname.string))
|
|
{
|
|
if(cls.caughtcsprogsdata)
|
|
Mem_Free(cls.caughtcsprogsdata);
|
|
cls.caughtcsprogsdata = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorycursize);
|
|
memcpy(cls.caughtcsprogsdata, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
|
|
cls.caughtcsprogsdatasize = cls.qw_downloadmemorycursize;
|
|
Con_DPrintf("Buffered \"%s\"\n", name);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// we either don't have it or have a mismatching file...
|
|
// so it's time to accept the file
|
|
// but if we already have a mismatching file we need to rename
|
|
// this new one, and if we already have this file in renamed form,
|
|
// we do nothing
|
|
Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
|
|
FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
|
|
extension = FS_FileExtension(cls.qw_downloadname);
|
|
if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
|
|
FS_Rescan();
|
|
}
|
|
}
|
|
}
|
|
else if (cls.qw_downloadmemory && size)
|
|
{
|
|
Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
|
|
CL_BeginDownloads(true);
|
|
}
|
|
|
|
if (cls.qw_downloadmemory)
|
|
Mem_Free(cls.qw_downloadmemory);
|
|
cls.qw_downloadmemory = NULL;
|
|
cls.qw_downloadname[0] = 0;
|
|
cls.qw_downloadmemorymaxsize = 0;
|
|
cls.qw_downloadmemorycursize = 0;
|
|
cls.qw_downloadpercent = 0;
|
|
}
|
|
|
|
static void CL_ParseDownload(void)
|
|
{
|
|
int i, start, size;
|
|
static unsigned char data[NET_MAXMESSAGE];
|
|
start = MSG_ReadLong(&cl_message);
|
|
size = (unsigned short)MSG_ReadShort(&cl_message);
|
|
|
|
// record the start/size information to ack in the next input packet
|
|
for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
|
|
{
|
|
if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
|
|
{
|
|
cls.dp_downloadack[i].start = start;
|
|
cls.dp_downloadack[i].size = size;
|
|
break;
|
|
}
|
|
}
|
|
|
|
MSG_ReadBytes(&cl_message, size, data);
|
|
|
|
if (!cls.qw_downloadname[0])
|
|
{
|
|
if (size > 0)
|
|
Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
|
|
return;
|
|
}
|
|
|
|
if (start + size > cls.qw_downloadmemorymaxsize)
|
|
Host_Error("corrupt download message\n");
|
|
|
|
// only advance cursize if the data is at the expected position
|
|
// (gaps are unacceptable)
|
|
memcpy(cls.qw_downloadmemory + start, data, size);
|
|
cls.qw_downloadmemorycursize = start + size;
|
|
cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
|
|
cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
|
|
cls.qw_downloadspeedcount += size;
|
|
}
|
|
|
|
static void CL_DownloadBegin_f(void)
|
|
{
|
|
int size = atoi(Cmd_Argv(1));
|
|
|
|
if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
|
|
{
|
|
Con_Printf("cl_downloadbegin: received bogus information\n");
|
|
CL_StopDownload(0, 0);
|
|
return;
|
|
}
|
|
|
|
if (cls.qw_downloadname[0])
|
|
Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
|
|
|
|
CL_StopDownload(0, 0);
|
|
|
|
// we're really beginning a download now, so initialize stuff
|
|
strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
|
|
cls.qw_downloadmemorymaxsize = size;
|
|
cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
|
|
cls.qw_downloadnumber++;
|
|
|
|
cls.qw_download_deflate = false;
|
|
if(Cmd_Argc() >= 4)
|
|
{
|
|
if(!strcmp(Cmd_Argv(3), "deflate"))
|
|
cls.qw_download_deflate = true;
|
|
// check further encodings here
|
|
}
|
|
|
|
Cmd_ForwardStringToServer("sv_startdownload");
|
|
}
|
|
|
|
static void CL_StopDownload_f(void)
|
|
{
|
|
Curl_CancelAll();
|
|
if (cls.qw_downloadname[0])
|
|
{
|
|
Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
|
|
CL_StopDownload(0, 0);
|
|
}
|
|
CL_BeginDownloads(true);
|
|
}
|
|
|
|
static void CL_DownloadFinished_f(void)
|
|
{
|
|
if (Cmd_Argc() < 3)
|
|
{
|
|
Con_Printf("Malformed cl_downloadfinished command\n");
|
|
return;
|
|
}
|
|
CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
|
|
CL_BeginDownloads(false);
|
|
}
|
|
|
|
static void CL_SendPlayerInfo(void)
|
|
{
|
|
char vabuf[1024];
|
|
MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
|
|
MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "name \"%s\"", cl_name.string));
|
|
|
|
MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
|
|
MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
|
|
|
|
MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
|
|
MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate %i", cl_rate.integer));
|
|
|
|
if (cl_pmodel.integer)
|
|
{
|
|
MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
|
|
MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "pmodel %i", cl_pmodel.integer));
|
|
}
|
|
if (*cl_playermodel.string)
|
|
{
|
|
MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
|
|
MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playermodel %s", cl_playermodel.string));
|
|
}
|
|
if (*cl_playerskin.string)
|
|
{
|
|
MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
|
|
MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playerskin %s", cl_playerskin.string));
|
|
}
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
CL_SignonReply
|
|
|
|
An svc_signonnum has been received, perform a client side setup
|
|
=====================
|
|
*/
|
|
static void CL_SignonReply (void)
|
|
{
|
|
Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
|
|
|
|
switch (cls.signon)
|
|
{
|
|
case 1:
|
|
if (cls.netcon)
|
|
{
|
|
// send player info before we begin downloads
|
|
// (so that the server can see the player name while downloading)
|
|
CL_SendPlayerInfo();
|
|
|
|
// execute cl_begindownloads next frame
|
|
// (after any commands added by svc_stufftext have been executed)
|
|
// when done with downloads the "prespawn" will be sent
|
|
Cbuf_AddText("\ncl_begindownloads\n");
|
|
|
|
//MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
|
|
//MSG_WriteString (&cls.netcon->message, "prespawn");
|
|
}
|
|
else // playing a demo... make sure loading occurs as soon as possible
|
|
CL_BeginDownloads(false);
|
|
break;
|
|
|
|
case 2:
|
|
if (cls.netcon)
|
|
{
|
|
// LordHavoc: quake sent the player info here but due to downloads
|
|
// it is sent earlier instead
|
|
// CL_SendPlayerInfo();
|
|
|
|
// LordHavoc: changed to begin a loading stage and issue this when done
|
|
MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
|
|
MSG_WriteString (&cls.netcon->message, "spawn");
|
|
}
|
|
break;
|
|
|
|
case 3:
|
|
if (cls.netcon)
|
|
{
|
|
MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
|
|
MSG_WriteString (&cls.netcon->message, "begin");
|
|
}
|
|
break;
|
|
|
|
case 4:
|
|
// after the level has been loaded, we shouldn't need the shaders, and
|
|
// if they are needed again they will be automatically loaded...
|
|
// we also don't need the unused models or sounds from the last level
|
|
Mod_FreeQ3Shaders();
|
|
Mod_PurgeUnused();
|
|
S_PurgeUnused();
|
|
|
|
Con_ClearNotify();
|
|
if (COM_CheckParm("-profilegameonly"))
|
|
Sys_AllowProfiling(true);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_ParseServerInfo
|
|
==================
|
|
*/
|
|
static void CL_ParseServerInfo (void)
|
|
{
|
|
char *str;
|
|
int i;
|
|
protocolversion_t protocol;
|
|
int nummodels, numsounds;
|
|
char vabuf[1024];
|
|
|
|
// if we start loading a level and a video is still playing, stop it
|
|
CL_VideoStop();
|
|
|
|
Con_DPrint("Serverinfo packet received.\n");
|
|
Collision_Cache_Reset(true);
|
|
|
|
// if server is active, we already began a loading plaque
|
|
if (!sv.active)
|
|
{
|
|
SCR_BeginLoadingPlaque(false);
|
|
S_StopAllSounds();
|
|
// free q3 shaders so that any newly downloaded shaders will be active
|
|
Mod_FreeQ3Shaders();
|
|
}
|
|
|
|
// check memory integrity
|
|
Mem_CheckSentinelsGlobal();
|
|
|
|
// clear cl_serverextension cvars
|
|
Cvar_SetValueQuick(&cl_serverextension_download, 0);
|
|
|
|
//
|
|
// wipe the client_state_t struct
|
|
//
|
|
CL_ClearState ();
|
|
|
|
// parse protocol version number
|
|
i = MSG_ReadLong(&cl_message);
|
|
protocol = Protocol_EnumForNumber(i);
|
|
if (protocol == PROTOCOL_UNKNOWN)
|
|
{
|
|
Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
|
|
return;
|
|
}
|
|
// hack for unmarked Nehahra movie demos which had a custom protocol
|
|
if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
|
|
protocol = PROTOCOL_NEHAHRAMOVIE;
|
|
cls.protocol = protocol;
|
|
Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
|
|
|
|
cl.num_entities = 1;
|
|
|
|
if (protocol == PROTOCOL_QUAKEWORLD)
|
|
{
|
|
char gamedir[1][MAX_QPATH];
|
|
|
|
cl.qw_servercount = MSG_ReadLong(&cl_message);
|
|
|
|
str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
|
|
Con_Printf("server gamedir is %s\n", str);
|
|
strlcpy(gamedir[0], str, sizeof(gamedir[0]));
|
|
|
|
// change gamedir if needed
|
|
if (!FS_ChangeGameDirs(1, gamedir, true, false))
|
|
Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
|
|
|
|
cl.gametype = GAME_DEATHMATCH;
|
|
cl.maxclients = 32;
|
|
|
|
// parse player number
|
|
i = MSG_ReadByte(&cl_message);
|
|
// cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
|
|
//cl.qw_spectator = (i & 128) != 0;
|
|
cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
|
|
cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
|
|
|
|
// get the full level name
|
|
str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
|
|
strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
|
|
|
|
// get the movevars that are defined in the qw protocol
|
|
cl.movevars_gravity = MSG_ReadFloat(&cl_message);
|
|
cl.movevars_stopspeed = MSG_ReadFloat(&cl_message);
|
|
cl.movevars_maxspeed = MSG_ReadFloat(&cl_message);
|
|
cl.movevars_spectatormaxspeed = MSG_ReadFloat(&cl_message);
|
|
cl.movevars_accelerate = MSG_ReadFloat(&cl_message);
|
|
cl.movevars_airaccelerate = MSG_ReadFloat(&cl_message);
|
|
cl.movevars_wateraccelerate = MSG_ReadFloat(&cl_message);
|
|
cl.movevars_friction = MSG_ReadFloat(&cl_message);
|
|
cl.movevars_waterfriction = MSG_ReadFloat(&cl_message);
|
|
cl.movevars_entgravity = MSG_ReadFloat(&cl_message);
|
|
|
|
// other movevars not in the protocol...
|
|
cl.movevars_wallfriction = 0;
|
|
cl.movevars_timescale = 1;
|
|
cl.movevars_jumpvelocity = 270;
|
|
cl.movevars_edgefriction = 1;
|
|
cl.movevars_maxairspeed = 30;
|
|
cl.movevars_stepheight = 18;
|
|
cl.movevars_airaccel_qw = 1;
|
|
cl.movevars_airaccel_sideways_friction = 0;
|
|
|
|
// seperate the printfs so the server message can have a color
|
|
Con_Printf("\n\n<===================================>\n\n\2%s\n", str);
|
|
|
|
// check memory integrity
|
|
Mem_CheckSentinelsGlobal();
|
|
|
|
if (cls.netcon)
|
|
{
|
|
MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
|
|
MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, 0));
|
|
}
|
|
|
|
cl.loadbegun = false;
|
|
cl.loadfinished = false;
|
|
|
|
cls.state = ca_connected;
|
|
cls.signon = 1;
|
|
|
|
// note: on QW protocol we can't set up the gameworld until after
|
|
// downloads finish...
|
|
// (we don't even know the name of the map yet)
|
|
// this also means cl_autodemo does not work on QW protocol...
|
|
|
|
strlcpy(cl.worldname, "", sizeof(cl.worldname));
|
|
strlcpy(cl.worldnamenoextension, "", sizeof(cl.worldnamenoextension));
|
|
strlcpy(cl.worldbasename, "qw", sizeof(cl.worldbasename));
|
|
Cvar_SetQuick(&cl_worldname, cl.worldname);
|
|
Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
|
|
Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
|
|
|
|
// check memory integrity
|
|
Mem_CheckSentinelsGlobal();
|
|
}
|
|
else
|
|
{
|
|
// parse maxclients
|
|
cl.maxclients = MSG_ReadByte(&cl_message);
|
|
if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
|
|
{
|
|
Host_Error("Bad maxclients (%u) from server", cl.maxclients);
|
|
return;
|
|
}
|
|
cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
|
|
|
|
// parse gametype
|
|
cl.gametype = MSG_ReadByte(&cl_message);
|
|
// the original id singleplayer demos are bugged and contain
|
|
// GAME_DEATHMATCH even for singleplayer
|
|
if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
|
|
cl.gametype = GAME_COOP;
|
|
|
|
// parse signon message
|
|
str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
|
|
strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
|
|
|
|
// seperate the printfs so the server message can have a color
|
|
if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
|
|
Con_Printf("\n<===================================>\n\n\2%s\n", str);
|
|
|
|
// check memory integrity
|
|
Mem_CheckSentinelsGlobal();
|
|
|
|
// parse model precache list
|
|
for (nummodels=1 ; ; nummodels++)
|
|
{
|
|
str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
|
|
if (!str[0])
|
|
break;
|
|
if (nummodels==MAX_MODELS)
|
|
Host_Error ("Server sent too many model precaches");
|
|
if (strlen(str) >= MAX_QPATH)
|
|
Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
|
|
strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
|
|
}
|
|
// parse sound precache list
|
|
for (numsounds=1 ; ; numsounds++)
|
|
{
|
|
str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
|
|
if (!str[0])
|
|
break;
|
|
if (numsounds==MAX_SOUNDS)
|
|
Host_Error("Server sent too many sound precaches");
|
|
if (strlen(str) >= MAX_QPATH)
|
|
Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
|
|
strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
|
|
}
|
|
|
|
// set the base name for level-specific things... this gets updated again by CL_SetupWorldModel later
|
|
strlcpy(cl.worldname, cl.model_name[1], sizeof(cl.worldname));
|
|
FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
|
|
strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
|
|
Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
|
|
Cvar_SetQuick(&cl_worldname, cl.worldname);
|
|
Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
|
|
Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
|
|
|
|
// touch all of the precached models that are still loaded so we can free
|
|
// anything that isn't needed
|
|
if (!sv.active)
|
|
Mod_ClearUsed();
|
|
for (i = 1;i < nummodels;i++)
|
|
Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
|
|
// precache any models used by the client (this also marks them used)
|
|
cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
|
|
cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
|
|
cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
|
|
cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
|
|
|
|
// we purge the models and sounds later in CL_SignonReply
|
|
//Mod_PurgeUnused();
|
|
//S_PurgeUnused();
|
|
|
|
// clear sound usage flags for purging of unused sounds
|
|
S_ClearUsed();
|
|
|
|
// precache any sounds used by the client
|
|
cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
|
|
cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
|
|
cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
|
|
cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
|
|
cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
|
|
cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
|
|
cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
|
|
|
|
// sounds used by the game
|
|
for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
|
|
cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
|
|
|
|
// now we try to load everything that is new
|
|
cl.loadmodel_current = 1;
|
|
cl.downloadmodel_current = 1;
|
|
cl.loadmodel_total = nummodels;
|
|
cl.loadsound_current = 1;
|
|
cl.downloadsound_current = 1;
|
|
cl.loadsound_total = numsounds;
|
|
cl.downloadcsqc = true;
|
|
cl.loadbegun = false;
|
|
cl.loadfinished = false;
|
|
cl.loadcsqc = true;
|
|
|
|
// check memory integrity
|
|
Mem_CheckSentinelsGlobal();
|
|
|
|
// if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
|
|
if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
|
|
{
|
|
char demofile[MAX_OSPATH];
|
|
|
|
if (cls.demorecording)
|
|
{
|
|
// finish the previous level's demo file
|
|
CL_Stop_f();
|
|
}
|
|
|
|
// start a new demo file
|
|
dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), cl.worldbasename);
|
|
|
|
Con_Printf ("Auto-recording to %s.\n", demofile);
|
|
|
|
// Reset bit 0 for every new demo
|
|
Cvar_SetValueQuick(&cl_autodemo_delete,
|
|
(cl_autodemo_delete.integer & ~0x1)
|
|
|
|
|
((cl_autodemo_delete.integer & 0x2) ? 0x1 : 0)
|
|
);
|
|
|
|
cls.demofile = FS_OpenRealFile(demofile, "wb", false);
|
|
if (cls.demofile)
|
|
{
|
|
cls.forcetrack = -1;
|
|
FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
|
|
cls.demorecording = true;
|
|
strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
|
|
cls.demo_lastcsprogssize = -1;
|
|
cls.demo_lastcsprogscrc = -1;
|
|
}
|
|
else
|
|
Con_Print ("ERROR: couldn't open.\n");
|
|
}
|
|
}
|
|
cl.islocalgame = NetConn_IsLocalGame();
|
|
}
|
|
|
|
void CL_ValidateState(entity_state_t *s)
|
|
{
|
|
dp_model_t *model;
|
|
|
|
if (!s->active)
|
|
return;
|
|
|
|
if (s->modelindex >= MAX_MODELS)
|
|
Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
|
|
|
|
// these warnings are only warnings, no corrections are made to the state
|
|
// because states are often copied for decoding, which otherwise would
|
|
// propogate some of the corrections accidentally
|
|
// (this used to happen, sometimes affecting skin and frame)
|
|
|
|
// colormap is client index + 1
|
|
if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
|
|
Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
|
|
|
|
if (developer_extra.integer)
|
|
{
|
|
model = CL_GetModelByIndex(s->modelindex);
|
|
if (model && model->type && s->frame >= model->numframes)
|
|
Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
|
|
if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
|
|
Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
|
|
}
|
|
}
|
|
|
|
void CL_MoveLerpEntityStates(entity_t *ent)
|
|
{
|
|
float odelta[3], adelta[3];
|
|
VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
|
|
VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
|
|
if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
|
|
{
|
|
// reset all persistent stuff if this is a new entity
|
|
ent->persistent.lerpdeltatime = 0;
|
|
ent->persistent.lerpstarttime = cl.mtime[1];
|
|
VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
|
|
VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
|
|
VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
|
|
VectorCopy(ent->state_current.angles, ent->persistent.newangles);
|
|
// reset animation interpolation as well
|
|
ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
|
|
ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
|
|
ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
|
|
ent->render.shadertime = cl.time;
|
|
// reset various persistent stuff
|
|
ent->persistent.muzzleflash = 0;
|
|
ent->persistent.trail_allowed = false;
|
|
}
|
|
else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
|
|
{
|
|
// don't interpolate the move
|
|
ent->persistent.lerpdeltatime = 0;
|
|
ent->persistent.lerpstarttime = cl.mtime[1];
|
|
VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
|
|
VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
|
|
VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
|
|
VectorCopy(ent->state_current.angles, ent->persistent.newangles);
|
|
ent->persistent.trail_allowed = false;
|
|
|
|
// if(ent->state_current.frame != ent->state_previous.frame)
|
|
// do this even if we did change the frame
|
|
// teleport bit is only used if an animation restart, or a jump, is necessary
|
|
// so it should be always harmless to do this
|
|
{
|
|
ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
|
|
ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
|
|
ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
|
|
}
|
|
|
|
// note that this case must do everything the following case does too
|
|
}
|
|
else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
|
|
{
|
|
ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
|
|
ent->render.framegroupblend[1].lerp = 1;
|
|
ent->render.framegroupblend[0].frame = ent->state_current.frame;
|
|
ent->render.framegroupblend[0].start = cl.time;
|
|
ent->render.framegroupblend[0].lerp = 0;
|
|
}
|
|
else if (DotProduct(odelta, odelta) > 1000*1000
|
|
|| (cl.fixangle[0] && !cl.fixangle[1])
|
|
|| (ent->state_previous.tagindex != ent->state_current.tagindex)
|
|
|| (ent->state_previous.tagentity != ent->state_current.tagentity))
|
|
{
|
|
// don't interpolate the move
|
|
// (the fixangle[] check detects teleports, but not constant fixangles
|
|
// such as when spectating)
|
|
ent->persistent.lerpdeltatime = 0;
|
|
ent->persistent.lerpstarttime = cl.mtime[1];
|
|
VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
|
|
VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
|
|
VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
|
|
VectorCopy(ent->state_current.angles, ent->persistent.newangles);
|
|
ent->persistent.trail_allowed = false;
|
|
}
|
|
else if (ent->state_current.flags & RENDER_STEP)
|
|
{
|
|
// monster interpolation
|
|
if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
|
|
{
|
|
ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
|
|
ent->persistent.lerpstarttime = cl.mtime[1];
|
|
VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
|
|
VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
|
|
VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
|
|
VectorCopy(ent->state_current.angles, ent->persistent.newangles);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// not a monster
|
|
ent->persistent.lerpstarttime = ent->state_previous.time;
|
|
// no lerp if it's singleplayer
|
|
if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
|
|
ent->persistent.lerpdeltatime = 0;
|
|
else
|
|
ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
|
|
VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
|
|
VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
|
|
VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
|
|
VectorCopy(ent->state_current.angles, ent->persistent.newangles);
|
|
}
|
|
// trigger muzzleflash effect if necessary
|
|
if (ent->state_current.effects & EF_MUZZLEFLASH)
|
|
ent->persistent.muzzleflash = 1;
|
|
|
|
// restart animation bit
|
|
if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
|
|
{
|
|
ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
|
|
ent->render.framegroupblend[1].lerp = 1;
|
|
ent->render.framegroupblend[0].frame = ent->state_current.frame;
|
|
ent->render.framegroupblend[0].start = cl.time;
|
|
ent->render.framegroupblend[0].lerp = 0;
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_ParseBaseline
|
|
==================
|
|
*/
|
|
static void CL_ParseBaseline (entity_t *ent, int large)
|
|
{
|
|
int i;
|
|
|
|
ent->state_baseline = defaultstate;
|
|
// FIXME: set ent->state_baseline.number?
|
|
ent->state_baseline.active = true;
|
|
if (large)
|
|
{
|
|
ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
|
|
ent->state_baseline.frame = (unsigned short) MSG_ReadShort(&cl_message);
|
|
}
|
|
else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
|
|
{
|
|
ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
|
|
ent->state_baseline.frame = MSG_ReadByte(&cl_message);
|
|
}
|
|
else
|
|
{
|
|
ent->state_baseline.modelindex = MSG_ReadByte(&cl_message);
|
|
ent->state_baseline.frame = MSG_ReadByte(&cl_message);
|
|
}
|
|
ent->state_baseline.colormap = MSG_ReadByte(&cl_message);
|
|
ent->state_baseline.skin = MSG_ReadByte(&cl_message);
|
|
for (i = 0;i < 3;i++)
|
|
{
|
|
ent->state_baseline.origin[i] = MSG_ReadCoord(&cl_message, cls.protocol);
|
|
ent->state_baseline.angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
|
|
}
|
|
ent->state_previous = ent->state_current = ent->state_baseline;
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
CL_ParseClientdata
|
|
|
|
Server information pertaining to this client only
|
|
==================
|
|
*/
|
|
static void CL_ParseClientdata (void)
|
|
{
|
|
int i, bits;
|
|
|
|
VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
|
|
VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
|
|
VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
|
|
cl.mviewzoom[1] = cl.mviewzoom[0];
|
|
|
|
if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
|
|
{
|
|
cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
|
|
cl.stats[STAT_ITEMS] = 0;
|
|
cl.stats[STAT_VIEWZOOM] = 255;
|
|
}
|
|
cl.idealpitch = 0;
|
|
cl.mpunchangle[0][0] = 0;
|
|
cl.mpunchangle[0][1] = 0;
|
|
cl.mpunchangle[0][2] = 0;
|
|
cl.mpunchvector[0][0] = 0;
|
|
cl.mpunchvector[0][1] = 0;
|
|
cl.mpunchvector[0][2] = 0;
|
|
cl.mvelocity[0][0] = 0;
|
|
cl.mvelocity[0][1] = 0;
|
|
cl.mvelocity[0][2] = 0;
|
|
cl.mviewzoom[0] = 1;
|
|
|
|
bits = (unsigned short) MSG_ReadShort(&cl_message);
|
|
if (bits & SU_EXTEND1)
|
|
bits |= (MSG_ReadByte(&cl_message) << 16);
|
|
if (bits & SU_EXTEND2)
|
|
bits |= (MSG_ReadByte(&cl_message) << 24);
|
|
|
|
if (bits & SU_VIEWHEIGHT)
|
|
cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar(&cl_message);
|
|
|
|
if (bits & SU_IDEALPITCH)
|
|
cl.idealpitch = MSG_ReadChar(&cl_message);
|
|
|
|
for (i = 0;i < 3;i++)
|
|
{
|
|
if (bits & (SU_PUNCH1<<i) )
|
|
{
|
|
if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
|
|
cl.mpunchangle[0][i] = MSG_ReadChar(&cl_message);
|
|
else
|
|
cl.mpunchangle[0][i] = MSG_ReadAngle16i(&cl_message);
|
|
}
|
|
if (bits & (SU_PUNCHVEC1<<i))
|
|
{
|
|
if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
|
|
cl.mpunchvector[0][i] = MSG_ReadCoord16i(&cl_message);
|
|
else
|
|
cl.mpunchvector[0][i] = MSG_ReadCoord32f(&cl_message);
|
|
}
|
|
if (bits & (SU_VELOCITY1<<i) )
|
|
{
|
|
if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
|
|
cl.mvelocity[0][i] = MSG_ReadChar(&cl_message)*16;
|
|
else
|
|
cl.mvelocity[0][i] = MSG_ReadCoord32f(&cl_message);
|
|
}
|
|
}
|
|
|
|
// LordHavoc: hipnotic demos don't have this bit set but should
|
|
if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
|
|
cl.stats[STAT_ITEMS] = MSG_ReadLong(&cl_message);
|
|
|
|
cl.onground = (bits & SU_ONGROUND) != 0;
|
|
cl.inwater = (bits & SU_INWATER) != 0;
|
|
|
|
if (cls.protocol == PROTOCOL_DARKPLACES5)
|
|
{
|
|
cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort(&cl_message) : 0;
|
|
cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort(&cl_message) : 0;
|
|
cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort(&cl_message) : 0;
|
|
cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
|
|
cl.stats[STAT_AMMO] = MSG_ReadShort(&cl_message);
|
|
cl.stats[STAT_SHELLS] = MSG_ReadShort(&cl_message);
|
|
cl.stats[STAT_NAILS] = MSG_ReadShort(&cl_message);
|
|
cl.stats[STAT_ROCKETS] = MSG_ReadShort(&cl_message);
|
|
cl.stats[STAT_CELLS] = MSG_ReadShort(&cl_message);
|
|
cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort(&cl_message);
|
|
}
|
|
else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
|
|
{
|
|
cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte(&cl_message) : 0;
|
|
cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte(&cl_message) : 0;
|
|
if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
|
|
cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort(&cl_message) : 0;
|
|
else
|
|
cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte(&cl_message) : 0;
|
|
cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
|
|
cl.stats[STAT_AMMO] = MSG_ReadByte(&cl_message);
|
|
cl.stats[STAT_SHELLS] = MSG_ReadByte(&cl_message);
|
|
cl.stats[STAT_NAILS] = MSG_ReadByte(&cl_message);
|
|
cl.stats[STAT_ROCKETS] = MSG_ReadByte(&cl_message);
|
|
cl.stats[STAT_CELLS] = MSG_ReadByte(&cl_message);
|
|
if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_QUOTH || gamemode == GAME_NEXUIZ)
|
|
cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte(&cl_message));
|
|
else
|
|
cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte(&cl_message);
|
|
}
|
|
|
|
if (bits & SU_VIEWZOOM)
|
|
{
|
|
if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
|
|
cl.stats[STAT_VIEWZOOM] = MSG_ReadByte(&cl_message);
|
|
else
|
|
cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort(&cl_message);
|
|
}
|
|
|
|
// viewzoom interpolation
|
|
cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
CL_ParseStatic
|
|
=====================
|
|
*/
|
|
static void CL_ParseStatic (int large)
|
|
{
|
|
entity_t *ent;
|
|
|
|
if (cl.num_static_entities >= cl.max_static_entities)
|
|
Host_Error ("Too many static entities");
|
|
ent = &cl.static_entities[cl.num_static_entities++];
|
|
CL_ParseBaseline (ent, large);
|
|
|
|
if (ent->state_baseline.modelindex == 0)
|
|
{
|
|
Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
|
|
cl.num_static_entities--;
|
|
// This is definitely a cheesy way to conserve resources...
|
|
return;
|
|
}
|
|
|
|
// copy it to the current state
|
|
ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex);
|
|
ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
|
|
ent->render.framegroupblend[0].lerp = 1;
|
|
// make torchs play out of sync
|
|
ent->render.framegroupblend[0].start = lhrandom(-10, -1);
|
|
ent->render.skinnum = ent->state_baseline.skin;
|
|
ent->render.effects = ent->state_baseline.effects;
|
|
ent->render.alpha = 1;
|
|
|
|
//VectorCopy (ent->state_baseline.origin, ent->render.origin);
|
|
//VectorCopy (ent->state_baseline.angles, ent->render.angles);
|
|
|
|
Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
|
|
ent->render.allowdecals = true;
|
|
CL_UpdateRenderEntity(&ent->render);
|
|
}
|
|
|
|
/*
|
|
===================
|
|
CL_ParseStaticSound
|
|
===================
|
|
*/
|
|
static void CL_ParseStaticSound (int large)
|
|
{
|
|
vec3_t org;
|
|
int sound_num, vol, atten;
|
|
|
|
MSG_ReadVector(&cl_message, org, cls.protocol);
|
|
if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
|
|
sound_num = (unsigned short) MSG_ReadShort(&cl_message);
|
|
else
|
|
sound_num = MSG_ReadByte(&cl_message);
|
|
vol = MSG_ReadByte(&cl_message);
|
|
atten = MSG_ReadByte(&cl_message);
|
|
|
|
S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
|
|
}
|
|
|
|
static void CL_ParseEffect (void)
|
|
{
|
|
vec3_t org;
|
|
int modelindex, startframe, framecount, framerate;
|
|
|
|
MSG_ReadVector(&cl_message, org, cls.protocol);
|
|
modelindex = MSG_ReadByte(&cl_message);
|
|
startframe = MSG_ReadByte(&cl_message);
|
|
framecount = MSG_ReadByte(&cl_message);
|
|
framerate = MSG_ReadByte(&cl_message);
|
|
|
|
CL_Effect(org, modelindex, startframe, framecount, framerate);
|
|
}
|
|
|
|
static void CL_ParseEffect2 (void)
|
|
{
|
|
vec3_t org;
|
|
int modelindex, startframe, framecount, framerate;
|
|
|
|
MSG_ReadVector(&cl_message, org, cls.protocol);
|
|
modelindex = (unsigned short) MSG_ReadShort(&cl_message);
|
|
startframe = (unsigned short) MSG_ReadShort(&cl_message);
|
|
framecount = MSG_ReadByte(&cl_message);
|
|
framerate = MSG_ReadByte(&cl_message);
|
|
|
|
CL_Effect(org, modelindex, startframe, framecount, framerate);
|
|
}
|
|
|
|
void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
|
|
{
|
|
int i;
|
|
beam_t *b = NULL;
|
|
|
|
if (ent >= MAX_EDICTS)
|
|
{
|
|
Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
|
|
ent = 0;
|
|
}
|
|
|
|
if (ent >= cl.max_entities)
|
|
CL_ExpandEntities(ent);
|
|
|
|
// override any beam with the same entity
|
|
i = cl.max_beams;
|
|
if (ent)
|
|
for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
|
|
if (b->entity == ent)
|
|
break;
|
|
// if the entity was not found then just replace an unused beam
|
|
if (i == cl.max_beams)
|
|
for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
|
|
if (!b->model)
|
|
break;
|
|
if (i < cl.max_beams)
|
|
{
|
|
cl.num_beams = max(cl.num_beams, i + 1);
|
|
b->entity = ent;
|
|
b->lightning = lightning;
|
|
b->model = m;
|
|
b->endtime = cl.mtime[0] + 0.2;
|
|
VectorCopy (start, b->start);
|
|
VectorCopy (end, b->end);
|
|
}
|
|
else
|
|
Con_Print("beam list overflow!\n");
|
|
}
|
|
|
|
static void CL_ParseBeam (dp_model_t *m, int lightning)
|
|
{
|
|
int ent;
|
|
vec3_t start, end;
|
|
|
|
ent = (unsigned short) MSG_ReadShort(&cl_message);
|
|
MSG_ReadVector(&cl_message, start, cls.protocol);
|
|
MSG_ReadVector(&cl_message, end, cls.protocol);
|
|
|
|
if (ent >= MAX_EDICTS)
|
|
{
|
|
Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
|
|
ent = 0;
|
|
}
|
|
|
|
CL_NewBeam(ent, start, end, m, lightning);
|
|
}
|
|
|
|
static void CL_ParseTempEntity(void)
|
|
{
|
|
int type;
|
|
vec3_t pos, pos2;
|
|
vec3_t vel1, vel2;
|
|
vec3_t dir;
|
|
vec3_t color;
|
|
int rnd;
|
|
int colorStart, colorLength, count;
|
|
float velspeed, radius;
|
|
unsigned char *tempcolor;
|
|
matrix4x4_t tempmatrix;
|
|
|
|
if (cls.protocol == PROTOCOL_QUAKEWORLD)
|
|
{
|
|
type = MSG_ReadByte(&cl_message);
|
|
switch (type)
|
|
{
|
|
case QW_TE_WIZSPIKE:
|
|
// spike hitting wall
|
|
MSG_ReadVector(&cl_message, pos, cls.protocol);
|
|
CL_FindNonSolidLocation(pos, pos, 4);
|
|
CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
|
|
S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
|
|
break;
|
|
|
|
case QW_TE_KNIGHTSPIKE:
|
|
// spike hitting wall
|
|
MSG_ReadVector(&cl_message, pos, cls.protocol);
|
|
CL_FindNonSolidLocation(pos, pos, 4);
|
|
CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
|
|
S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
|
|
break;
|
|
|
|
case QW_TE_SPIKE:
|
|
// spike hitting wall
|
|
MSG_ReadVector(&cl_message, pos, cls.protocol);
|
|
CL_FindNonSolidLocation(pos, pos, 4);
|
|
CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
|
|
if (rand() % 5)
|
|
S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
|
|
else
|
|
{
|
|
rnd = rand() & 3;
|
|
if (rnd == 1)
|
|
S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
|
|
else if (rnd == 2)
|
|
S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
|
|
else
|
|
S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
|
|
}
|
|
break;
|
|
case QW_TE_SUPERSPIKE:
|
|
// super spike hitting wall
|
|
MSG_ReadVector(&cl_message, pos, cls.protocol);
|
|
CL_FindNonSolidLocation(pos, pos, 4);
|
|
CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
|
|
if (rand() % 5)
|
|
S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
|
|
else
|
|
{
|
|
rnd = rand() & 3;
|
|
if (rnd == 1)
|
|
S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
|
|
else if (rnd == 2)
|
|
S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
|
|
else
|
|
S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
|
|
}
|
|
break;
|
|
|
|
case QW_TE_EXPLOSION:
|
|
// rocket explosion
|
|
MSG_ReadVector(&cl_message, pos, cls.protocol);
|
|
CL_FindNonSolidLocation(pos, pos, 10);
|
|
CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
|
|
S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
|
|
CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
|
|
break;
|
|
|
|
case QW_TE_TAREXPLOSION:
|
|
// tarbaby explosion
|
|
MSG_ReadVector(&cl_message, pos, cls.protocol);
|
|
CL_FindNonSolidLocation(pos, pos, 10);
|
|
CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
|
|
S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
|
|
break;
|
|
|
|
case QW_TE_LIGHTNING1:
|
|
// lightning bolts
|
|
CL_ParseBeam(cl.model_bolt, true);
|
|
break;
|
|
|
|
case QW_TE_LIGHTNING2:
|
|
// lightning bolts
|
|
CL_ParseBeam(cl.model_bolt2, true);
|
|
break;
|
|
|
|
case QW_TE_LIGHTNING3:
|
|
// lightning bolts
|
|
CL_ParseBeam(cl.model_bolt3, false);
|
|
break;
|
|
|
|
case QW_TE_LAVASPLASH:
|
|
MSG_ReadVector(&cl_message, pos, cls.protocol);
|
|
CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
|
|
break;
|
|
|
|
case QW_TE_TELEPORT:
|
|
MSG_ReadVector(&cl_message, pos, cls.protocol);
|
|
CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
|
|
break;
|
|
|
|
case QW_TE_GUNSHOT:
|
|
// bullet hitting wall
|
|
radius = MSG_ReadByte(&cl_message);
|
|
MSG_ReadVector(&cl_message, pos, cls.protocol);
|
|
CL_FindNonSolidLocation(pos, pos, 4);
|
|
VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
|
|
VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
|
|
CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
|
|
if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
|
|
{
|
|
if (rand() % 5)
|
|
S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
|
|
else
|
|
{
|
|
rnd = rand() & 3;
|
|
if (rnd == 1)
|
|
S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
|
|
else if (rnd == 2)
|
|
S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
|
|
else
|
|
S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case QW_TE_BLOOD:
|
|
count = MSG_ReadByte(&cl_message);
|
|
MSG_ReadVector(&cl_message, pos, cls.protocol);
|
|
CL_FindNonSolidLocation(pos, pos, 4);
|
|
CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
|
|
break;
|
|
|
|
case QW_TE_LIGHTNINGBLOOD:
|
|
MSG_ReadVector(&cl_message, pos, cls.protocol);
|
|
CL_FindNonSolidLocation(pos, pos, 4);
|
|
CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
|
|
break;
|
|
|
|
default:
|
|
Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
type = MSG_ReadByte(&cl_message);
|
|
switch (type)
|
|
{
|
|
case TE_WIZSPIKE:
|
|
// spike hitting wall
|
|
MSG_ReadVector(&cl_message, pos, cls.protocol);
|
|
CL_FindNonSolidLocation(pos, pos, 4);
|
|
CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
|
|
S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
|
|
break;
|
|
|
|
case TE_KNIGHTSPIKE:
|
|
// spike hitting wall
|
|
MSG_ReadVector(&cl_message, pos, cls.protocol);
|
|
CL_FindNonSolidLocation(pos, pos, 4);
|
|
CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
|
|
S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
|
|
break;
|
|
|
|
case TE_SPIKE:
|
|
// spike hitting wall
|
|
MSG_ReadVector(&cl_message, pos, cls.protocol);
|
|
CL_FindNonSolidLocation(pos, pos, 4);
|
|
CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
|
|
if (rand() % 5)
|
|
S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
|
|
else
|
|
{
|
|
rnd = rand() & 3;
|
|
if (rnd == 1)
|
|
S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
|
|
else if (rnd == 2)
|
|
S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
|
|
else
|
|
S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
|
|
}
|
|
break;
|
|
case TE_SPIKEQUAD:
|
|
// quad spike hitting wall
|
|
MSG_ReadVector(&cl_message, pos, cls.protocol);
|
|
CL_FindNonSolidLocation(pos, pos, 4);
|
|
CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
|
|
if (rand() % 5)
|
|
S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
|
|
else
|
|
{
|
|
rnd = rand() & 3;
|
|
if (rnd == 1)
|
|
S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
|
|
else if (rnd == 2)
|
|
S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
|
|
else
|
|
S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
|
|
}
|
|
break;
|
|
case TE_SUPERSPIKE:
|
|
// super spike hitting wall
|
|
MSG_ReadVector(&cl_message, pos, cls.protocol);
|
|
CL_FindNonSolidLocation(pos, pos, 4);
|
|
CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
|
|
if (rand() % 5)
|
|
S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
|
|
else
|
|
{
|
|
rnd = rand() & 3;
|
|
if (rnd == 1)
|
|
S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
|
|
else if (rnd == 2)
|
|
S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
|
|
else
|
|
S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
|
|
}
|
|
break;
|
|
case TE_SUPERSPIKEQUAD:
|
|
// quad super spike hitting wall
|
|
MSG_ReadVector(&cl_message, pos, cls.protocol);
|
|
CL_FindNonSolidLocation(pos, pos, 4);
|
|
CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
|
|
if (rand() % 5)
|
|
S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
|
|
else
|
|
{
|
|
rnd = rand() & 3;
|
|
if (rnd == 1)
|
|
S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
|
|
else if (rnd == 2)
|
|
S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
|
|
else
|
|
S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
|
|
}
|
|
break;
|
|
// LordHavoc: added for improved blood splatters
|
|
case TE_BLOOD:
|
|
// blood puff
|
|
MSG_ReadVector(&cl_message, pos, cls.protocol);
|
|
CL_FindNonSolidLocation(pos, pos, 4);
|
|
dir[0] = MSG_ReadChar(&cl_message);
|
|
dir[1] = MSG_ReadChar(&cl_message);
|
|
dir[2] = MSG_ReadChar(&cl_message);
|
|
count = MSG_ReadByte(&cl_message);
|
|
CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
|
|
break;
|
|
case TE_SPARK:
|
|
// spark shower
|
|
MSG_ReadVector(&cl_message, pos, cls.protocol);
|
|
CL_FindNonSolidLocation(pos, pos, 4);
|
|
dir[0] = MSG_ReadChar(&cl_message);
|
|
dir[1] = MSG_ReadChar(&cl_message);
|
|
dir[2] = MSG_ReadChar(&cl_message);
|
|
count = MSG_ReadByte(&cl_message);
|
|
CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
|
|
break;
|
|
case TE_PLASMABURN:
|
|
MSG_ReadVector(&cl_message, pos, cls.protocol);
|
|
CL_FindNonSolidLocation(pos, pos, 4);
|
|
CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
|
|
break;
|
|
// LordHavoc: added for improved gore
|
|
case TE_BLOODSHOWER:
|
|
// vaporized body
|
|
MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
|
|
MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
|
|
velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // speed
|
|
count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
|
|
vel1[0] = -velspeed;
|
|
vel1[1] = -velspeed;
|
|
vel1[2] = -velspeed;
|
|
vel2[0] = velspeed;
|
|
vel2[1] = velspeed;
|
|
vel2[2] = velspeed;
|
|
CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
|
|
break;
|
|
|
|
case TE_PARTICLECUBE:
|
|
// general purpose particle effect
|
|
MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
|
|
MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
|
|
MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
|
|
count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
|
|
colorStart = MSG_ReadByte(&cl_message); // color
|
|
colorLength = MSG_ReadByte(&cl_message); // gravity (1 or 0)
|
|
velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // randomvel
|
|
CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
|
|
break;
|
|
|
|
case TE_PARTICLERAIN:
|
|
// general purpose particle effect
|
|
MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
|
|
MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
|
|
MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
|
|
count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
|
|
colorStart = MSG_ReadByte(&cl_message); // color
|
|
CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
|
|
break;
|
|
|
|
case TE_PARTICLESNOW:
|
|
// general purpose particle effect
|
|
MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
|
|
MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
|
|
MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
|
|
count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
|
|
colorStart = MSG_ReadByte(&cl_message); // color
|
|
CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
|
|
break;
|
|
|
|
case TE_GUNSHOT:
|
|
// bullet hitting wall
|
|
MSG_ReadVector(&cl_message, pos, cls.protocol);
|
|
CL_FindNonSolidLocation(pos, pos, 4);
|
|
CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
|
|
if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
|
|
{
|
|
if (rand() % 5)
|
|
S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
|
|
else
|
|
{
|
|
rnd = rand() & 3;
|
|
if (rnd == 1)
|
|
S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
|
|
else if (rnd == 2)
|
|
S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
|
|
else
|
|
S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case TE_GUNSHOTQUAD:
|
|
// quad bullet hitting wall
|
|
MSG_ReadVector(&cl_message, pos, cls.protocol);
|
|
CL_FindNonSolidLocation(pos, pos, 4);
|
|
CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
|
|
if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
|
|
{
|
|
if (rand() % 5)
|
|
S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
|
|
else
|
|
{
|
|
rnd = rand() & 3;
|
|
if (rnd == 1)
|
|
S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
|
|
else if (rnd == 2)
|
|
S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
|
|
else
|
|
S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case TE_EXPLOSION:
|
|
// rocket explosion
|
|
MSG_ReadVector(&cl_message, pos, cls.protocol);
|
|
CL_FindNonSolidLocation(pos, pos, 10);
|
|
CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
|
|
S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
|
|
break;
|
|
|
|
case TE_EXPLOSIONQUAD:
|
|
// quad rocket explosion
|
|
MSG_ReadVector(&cl_message, pos, cls.protocol);
|
|
CL_FindNonSolidLocation(pos, pos, 10);
|
|
CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
|
|
S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
|
|
break;
|
|
|
|
case TE_EXPLOSION3:
|
|
// Nehahra movie colored lighting explosion
|
|
MSG_ReadVector(&cl_message, pos, cls.protocol);
|
|
CL_FindNonSolidLocation(pos, pos, 10);
|
|
color[0] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
|
|
color[1] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
|
|
color[2] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
|
|
CL_ParticleExplosion(pos);
|
|
Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
|
|
CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
|
|
S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
|
|
break;
|
|
|
|
case TE_EXPLOSIONRGB:
|
|
// colored lighting explosion
|
|
MSG_ReadVector(&cl_message, pos, cls.protocol);
|
|
CL_FindNonSolidLocation(pos, pos, 10);
|
|
CL_ParticleExplosion(pos);
|
|
color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
|
|
color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
|
|
color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
|
|
Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
|
|
CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
|
|
S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
|
|
break;
|
|
|
|
case TE_TAREXPLOSION:
|
|
// tarbaby explosion
|
|
MSG_ReadVector(&cl_message, pos, cls.protocol);
|
|
CL_FindNonSolidLocation(pos, pos, 10);
|
|
CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
|
|
S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
|
|
break;
|
|
|
|
case TE_SMALLFLASH:
|
|
MSG_ReadVector(&cl_message, pos, cls.protocol);
|
|
CL_FindNonSolidLocation(pos, pos, 10);
|
|
CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
|
|
break;
|
|
|
|
case TE_CUSTOMFLASH:
|
|
MSG_ReadVector(&cl_message, pos, cls.protocol);
|
|
CL_FindNonSolidLocation(pos, pos, 4);
|
|
radius = (MSG_ReadByte(&cl_message) + 1) * 8;
|
|
velspeed = (MSG_ReadByte(&cl_message) + 1) * (1.0 / 256.0);
|
|
color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
|
|
color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
|
|
color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
|
|
Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
|
|
CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
|
|
break;
|
|
|
|
case TE_FLAMEJET:
|
|
MSG_ReadVector(&cl_message, pos, cls.protocol);
|
|
MSG_ReadVector(&cl_message, dir, cls.protocol);
|
|
count = MSG_ReadByte(&cl_message);
|
|
CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
|
|
break;
|
|
|
|
case TE_LIGHTNING1:
|
|
// lightning bolts
|
|
CL_ParseBeam(cl.model_bolt, true);
|
|
break;
|
|
|
|
case TE_LIGHTNING2:
|
|
// lightning bolts
|
|
CL_ParseBeam(cl.model_bolt2, true);
|
|
break;
|
|
|
|
case TE_LIGHTNING3:
|
|
// lightning bolts
|
|
CL_ParseBeam(cl.model_bolt3, false);
|
|
break;
|
|
|
|
// PGM 01/21/97
|
|
case TE_BEAM:
|
|
// grappling hook beam
|
|
CL_ParseBeam(cl.model_beam, false);
|
|
break;
|
|
// PGM 01/21/97
|
|
|
|
// LordHavoc: for compatibility with the Nehahra movie...
|
|
case TE_LIGHTNING4NEH:
|
|
CL_ParseBeam(Mod_ForName(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), true, false, NULL), false);
|
|
break;
|
|
|
|
case TE_LAVASPLASH:
|
|
MSG_ReadVector(&cl_message, pos, cls.protocol);
|
|
CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
|
|
break;
|
|
|
|
case TE_TELEPORT:
|
|
MSG_ReadVector(&cl_message, pos, cls.protocol);
|
|
CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
|
|
break;
|
|
|
|
case TE_EXPLOSION2:
|
|
// color mapped explosion
|
|
MSG_ReadVector(&cl_message, pos, cls.protocol);
|
|
CL_FindNonSolidLocation(pos, pos, 10);
|
|
colorStart = MSG_ReadByte(&cl_message);
|
|
colorLength = MSG_ReadByte(&cl_message);
|
|
CL_ParticleExplosion2(pos, colorStart, colorLength);
|
|
tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
|
|
color[0] = tempcolor[0] * (2.0f / 255.0f);
|
|
color[1] = tempcolor[1] * (2.0f / 255.0f);
|
|
color[2] = tempcolor[2] * (2.0f / 255.0f);
|
|
Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
|
|
CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
|
|
S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
|
|
break;
|
|
|
|
case TE_TEI_G3:
|
|
MSG_ReadVector(&cl_message, pos, cls.protocol);
|
|
MSG_ReadVector(&cl_message, pos2, cls.protocol);
|
|
MSG_ReadVector(&cl_message, dir, cls.protocol);
|
|
CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
|
|
break;
|
|
|
|
case TE_TEI_SMOKE:
|
|
MSG_ReadVector(&cl_message, pos, cls.protocol);
|
|
MSG_ReadVector(&cl_message, dir, cls.protocol);
|
|
count = MSG_ReadByte(&cl_message);
|
|
CL_FindNonSolidLocation(pos, pos, 4);
|
|
CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
|
|
break;
|
|
|
|
case TE_TEI_BIGEXPLOSION:
|
|
MSG_ReadVector(&cl_message, pos, cls.protocol);
|
|
CL_FindNonSolidLocation(pos, pos, 10);
|
|
CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
|
|
S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
|
|
break;
|
|
|
|
case TE_TEI_PLASMAHIT:
|
|
MSG_ReadVector(&cl_message, pos, cls.protocol);
|
|
MSG_ReadVector(&cl_message, dir, cls.protocol);
|
|
count = MSG_ReadByte(&cl_message);
|
|
CL_FindNonSolidLocation(pos, pos, 5);
|
|
CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
|
|
break;
|
|
|
|
default:
|
|
Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void CL_ParseTrailParticles(void)
|
|
{
|
|
int entityindex;
|
|
int effectindex;
|
|
vec3_t start, end;
|
|
entityindex = (unsigned short)MSG_ReadShort(&cl_message);
|
|
if (entityindex >= MAX_EDICTS)
|
|
entityindex = 0;
|
|
if (entityindex >= cl.max_entities)
|
|
CL_ExpandEntities(entityindex);
|
|
effectindex = (unsigned short)MSG_ReadShort(&cl_message);
|
|
MSG_ReadVector(&cl_message, start, cls.protocol);
|
|
MSG_ReadVector(&cl_message, end, cls.protocol);
|
|
CL_ParticleEffect(effectindex, 1, start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
|
|
}
|
|
|
|
static void CL_ParsePointParticles(void)
|
|
{
|
|
int effectindex, count;
|
|
vec3_t origin, velocity;
|
|
effectindex = (unsigned short)MSG_ReadShort(&cl_message);
|
|
MSG_ReadVector(&cl_message, origin, cls.protocol);
|
|
MSG_ReadVector(&cl_message, velocity, cls.protocol);
|
|
count = (unsigned short)MSG_ReadShort(&cl_message);
|
|
CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
|
|
}
|
|
|
|
static void CL_ParsePointParticles1(void)
|
|
{
|
|
int effectindex;
|
|
vec3_t origin;
|
|
effectindex = (unsigned short)MSG_ReadShort(&cl_message);
|
|
MSG_ReadVector(&cl_message, origin, cls.protocol);
|
|
CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
|
|
}
|
|
|
|
typedef struct cl_iplog_item_s
|
|
{
|
|
char *address;
|
|
char *name;
|
|
}
|
|
cl_iplog_item_t;
|
|
|
|
static qboolean cl_iplog_loaded = false;
|
|
static int cl_iplog_numitems = 0;
|
|
static int cl_iplog_maxitems = 0;
|
|
static cl_iplog_item_t *cl_iplog_items;
|
|
|
|
static void CL_IPLog_Load(void);
|
|
static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
|
|
{
|
|
int i;
|
|
size_t sz_name, sz_address;
|
|
if (!address || !address[0] || !name || !name[0])
|
|
return;
|
|
if (!cl_iplog_loaded)
|
|
CL_IPLog_Load();
|
|
if (developer_extra.integer)
|
|
Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
|
|
// see if it already exists
|
|
if (checkexisting)
|
|
{
|
|
for (i = 0;i < cl_iplog_numitems;i++)
|
|
{
|
|
if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
|
|
{
|
|
if (developer_extra.integer)
|
|
Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
// it does not already exist in the iplog, so add it
|
|
if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
|
|
{
|
|
cl_iplog_item_t *olditems = cl_iplog_items;
|
|
cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
|
|
cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
|
|
if (olditems)
|
|
{
|
|
if (cl_iplog_numitems)
|
|
memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
|
|
Mem_Free(olditems);
|
|
}
|
|
}
|
|
sz_address = strlen(address) + 1;
|
|
sz_name = strlen(name) + 1;
|
|
cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, sz_address);
|
|
cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, sz_name);
|
|
strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, sz_address);
|
|
// TODO: maybe it would be better to strip weird characters from name when
|
|
// copying it here rather than using a straight strcpy?
|
|
strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, sz_name);
|
|
cl_iplog_numitems++;
|
|
if (addtofile)
|
|
{
|
|
// add it to the iplog.txt file
|
|
// TODO: this ought to open the one in the userpath version of the base
|
|
// gamedir, not the current gamedir
|
|
Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
|
|
if (developer_extra.integer)
|
|
Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
|
|
}
|
|
}
|
|
|
|
static void CL_IPLog_Load(void)
|
|
{
|
|
int i, len, linenumber;
|
|
char *text, *textend;
|
|
unsigned char *filedata;
|
|
fs_offset_t filesize;
|
|
char line[MAX_INPUTLINE];
|
|
char address[MAX_INPUTLINE];
|
|
cl_iplog_loaded = true;
|
|
// TODO: this ought to open the one in the userpath version of the base
|
|
// gamedir, not the current gamedir
|
|
filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
|
|
if (!filedata)
|
|
return;
|
|
text = (char *)filedata;
|
|
textend = text + filesize;
|
|
for (linenumber = 1;text < textend;linenumber++)
|
|
{
|
|
for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
|
|
if (len < (int)sizeof(line) - 1)
|
|
line[len++] = *text;
|
|
line[len] = 0;
|
|
if (text < textend && *text == '\r' && text[1] == '\n')
|
|
text++;
|
|
if (text < textend && *text == '\n')
|
|
text++;
|
|
if (line[0] == '/' && line[1] == '/')
|
|
continue; // skip comments if anyone happens to add them
|
|
for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
|
|
address[i] = line[i];
|
|
address[i] = 0;
|
|
// skip exactly one space character
|
|
i++;
|
|
// address contains the address with termination,
|
|
// line + i contains the name with termination
|
|
if (address[0] && line[i])
|
|
CL_IPLog_Add(address, line + i, false, false);
|
|
else
|
|
Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
|
|
}
|
|
}
|
|
|
|
static void CL_IPLog_List_f(void)
|
|
{
|
|
int i, j;
|
|
const char *addressprefix;
|
|
if (Cmd_Argc() > 2)
|
|
{
|
|
Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
|
|
return;
|
|
}
|
|
addressprefix = "";
|
|
if (Cmd_Argc() >= 2)
|
|
addressprefix = Cmd_Argv(1);
|
|
if (!cl_iplog_loaded)
|
|
CL_IPLog_Load();
|
|
if (addressprefix && addressprefix[0])
|
|
Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
|
|
else
|
|
Con_Printf("Listing all iplog entries\n");
|
|
Con_Printf("address name\n");
|
|
for (i = 0;i < cl_iplog_numitems;i++)
|
|
{
|
|
if (addressprefix && addressprefix[0])
|
|
{
|
|
for (j = 0;addressprefix[j];j++)
|
|
if (addressprefix[j] != cl_iplog_items[i].address[j])
|
|
break;
|
|
// if this address does not begin with the addressprefix string
|
|
// simply omit it from the output
|
|
if (addressprefix[j])
|
|
continue;
|
|
}
|
|
// if name is less than 15 characters, left justify it and pad
|
|
// if name is more than 15 characters, print all of it, not worrying
|
|
// about the fact it will misalign the columns
|
|
if (strlen(cl_iplog_items[i].address) < 15)
|
|
Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
|
|
else
|
|
Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
|
|
}
|
|
}
|
|
|
|
// look for anything interesting like player IP addresses or ping reports
|
|
static qboolean CL_ExaminePrintString(const char *text)
|
|
{
|
|
int len;
|
|
const char *t;
|
|
char temp[MAX_INPUTLINE];
|
|
if (!strcmp(text, "Client ping times:\n"))
|
|
{
|
|
cl.parsingtextmode = CL_PARSETEXTMODE_PING;
|
|
// hide ping reports in demos
|
|
if (cls.demoplayback)
|
|
cl.parsingtextexpectingpingforscores = 1;
|
|
for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
|
|
;
|
|
if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
|
|
{
|
|
Con_Printf("ping reply but empty scoreboard?!?\n");
|
|
cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
|
|
cl.parsingtextexpectingpingforscores = 0;
|
|
}
|
|
cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
|
|
return !cl.parsingtextexpectingpingforscores;
|
|
}
|
|
if (!strncmp(text, "host: ", 9))
|
|
{
|
|
// cl.parsingtextexpectingpingforscores = false; // really?
|
|
cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
|
|
cl.parsingtextplayerindex = 0;
|
|
return true;
|
|
}
|
|
if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
|
|
{
|
|
// if anything goes wrong, we'll assume this is not a ping report
|
|
qboolean expected = cl.parsingtextexpectingpingforscores != 0;
|
|
cl.parsingtextexpectingpingforscores = 0;
|
|
cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
|
|
t = text;
|
|
while (*t == ' ')
|
|
t++;
|
|
if ((*t >= '0' && *t <= '9') || *t == '-')
|
|
{
|
|
int ping = atoi(t);
|
|
while ((*t >= '0' && *t <= '9') || *t == '-')
|
|
t++;
|
|
if (*t == ' ')
|
|
{
|
|
int charindex = 0;
|
|
t++;
|
|
if(cl.parsingtextplayerindex < cl.maxclients)
|
|
{
|
|
for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
|
|
;
|
|
// note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
|
|
//if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
|
|
if (t[charindex] == '\n')
|
|
{
|
|
cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
|
|
for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
|
|
;
|
|
//if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
|
|
{
|
|
// we parsed a valid ping entry, so expect another to follow
|
|
cl.parsingtextmode = CL_PARSETEXTMODE_PING;
|
|
cl.parsingtextexpectingpingforscores = expected;
|
|
}
|
|
return !expected;
|
|
}
|
|
}
|
|
if (!strncmp(t, "unconnected\n", 12))
|
|
{
|
|
// just ignore
|
|
cl.parsingtextmode = CL_PARSETEXTMODE_PING;
|
|
cl.parsingtextexpectingpingforscores = expected;
|
|
return !expected;
|
|
}
|
|
else
|
|
Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
|
|
}
|
|
}
|
|
}
|
|
if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
|
|
{
|
|
if (!strncmp(text, "players: ", 9))
|
|
{
|
|
cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
|
|
cl.parsingtextplayerindex = 0;
|
|
return true;
|
|
}
|
|
else if (!strstr(text, ": "))
|
|
{
|
|
cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
|
|
return true;
|
|
}
|
|
}
|
|
if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
|
|
{
|
|
// if anything goes wrong, we'll assume this is not a status report
|
|
cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
|
|
if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
|
|
{
|
|
t = text + 1;
|
|
cl.parsingtextplayerindex = atoi(t) - 1;
|
|
while (*t >= '0' && *t <= '9')
|
|
t++;
|
|
if (*t == ' ')
|
|
{
|
|
cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
|
|
return true;
|
|
}
|
|
// the player name follows here, along with frags and time
|
|
}
|
|
}
|
|
if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
|
|
{
|
|
// if anything goes wrong, we'll assume this is not a status report
|
|
cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
|
|
if (text[0] == ' ')
|
|
{
|
|
t = text;
|
|
while (*t == ' ')
|
|
t++;
|
|
for (len = 0;*t && *t != '\n';t++)
|
|
if (len < (int)sizeof(temp) - 1)
|
|
temp[len++] = *t;
|
|
temp[len] = 0;
|
|
// botclient is perfectly valid, but we don't care about bots
|
|
// also don't try to look up the name of an invalid player index
|
|
if (strcmp(temp, "botclient")
|
|
&& cl.parsingtextplayerindex >= 0
|
|
&& cl.parsingtextplayerindex < cl.maxclients
|
|
&& cl.scores[cl.parsingtextplayerindex].name[0])
|
|
{
|
|
// log the player name and IP address string
|
|
// (this operates entirely on strings to avoid issues with the
|
|
// nature of a network address)
|
|
CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
|
|
}
|
|
cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
|
|
return true;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
extern cvar_t slowmo;
|
|
extern cvar_t cl_lerpexcess;
|
|
static void CL_NetworkTimeReceived(double newtime)
|
|
{
|
|
double timehigh;
|
|
cl.mtime[1] = cl.mtime[0];
|
|
cl.mtime[0] = newtime;
|
|
if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
|
|
cl.time = cl.mtime[1] = newtime;
|
|
else if (cls.demoplayback)
|
|
{
|
|
// when time falls behind during demo playback it means the cl.mtime[1] was altered
|
|
// due to a large time gap, so treat it as an instant change in time
|
|
// (this can also happen during heavy packet loss in the demo)
|
|
if (cl.time < newtime - 0.1)
|
|
cl.mtime[1] = cl.time = newtime;
|
|
}
|
|
else if (cls.protocol != PROTOCOL_QUAKEWORLD)
|
|
{
|
|
cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
|
|
if (developer_extra.integer && vid_activewindow)
|
|
{
|
|
if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
|
|
Con_DPrintf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
|
|
else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
|
|
Con_DPrintf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
|
|
}
|
|
cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
|
|
timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
|
|
if (cl_nettimesyncboundmode.integer == 1)
|
|
cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
|
|
else if (cl_nettimesyncboundmode.integer == 2)
|
|
{
|
|
if (cl.time < cl.mtime[1] || cl.time > timehigh)
|
|
cl.time = cl.mtime[1];
|
|
}
|
|
else if (cl_nettimesyncboundmode.integer == 3)
|
|
{
|
|
if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
|
|
cl.time = cl.mtime[1];
|
|
}
|
|
else if (cl_nettimesyncboundmode.integer == 4)
|
|
{
|
|
if (fabs(cl.time - cl.mtime[1]) > 0.5)
|
|
cl.time = cl.mtime[1]; // reset
|
|
else if (fabs(cl.time - cl.mtime[1]) > 0.1)
|
|
cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
|
|
else if (cl.time > cl.mtime[1])
|
|
cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
|
|
else
|
|
cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
|
|
}
|
|
else if (cl_nettimesyncboundmode.integer == 5)
|
|
{
|
|
if (fabs(cl.time - cl.mtime[1]) > 0.5)
|
|
cl.time = cl.mtime[1]; // reset
|
|
else if (fabs(cl.time - cl.mtime[1]) > 0.1)
|
|
cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
|
|
else
|
|
cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
|
|
}
|
|
else if (cl_nettimesyncboundmode.integer == 6)
|
|
{
|
|
cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
|
|
cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
|
|
}
|
|
}
|
|
// this packet probably contains a player entity update, so we will need
|
|
// to update the prediction
|
|
cl.movement_replay = true;
|
|
// this may get updated later in parsing by svc_clientdata
|
|
cl.onground = false;
|
|
// if true the cl.viewangles are interpolated from cl.mviewangles[]
|
|
// during this frame
|
|
// (makes spectating players much smoother and prevents mouse movement from turning)
|
|
cl.fixangle[1] = cl.fixangle[0];
|
|
cl.fixangle[0] = false;
|
|
if (!cls.demoplayback)
|
|
VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
|
|
// update the csqc's server timestamps, critical for proper sync
|
|
CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
|
|
|
|
if (cl.mtime[0] > cl.mtime[1])
|
|
World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
|
|
|
|
// only lerp entities that also get an update in this frame, when lerp excess is used
|
|
if(cl_lerpexcess.value > 0)
|
|
{
|
|
int i;
|
|
for (i = 1;i < cl.num_entities;i++)
|
|
{
|
|
if (cl.entities_active[i])
|
|
{
|
|
entity_t *ent = cl.entities + i;
|
|
ent->persistent.lerpdeltatime = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", cl_message.readcount-1, x, cmd);
|
|
|
|
/*
|
|
=====================
|
|
CL_ParseServerMessage
|
|
=====================
|
|
*/
|
|
int parsingerror = false;
|
|
void CL_ParseServerMessage(void)
|
|
{
|
|
int cmd;
|
|
int i;
|
|
protocolversion_t protocol;
|
|
unsigned char cmdlog[32];
|
|
const char *cmdlogname[32], *temp;
|
|
int cmdindex, cmdcount = 0;
|
|
qboolean qwplayerupdatereceived;
|
|
qboolean strip_pqc;
|
|
char vabuf[1024];
|
|
|
|
// LordHavoc: moved demo message writing from before the packet parse to
|
|
// after the packet parse so that CL_Stop_f can be called by cl_autodemo
|
|
// code in CL_ParseServerinfo
|
|
//if (cls.demorecording)
|
|
// CL_WriteDemoMessage (&cl_message);
|
|
|
|
cl.last_received_message = realtime;
|
|
|
|
CL_KeepaliveMessage(false);
|
|
|
|
//
|
|
// if recording demos, copy the message out
|
|
//
|
|
if (cl_shownet.integer == 1)
|
|
Con_Printf("%f %i\n", realtime, cl_message.cursize);
|
|
else if (cl_shownet.integer == 2)
|
|
Con_Print("------------------\n");
|
|
|
|
//
|
|
// parse the message
|
|
//
|
|
//MSG_BeginReading ();
|
|
|
|
parsingerror = true;
|
|
|
|
if (cls.protocol == PROTOCOL_QUAKEWORLD)
|
|
{
|
|
CL_NetworkTimeReceived(realtime); // qw has no clock
|
|
|
|
// kill all qw nails
|
|
cl.qw_num_nails = 0;
|
|
|
|
// fade weapon view kick
|
|
cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
|
|
|
|
cls.servermovesequence = cls.netcon->qw.incoming_sequence;
|
|
|
|
qwplayerupdatereceived = false;
|
|
|
|
while (1)
|
|
{
|
|
if (cl_message.badread)
|
|
Host_Error ("CL_ParseServerMessage: Bad QW server message");
|
|
|
|
cmd = MSG_ReadByte(&cl_message);
|
|
|
|
if (cmd == -1)
|
|
{
|
|
SHOWNET("END OF MESSAGE");
|
|
break; // end of message
|
|
}
|
|
|
|
cmdindex = cmdcount & 31;
|
|
cmdcount++;
|
|
cmdlog[cmdindex] = cmd;
|
|
|
|
SHOWNET(qw_svc_strings[cmd]);
|
|
cmdlogname[cmdindex] = qw_svc_strings[cmd];
|
|
if (!cmdlogname[cmdindex])
|
|
{
|
|
// LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
|
|
temp = "<unknown>";
|
|
cmdlogname[cmdindex] = temp;
|
|
}
|
|
|
|
// other commands
|
|
switch (cmd)
|
|
{
|
|
default:
|
|
{
|
|
char description[32*64], temp[64];
|
|
int count;
|
|
strlcpy(description, "packet dump: ", sizeof(description));
|
|
i = cmdcount - 32;
|
|
if (i < 0)
|
|
i = 0;
|
|
count = cmdcount - i;
|
|
i &= 31;
|
|
while(count > 0)
|
|
{
|
|
dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
|
|
strlcat(description, temp, sizeof(description));
|
|
count--;
|
|
i++;
|
|
i &= 31;
|
|
}
|
|
description[strlen(description)-1] = '\n'; // replace the last space with a newline
|
|
Con_Print(description);
|
|
Host_Error("CL_ParseServerMessage: Illegible server message");
|
|
}
|
|
break;
|
|
|
|
case qw_svc_nop:
|
|
//Con_Printf("qw_svc_nop\n");
|
|
break;
|
|
|
|
case qw_svc_disconnect:
|
|
Con_Printf("Server disconnected\n");
|
|
if (cls.demonum != -1)
|
|
CL_NextDemo();
|
|
else
|
|
CL_Disconnect();
|
|
return;
|
|
|
|
case qw_svc_print:
|
|
i = MSG_ReadByte(&cl_message);
|
|
temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
|
|
if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
|
|
{
|
|
if (i == 3) // chat
|
|
CSQC_AddPrintText(va(vabuf, sizeof(vabuf), "\1%s", temp)); //[515]: csqc
|
|
else
|
|
CSQC_AddPrintText(temp);
|
|
}
|
|
break;
|
|
|
|
case qw_svc_centerprint:
|
|
CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc
|
|
break;
|
|
|
|
case qw_svc_stufftext:
|
|
CL_VM_Parse_StuffCmd(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc
|
|
break;
|
|
|
|
case qw_svc_damage:
|
|
// svc_damage protocol is identical to nq
|
|
V_ParseDamage ();
|
|
break;
|
|
|
|
case qw_svc_serverdata:
|
|
//Cbuf_Execute(); // make sure any stuffed commands are done
|
|
CL_ParseServerInfo();
|
|
break;
|
|
|
|
case qw_svc_setangle:
|
|
for (i=0 ; i<3 ; i++)
|
|
cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
|
|
if (!cls.demoplayback)
|
|
{
|
|
cl.fixangle[0] = true;
|
|
VectorCopy(cl.viewangles, cl.mviewangles[0]);
|
|
// disable interpolation if this is new
|
|
if (!cl.fixangle[1])
|
|
VectorCopy(cl.viewangles, cl.mviewangles[1]);
|
|
}
|
|
break;
|
|
|
|
case qw_svc_lightstyle:
|
|
i = MSG_ReadByte(&cl_message);
|
|
if (i >= cl.max_lightstyle)
|
|
{
|
|
Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
|
|
break;
|
|
}
|
|
strlcpy (cl.lightstyle[i].map, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
|
|
cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
|
|
cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
|
|
break;
|
|
|
|
case qw_svc_sound:
|
|
CL_ParseStartSoundPacket(false);
|
|
break;
|
|
|
|
case qw_svc_stopsound:
|
|
i = (unsigned short) MSG_ReadShort(&cl_message);
|
|
S_StopSound(i>>3, i&7);
|
|
break;
|
|
|
|
case qw_svc_updatefrags:
|
|
i = MSG_ReadByte(&cl_message);
|
|
if (i >= cl.maxclients)
|
|
Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
|
|
cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
|
|
break;
|
|
|
|
case qw_svc_updateping:
|
|
i = MSG_ReadByte(&cl_message);
|
|
if (i >= cl.maxclients)
|
|
Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
|
|
cl.scores[i].qw_ping = MSG_ReadShort(&cl_message);
|
|
break;
|
|
|
|
case qw_svc_updatepl:
|
|
i = MSG_ReadByte(&cl_message);
|
|
if (i >= cl.maxclients)
|
|
Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
|
|
cl.scores[i].qw_packetloss = MSG_ReadByte(&cl_message);
|
|
break;
|
|
|
|
case qw_svc_updateentertime:
|
|
i = MSG_ReadByte(&cl_message);
|
|
if (i >= cl.maxclients)
|
|
Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
|
|
// seconds ago
|
|
cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat(&cl_message);
|
|
break;
|
|
|
|
case qw_svc_spawnbaseline:
|
|
i = (unsigned short) MSG_ReadShort(&cl_message);
|
|
if (i < 0 || i >= MAX_EDICTS)
|
|
Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
|
|
if (i >= cl.max_entities)
|
|
CL_ExpandEntities(i);
|
|
CL_ParseBaseline(cl.entities + i, false);
|
|
break;
|
|
case qw_svc_spawnstatic:
|
|
CL_ParseStatic(false);
|
|
break;
|
|
case qw_svc_temp_entity:
|
|
if(!CL_VM_Parse_TempEntity())
|
|
CL_ParseTempEntity ();
|
|
break;
|
|
|
|
case qw_svc_killedmonster:
|
|
cl.stats[STAT_MONSTERS]++;
|
|
break;
|
|
|
|
case qw_svc_foundsecret:
|
|
cl.stats[STAT_SECRETS]++;
|
|
break;
|
|
|
|
case qw_svc_updatestat:
|
|
i = MSG_ReadByte(&cl_message);
|
|
if (i < 0 || i >= MAX_CL_STATS)
|
|
Host_Error ("svc_updatestat: %i is invalid", i);
|
|
cl.stats[i] = MSG_ReadByte(&cl_message);
|
|
break;
|
|
|
|
case qw_svc_updatestatlong:
|
|
i = MSG_ReadByte(&cl_message);
|
|
if (i < 0 || i >= MAX_CL_STATS)
|
|
Host_Error ("svc_updatestatlong: %i is invalid", i);
|
|
cl.stats[i] = MSG_ReadLong(&cl_message);
|
|
break;
|
|
|
|
case qw_svc_spawnstaticsound:
|
|
CL_ParseStaticSound (false);
|
|
break;
|
|
|
|
case qw_svc_cdtrack:
|
|
cl.cdtrack = cl.looptrack = MSG_ReadByte(&cl_message);
|
|
if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
|
|
CDAudio_Play ((unsigned char)cls.forcetrack, true);
|
|
else
|
|
CDAudio_Play ((unsigned char)cl.cdtrack, true);
|
|
break;
|
|
|
|
case qw_svc_intermission:
|
|
if(!cl.intermission)
|
|
cl.completed_time = cl.time;
|
|
cl.intermission = 1;
|
|
MSG_ReadVector(&cl_message, cl.qw_intermission_origin, cls.protocol);
|
|
for (i = 0;i < 3;i++)
|
|
cl.qw_intermission_angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
|
|
break;
|
|
|
|
case qw_svc_finale:
|
|
if(!cl.intermission)
|
|
cl.completed_time = cl.time;
|
|
cl.intermission = 2;
|
|
SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
|
|
break;
|
|
|
|
case qw_svc_sellscreen:
|
|
Cmd_ExecuteString ("help", src_command, true);
|
|
break;
|
|
|
|
case qw_svc_smallkick:
|
|
cl.qw_weaponkick = -2;
|
|
break;
|
|
case qw_svc_bigkick:
|
|
cl.qw_weaponkick = -4;
|
|
break;
|
|
|
|
case qw_svc_muzzleflash:
|
|
i = (unsigned short) MSG_ReadShort(&cl_message);
|
|
// NOTE: in QW this only worked on clients
|
|
if (i < 0 || i >= MAX_EDICTS)
|
|
Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
|
|
if (i >= cl.max_entities)
|
|
CL_ExpandEntities(i);
|
|
cl.entities[i].persistent.muzzleflash = 1.0f;
|
|
break;
|
|
|
|
case qw_svc_updateuserinfo:
|
|
QW_CL_UpdateUserInfo();
|
|
break;
|
|
|
|
case qw_svc_setinfo:
|
|
QW_CL_SetInfo();
|
|
break;
|
|
|
|
case qw_svc_serverinfo:
|
|
QW_CL_ServerInfo();
|
|
break;
|
|
|
|
case qw_svc_download:
|
|
QW_CL_ParseDownload();
|
|
break;
|
|
|
|
case qw_svc_playerinfo:
|
|
// slightly kill qw player entities now that we know there is
|
|
// an update of player entities this frame...
|
|
if (!qwplayerupdatereceived)
|
|
{
|
|
qwplayerupdatereceived = true;
|
|
for (i = 1;i < cl.maxclients;i++)
|
|
cl.entities_active[i] = false;
|
|
}
|
|
EntityStateQW_ReadPlayerUpdate();
|
|
break;
|
|
|
|
case qw_svc_nails:
|
|
QW_CL_ParseNails();
|
|
break;
|
|
|
|
case qw_svc_chokecount:
|
|
(void) MSG_ReadByte(&cl_message);
|
|
// FIXME: apply to netgraph
|
|
//for (j = 0;j < i;j++)
|
|
// cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
|
|
break;
|
|
|
|
case qw_svc_modellist:
|
|
QW_CL_ParseModelList();
|
|
break;
|
|
|
|
case qw_svc_soundlist:
|
|
QW_CL_ParseSoundList();
|
|
break;
|
|
|
|
case qw_svc_packetentities:
|
|
EntityFrameQW_CL_ReadFrame(false);
|
|
// first update is the final signon stage
|
|
if (cls.signon == SIGNONS - 1)
|
|
{
|
|
cls.signon = SIGNONS;
|
|
CL_SignonReply ();
|
|
}
|
|
break;
|
|
|
|
case qw_svc_deltapacketentities:
|
|
EntityFrameQW_CL_ReadFrame(true);
|
|
// first update is the final signon stage
|
|
if (cls.signon == SIGNONS - 1)
|
|
{
|
|
cls.signon = SIGNONS;
|
|
CL_SignonReply ();
|
|
}
|
|
break;
|
|
|
|
case qw_svc_maxspeed:
|
|
cl.movevars_maxspeed = MSG_ReadFloat(&cl_message);
|
|
break;
|
|
|
|
case qw_svc_entgravity:
|
|
cl.movevars_entgravity = MSG_ReadFloat(&cl_message);
|
|
if (!cl.movevars_entgravity)
|
|
cl.movevars_entgravity = 1.0f;
|
|
break;
|
|
|
|
case qw_svc_setpause:
|
|
cl.paused = MSG_ReadByte(&cl_message) != 0;
|
|
if (cl.paused)
|
|
CDAudio_Pause ();
|
|
else
|
|
CDAudio_Resume ();
|
|
S_PauseGameSounds (cl.paused);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (qwplayerupdatereceived)
|
|
{
|
|
// fully kill any player entities that were not updated this frame
|
|
for (i = 1;i <= cl.maxclients;i++)
|
|
if (!cl.entities_active[i])
|
|
cl.entities[i].state_current.active = false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
while (1)
|
|
{
|
|
if (cl_message.badread)
|
|
Host_Error ("CL_ParseServerMessage: Bad server message");
|
|
|
|
cmd = MSG_ReadByte(&cl_message);
|
|
|
|
if (cmd == -1)
|
|
{
|
|
// R_TimeReport("END OF MESSAGE");
|
|
SHOWNET("END OF MESSAGE");
|
|
break; // end of message
|
|
}
|
|
|
|
cmdindex = cmdcount & 31;
|
|
cmdcount++;
|
|
cmdlog[cmdindex] = cmd;
|
|
|
|
// if the high bit of the command byte is set, it is a fast update
|
|
if (cmd & 128)
|
|
{
|
|
// LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
|
|
temp = "entity";
|
|
cmdlogname[cmdindex] = temp;
|
|
SHOWNET("fast update");
|
|
if (cls.signon == SIGNONS - 1)
|
|
{
|
|
// first update is the final signon stage
|
|
cls.signon = SIGNONS;
|
|
CL_SignonReply ();
|
|
}
|
|
EntityFrameQuake_ReadEntity (cmd&127);
|
|
continue;
|
|
}
|
|
|
|
SHOWNET(svc_strings[cmd]);
|
|
cmdlogname[cmdindex] = svc_strings[cmd];
|
|
if (!cmdlogname[cmdindex])
|
|
{
|
|
// LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
|
|
temp = "<unknown>";
|
|
cmdlogname[cmdindex] = temp;
|
|
}
|
|
|
|
// other commands
|
|
switch (cmd)
|
|
{
|
|
default:
|
|
{
|
|
char description[32*64], temp[64];
|
|
int count;
|
|
strlcpy (description, "packet dump: ", sizeof(description));
|
|
i = cmdcount - 32;
|
|
if (i < 0)
|
|
i = 0;
|
|
count = cmdcount - i;
|
|
i &= 31;
|
|
while(count > 0)
|
|
{
|
|
dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
|
|
strlcat (description, temp, sizeof (description));
|
|
count--;
|
|
i++;
|
|
i &= 31;
|
|
}
|
|
description[strlen(description)-1] = '\n'; // replace the last space with a newline
|
|
Con_Print(description);
|
|
Host_Error ("CL_ParseServerMessage: Illegible server message");
|
|
}
|
|
break;
|
|
|
|
case svc_nop:
|
|
if (cls.signon < SIGNONS)
|
|
Con_Print("<-- server to client keepalive\n");
|
|
break;
|
|
|
|
case svc_time:
|
|
CL_NetworkTimeReceived(MSG_ReadFloat(&cl_message));
|
|
break;
|
|
|
|
case svc_clientdata:
|
|
CL_ParseClientdata();
|
|
break;
|
|
|
|
case svc_version:
|
|
i = MSG_ReadLong(&cl_message);
|
|
protocol = Protocol_EnumForNumber(i);
|
|
if (protocol == PROTOCOL_UNKNOWN)
|
|
Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
|
|
// hack for unmarked Nehahra movie demos which had a custom protocol
|
|
if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
|
|
protocol = PROTOCOL_NEHAHRAMOVIE;
|
|
cls.protocol = protocol;
|
|
break;
|
|
|
|
case svc_disconnect:
|
|
Con_Printf ("Server disconnected\n");
|
|
if (cls.demonum != -1)
|
|
CL_NextDemo ();
|
|
else
|
|
CL_Disconnect ();
|
|
break;
|
|
|
|
case svc_print:
|
|
temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
|
|
if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
|
|
CSQC_AddPrintText(temp); //[515]: csqc
|
|
break;
|
|
|
|
case svc_centerprint:
|
|
CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc
|
|
break;
|
|
|
|
case svc_stufftext:
|
|
temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
|
|
/* if(utf8_enable.integer)
|
|
{
|
|
strip_pqc = true;
|
|
// we can safely strip and even
|
|
// interpret these in utf8 mode
|
|
}
|
|
else */ switch(cls.protocol)
|
|
{
|
|
case PROTOCOL_QUAKE:
|
|
case PROTOCOL_QUAKEDP:
|
|
// maybe add other protocols if
|
|
// so desired, but not DP7
|
|
strip_pqc = true;
|
|
break;
|
|
case PROTOCOL_DARKPLACES7:
|
|
default:
|
|
// ProQuake does not support
|
|
// these protocols
|
|
strip_pqc = false;
|
|
break;
|
|
}
|
|
if(strip_pqc)
|
|
{
|
|
// skip over ProQuake messages,
|
|
// TODO actually interpret them
|
|
// (they are sbar team score
|
|
// updates), see proquake cl_parse.c
|
|
if(*temp == 0x01)
|
|
{
|
|
++temp;
|
|
while(*temp >= 0x01 && *temp <= 0x1F)
|
|
++temp;
|
|
}
|
|
}
|
|
CL_VM_Parse_StuffCmd(temp); //[515]: csqc
|
|
break;
|
|
|
|
case svc_damage:
|
|
V_ParseDamage ();
|
|
break;
|
|
|
|
case svc_serverinfo:
|
|
CL_ParseServerInfo ();
|
|
break;
|
|
|
|
case svc_setangle:
|
|
for (i=0 ; i<3 ; i++)
|
|
cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
|
|
if (!cls.demoplayback)
|
|
{
|
|
cl.fixangle[0] = true;
|
|
VectorCopy(cl.viewangles, cl.mviewangles[0]);
|
|
// disable interpolation if this is new
|
|
if (!cl.fixangle[1])
|
|
VectorCopy(cl.viewangles, cl.mviewangles[1]);
|
|
}
|
|
break;
|
|
|
|
case svc_setview:
|
|
cl.viewentity = (unsigned short)MSG_ReadShort(&cl_message);
|
|
if (cl.viewentity >= MAX_EDICTS)
|
|
Host_Error("svc_setview >= MAX_EDICTS");
|
|
if (cl.viewentity >= cl.max_entities)
|
|
CL_ExpandEntities(cl.viewentity);
|
|
// LordHavoc: assume first setview recieved is the real player entity
|
|
if (!cl.realplayerentity)
|
|
cl.realplayerentity = cl.viewentity;
|
|
// update cl.playerentity to this one if it is a valid player
|
|
if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
|
|
cl.playerentity = cl.viewentity;
|
|
break;
|
|
|
|
case svc_lightstyle:
|
|
i = MSG_ReadByte(&cl_message);
|
|
if (i >= cl.max_lightstyle)
|
|
{
|
|
Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
|
|
break;
|
|
}
|
|
strlcpy (cl.lightstyle[i].map, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
|
|
cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
|
|
cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
|
|
break;
|
|
|
|
case svc_sound:
|
|
CL_ParseStartSoundPacket(false);
|
|
break;
|
|
|
|
case svc_precache:
|
|
if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
|
|
{
|
|
// was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
|
|
CL_ParseStartSoundPacket(true);
|
|
}
|
|
else
|
|
{
|
|
int i = (unsigned short)MSG_ReadShort(&cl_message);
|
|
char *s = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
|
|
if (i < 32768)
|
|
{
|
|
if (i >= 1 && i < MAX_MODELS)
|
|
{
|
|
dp_model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
|
|
if (!model)
|
|
Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
|
|
cl.model_precache[i] = model;
|
|
}
|
|
else
|
|
Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
|
|
}
|
|
else
|
|
{
|
|
i -= 32768;
|
|
if (i >= 1 && i < MAX_SOUNDS)
|
|
{
|
|
sfx_t *sfx = S_PrecacheSound (s, true, true);
|
|
if (!sfx && snd_initialized.integer)
|
|
Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
|
|
cl.sound_precache[i] = sfx;
|
|
}
|
|
else
|
|
Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case svc_stopsound:
|
|
i = (unsigned short) MSG_ReadShort(&cl_message);
|
|
S_StopSound(i>>3, i&7);
|
|
break;
|
|
|
|
case svc_updatename:
|
|
i = MSG_ReadByte(&cl_message);
|
|
if (i >= cl.maxclients)
|
|
Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
|
|
strlcpy (cl.scores[i].name, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.scores[i].name));
|
|
break;
|
|
|
|
case svc_updatefrags:
|
|
i = MSG_ReadByte(&cl_message);
|
|
if (i >= cl.maxclients)
|
|
Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
|
|
cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
|
|
break;
|
|
|
|
case svc_updatecolors:
|
|
i = MSG_ReadByte(&cl_message);
|
|
if (i >= cl.maxclients)
|
|
Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
|
|
cl.scores[i].colors = MSG_ReadByte(&cl_message);
|
|
break;
|
|
|
|
case svc_particle:
|
|
CL_ParseParticleEffect ();
|
|
break;
|
|
|
|
case svc_effect:
|
|
CL_ParseEffect ();
|
|
break;
|
|
|
|
case svc_effect2:
|
|
CL_ParseEffect2 ();
|
|
break;
|
|
|
|
case svc_spawnbaseline:
|
|
i = (unsigned short) MSG_ReadShort(&cl_message);
|
|
if (i < 0 || i >= MAX_EDICTS)
|
|
Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
|
|
if (i >= cl.max_entities)
|
|
CL_ExpandEntities(i);
|
|
CL_ParseBaseline (cl.entities + i, false);
|
|
break;
|
|
case svc_spawnbaseline2:
|
|
i = (unsigned short) MSG_ReadShort(&cl_message);
|
|
if (i < 0 || i >= MAX_EDICTS)
|
|
Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
|
|
if (i >= cl.max_entities)
|
|
CL_ExpandEntities(i);
|
|
CL_ParseBaseline (cl.entities + i, true);
|
|
break;
|
|
case svc_spawnstatic:
|
|
CL_ParseStatic (false);
|
|
break;
|
|
case svc_spawnstatic2:
|
|
CL_ParseStatic (true);
|
|
break;
|
|
case svc_temp_entity:
|
|
if(!CL_VM_Parse_TempEntity())
|
|
CL_ParseTempEntity ();
|
|
break;
|
|
|
|
case svc_setpause:
|
|
cl.paused = MSG_ReadByte(&cl_message) != 0;
|
|
if (cl.paused)
|
|
CDAudio_Pause ();
|
|
else
|
|
CDAudio_Resume ();
|
|
S_PauseGameSounds (cl.paused);
|
|
break;
|
|
|
|
case svc_signonnum:
|
|
i = MSG_ReadByte(&cl_message);
|
|
// LordHavoc: it's rude to kick off the client if they missed the
|
|
// reconnect somehow, so allow signon 1 even if at signon 1
|
|
if (i <= cls.signon && i != 1)
|
|
Host_Error ("Received signon %i when at %i", i, cls.signon);
|
|
cls.signon = i;
|
|
CL_SignonReply ();
|
|
break;
|
|
|
|
case svc_killedmonster:
|
|
cl.stats[STAT_MONSTERS]++;
|
|
break;
|
|
|
|
case svc_foundsecret:
|
|
cl.stats[STAT_SECRETS]++;
|
|
break;
|
|
|
|
case svc_updatestat:
|
|
i = MSG_ReadByte(&cl_message);
|
|
if (i < 0 || i >= MAX_CL_STATS)
|
|
Host_Error ("svc_updatestat: %i is invalid", i);
|
|
cl.stats[i] = MSG_ReadLong(&cl_message);
|
|
break;
|
|
|
|
case svc_updatestatubyte:
|
|
i = MSG_ReadByte(&cl_message);
|
|
if (i < 0 || i >= MAX_CL_STATS)
|
|
Host_Error ("svc_updatestat: %i is invalid", i);
|
|
cl.stats[i] = MSG_ReadByte(&cl_message);
|
|
break;
|
|
|
|
case svc_spawnstaticsound:
|
|
CL_ParseStaticSound (false);
|
|
break;
|
|
|
|
case svc_spawnstaticsound2:
|
|
CL_ParseStaticSound (true);
|
|
break;
|
|
|
|
case svc_cdtrack:
|
|
cl.cdtrack = MSG_ReadByte(&cl_message);
|
|
cl.looptrack = MSG_ReadByte(&cl_message);
|
|
if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
|
|
CDAudio_Play ((unsigned char)cls.forcetrack, true);
|
|
else
|
|
CDAudio_Play ((unsigned char)cl.cdtrack, true);
|
|
break;
|
|
|
|
case svc_intermission:
|
|
if(!cl.intermission)
|
|
cl.completed_time = cl.time;
|
|
cl.intermission = 1;
|
|
CL_VM_UpdateIntermissionState(cl.intermission);
|
|
break;
|
|
|
|
case svc_finale:
|
|
if(!cl.intermission)
|
|
cl.completed_time = cl.time;
|
|
cl.intermission = 2;
|
|
CL_VM_UpdateIntermissionState(cl.intermission);
|
|
SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
|
|
break;
|
|
|
|
case svc_cutscene:
|
|
if(!cl.intermission)
|
|
cl.completed_time = cl.time;
|
|
cl.intermission = 3;
|
|
CL_VM_UpdateIntermissionState(cl.intermission);
|
|
SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
|
|
break;
|
|
|
|
case svc_sellscreen:
|
|
Cmd_ExecuteString ("help", src_command, true);
|
|
break;
|
|
case svc_hidelmp:
|
|
if (gamemode == GAME_TENEBRAE)
|
|
{
|
|
// repeating particle effect
|
|
MSG_ReadCoord(&cl_message, cls.protocol);
|
|
MSG_ReadCoord(&cl_message, cls.protocol);
|
|
MSG_ReadCoord(&cl_message, cls.protocol);
|
|
MSG_ReadCoord(&cl_message, cls.protocol);
|
|
MSG_ReadCoord(&cl_message, cls.protocol);
|
|
MSG_ReadCoord(&cl_message, cls.protocol);
|
|
(void) MSG_ReadByte(&cl_message);
|
|
MSG_ReadLong(&cl_message);
|
|
MSG_ReadLong(&cl_message);
|
|
MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
|
|
}
|
|
else
|
|
SHOWLMP_decodehide();
|
|
break;
|
|
case svc_showlmp:
|
|
if (gamemode == GAME_TENEBRAE)
|
|
{
|
|
// particle effect
|
|
MSG_ReadCoord(&cl_message, cls.protocol);
|
|
MSG_ReadCoord(&cl_message, cls.protocol);
|
|
MSG_ReadCoord(&cl_message, cls.protocol);
|
|
(void) MSG_ReadByte(&cl_message);
|
|
MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
|
|
}
|
|
else
|
|
SHOWLMP_decodeshow();
|
|
break;
|
|
case svc_skybox:
|
|
R_SetSkyBox(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
|
|
break;
|
|
case svc_entities:
|
|
if (cls.signon == SIGNONS - 1)
|
|
{
|
|
// first update is the final signon stage
|
|
cls.signon = SIGNONS;
|
|
CL_SignonReply ();
|
|
}
|
|
if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
|
|
EntityFrame_CL_ReadFrame();
|
|
else if (cls.protocol == PROTOCOL_DARKPLACES4)
|
|
EntityFrame4_CL_ReadFrame();
|
|
else
|
|
EntityFrame5_CL_ReadFrame();
|
|
break;
|
|
case svc_csqcentities:
|
|
CSQC_ReadEntities();
|
|
break;
|
|
case svc_downloaddata:
|
|
CL_ParseDownload();
|
|
break;
|
|
case svc_trailparticles:
|
|
CL_ParseTrailParticles();
|
|
break;
|
|
case svc_pointparticles:
|
|
CL_ParsePointParticles();
|
|
break;
|
|
case svc_pointparticles1:
|
|
CL_ParsePointParticles1();
|
|
break;
|
|
}
|
|
// R_TimeReport(svc_strings[cmd]);
|
|
}
|
|
}
|
|
|
|
if (cls.signon == SIGNONS)
|
|
CL_UpdateItemsAndWeapon();
|
|
// R_TimeReport("UpdateItems");
|
|
|
|
EntityFrameQuake_ISeeDeadEntities();
|
|
// R_TimeReport("ISeeDeadEntities");
|
|
|
|
CL_UpdateMoveVars();
|
|
// R_TimeReport("UpdateMoveVars");
|
|
|
|
parsingerror = false;
|
|
|
|
// LordHavoc: this was at the start of the function before cl_autodemo was
|
|
// implemented
|
|
if (cls.demorecording)
|
|
{
|
|
CL_WriteDemoMessage (&cl_message);
|
|
// R_TimeReport("WriteDemo");
|
|
}
|
|
}
|
|
|
|
void CL_Parse_DumpPacket(void)
|
|
{
|
|
if (!parsingerror)
|
|
return;
|
|
Con_Print("Packet dump:\n");
|
|
SZ_HexDumpToConsole(&cl_message);
|
|
parsingerror = false;
|
|
}
|
|
|
|
void CL_Parse_ErrorCleanUp(void)
|
|
{
|
|
CL_StopDownload(0, 0);
|
|
QW_CL_StopUpload();
|
|
}
|
|
|
|
void CL_Parse_Init(void)
|
|
{
|
|
Cvar_RegisterVariable(&cl_worldmessage);
|
|
Cvar_RegisterVariable(&cl_worldname);
|
|
Cvar_RegisterVariable(&cl_worldnamenoextension);
|
|
Cvar_RegisterVariable(&cl_worldbasename);
|
|
|
|
Cvar_RegisterVariable(&developer_networkentities);
|
|
Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
|
|
|
|
Cvar_RegisterVariable(&cl_sound_wizardhit);
|
|
Cvar_RegisterVariable(&cl_sound_hknighthit);
|
|
Cvar_RegisterVariable(&cl_sound_tink1);
|
|
Cvar_RegisterVariable(&cl_sound_ric1);
|
|
Cvar_RegisterVariable(&cl_sound_ric2);
|
|
Cvar_RegisterVariable(&cl_sound_ric3);
|
|
Cvar_RegisterVariable(&cl_sound_ric_gunshot);
|
|
Cvar_RegisterVariable(&cl_sound_r_exp3);
|
|
|
|
Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
|
|
|
|
// server extension cvars set by commands issued from the server during connect
|
|
Cvar_RegisterVariable(&cl_serverextension_download);
|
|
|
|
Cvar_RegisterVariable(&cl_nettimesyncfactor);
|
|
Cvar_RegisterVariable(&cl_nettimesyncboundmode);
|
|
Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
|
|
Cvar_RegisterVariable(&cl_iplog_name);
|
|
Cvar_RegisterVariable(&cl_readpicture_force);
|
|
|
|
Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
|
|
Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
|
|
Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
|
|
Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
|
|
Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by qvr client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
|
|
Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
|
|
Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
|
|
Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
|
|
Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
|
|
}
|
|
|
|
void CL_Parse_Shutdown(void)
|
|
{
|
|
}
|