mirror of
https://github.com/DrBeef/QuakeQuest.git
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144 lines
5.1 KiB
C
144 lines
5.1 KiB
C
/*
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DarkPlaces file system
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Copyright (C) 2003-2005 Mathieu Olivier
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef FS_H
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#define FS_H
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// ------ Types ------ //
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typedef struct qfile_s qfile_t;
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#ifdef WIN32
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//typedef long fs_offset_t; // 32bit
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typedef __int64 fs_offset_t; ///< 64bit (lots of warnings, and read/write still don't take 64bit on win64)
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#else
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typedef long long fs_offset_t;
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#endif
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// ------ Variables ------ //
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extern char fs_gamedir [MAX_OSPATH];
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extern char fs_basedir [MAX_OSPATH];
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extern char fs_userdir [MAX_OSPATH];
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// list of active game directories (empty if not running a mod)
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#define MAX_GAMEDIRS 16
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extern int fs_numgamedirs;
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extern char fs_gamedirs[MAX_GAMEDIRS][MAX_QPATH];
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// ------ Main functions ------ //
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// IMPORTANT: the file path is automatically prefixed by the current game directory for
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// each file created by FS_WriteFile, or opened in "write" or "append" mode by FS_OpenRealFile
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qboolean FS_AddPack(const char *pakfile, qboolean *already_loaded, qboolean keep_plain_dirs); // already_loaded may be NULL if caller does not care
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const char *FS_WhichPack(const char *filename);
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void FS_CreatePath (char *path);
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int FS_SysOpenFD(const char *filepath, const char *mode, qboolean nonblocking); // uses absolute path
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qfile_t* FS_SysOpen (const char* filepath, const char* mode, qboolean nonblocking); // uses absolute path
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qfile_t* FS_OpenRealFile (const char* filepath, const char* mode, qboolean quiet);
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qfile_t* FS_OpenVirtualFile (const char* filepath, qboolean quiet);
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qfile_t* FS_FileFromData (const unsigned char *data, const size_t size, qboolean quiet);
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int FS_Close (qfile_t* file);
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void FS_RemoveOnClose(qfile_t* file);
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fs_offset_t FS_Write (qfile_t* file, const void* data, size_t datasize);
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fs_offset_t FS_Read (qfile_t* file, void* buffer, size_t buffersize);
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int FS_Print(qfile_t* file, const char *msg);
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int FS_Printf(qfile_t* file, const char* format, ...) DP_FUNC_PRINTF(2);
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int FS_VPrintf(qfile_t* file, const char* format, va_list ap);
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int FS_Getc (qfile_t* file);
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int FS_UnGetc (qfile_t* file, unsigned char c);
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int FS_Seek (qfile_t* file, fs_offset_t offset, int whence);
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fs_offset_t FS_Tell (qfile_t* file);
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fs_offset_t FS_FileSize (qfile_t* file);
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void FS_Purge (qfile_t* file);
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const char *FS_FileWithoutPath (const char *in);
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const char *FS_FileExtension (const char *in);
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int FS_CheckNastyPath (const char *path, qboolean isgamedir);
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extern const char *const fs_checkgamedir_missing; // "(missing)"
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const char *FS_CheckGameDir(const char *gamedir); // returns NULL if nasty, fs_checkgamedir_missing (exact pointer) if missing
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typedef struct
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{
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char name[MAX_OSPATH];
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char description[8192];
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}
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gamedir_t;
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extern gamedir_t *fs_all_gamedirs; // terminated by entry with empty name
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extern int fs_all_gamedirs_count;
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qboolean FS_ChangeGameDirs(int numgamedirs, char gamedirs[][MAX_QPATH], qboolean complain, qboolean failmissing);
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qboolean FS_IsRegisteredQuakePack(const char *name);
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int FS_CRCFile(const char *filename, size_t *filesizepointer);
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void FS_Rescan(void);
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typedef struct fssearch_s
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{
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int numfilenames;
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char **filenames;
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// array of filenames
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char *filenamesbuffer;
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}
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fssearch_t;
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fssearch_t *FS_Search(const char *pattern, int caseinsensitive, int quiet);
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void FS_FreeSearch(fssearch_t *search);
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unsigned char *FS_LoadFile (const char *path, mempool_t *pool, qboolean quiet, fs_offset_t *filesizepointer);
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qboolean FS_WriteFileInBlocks (const char *filename, const void *const *data, const fs_offset_t *len, size_t count);
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qboolean FS_WriteFile (const char *filename, const void *data, fs_offset_t len);
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// ------ Other functions ------ //
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void FS_StripExtension (const char *in, char *out, size_t size_out);
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void FS_DefaultExtension (char *path, const char *extension, size_t size_path);
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#define FS_FILETYPE_NONE 0
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#define FS_FILETYPE_FILE 1
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#define FS_FILETYPE_DIRECTORY 2
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int FS_FileType (const char *filename); // the file can be into a package
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int FS_SysFileType (const char *filename); // only look for files outside of packages
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qboolean FS_FileExists (const char *filename); // the file can be into a package
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qboolean FS_SysFileExists (const char *filename); // only look for files outside of packages
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void FS_mkdir (const char *path);
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unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
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unsigned char *FS_Inflate(const unsigned char *data, size_t size, size_t *inflated_size, mempool_t *mempool);
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qboolean FS_HasZlib(void);
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void FS_Init_SelfPack(void);
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void FS_Init(void);
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void FS_Shutdown(void);
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void FS_Init_Commands(void);
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#endif
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