mirror of
https://github.com/DrBeef/QuakeQuest.git
synced 2024-11-25 21:41:29 +00:00
191 lines
9.8 KiB
C
191 lines
9.8 KiB
C
|
|
#ifndef COLLISION_H
|
|
#define COLLISION_H
|
|
|
|
typedef struct plane_s
|
|
{
|
|
vec3_t normal;
|
|
float dist;
|
|
}
|
|
plane_t;
|
|
|
|
struct texture_s;
|
|
typedef struct trace_s
|
|
{
|
|
// if true, the entire trace was in solid (see hitsupercontentsmask)
|
|
int allsolid;
|
|
// if true, the initial point was in solid (see hitsupercontentsmask)
|
|
int startsolid;
|
|
// this is set to true in world.c if startsolid was set in a trace against world
|
|
int worldstartsolid;
|
|
// this is set to true in world.c if startsolid was set in a trace against a SOLID_BSP entity, in other words this is true if the entity is stuck in a door or wall, but not if stuck in another normal entity
|
|
int bmodelstartsolid;
|
|
// if true, the trace passed through empty somewhere
|
|
// (set only by Q1BSP tracing)
|
|
int inopen;
|
|
// if true, the trace passed through water/slime/lava somewhere
|
|
// (set only by Q1BSP tracing)
|
|
int inwater;
|
|
// fraction of the total distance that was traveled before impact
|
|
// (1.0 = did not hit anything)
|
|
double fraction;
|
|
// like fraction but is not nudged away from the surface (better for
|
|
// comparisons between two trace structs, as only one nudge for the final
|
|
// result is ever needed)
|
|
double realfraction;
|
|
// final position of the trace (simply a point between start and end)
|
|
double endpos[3];
|
|
// surface normal at impact (not really correct for edge collisions)
|
|
plane_t plane;
|
|
// entity the surface is on
|
|
// (not set by trace functions, only by physics)
|
|
void *ent;
|
|
// which SUPERCONTENTS bits to collide with, I.E. to consider solid
|
|
// (this also affects startsolid/allsolid)
|
|
int hitsupercontentsmask;
|
|
// the supercontents mask at the start point
|
|
int startsupercontents;
|
|
// the supercontents of the impacted surface
|
|
int hitsupercontents;
|
|
// the q3 surfaceflags of the impacted surface
|
|
int hitq3surfaceflags;
|
|
// the texture of the impacted surface
|
|
const struct texture_s *hittexture;
|
|
// initially false, set when the start leaf is found
|
|
// (set only by Q1BSP tracing and entity box tracing)
|
|
int startfound;
|
|
// if startsolid, contains the minimum penetration depth found in the
|
|
// trace, and the normal needed to push it out of that solid
|
|
double startdepth;
|
|
double startdepthnormal[3];
|
|
}
|
|
trace_t;
|
|
|
|
void Collision_Init(void);
|
|
void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int boxsupercontents, int boxq3surfaceflags, const texture_t *boxtexture);
|
|
void Collision_ClipTrace_Point(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, int hitsupercontentsmask, int boxsupercontents, int boxq3surfaceflags, const texture_t *boxtexture);
|
|
|
|
void Collision_Cache_Reset(qboolean resetlimits);
|
|
void Collision_Cache_Init(mempool_t *mempool);
|
|
void Collision_Cache_NewFrame(void);
|
|
|
|
typedef struct colpointf_s
|
|
{
|
|
vec3_t v;
|
|
}
|
|
colpointf_t;
|
|
|
|
typedef struct colplanef_s
|
|
{
|
|
const struct texture_s *texture;
|
|
int q3surfaceflags;
|
|
vec3_t normal;
|
|
vec_t dist;
|
|
}
|
|
colplanef_t;
|
|
|
|
typedef struct colbrushf_s
|
|
{
|
|
// culling box
|
|
vec3_t mins;
|
|
vec3_t maxs;
|
|
// used to avoid tracing against the same brush more than once per sweep
|
|
int markframe;
|
|
// the content flags of this brush
|
|
int supercontents;
|
|
// bounding planes (face planes) of this brush
|
|
int numplanes;
|
|
colplanef_t *planes;
|
|
// edge directions (normals) of this brush
|
|
int numedgedirs;
|
|
colpointf_t *edgedirs;
|
|
// points (corners) of this brush
|
|
int numpoints;
|
|
colpointf_t *points;
|
|
// renderable triangles representing this brush, using the points
|
|
int numtriangles;
|
|
int *elements;
|
|
// texture data for cases where an edgedir is used
|
|
const struct texture_s *texture;
|
|
int q3surfaceflags;
|
|
// optimized collisions for common cases
|
|
int isaabb; // indicates this is an axis aligned box
|
|
int hasaabbplanes; // indicates this has precomputed planes for AABB collisions
|
|
}
|
|
colbrushf_t;
|
|
|
|
typedef struct colboxbrushf_s
|
|
{
|
|
colpointf_t points[8];
|
|
colpointf_t edgedirs[6];
|
|
colplanef_t planes[6];
|
|
colbrushf_t brush;
|
|
}
|
|
colboxbrushf_t;
|
|
|
|
void Collision_CalcPlanesForTriangleBrushFloat(colbrushf_t *brush);
|
|
colbrushf_t *Collision_AllocBrushFromPermanentPolygonFloat(mempool_t *mempool, int numpoints, float *points, int supercontents, int q3surfaceflags, const texture_t *texture);
|
|
colbrushf_t *Collision_NewBrushFromPlanes(mempool_t *mempool, int numoriginalplanes, const colplanef_t *originalplanes, int supercontents, int q3surfaceflags, const texture_t *texture, int hasaabbplanes);
|
|
void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, const colbrushf_t *thatbrush_start, const colbrushf_t *thatbrush_end);
|
|
void Collision_TraceBrushTriangleMeshFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numtriangles, const int *element3i, const float *vertex3f, int stride, float *bbox6f, int supercontents, int q3surfaceflags, const texture_t *texture, const vec3_t segmentmins, const vec3_t segmentmaxs);
|
|
void Collision_TraceLineBrushFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, const colbrushf_t *thatbrush_start, const colbrushf_t *thatbrush_end);
|
|
void Collision_TraceLineTriangleMeshFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, int numtriangles, const int *element3i, const float *vertex3f, int stride, float *bbox6f, int supercontents, int q3surfaceflags, const texture_t *texture, const vec3_t segmentmins, const vec3_t segmentmaxs);
|
|
void Collision_TracePointBrushFloat(trace_t *trace, const vec3_t point, const colbrushf_t *thatbrush);
|
|
qboolean Collision_PointInsideBrushFloat(const vec3_t point, const colbrushf_t *brush);
|
|
|
|
void Collision_BrushForBox(colboxbrushf_t *boxbrush, const vec3_t mins, const vec3_t maxs, int supercontents, int q3surfaceflags, const texture_t *texture);
|
|
|
|
void Collision_BoundingBoxOfBrushTraceSegment(const colbrushf_t *start, const colbrushf_t *end, vec3_t mins, vec3_t maxs, float startfrac, float endfrac);
|
|
|
|
float Collision_ClipTrace_Line_Sphere(double *linestart, double *lineend, double *sphereorigin, double sphereradius, double *impactpoint, double *impactnormal);
|
|
void Collision_TraceLineTriangleFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, const float *point0, const float *point1, const float *point2, int supercontents, int q3surfaceflags, const texture_t *texture);
|
|
void Collision_TraceBrushTriangleFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, const float *v0, const float *v1, const float *v2, int supercontents, int q3surfaceflags, const texture_t *texture);
|
|
|
|
// traces a box move against a single entity
|
|
// mins and maxs are relative
|
|
//
|
|
// if the entire move stays in a single solid brush, trace.allsolid will be set
|
|
//
|
|
// if the starting point is in a solid, it will be allowed to move out to an
|
|
// open area, and trace.startsolid will be set
|
|
//
|
|
// type is one of the MOVE_ values such as MOVE_NOMONSTERS which skips box
|
|
// entities, only colliding with SOLID_BSP entities (doors, lifts)
|
|
//
|
|
// passedict is excluded from clipping checks
|
|
struct frameblend_s;
|
|
struct skeleton_s;
|
|
void Collision_ClipToGenericEntity(trace_t *trace, dp_model_t *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask);
|
|
void Collision_ClipLineToGenericEntity(trace_t *trace, dp_model_t *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, const vec3_t end, int hitsupercontentsmask, qboolean hitsurfaces);
|
|
void Collision_ClipPointToGenericEntity(trace_t *trace, dp_model_t *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, int hitsupercontentsmask);
|
|
// like above but does not do a transform and does nothing if model is NULL
|
|
void Collision_ClipToWorld(trace_t *trace, dp_model_t *model, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontents);
|
|
void Collision_ClipLineToWorld(trace_t *trace, dp_model_t *model, const vec3_t start, const vec3_t end, int hitsupercontents, qboolean hitsurfaces);
|
|
void Collision_ClipPointToWorld(trace_t *trace, dp_model_t *model, const vec3_t start, int hitsupercontents);
|
|
// caching surface trace for renderer (NOT THREAD SAFE)
|
|
void Collision_Cache_ClipLineToGenericEntitySurfaces(trace_t *trace, dp_model_t *model, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, const vec3_t end, int hitsupercontentsmask);
|
|
void Collision_Cache_ClipLineToWorldSurfaces(trace_t *trace, dp_model_t *model, const vec3_t start, const vec3_t end, int hitsupercontents);
|
|
// combines data from two traces:
|
|
// merges contents flags, startsolid, allsolid, inwater
|
|
// updates fraction, endpos, plane and surface info if new fraction is shorter
|
|
void Collision_CombineTraces(trace_t *cliptrace, const trace_t *trace, void *touch, qboolean isbmodel);
|
|
|
|
// shorten a trace by the given factor
|
|
void Collision_ShortenTrace(trace_t *trace, float shorten_factor, const vec3_t end);
|
|
|
|
// this enables rather large debugging spew!
|
|
// settings:
|
|
// 0 = no spew
|
|
// 1 = spew trace calls if something odd is happening
|
|
// 2 = spew trace calls always
|
|
// 3 = spew detailed trace flow (bsp tree recursion info)
|
|
#define COLLISIONPARANOID 0
|
|
|
|
// make every trace <collision_endposnudge>qu longer, and shorten the result, to work around a stupid bug somewhere
|
|
#define COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
|
|
#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
|
|
extern cvar_t collision_endposnudge;
|
|
#endif
|
|
|
|
|
|
#endif
|