quakequest/Projects/Android/jni/cl_screen.c
Simon 349187075f Multiple Improvements
- Method for typing in using the controllers - means console can be used
and multiplayer games can be started
- Increased the FOV
- Updated command line text so that super sampling is applied correctly
- Yaw turn speed can now be changed in the menu
- Menu appearance is easier to read
2019-06-05 23:13:07 +01:00

2788 lines
100 KiB
C

#include "quakedef.h"
#include "cl_video.h"
#include "image.h"
#include "jpeg.h"
#include "image_png.h"
#include "cl_collision.h"
#include "libcurl.h"
#include "csprogs.h"
#include "cap_avi.h"
#include "cap_ogg.h"
// we have to include snd_main.h here only to get access to snd_renderbuffer->format.speed when writing the AVI headers
#include "snd_main.h"
cvar_t scr_viewsize = {CVAR_SAVE, "viewsize","100", "how large the view should be, 110 disables inventory bar, 120 disables status bar"};
cvar_t scr_fov = {CVAR_SAVE, "fov","112", "field of vision, 1-170 degrees, default 110, some players use 110-130"};
cvar_t scr_conalpha = {CVAR_SAVE, "scr_conalpha", "0.85", "opacity of console background gfx/conback"};
cvar_t scr_conalphafactor = {CVAR_SAVE, "scr_conalphafactor", "1", "opacity of console background gfx/conback relative to scr_conalpha; when 0, gfx/conback is not drawn"};
cvar_t scr_conalpha2factor = {CVAR_SAVE, "scr_conalpha2factor", "0", "opacity of console background gfx/conback2 relative to scr_conalpha; when 0, gfx/conback2 is not drawn"};
cvar_t scr_conalpha3factor = {CVAR_SAVE, "scr_conalpha3factor", "0", "opacity of console background gfx/conback3 relative to scr_conalpha; when 0, gfx/conback3 is not drawn"};
cvar_t scr_conbrightness = {CVAR_SAVE, "scr_conbrightness", "0", "brightness of console background (0 = black, 1 = image)"};
cvar_t scr_conforcewhiledisconnected = {0, "scr_conforcewhiledisconnected", "1", "forces fullscreen console while disconnected"};
cvar_t scr_conscroll_x = {CVAR_SAVE, "scr_conscroll_x", "0", "scroll speed of gfx/conback in x direction"};
cvar_t scr_conscroll_y = {CVAR_SAVE, "scr_conscroll_y", "0", "scroll speed of gfx/conback in y direction"};
cvar_t scr_conscroll2_x = {CVAR_SAVE, "scr_conscroll2_x", "0", "scroll speed of gfx/conback2 in x direction"};
cvar_t scr_conscroll2_y = {CVAR_SAVE, "scr_conscroll2_y", "0", "scroll speed of gfx/conback2 in y direction"};
cvar_t scr_conscroll3_x = {CVAR_SAVE, "scr_conscroll3_x", "0", "scroll speed of gfx/conback3 in x direction"};
cvar_t scr_conscroll3_y = {CVAR_SAVE, "scr_conscroll3_y", "0", "scroll speed of gfx/conback3 in y direction"};
cvar_t scr_menuforcewhiledisconnected = {0, "scr_menuforcewhiledisconnected", "0", "forces menu while disconnected"};
cvar_t scr_centertime = {0, "scr_centertime","4", "how long centerprint messages show"};
cvar_t scr_showram = {CVAR_SAVE, "showram","1", "show ram icon if low on surface cache memory (not used)"};
cvar_t scr_showturtle = {CVAR_SAVE, "showturtle","1", "show turtle icon when framerate is too low"};
cvar_t scr_showpause = {CVAR_SAVE, "showpause","1", "show pause icon when game is paused"};
cvar_t scr_showbrand = {0, "showbrand","0", "shows gfx/brand.tga in a corner of the screen (different values select different positions, including centered)"};
cvar_t scr_printspeed = {0, "scr_printspeed","0", "speed of intermission printing (episode end texts), a value of 0 disables the slow printing"};
cvar_t scr_loadingscreen_background = {0, "scr_loadingscreen_background","0", "show the last visible background during loading screen (costs one screenful of video memory)"};
cvar_t scr_loadingscreen_scale = {0, "scr_loadingscreen_scale","1", "scale factor of the background"};
cvar_t scr_loadingscreen_scale_base = {0, "scr_loadingscreen_scale_base","0", "0 = console pixels, 1 = video pixels"};
cvar_t scr_loadingscreen_scale_limit = {0, "scr_loadingscreen_scale_limit","0", "0 = no limit, 1 = until first edge hits screen edge, 2 = until last edge hits screen edge, 3 = until width hits screen width, 4 = until height hits screen height"};
cvar_t scr_loadingscreen_picture = {CVAR_SAVE, "scr_loadingscreen_picture", "gfx/loading", "picture shown during loading"};
cvar_t scr_loadingscreen_count = {0, "scr_loadingscreen_count","1", "number of loading screen files to use randomly (named loading.tga, loading2.tga, loading3.tga, ...)"};
cvar_t scr_loadingscreen_firstforstartup = {0, "scr_loadingscreen_firstforstartup","0", "remove loading.tga from random scr_loadingscreen_count selection and only display it on client startup, 0 = normal, 1 = firstforstartup"};
cvar_t scr_loadingscreen_barcolor = {0, "scr_loadingscreen_barcolor", "0 0 1", "rgb color of loadingscreen progress bar"};
cvar_t scr_loadingscreen_barheight = {0, "scr_loadingscreen_barheight", "8", "the height of the loadingscreen progress bar"};
cvar_t scr_loadingscreen_maxfps = {0, "scr_loadingscreen_maxfps", "10", "restrict maximal FPS for loading screen so it will not update very often (this will make lesser loading times on a maps loading large number of models)"};
cvar_t scr_infobar_height = {0, "scr_infobar_height", "8", "the height of the infobar items"};
cvar_t vid_conwidth = {CVAR_SAVE, "vid_conwidth", "640", "virtual width of 2D graphics system"};
cvar_t vid_conheight = {CVAR_SAVE, "vid_conheight", "480", "virtual height of 2D graphics system"};
cvar_t vid_pixelheight = {CVAR_SAVE, "vid_pixelheight", "1", "adjusts vertical field of vision to account for non-square pixels (1280x1024 on a CRT monitor for example)"};
cvar_t scr_screenshot_jpeg = {CVAR_SAVE, "scr_screenshot_jpeg","1", "save jpeg instead of targa"};
cvar_t scr_screenshot_jpeg_quality = {CVAR_SAVE, "scr_screenshot_jpeg_quality","0.9", "image quality of saved jpeg"};
cvar_t scr_screenshot_png = {CVAR_SAVE, "scr_screenshot_png","0", "save png instead of targa"};
cvar_t scr_screenshot_gammaboost = {CVAR_SAVE, "scr_screenshot_gammaboost","1", "gamma correction on saved screenshots and videos, 1.0 saves unmodified images"};
cvar_t scr_screenshot_hwgamma = {CVAR_SAVE, "scr_screenshot_hwgamma","1", "apply the video gamma ramp to saved screenshots and videos"};
cvar_t scr_screenshot_alpha = {CVAR_SAVE, "scr_screenshot_alpha","0", "try to write an alpha channel to screenshots (debugging feature)"};
cvar_t scr_screenshot_timestamp = {CVAR_SAVE, "scr_screenshot_timestamp", "1", "use a timestamp based number of the type YYYYMMDDHHMMSSsss instead of sequential numbering"};
// scr_screenshot_name is defined in fs.c
cvar_t cl_capturevideo = {0, "cl_capturevideo", "0", "enables saving of video to a .avi file using uncompressed I420 colorspace and PCM audio, note that scr_screenshot_gammaboost affects the brightness of the output)"};
cvar_t cl_capturevideo_demo_stop = {CVAR_SAVE, "cl_capturevideo_demo_stop", "1", "automatically stops video recording when demo ends"};
cvar_t cl_capturevideo_printfps = {CVAR_SAVE, "cl_capturevideo_printfps", "1", "prints the frames per second captured in capturevideo (is only written to the log file, not to the console, as that would be visible on the video)"};
cvar_t cl_capturevideo_width = {CVAR_SAVE, "cl_capturevideo_width", "0", "scales all frames to this resolution before saving the video"};
cvar_t cl_capturevideo_height = {CVAR_SAVE, "cl_capturevideo_height", "0", "scales all frames to this resolution before saving the video"};
cvar_t cl_capturevideo_realtime = {0, "cl_capturevideo_realtime", "0", "causes video saving to operate in realtime (mostly useful while playing, not while capturing demos), this can produce a much lower quality video due to poor sound/video sync and will abort saving if your machine stalls for over a minute"};
cvar_t cl_capturevideo_fps = {CVAR_SAVE, "cl_capturevideo_fps", "30", "how many frames per second to save (29.97 for NTSC, 30 for typical PC video, 15 can be useful)"};
cvar_t cl_capturevideo_nameformat = {CVAR_SAVE, "cl_capturevideo_nameformat", "dpvideo", "prefix for saved videos (the date is encoded using strftime escapes)"};
cvar_t cl_capturevideo_number = {CVAR_SAVE, "cl_capturevideo_number", "1", "number to append to video filename, incremented each time a capture begins"};
cvar_t cl_capturevideo_ogg = {CVAR_SAVE, "cl_capturevideo_ogg", "1", "save captured video data as Ogg/Vorbis/Theora streams"};
cvar_t cl_capturevideo_framestep = {CVAR_SAVE, "cl_capturevideo_framestep", "1", "when set to n >= 1, render n frames to capture one (useful for motion blur like effects)"};
cvar_t r_letterbox = {0, "r_letterbox", "0", "reduces vertical height of view to simulate a letterboxed movie effect (can be used by mods for cutscenes)"};
cvar_t r_stereo_angle = {0, "r_stereo_angle", "0", "separation angle of eyes (makes the views look different directions, as an example, 90 gives a 90 degree separation where the views are 45 degrees left and 45 degrees right)"};
cvar_t scr_stipple = {0, "scr_stipple", "0", "interlacing-like stippling of the display"};
cvar_t scr_refresh = {0, "scr_refresh", "1", "allows you to completely shut off rendering for benchmarking purposes"};
cvar_t scr_screenshot_name_in_mapdir = {CVAR_SAVE, "scr_screenshot_name_in_mapdir", "0", "if set to 1, screenshots are placed in a subdirectory named like the map they are from"};
cvar_t shownetgraph = {CVAR_SAVE, "shownetgraph", "0", "shows a graph of packet sizes and other information, 0 = off, 1 = show client netgraph, 2 = show client and server netgraphs (when hosting a server)"};
cvar_t cl_demo_mousegrab = {0, "cl_demo_mousegrab", "0", "Allows reading the mouse input while playing demos. Useful for camera mods developed in csqc. (0: never, 1: always)"};
cvar_t timedemo_screenshotframelist = {0, "timedemo_screenshotframelist", "", "when performing a timedemo, take screenshots of each frame in this space-separated list - example: 1 201 401"};
cvar_t vid_touchscreen_outlinealpha = {0, "vid_touchscreen_outlinealpha", "0.25", "opacity of touchscreen area outlines"};
cvar_t vid_touchscreen_overlayalpha = {0, "vid_touchscreen_overlayalpha", "0.25", "opacity of touchscreen area icons"};
cvar_t r_speeds_graph = {CVAR_SAVE, "r_speeds_graph", "0", "display a graph of renderer statistics "};
cvar_t r_speeds_graph_filter[8] =
{
{CVAR_SAVE, "r_speeds_graph_filter_r", "timedelta", "Red - display the specified renderer statistic"},
{CVAR_SAVE, "r_speeds_graph_filter_g", "batch_batches", "Green - display the specified renderer statistic"},
{CVAR_SAVE, "r_speeds_graph_filter_b", "batch_triangles", "Blue - display the specified renderer statistic"},
{CVAR_SAVE, "r_speeds_graph_filter_y", "fast_triangles", "Yellow - display the specified renderer statistic"},
{CVAR_SAVE, "r_speeds_graph_filter_c", "copytriangles_triangles", "Cyan - display the specified renderer statistic"},
{CVAR_SAVE, "r_speeds_graph_filter_m", "dynamic_triangles", "Magenta - display the specified renderer statistic"},
{CVAR_SAVE, "r_speeds_graph_filter_w", "animcache_shade_vertices", "White - display the specified renderer statistic"},
{CVAR_SAVE, "r_speeds_graph_filter_o", "animcache_shape_vertices", "Orange - display the specified renderer statistic"},
};
cvar_t r_speeds_graph_length = {CVAR_SAVE, "r_speeds_graph_length", "1024", "number of frames in statistics graph, can be from 4 to 8192"};
cvar_t r_speeds_graph_seconds = {CVAR_SAVE, "r_speeds_graph_seconds", "2", "number of seconds in graph, can be from 0.1 to 120"};
cvar_t r_speeds_graph_x = {CVAR_SAVE, "r_speeds_graph_x", "0", "position of graph"};
cvar_t r_speeds_graph_y = {CVAR_SAVE, "r_speeds_graph_y", "0", "position of graph"};
cvar_t r_speeds_graph_width = {CVAR_SAVE, "r_speeds_graph_width", "256", "size of graph"};
cvar_t r_speeds_graph_height = {CVAR_SAVE, "r_speeds_graph_height", "128", "size of graph"};
extern cvar_t v_glslgamma;
extern cvar_t sbar_info_pos;
extern cvar_t r_fog_clear;
#define WANT_SCREENSHOT_HWGAMMA (scr_screenshot_hwgamma.integer && vid_usinghwgamma)
int jpeg_supported = false;
qboolean scr_initialized; // ready to draw
float scr_con_current;
int scr_con_margin_bottom;
extern int con_vislines;
extern void BigScreenMode(int mode);
static void SCR_ScreenShot_f (void);
static void R_Envmap_f (void);
// backend
void R_ClearScreen(qboolean fogcolor);
/*
===============================================================================
CENTER PRINTING
===============================================================================
*/
char scr_centerstring[MAX_INPUTLINE];
float scr_centertime_start; // for slow victory printing
float scr_centertime_off;
int scr_center_lines;
int scr_erase_lines;
int scr_erase_center;
char scr_infobarstring[MAX_INPUTLINE];
float scr_infobartime_off;
/*
==============
SCR_CenterPrint
Called for important messages that should stay in the center of the screen
for a few moments
==============
*/
void SCR_CenterPrint(const char *str)
{
//Check to see if this is the shareware message, if so, replace with a more up to date
//relevant one
if (strstr(str, "1-800"))
{
char tempstr[] = "This episode isn't availble in the Shareware version\n"
"You can buy the full game of Quake for $10 on Steam:\n"
"http://store.steampowered.com/app/2310/";
strlcpy(scr_centerstring, tempstr, sizeof(scr_centerstring));
}
else {
strlcpy(scr_centerstring, str, sizeof(scr_centerstring));
}
scr_centertime_off = scr_centertime.value;
scr_centertime_start = cl.time;
// count the number of lines for centering
scr_center_lines = 1;
while (*str)
{
if (*str == '\n')
scr_center_lines++;
str++;
}
}
static void SCR_DrawCenterString (void)
{
char *start;
int x, y;
int remaining;
int color;
if(cl.intermission == 2) // in finale,
if(sb_showscores) // make TAB hide the finale message (sb_showscores overrides finale in sbar.c)
return;
if(scr_centertime.value <= 0 && !cl.intermission)
return;
// the finale prints the characters one at a time, except if printspeed is an absurdly high value
if (cl.intermission && scr_printspeed.value > 0 && scr_printspeed.value < 1000000)
remaining = (int)(scr_printspeed.value * (cl.time - scr_centertime_start));
else
remaining = 9999;
scr_erase_center = 0;
start = scr_centerstring;
if (remaining < 1)
return;
//Lowered to be visible in the GVR
y = (int)(vid_conheight.integer*0.5);
color = -1;
do
{
// scan the number of characters on the line, not counting color codes
char *newline = strchr(start, '\n');
int l = newline ? (newline - start) : (int)strlen(start);
float width = DrawQ_TextWidth(start, l, 8, 8, false, FONT_CENTERPRINT);
x = (int) (vid_conwidth.integer - width)/2 + (r_stereo_side == 0 ? 10 : -10);
if (l > 0)
{
if (remaining < l)
l = remaining;
DrawQ_String(x, y, start, l, 8, 8, 1, 1, 1, 1, 0, &color, false, FONT_CENTERPRINT);
remaining -= l;
if (remaining <= 0)
return;
}
y += 8;
if (!newline)
break;
start = newline + 1; // skip the \n
} while (1);
}
static void SCR_CheckDrawCenterString (void)
{
if (scr_center_lines > scr_erase_lines)
scr_erase_lines = scr_center_lines;
if (cl.time > cl.oldtime)
scr_centertime_off -= cl.time - cl.oldtime;
// don't draw if this is a normal stats-screen intermission,
// only if it is not an intermission, or a finale intermission
if (cl.intermission == 1)
return;
if (scr_centertime_off <= 0 && !cl.intermission)
return;
if (key_dest != key_game)
return;
SCR_DrawCenterString ();
}
static void SCR_DrawNetGraph_DrawGraph (int graphx, int graphy, int graphwidth, int graphheight, float graphscale, const char *label, float textsize, int packetcounter, netgraphitem_t *netgraph)
{
netgraphitem_t *graph;
int j, x, y, numlines;
int totalbytes = 0;
char bytesstring[128];
float g[NETGRAPH_PACKETS][6];
float *a;
float *b;
r_vertexgeneric_t vertex[(NETGRAPH_PACKETS+2)*5*2];
r_vertexgeneric_t *v;
DrawQ_Fill(graphx, graphy, graphwidth, graphheight + textsize * 2, 0, 0, 0, 0.5, 0);
// draw the bar graph itself
memset(g, 0, sizeof(g));
for (j = 0;j < NETGRAPH_PACKETS;j++)
{
graph = netgraph + j;
g[j][0] = 1.0f - 0.25f * (realtime - graph->time);
g[j][1] = 1.0f;
g[j][2] = 1.0f;
g[j][3] = 1.0f;
g[j][4] = 1.0f;
g[j][5] = 1.0f;
if (graph->unreliablebytes == NETGRAPH_LOSTPACKET)
g[j][1] = 0.00f;
else if (graph->unreliablebytes == NETGRAPH_CHOKEDPACKET)
g[j][2] = 0.96f;
else
{
g[j][3] = 1.0f - graph->unreliablebytes * graphscale;
g[j][4] = g[j][3] - graph->reliablebytes * graphscale;
g[j][5] = g[j][4] - graph->ackbytes * graphscale;
// count bytes in the last second
if (realtime - graph->time < 1.0f)
totalbytes += graph->unreliablebytes + graph->reliablebytes + graph->ackbytes;
}
g[j][1] = bound(0.0f, g[j][1], 1.0f);
g[j][2] = bound(0.0f, g[j][2], 1.0f);
g[j][3] = bound(0.0f, g[j][3], 1.0f);
g[j][4] = bound(0.0f, g[j][4], 1.0f);
g[j][5] = bound(0.0f, g[j][5], 1.0f);
}
// render the lines for the graph
numlines = 0;
v = vertex;
for (j = 0;j < NETGRAPH_PACKETS;j++)
{
a = g[j];
b = g[(j+1)%NETGRAPH_PACKETS];
if (a[0] < 0.0f || b[0] > 1.0f || b[0] < a[0])
continue;
VectorSet(v->vertex3f, graphx + graphwidth * a[0], graphy + graphheight * a[2], 0.0f);Vector4Set(v->color4f, 1.0f, 1.0f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0.0f, 0.0f);v++;
VectorSet(v->vertex3f, graphx + graphwidth * b[0], graphy + graphheight * b[2], 0.0f);Vector4Set(v->color4f, 1.0f, 1.0f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0.0f, 0.0f);v++;
VectorSet(v->vertex3f, graphx + graphwidth * a[0], graphy + graphheight * a[1], 0.0f);Vector4Set(v->color4f, 1.0f, 0.0f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0.0f, 0.0f);v++;
VectorSet(v->vertex3f, graphx + graphwidth * b[0], graphy + graphheight * b[1], 0.0f);Vector4Set(v->color4f, 1.0f, 0.0f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0.0f, 0.0f);v++;
VectorSet(v->vertex3f, graphx + graphwidth * a[0], graphy + graphheight * a[5], 0.0f);Vector4Set(v->color4f, 0.0f, 1.0f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0.0f, 0.0f);v++;
VectorSet(v->vertex3f, graphx + graphwidth * b[0], graphy + graphheight * b[5], 0.0f);Vector4Set(v->color4f, 0.0f, 1.0f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0.0f, 0.0f);v++;
VectorSet(v->vertex3f, graphx + graphwidth * a[0], graphy + graphheight * a[4], 0.0f);Vector4Set(v->color4f, 1.0f, 1.0f, 1.0f, 1.0f);Vector2Set(v->texcoord2f, 0.0f, 0.0f);v++;
VectorSet(v->vertex3f, graphx + graphwidth * b[0], graphy + graphheight * b[4], 0.0f);Vector4Set(v->color4f, 1.0f, 1.0f, 1.0f, 1.0f);Vector2Set(v->texcoord2f, 0.0f, 0.0f);v++;
VectorSet(v->vertex3f, graphx + graphwidth * a[0], graphy + graphheight * a[3], 0.0f);Vector4Set(v->color4f, 1.0f, 0.5f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0.0f, 0.0f);v++;
VectorSet(v->vertex3f, graphx + graphwidth * b[0], graphy + graphheight * b[3], 0.0f);Vector4Set(v->color4f, 1.0f, 0.5f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0.0f, 0.0f);v++;
numlines += 5;
}
if (numlines > 0)
{
R_Mesh_PrepareVertices_Generic(numlines*2, vertex, NULL, 0);
DrawQ_Lines(0.0f, numlines, 0, false);
}
x = graphx;
y = graphy + graphheight;
dpsnprintf(bytesstring, sizeof(bytesstring), "%i", totalbytes);
DrawQ_String(x, y, label , 0, textsize, textsize, 1.0f, 1.0f, 1.0f, 1.0f, 0, NULL, false, FONT_DEFAULT);y += textsize;
DrawQ_String(x, y, bytesstring, 0, textsize, textsize, 1.0f, 1.0f, 1.0f, 1.0f, 0, NULL, false, FONT_DEFAULT);y += textsize;
}
/*
==============
SCR_DrawNetGraph
==============
*/
static void SCR_DrawNetGraph (void)
{
int i, separator1, separator2, graphwidth, graphheight, netgraph_x, netgraph_y, textsize, index, netgraphsperrow;
float graphscale;
netconn_t *c;
char vabuf[1024];
if (cls.state != ca_connected)
return;
if (!cls.netcon)
return;
if (!shownetgraph.integer)
return;
separator1 = 2;
separator2 = 4;
textsize = 8;
graphwidth = 120;
graphheight = 70;
graphscale = 1.0f / 1500.0f;
netgraphsperrow = (vid_conwidth.integer + separator2) / (graphwidth * 2 + separator1 + separator2);
netgraphsperrow = max(netgraphsperrow, 1);
index = 0;
netgraph_x = (vid_conwidth.integer + separator2) - (1 + (index % netgraphsperrow)) * (graphwidth * 2 + separator1 + separator2);
netgraph_y = (vid_conheight.integer - 48 - sbar_info_pos.integer + separator2) - (1 + (index / netgraphsperrow)) * (graphheight + textsize + separator2);
c = cls.netcon;
SCR_DrawNetGraph_DrawGraph(netgraph_x , netgraph_y, graphwidth, graphheight, graphscale, "incoming", textsize, c->incoming_packetcounter, c->incoming_netgraph);
SCR_DrawNetGraph_DrawGraph(netgraph_x + graphwidth + separator1, netgraph_y, graphwidth, graphheight, graphscale, "outgoing", textsize, c->outgoing_packetcounter, c->outgoing_netgraph);
index++;
if (sv.active && shownetgraph.integer >= 2)
{
for (i = 0;i < svs.maxclients;i++)
{
c = svs.clients[i].netconnection;
if (!c)
continue;
netgraph_x = (vid_conwidth.integer + separator2) - (1 + (index % netgraphsperrow)) * (graphwidth * 2 + separator1 + separator2);
netgraph_y = (vid_conheight.integer - 48 + separator2) - (1 + (index / netgraphsperrow)) * (graphheight + textsize + separator2);
SCR_DrawNetGraph_DrawGraph(netgraph_x , netgraph_y, graphwidth, graphheight, graphscale, va(vabuf, sizeof(vabuf), "%s", svs.clients[i].name), textsize, c->outgoing_packetcounter, c->outgoing_netgraph);
SCR_DrawNetGraph_DrawGraph(netgraph_x + graphwidth + separator1, netgraph_y, graphwidth, graphheight, graphscale, "" , textsize, c->incoming_packetcounter, c->incoming_netgraph);
index++;
}
}
}
/*
==============
SCR_DrawTurtle
==============
*/
static void SCR_DrawTurtle (void)
{
static int count;
if (cls.state != ca_connected)
return;
if (!scr_showturtle.integer)
return;
if (cl.realframetime < 0.1)
{
count = 0;
return;
}
count++;
if (count < 3)
return;
DrawQ_Pic (0, 0, Draw_CachePic ("gfx/turtle"), 0, 0, 1, 1, 1, 1, 0);
}
/*
==============
SCR_DrawNet
==============
*/
static void SCR_DrawNet (void)
{
if (cls.state != ca_connected)
return;
if (realtime - cl.last_received_message < 0.3)
return;
if (cls.demoplayback)
return;
DrawQ_Pic (64, 0, Draw_CachePic ("gfx/net"), 0, 0, 1, 1, 1, 1, 0);
}
/*
==============
DrawPause
==============
*/
static void SCR_DrawPause (void)
{
cachepic_t *pic;
if (cls.state != ca_connected)
return;
if (!scr_showpause.integer) // turn off for screenshots
return;
if (!cl.paused)
return;
pic = Draw_CachePic ("gfx/pause");
DrawQ_Pic ((vid_conwidth.integer - pic->width)/2, (vid_conheight.integer - pic->height)/2, pic, 0, 0, 1, 1, 1, 1, 0);
}
/*
==============
SCR_DrawBrand
==============
*/
static void SCR_DrawBrand (void)
{
cachepic_t *pic;
float x, y;
if (!scr_showbrand.value)
return;
pic = Draw_CachePic ("gfx/brand");
switch ((int)scr_showbrand.value)
{
case 1: // bottom left
x = 0;
y = vid_conheight.integer - pic->height;
break;
case 2: // bottom centre
x = (vid_conwidth.integer - pic->width) / 2;
y = vid_conheight.integer - pic->height;
break;
case 3: // bottom right
x = vid_conwidth.integer - pic->width;
y = vid_conheight.integer - pic->height;
break;
case 4: // centre right
x = vid_conwidth.integer - pic->width;
y = (vid_conheight.integer - pic->height) / 2;
break;
case 5: // top right
x = vid_conwidth.integer - pic->width;
y = 0;
break;
case 6: // top centre
x = (vid_conwidth.integer - pic->width) / 2;
y = 0;
break;
case 7: // top left
x = 0;
y = 0;
break;
case 8: // centre left
x = 0;
y = (vid_conheight.integer - pic->height) / 2;
break;
default:
return;
}
DrawQ_Pic (x, y, pic, 0, 0, 1, 1, 1, 1, 0);
}
/*
==============
SCR_DrawQWDownload
==============
*/
static int SCR_DrawQWDownload(int offset)
{
// sync with SCR_InfobarHeight
int len;
float x, y;
float size = scr_infobar_height.value;
char temp[256];
if (!cls.qw_downloadname[0])
{
cls.qw_downloadspeedrate = 0;
cls.qw_downloadspeedtime = realtime;
cls.qw_downloadspeedcount = 0;
return 0;
}
if (realtime >= cls.qw_downloadspeedtime + 1)
{
cls.qw_downloadspeedrate = cls.qw_downloadspeedcount;
cls.qw_downloadspeedtime = realtime;
cls.qw_downloadspeedcount = 0;
}
if (cls.protocol == PROTOCOL_QUAKEWORLD)
dpsnprintf(temp, sizeof(temp), "Downloading %s %3i%% (%i) at %i bytes/s", cls.qw_downloadname, cls.qw_downloadpercent, cls.qw_downloadmemorycursize, cls.qw_downloadspeedrate);
else
dpsnprintf(temp, sizeof(temp), "Downloading %s %3i%% (%i/%i) at %i bytes/s", cls.qw_downloadname, cls.qw_downloadpercent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize, cls.qw_downloadspeedrate);
len = (int)strlen(temp);
x = (vid_conwidth.integer - DrawQ_TextWidth(temp, len, size, size, true, FONT_INFOBAR)) / 2;
y = vid_conheight.integer - size - offset;
DrawQ_Fill(0, y, vid_conwidth.integer, size, 0, 0, 0, cls.signon == SIGNONS ? 0.5 : 1, 0);
DrawQ_String(x, y, temp, len, size, size, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
return size;
}
/*
==============
SCR_DrawInfobarString
==============
*/
static int SCR_DrawInfobarString(int offset)
{
int len;
float x, y;
float size = scr_infobar_height.value;
len = (int)strlen(scr_infobarstring);
x = (vid_conwidth.integer - DrawQ_TextWidth(scr_infobarstring, len, size, size, false, FONT_INFOBAR)) / 2;
y = vid_conheight.integer - size - offset;
DrawQ_Fill(0, y, vid_conwidth.integer, size, 0, 0, 0, cls.signon == SIGNONS ? 0.5 : 1, 0);
DrawQ_String(x, y, scr_infobarstring, len, size, size, 1, 1, 1, 1, 0, NULL, false, FONT_INFOBAR);
return size;
}
/*
==============
SCR_DrawCurlDownload
==============
*/
static int SCR_DrawCurlDownload(int offset)
{
// sync with SCR_InfobarHeight
int len;
int nDownloads;
int i;
float x, y;
float size = scr_infobar_height.value;
Curl_downloadinfo_t *downinfo;
char temp[256];
char addinfobuf[128];
const char *addinfo;
downinfo = Curl_GetDownloadInfo(&nDownloads, &addinfo, addinfobuf, sizeof(addinfobuf));
if(!downinfo)
return 0;
y = vid_conheight.integer - size * nDownloads - offset;
if(addinfo)
{
len = (int)strlen(addinfo);
x = (vid_conwidth.integer - DrawQ_TextWidth(addinfo, len, size, size, true, FONT_INFOBAR)) / 2;
DrawQ_Fill(0, y - size, vid_conwidth.integer, size, 1, 1, 1, cls.signon == SIGNONS ? 0.8 : 1, 0);
DrawQ_String(x, y - size, addinfo, len, size, size, 0, 0, 0, 1, 0, NULL, true, FONT_INFOBAR);
}
for(i = 0; i != nDownloads; ++i)
{
if(downinfo[i].queued)
dpsnprintf(temp, sizeof(temp), "Still in queue: %s", downinfo[i].filename);
else if(downinfo[i].progress <= 0)
dpsnprintf(temp, sizeof(temp), "Downloading %s ... ???.?%% @ %.1f KiB/s", downinfo[i].filename, downinfo[i].speed / 1024.0);
else
dpsnprintf(temp, sizeof(temp), "Downloading %s ... %5.1f%% @ %.1f KiB/s", downinfo[i].filename, 100.0 * downinfo[i].progress, downinfo[i].speed / 1024.0);
len = (int)strlen(temp);
x = (vid_conwidth.integer - DrawQ_TextWidth(temp, len, size, size, true, FONT_INFOBAR)) / 2;
DrawQ_Fill(0, y + i * size, vid_conwidth.integer, size, 0, 0, 0, cls.signon == SIGNONS ? 0.5 : 1, 0);
DrawQ_String(x, y + i * size, temp, len, size, size, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
}
Z_Free(downinfo);
return size * (nDownloads + (addinfo ? 1 : 0));
}
/*
==============
SCR_DrawInfobar
==============
*/
static void SCR_DrawInfobar(void)
{
int offset = 30;
offset += SCR_DrawQWDownload(offset);
offset += SCR_DrawCurlDownload(offset);
if(scr_infobartime_off > 0)
offset += SCR_DrawInfobarString(offset);
if(offset != scr_con_margin_bottom)
Con_DPrintf("broken console margin calculation: %d != %d\n", offset, scr_con_margin_bottom);
}
static int SCR_InfobarHeight(void)
{
int offset = 0;
Curl_downloadinfo_t *downinfo;
const char *addinfo;
int nDownloads;
char addinfobuf[128];
if (cl.time > cl.oldtime)
scr_infobartime_off -= cl.time - cl.oldtime;
if(scr_infobartime_off > 0)
offset += 1;
if(cls.qw_downloadname[0])
offset += 1;
downinfo = Curl_GetDownloadInfo(&nDownloads, &addinfo, addinfobuf, sizeof(addinfobuf));
if(downinfo)
{
offset += (nDownloads + (addinfo ? 1 : 0));
Z_Free(downinfo);
}
offset *= scr_infobar_height.value;
return offset;
}
/*
==============
SCR_InfoBar_f
==============
*/
static void SCR_InfoBar_f(void)
{
if(Cmd_Argc() == 3)
{
scr_infobartime_off = atof(Cmd_Argv(1));
strlcpy(scr_infobarstring, Cmd_Argv(2), sizeof(scr_infobarstring));
}
else
{
Con_Printf("usage:\ninfobar expiretime \"string\"\n");
}
}
//=============================================================================
/*
==================
SCR_SetUpToDrawConsole
==================
*/
static void SCR_SetUpToDrawConsole (void)
{
// lines of console to display
float conlines;
static int framecounter = 0;
Con_CheckResize ();
if (scr_menuforcewhiledisconnected.integer && key_dest == key_game && cls.state == ca_disconnected)
{
if (framecounter >= 2)
MR_ToggleMenu(1);
else
framecounter++;
}
else
framecounter = 0;
if (scr_conforcewhiledisconnected.integer && key_dest == key_game && cls.signon != SIGNONS)
key_consoleactive |= KEY_CONSOLEACTIVE_FORCED;
else
key_consoleactive &= ~KEY_CONSOLEACTIVE_FORCED;
// decide on the height of the console
if (key_consoleactive & KEY_CONSOLEACTIVE_USER)
conlines = vid_conheight.integer/2; // half screen
else
conlines = 0; // none visible
scr_con_current = conlines;
}
/*
==================
SCR_DrawConsole
==================
*/
void SCR_DrawConsole (void)
{
scr_con_margin_bottom = SCR_InfobarHeight();
if (key_consoleactive & KEY_CONSOLEACTIVE_FORCED)
{
// full screen
Con_DrawConsole (vid_conheight.integer - scr_con_margin_bottom);
BigScreenMode(1);
}
else if (scr_con_current) {
Con_DrawConsole(min((int) scr_con_current, vid_conheight.integer - scr_con_margin_bottom));
BigScreenMode(1);
}
else {
con_vislines = 0;
}
}
/*
===============
SCR_BeginLoadingPlaque
================
*/
void SCR_BeginLoadingPlaque (qboolean startup)
{
// save console log up to this point to log_file if it was set by configs
Log_Start();
Host_StartVideo();
SCR_UpdateLoadingScreen(false, startup);
}
//=============================================================================
const char *r_stat_name[r_stat_count] =
{
"timedelta",
"quality",
"renders",
"entities",
"entities_surfaces",
"entities_triangles",
"world_leafs",
"world_portals",
"world_surfaces",
"world_triangles",
"lightmapupdates",
"lightmapupdatepixels",
"particles",
"drawndecals",
"totaldecals",
"draws",
"draws_vertices",
"draws_elements",
"lights",
"lights_clears",
"lights_scissored",
"lights_lighttriangles",
"lights_shadowtriangles",
"lights_dynamicshadowtriangles",
"bouncegrid_lights",
"bouncegrid_particles",
"bouncegrid_traces",
"bouncegrid_hits",
"bouncegrid_splats",
"bouncegrid_bounces",
"photoncache_animated",
"photoncache_cached",
"photoncache_traced",
"bloom",
"bloom_copypixels",
"bloom_drawpixels",
"indexbufferuploadcount",
"indexbufferuploadsize",
"vertexbufferuploadcount",
"vertexbufferuploadsize",
"framedatacurrent",
"framedatasize",
"bufferdatacurrent_vertex", // R_BUFFERDATA_ types are added to this index
"bufferdatacurrent_index16",
"bufferdatacurrent_index32",
"bufferdatacurrent_uniform",
"bufferdatasize_vertex", // R_BUFFERDATA_ types are added to this index
"bufferdatasize_index16",
"bufferdatasize_index32",
"bufferdatasize_uniform",
"animcache_vertexmesh_count",
"animcache_vertexmesh_vertices",
"animcache_vertexmesh_maxvertices",
"animcache_skeletal_count",
"animcache_skeletal_bones",
"animcache_skeletal_maxbones",
"animcache_shade_count",
"animcache_shade_vertices",
"animcache_shade_maxvertices",
"animcache_shape_count",
"animcache_shape_vertices",
"animcache_shape_maxvertices",
"batch_batches",
"batch_withgaps",
"batch_surfaces",
"batch_vertices",
"batch_triangles",
"fast_batches",
"fast_surfaces",
"fast_vertices",
"fast_triangles",
"copytriangles_batches",
"copytriangles_surfaces",
"copytriangles_vertices",
"copytriangles_triangles",
"dynamic_batches",
"dynamic_surfaces",
"dynamic_vertices",
"dynamic_triangles",
"dynamicskeletal_batches",
"dynamicskeletal_surfaces",
"dynamicskeletal_vertices",
"dynamicskeletal_triangles",
"dynamic_batches_because_cvar",
"dynamic_surfaces_because_cvar",
"dynamic_vertices_because_cvar",
"dynamic_triangles_because_cvar",
"dynamic_batches_because_lightmapvertex",
"dynamic_surfaces_because_lightmapvertex",
"dynamic_vertices_because_lightmapvertex",
"dynamic_triangles_because_lightmapvertex",
"dynamic_batches_because_deformvertexes_autosprite",
"dynamic_surfaces_because_deformvertexes_autosprite",
"dynamic_vertices_because_deformvertexes_autosprite",
"dynamic_triangles_because_deformvertexes_autosprite",
"dynamic_batches_because_deformvertexes_autosprite2",
"dynamic_surfaces_because_deformvertexes_autosprite2",
"dynamic_vertices_because_deformvertexes_autosprite2",
"dynamic_triangles_because_deformvertexes_autosprite2",
"dynamic_batches_because_deformvertexes_normal",
"dynamic_surfaces_because_deformvertexes_normal",
"dynamic_vertices_because_deformvertexes_normal",
"dynamic_triangles_because_deformvertexes_normal",
"dynamic_batches_because_deformvertexes_wave",
"dynamic_surfaces_because_deformvertexes_wave",
"dynamic_vertices_because_deformvertexes_wave",
"dynamic_triangles_because_deformvertexes_wave",
"dynamic_batches_because_deformvertexes_bulge",
"dynamic_surfaces_because_deformvertexes_bulge",
"dynamic_vertices_because_deformvertexes_bulge",
"dynamic_triangles_because_deformvertexes_bulge",
"dynamic_batches_because_deformvertexes_move",
"dynamic_surfaces_because_deformvertexes_move",
"dynamic_vertices_because_deformvertexes_move",
"dynamic_triangles_because_deformvertexes_move",
"dynamic_batches_because_tcgen_lightmap",
"dynamic_surfaces_because_tcgen_lightmap",
"dynamic_vertices_because_tcgen_lightmap",
"dynamic_triangles_because_tcgen_lightmap",
"dynamic_batches_because_tcgen_vector",
"dynamic_surfaces_because_tcgen_vector",
"dynamic_vertices_because_tcgen_vector",
"dynamic_triangles_because_tcgen_vector",
"dynamic_batches_because_tcgen_environment",
"dynamic_surfaces_because_tcgen_environment",
"dynamic_vertices_because_tcgen_environment",
"dynamic_triangles_because_tcgen_environment",
"dynamic_batches_because_tcmod_turbulent",
"dynamic_surfaces_because_tcmod_turbulent",
"dynamic_vertices_because_tcmod_turbulent",
"dynamic_triangles_because_tcmod_turbulent",
"dynamic_batches_because_interleavedarrays",
"dynamic_surfaces_because_interleavedarrays",
"dynamic_vertices_because_interleavedarrays",
"dynamic_triangles_because_interleavedarrays",
"dynamic_batches_because_nogaps",
"dynamic_surfaces_because_nogaps",
"dynamic_vertices_because_nogaps",
"dynamic_triangles_because_nogaps",
"dynamic_batches_because_derived",
"dynamic_surfaces_because_derived",
"dynamic_vertices_because_derived",
"dynamic_triangles_because_derived",
"entitycache_count",
"entitycache_surfaces",
"entitycache_vertices",
"entitycache_triangles",
"entityanimate_count",
"entityanimate_surfaces",
"entityanimate_vertices",
"entityanimate_triangles",
"entityskeletal_count",
"entityskeletal_surfaces",
"entityskeletal_vertices",
"entityskeletal_triangles",
"entitystatic_count",
"entitystatic_surfaces",
"entitystatic_vertices",
"entitystatic_triangles",
"entitycustom_count",
"entitycustom_surfaces",
"entitycustom_vertices",
"entitycustom_triangles",
};
char r_speeds_timestring[4096];
int speedstringcount, r_timereport_active;
double r_timereport_temp = 0, r_timereport_current = 0, r_timereport_start = 0;
int r_speeds_longestitem = 0;
void R_TimeReport(const char *desc)
{
char tempbuf[256];
int length;
int t;
if (r_speeds.integer < 2 || !r_timereport_active)
return;
CHECKGLERROR
if (r_speeds.integer == 2)
GL_Finish();
CHECKGLERROR
r_timereport_temp = r_timereport_current;
r_timereport_current = Sys_DirtyTime();
t = (int) ((r_timereport_current - r_timereport_temp) * 1000000.0 + 0.5);
length = dpsnprintf(tempbuf, sizeof(tempbuf), "%8i %s", t, desc);
length = min(length, (int)sizeof(tempbuf) - 1);
if (r_speeds_longestitem < length)
r_speeds_longestitem = length;
for (;length < r_speeds_longestitem;length++)
tempbuf[length] = ' ';
tempbuf[length] = 0;
if (speedstringcount + length > (vid_conwidth.integer / 8))
{
strlcat(r_speeds_timestring, "\n", sizeof(r_speeds_timestring));
speedstringcount = 0;
}
strlcat(r_speeds_timestring, tempbuf, sizeof(r_speeds_timestring));
speedstringcount += length;
}
static void R_TimeReport_BeginFrame(void)
{
speedstringcount = 0;
r_speeds_timestring[0] = 0;
r_timereport_active = false;
memset(&r_refdef.stats, 0, sizeof(r_refdef.stats));
if (r_speeds.integer >= 2)
{
r_timereport_active = true;
r_timereport_start = r_timereport_current = Sys_DirtyTime();
}
}
static int R_CountLeafTriangles(const dp_model_t *model, const mleaf_t *leaf)
{
int i, triangles = 0;
for (i = 0;i < leaf->numleafsurfaces;i++)
triangles += model->data_surfaces[leaf->firstleafsurface[i]].num_triangles;
return triangles;
}
#define R_SPEEDS_GRAPH_COLORS 8
#define R_SPEEDS_GRAPH_TEXTLENGTH 64
static float r_speeds_graph_colors[R_SPEEDS_GRAPH_COLORS][4] = {{1, 0, 0, 1}, {0, 1, 0, 1}, {0, 0, 1, 1}, {1, 1, 0, 1}, {0, 1, 1, 1}, {1, 0, 1, 1}, {1, 1, 1, 1}, {1, 0.5f, 0, 1}};
extern cvar_t r_viewscale;
extern float viewscalefpsadjusted;
static void R_TimeReport_EndFrame(void)
{
int i, j, lines, y;
cl_locnode_t *loc;
char string[1024+4096];
mleaf_t *viewleaf;
static double oldtime = 0;
r_refdef.stats[r_stat_timedelta] = (int)((realtime - oldtime) * 1000000.0);
oldtime = realtime;
r_refdef.stats[r_stat_quality] = (int)(100 * r_refdef.view.quality);
string[0] = 0;
if (r_speeds.integer)
{
// put the location name in the r_speeds display as it greatly helps
// when creating loc files
loc = CL_Locs_FindNearest(cl.movement_origin);
viewleaf = (r_refdef.scene.worldmodel && r_refdef.scene.worldmodel->brush.PointInLeaf) ? r_refdef.scene.worldmodel->brush.PointInLeaf(r_refdef.scene.worldmodel, r_refdef.view.origin) : NULL;
dpsnprintf(string, sizeof(string),
"%6ius time delta %s%s %.3f cl.time%2.4f brightness\n"
"%3i renders org:'%+8.2f %+8.2f %+8.2f' dir:'%+2.3f %+2.3f %+2.3f'\n"
"%5i viewleaf%5i cluster%3i area%4i brushes%4i surfaces(%7i triangles)\n"
"%7i surfaces%7i triangles %5i entities (%7i surfaces%7i triangles)\n"
"%5i leafs%5i portals%6i/%6i particles%6i/%6i decals %3i%% quality\n"
"%7i lightmap updates (%7i pixels)%8i/%8i framedata\n"
"%4i lights%4i clears%4i scissored%7i light%7i shadow%7i dynamic\n"
"bouncegrid:%4i lights%6i particles%6i traces%6i hits%6i splats%6i bounces\n"
"photon cache efficiency:%6i cached%6i traced%6ianimated\n"
"%6i draws%8i vertices%8i triangles bloompixels%8i copied%8i drawn\n"
"updated%5i indexbuffers%8i bytes%5i vertexbuffers%8i bytes\n"
"animcache%5ib gpuskeletal%7i vertices (%7i with normals)\n"
"fastbatch%5i count%5i surfaces%7i vertices %7i triangles\n"
"copytris%5i count%5i surfaces%7i vertices %7i triangles\n"
"dynamic%5i count%5i surfaces%7i vertices%7i triangles\n"
"%s"
, r_refdef.stats[r_stat_timedelta], loc ? "Location: " : "", loc ? loc->name : "", cl.time, r_refdef.view.colorscale
, r_refdef.stats[r_stat_renders], r_refdef.view.origin[0], r_refdef.view.origin[1], r_refdef.view.origin[2], r_refdef.view.forward[0], r_refdef.view.forward[1], r_refdef.view.forward[2]
, viewleaf ? (int)(viewleaf - r_refdef.scene.worldmodel->brush.data_leafs) : -1, viewleaf ? viewleaf->clusterindex : -1, viewleaf ? viewleaf->areaindex : -1, viewleaf ? viewleaf->numleafbrushes : 0, viewleaf ? viewleaf->numleafsurfaces : 0, viewleaf ? R_CountLeafTriangles(r_refdef.scene.worldmodel, viewleaf) : 0
, r_refdef.stats[r_stat_world_surfaces], r_refdef.stats[r_stat_world_triangles], r_refdef.stats[r_stat_entities], r_refdef.stats[r_stat_entities_surfaces], r_refdef.stats[r_stat_entities_triangles]
, r_refdef.stats[r_stat_world_leafs], r_refdef.stats[r_stat_world_portals], r_refdef.stats[r_stat_particles], cl.num_particles, r_refdef.stats[r_stat_drawndecals], r_refdef.stats[r_stat_totaldecals], r_refdef.stats[r_stat_quality]
, r_refdef.stats[r_stat_lightmapupdates], r_refdef.stats[r_stat_lightmapupdatepixels], r_refdef.stats[r_stat_framedatacurrent], r_refdef.stats[r_stat_framedatasize]
, r_refdef.stats[r_stat_lights], r_refdef.stats[r_stat_lights_clears], r_refdef.stats[r_stat_lights_scissored], r_refdef.stats[r_stat_lights_lighttriangles], r_refdef.stats[r_stat_lights_shadowtriangles], r_refdef.stats[r_stat_lights_dynamicshadowtriangles]
, r_refdef.stats[r_stat_bouncegrid_lights], r_refdef.stats[r_stat_bouncegrid_particles], r_refdef.stats[r_stat_bouncegrid_traces], r_refdef.stats[r_stat_bouncegrid_hits], r_refdef.stats[r_stat_bouncegrid_splats], r_refdef.stats[r_stat_bouncegrid_bounces]
, r_refdef.stats[r_stat_photoncache_cached], r_refdef.stats[r_stat_photoncache_traced], r_refdef.stats[r_stat_photoncache_animated]
, r_refdef.stats[r_stat_draws], r_refdef.stats[r_stat_draws_vertices], r_refdef.stats[r_stat_draws_elements] / 3, r_refdef.stats[r_stat_bloom_copypixels], r_refdef.stats[r_stat_bloom_drawpixels]
, r_refdef.stats[r_stat_indexbufferuploadcount], r_refdef.stats[r_stat_indexbufferuploadsize], r_refdef.stats[r_stat_vertexbufferuploadcount], r_refdef.stats[r_stat_vertexbufferuploadsize]
, r_refdef.stats[r_stat_animcache_skeletal_bones], r_refdef.stats[r_stat_animcache_shape_vertices], r_refdef.stats[r_stat_animcache_shade_vertices]
, r_refdef.stats[r_stat_batch_fast_batches], r_refdef.stats[r_stat_batch_fast_surfaces], r_refdef.stats[r_stat_batch_fast_vertices], r_refdef.stats[r_stat_batch_fast_triangles]
, r_refdef.stats[r_stat_batch_copytriangles_batches], r_refdef.stats[r_stat_batch_copytriangles_surfaces], r_refdef.stats[r_stat_batch_copytriangles_vertices], r_refdef.stats[r_stat_batch_copytriangles_triangles]
, r_refdef.stats[r_stat_batch_dynamic_batches], r_refdef.stats[r_stat_batch_dynamic_surfaces], r_refdef.stats[r_stat_batch_dynamic_vertices], r_refdef.stats[r_stat_batch_dynamic_triangles]
, r_speeds_timestring);
}
speedstringcount = 0;
r_speeds_timestring[0] = 0;
r_timereport_active = false;
if (r_speeds.integer >= 2)
{
r_timereport_active = true;
r_timereport_start = r_timereport_current = Sys_DirtyTime();
}
if (string[0])
{
if (string[strlen(string)-1] == '\n')
string[strlen(string)-1] = 0;
lines = 1;
for (i = 0;string[i];i++)
if (string[i] == '\n')
lines++;
y = vid_conheight.integer - sb_lines - lines * 8;
i = j = 0;
r_draw2d_force = true;
DrawQ_Fill(0, y, vid_conwidth.integer, lines * 8, 0, 0, 0, 0.5, 0);
while (string[i])
{
j = i;
while (string[i] && string[i] != '\n')
i++;
if (i - j > 0)
DrawQ_String(0, y, string + j, i - j, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_DEFAULT);
if (string[i] == '\n')
i++;
y += 8;
}
r_draw2d_force = false;
}
if (r_speeds_graph_length.integer != bound(4, r_speeds_graph_length.integer, 8192))
Cvar_SetValueQuick(&r_speeds_graph_length, bound(4, r_speeds_graph_length.integer, 8192));
if (fabs(r_speeds_graph_seconds.value - bound(0.1f, r_speeds_graph_seconds.value, 120.0f)) > 0.01f)
Cvar_SetValueQuick(&r_speeds_graph_seconds, bound(0.1f, r_speeds_graph_seconds.value, 120.0f));
if (r_speeds_graph.integer)
{
// if we currently have no graph data, reset the graph data entirely
if (!cls.r_speeds_graph_data)
for (i = 0;i < r_stat_count;i++)
cls.r_speeds_graph_datamin[i] = cls.r_speeds_graph_datamax[i] = r_refdef.stats[i];
if (cls.r_speeds_graph_length != r_speeds_graph_length.integer)
{
int i, stat, index, d, graph_length, *graph_data;
cls.r_speeds_graph_length = r_speeds_graph_length.integer;
cls.r_speeds_graph_current = 0;
if (cls.r_speeds_graph_data)
Mem_Free(cls.r_speeds_graph_data);
cls.r_speeds_graph_data = (int *)Mem_Alloc(cls.permanentmempool, cls.r_speeds_graph_length * sizeof(r_refdef.stats));
// initialize the graph to have the current values throughout history
graph_data = cls.r_speeds_graph_data;
graph_length = cls.r_speeds_graph_length;
index = 0;
for (stat = 0;stat < r_stat_count;stat++)
{
d = r_refdef.stats[stat];
if (stat == r_stat_timedelta)
d = 0;
for (i = 0;i < graph_length;i++)
graph_data[index++] = d;
}
}
}
else
{
if (cls.r_speeds_graph_length)
{
cls.r_speeds_graph_length = 0;
Mem_Free(cls.r_speeds_graph_data);
cls.r_speeds_graph_data = NULL;
cls.r_speeds_graph_current = 0;
}
}
if (cls.r_speeds_graph_length)
{
char legend[128];
r_vertexgeneric_t *v;
int numlines;
const int *data;
float x, y, width, height, scalex, scaley;
int color, stat, stats, index, range_min, range_max;
int graph_current, graph_length, *graph_data;
int statindex[R_SPEEDS_GRAPH_COLORS];
int sum;
// add current stats to the graph_data
cls.r_speeds_graph_current++;
if (cls.r_speeds_graph_current >= cls.r_speeds_graph_length)
cls.r_speeds_graph_current = 0;
// poke each new stat into the current offset of its graph
graph_data = cls.r_speeds_graph_data;
graph_current = cls.r_speeds_graph_current;
graph_length = cls.r_speeds_graph_length;
for (stat = 0;stat < r_stat_count;stat++)
graph_data[stat * graph_length + graph_current] = r_refdef.stats[stat];
// update the graph ranges
for (stat = 0;stat < r_stat_count;stat++)
{
if (cls.r_speeds_graph_datamin[stat] > r_refdef.stats[stat])
cls.r_speeds_graph_datamin[stat] = r_refdef.stats[stat];
if (cls.r_speeds_graph_datamax[stat] < r_refdef.stats[stat])
cls.r_speeds_graph_datamax[stat] = r_refdef.stats[stat];
}
// force 2D drawing to occur even if r_render is 0
r_draw2d_force = true;
// position the graph
width = r_speeds_graph_width.value;
height = r_speeds_graph_height.value;
x = bound(0, r_speeds_graph_x.value, vid_conwidth.value - width);
y = bound(0, r_speeds_graph_y.value, vid_conheight.value - height);
// fill background with a pattern of gray and black at one second intervals
scalex = (float)width / (float)r_speeds_graph_seconds.value;
for (i = 0;i < r_speeds_graph_seconds.integer + 1;i++)
{
float x1 = x + width - (i + 1) * scalex;
float x2 = x + width - i * scalex;
if (x1 < x)
x1 = x;
if (i & 1)
DrawQ_Fill(x1, y, x2 - x1, height, 0.0f, 0.0f, 0.0f, 0.5f, 0);
else
DrawQ_Fill(x1, y, x2 - x1, height, 0.2f, 0.2f, 0.2f, 0.5f, 0);
}
// count how many stats match our pattern
stats = 0;
color = 0;
for (color = 0;color < R_SPEEDS_GRAPH_COLORS;color++)
{
// look at all stat names and find ones matching the filter
statindex[color] = -1;
if (!r_speeds_graph_filter[color].string)
continue;
for (stat = 0;stat < r_stat_count;stat++)
if (!strcmp(r_stat_name[stat], r_speeds_graph_filter[color].string))
break;
if (stat >= r_stat_count)
continue;
// record that this color is this stat for the line drawing loop
statindex[color] = stat;
// draw the legend text in the background of the graph
dpsnprintf(legend, sizeof(legend), "%10i :%s", graph_data[stat * graph_length + graph_current], r_stat_name[stat]);
DrawQ_String(x, y + stats * 8, legend, 0, 8, 8, r_speeds_graph_colors[color][0], r_speeds_graph_colors[color][1], r_speeds_graph_colors[color][2], r_speeds_graph_colors[color][3] * 1.00f, 0, NULL, true, FONT_DEFAULT);
// count how many stats we need to graph in vertex buffer
stats++;
}
if (stats)
{
// legend text is drawn after the graphs
// render the graph lines, we'll go back and render the legend text later
scalex = (float)width / (1000000.0 * r_speeds_graph_seconds.value);
// get space in a vertex buffer to draw this
numlines = stats * (graph_length - 1);
v = R_Mesh_PrepareVertices_Generic_Lock(numlines * 2);
stats = 0;
for (color = 0;color < R_SPEEDS_GRAPH_COLORS;color++)
{
// look at all stat names and find ones matching the filter
stat = statindex[color];
if (stat < 0)
continue;
// prefer to graph stats with 0 base, but if they are
// negative we have no choice
range_min = min(cls.r_speeds_graph_datamin[stat], 0);
range_max = cls.r_speeds_graph_datamax[stat];
// some stats we specifically override the graph scale on
if (stat == r_stat_timedelta)
range_max = 100000;
if (range_max == range_min)
range_max++;
scaley = height / (range_max - range_min);
// generate lines (2 vertices each)
// to deal with incomplete data we walk right to left
data = graph_data + stat * graph_length;
index = graph_current;
sum = 0;
for (i = 0;i < graph_length - 1;)
{
v->vertex3f[0] = x + width - sum * scalex;
if (v->vertex3f[0] < x)
v->vertex3f[0] = x;
v->vertex3f[1] = y + height - (data[index] - range_min) * scaley;
v->vertex3f[2] = 0;
v->color4f[0] = r_speeds_graph_colors[color][0];
v->color4f[1] = r_speeds_graph_colors[color][1];
v->color4f[2] = r_speeds_graph_colors[color][2];
v->color4f[3] = r_speeds_graph_colors[color][3];
v->texcoord2f[0] = 0;
v->texcoord2f[1] = 0;
v++;
sum += graph_data[r_stat_timedelta * graph_length + index];
index--;
if (index < 0)
index = graph_length - 1;
i++;
v->vertex3f[0] = x + width - sum * scalex;
if (v->vertex3f[0] < x)
v->vertex3f[0] = x;
v->vertex3f[1] = y + height - (data[index] - range_min) * scaley;
v->vertex3f[2] = 0;
v->color4f[0] = r_speeds_graph_colors[color][0];
v->color4f[1] = r_speeds_graph_colors[color][1];
v->color4f[2] = r_speeds_graph_colors[color][2];
v->color4f[3] = r_speeds_graph_colors[color][3];
v->texcoord2f[0] = 0;
v->texcoord2f[1] = 0;
v++;
}
}
R_Mesh_PrepareVertices_Generic_Unlock();
DrawQ_Lines(0.0f, numlines, 0, false);
}
// return to not drawing anything if r_render is 0
r_draw2d_force = false;
}
memset(&r_refdef.stats, 0, sizeof(r_refdef.stats));
}
/*
=================
SCR_SizeUp_f
Keybinding command
=================
*/
static void SCR_SizeUp_f (void)
{
Cvar_SetValue ("viewsize",scr_viewsize.value+10);
}
/*
=================
SCR_SizeDown_f
Keybinding command
=================
*/
static void SCR_SizeDown_f (void)
{
Cvar_SetValue ("viewsize",scr_viewsize.value-10);
}
void SCR_CaptureVideo_EndVideo(void);
void CL_Screen_Shutdown(void)
{
SCR_CaptureVideo_EndVideo();
}
void CL_Screen_Init(void)
{
int i;
Cvar_RegisterVariable (&scr_fov);
Cvar_RegisterVariable (&scr_viewsize);
Cvar_RegisterVariable (&scr_conalpha);
Cvar_RegisterVariable (&scr_conalphafactor);
Cvar_RegisterVariable (&scr_conalpha2factor);
Cvar_RegisterVariable (&scr_conalpha3factor);
Cvar_RegisterVariable (&scr_conscroll_x);
Cvar_RegisterVariable (&scr_conscroll_y);
Cvar_RegisterVariable (&scr_conscroll2_x);
Cvar_RegisterVariable (&scr_conscroll2_y);
Cvar_RegisterVariable (&scr_conscroll3_x);
Cvar_RegisterVariable (&scr_conscroll3_y);
Cvar_RegisterVariable (&scr_conbrightness);
Cvar_RegisterVariable (&scr_conforcewhiledisconnected);
Cvar_RegisterVariable (&scr_menuforcewhiledisconnected);
Cvar_RegisterVariable (&scr_loadingscreen_background);
Cvar_RegisterVariable (&scr_loadingscreen_scale);
Cvar_RegisterVariable (&scr_loadingscreen_scale_base);
Cvar_RegisterVariable (&scr_loadingscreen_scale_limit);
Cvar_RegisterVariable (&scr_loadingscreen_picture);
Cvar_RegisterVariable (&scr_loadingscreen_count);
Cvar_RegisterVariable (&scr_loadingscreen_firstforstartup);
Cvar_RegisterVariable (&scr_loadingscreen_barcolor);
Cvar_RegisterVariable (&scr_loadingscreen_barheight);
Cvar_RegisterVariable (&scr_loadingscreen_maxfps);
Cvar_RegisterVariable (&scr_infobar_height);
Cvar_RegisterVariable (&scr_showram);
Cvar_RegisterVariable (&scr_showturtle);
Cvar_RegisterVariable (&scr_showpause);
Cvar_RegisterVariable (&scr_showbrand);
Cvar_RegisterVariable (&scr_centertime);
Cvar_RegisterVariable (&scr_printspeed);
Cvar_RegisterVariable (&vid_conwidth);
Cvar_RegisterVariable (&vid_conheight);
Cvar_RegisterVariable (&vid_pixelheight);
Cvar_RegisterVariable (&scr_screenshot_jpeg);
Cvar_RegisterVariable (&scr_screenshot_jpeg_quality);
Cvar_RegisterVariable (&scr_screenshot_png);
Cvar_RegisterVariable (&scr_screenshot_gammaboost);
Cvar_RegisterVariable (&scr_screenshot_hwgamma);
Cvar_RegisterVariable (&scr_screenshot_name_in_mapdir);
Cvar_RegisterVariable (&scr_screenshot_alpha);
Cvar_RegisterVariable (&scr_screenshot_timestamp);
Cvar_RegisterVariable (&cl_capturevideo);
Cvar_RegisterVariable (&cl_capturevideo_demo_stop);
Cvar_RegisterVariable (&cl_capturevideo_printfps);
Cvar_RegisterVariable (&cl_capturevideo_width);
Cvar_RegisterVariable (&cl_capturevideo_height);
Cvar_RegisterVariable (&cl_capturevideo_realtime);
Cvar_RegisterVariable (&cl_capturevideo_fps);
Cvar_RegisterVariable (&cl_capturevideo_nameformat);
Cvar_RegisterVariable (&cl_capturevideo_number);
Cvar_RegisterVariable (&cl_capturevideo_ogg);
Cvar_RegisterVariable (&cl_capturevideo_framestep);
Cvar_RegisterVariable (&r_letterbox);
Cvar_RegisterVariable(&r_stereo_angle);
Cvar_RegisterVariable(&scr_stipple);
Cvar_RegisterVariable(&scr_refresh);
Cvar_RegisterVariable(&shownetgraph);
Cvar_RegisterVariable(&cl_demo_mousegrab);
Cvar_RegisterVariable(&timedemo_screenshotframelist);
Cvar_RegisterVariable(&vid_touchscreen_outlinealpha);
Cvar_RegisterVariable(&vid_touchscreen_overlayalpha);
Cvar_RegisterVariable(&r_speeds_graph);
for (i = 0;i < (int)(sizeof(r_speeds_graph_filter)/sizeof(r_speeds_graph_filter[0]));i++)
Cvar_RegisterVariable(&r_speeds_graph_filter[i]);
Cvar_RegisterVariable(&r_speeds_graph_length);
Cvar_RegisterVariable(&r_speeds_graph_seconds);
Cvar_RegisterVariable(&r_speeds_graph_x);
Cvar_RegisterVariable(&r_speeds_graph_y);
Cvar_RegisterVariable(&r_speeds_graph_width);
Cvar_RegisterVariable(&r_speeds_graph_height);
// if we want no console, turn it off here too
if (COM_CheckParm ("-noconsole"))
Cvar_SetQuick(&scr_conforcewhiledisconnected, "0");
// Cmd_AddCommand ("sizeup",SCR_SizeUp_f, "increase view size (increases viewsize cvar)");
// Cmd_AddCommand ("sizedown",SCR_SizeDown_f, "decrease view size (decreases viewsize cvar)");
Cmd_AddCommand ("screenshot",SCR_ScreenShot_f, "takes a screenshot of the next rendered frame");
Cmd_AddCommand ("envmap", R_Envmap_f, "render a cubemap (skybox) of the current scene");
Cmd_AddCommand ("infobar", SCR_InfoBar_f, "display a text in the infobar (usage: infobar expiretime string)");
SCR_CaptureVideo_Ogg_Init();
scr_initialized = true;
}
/*
==================
SCR_ScreenShot_f
==================
*/
void SCR_ScreenShot_f (void)
{
static int shotnumber;
static char old_prefix_name[MAX_QPATH];
char prefix_name[MAX_QPATH];
char filename[MAX_QPATH];
unsigned char *buffer1;
unsigned char *buffer2;
qboolean jpeg = (scr_screenshot_jpeg.integer != 0);
qboolean png = (scr_screenshot_png.integer != 0) && !jpeg;
char vabuf[1024];
if (Cmd_Argc() == 2)
{
const char *ext;
strlcpy(filename, Cmd_Argv(1), sizeof(filename));
ext = FS_FileExtension(filename);
if (!strcasecmp(ext, "jpg"))
{
jpeg = true;
png = false;
}
else if (!strcasecmp(ext, "tga"))
{
jpeg = false;
png = false;
}
else if (!strcasecmp(ext, "png"))
{
jpeg = false;
png = true;
}
else
{
Con_Printf("screenshot: supplied filename must end in .jpg or .tga or .png\n");
return;
}
}
else if (scr_screenshot_timestamp.integer)
{
int shotnumber100;
// TODO maybe make capturevideo and screenshot use similar name patterns?
if (scr_screenshot_name_in_mapdir.integer && cl.worldbasename[0])
dpsnprintf(prefix_name, sizeof(prefix_name), "%s/%s%s", cl.worldbasename, scr_screenshot_name.string, Sys_TimeString("%Y%m%d%H%M%S"));
else
dpsnprintf(prefix_name, sizeof(prefix_name), "%s%s", scr_screenshot_name.string, Sys_TimeString("%Y%m%d%H%M%S"));
// find a file name to save it to
for (shotnumber100 = 0;shotnumber100 < 100;shotnumber100++)
if (!FS_SysFileExists(va(vabuf, sizeof(vabuf), "%s/screenshots/%s-%02d.tga", fs_gamedir, prefix_name, shotnumber100))
&& !FS_SysFileExists(va(vabuf, sizeof(vabuf), "%s/screenshots/%s-%02d.jpg", fs_gamedir, prefix_name, shotnumber100))
&& !FS_SysFileExists(va(vabuf, sizeof(vabuf), "%s/screenshots/%s-%02d.png", fs_gamedir, prefix_name, shotnumber100)))
break;
if (shotnumber100 >= 100)
{
Con_Print("Couldn't create the image file - already 100 shots taken this second!\n");
return;
}
dpsnprintf(filename, sizeof(filename), "screenshots/%s-%02d.%s", prefix_name, shotnumber100, jpeg ? "jpg" : png ? "png" : "tga");
}
else
{
// TODO maybe make capturevideo and screenshot use similar name patterns?
if (scr_screenshot_name_in_mapdir.integer && cl.worldbasename[0])
dpsnprintf(prefix_name, sizeof(prefix_name), "%s/%s", cl.worldbasename, Sys_TimeString(scr_screenshot_name.string));
else
dpsnprintf(prefix_name, sizeof(prefix_name), "%s", Sys_TimeString(scr_screenshot_name.string));
// if prefix changed, gamedir or map changed, reset the shotnumber so
// we scan again
// FIXME: should probably do this whenever FS_Rescan or something like that occurs?
if (strcmp(old_prefix_name, prefix_name))
{
dpsnprintf(old_prefix_name, sizeof(old_prefix_name), "%s", prefix_name );
shotnumber = 0;
}
// find a file name to save it to
for (;shotnumber < 1000000;shotnumber++)
if (!FS_SysFileExists(va(vabuf, sizeof(vabuf), "%s/screenshots/%s%06d.tga", fs_gamedir, prefix_name, shotnumber))
&& !FS_SysFileExists(va(vabuf, sizeof(vabuf), "%s/screenshots/%s%06d.jpg", fs_gamedir, prefix_name, shotnumber))
&& !FS_SysFileExists(va(vabuf, sizeof(vabuf), "%s/screenshots/%s%06d.png", fs_gamedir, prefix_name, shotnumber)))
break;
if (shotnumber >= 1000000)
{
Con_Print("Couldn't create the image file - you already have 1000000 screenshots!\n");
return;
}
dpsnprintf(filename, sizeof(filename), "screenshots/%s%06d.%s", prefix_name, shotnumber, jpeg ? "jpg" : png ? "png" : "tga");
shotnumber++;
}
buffer1 = (unsigned char *)Mem_Alloc(tempmempool, vid.width * vid.height * 4);
buffer2 = (unsigned char *)Mem_Alloc(tempmempool, vid.width * vid.height * (scr_screenshot_alpha.integer ? 4 : 3));
if (SCR_ScreenShot (filename, buffer1, buffer2, 0, 0, vid.width, vid.height, false, false, false, jpeg, png, true, scr_screenshot_alpha.integer != 0))
Con_Printf("Wrote %s\n", filename);
else
{
Con_Printf("Unable to write %s\n", filename);
if(jpeg || png)
{
if(SCR_ScreenShot (filename, buffer1, buffer2, 0, 0, vid.width, vid.height, false, false, false, false, false, true, scr_screenshot_alpha.integer != 0))
{
strlcpy(filename + strlen(filename) - 3, "tga", 4);
Con_Printf("Wrote %s\n", filename);
}
}
}
Mem_Free (buffer1);
Mem_Free (buffer2);
}
static void SCR_CaptureVideo_BeginVideo(void)
{
double r, g, b;
unsigned int i;
int width = cl_capturevideo_width.integer, height = cl_capturevideo_height.integer;
if (cls.capturevideo.active)
return;
memset(&cls.capturevideo, 0, sizeof(cls.capturevideo));
// soundrate is figured out on the first SoundFrame
if(width == 0 && height != 0)
width = (int) (height * (double)vid.width / ((double)vid.height * vid_pixelheight.value)); // keep aspect
if(width != 0 && height == 0)
height = (int) (width * ((double)vid.height * vid_pixelheight.value) / (double)vid.width); // keep aspect
if(width < 2 || width > vid.width) // can't scale up
width = vid.width;
if(height < 2 || height > vid.height) // can't scale up
height = vid.height;
// ensure it's all even; if not, scale down a little
if(width % 1)
--width;
if(height % 1)
--height;
cls.capturevideo.width = width;
cls.capturevideo.height = height;
cls.capturevideo.active = true;
cls.capturevideo.framerate = bound(1, cl_capturevideo_fps.value, 1001) * bound(1, cl_capturevideo_framestep.integer, 64);
cls.capturevideo.framestep = cl_capturevideo_framestep.integer;
cls.capturevideo.soundrate = S_GetSoundRate();
cls.capturevideo.soundchannels = S_GetSoundChannels();
cls.capturevideo.startrealtime = realtime;
cls.capturevideo.frame = cls.capturevideo.lastfpsframe = 0;
cls.capturevideo.starttime = cls.capturevideo.lastfpstime = realtime;
cls.capturevideo.soundsampleframe = 0;
cls.capturevideo.realtime = cl_capturevideo_realtime.integer != 0;
cls.capturevideo.screenbuffer = (unsigned char *)Mem_Alloc(tempmempool, vid.width * vid.height * 4);
cls.capturevideo.outbuffer = (unsigned char *)Mem_Alloc(tempmempool, width * height * (4+4) + 18);
dpsnprintf(cls.capturevideo.basename, sizeof(cls.capturevideo.basename), "video/%s%03i", Sys_TimeString(cl_capturevideo_nameformat.string), cl_capturevideo_number.integer);
Cvar_SetValueQuick(&cl_capturevideo_number, cl_capturevideo_number.integer + 1);
/*
for (i = 0;i < 256;i++)
{
unsigned char j = (unsigned char)bound(0, 255*pow(i/255.0, gamma), 255);
cls.capturevideo.rgbgammatable[0][i] = j;
cls.capturevideo.rgbgammatable[1][i] = j;
cls.capturevideo.rgbgammatable[2][i] = j;
}
*/
/*
R = Y + 1.4075 * (Cr - 128);
G = Y + -0.3455 * (Cb - 128) + -0.7169 * (Cr - 128);
B = Y + 1.7790 * (Cb - 128);
Y = R * .299 + G * .587 + B * .114;
Cb = R * -.169 + G * -.332 + B * .500 + 128.;
Cr = R * .500 + G * -.419 + B * -.0813 + 128.;
*/
if(WANT_SCREENSHOT_HWGAMMA)
{
VID_BuildGammaTables(&cls.capturevideo.vidramp[0], 256);
}
else
{
// identity gamma table
BuildGammaTable16(1.0f, 1.0f, 1.0f, 0.0f, 1.0f, cls.capturevideo.vidramp, 256);
BuildGammaTable16(1.0f, 1.0f, 1.0f, 0.0f, 1.0f, cls.capturevideo.vidramp + 256, 256);
BuildGammaTable16(1.0f, 1.0f, 1.0f, 0.0f, 1.0f, cls.capturevideo.vidramp + 256*2, 256);
}
if(scr_screenshot_gammaboost.value != 1)
{
double igamma = 1 / scr_screenshot_gammaboost.value;
for (i = 0;i < 256 * 3;i++)
cls.capturevideo.vidramp[i] = (unsigned short) (0.5 + pow(cls.capturevideo.vidramp[i] * (1.0 / 65535.0), igamma) * 65535.0);
}
for (i = 0;i < 256;i++)
{
r = 255*cls.capturevideo.vidramp[i]/65535.0;
g = 255*cls.capturevideo.vidramp[i+256]/65535.0;
b = 255*cls.capturevideo.vidramp[i+512]/65535.0;
// NOTE: we have to round DOWN here, or integer overflows happen. Sorry for slightly wrong looking colors sometimes...
// Y weights from RGB
cls.capturevideo.rgbtoyuvscaletable[0][0][i] = (short)(r * 0.299);
cls.capturevideo.rgbtoyuvscaletable[0][1][i] = (short)(g * 0.587);
cls.capturevideo.rgbtoyuvscaletable[0][2][i] = (short)(b * 0.114);
// Cb weights from RGB
cls.capturevideo.rgbtoyuvscaletable[1][0][i] = (short)(r * -0.169);
cls.capturevideo.rgbtoyuvscaletable[1][1][i] = (short)(g * -0.332);
cls.capturevideo.rgbtoyuvscaletable[1][2][i] = (short)(b * 0.500);
// Cr weights from RGB
cls.capturevideo.rgbtoyuvscaletable[2][0][i] = (short)(r * 0.500);
cls.capturevideo.rgbtoyuvscaletable[2][1][i] = (short)(g * -0.419);
cls.capturevideo.rgbtoyuvscaletable[2][2][i] = (short)(b * -0.0813);
// range reduction of YCbCr to valid signal range
cls.capturevideo.yuvnormalizetable[0][i] = 16 + i * (236-16) / 256;
cls.capturevideo.yuvnormalizetable[1][i] = 16 + i * (240-16) / 256;
cls.capturevideo.yuvnormalizetable[2][i] = 16 + i * (240-16) / 256;
}
if (cl_capturevideo_ogg.integer)
{
if(SCR_CaptureVideo_Ogg_Available())
{
SCR_CaptureVideo_Ogg_BeginVideo();
return;
}
else
Con_Print("cl_capturevideo_ogg: libraries not available. Capturing in AVI instead.\n");
}
SCR_CaptureVideo_Avi_BeginVideo();
}
void SCR_CaptureVideo_EndVideo(void)
{
if (!cls.capturevideo.active)
return;
cls.capturevideo.active = false;
Con_Printf("Finishing capture of %s.%s (%d frames, %d audio frames)\n", cls.capturevideo.basename, cls.capturevideo.formatextension, cls.capturevideo.frame, cls.capturevideo.soundsampleframe);
if (cls.capturevideo.videofile)
{
cls.capturevideo.endvideo();
}
if (cls.capturevideo.screenbuffer)
{
Mem_Free (cls.capturevideo.screenbuffer);
cls.capturevideo.screenbuffer = NULL;
}
if (cls.capturevideo.outbuffer)
{
Mem_Free (cls.capturevideo.outbuffer);
cls.capturevideo.outbuffer = NULL;
}
memset(&cls.capturevideo, 0, sizeof(cls.capturevideo));
}
static void SCR_ScaleDownBGRA(unsigned char *in, int inw, int inh, unsigned char *out, int outw, int outh)
{
// TODO optimize this function
int x, y;
float area;
// memcpy is faster than me
if(inw == outw && inh == outh)
{
memcpy(out, in, 4 * inw * inh);
return;
}
// otherwise: a box filter
area = (float)outw * (float)outh / (float)inw / (float)inh;
for(y = 0; y < outh; ++y)
{
float iny0 = y / (float)outh * inh; int iny0_i = (int) floor(iny0);
float iny1 = (y+1) / (float)outh * inh; int iny1_i = (int) ceil(iny1);
for(x = 0; x < outw; ++x)
{
float inx0 = x / (float)outw * inw; int inx0_i = (int) floor(inx0);
float inx1 = (x+1) / (float)outw * inw; int inx1_i = (int) ceil(inx1);
float r = 0, g = 0, b = 0, alpha = 0;
int xx, yy;
for(yy = iny0_i; yy < iny1_i; ++yy)
{
float ya = min(yy+1, iny1) - max(iny0, yy);
for(xx = inx0_i; xx < inx1_i; ++xx)
{
float a = ya * (min(xx+1, inx1) - max(inx0, xx));
r += a * in[4*(xx + inw * yy)+0];
g += a * in[4*(xx + inw * yy)+1];
b += a * in[4*(xx + inw * yy)+2];
alpha += a * in[4*(xx + inw * yy)+3];
}
}
out[4*(x + outw * y)+0] = (unsigned char) (r * area);
out[4*(x + outw * y)+1] = (unsigned char) (g * area);
out[4*(x + outw * y)+2] = (unsigned char) (b * area);
out[4*(x + outw * y)+3] = (unsigned char) (alpha * area);
}
}
}
static void SCR_CaptureVideo_VideoFrame(int newframestepframenum)
{
int x = 0, y = 0;
int width = cls.capturevideo.width, height = cls.capturevideo.height;
if(newframestepframenum == cls.capturevideo.framestepframe)
return;
CHECKGLERROR
// speed is critical here, so do saving as directly as possible
GL_ReadPixelsBGRA(x, y, vid.width, vid.height, cls.capturevideo.screenbuffer);
SCR_ScaleDownBGRA (cls.capturevideo.screenbuffer, vid.width, vid.height, cls.capturevideo.outbuffer, width, height);
cls.capturevideo.videoframes(newframestepframenum - cls.capturevideo.framestepframe);
cls.capturevideo.framestepframe = newframestepframenum;
if(cl_capturevideo_printfps.integer)
{
char buf[80];
double t = realtime;
if(t > cls.capturevideo.lastfpstime + 1)
{
double fps1 = (cls.capturevideo.frame - cls.capturevideo.lastfpsframe) / (t - cls.capturevideo.lastfpstime + 0.0000001);
double fps = (cls.capturevideo.frame ) / (t - cls.capturevideo.starttime + 0.0000001);
dpsnprintf(buf, sizeof(buf), "capturevideo: (%.1fs) last second %.3ffps, total %.3ffps\n", cls.capturevideo.frame / cls.capturevideo.framerate, fps1, fps);
Sys_PrintToTerminal(buf);
cls.capturevideo.lastfpstime = t;
cls.capturevideo.lastfpsframe = cls.capturevideo.frame;
}
}
}
void SCR_CaptureVideo_SoundFrame(const portable_sampleframe_t *paintbuffer, size_t length)
{
cls.capturevideo.soundsampleframe += length;
cls.capturevideo.soundframe(paintbuffer, length);
}
static void SCR_CaptureVideo(void)
{
int newframenum;
if (cl_capturevideo.integer)
{
if (!cls.capturevideo.active)
SCR_CaptureVideo_BeginVideo();
if (cls.capturevideo.framerate != cl_capturevideo_fps.value * cl_capturevideo_framestep.integer)
{
Con_Printf("You can not change the video framerate while recording a video.\n");
Cvar_SetValueQuick(&cl_capturevideo_fps, cls.capturevideo.framerate / (double) cl_capturevideo_framestep.integer);
}
// for AVI saving we have to make sure that sound is saved before video
if (cls.capturevideo.soundrate && !cls.capturevideo.soundsampleframe)
return;
if (cls.capturevideo.realtime)
{
// preserve sound sync by duplicating frames when running slow
newframenum = (int)((realtime - cls.capturevideo.startrealtime) * cls.capturevideo.framerate);
}
else
newframenum = cls.capturevideo.frame + 1;
// if falling behind more than one second, stop
if (newframenum - cls.capturevideo.frame > 60 * (int)ceil(cls.capturevideo.framerate))
{
Cvar_SetValueQuick(&cl_capturevideo, 0);
Con_Printf("video saving failed on frame %i, your machine is too slow for this capture speed.\n", cls.capturevideo.frame);
SCR_CaptureVideo_EndVideo();
return;
}
// write frames
SCR_CaptureVideo_VideoFrame(newframenum / cls.capturevideo.framestep);
cls.capturevideo.frame = newframenum;
if (cls.capturevideo.error)
{
Cvar_SetValueQuick(&cl_capturevideo, 0);
Con_Printf("video saving failed on frame %i, out of disk space? stopping video capture.\n", cls.capturevideo.frame);
SCR_CaptureVideo_EndVideo();
}
}
else if (cls.capturevideo.active)
SCR_CaptureVideo_EndVideo();
}
/*
===============
R_Envmap_f
Grab six views for environment mapping tests
===============
*/
struct envmapinfo_s
{
float angles[3];
const char *name;
qboolean flipx, flipy, flipdiagonaly;
}
envmapinfo[12] =
{
{{ 0, 0, 0}, "rt", false, false, false},
{{ 0, 270, 0}, "ft", false, false, false},
{{ 0, 180, 0}, "lf", false, false, false},
{{ 0, 90, 0}, "bk", false, false, false},
{{-90, 180, 0}, "up", true, true, false},
{{ 90, 180, 0}, "dn", true, true, false},
{{ 0, 0, 0}, "px", true, true, true},
{{ 0, 90, 0}, "py", false, true, false},
{{ 0, 180, 0}, "nx", false, false, true},
{{ 0, 270, 0}, "ny", true, false, false},
{{-90, 180, 0}, "pz", false, false, true},
{{ 90, 180, 0}, "nz", false, false, true}
};
static void R_Envmap_f (void)
{
int j, size;
char filename[MAX_QPATH], basename[MAX_QPATH];
unsigned char *buffer1;
unsigned char *buffer2;
if (Cmd_Argc() != 3)
{
Con_Print("envmap <basename> <size>: save out 6 cubic environment map images, usable with loadsky, note that size must one of 128, 256, 512, or 1024 and can't be bigger than your current resolution\n");
return;
}
strlcpy (basename, Cmd_Argv(1), sizeof (basename));
size = atoi(Cmd_Argv(2));
if (size != 128 && size != 256 && size != 512 && size != 1024)
{
Con_Print("envmap: size must be one of 128, 256, 512, or 1024\n");
return;
}
if (size > vid.width || size > vid.height)
{
Con_Print("envmap: your resolution is not big enough to render that size\n");
return;
}
r_refdef.envmap = true;
R_UpdateVariables();
r_refdef.view.x = 0;
r_refdef.view.y = 0;
r_refdef.view.z = 0;
r_refdef.view.width = size;
r_refdef.view.height = size;
r_refdef.view.depth = 1;
r_refdef.view.useperspective = true;
r_refdef.view.isoverlay = false;
r_refdef.view.frustum_x = 1; // tan(45 * M_PI / 180.0);
r_refdef.view.frustum_y = 1; // tan(45 * M_PI / 180.0);
r_refdef.view.ortho_x = 90; // abused as angle by VM_CL_R_SetView
r_refdef.view.ortho_y = 90; // abused as angle by VM_CL_R_SetView
buffer1 = (unsigned char *)Mem_Alloc(tempmempool, size * size * 4);
buffer2 = (unsigned char *)Mem_Alloc(tempmempool, size * size * 3);
for (j = 0;j < 12;j++)
{
dpsnprintf(filename, sizeof(filename), "env/%s%s.tga", basename, envmapinfo[j].name);
Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, r_refdef.view.origin[0], r_refdef.view.origin[1], r_refdef.view.origin[2], envmapinfo[j].angles[0], envmapinfo[j].angles[1], envmapinfo[j].angles[2], 1);
r_refdef.view.quality = 1;
r_refdef.view.clear = true;
R_Mesh_Start();
R_RenderView(0.0);
R_Mesh_Finish();
SCR_ScreenShot(filename, buffer1, buffer2, 0, vid.height - (r_refdef.view.y + r_refdef.view.height), size, size, envmapinfo[j].flipx, envmapinfo[j].flipy, envmapinfo[j].flipdiagonaly, false, false, false, false);
}
Mem_Free (buffer1);
Mem_Free (buffer2);
r_refdef.envmap = false;
}
//=============================================================================
void SHOWLMP_decodehide(void)
{
int i;
char *lmplabel;
lmplabel = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
for (i = 0;i < cl.num_showlmps;i++)
if (cl.showlmps[i].isactive && strcmp(cl.showlmps[i].label, lmplabel) == 0)
{
cl.showlmps[i].isactive = false;
return;
}
}
void SHOWLMP_decodeshow(void)
{
int k;
char lmplabel[256], picname[256];
float x, y;
strlcpy (lmplabel,MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (lmplabel));
strlcpy (picname, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (picname));
if (gamemode == GAME_NEHAHRA) // LordHavoc: nasty old legacy junk
{
x = MSG_ReadByte(&cl_message);
y = MSG_ReadByte(&cl_message);
}
else
{
x = MSG_ReadShort(&cl_message);
y = MSG_ReadShort(&cl_message);
}
if (!cl.showlmps || cl.num_showlmps >= cl.max_showlmps)
{
showlmp_t *oldshowlmps = cl.showlmps;
cl.max_showlmps += 16;
cl.showlmps = (showlmp_t *) Mem_Alloc(cls.levelmempool, cl.max_showlmps * sizeof(showlmp_t));
if (cl.num_showlmps)
memcpy(cl.showlmps, oldshowlmps, cl.num_showlmps * sizeof(showlmp_t));
if (oldshowlmps)
Mem_Free(oldshowlmps);
}
for (k = 0;k < cl.max_showlmps;k++)
if (cl.showlmps[k].isactive && !strcmp(cl.showlmps[k].label, lmplabel))
break;
if (k == cl.max_showlmps)
for (k = 0;k < cl.max_showlmps;k++)
if (!cl.showlmps[k].isactive)
break;
cl.showlmps[k].isactive = true;
strlcpy (cl.showlmps[k].label, lmplabel, sizeof (cl.showlmps[k].label));
strlcpy (cl.showlmps[k].pic, picname, sizeof (cl.showlmps[k].pic));
cl.showlmps[k].x = x;
cl.showlmps[k].y = y;
cl.num_showlmps = max(cl.num_showlmps, k + 1);
}
void SHOWLMP_drawall(void)
{
int i;
for (i = 0;i < cl.num_showlmps;i++)
if (cl.showlmps[i].isactive)
DrawQ_Pic(cl.showlmps[i].x, cl.showlmps[i].y, Draw_CachePic_Flags (cl.showlmps[i].pic, CACHEPICFLAG_NOTPERSISTENT), 0, 0, 1, 1, 1, 1, 0);
}
/*
==============================================================================
SCREEN SHOTS
==============================================================================
*/
// buffer1: 4*w*h
// buffer2: 3*w*h (or 4*w*h if screenshotting alpha too)
qboolean SCR_ScreenShot(char *filename, unsigned char *buffer1, unsigned char *buffer2, int x, int y, int width, int height, qboolean flipx, qboolean flipy, qboolean flipdiagonal, qboolean jpeg, qboolean png, qboolean gammacorrect, qboolean keep_alpha)
{
int indices[4] = {0,1,2,3}; // BGRA
qboolean ret;
GL_ReadPixelsBGRA(x, y, width, height, buffer1);
if(gammacorrect && (scr_screenshot_gammaboost.value != 1 || WANT_SCREENSHOT_HWGAMMA))
{
int i;
double igamma = 1.0 / scr_screenshot_gammaboost.value;
unsigned short vidramp[256 * 3];
if(WANT_SCREENSHOT_HWGAMMA)
{
VID_BuildGammaTables(&vidramp[0], 256);
}
else
{
// identity gamma table
BuildGammaTable16(1.0f, 1.0f, 1.0f, 0.0f, 1.0f, vidramp, 256);
BuildGammaTable16(1.0f, 1.0f, 1.0f, 0.0f, 1.0f, vidramp + 256, 256);
BuildGammaTable16(1.0f, 1.0f, 1.0f, 0.0f, 1.0f, vidramp + 256*2, 256);
}
if(scr_screenshot_gammaboost.value != 1)
{
for (i = 0;i < 256 * 3;i++)
vidramp[i] = (unsigned short) (0.5 + pow(vidramp[i] * (1.0 / 65535.0), igamma) * 65535.0);
}
for (i = 0;i < width*height*4;i += 4)
{
buffer1[i] = (unsigned char) (vidramp[buffer1[i] + 512] * 255.0 / 65535.0 + 0.5); // B
buffer1[i+1] = (unsigned char) (vidramp[buffer1[i+1] + 256] * 255.0 / 65535.0 + 0.5); // G
buffer1[i+2] = (unsigned char) (vidramp[buffer1[i+2]] * 255.0 / 65535.0 + 0.5); // R
// A
}
}
if(keep_alpha && !jpeg)
{
if(!png)
flipy = !flipy; // TGA: not preflipped
Image_CopyMux (buffer2, buffer1, width, height, flipx, flipy, flipdiagonal, 4, 4, indices);
if (png)
ret = PNG_SaveImage_preflipped (filename, width, height, true, buffer2);
else
ret = Image_WriteTGABGRA(filename, width, height, buffer2);
}
else
{
if(jpeg)
{
indices[0] = 2;
indices[2] = 0; // RGB
}
Image_CopyMux (buffer2, buffer1, width, height, flipx, flipy, flipdiagonal, 3, 4, indices);
if (jpeg)
ret = JPEG_SaveImage_preflipped (filename, width, height, buffer2);
else if (png)
ret = PNG_SaveImage_preflipped (filename, width, height, false, buffer2);
else
ret = Image_WriteTGABGR_preflipped (filename, width, height, buffer2);
}
return ret;
}
//=============================================================================
int scr_numtouchscreenareas;
scr_touchscreenarea_t scr_touchscreenareas[16];
static void SCR_DrawTouchscreenOverlay(void)
{
int i;
scr_touchscreenarea_t *a;
cachepic_t *pic;
for (i = 0, a = scr_touchscreenareas;i < scr_numtouchscreenareas;i++, a++)
{
if (vid_touchscreen_outlinealpha.value > 0 && a->rect[0] >= 0 && a->rect[1] >= 0 && a->rect[2] >= 4 && a->rect[3] >= 4)
{
DrawQ_Fill(a->rect[0] + 2, a->rect[1] , a->rect[2] - 4, 1 , 1, 1, 1, vid_touchscreen_outlinealpha.value * (0.5f + 0.5f * a->active), 0);
DrawQ_Fill(a->rect[0] + 1, a->rect[1] + 1, a->rect[2] - 2, 1 , 1, 1, 1, vid_touchscreen_outlinealpha.value * (0.5f + 0.5f * a->active), 0);
DrawQ_Fill(a->rect[0] , a->rect[1] + 2, 2 , a->rect[3] - 2, 1, 1, 1, vid_touchscreen_outlinealpha.value * (0.5f + 0.5f * a->active), 0);
DrawQ_Fill(a->rect[0] + a->rect[2] - 2, a->rect[1] + 2, 2 , a->rect[3] - 2, 1, 1, 1, vid_touchscreen_outlinealpha.value * (0.5f + 0.5f * a->active), 0);
DrawQ_Fill(a->rect[0] + 1, a->rect[1] + a->rect[3] - 2, a->rect[2] - 2, 1 , 1, 1, 1, vid_touchscreen_outlinealpha.value * (0.5f + 0.5f * a->active), 0);
DrawQ_Fill(a->rect[0] + 2, a->rect[1] + a->rect[3] - 1, a->rect[2] - 4, 1 , 1, 1, 1, vid_touchscreen_outlinealpha.value * (0.5f + 0.5f * a->active), 0);
}
pic = a->pic ? Draw_CachePic(a->pic) : NULL;
if (pic && pic->tex != r_texture_notexture)
DrawQ_Pic(a->rect[0], a->rect[1], Draw_CachePic(a->pic), a->rect[2], a->rect[3], 1, 1, 1, vid_touchscreen_overlayalpha.value * (0.5f + 0.5f * a->active), 0);
}
}
void R_ClearScreen(qboolean fogcolor)
{
float clearcolor[4];
// clear to black
Vector4Clear(clearcolor);
if (fogcolor && r_fog_clear.integer)
{
R_UpdateFog();
VectorCopy(r_refdef.fogcolor, clearcolor);
}
// clear depth is 1.0
// LordHavoc: we use a stencil centered around 128 instead of 0,
// to avoid clamping interfering with strange shadow volume
// drawing orders
// clear the screen
GL_Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | (vid.stencil ? GL_STENCIL_BUFFER_BIT : 0), clearcolor, 1.0f, 128);
}
extern int r_stereo_side;
/*static*/ void SCR_DrawScreen (int x, int y)
{
Draw_Frame();
R_Mesh_Start();
R_UpdateVariables();
// Quake uses clockwise winding, so these are swapped
r_refdef.view.cullface_front = GL_BACK;
r_refdef.view.cullface_back = GL_FRONT;
if (cls.signon == SIGNONS)
{
float size;
size = scr_viewsize.value * (1.0 / 100.0);
size = min(size, 1);
r_refdef.view.width = (int)(vid.width * size);
r_refdef.view.height = (int)(vid.height * size * (1 - bound(0, r_letterbox.value, 100) / 100));
r_refdef.view.depth = 1;
r_refdef.view.x = (int)((vid.width - r_refdef.view.width)/2) + x;
r_refdef.view.y = (int)((vid.height - r_refdef.view.height)/2) + y;
r_refdef.view.z = 0;
// LordHavoc: viewzoom (zoom in for sniper rifles, etc)
// LordHavoc: this is designed to produce widescreen fov values
// when the screen is wider than 4/3 width/height aspect, to do
// this it simply assumes the requested fov is the vertical fov
// for a 4x3 display, if the ratio is not 4x3 this makes the fov
// higher/lower according to the ratio
r_refdef.view.useperspective = true;
r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * /*(3.0/4.0) * */ cl.viewzoom;
r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
r_refdef.view.ortho_x = atan(r_refdef.view.frustum_x) * (360.0 / M_PI); // abused as angle by VM_CL_R_SetView
r_refdef.view.ortho_y = atan(r_refdef.view.frustum_y) * (360.0 / M_PI); // abused as angle by VM_CL_R_SetView
if(!CL_VM_UpdateView(r_stereo_side ? 0.0 : max(0.0, cl.time - cl.oldtime)))
R_RenderView();
}
r_refdef.view.width = vid.width;
r_refdef.view.height = vid.height;
r_refdef.view.depth = 1;
r_refdef.view.x = x;
r_refdef.view.y = y;
r_refdef.view.z = 0;
r_refdef.view.useperspective = false;
if (cls.timedemo && cls.td_frames > 0 && timedemo_screenshotframelist.string && timedemo_screenshotframelist.string[0])
{
const char *t;
int framenum;
t = timedemo_screenshotframelist.string;
while (*t)
{
while (*t == ' ')
t++;
if (!*t)
break;
framenum = atof(t);
if (framenum == cls.td_frames)
break;
while (*t && *t != ' ')
t++;
}
if (*t)
{
// we need to take a screenshot of this frame...
char filename[MAX_QPATH];
unsigned char *buffer1;
unsigned char *buffer2;
dpsnprintf(filename, sizeof(filename), "timedemoscreenshots/%s%06d.tga", cls.demoname, cls.td_frames);
buffer1 = (unsigned char *)Mem_Alloc(tempmempool, vid.width * vid.height * 4);
buffer2 = (unsigned char *)Mem_Alloc(tempmempool, vid.width * vid.height * 3);
SCR_ScreenShot(filename, buffer1, buffer2, 0, 0, vid.width, vid.height, false, false, false, false, false, true, false);
Mem_Free(buffer1);
Mem_Free(buffer2);
}
}
// draw 2D stuff
if(!scr_con_current && !(key_consoleactive & KEY_CONSOLEACTIVE_FORCED))
if ((key_dest == key_game || key_dest == key_message) && !r_letterbox.value)
Con_DrawNotify (); // only draw notify in game
if (cls.signon == SIGNONS)
{
SCR_DrawNet ();
SCR_DrawTurtle ();
SCR_DrawPause ();
if (!r_letterbox.value)
Sbar_Draw();
SHOWLMP_drawall();
SCR_CheckDrawCenterString();
}
SCR_DrawNetGraph ();
MR_Draw();
CL_DrawVideo();
R_Shadow_EditLights_DrawSelectedLightProperties();
SCR_DrawConsole();
SCR_DrawBrand();
SCR_DrawInfobar();
// No need for this
//SCR_DrawTouchscreenOverlay();
if (r_timereport_active)
R_TimeReport("2d");
R_TimeReport_EndFrame();
R_TimeReport_BeginFrame();
Sbar_ShowFPS();
DrawQ_Finish();
R_DrawGamma();
R_Mesh_Finish();
}
typedef struct loadingscreenstack_s
{
struct loadingscreenstack_s *prev;
char msg[MAX_QPATH];
float absolute_loading_amount_min; // this corresponds to relative completion 0 of this item
float absolute_loading_amount_len; // this corresponds to relative completion 1 of this item
float relative_completion; // 0 .. 1
}
loadingscreenstack_t;
static loadingscreenstack_t *loadingscreenstack = NULL;
static qboolean loadingscreendone = false;
static qboolean loadingscreencleared = false;
static float loadingscreenheight = 0;
rtexture_t *loadingscreentexture = NULL;
static float loadingscreentexture_vertex3f[12];
static float loadingscreentexture_texcoord2f[8];
static int loadingscreenpic_number = 0;
static void SCR_ClearLoadingScreenTexture(void)
{
if(loadingscreentexture)
R_FreeTexture(loadingscreentexture);
loadingscreentexture = NULL;
}
extern rtexturepool_t *r_main_texturepool;
static void SCR_SetLoadingScreenTexture(void)
{
int w, h;
float loadingscreentexture_w;
float loadingscreentexture_h;
SCR_ClearLoadingScreenTexture();
if (vid.support.arb_texture_non_power_of_two)
{
w = vid.width; h = vid.height;
loadingscreentexture_w = loadingscreentexture_h = 1;
}
else
{
w = CeilPowerOf2(vid.width); h = CeilPowerOf2(vid.height);
loadingscreentexture_w = vid.width / (float) w;
loadingscreentexture_h = vid.height / (float) h;
}
loadingscreentexture = R_LoadTexture2D(r_main_texturepool, "loadingscreentexture", w, h, NULL, TEXTYPE_COLORBUFFER, TEXF_RENDERTARGET | TEXF_FORCENEAREST | TEXF_CLAMP, -1, NULL);
R_Mesh_CopyToTexture(loadingscreentexture, 0, 0, 0, 0, vid.width, vid.height);
loadingscreentexture_vertex3f[2] = loadingscreentexture_vertex3f[5] = loadingscreentexture_vertex3f[8] = loadingscreentexture_vertex3f[11] = 0;
loadingscreentexture_vertex3f[0] = loadingscreentexture_vertex3f[9] = 0;
loadingscreentexture_vertex3f[1] = loadingscreentexture_vertex3f[4] = 0;
loadingscreentexture_vertex3f[3] = loadingscreentexture_vertex3f[6] = vid_conwidth.integer;
loadingscreentexture_vertex3f[7] = loadingscreentexture_vertex3f[10] = vid_conheight.integer;
loadingscreentexture_texcoord2f[0] = 0;loadingscreentexture_texcoord2f[1] = loadingscreentexture_h;
loadingscreentexture_texcoord2f[2] = loadingscreentexture_w;loadingscreentexture_texcoord2f[3] = loadingscreentexture_h;
loadingscreentexture_texcoord2f[4] = loadingscreentexture_w;loadingscreentexture_texcoord2f[5] = 0;
loadingscreentexture_texcoord2f[6] = 0;loadingscreentexture_texcoord2f[7] = 0;
}
void SCR_UpdateLoadingScreenIfShown(void)
{
if(loadingscreendone)
SCR_UpdateLoadingScreen(loadingscreencleared, false);
}
void SCR_PushLoadingScreen (qboolean redraw, const char *msg, float len_in_parent)
{
loadingscreenstack_t *s = (loadingscreenstack_t *) Z_Malloc(sizeof(loadingscreenstack_t));
s->prev = loadingscreenstack;
loadingscreenstack = s;
strlcpy(s->msg, msg, sizeof(s->msg));
s->relative_completion = 0;
if(s->prev)
{
s->absolute_loading_amount_min = s->prev->absolute_loading_amount_min + s->prev->absolute_loading_amount_len * s->prev->relative_completion;
s->absolute_loading_amount_len = s->prev->absolute_loading_amount_len * len_in_parent;
if(s->absolute_loading_amount_len > s->prev->absolute_loading_amount_min + s->prev->absolute_loading_amount_len - s->absolute_loading_amount_min)
s->absolute_loading_amount_len = s->prev->absolute_loading_amount_min + s->prev->absolute_loading_amount_len - s->absolute_loading_amount_min;
}
else
{
s->absolute_loading_amount_min = 0;
s->absolute_loading_amount_len = 1;
}
if(redraw)
SCR_UpdateLoadingScreenIfShown();
}
void SCR_PopLoadingScreen (qboolean redraw)
{
loadingscreenstack_t *s = loadingscreenstack;
if(!s)
{
Con_DPrintf("Popping a loading screen item from an empty stack!\n");
return;
}
loadingscreenstack = s->prev;
if(s->prev)
s->prev->relative_completion = (s->absolute_loading_amount_min + s->absolute_loading_amount_len - s->prev->absolute_loading_amount_min) / s->prev->absolute_loading_amount_len;
Z_Free(s);
if(redraw)
SCR_UpdateLoadingScreenIfShown();
}
void SCR_ClearLoadingScreen (qboolean redraw)
{
while(loadingscreenstack)
SCR_PopLoadingScreen(redraw && !loadingscreenstack->prev);
}
static float SCR_DrawLoadingStack_r(loadingscreenstack_t *s, float y, float size)
{
float x;
size_t len;
float total;
total = 0;
#if 0
if(s)
{
total += SCR_DrawLoadingStack_r(s->prev, y, 8);
y -= total;
if(!s->prev || strcmp(s->msg, s->prev->msg))
{
len = strlen(s->msg);
x = (vid_conwidth.integer - DrawQ_TextWidth(s->msg, len, size, size, true, FONT_INFOBAR)) / 2;
y -= size;
DrawQ_Fill(0, y, vid_conwidth.integer, size, 0, 0, 0, 1, 0);
DrawQ_String(x, y, s->msg, len, size, size, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
total += size;
}
}
#else
if(s)
{
len = strlen(s->msg);
x = (vid_conwidth.integer - DrawQ_TextWidth(s->msg, len, size, size, true, FONT_INFOBAR)) / 2;
y -= size;
DrawQ_Fill(0, y, vid_conwidth.integer, size, 0, 0, 0, 1, 0);
DrawQ_String(x, y, s->msg, len, size, size, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
total += size;
}
#endif
return total;
}
static void SCR_DrawLoadingStack(void)
{
float verts[12];
float colors[16];
loadingscreenheight = SCR_DrawLoadingStack_r(loadingscreenstack, vid_conheight.integer, scr_loadingscreen_barheight.value);
if(loadingscreenstack)
{
// height = 32; // sorry, using the actual one is ugly
GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
GL_DepthRange(0, 1);
GL_PolygonOffset(0, 0);
GL_DepthTest(false);
// R_Mesh_ResetTextureState();
verts[2] = verts[5] = verts[8] = verts[11] = 0;
verts[0] = verts[9] = 0;
verts[1] = verts[4] = vid_conheight.integer - scr_loadingscreen_barheight.value;
verts[3] = verts[6] = vid_conwidth.integer * loadingscreenstack->absolute_loading_amount_min;
verts[7] = verts[10] = vid_conheight.integer;
#if _MSC_VER >= 1400
#define sscanf sscanf_s
#endif
// ^^^^^^^^^^ blue component
// ^^^^^^ bottom row
// ^^^^^^^^^^^^ alpha is always on
colors[0] = 0; colors[1] = 0; colors[2] = 0; colors[3] = 1;
colors[4] = 0; colors[5] = 0; colors[6] = 0; colors[7] = 1;
sscanf(scr_loadingscreen_barcolor.string, "%f %f %f", &colors[8], &colors[9], &colors[10]); colors[11] = 1;
sscanf(scr_loadingscreen_barcolor.string, "%f %f %f", &colors[12], &colors[13], &colors[14]); colors[15] = 1;
R_Mesh_PrepareVertices_Generic_Arrays(4, verts, colors, NULL);
R_SetupShader_Generic_NoTexture(true, true);
R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
// make sure everything is cleared, including the progress indicator
if(loadingscreenheight < 8)
loadingscreenheight = 8;
}
}
static cachepic_t *loadingscreenpic;
static float loadingscreenpic_vertex3f[12];
static float loadingscreenpic_texcoord2f[8];
static void SCR_DrawLoadingScreen_SharedSetup (qboolean clear)
{
r_viewport_t viewport;
float x, y, w, h, sw, sh, f;
char vabuf[1024];
// release mouse grab while loading
if (!vid.fullscreen)
VID_SetMouse(false, false, false);
// CHECKGLERROR
r_refdef.draw2dstage = true;
R_Viewport_InitOrtho(&viewport, &identitymatrix, 0, 0, vid.width, vid.height, 0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100, NULL);
R_Mesh_SetRenderTargets(0, NULL, NULL, NULL, NULL, NULL);
R_SetViewport(&viewport);
GL_ColorMask(1,1,1,1);
// when starting up a new video mode, make sure the screen is cleared to black
if (clear || loadingscreentexture)
GL_Clear(GL_COLOR_BUFFER_BIT, NULL, 1.0f, 0);
R_Textures_Frame();
R_Mesh_Start();
R_EntityMatrix(&identitymatrix);
// draw the loading plaque
loadingscreenpic = Draw_CachePic_Flags (loadingscreenpic_number ? va(vabuf, sizeof(vabuf), "%s%d", scr_loadingscreen_picture.string, loadingscreenpic_number+1) : scr_loadingscreen_picture.string, loadingscreenpic_number ? CACHEPICFLAG_NOTPERSISTENT : 0);
w = loadingscreenpic->width;
h = loadingscreenpic->height;
// apply scale
w *= scr_loadingscreen_scale.value;
h *= scr_loadingscreen_scale.value;
// apply scale base
if(scr_loadingscreen_scale_base.integer)
{
w *= vid_conwidth.integer / (float) vid.width;
h *= vid_conheight.integer / (float) vid.height;
}
// apply scale limit
sw = w / vid_conwidth.integer;
sh = h / vid_conheight.integer;
f = 1;
switch(scr_loadingscreen_scale_limit.integer)
{
case 1:
f = max(sw, sh);
break;
case 2:
f = min(sw, sh);
break;
case 3:
f = sw;
break;
case 4:
f = sh;
break;
}
if(f > 1)
{
w /= f;
h /= f;
}
x = (vid_conwidth.integer - w)/2;
y = (vid_conheight.integer - h)/2;
loadingscreenpic_vertex3f[2] = loadingscreenpic_vertex3f[5] = loadingscreenpic_vertex3f[8] = loadingscreenpic_vertex3f[11] = 0;
loadingscreenpic_vertex3f[0] = loadingscreenpic_vertex3f[9] = x;
loadingscreenpic_vertex3f[1] = loadingscreenpic_vertex3f[4] = y;
loadingscreenpic_vertex3f[3] = loadingscreenpic_vertex3f[6] = x + w;
loadingscreenpic_vertex3f[7] = loadingscreenpic_vertex3f[10] = y + h;
loadingscreenpic_texcoord2f[0] = 0;loadingscreenpic_texcoord2f[1] = 0;
loadingscreenpic_texcoord2f[2] = 1;loadingscreenpic_texcoord2f[3] = 0;
loadingscreenpic_texcoord2f[4] = 1;loadingscreenpic_texcoord2f[5] = 1;
loadingscreenpic_texcoord2f[6] = 0;loadingscreenpic_texcoord2f[7] = 1;
}
static void SCR_DrawLoadingScreen (qboolean clear)
{
// we only need to draw the image if it isn't already there
GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
GL_DepthRange(0, 1);
GL_PolygonOffset(0, 0);
GL_DepthTest(false);
// R_Mesh_ResetTextureState();
GL_Color(1,1,1,1);
if(loadingscreentexture)
{
R_Mesh_PrepareVertices_Generic_Arrays(4, loadingscreentexture_vertex3f, NULL, loadingscreentexture_texcoord2f);
R_SetupShader_Generic(loadingscreentexture, NULL, GL_MODULATE, 1, true, true, true);
R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
}
R_Mesh_PrepareVertices_Generic_Arrays(4, loadingscreenpic_vertex3f, NULL, loadingscreenpic_texcoord2f);
R_SetupShader_Generic(Draw_GetPicTexture(loadingscreenpic), NULL, GL_MODULATE, 1, true, true, false);
R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
SCR_DrawLoadingStack();
}
static void SCR_DrawLoadingScreen_SharedFinish (qboolean clear)
{
R_Mesh_Finish();
// refresh
VID_Finish();
}
static double loadingscreen_lastupdate;
void SCR_UpdateLoadingScreen (qboolean clear, qboolean startup)
{
keydest_t old_key_dest;
int old_key_consoleactive;
// don't do anything if not initialized yet
if (vid_hidden || cls.state == ca_dedicated)
return;
// limit update rate
if (scr_loadingscreen_maxfps.value)
{
double t = Sys_DirtyTime();
if ((t - loadingscreen_lastupdate) < 1.0f/scr_loadingscreen_maxfps.value)
return;
loadingscreen_lastupdate = t;
}
if(!scr_loadingscreen_background.integer)
clear = true;
if(loadingscreendone)
clear |= loadingscreencleared;
if(!loadingscreendone)
{
if(startup && scr_loadingscreen_firstforstartup.integer)
loadingscreenpic_number = 0;
else if(scr_loadingscreen_firstforstartup.integer)
if(scr_loadingscreen_count.integer > 1)
loadingscreenpic_number = rand() % (scr_loadingscreen_count.integer - 1) + 1;
else
loadingscreenpic_number = 0;
else
loadingscreenpic_number = rand() % (scr_loadingscreen_count.integer > 1 ? scr_loadingscreen_count.integer : 1);
}
if(clear)
SCR_ClearLoadingScreenTexture();
else if(!loadingscreendone)
SCR_SetLoadingScreenTexture();
if(!loadingscreendone)
{
loadingscreendone = true;
loadingscreenheight = 0;
}
loadingscreencleared = clear;
#ifdef USE_GLES2
SCR_DrawLoadingScreen_SharedSetup(clear);
SCR_DrawLoadingScreen(clear);
#else
if (qglDrawBuffer)
qglDrawBuffer(GL_BACK);
SCR_DrawLoadingScreen_SharedSetup(clear);
if (vid.stereobuffer && qglDrawBuffer)
{
qglDrawBuffer(GL_BACK_LEFT);
SCR_DrawLoadingScreen(clear);
qglDrawBuffer(GL_BACK_RIGHT);
SCR_DrawLoadingScreen(clear);
}
else
{
if (qglDrawBuffer)
qglDrawBuffer(GL_BACK);
SCR_DrawLoadingScreen(clear);
}
#endif
SCR_DrawLoadingScreen_SharedFinish(clear);
// this goes into the event loop, and should prevent unresponsive cursor on vista
old_key_dest = key_dest;
old_key_consoleactive = key_consoleactive;
key_dest = key_void;
key_consoleactive = false;
Key_EventQueue_Block(); Sys_SendKeyEvents();
key_dest = old_key_dest;
key_consoleactive = old_key_consoleactive;
}
extern cvar_t cl_minfps;
extern cvar_t cl_minfps_fade;
extern cvar_t cl_minfps_qualitymax;
extern cvar_t cl_minfps_qualitymin;
extern cvar_t cl_minfps_qualitymultiply;
extern cvar_t cl_minfps_qualityhysteresis;
extern cvar_t cl_minfps_qualitystepmax;
extern cvar_t cl_minfps_force;
static double cl_updatescreen_quality = 1;
void CL_BeginUpdateScreen()
{
vec3_t vieworigin;
static double drawscreenstart = 0.0;
double drawscreendelta;
float conwidth, conheight;
r_viewport_t viewport;
if(drawscreenstart)
{
drawscreendelta = Sys_DirtyTime() - drawscreenstart;
if (cl_minfps.value > 0 && (cl_minfps_force.integer || !(cls.timedemo || (cls.capturevideo.active && !cls.capturevideo.realtime))) && drawscreendelta >= 0 && drawscreendelta < 60)
{
// quality adjustment according to render time
double actualframetime;
double targetframetime;
double adjust;
double f;
double h;
// fade lastdrawscreentime
r_refdef.lastdrawscreentime += (drawscreendelta - r_refdef.lastdrawscreentime) * cl_minfps_fade.value;
// find actual and target frame times
actualframetime = r_refdef.lastdrawscreentime;
targetframetime = (1.0 / cl_minfps.value);
// we scale hysteresis by quality
h = cl_updatescreen_quality * cl_minfps_qualityhysteresis.value;
// calculate adjustment assuming linearity
f = cl_updatescreen_quality / actualframetime * cl_minfps_qualitymultiply.value;
adjust = (targetframetime - actualframetime) * f;
// one sided hysteresis
if(adjust > 0)
adjust = max(0, adjust - h);
// adjust > 0 if:
// (targetframetime - actualframetime) * f > h
// ((1.0 / cl_minfps.value) - actualframetime) * (cl_updatescreen_quality / actualframetime * cl_minfps_qualitymultiply.value) > (cl_updatescreen_quality * cl_minfps_qualityhysteresis.value)
// ((1.0 / cl_minfps.value) - actualframetime) * (cl_minfps_qualitymultiply.value / actualframetime) > cl_minfps_qualityhysteresis.value
// (1.0 / cl_minfps.value) * (cl_minfps_qualitymultiply.value / actualframetime) - cl_minfps_qualitymultiply.value > cl_minfps_qualityhysteresis.value
// (1.0 / cl_minfps.value) * (cl_minfps_qualitymultiply.value / actualframetime) > cl_minfps_qualityhysteresis.value + cl_minfps_qualitymultiply.value
// (1.0 / cl_minfps.value) / actualframetime > (cl_minfps_qualityhysteresis.value + cl_minfps_qualitymultiply.value) / cl_minfps_qualitymultiply.value
// (1.0 / cl_minfps.value) / actualframetime > 1.0 + cl_minfps_qualityhysteresis.value / cl_minfps_qualitymultiply.value
// cl_minfps.value * actualframetime < 1.0 / (1.0 + cl_minfps_qualityhysteresis.value / cl_minfps_qualitymultiply.value)
// actualframetime < 1.0 / cl_minfps.value / (1.0 + cl_minfps_qualityhysteresis.value / cl_minfps_qualitymultiply.value)
// actualfps > cl_minfps.value * (1.0 + cl_minfps_qualityhysteresis.value / cl_minfps_qualitymultiply.value)
// adjust < 0 if:
// (targetframetime - actualframetime) * f < 0
// ((1.0 / cl_minfps.value) - actualframetime) * (cl_updatescreen_quality / actualframetime * cl_minfps_qualitymultiply.value) < 0
// ((1.0 / cl_minfps.value) - actualframetime) < 0
// -actualframetime) < -(1.0 / cl_minfps.value)
// actualfps < cl_minfps.value
/*
Con_Printf("adjust UP if fps > %f, adjust DOWN if fps < %f\n",
cl_minfps.value * (1.0 + cl_minfps_qualityhysteresis.value / cl_minfps_qualitymultiply.value),
cl_minfps.value);
*/
// don't adjust too much at once
adjust = bound(-cl_minfps_qualitystepmax.value, adjust, cl_minfps_qualitystepmax.value);
// adjust!
cl_updatescreen_quality += adjust;
cl_updatescreen_quality = bound(max(0.01, cl_minfps_qualitymin.value), cl_updatescreen_quality, cl_minfps_qualitymax.value);
}
else
{
cl_updatescreen_quality = 1;
r_refdef.lastdrawscreentime = 0;
}
}
drawscreenstart = Sys_DirtyTime();
Sbar_ShowFPS_Update();
if (!scr_initialized || !con_initialized || !scr_refresh.integer)
return; // not initialized yet
loadingscreendone = false;
if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
{
// play a bit with the palette (experimental)
palette_rgb_pantscolormap[15][0] = (unsigned char) (128 + 127 * sin(cl.time / exp(1.0f) + 0.0f*M_PI/3.0f));
palette_rgb_pantscolormap[15][1] = (unsigned char) (128 + 127 * sin(cl.time / exp(1.0f) + 2.0f*M_PI/3.0f));
palette_rgb_pantscolormap[15][2] = (unsigned char) (128 + 127 * sin(cl.time / exp(1.0f) + 4.0f*M_PI/3.0f));
palette_rgb_shirtcolormap[15][0] = (unsigned char) (128 + 127 * sin(cl.time / M_PI + 5.0f*M_PI/3.0f));
palette_rgb_shirtcolormap[15][1] = (unsigned char) (128 + 127 * sin(cl.time / M_PI + 3.0f*M_PI/3.0f));
palette_rgb_shirtcolormap[15][2] = (unsigned char) (128 + 127 * sin(cl.time / M_PI + 1.0f*M_PI/3.0f));
memcpy(palette_rgb_pantsscoreboard[15], palette_rgb_pantscolormap[15], sizeof(*palette_rgb_pantscolormap));
memcpy(palette_rgb_shirtscoreboard[15], palette_rgb_shirtcolormap[15], sizeof(*palette_rgb_shirtcolormap));
}
if (vid_hidden)
{
VID_Finish();
return;
}
conwidth = bound(160, vid_conwidth.value, 32768);
conheight = bound(90, vid_conheight.value, 24576);
if (vid_conwidth.value != conwidth)
Cvar_SetValue("vid_conwidth", conwidth);
if (vid_conheight.value != conheight)
Cvar_SetValue("vid_conheight", conheight);
// bound viewsize
if (scr_viewsize.value < 30)
Cvar_Set ("viewsize","30");
if (scr_viewsize.value > 120)
Cvar_Set ("viewsize","120");
// bound field of view
if (scr_fov.value < 1)
Cvar_Set ("fov","1");
if (scr_fov.value > 170)
Cvar_Set ("fov","170");
// intermission is always full screen
if (cl.intermission)
sb_lines = 0;
else
{
if (scr_viewsize.value >= 120)
sb_lines = 0; // no status bar at all
else if (scr_viewsize.value >= 110)
sb_lines = 24; // no inventory
else
sb_lines = 24+16+8;
}
R_FrameData_NewFrame();
R_BufferData_NewFrame();
Matrix4x4_OriginFromMatrix(&r_refdef.view.matrix, vieworigin);
R_HDR_UpdateIrisAdaptation(vieworigin);
r_refdef.view.colormask[0] = 1;
r_refdef.view.colormask[1] = 1;
r_refdef.view.colormask[2] = 1;
SCR_SetUpToDrawConsole();
R_Viewport_InitOrtho(&viewport, &identitymatrix, 0, 0, vid.width, vid.height, 0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100, NULL);
R_Mesh_SetRenderTargets(0, NULL, NULL, NULL, NULL, NULL);
R_SetViewport(&viewport);
GL_ScissorTest(false);
GL_ColorMask(1,1,1,1);
GL_DepthMask(true);
R_ClearScreen(false);
r_refdef.view.clear = false;
r_refdef.view.isoverlay = false;
// calculate r_refdef.view.quality
r_refdef.view.quality = cl_updatescreen_quality;
}
void CL_EndUpdateScreen()
{
SCR_CaptureVideo();
// if (qglFlush)
// qglFlush(); // FIXME: should we really be using qglFlush here?
if (!vid_activewindow)
VID_SetMouse(false, false, false);
else if (key_consoleactive)
VID_SetMouse(vid.fullscreen, false, false);
else if (key_dest == key_menu_grabbed)
VID_SetMouse(true, vid_mouse.integer && !in_client_mouse && !vid_touchscreen.integer, !vid_touchscreen.integer);
else if (key_dest == key_menu)
VID_SetMouse(vid.fullscreen, vid_mouse.integer && !in_client_mouse && !vid_touchscreen.integer, !vid_touchscreen.integer);
else
VID_SetMouse(vid.fullscreen, vid_mouse.integer && !cl.csqc_wantsmousemove && cl_prydoncursor.integer <= 0 && (!cls.demoplayback || cl_demo_mousegrab.integer) && !vid_touchscreen.integer, !vid_touchscreen.integer);
VID_Finish();
}
void CL_Screen_NewMap(void)
{
}