quakequest/Projects/Android/jni/darkplaces/world.c
2021-02-02 22:53:37 +00:00

3125 lines
145 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// world.c -- world query functions
#include "quakedef.h"
#include "clvm_cmds.h"
#include "cl_collision.h"
/*
entities never clip against themselves, or their owner
line of sight checks trace->inopen and trace->inwater, but bullets don't
*/
static void World_Physics_Init(void);
void World_Init(void)
{
Collision_Init();
World_Physics_Init();
}
static void World_Physics_Shutdown(void);
void World_Shutdown(void)
{
World_Physics_Shutdown();
}
static void World_Physics_Start(world_t *world);
void World_Start(world_t *world)
{
World_Physics_Start(world);
}
static void World_Physics_End(world_t *world);
void World_End(world_t *world)
{
World_Physics_End(world);
}
//============================================================================
/// World_ClearLink is used for new headnodes
void World_ClearLink (link_t *l)
{
l->entitynumber = 0;
l->prev = l->next = l;
}
void World_RemoveLink (link_t *l)
{
l->next->prev = l->prev;
l->prev->next = l->next;
}
void World_InsertLinkBefore (link_t *l, link_t *before, int entitynumber)
{
l->entitynumber = entitynumber;
l->next = before;
l->prev = before->prev;
l->prev->next = l;
l->next->prev = l;
}
/*
===============================================================================
ENTITY AREA CHECKING
===============================================================================
*/
void World_PrintAreaStats(world_t *world, const char *worldname)
{
Con_Printf("%s areagrid check stats: %d calls %d nodes (%f per call) %d entities (%f per call)\n", worldname, world->areagrid_stats_calls, world->areagrid_stats_nodechecks, (double) world->areagrid_stats_nodechecks / (double) world->areagrid_stats_calls, world->areagrid_stats_entitychecks, (double) world->areagrid_stats_entitychecks / (double) world->areagrid_stats_calls);
world->areagrid_stats_calls = 0;
world->areagrid_stats_nodechecks = 0;
world->areagrid_stats_entitychecks = 0;
}
/*
===============
World_SetSize
===============
*/
void World_SetSize(world_t *world, const char *filename, const vec3_t mins, const vec3_t maxs, prvm_prog_t *prog)
{
int i;
strlcpy(world->filename, filename, sizeof(world->filename));
VectorCopy(mins, world->mins);
VectorCopy(maxs, world->maxs);
world->prog = prog;
// the areagrid_marknumber is not allowed to be 0
if (world->areagrid_marknumber < 1)
world->areagrid_marknumber = 1;
// choose either the world box size, or a larger box to ensure the grid isn't too fine
world->areagrid_size[0] = max(world->maxs[0] - world->mins[0], AREA_GRID * sv_areagrid_mingridsize.value);
world->areagrid_size[1] = max(world->maxs[1] - world->mins[1], AREA_GRID * sv_areagrid_mingridsize.value);
world->areagrid_size[2] = max(world->maxs[2] - world->mins[2], AREA_GRID * sv_areagrid_mingridsize.value);
// figure out the corners of such a box, centered at the center of the world box
world->areagrid_mins[0] = (world->mins[0] + world->maxs[0] - world->areagrid_size[0]) * 0.5f;
world->areagrid_mins[1] = (world->mins[1] + world->maxs[1] - world->areagrid_size[1]) * 0.5f;
world->areagrid_mins[2] = (world->mins[2] + world->maxs[2] - world->areagrid_size[2]) * 0.5f;
world->areagrid_maxs[0] = (world->mins[0] + world->maxs[0] + world->areagrid_size[0]) * 0.5f;
world->areagrid_maxs[1] = (world->mins[1] + world->maxs[1] + world->areagrid_size[1]) * 0.5f;
world->areagrid_maxs[2] = (world->mins[2] + world->maxs[2] + world->areagrid_size[2]) * 0.5f;
// now calculate the actual useful info from that
VectorNegate(world->areagrid_mins, world->areagrid_bias);
world->areagrid_scale[0] = AREA_GRID / world->areagrid_size[0];
world->areagrid_scale[1] = AREA_GRID / world->areagrid_size[1];
world->areagrid_scale[2] = AREA_GRID / world->areagrid_size[2];
World_ClearLink(&world->areagrid_outside);
for (i = 0;i < AREA_GRIDNODES;i++)
World_ClearLink(&world->areagrid[i]);
if (developer_extra.integer)
Con_DPrintf("areagrid settings: divisions %ix%ix1 : box %f %f %f : %f %f %f size %f %f %f grid %f %f %f (mingrid %f)\n", AREA_GRID, AREA_GRID, world->areagrid_mins[0], world->areagrid_mins[1], world->areagrid_mins[2], world->areagrid_maxs[0], world->areagrid_maxs[1], world->areagrid_maxs[2], world->areagrid_size[0], world->areagrid_size[1], world->areagrid_size[2], 1.0f / world->areagrid_scale[0], 1.0f / world->areagrid_scale[1], 1.0f / world->areagrid_scale[2], sv_areagrid_mingridsize.value);
}
/*
===============
World_UnlinkAll
===============
*/
void World_UnlinkAll(world_t *world)
{
prvm_prog_t *prog = world->prog;
int i;
link_t *grid;
// unlink all entities one by one
grid = &world->areagrid_outside;
while (grid->next != grid)
World_UnlinkEdict(PRVM_EDICT_NUM(grid->next->entitynumber));
for (i = 0, grid = world->areagrid;i < AREA_GRIDNODES;i++, grid++)
while (grid->next != grid)
World_UnlinkEdict(PRVM_EDICT_NUM(grid->next->entitynumber));
}
/*
===============
===============
*/
void World_UnlinkEdict(prvm_edict_t *ent)
{
int i;
for (i = 0;i < ENTITYGRIDAREAS;i++)
{
if (ent->priv.server->areagrid[i].prev)
{
World_RemoveLink (&ent->priv.server->areagrid[i]);
ent->priv.server->areagrid[i].prev = ent->priv.server->areagrid[i].next = NULL;
}
}
}
int World_EntitiesInBox(world_t *world, const vec3_t requestmins, const vec3_t requestmaxs, int maxlist, prvm_edict_t **list)
{
prvm_prog_t *prog = world->prog;
int numlist;
link_t *grid;
link_t *l;
prvm_edict_t *ent;
vec3_t paddedmins, paddedmaxs;
int igrid[3], igridmins[3], igridmaxs[3];
// LordHavoc: discovered this actually causes its own bugs (dm6 teleporters being too close to info_teleport_destination)
//VectorSet(paddedmins, requestmins[0] - 1.0f, requestmins[1] - 1.0f, requestmins[2] - 1.0f);
//VectorSet(paddedmaxs, requestmaxs[0] + 1.0f, requestmaxs[1] + 1.0f, requestmaxs[2] + 1.0f);
VectorCopy(requestmins, paddedmins);
VectorCopy(requestmaxs, paddedmaxs);
// FIXME: if areagrid_marknumber wraps, all entities need their
// ent->priv.server->areagridmarknumber reset
world->areagrid_stats_calls++;
world->areagrid_marknumber++;
igridmins[0] = (int) floor((paddedmins[0] + world->areagrid_bias[0]) * world->areagrid_scale[0]);
igridmins[1] = (int) floor((paddedmins[1] + world->areagrid_bias[1]) * world->areagrid_scale[1]);
//igridmins[2] = (int) ((paddedmins[2] + world->areagrid_bias[2]) * world->areagrid_scale[2]);
igridmaxs[0] = (int) floor((paddedmaxs[0] + world->areagrid_bias[0]) * world->areagrid_scale[0]) + 1;
igridmaxs[1] = (int) floor((paddedmaxs[1] + world->areagrid_bias[1]) * world->areagrid_scale[1]) + 1;
//igridmaxs[2] = (int) ((paddedmaxs[2] + world->areagrid_bias[2]) * world->areagrid_scale[2]) + 1;
igridmins[0] = max(0, igridmins[0]);
igridmins[1] = max(0, igridmins[1]);
//igridmins[2] = max(0, igridmins[2]);
igridmaxs[0] = min(AREA_GRID, igridmaxs[0]);
igridmaxs[1] = min(AREA_GRID, igridmaxs[1]);
//igridmaxs[2] = min(AREA_GRID, igridmaxs[2]);
// paranoid debugging
//VectorSet(igridmins, 0, 0, 0);VectorSet(igridmaxs, AREA_GRID, AREA_GRID, AREA_GRID);
numlist = 0;
// add entities not linked into areagrid because they are too big or
// outside the grid bounds
if (world->areagrid_outside.next)
{
grid = &world->areagrid_outside;
for (l = grid->next;l != grid;l = l->next)
{
ent = PRVM_EDICT_NUM(l->entitynumber);
if (ent->priv.server->areagridmarknumber != world->areagrid_marknumber)
{
ent->priv.server->areagridmarknumber = world->areagrid_marknumber;
if (!ent->priv.server->free && BoxesOverlap(paddedmins, paddedmaxs, ent->priv.server->areamins, ent->priv.server->areamaxs))
{
if (numlist < maxlist)
list[numlist] = ent;
numlist++;
}
world->areagrid_stats_entitychecks++;
}
}
}
// add grid linked entities
for (igrid[1] = igridmins[1];igrid[1] < igridmaxs[1];igrid[1]++)
{
grid = world->areagrid + igrid[1] * AREA_GRID + igridmins[0];
for (igrid[0] = igridmins[0];igrid[0] < igridmaxs[0];igrid[0]++, grid++)
{
if (grid->next)
{
for (l = grid->next;l != grid;l = l->next)
{
ent = PRVM_EDICT_NUM(l->entitynumber);
if (ent->priv.server->areagridmarknumber != world->areagrid_marknumber)
{
ent->priv.server->areagridmarknumber = world->areagrid_marknumber;
if (!ent->priv.server->free && BoxesOverlap(paddedmins, paddedmaxs, ent->priv.server->areamins, ent->priv.server->areamaxs))
{
if (numlist < maxlist)
list[numlist] = ent;
numlist++;
}
//Con_Printf("%d %f %f %f %f %f %f : %d : %f %f %f %f %f %f\n", BoxesOverlap(mins, maxs, ent->priv.server->areamins, ent->priv.server->areamaxs), ent->priv.server->areamins[0], ent->priv.server->areamins[1], ent->priv.server->areamins[2], ent->priv.server->areamaxs[0], ent->priv.server->areamaxs[1], ent->priv.server->areamaxs[2], PRVM_NUM_FOR_EDICT(ent), mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2]);
}
world->areagrid_stats_entitychecks++;
}
}
}
}
return numlist;
}
static void World_LinkEdict_AreaGrid(world_t *world, prvm_edict_t *ent)
{
prvm_prog_t *prog = world->prog;
link_t *grid;
int igrid[3], igridmins[3], igridmaxs[3], gridnum, entitynumber = PRVM_NUM_FOR_EDICT(ent);
if (entitynumber <= 0 || entitynumber >= prog->max_edicts || PRVM_EDICT_NUM(entitynumber) != ent)
{
Con_Printf ("World_LinkEdict_AreaGrid: invalid edict %p (edicts is %p, edict compared to prog->edicts is %i)\n", (void *)ent, (void *)prog->edicts, entitynumber);
return;
}
igridmins[0] = (int) floor((ent->priv.server->areamins[0] + world->areagrid_bias[0]) * world->areagrid_scale[0]);
igridmins[1] = (int) floor((ent->priv.server->areamins[1] + world->areagrid_bias[1]) * world->areagrid_scale[1]);
//igridmins[2] = (int) floor((ent->priv.server->areamins[2] + world->areagrid_bias[2]) * world->areagrid_scale[2]);
igridmaxs[0] = (int) floor((ent->priv.server->areamaxs[0] + world->areagrid_bias[0]) * world->areagrid_scale[0]) + 1;
igridmaxs[1] = (int) floor((ent->priv.server->areamaxs[1] + world->areagrid_bias[1]) * world->areagrid_scale[1]) + 1;
//igridmaxs[2] = (int) floor((ent->priv.server->areamaxs[2] + world->areagrid_bias[2]) * world->areagrid_scale[2]) + 1;
if (igridmins[0] < 0 || igridmaxs[0] > AREA_GRID || igridmins[1] < 0 || igridmaxs[1] > AREA_GRID || ((igridmaxs[0] - igridmins[0]) * (igridmaxs[1] - igridmins[1])) > ENTITYGRIDAREAS)
{
// wow, something outside the grid, store it as such
World_InsertLinkBefore (&ent->priv.server->areagrid[0], &world->areagrid_outside, entitynumber);
return;
}
gridnum = 0;
for (igrid[1] = igridmins[1];igrid[1] < igridmaxs[1];igrid[1]++)
{
grid = world->areagrid + igrid[1] * AREA_GRID + igridmins[0];
for (igrid[0] = igridmins[0];igrid[0] < igridmaxs[0];igrid[0]++, grid++, gridnum++)
World_InsertLinkBefore (&ent->priv.server->areagrid[gridnum], grid, entitynumber);
}
}
/*
===============
World_LinkEdict
===============
*/
void World_LinkEdict(world_t *world, prvm_edict_t *ent, const vec3_t mins, const vec3_t maxs)
{
prvm_prog_t *prog = world->prog;
// unlink from old position first
if (ent->priv.server->areagrid[0].prev)
World_UnlinkEdict(ent);
// don't add the world
if (ent == prog->edicts)
return;
// don't add free entities
if (ent->priv.server->free)
return;
VectorCopy(mins, ent->priv.server->areamins);
VectorCopy(maxs, ent->priv.server->areamaxs);
World_LinkEdict_AreaGrid(world, ent);
}
//============================================================================
// physics engine support
//============================================================================
#ifdef USEODE
cvar_t physics_ode_quadtree_depth = {0, "physics_ode_quadtree_depth","5", "desired subdivision level of quadtree culling space"};
cvar_t physics_ode_allowconvex = {0, "physics_ode_allowconvex", "0", "allow usage of Convex Hull primitive type on trimeshes that have custom 'collisionconvex' mesh. If disabled, trimesh primitive type are used."};
cvar_t physics_ode_contactsurfacelayer = {0, "physics_ode_contactsurfacelayer","1", "allows objects to overlap this many units to reduce jitter"};
cvar_t physics_ode_worldstep_iterations = {0, "physics_ode_worldstep_iterations", "20", "parameter to dWorldQuickStep"};
cvar_t physics_ode_contact_mu = {0, "physics_ode_contact_mu", "1", "contact solver mu parameter - friction pyramid approximation 1 (see ODE User Guide)"};
cvar_t physics_ode_contact_erp = {0, "physics_ode_contact_erp", "0.96", "contact solver erp parameter - Error Restitution Percent (see ODE User Guide)"};
cvar_t physics_ode_contact_cfm = {0, "physics_ode_contact_cfm", "0", "contact solver cfm parameter - Constraint Force Mixing (see ODE User Guide)"};
cvar_t physics_ode_contact_maxpoints = {0, "physics_ode_contact_maxpoints", "16", "maximal number of contact points between 2 objects, higher = stable (and slower), can be up to 32"};
cvar_t physics_ode_world_erp = {0, "physics_ode_world_erp", "-1", "world solver erp parameter - Error Restitution Percent (see ODE User Guide); use defaults when set to -1"};
cvar_t physics_ode_world_cfm = {0, "physics_ode_world_cfm", "-1", "world solver cfm parameter - Constraint Force Mixing (see ODE User Guide); not touched when -1"};
cvar_t physics_ode_world_damping = {0, "physics_ode_world_damping", "1", "enabled damping scale (see ODE User Guide), this scales all damping values, be aware that behavior depends of step type"};
cvar_t physics_ode_world_damping_linear = {0, "physics_ode_world_damping_linear", "0.01", "world linear damping scale (see ODE User Guide); use defaults when set to -1"};
cvar_t physics_ode_world_damping_linear_threshold = {0, "physics_ode_world_damping_linear_threshold", "0.1", "world linear damping threshold (see ODE User Guide); use defaults when set to -1"};
cvar_t physics_ode_world_damping_angular = {0, "physics_ode_world_damping_angular", "0.05", "world angular damping scale (see ODE User Guide); use defaults when set to -1"};
cvar_t physics_ode_world_damping_angular_threshold = {0, "physics_ode_world_damping_angular_threshold", "0.1", "world angular damping threshold (see ODE User Guide); use defaults when set to -1"};
cvar_t physics_ode_world_gravitymod = {0, "physics_ode_world_gravitymod", "1", "multiplies gravity got from sv_gravity, this may be needed to tweak if strong damping is used"};
cvar_t physics_ode_iterationsperframe = {0, "physics_ode_iterationsperframe", "1", "divisor for time step, runs multiple physics steps per frame"};
cvar_t physics_ode_constantstep = {0, "physics_ode_constantstep", "0", "use constant step instead of variable step which tends to increase stability, if set to 1 uses sys_ticrate, instead uses it's own value"};
cvar_t physics_ode_autodisable = {0, "physics_ode_autodisable", "1", "automatic disabling of objects which dont move for long period of time, makes object stacking a lot faster"};
cvar_t physics_ode_autodisable_steps = {0, "physics_ode_autodisable_steps", "10", "how many steps object should be dormant to be autodisabled"};
cvar_t physics_ode_autodisable_time = {0, "physics_ode_autodisable_time", "0", "how many seconds object should be dormant to be autodisabled"};
cvar_t physics_ode_autodisable_threshold_linear = {0, "physics_ode_autodisable_threshold_linear", "0.6", "body will be disabled if it's linear move below this value"};
cvar_t physics_ode_autodisable_threshold_angular = {0, "physics_ode_autodisable_threshold_angular", "6", "body will be disabled if it's angular move below this value"};
cvar_t physics_ode_autodisable_threshold_samples = {0, "physics_ode_autodisable_threshold_samples", "5", "average threshold with this number of samples"};
cvar_t physics_ode_movelimit = {0, "physics_ode_movelimit", "0.5", "clamp velocity if a single move would exceed this percentage of object thickness, to prevent flying through walls, be aware that behavior depends of step type"};
cvar_t physics_ode_spinlimit = {0, "physics_ode_spinlimit", "10000", "reset spin velocity if it gets too large"};
cvar_t physics_ode_trick_fixnan = {0, "physics_ode_trick_fixnan", "1", "engine trick that checks and fixes NaN velocity/origin/angles on objects, a value of 2 makes console prints on each fix"};
cvar_t physics_ode_printstats = {0, "physics_ode_printstats", "0", "print ODE stats each frame"};
cvar_t physics_ode = {0, "physics_ode", "0", "run ODE physics (VERY experimental and potentially buggy)"};
// LordHavoc: this large chunk of definitions comes from the ODE library
// include files.
#ifdef ODE_STATIC
#include "ode/ode.h"
#else
#ifdef WINAPI
// ODE does not use WINAPI
#define ODE_API
#else
#define ODE_API
#endif
// note: dynamic builds of ODE tend to be double precision, this is not used
// for static builds
typedef double dReal;
typedef dReal dVector3[4];
typedef dReal dVector4[4];
typedef dReal dMatrix3[4*3];
typedef dReal dMatrix4[4*4];
typedef dReal dMatrix6[8*6];
typedef dReal dQuaternion[4];
struct dxWorld; /* dynamics world */
struct dxSpace; /* collision space */
struct dxBody; /* rigid body (dynamics object) */
struct dxGeom; /* geometry (collision object) */
struct dxJoint;
struct dxJointNode;
struct dxJointGroup;
struct dxTriMeshData;
#define dInfinity 3.402823466e+38f
typedef struct dxWorld *dWorldID;
typedef struct dxSpace *dSpaceID;
typedef struct dxBody *dBodyID;
typedef struct dxGeom *dGeomID;
typedef struct dxJoint *dJointID;
typedef struct dxJointGroup *dJointGroupID;
typedef struct dxTriMeshData *dTriMeshDataID;
typedef struct dJointFeedback
{
dVector3 f1; /* force applied to body 1 */
dVector3 t1; /* torque applied to body 1 */
dVector3 f2; /* force applied to body 2 */
dVector3 t2; /* torque applied to body 2 */
}
dJointFeedback;
typedef enum dJointType
{
dJointTypeNone = 0,
dJointTypeBall,
dJointTypeHinge,
dJointTypeSlider,
dJointTypeContact,
dJointTypeUniversal,
dJointTypeHinge2,
dJointTypeFixed,
dJointTypeNull,
dJointTypeAMotor,
dJointTypeLMotor,
dJointTypePlane2D,
dJointTypePR,
dJointTypePU,
dJointTypePiston
}
dJointType;
#define D_ALL_PARAM_NAMES(start) \
/* parameters for limits and motors */ \
dParamLoStop = start, \
dParamHiStop, \
dParamVel, \
dParamFMax, \
dParamFudgeFactor, \
dParamBounce, \
dParamCFM, \
dParamStopERP, \
dParamStopCFM, \
/* parameters for suspension */ \
dParamSuspensionERP, \
dParamSuspensionCFM, \
dParamERP, \
#define D_ALL_PARAM_NAMES_X(start,x) \
/* parameters for limits and motors */ \
dParamLoStop ## x = start, \
dParamHiStop ## x, \
dParamVel ## x, \
dParamFMax ## x, \
dParamFudgeFactor ## x, \
dParamBounce ## x, \
dParamCFM ## x, \
dParamStopERP ## x, \
dParamStopCFM ## x, \
/* parameters for suspension */ \
dParamSuspensionERP ## x, \
dParamSuspensionCFM ## x, \
dParamERP ## x,
enum {
D_ALL_PARAM_NAMES(0)
D_ALL_PARAM_NAMES_X(0x100,2)
D_ALL_PARAM_NAMES_X(0x200,3)
/* add a multiple of this constant to the basic parameter numbers to get
* the parameters for the second, third etc axes.
*/
dParamGroup=0x100
};
typedef struct dMass
{
dReal mass;
dVector3 c;
dMatrix3 I;
}
dMass;
enum
{
dContactMu2 = 0x001,
dContactFDir1 = 0x002,
dContactBounce = 0x004,
dContactSoftERP = 0x008,
dContactSoftCFM = 0x010,
dContactMotion1 = 0x020,
dContactMotion2 = 0x040,
dContactMotionN = 0x080,
dContactSlip1 = 0x100,
dContactSlip2 = 0x200,
dContactApprox0 = 0x0000,
dContactApprox1_1 = 0x1000,
dContactApprox1_2 = 0x2000,
dContactApprox1 = 0x3000
};
typedef struct dSurfaceParameters
{
/* must always be defined */
int mode;
dReal mu;
/* only defined if the corresponding flag is set in mode */
dReal mu2;
dReal bounce;
dReal bounce_vel;
dReal soft_erp;
dReal soft_cfm;
dReal motion1,motion2,motionN;
dReal slip1,slip2;
} dSurfaceParameters;
typedef struct dContactGeom
{
dVector3 pos; ///< contact position
dVector3 normal; ///< normal vector
dReal depth; ///< penetration depth
dGeomID g1,g2; ///< the colliding geoms
int side1,side2; ///< (to be documented)
}
dContactGeom;
typedef struct dContact
{
dSurfaceParameters surface;
dContactGeom geom;
dVector3 fdir1;
}
dContact;
typedef void dNearCallback (void *data, dGeomID o1, dGeomID o2);
// SAP
// Order XZY or ZXY usually works best, if your Y is up.
#define dSAP_AXES_XYZ ((0)|(1<<2)|(2<<4))
#define dSAP_AXES_XZY ((0)|(2<<2)|(1<<4))
#define dSAP_AXES_YXZ ((1)|(0<<2)|(2<<4))
#define dSAP_AXES_YZX ((1)|(2<<2)|(0<<4))
#define dSAP_AXES_ZXY ((2)|(0<<2)|(1<<4))
#define dSAP_AXES_ZYX ((2)|(1<<2)|(0<<4))
const char* (ODE_API *dGetConfiguration)(void);
int (ODE_API *dCheckConfiguration)( const char* token );
int (ODE_API *dInitODE)(void);
//int (ODE_API *dInitODE2)(unsigned int uiInitFlags);
//int (ODE_API *dAllocateODEDataForThread)(unsigned int uiAllocateFlags);
//void (ODE_API *dCleanupODEAllDataForThread)(void);
void (ODE_API *dCloseODE)(void);
//int (ODE_API *dMassCheck)(const dMass *m);
//void (ODE_API *dMassSetZero)(dMass *);
//void (ODE_API *dMassSetParameters)(dMass *, dReal themass, dReal cgx, dReal cgy, dReal cgz, dReal I11, dReal I22, dReal I33, dReal I12, dReal I13, dReal I23);
//void (ODE_API *dMassSetSphere)(dMass *, dReal density, dReal radius);
void (ODE_API *dMassSetSphereTotal)(dMass *, dReal total_mass, dReal radius);
//void (ODE_API *dMassSetCapsule)(dMass *, dReal density, int direction, dReal radius, dReal length);
void (ODE_API *dMassSetCapsuleTotal)(dMass *, dReal total_mass, int direction, dReal radius, dReal length);
//void (ODE_API *dMassSetCylinder)(dMass *, dReal density, int direction, dReal radius, dReal length);
void (ODE_API *dMassSetCylinderTotal)(dMass *, dReal total_mass, int direction, dReal radius, dReal length);
//void (ODE_API *dMassSetBox)(dMass *, dReal density, dReal lx, dReal ly, dReal lz);
void (ODE_API *dMassSetBoxTotal)(dMass *, dReal total_mass, dReal lx, dReal ly, dReal lz);
//void (ODE_API *dMassSetTrimesh)(dMass *, dReal density, dGeomID g);
//void (ODE_API *dMassSetTrimeshTotal)(dMass *m, dReal total_mass, dGeomID g);
//void (ODE_API *dMassAdjust)(dMass *, dReal newmass);
//void (ODE_API *dMassTranslate)(dMass *, dReal x, dReal y, dReal z);
//void (ODE_API *dMassRotate)(dMass *, const dMatrix3 R);
//void (ODE_API *dMassAdd)(dMass *a, const dMass *b);
//
dWorldID (ODE_API *dWorldCreate)(void);
void (ODE_API *dWorldDestroy)(dWorldID world);
void (ODE_API *dWorldSetGravity)(dWorldID, dReal x, dReal y, dReal z);
void (ODE_API *dWorldGetGravity)(dWorldID, dVector3 gravity);
void (ODE_API *dWorldSetERP)(dWorldID, dReal erp);
//dReal (ODE_API *dWorldGetERP)(dWorldID);
void (ODE_API *dWorldSetCFM)(dWorldID, dReal cfm);
//dReal (ODE_API *dWorldGetCFM)(dWorldID);
//void (ODE_API *dWorldStep)(dWorldID, dReal stepsize);
//void (ODE_API *dWorldImpulseToForce)(dWorldID, dReal stepsize, dReal ix, dReal iy, dReal iz, dVector3 force);
void (ODE_API *dWorldQuickStep)(dWorldID w, dReal stepsize);
void (ODE_API *dWorldSetQuickStepNumIterations)(dWorldID, int num);
//int (ODE_API *dWorldGetQuickStepNumIterations)(dWorldID);
//void (ODE_API *dWorldSetQuickStepW)(dWorldID, dReal over_relaxation);
//dReal (ODE_API *dWorldGetQuickStepW)(dWorldID);
//void (ODE_API *dWorldSetContactMaxCorrectingVel)(dWorldID, dReal vel);
//dReal (ODE_API *dWorldGetContactMaxCorrectingVel)(dWorldID);
void (ODE_API *dWorldSetContactSurfaceLayer)(dWorldID, dReal depth);
//dReal (ODE_API *dWorldGetContactSurfaceLayer)(dWorldID);
//void (ODE_API *dWorldStepFast1)(dWorldID, dReal stepsize, int maxiterations);
//void (ODE_API *dWorldSetAutoEnableDepthSF1)(dWorldID, int autoEnableDepth);
//int (ODE_API *dWorldGetAutoEnableDepthSF1)(dWorldID);
//dReal (ODE_API *dWorldGetAutoDisableLinearThreshold)(dWorldID);
void (ODE_API *dWorldSetAutoDisableLinearThreshold)(dWorldID, dReal linear_threshold);
//dReal (ODE_API *dWorldGetAutoDisableAngularThreshold)(dWorldID);
void (ODE_API *dWorldSetAutoDisableAngularThreshold)(dWorldID, dReal angular_threshold);
//dReal (ODE_API *dWorldGetAutoDisableLinearAverageThreshold)(dWorldID);
//void (ODE_API *dWorldSetAutoDisableLinearAverageThreshold)(dWorldID, dReal linear_average_threshold);
//dReal (ODE_API *dWorldGetAutoDisableAngularAverageThreshold)(dWorldID);
//void (ODE_API *dWorldSetAutoDisableAngularAverageThreshold)(dWorldID, dReal angular_average_threshold);
//int (ODE_API *dWorldGetAutoDisableAverageSamplesCount)(dWorldID);
void (ODE_API *dWorldSetAutoDisableAverageSamplesCount)(dWorldID, unsigned int average_samples_count );
//int (ODE_API *dWorldGetAutoDisableSteps)(dWorldID);
void (ODE_API *dWorldSetAutoDisableSteps)(dWorldID, int steps);
//dReal (ODE_API *dWorldGetAutoDisableTime)(dWorldID);
void (ODE_API *dWorldSetAutoDisableTime)(dWorldID, dReal time);
//int (ODE_API *dWorldGetAutoDisableFlag)(dWorldID);
void (ODE_API *dWorldSetAutoDisableFlag)(dWorldID, int do_auto_disable);
//dReal (ODE_API *dWorldGetLinearDampingThreshold)(dWorldID w);
void (ODE_API *dWorldSetLinearDampingThreshold)(dWorldID w, dReal threshold);
//dReal (ODE_API *dWorldGetAngularDampingThreshold)(dWorldID w);
void (ODE_API *dWorldSetAngularDampingThreshold)(dWorldID w, dReal threshold);
//dReal (ODE_API *dWorldGetLinearDamping)(dWorldID w);
void (ODE_API *dWorldSetLinearDamping)(dWorldID w, dReal scale);
//dReal (ODE_API *dWorldGetAngularDamping)(dWorldID w);
void (ODE_API *dWorldSetAngularDamping)(dWorldID w, dReal scale);
//void (ODE_API *dWorldSetDamping)(dWorldID w, dReal linear_scale, dReal angular_scale);
//dReal (ODE_API *dWorldGetMaxAngularSpeed)(dWorldID w);
//void (ODE_API *dWorldSetMaxAngularSpeed)(dWorldID w, dReal max_speed);
//dReal (ODE_API *dBodyGetAutoDisableLinearThreshold)(dBodyID);
//void (ODE_API *dBodySetAutoDisableLinearThreshold)(dBodyID, dReal linear_average_threshold);
//dReal (ODE_API *dBodyGetAutoDisableAngularThreshold)(dBodyID);
//void (ODE_API *dBodySetAutoDisableAngularThreshold)(dBodyID, dReal angular_average_threshold);
//int (ODE_API *dBodyGetAutoDisableAverageSamplesCount)(dBodyID);
//void (ODE_API *dBodySetAutoDisableAverageSamplesCount)(dBodyID, unsigned int average_samples_count);
//int (ODE_API *dBodyGetAutoDisableSteps)(dBodyID);
//void (ODE_API *dBodySetAutoDisableSteps)(dBodyID, int steps);
//dReal (ODE_API *dBodyGetAutoDisableTime)(dBodyID);
//void (ODE_API *dBodySetAutoDisableTime)(dBodyID, dReal time);
//int (ODE_API *dBodyGetAutoDisableFlag)(dBodyID);
//void (ODE_API *dBodySetAutoDisableFlag)(dBodyID, int do_auto_disable);
//void (ODE_API *dBodySetAutoDisableDefaults)(dBodyID);
//dWorldID (ODE_API *dBodyGetWorld)(dBodyID);
dBodyID (ODE_API *dBodyCreate)(dWorldID);
void (ODE_API *dBodyDestroy)(dBodyID);
void (ODE_API *dBodySetData)(dBodyID, void *data);
void * (ODE_API *dBodyGetData)(dBodyID);
void (ODE_API *dBodySetPosition)(dBodyID, dReal x, dReal y, dReal z);
void (ODE_API *dBodySetRotation)(dBodyID, const dMatrix3 R);
//void (ODE_API *dBodySetQuaternion)(dBodyID, const dQuaternion q);
void (ODE_API *dBodySetLinearVel)(dBodyID, dReal x, dReal y, dReal z);
void (ODE_API *dBodySetAngularVel)(dBodyID, dReal x, dReal y, dReal z);
const dReal * (ODE_API *dBodyGetPosition)(dBodyID);
//void (ODE_API *dBodyCopyPosition)(dBodyID body, dVector3 pos);
const dReal * (ODE_API *dBodyGetRotation)(dBodyID);
//void (ODE_API *dBodyCopyRotation)(dBodyID, dMatrix3 R);
//const dReal * (ODE_API *dBodyGetQuaternion)(dBodyID);
//void (ODE_API *dBodyCopyQuaternion)(dBodyID body, dQuaternion quat);
const dReal * (ODE_API *dBodyGetLinearVel)(dBodyID);
const dReal * (ODE_API *dBodyGetAngularVel)(dBodyID);
void (ODE_API *dBodySetMass)(dBodyID, const dMass *mass);
//void (ODE_API *dBodyGetMass)(dBodyID, dMass *mass);
void (ODE_API *dBodyAddForce)(dBodyID, dReal fx, dReal fy, dReal fz);
void (ODE_API *dBodyAddTorque)(dBodyID, dReal fx, dReal fy, dReal fz);
//void (ODE_API *dBodyAddRelForce)(dBodyID, dReal fx, dReal fy, dReal fz);
//void (ODE_API *dBodyAddRelTorque)(dBodyID, dReal fx, dReal fy, dReal fz);
void (ODE_API *dBodyAddForceAtPos)(dBodyID, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz);
//void (ODE_API *dBodyAddForceAtRelPos)(dBodyID, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz);
//void (ODE_API *dBodyAddRelForceAtPos)(dBodyID, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz);
//void (ODE_API *dBodyAddRelForceAtRelPos)(dBodyID, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz);
//const dReal * (ODE_API *dBodyGetForce)(dBodyID);
//const dReal * (ODE_API *dBodyGetTorque)(dBodyID);
//void (ODE_API *dBodySetForce)(dBodyID b, dReal x, dReal y, dReal z);
//void (ODE_API *dBodySetTorque)(dBodyID b, dReal x, dReal y, dReal z);
//void (ODE_API *dBodyGetRelPointPos)(dBodyID, dReal px, dReal py, dReal pz, dVector3 result);
//void (ODE_API *dBodyGetRelPointVel)(dBodyID, dReal px, dReal py, dReal pz, dVector3 result);
//void (ODE_API *dBodyGetPointVel)(dBodyID, dReal px, dReal py, dReal pz, dVector3 result);
//void (ODE_API *dBodyGetPosRelPoint)(dBodyID, dReal px, dReal py, dReal pz, dVector3 result);
//void (ODE_API *dBodyVectorToWorld)(dBodyID, dReal px, dReal py, dReal pz, dVector3 result);
//void (ODE_API *dBodyVectorFromWorld)(dBodyID, dReal px, dReal py, dReal pz, dVector3 result);
//void (ODE_API *dBodySetFiniteRotationMode)(dBodyID, int mode);
//void (ODE_API *dBodySetFiniteRotationAxis)(dBodyID, dReal x, dReal y, dReal z);
//int (ODE_API *dBodyGetFiniteRotationMode)(dBodyID);
//void (ODE_API *dBodyGetFiniteRotationAxis)(dBodyID, dVector3 result);
int (ODE_API *dBodyGetNumJoints)(dBodyID b);
dJointID (ODE_API *dBodyGetJoint)(dBodyID, int index);
//void (ODE_API *dBodySetDynamic)(dBodyID);
//void (ODE_API *dBodySetKinematic)(dBodyID);
//int (ODE_API *dBodyIsKinematic)(dBodyID);
void (ODE_API *dBodyEnable)(dBodyID);
void (ODE_API *dBodyDisable)(dBodyID);
int (ODE_API *dBodyIsEnabled)(dBodyID);
void (ODE_API *dBodySetGravityMode)(dBodyID b, int mode);
int (ODE_API *dBodyGetGravityMode)(dBodyID b);
//void (*dBodySetMovedCallback)(dBodyID b, void(ODE_API *callback)(dBodyID));
//dGeomID (ODE_API *dBodyGetFirstGeom)(dBodyID b);
//dGeomID (ODE_API *dBodyGetNextGeom)(dGeomID g);
//void (ODE_API *dBodySetDampingDefaults)(dBodyID b);
//dReal (ODE_API *dBodyGetLinearDamping)(dBodyID b);
//void (ODE_API *dBodySetLinearDamping)(dBodyID b, dReal scale);
//dReal (ODE_API *dBodyGetAngularDamping)(dBodyID b);
//void (ODE_API *dBodySetAngularDamping)(dBodyID b, dReal scale);
//void (ODE_API *dBodySetDamping)(dBodyID b, dReal linear_scale, dReal angular_scale);
//dReal (ODE_API *dBodyGetLinearDampingThreshold)(dBodyID b);
//void (ODE_API *dBodySetLinearDampingThreshold)(dBodyID b, dReal threshold);
//dReal (ODE_API *dBodyGetAngularDampingThreshold)(dBodyID b);
//void (ODE_API *dBodySetAngularDampingThreshold)(dBodyID b, dReal threshold);
//dReal (ODE_API *dBodyGetMaxAngularSpeed)(dBodyID b);
//void (ODE_API *dBodySetMaxAngularSpeed)(dBodyID b, dReal max_speed);
//int (ODE_API *dBodyGetGyroscopicMode)(dBodyID b);
//void (ODE_API *dBodySetGyroscopicMode)(dBodyID b, int enabled);
dJointID (ODE_API *dJointCreateBall)(dWorldID, dJointGroupID);
dJointID (ODE_API *dJointCreateHinge)(dWorldID, dJointGroupID);
dJointID (ODE_API *dJointCreateSlider)(dWorldID, dJointGroupID);
dJointID (ODE_API *dJointCreateContact)(dWorldID, dJointGroupID, const dContact *);
dJointID (ODE_API *dJointCreateHinge2)(dWorldID, dJointGroupID);
dJointID (ODE_API *dJointCreateUniversal)(dWorldID, dJointGroupID);
//dJointID (ODE_API *dJointCreatePR)(dWorldID, dJointGroupID);
//dJointID (ODE_API *dJointCreatePU)(dWorldID, dJointGroupID);
//dJointID (ODE_API *dJointCreatePiston)(dWorldID, dJointGroupID);
dJointID (ODE_API *dJointCreateFixed)(dWorldID, dJointGroupID);
//dJointID (ODE_API *dJointCreateNull)(dWorldID, dJointGroupID);
//dJointID (ODE_API *dJointCreateAMotor)(dWorldID, dJointGroupID);
//dJointID (ODE_API *dJointCreateLMotor)(dWorldID, dJointGroupID);
//dJointID (ODE_API *dJointCreatePlane2D)(dWorldID, dJointGroupID);
void (ODE_API *dJointDestroy)(dJointID);
dJointGroupID (ODE_API *dJointGroupCreate)(int max_size);
void (ODE_API *dJointGroupDestroy)(dJointGroupID);
void (ODE_API *dJointGroupEmpty)(dJointGroupID);
//int (ODE_API *dJointGetNumBodies)(dJointID);
void (ODE_API *dJointAttach)(dJointID, dBodyID body1, dBodyID body2);
//void (ODE_API *dJointEnable)(dJointID);
//void (ODE_API *dJointDisable)(dJointID);
//int (ODE_API *dJointIsEnabled)(dJointID);
void (ODE_API *dJointSetData)(dJointID, void *data);
void * (ODE_API *dJointGetData)(dJointID);
//dJointType (ODE_API *dJointGetType)(dJointID);
dBodyID (ODE_API *dJointGetBody)(dJointID, int index);
//void (ODE_API *dJointSetFeedback)(dJointID, dJointFeedback *);
//dJointFeedback *(ODE_API *dJointGetFeedback)(dJointID);
void (ODE_API *dJointSetBallAnchor)(dJointID, dReal x, dReal y, dReal z);
//void (ODE_API *dJointSetBallAnchor2)(dJointID, dReal x, dReal y, dReal z);
void (ODE_API *dJointSetBallParam)(dJointID, int parameter, dReal value);
void (ODE_API *dJointSetHingeAnchor)(dJointID, dReal x, dReal y, dReal z);
//void (ODE_API *dJointSetHingeAnchorDelta)(dJointID, dReal x, dReal y, dReal z, dReal ax, dReal ay, dReal az);
void (ODE_API *dJointSetHingeAxis)(dJointID, dReal x, dReal y, dReal z);
//void (ODE_API *dJointSetHingeAxisOffset)(dJointID j, dReal x, dReal y, dReal z, dReal angle);
void (ODE_API *dJointSetHingeParam)(dJointID, int parameter, dReal value);
//void (ODE_API *dJointAddHingeTorque)(dJointID joint, dReal torque);
void (ODE_API *dJointSetSliderAxis)(dJointID, dReal x, dReal y, dReal z);
//void (ODE_API *dJointSetSliderAxisDelta)(dJointID, dReal x, dReal y, dReal z, dReal ax, dReal ay, dReal az);
void (ODE_API *dJointSetSliderParam)(dJointID, int parameter, dReal value);
//void (ODE_API *dJointAddSliderForce)(dJointID joint, dReal force);
void (ODE_API *dJointSetHinge2Anchor)(dJointID, dReal x, dReal y, dReal z);
void (ODE_API *dJointSetHinge2Axis1)(dJointID, dReal x, dReal y, dReal z);
void (ODE_API *dJointSetHinge2Axis2)(dJointID, dReal x, dReal y, dReal z);
void (ODE_API *dJointSetHinge2Param)(dJointID, int parameter, dReal value);
//void (ODE_API *dJointAddHinge2Torques)(dJointID joint, dReal torque1, dReal torque2);
void (ODE_API *dJointSetUniversalAnchor)(dJointID, dReal x, dReal y, dReal z);
void (ODE_API *dJointSetUniversalAxis1)(dJointID, dReal x, dReal y, dReal z);
//void (ODE_API *dJointSetUniversalAxis1Offset)(dJointID, dReal x, dReal y, dReal z, dReal offset1, dReal offset2);
void (ODE_API *dJointSetUniversalAxis2)(dJointID, dReal x, dReal y, dReal z);
//void (ODE_API *dJointSetUniversalAxis2Offset)(dJointID, dReal x, dReal y, dReal z, dReal offset1, dReal offset2);
void (ODE_API *dJointSetUniversalParam)(dJointID, int parameter, dReal value);
//void (ODE_API *dJointAddUniversalTorques)(dJointID joint, dReal torque1, dReal torque2);
//void (ODE_API *dJointSetPRAnchor)(dJointID, dReal x, dReal y, dReal z);
//void (ODE_API *dJointSetPRAxis1)(dJointID, dReal x, dReal y, dReal z);
//void (ODE_API *dJointSetPRAxis2)(dJointID, dReal x, dReal y, dReal z);
//void (ODE_API *dJointSetPRParam)(dJointID, int parameter, dReal value);
//void (ODE_API *dJointAddPRTorque)(dJointID j, dReal torque);
//void (ODE_API *dJointSetPUAnchor)(dJointID, dReal x, dReal y, dReal z);
//void (ODE_API *dJointSetPUAnchorOffset)(dJointID, dReal x, dReal y, dReal z, dReal dx, dReal dy, dReal dz);
//void (ODE_API *dJointSetPUAxis1)(dJointID, dReal x, dReal y, dReal z);
//void (ODE_API *dJointSetPUAxis2)(dJointID, dReal x, dReal y, dReal z);
//void (ODE_API *dJointSetPUAxis3)(dJointID, dReal x, dReal y, dReal z);
//void (ODE_API *dJointSetPUAxisP)(dJointID id, dReal x, dReal y, dReal z);
//void (ODE_API *dJointSetPUParam)(dJointID, int parameter, dReal value);
//void (ODE_API *dJointAddPUTorque)(dJointID j, dReal torque);
//void (ODE_API *dJointSetPistonAnchor)(dJointID, dReal x, dReal y, dReal z);
//void (ODE_API *dJointSetPistonAnchorOffset)(dJointID j, dReal x, dReal y, dReal z, dReal dx, dReal dy, dReal dz);
//void (ODE_API *dJointSetPistonParam)(dJointID, int parameter, dReal value);
//void (ODE_API *dJointAddPistonForce)(dJointID joint, dReal force);
//void (ODE_API *dJointSetFixed)(dJointID);
//void (ODE_API *dJointSetFixedParam)(dJointID, int parameter, dReal value);
//void (ODE_API *dJointSetAMotorNumAxes)(dJointID, int num);
//void (ODE_API *dJointSetAMotorAxis)(dJointID, int anum, int rel, dReal x, dReal y, dReal z);
//void (ODE_API *dJointSetAMotorAngle)(dJointID, int anum, dReal angle);
//void (ODE_API *dJointSetAMotorParam)(dJointID, int parameter, dReal value);
//void (ODE_API *dJointSetAMotorMode)(dJointID, int mode);
//void (ODE_API *dJointAddAMotorTorques)(dJointID, dReal torque1, dReal torque2, dReal torque3);
//void (ODE_API *dJointSetLMotorNumAxes)(dJointID, int num);
//void (ODE_API *dJointSetLMotorAxis)(dJointID, int anum, int rel, dReal x, dReal y, dReal z);
//void (ODE_API *dJointSetLMotorParam)(dJointID, int parameter, dReal value);
//void (ODE_API *dJointSetPlane2DXParam)(dJointID, int parameter, dReal value);
//void (ODE_API *dJointSetPlane2DYParam)(dJointID, int parameter, dReal value);
//void (ODE_API *dJointSetPlane2DAngleParam)(dJointID, int parameter, dReal value);
//void (ODE_API *dJointGetBallAnchor)(dJointID, dVector3 result);
//void (ODE_API *dJointGetBallAnchor2)(dJointID, dVector3 result);
//dReal (ODE_API *dJointGetBallParam)(dJointID, int parameter);
//void (ODE_API *dJointGetHingeAnchor)(dJointID, dVector3 result);
//void (ODE_API *dJointGetHingeAnchor2)(dJointID, dVector3 result);
//void (ODE_API *dJointGetHingeAxis)(dJointID, dVector3 result);
//dReal (ODE_API *dJointGetHingeParam)(dJointID, int parameter);
//dReal (ODE_API *dJointGetHingeAngle)(dJointID);
//dReal (ODE_API *dJointGetHingeAngleRate)(dJointID);
//dReal (ODE_API *dJointGetSliderPosition)(dJointID);
//dReal (ODE_API *dJointGetSliderPositionRate)(dJointID);
//void (ODE_API *dJointGetSliderAxis)(dJointID, dVector3 result);
//dReal (ODE_API *dJointGetSliderParam)(dJointID, int parameter);
//void (ODE_API *dJointGetHinge2Anchor)(dJointID, dVector3 result);
//void (ODE_API *dJointGetHinge2Anchor2)(dJointID, dVector3 result);
//void (ODE_API *dJointGetHinge2Axis1)(dJointID, dVector3 result);
//void (ODE_API *dJointGetHinge2Axis2)(dJointID, dVector3 result);
//dReal (ODE_API *dJointGetHinge2Param)(dJointID, int parameter);
//dReal (ODE_API *dJointGetHinge2Angle1)(dJointID);
//dReal (ODE_API *dJointGetHinge2Angle1Rate)(dJointID);
//dReal (ODE_API *dJointGetHinge2Angle2Rate)(dJointID);
//void (ODE_API *dJointGetUniversalAnchor)(dJointID, dVector3 result);
//void (ODE_API *dJointGetUniversalAnchor2)(dJointID, dVector3 result);
//void (ODE_API *dJointGetUniversalAxis1)(dJointID, dVector3 result);
//void (ODE_API *dJointGetUniversalAxis2)(dJointID, dVector3 result);
//dReal (ODE_API *dJointGetUniversalParam)(dJointID, int parameter);
//void (ODE_API *dJointGetUniversalAngles)(dJointID, dReal *angle1, dReal *angle2);
//dReal (ODE_API *dJointGetUniversalAngle1)(dJointID);
//dReal (ODE_API *dJointGetUniversalAngle2)(dJointID);
//dReal (ODE_API *dJointGetUniversalAngle1Rate)(dJointID);
//dReal (ODE_API *dJointGetUniversalAngle2Rate)(dJointID);
//void (ODE_API *dJointGetPRAnchor)(dJointID, dVector3 result);
//dReal (ODE_API *dJointGetPRPosition)(dJointID);
//dReal (ODE_API *dJointGetPRPositionRate)(dJointID);
//dReal (ODE_API *dJointGetPRAngle)(dJointID);
//dReal (ODE_API *dJointGetPRAngleRate)(dJointID);
//void (ODE_API *dJointGetPRAxis1)(dJointID, dVector3 result);
//void (ODE_API *dJointGetPRAxis2)(dJointID, dVector3 result);
//dReal (ODE_API *dJointGetPRParam)(dJointID, int parameter);
//void (ODE_API *dJointGetPUAnchor)(dJointID, dVector3 result);
//dReal (ODE_API *dJointGetPUPosition)(dJointID);
//dReal (ODE_API *dJointGetPUPositionRate)(dJointID);
//void (ODE_API *dJointGetPUAxis1)(dJointID, dVector3 result);
//void (ODE_API *dJointGetPUAxis2)(dJointID, dVector3 result);
//void (ODE_API *dJointGetPUAxis3)(dJointID, dVector3 result);
//void (ODE_API *dJointGetPUAxisP)(dJointID id, dVector3 result);
//void (ODE_API *dJointGetPUAngles)(dJointID, dReal *angle1, dReal *angle2);
//dReal (ODE_API *dJointGetPUAngle1)(dJointID);
//dReal (ODE_API *dJointGetPUAngle1Rate)(dJointID);
//dReal (ODE_API *dJointGetPUAngle2)(dJointID);
//dReal (ODE_API *dJointGetPUAngle2Rate)(dJointID);
//dReal (ODE_API *dJointGetPUParam)(dJointID, int parameter);
//dReal (ODE_API *dJointGetPistonPosition)(dJointID);
//dReal (ODE_API *dJointGetPistonPositionRate)(dJointID);
//dReal (ODE_API *dJointGetPistonAngle)(dJointID);
//dReal (ODE_API *dJointGetPistonAngleRate)(dJointID);
//void (ODE_API *dJointGetPistonAnchor)(dJointID, dVector3 result);
//void (ODE_API *dJointGetPistonAnchor2)(dJointID, dVector3 result);
//void (ODE_API *dJointGetPistonAxis)(dJointID, dVector3 result);
//dReal (ODE_API *dJointGetPistonParam)(dJointID, int parameter);
//int (ODE_API *dJointGetAMotorNumAxes)(dJointID);
//void (ODE_API *dJointGetAMotorAxis)(dJointID, int anum, dVector3 result);
//int (ODE_API *dJointGetAMotorAxisRel)(dJointID, int anum);
//dReal (ODE_API *dJointGetAMotorAngle)(dJointID, int anum);
//dReal (ODE_API *dJointGetAMotorAngleRate)(dJointID, int anum);
//dReal (ODE_API *dJointGetAMotorParam)(dJointID, int parameter);
//int (ODE_API *dJointGetAMotorMode)(dJointID);
//int (ODE_API *dJointGetLMotorNumAxes)(dJointID);
//void (ODE_API *dJointGetLMotorAxis)(dJointID, int anum, dVector3 result);
//dReal (ODE_API *dJointGetLMotorParam)(dJointID, int parameter);
//dReal (ODE_API *dJointGetFixedParam)(dJointID, int parameter);
//dJointID (ODE_API *dConnectingJoint)(dBodyID, dBodyID);
//int (ODE_API *dConnectingJointList)(dBodyID, dBodyID, dJointID*);
int (ODE_API *dAreConnected)(dBodyID, dBodyID);
int (ODE_API *dAreConnectedExcluding)(dBodyID body1, dBodyID body2, int joint_type);
//
dSpaceID (ODE_API *dSimpleSpaceCreate)(dSpaceID space);
dSpaceID (ODE_API *dHashSpaceCreate)(dSpaceID space);
dSpaceID (ODE_API *dQuadTreeSpaceCreate)(dSpaceID space, const dVector3 Center, const dVector3 Extents, int Depth);
//dSpaceID (ODE_API *dSweepAndPruneSpaceCreate)( dSpaceID space, int axisorder );
void (ODE_API *dSpaceDestroy)(dSpaceID);
//void (ODE_API *dHashSpaceSetLevels)(dSpaceID space, int minlevel, int maxlevel);
//void (ODE_API *dHashSpaceGetLevels)(dSpaceID space, int *minlevel, int *maxlevel);
//void (ODE_API *dSpaceSetCleanup)(dSpaceID space, int mode);
//int (ODE_API *dSpaceGetCleanup)(dSpaceID space);
//void (ODE_API *dSpaceSetSublevel)(dSpaceID space, int sublevel);
//int (ODE_API *dSpaceGetSublevel)(dSpaceID space);
//void (ODE_API *dSpaceSetManualCleanup)(dSpaceID space, int mode);
//int (ODE_API *dSpaceGetManualCleanup)(dSpaceID space);
//void (ODE_API *dSpaceAdd)(dSpaceID, dGeomID);
//void (ODE_API *dSpaceRemove)(dSpaceID, dGeomID);
//int (ODE_API *dSpaceQuery)(dSpaceID, dGeomID);
//void (ODE_API *dSpaceClean)(dSpaceID);
//int (ODE_API *dSpaceGetNumGeoms)(dSpaceID);
//dGeomID (ODE_API *dSpaceGetGeom)(dSpaceID, int i);
//int (ODE_API *dSpaceGetClass)(dSpaceID space);
//
void (ODE_API *dGeomDestroy)(dGeomID geom);
void (ODE_API *dGeomSetData)(dGeomID geom, void* data);
void * (ODE_API *dGeomGetData)(dGeomID geom);
void (ODE_API *dGeomSetBody)(dGeomID geom, dBodyID body);
dBodyID (ODE_API *dGeomGetBody)(dGeomID geom);
void (ODE_API *dGeomSetPosition)(dGeomID geom, dReal x, dReal y, dReal z);
void (ODE_API *dGeomSetRotation)(dGeomID geom, const dMatrix3 R);
//void (ODE_API *dGeomSetQuaternion)(dGeomID geom, const dQuaternion Q);
//const dReal * (ODE_API *dGeomGetPosition)(dGeomID geom);
//void (ODE_API *dGeomCopyPosition)(dGeomID geom, dVector3 pos);
//const dReal * (ODE_API *dGeomGetRotation)(dGeomID geom);
//void (ODE_API *dGeomCopyRotation)(dGeomID geom, dMatrix3 R);
//void (ODE_API *dGeomGetQuaternion)(dGeomID geom, dQuaternion result);
//void (ODE_API *dGeomGetAABB)(dGeomID geom, dReal aabb[6]);
int (ODE_API *dGeomIsSpace)(dGeomID geom);
//dSpaceID (ODE_API *dGeomGetSpace)(dGeomID);
//int (ODE_API *dGeomGetClass)(dGeomID geom);
//void (ODE_API *dGeomSetCategoryBits)(dGeomID geom, unsigned long bits);
//void (ODE_API *dGeomSetCollideBits)(dGeomID geom, unsigned long bits);
//unsigned long (ODE_API *dGeomGetCategoryBits)(dGeomID);
//unsigned long (ODE_API *dGeomGetCollideBits)(dGeomID);
//void (ODE_API *dGeomEnable)(dGeomID geom);
//void (ODE_API *dGeomDisable)(dGeomID geom);
//int (ODE_API *dGeomIsEnabled)(dGeomID geom);
//void (ODE_API *dGeomSetOffsetPosition)(dGeomID geom, dReal x, dReal y, dReal z);
//void (ODE_API *dGeomSetOffsetRotation)(dGeomID geom, const dMatrix3 R);
//void (ODE_API *dGeomSetOffsetQuaternion)(dGeomID geom, const dQuaternion Q);
//void (ODE_API *dGeomSetOffsetWorldPosition)(dGeomID geom, dReal x, dReal y, dReal z);
//void (ODE_API *dGeomSetOffsetWorldRotation)(dGeomID geom, const dMatrix3 R);
//void (ODE_API *dGeomSetOffsetWorldQuaternion)(dGeomID geom, const dQuaternion);
//void (ODE_API *dGeomClearOffset)(dGeomID geom);
//int (ODE_API *dGeomIsOffset)(dGeomID geom);
//const dReal * (ODE_API *dGeomGetOffsetPosition)(dGeomID geom);
//void (ODE_API *dGeomCopyOffsetPosition)(dGeomID geom, dVector3 pos);
//const dReal * (ODE_API *dGeomGetOffsetRotation)(dGeomID geom);
//void (ODE_API *dGeomCopyOffsetRotation)(dGeomID geom, dMatrix3 R);
//void (ODE_API *dGeomGetOffsetQuaternion)(dGeomID geom, dQuaternion result);
int (ODE_API *dCollide)(dGeomID o1, dGeomID o2, int flags, dContactGeom *contact, int skip);
//
void (ODE_API *dSpaceCollide)(dSpaceID space, void *data, dNearCallback *callback);
void (ODE_API *dSpaceCollide2)(dGeomID space1, dGeomID space2, void *data, dNearCallback *callback);
//
dGeomID (ODE_API *dCreateSphere)(dSpaceID space, dReal radius);
//void (ODE_API *dGeomSphereSetRadius)(dGeomID sphere, dReal radius);
//dReal (ODE_API *dGeomSphereGetRadius)(dGeomID sphere);
//dReal (ODE_API *dGeomSpherePointDepth)(dGeomID sphere, dReal x, dReal y, dReal z);
//
dGeomID (ODE_API *dCreateConvex)(dSpaceID space, dReal *_planes, unsigned int _planecount, dReal *_points, unsigned int _pointcount,unsigned int *_polygons);
//void (ODE_API *dGeomSetConvex)(dGeomID g, dReal *_planes, unsigned int _count, dReal *_points, unsigned int _pointcount,unsigned int *_polygons);
//
dGeomID (ODE_API *dCreateBox)(dSpaceID space, dReal lx, dReal ly, dReal lz);
//void (ODE_API *dGeomBoxSetLengths)(dGeomID box, dReal lx, dReal ly, dReal lz);
//void (ODE_API *dGeomBoxGetLengths)(dGeomID box, dVector3 result);
//dReal (ODE_API *dGeomBoxPointDepth)(dGeomID box, dReal x, dReal y, dReal z);
//dReal (ODE_API *dGeomBoxPointDepth)(dGeomID box, dReal x, dReal y, dReal z);
//
//dGeomID (ODE_API *dCreatePlane)(dSpaceID space, dReal a, dReal b, dReal c, dReal d);
//void (ODE_API *dGeomPlaneSetParams)(dGeomID plane, dReal a, dReal b, dReal c, dReal d);
//void (ODE_API *dGeomPlaneGetParams)(dGeomID plane, dVector4 result);
//dReal (ODE_API *dGeomPlanePointDepth)(dGeomID plane, dReal x, dReal y, dReal z);
//
dGeomID (ODE_API *dCreateCapsule)(dSpaceID space, dReal radius, dReal length);
//void (ODE_API *dGeomCapsuleSetParams)(dGeomID ccylinder, dReal radius, dReal length);
//void (ODE_API *dGeomCapsuleGetParams)(dGeomID ccylinder, dReal *radius, dReal *length);
//dReal (ODE_API *dGeomCapsulePointDepth)(dGeomID ccylinder, dReal x, dReal y, dReal z);
//
dGeomID (ODE_API *dCreateCylinder)(dSpaceID space, dReal radius, dReal length);
//void (ODE_API *dGeomCylinderSetParams)(dGeomID cylinder, dReal radius, dReal length);
//void (ODE_API *dGeomCylinderGetParams)(dGeomID cylinder, dReal *radius, dReal *length);
//
//dGeomID (ODE_API *dCreateRay)(dSpaceID space, dReal length);
//void (ODE_API *dGeomRaySetLength)(dGeomID ray, dReal length);
//dReal (ODE_API *dGeomRayGetLength)(dGeomID ray);
//void (ODE_API *dGeomRaySet)(dGeomID ray, dReal px, dReal py, dReal pz, dReal dx, dReal dy, dReal dz);
//void (ODE_API *dGeomRayGet)(dGeomID ray, dVector3 start, dVector3 dir);
//
dGeomID (ODE_API *dCreateGeomTransform)(dSpaceID space);
void (ODE_API *dGeomTransformSetGeom)(dGeomID g, dGeomID obj);
//dGeomID (ODE_API *dGeomTransformGetGeom)(dGeomID g);
void (ODE_API *dGeomTransformSetCleanup)(dGeomID g, int mode);
//int (ODE_API *dGeomTransformGetCleanup)(dGeomID g);
//void (ODE_API *dGeomTransformSetInfo)(dGeomID g, int mode);
//int (ODE_API *dGeomTransformGetInfo)(dGeomID g);
enum { TRIMESH_FACE_NORMALS };
typedef int dTriCallback(dGeomID TriMesh, dGeomID RefObject, int TriangleIndex);
typedef void dTriArrayCallback(dGeomID TriMesh, dGeomID RefObject, const int* TriIndices, int TriCount);
typedef int dTriRayCallback(dGeomID TriMesh, dGeomID Ray, int TriangleIndex, dReal u, dReal v);
typedef int dTriTriMergeCallback(dGeomID TriMesh, int FirstTriangleIndex, int SecondTriangleIndex);
dTriMeshDataID (ODE_API *dGeomTriMeshDataCreate)(void);
void (ODE_API *dGeomTriMeshDataDestroy)(dTriMeshDataID g);
//void (ODE_API *dGeomTriMeshDataSet)(dTriMeshDataID g, int data_id, void* in_data);
//void* (ODE_API *dGeomTriMeshDataGet)(dTriMeshDataID g, int data_id);
//void (*dGeomTriMeshSetLastTransform)( (ODE_API *dGeomID g, dMatrix4 last_trans );
//dReal* (*dGeomTriMeshGetLastTransform)( (ODE_API *dGeomID g );
void (ODE_API *dGeomTriMeshDataBuildSingle)(dTriMeshDataID g, const void* Vertices, int VertexStride, int VertexCount, const void* Indices, int IndexCount, int TriStride);
//void (ODE_API *dGeomTriMeshDataBuildSingle1)(dTriMeshDataID g, const void* Vertices, int VertexStride, int VertexCount, const void* Indices, int IndexCount, int TriStride, const void* Normals);
//void (ODE_API *dGeomTriMeshDataBuildDouble)(dTriMeshDataID g, const void* Vertices, int VertexStride, int VertexCount, const void* Indices, int IndexCount, int TriStride);
//void (ODE_API *dGeomTriMeshDataBuildDouble1)(dTriMeshDataID g, const void* Vertices, int VertexStride, int VertexCount, const void* Indices, int IndexCount, int TriStride, const void* Normals);
//void (ODE_API *dGeomTriMeshDataBuildSimple)(dTriMeshDataID g, const dReal* Vertices, int VertexCount, const dTriIndex* Indices, int IndexCount);
//void (ODE_API *dGeomTriMeshDataBuildSimple1)(dTriMeshDataID g, const dReal* Vertices, int VertexCount, const dTriIndex* Indices, int IndexCount, const int* Normals);
//void (ODE_API *dGeomTriMeshDataPreprocess)(dTriMeshDataID g);
//void (ODE_API *dGeomTriMeshDataGetBuffer)(dTriMeshDataID g, unsigned char** buf, int* bufLen);
//void (ODE_API *dGeomTriMeshDataSetBuffer)(dTriMeshDataID g, unsigned char* buf);
//void (ODE_API *dGeomTriMeshSetCallback)(dGeomID g, dTriCallback* Callback);
//dTriCallback* (ODE_API *dGeomTriMeshGetCallback)(dGeomID g);
//void (ODE_API *dGeomTriMeshSetArrayCallback)(dGeomID g, dTriArrayCallback* ArrayCallback);
//dTriArrayCallback* (ODE_API *dGeomTriMeshGetArrayCallback)(dGeomID g);
//void (ODE_API *dGeomTriMeshSetRayCallback)(dGeomID g, dTriRayCallback* Callback);
//dTriRayCallback* (ODE_API *dGeomTriMeshGetRayCallback)(dGeomID g);
//void (ODE_API *dGeomTriMeshSetTriMergeCallback)(dGeomID g, dTriTriMergeCallback* Callback);
//dTriTriMergeCallback* (ODE_API *dGeomTriMeshGetTriMergeCallback)(dGeomID g);
dGeomID (ODE_API *dCreateTriMesh)(dSpaceID space, dTriMeshDataID Data, dTriCallback* Callback, dTriArrayCallback* ArrayCallback, dTriRayCallback* RayCallback);
//void (ODE_API *dGeomTriMeshSetData)(dGeomID g, dTriMeshDataID Data);
//dTriMeshDataID (ODE_API *dGeomTriMeshGetData)(dGeomID g);
//void (ODE_API *dGeomTriMeshEnableTC)(dGeomID g, int geomClass, int enable);
//int (ODE_API *dGeomTriMeshIsTCEnabled)(dGeomID g, int geomClass);
//void (ODE_API *dGeomTriMeshClearTCCache)(dGeomID g);
//dTriMeshDataID (ODE_API *dGeomTriMeshGetTriMeshDataID)(dGeomID g);
//void (ODE_API *dGeomTriMeshGetTriangle)(dGeomID g, int Index, dVector3* v0, dVector3* v1, dVector3* v2);
//void (ODE_API *dGeomTriMeshGetPoint)(dGeomID g, int Index, dReal u, dReal v, dVector3 Out);
//int (ODE_API *dGeomTriMeshGetTriangleCount )(dGeomID g);
//void (ODE_API *dGeomTriMeshDataUpdate)(dTriMeshDataID g);
static dllfunction_t odefuncs[] =
{
{"dGetConfiguration", (void **) &dGetConfiguration},
{"dCheckConfiguration", (void **) &dCheckConfiguration},
{"dInitODE", (void **) &dInitODE},
// {"dInitODE2", (void **) &dInitODE2},
// {"dAllocateODEDataForThread", (void **) &dAllocateODEDataForThread},
// {"dCleanupODEAllDataForThread", (void **) &dCleanupODEAllDataForThread},
{"dCloseODE", (void **) &dCloseODE},
// {"dMassCheck", (void **) &dMassCheck},
// {"dMassSetZero", (void **) &dMassSetZero},
// {"dMassSetParameters", (void **) &dMassSetParameters},
// {"dMassSetSphere", (void **) &dMassSetSphere},
{"dMassSetSphereTotal", (void **) &dMassSetSphereTotal},
// {"dMassSetCapsule", (void **) &dMassSetCapsule},
{"dMassSetCapsuleTotal", (void **) &dMassSetCapsuleTotal},
// {"dMassSetCylinder", (void **) &dMassSetCylinder},
{"dMassSetCylinderTotal", (void **) &dMassSetCylinderTotal},
// {"dMassSetBox", (void **) &dMassSetBox},
{"dMassSetBoxTotal", (void **) &dMassSetBoxTotal},
// {"dMassSetTrimesh", (void **) &dMassSetTrimesh},
// {"dMassSetTrimeshTotal", (void **) &dMassSetTrimeshTotal},
// {"dMassAdjust", (void **) &dMassAdjust},
// {"dMassTranslate", (void **) &dMassTranslate},
// {"dMassRotate", (void **) &dMassRotate},
// {"dMassAdd", (void **) &dMassAdd},
{"dWorldCreate", (void **) &dWorldCreate},
{"dWorldDestroy", (void **) &dWorldDestroy},
{"dWorldSetGravity", (void **) &dWorldSetGravity},
{"dWorldGetGravity", (void **) &dWorldGetGravity},
{"dWorldSetERP", (void **) &dWorldSetERP},
// {"dWorldGetERP", (void **) &dWorldGetERP},
{"dWorldSetCFM", (void **) &dWorldSetCFM},
// {"dWorldGetCFM", (void **) &dWorldGetCFM},
// {"dWorldStep", (void **) &dWorldStep},
// {"dWorldImpulseToForce", (void **) &dWorldImpulseToForce},
{"dWorldQuickStep", (void **) &dWorldQuickStep},
{"dWorldSetQuickStepNumIterations", (void **) &dWorldSetQuickStepNumIterations},
// {"dWorldGetQuickStepNumIterations", (void **) &dWorldGetQuickStepNumIterations},
// {"dWorldSetQuickStepW", (void **) &dWorldSetQuickStepW},
// {"dWorldGetQuickStepW", (void **) &dWorldGetQuickStepW},
// {"dWorldSetContactMaxCorrectingVel", (void **) &dWorldSetContactMaxCorrectingVel},
// {"dWorldGetContactMaxCorrectingVel", (void **) &dWorldGetContactMaxCorrectingVel},
{"dWorldSetContactSurfaceLayer", (void **) &dWorldSetContactSurfaceLayer},
// {"dWorldGetContactSurfaceLayer", (void **) &dWorldGetContactSurfaceLayer},
// {"dWorldStepFast1", (void **) &dWorldStepFast1},
// {"dWorldSetAutoEnableDepthSF1", (void **) &dWorldSetAutoEnableDepthSF1},
// {"dWorldGetAutoEnableDepthSF1", (void **) &dWorldGetAutoEnableDepthSF1},
// {"dWorldGetAutoDisableLinearThreshold", (void **) &dWorldGetAutoDisableLinearThreshold},
{"dWorldSetAutoDisableLinearThreshold", (void **) &dWorldSetAutoDisableLinearThreshold},
// {"dWorldGetAutoDisableAngularThreshold", (void **) &dWorldGetAutoDisableAngularThreshold},
{"dWorldSetAutoDisableAngularThreshold", (void **) &dWorldSetAutoDisableAngularThreshold},
// {"dWorldGetAutoDisableLinearAverageThreshold", (void **) &dWorldGetAutoDisableLinearAverageThreshold},
// {"dWorldSetAutoDisableLinearAverageThreshold", (void **) &dWorldSetAutoDisableLinearAverageThreshold},
// {"dWorldGetAutoDisableAngularAverageThreshold", (void **) &dWorldGetAutoDisableAngularAverageThreshold},
// {"dWorldSetAutoDisableAngularAverageThreshold", (void **) &dWorldSetAutoDisableAngularAverageThreshold},
// {"dWorldGetAutoDisableAverageSamplesCount", (void **) &dWorldGetAutoDisableAverageSamplesCount},
{"dWorldSetAutoDisableAverageSamplesCount", (void **) &dWorldSetAutoDisableAverageSamplesCount},
// {"dWorldGetAutoDisableSteps", (void **) &dWorldGetAutoDisableSteps},
{"dWorldSetAutoDisableSteps", (void **) &dWorldSetAutoDisableSteps},
// {"dWorldGetAutoDisableTime", (void **) &dWorldGetAutoDisableTime},
{"dWorldSetAutoDisableTime", (void **) &dWorldSetAutoDisableTime},
// {"dWorldGetAutoDisableFlag", (void **) &dWorldGetAutoDisableFlag},
{"dWorldSetAutoDisableFlag", (void **) &dWorldSetAutoDisableFlag},
// {"dWorldGetLinearDampingThreshold", (void **) &dWorldGetLinearDampingThreshold},
{"dWorldSetLinearDampingThreshold", (void **) &dWorldSetLinearDampingThreshold},
// {"dWorldGetAngularDampingThreshold", (void **) &dWorldGetAngularDampingThreshold},
{"dWorldSetAngularDampingThreshold", (void **) &dWorldSetAngularDampingThreshold},
// {"dWorldGetLinearDamping", (void **) &dWorldGetLinearDamping},
{"dWorldSetLinearDamping", (void **) &dWorldSetLinearDamping},
// {"dWorldGetAngularDamping", (void **) &dWorldGetAngularDamping},
{"dWorldSetAngularDamping", (void **) &dWorldSetAngularDamping},
// {"dWorldSetDamping", (void **) &dWorldSetDamping},
// {"dWorldGetMaxAngularSpeed", (void **) &dWorldGetMaxAngularSpeed},
// {"dWorldSetMaxAngularSpeed", (void **) &dWorldSetMaxAngularSpeed},
// {"dBodyGetAutoDisableLinearThreshold", (void **) &dBodyGetAutoDisableLinearThreshold},
// {"dBodySetAutoDisableLinearThreshold", (void **) &dBodySetAutoDisableLinearThreshold},
// {"dBodyGetAutoDisableAngularThreshold", (void **) &dBodyGetAutoDisableAngularThreshold},
// {"dBodySetAutoDisableAngularThreshold", (void **) &dBodySetAutoDisableAngularThreshold},
// {"dBodyGetAutoDisableAverageSamplesCount", (void **) &dBodyGetAutoDisableAverageSamplesCount},
// {"dBodySetAutoDisableAverageSamplesCount", (void **) &dBodySetAutoDisableAverageSamplesCount},
// {"dBodyGetAutoDisableSteps", (void **) &dBodyGetAutoDisableSteps},
// {"dBodySetAutoDisableSteps", (void **) &dBodySetAutoDisableSteps},
// {"dBodyGetAutoDisableTime", (void **) &dBodyGetAutoDisableTime},
// {"dBodySetAutoDisableTime", (void **) &dBodySetAutoDisableTime},
// {"dBodyGetAutoDisableFlag", (void **) &dBodyGetAutoDisableFlag},
// {"dBodySetAutoDisableFlag", (void **) &dBodySetAutoDisableFlag},
// {"dBodySetAutoDisableDefaults", (void **) &dBodySetAutoDisableDefaults},
// {"dBodyGetWorld", (void **) &dBodyGetWorld},
{"dBodyCreate", (void **) &dBodyCreate},
{"dBodyDestroy", (void **) &dBodyDestroy},
{"dBodySetData", (void **) &dBodySetData},
{"dBodyGetData", (void **) &dBodyGetData},
{"dBodySetPosition", (void **) &dBodySetPosition},
{"dBodySetRotation", (void **) &dBodySetRotation},
// {"dBodySetQuaternion", (void **) &dBodySetQuaternion},
{"dBodySetLinearVel", (void **) &dBodySetLinearVel},
{"dBodySetAngularVel", (void **) &dBodySetAngularVel},
{"dBodyGetPosition", (void **) &dBodyGetPosition},
// {"dBodyCopyPosition", (void **) &dBodyCopyPosition},
{"dBodyGetRotation", (void **) &dBodyGetRotation},
// {"dBodyCopyRotation", (void **) &dBodyCopyRotation},
// {"dBodyGetQuaternion", (void **) &dBodyGetQuaternion},
// {"dBodyCopyQuaternion", (void **) &dBodyCopyQuaternion},
{"dBodyGetLinearVel", (void **) &dBodyGetLinearVel},
{"dBodyGetAngularVel", (void **) &dBodyGetAngularVel},
{"dBodySetMass", (void **) &dBodySetMass},
// {"dBodyGetMass", (void **) &dBodyGetMass},
{"dBodyAddForce", (void **) &dBodyAddForce},
{"dBodyAddTorque", (void **) &dBodyAddTorque},
// {"dBodyAddRelForce", (void **) &dBodyAddRelForce},
// {"dBodyAddRelTorque", (void **) &dBodyAddRelTorque},
{"dBodyAddForceAtPos", (void **) &dBodyAddForceAtPos},
// {"dBodyAddForceAtRelPos", (void **) &dBodyAddForceAtRelPos},
// {"dBodyAddRelForceAtPos", (void **) &dBodyAddRelForceAtPos},
// {"dBodyAddRelForceAtRelPos", (void **) &dBodyAddRelForceAtRelPos},
// {"dBodyGetForce", (void **) &dBodyGetForce},
// {"dBodyGetTorque", (void **) &dBodyGetTorque},
// {"dBodySetForce", (void **) &dBodySetForce},
// {"dBodySetTorque", (void **) &dBodySetTorque},
// {"dBodyGetRelPointPos", (void **) &dBodyGetRelPointPos},
// {"dBodyGetRelPointVel", (void **) &dBodyGetRelPointVel},
// {"dBodyGetPointVel", (void **) &dBodyGetPointVel},
// {"dBodyGetPosRelPoint", (void **) &dBodyGetPosRelPoint},
// {"dBodyVectorToWorld", (void **) &dBodyVectorToWorld},
// {"dBodyVectorFromWorld", (void **) &dBodyVectorFromWorld},
// {"dBodySetFiniteRotationMode", (void **) &dBodySetFiniteRotationMode},
// {"dBodySetFiniteRotationAxis", (void **) &dBodySetFiniteRotationAxis},
// {"dBodyGetFiniteRotationMode", (void **) &dBodyGetFiniteRotationMode},
// {"dBodyGetFiniteRotationAxis", (void **) &dBodyGetFiniteRotationAxis},
{"dBodyGetNumJoints", (void **) &dBodyGetNumJoints},
{"dBodyGetJoint", (void **) &dBodyGetJoint},
// {"dBodySetDynamic", (void **) &dBodySetDynamic},
// {"dBodySetKinematic", (void **) &dBodySetKinematic},
// {"dBodyIsKinematic", (void **) &dBodyIsKinematic},
{"dBodyEnable", (void **) &dBodyEnable},
{"dBodyDisable", (void **) &dBodyDisable},
{"dBodyIsEnabled", (void **) &dBodyIsEnabled},
{"dBodySetGravityMode", (void **) &dBodySetGravityMode},
{"dBodyGetGravityMode", (void **) &dBodyGetGravityMode},
// {"dBodySetMovedCallback", (void **) &dBodySetMovedCallback},
// {"dBodyGetFirstGeom", (void **) &dBodyGetFirstGeom},
// {"dBodyGetNextGeom", (void **) &dBodyGetNextGeom},
// {"dBodySetDampingDefaults", (void **) &dBodySetDampingDefaults},
// {"dBodyGetLinearDamping", (void **) &dBodyGetLinearDamping},
// {"dBodySetLinearDamping", (void **) &dBodySetLinearDamping},
// {"dBodyGetAngularDamping", (void **) &dBodyGetAngularDamping},
// {"dBodySetAngularDamping", (void **) &dBodySetAngularDamping},
// {"dBodySetDamping", (void **) &dBodySetDamping},
// {"dBodyGetLinearDampingThreshold", (void **) &dBodyGetLinearDampingThreshold},
// {"dBodySetLinearDampingThreshold", (void **) &dBodySetLinearDampingThreshold},
// {"dBodyGetAngularDampingThreshold", (void **) &dBodyGetAngularDampingThreshold},
// {"dBodySetAngularDampingThreshold", (void **) &dBodySetAngularDampingThreshold},
// {"dBodyGetMaxAngularSpeed", (void **) &dBodyGetMaxAngularSpeed},
// {"dBodySetMaxAngularSpeed", (void **) &dBodySetMaxAngularSpeed},
// {"dBodyGetGyroscopicMode", (void **) &dBodyGetGyroscopicMode},
// {"dBodySetGyroscopicMode", (void **) &dBodySetGyroscopicMode},
{"dJointCreateBall", (void **) &dJointCreateBall},
{"dJointCreateHinge", (void **) &dJointCreateHinge},
{"dJointCreateSlider", (void **) &dJointCreateSlider},
{"dJointCreateContact", (void **) &dJointCreateContact},
{"dJointCreateHinge2", (void **) &dJointCreateHinge2},
{"dJointCreateUniversal", (void **) &dJointCreateUniversal},
// {"dJointCreatePR", (void **) &dJointCreatePR},
// {"dJointCreatePU", (void **) &dJointCreatePU},
// {"dJointCreatePiston", (void **) &dJointCreatePiston},
{"dJointCreateFixed", (void **) &dJointCreateFixed},
// {"dJointCreateNull", (void **) &dJointCreateNull},
// {"dJointCreateAMotor", (void **) &dJointCreateAMotor},
// {"dJointCreateLMotor", (void **) &dJointCreateLMotor},
// {"dJointCreatePlane2D", (void **) &dJointCreatePlane2D},
{"dJointDestroy", (void **) &dJointDestroy},
{"dJointGroupCreate", (void **) &dJointGroupCreate},
{"dJointGroupDestroy", (void **) &dJointGroupDestroy},
{"dJointGroupEmpty", (void **) &dJointGroupEmpty},
// {"dJointGetNumBodies", (void **) &dJointGetNumBodies},
{"dJointAttach", (void **) &dJointAttach},
// {"dJointEnable", (void **) &dJointEnable},
// {"dJointDisable", (void **) &dJointDisable},
// {"dJointIsEnabled", (void **) &dJointIsEnabled},
{"dJointSetData", (void **) &dJointSetData},
{"dJointGetData", (void **) &dJointGetData},
// {"dJointGetType", (void **) &dJointGetType},
{"dJointGetBody", (void **) &dJointGetBody},
// {"dJointSetFeedback", (void **) &dJointSetFeedback},
// {"dJointGetFeedback", (void **) &dJointGetFeedback},
{"dJointSetBallAnchor", (void **) &dJointSetBallAnchor},
// {"dJointSetBallAnchor2", (void **) &dJointSetBallAnchor2},
{"dJointSetBallParam", (void **) &dJointSetBallParam},
{"dJointSetHingeAnchor", (void **) &dJointSetHingeAnchor},
// {"dJointSetHingeAnchorDelta", (void **) &dJointSetHingeAnchorDelta},
{"dJointSetHingeAxis", (void **) &dJointSetHingeAxis},
// {"dJointSetHingeAxisOffset", (void **) &dJointSetHingeAxisOffset},
{"dJointSetHingeParam", (void **) &dJointSetHingeParam},
// {"dJointAddHingeTorque", (void **) &dJointAddHingeTorque},
{"dJointSetSliderAxis", (void **) &dJointSetSliderAxis},
// {"dJointSetSliderAxisDelta", (void **) &dJointSetSliderAxisDelta},
{"dJointSetSliderParam", (void **) &dJointSetSliderParam},
// {"dJointAddSliderForce", (void **) &dJointAddSliderForce},
{"dJointSetHinge2Anchor", (void **) &dJointSetHinge2Anchor},
{"dJointSetHinge2Axis1", (void **) &dJointSetHinge2Axis1},
{"dJointSetHinge2Axis2", (void **) &dJointSetHinge2Axis2},
{"dJointSetHinge2Param", (void **) &dJointSetHinge2Param},
// {"dJointAddHinge2Torques", (void **) &dJointAddHinge2Torques},
{"dJointSetUniversalAnchor", (void **) &dJointSetUniversalAnchor},
{"dJointSetUniversalAxis1", (void **) &dJointSetUniversalAxis1},
// {"dJointSetUniversalAxis1Offset", (void **) &dJointSetUniversalAxis1Offset},
{"dJointSetUniversalAxis2", (void **) &dJointSetUniversalAxis2},
// {"dJointSetUniversalAxis2Offset", (void **) &dJointSetUniversalAxis2Offset},
{"dJointSetUniversalParam", (void **) &dJointSetUniversalParam},
// {"dJointAddUniversalTorques", (void **) &dJointAddUniversalTorques},
// {"dJointSetPRAnchor", (void **) &dJointSetPRAnchor},
// {"dJointSetPRAxis1", (void **) &dJointSetPRAxis1},
// {"dJointSetPRAxis2", (void **) &dJointSetPRAxis2},
// {"dJointSetPRParam", (void **) &dJointSetPRParam},
// {"dJointAddPRTorque", (void **) &dJointAddPRTorque},
// {"dJointSetPUAnchor", (void **) &dJointSetPUAnchor},
// {"dJointSetPUAnchorOffset", (void **) &dJointSetPUAnchorOffset},
// {"dJointSetPUAxis1", (void **) &dJointSetPUAxis1},
// {"dJointSetPUAxis2", (void **) &dJointSetPUAxis2},
// {"dJointSetPUAxis3", (void **) &dJointSetPUAxis3},
// {"dJointSetPUAxisP", (void **) &dJointSetPUAxisP},
// {"dJointSetPUParam", (void **) &dJointSetPUParam},
// {"dJointAddPUTorque", (void **) &dJointAddPUTorque},
// {"dJointSetPistonAnchor", (void **) &dJointSetPistonAnchor},
// {"dJointSetPistonAnchorOffset", (void **) &dJointSetPistonAnchorOffset},
// {"dJointSetPistonParam", (void **) &dJointSetPistonParam},
// {"dJointAddPistonForce", (void **) &dJointAddPistonForce},
// {"dJointSetFixed", (void **) &dJointSetFixed},
// {"dJointSetFixedParam", (void **) &dJointSetFixedParam},
// {"dJointSetAMotorNumAxes", (void **) &dJointSetAMotorNumAxes},
// {"dJointSetAMotorAxis", (void **) &dJointSetAMotorAxis},
// {"dJointSetAMotorAngle", (void **) &dJointSetAMotorAngle},
// {"dJointSetAMotorParam", (void **) &dJointSetAMotorParam},
// {"dJointSetAMotorMode", (void **) &dJointSetAMotorMode},
// {"dJointAddAMotorTorques", (void **) &dJointAddAMotorTorques},
// {"dJointSetLMotorNumAxes", (void **) &dJointSetLMotorNumAxes},
// {"dJointSetLMotorAxis", (void **) &dJointSetLMotorAxis},
// {"dJointSetLMotorParam", (void **) &dJointSetLMotorParam},
// {"dJointSetPlane2DXParam", (void **) &dJointSetPlane2DXParam},
// {"dJointSetPlane2DYParam", (void **) &dJointSetPlane2DYParam},
// {"dJointSetPlane2DAngleParam", (void **) &dJointSetPlane2DAngleParam},
// {"dJointGetBallAnchor", (void **) &dJointGetBallAnchor},
// {"dJointGetBallAnchor2", (void **) &dJointGetBallAnchor2},
// {"dJointGetBallParam", (void **) &dJointGetBallParam},
// {"dJointGetHingeAnchor", (void **) &dJointGetHingeAnchor},
// {"dJointGetHingeAnchor2", (void **) &dJointGetHingeAnchor2},
// {"dJointGetHingeAxis", (void **) &dJointGetHingeAxis},
// {"dJointGetHingeParam", (void **) &dJointGetHingeParam},
// {"dJointGetHingeAngle", (void **) &dJointGetHingeAngle},
// {"dJointGetHingeAngleRate", (void **) &dJointGetHingeAngleRate},
// {"dJointGetSliderPosition", (void **) &dJointGetSliderPosition},
// {"dJointGetSliderPositionRate", (void **) &dJointGetSliderPositionRate},
// {"dJointGetSliderAxis", (void **) &dJointGetSliderAxis},
// {"dJointGetSliderParam", (void **) &dJointGetSliderParam},
// {"dJointGetHinge2Anchor", (void **) &dJointGetHinge2Anchor},
// {"dJointGetHinge2Anchor2", (void **) &dJointGetHinge2Anchor2},
// {"dJointGetHinge2Axis1", (void **) &dJointGetHinge2Axis1},
// {"dJointGetHinge2Axis2", (void **) &dJointGetHinge2Axis2},
// {"dJointGetHinge2Param", (void **) &dJointGetHinge2Param},
// {"dJointGetHinge2Angle1", (void **) &dJointGetHinge2Angle1},
// {"dJointGetHinge2Angle1Rate", (void **) &dJointGetHinge2Angle1Rate},
// {"dJointGetHinge2Angle2Rate", (void **) &dJointGetHinge2Angle2Rate},
// {"dJointGetUniversalAnchor", (void **) &dJointGetUniversalAnchor},
// {"dJointGetUniversalAnchor2", (void **) &dJointGetUniversalAnchor2},
// {"dJointGetUniversalAxis1", (void **) &dJointGetUniversalAxis1},
// {"dJointGetUniversalAxis2", (void **) &dJointGetUniversalAxis2},
// {"dJointGetUniversalParam", (void **) &dJointGetUniversalParam},
// {"dJointGetUniversalAngles", (void **) &dJointGetUniversalAngles},
// {"dJointGetUniversalAngle1", (void **) &dJointGetUniversalAngle1},
// {"dJointGetUniversalAngle2", (void **) &dJointGetUniversalAngle2},
// {"dJointGetUniversalAngle1Rate", (void **) &dJointGetUniversalAngle1Rate},
// {"dJointGetUniversalAngle2Rate", (void **) &dJointGetUniversalAngle2Rate},
// {"dJointGetPRAnchor", (void **) &dJointGetPRAnchor},
// {"dJointGetPRPosition", (void **) &dJointGetPRPosition},
// {"dJointGetPRPositionRate", (void **) &dJointGetPRPositionRate},
// {"dJointGetPRAngle", (void **) &dJointGetPRAngle},
// {"dJointGetPRAngleRate", (void **) &dJointGetPRAngleRate},
// {"dJointGetPRAxis1", (void **) &dJointGetPRAxis1},
// {"dJointGetPRAxis2", (void **) &dJointGetPRAxis2},
// {"dJointGetPRParam", (void **) &dJointGetPRParam},
// {"dJointGetPUAnchor", (void **) &dJointGetPUAnchor},
// {"dJointGetPUPosition", (void **) &dJointGetPUPosition},
// {"dJointGetPUPositionRate", (void **) &dJointGetPUPositionRate},
// {"dJointGetPUAxis1", (void **) &dJointGetPUAxis1},
// {"dJointGetPUAxis2", (void **) &dJointGetPUAxis2},
// {"dJointGetPUAxis3", (void **) &dJointGetPUAxis3},
// {"dJointGetPUAxisP", (void **) &dJointGetPUAxisP},
// {"dJointGetPUAngles", (void **) &dJointGetPUAngles},
// {"dJointGetPUAngle1", (void **) &dJointGetPUAngle1},
// {"dJointGetPUAngle1Rate", (void **) &dJointGetPUAngle1Rate},
// {"dJointGetPUAngle2", (void **) &dJointGetPUAngle2},
// {"dJointGetPUAngle2Rate", (void **) &dJointGetPUAngle2Rate},
// {"dJointGetPUParam", (void **) &dJointGetPUParam},
// {"dJointGetPistonPosition", (void **) &dJointGetPistonPosition},
// {"dJointGetPistonPositionRate", (void **) &dJointGetPistonPositionRate},
// {"dJointGetPistonAngle", (void **) &dJointGetPistonAngle},
// {"dJointGetPistonAngleRate", (void **) &dJointGetPistonAngleRate},
// {"dJointGetPistonAnchor", (void **) &dJointGetPistonAnchor},
// {"dJointGetPistonAnchor2", (void **) &dJointGetPistonAnchor2},
// {"dJointGetPistonAxis", (void **) &dJointGetPistonAxis},
// {"dJointGetPistonParam", (void **) &dJointGetPistonParam},
// {"dJointGetAMotorNumAxes", (void **) &dJointGetAMotorNumAxes},
// {"dJointGetAMotorAxis", (void **) &dJointGetAMotorAxis},
// {"dJointGetAMotorAxisRel", (void **) &dJointGetAMotorAxisRel},
// {"dJointGetAMotorAngle", (void **) &dJointGetAMotorAngle},
// {"dJointGetAMotorAngleRate", (void **) &dJointGetAMotorAngleRate},
// {"dJointGetAMotorParam", (void **) &dJointGetAMotorParam},
// {"dJointGetAMotorMode", (void **) &dJointGetAMotorMode},
// {"dJointGetLMotorNumAxes", (void **) &dJointGetLMotorNumAxes},
// {"dJointGetLMotorAxis", (void **) &dJointGetLMotorAxis},
// {"dJointGetLMotorParam", (void **) &dJointGetLMotorParam},
// {"dJointGetFixedParam", (void **) &dJointGetFixedParam},
// {"dConnectingJoint", (void **) &dConnectingJoint},
// {"dConnectingJointList", (void **) &dConnectingJointList},
{"dAreConnected", (void **) &dAreConnected},
{"dAreConnectedExcluding", (void **) &dAreConnectedExcluding},
{"dSimpleSpaceCreate", (void **) &dSimpleSpaceCreate},
{"dHashSpaceCreate", (void **) &dHashSpaceCreate},
{"dQuadTreeSpaceCreate", (void **) &dQuadTreeSpaceCreate},
// {"dSweepAndPruneSpaceCreate", (void **) &dSweepAndPruneSpaceCreate},
{"dSpaceDestroy", (void **) &dSpaceDestroy},
// {"dHashSpaceSetLevels", (void **) &dHashSpaceSetLevels},
// {"dHashSpaceGetLevels", (void **) &dHashSpaceGetLevels},
// {"dSpaceSetCleanup", (void **) &dSpaceSetCleanup},
// {"dSpaceGetCleanup", (void **) &dSpaceGetCleanup},
// {"dSpaceSetSublevel", (void **) &dSpaceSetSublevel},
// {"dSpaceGetSublevel", (void **) &dSpaceGetSublevel},
// {"dSpaceSetManualCleanup", (void **) &dSpaceSetManualCleanup},
// {"dSpaceGetManualCleanup", (void **) &dSpaceGetManualCleanup},
// {"dSpaceAdd", (void **) &dSpaceAdd},
// {"dSpaceRemove", (void **) &dSpaceRemove},
// {"dSpaceQuery", (void **) &dSpaceQuery},
// {"dSpaceClean", (void **) &dSpaceClean},
// {"dSpaceGetNumGeoms", (void **) &dSpaceGetNumGeoms},
// {"dSpaceGetGeom", (void **) &dSpaceGetGeom},
// {"dSpaceGetClass", (void **) &dSpaceGetClass},
{"dGeomDestroy", (void **) &dGeomDestroy},
{"dGeomSetData", (void **) &dGeomSetData},
{"dGeomGetData", (void **) &dGeomGetData},
{"dGeomSetBody", (void **) &dGeomSetBody},
{"dGeomGetBody", (void **) &dGeomGetBody},
{"dGeomSetPosition", (void **) &dGeomSetPosition},
{"dGeomSetRotation", (void **) &dGeomSetRotation},
// {"dGeomSetQuaternion", (void **) &dGeomSetQuaternion},
// {"dGeomGetPosition", (void **) &dGeomGetPosition},
// {"dGeomCopyPosition", (void **) &dGeomCopyPosition},
// {"dGeomGetRotation", (void **) &dGeomGetRotation},
// {"dGeomCopyRotation", (void **) &dGeomCopyRotation},
// {"dGeomGetQuaternion", (void **) &dGeomGetQuaternion},
// {"dGeomGetAABB", (void **) &dGeomGetAABB},
{"dGeomIsSpace", (void **) &dGeomIsSpace},
// {"dGeomGetSpace", (void **) &dGeomGetSpace},
// {"dGeomGetClass", (void **) &dGeomGetClass},
// {"dGeomSetCategoryBits", (void **) &dGeomSetCategoryBits},
// {"dGeomSetCollideBits", (void **) &dGeomSetCollideBits},
// {"dGeomGetCategoryBits", (void **) &dGeomGetCategoryBits},
// {"dGeomGetCollideBits", (void **) &dGeomGetCollideBits},
// {"dGeomEnable", (void **) &dGeomEnable},
// {"dGeomDisable", (void **) &dGeomDisable},
// {"dGeomIsEnabled", (void **) &dGeomIsEnabled},
// {"dGeomSetOffsetPosition", (void **) &dGeomSetOffsetPosition},
// {"dGeomSetOffsetRotation", (void **) &dGeomSetOffsetRotation},
// {"dGeomSetOffsetQuaternion", (void **) &dGeomSetOffsetQuaternion},
// {"dGeomSetOffsetWorldPosition", (void **) &dGeomSetOffsetWorldPosition},
// {"dGeomSetOffsetWorldRotation", (void **) &dGeomSetOffsetWorldRotation},
// {"dGeomSetOffsetWorldQuaternion", (void **) &dGeomSetOffsetWorldQuaternion},
// {"dGeomClearOffset", (void **) &dGeomClearOffset},
// {"dGeomIsOffset", (void **) &dGeomIsOffset},
// {"dGeomGetOffsetPosition", (void **) &dGeomGetOffsetPosition},
// {"dGeomCopyOffsetPosition", (void **) &dGeomCopyOffsetPosition},
// {"dGeomGetOffsetRotation", (void **) &dGeomGetOffsetRotation},
// {"dGeomCopyOffsetRotation", (void **) &dGeomCopyOffsetRotation},
// {"dGeomGetOffsetQuaternion", (void **) &dGeomGetOffsetQuaternion},
{"dCollide", (void **) &dCollide},
{"dSpaceCollide", (void **) &dSpaceCollide},
{"dSpaceCollide2", (void **) &dSpaceCollide2},
{"dCreateSphere", (void **) &dCreateSphere},
// {"dGeomSphereSetRadius", (void **) &dGeomSphereSetRadius},
// {"dGeomSphereGetRadius", (void **) &dGeomSphereGetRadius},
// {"dGeomSpherePointDepth", (void **) &dGeomSpherePointDepth},
{"dCreateConvex", (void **) &dCreateConvex},
// {"dGeomSetConvex", (void **) &dGeomSetConvex},
{"dCreateBox", (void **) &dCreateBox},
// {"dGeomBoxSetLengths", (void **) &dGeomBoxSetLengths},
// {"dGeomBoxGetLengths", (void **) &dGeomBoxGetLengths},
// {"dGeomBoxPointDepth", (void **) &dGeomBoxPointDepth},
// {"dGeomBoxPointDepth", (void **) &dGeomBoxPointDepth},
// {"dCreatePlane", (void **) &dCreatePlane},
// {"dGeomPlaneSetParams", (void **) &dGeomPlaneSetParams},
// {"dGeomPlaneGetParams", (void **) &dGeomPlaneGetParams},
// {"dGeomPlanePointDepth", (void **) &dGeomPlanePointDepth},
{"dCreateCapsule", (void **) &dCreateCapsule},
// {"dGeomCapsuleSetParams", (void **) &dGeomCapsuleSetParams},
// {"dGeomCapsuleGetParams", (void **) &dGeomCapsuleGetParams},
// {"dGeomCapsulePointDepth", (void **) &dGeomCapsulePointDepth},
{"dCreateCylinder", (void **) &dCreateCylinder},
// {"dGeomCylinderSetParams", (void **) &dGeomCylinderSetParams},
// {"dGeomCylinderGetParams", (void **) &dGeomCylinderGetParams},
// {"dCreateRay", (void **) &dCreateRay},
// {"dGeomRaySetLength", (void **) &dGeomRaySetLength},
// {"dGeomRayGetLength", (void **) &dGeomRayGetLength},
// {"dGeomRaySet", (void **) &dGeomRaySet},
// {"dGeomRayGet", (void **) &dGeomRayGet},
{"dCreateGeomTransform", (void **) &dCreateGeomTransform},
{"dGeomTransformSetGeom", (void **) &dGeomTransformSetGeom},
// {"dGeomTransformGetGeom", (void **) &dGeomTransformGetGeom},
{"dGeomTransformSetCleanup", (void **) &dGeomTransformSetCleanup},
// {"dGeomTransformGetCleanup", (void **) &dGeomTransformGetCleanup},
// {"dGeomTransformSetInfo", (void **) &dGeomTransformSetInfo},
// {"dGeomTransformGetInfo", (void **) &dGeomTransformGetInfo},
{"dGeomTriMeshDataCreate", (void **) &dGeomTriMeshDataCreate},
{"dGeomTriMeshDataDestroy", (void **) &dGeomTriMeshDataDestroy},
// {"dGeomTriMeshDataSet", (void **) &dGeomTriMeshDataSet},
// {"dGeomTriMeshDataGet", (void **) &dGeomTriMeshDataGet},
// {"dGeomTriMeshSetLastTransform", (void **) &dGeomTriMeshSetLastTransform},
// {"dGeomTriMeshGetLastTransform", (void **) &dGeomTriMeshGetLastTransform},
{"dGeomTriMeshDataBuildSingle", (void **) &dGeomTriMeshDataBuildSingle},
// {"dGeomTriMeshDataBuildSingle1", (void **) &dGeomTriMeshDataBuildSingle1},
// {"dGeomTriMeshDataBuildDouble", (void **) &dGeomTriMeshDataBuildDouble},
// {"dGeomTriMeshDataBuildDouble1", (void **) &dGeomTriMeshDataBuildDouble1},
// {"dGeomTriMeshDataBuildSimple", (void **) &dGeomTriMeshDataBuildSimple},
// {"dGeomTriMeshDataBuildSimple1", (void **) &dGeomTriMeshDataBuildSimple1},
// {"dGeomTriMeshDataPreprocess", (void **) &dGeomTriMeshDataPreprocess},
// {"dGeomTriMeshDataGetBuffer", (void **) &dGeomTriMeshDataGetBuffer},
// {"dGeomTriMeshDataSetBuffer", (void **) &dGeomTriMeshDataSetBuffer},
// {"dGeomTriMeshSetCallback", (void **) &dGeomTriMeshSetCallback},
// {"dGeomTriMeshGetCallback", (void **) &dGeomTriMeshGetCallback},
// {"dGeomTriMeshSetArrayCallback", (void **) &dGeomTriMeshSetArrayCallback},
// {"dGeomTriMeshGetArrayCallback", (void **) &dGeomTriMeshGetArrayCallback},
// {"dGeomTriMeshSetRayCallback", (void **) &dGeomTriMeshSetRayCallback},
// {"dGeomTriMeshGetRayCallback", (void **) &dGeomTriMeshGetRayCallback},
// {"dGeomTriMeshSetTriMergeCallback", (void **) &dGeomTriMeshSetTriMergeCallback},
// {"dGeomTriMeshGetTriMergeCallback", (void **) &dGeomTriMeshGetTriMergeCallback},
{"dCreateTriMesh", (void **) &dCreateTriMesh},
// {"dGeomTriMeshSetData", (void **) &dGeomTriMeshSetData},
// {"dGeomTriMeshGetData", (void **) &dGeomTriMeshGetData},
// {"dGeomTriMeshEnableTC", (void **) &dGeomTriMeshEnableTC},
// {"dGeomTriMeshIsTCEnabled", (void **) &dGeomTriMeshIsTCEnabled},
// {"dGeomTriMeshClearTCCache", (void **) &dGeomTriMeshClearTCCache},
// {"dGeomTriMeshGetTriMeshDataID", (void **) &dGeomTriMeshGetTriMeshDataID},
// {"dGeomTriMeshGetTriangle", (void **) &dGeomTriMeshGetTriangle},
// {"dGeomTriMeshGetPoint", (void **) &dGeomTriMeshGetPoint},
// {"dGeomTriMeshGetTriangleCount", (void **) &dGeomTriMeshGetTriangleCount},
// {"dGeomTriMeshDataUpdate", (void **) &dGeomTriMeshDataUpdate},
{NULL, NULL}
};
// Handle for ODE DLL
dllhandle_t ode_dll = NULL;
#endif
#endif
static void World_Physics_Init(void)
{
#ifdef USEODE
#ifdef ODE_DYNAMIC
const char* dllnames [] =
{
# if defined(WIN32)
"libode3.dll",
"libode2.dll",
"libode1.dll",
# elif defined(MACOSX)
"libode.3.dylib",
"libode.2.dylib",
"libode.1.dylib",
# else
"libode.so.3",
"libode.so.2",
"libode.so.1",
# endif
NULL
};
#endif
Cvar_RegisterVariable(&physics_ode_quadtree_depth);
Cvar_RegisterVariable(&physics_ode_contactsurfacelayer);
Cvar_RegisterVariable(&physics_ode_worldstep_iterations);
Cvar_RegisterVariable(&physics_ode_contact_mu);
Cvar_RegisterVariable(&physics_ode_contact_erp);
Cvar_RegisterVariable(&physics_ode_contact_cfm);
Cvar_RegisterVariable(&physics_ode_contact_maxpoints);
Cvar_RegisterVariable(&physics_ode_world_erp);
Cvar_RegisterVariable(&physics_ode_world_cfm);
Cvar_RegisterVariable(&physics_ode_world_damping);
Cvar_RegisterVariable(&physics_ode_world_damping_linear);
Cvar_RegisterVariable(&physics_ode_world_damping_linear_threshold);
Cvar_RegisterVariable(&physics_ode_world_damping_angular);
Cvar_RegisterVariable(&physics_ode_world_damping_angular_threshold);
Cvar_RegisterVariable(&physics_ode_world_gravitymod);
Cvar_RegisterVariable(&physics_ode_iterationsperframe);
Cvar_RegisterVariable(&physics_ode_constantstep);
Cvar_RegisterVariable(&physics_ode_movelimit);
Cvar_RegisterVariable(&physics_ode_spinlimit);
Cvar_RegisterVariable(&physics_ode_trick_fixnan);
Cvar_RegisterVariable(&physics_ode_autodisable);
Cvar_RegisterVariable(&physics_ode_autodisable_steps);
Cvar_RegisterVariable(&physics_ode_autodisable_time);
Cvar_RegisterVariable(&physics_ode_autodisable_threshold_linear);
Cvar_RegisterVariable(&physics_ode_autodisable_threshold_angular);
Cvar_RegisterVariable(&physics_ode_autodisable_threshold_samples);
Cvar_RegisterVariable(&physics_ode_printstats);
Cvar_RegisterVariable(&physics_ode_allowconvex);
Cvar_RegisterVariable(&physics_ode);
#ifdef ODE_DYNAMIC
// Load the DLL
if (Sys_LoadLibrary (dllnames, &ode_dll, odefuncs))
#endif
{
dInitODE();
// dInitODE2(0);
#ifdef ODE_DYNAMIC
# ifdef dSINGLE
if (!dCheckConfiguration("ODE_single_precision"))
# else
if (!dCheckConfiguration("ODE_double_precision"))
# endif
{
# ifdef dSINGLE
Con_Printf("ODE library not compiled for single precision - incompatible! Not using ODE physics.\n");
# else
Con_Printf("ODE library not compiled for double precision - incompatible! Not using ODE physics.\n");
# endif
Sys_UnloadLibrary(&ode_dll);
ode_dll = NULL;
}
else
{
# ifdef dSINGLE
Con_Printf("ODE library loaded with single precision.\n");
# else
Con_Printf("ODE library loaded with double precision.\n");
# endif
Con_Printf("ODE configuration list: %s\n", dGetConfiguration());
}
#endif
}
#endif
}
static void World_Physics_Shutdown(void)
{
#ifdef USEODE
#ifdef ODE_DYNAMIC
if (ode_dll)
#endif
{
dCloseODE();
#ifdef ODE_DYNAMIC
Sys_UnloadLibrary(&ode_dll);
ode_dll = NULL;
#endif
}
#endif
}
#ifdef USEODE
static void World_Physics_UpdateODE(world_t *world)
{
dWorldID odeworld;
odeworld = (dWorldID)world->physics.ode_world;
// ERP and CFM
if (physics_ode_world_erp.value >= 0)
dWorldSetERP(odeworld, physics_ode_world_erp.value);
if (physics_ode_world_cfm.value >= 0)
dWorldSetCFM(odeworld, physics_ode_world_cfm.value);
// Damping
if (physics_ode_world_damping.integer)
{
dWorldSetLinearDamping(odeworld, (physics_ode_world_damping_linear.value >= 0) ? (physics_ode_world_damping_linear.value * physics_ode_world_damping.value) : 0);
dWorldSetLinearDampingThreshold(odeworld, (physics_ode_world_damping_linear_threshold.value >= 0) ? (physics_ode_world_damping_linear_threshold.value * physics_ode_world_damping.value) : 0);
dWorldSetAngularDamping(odeworld, (physics_ode_world_damping_angular.value >= 0) ? (physics_ode_world_damping_angular.value * physics_ode_world_damping.value) : 0);
dWorldSetAngularDampingThreshold(odeworld, (physics_ode_world_damping_angular_threshold.value >= 0) ? (physics_ode_world_damping_angular_threshold.value * physics_ode_world_damping.value) : 0);
}
else
{
dWorldSetLinearDamping(odeworld, 0);
dWorldSetLinearDampingThreshold(odeworld, 0);
dWorldSetAngularDamping(odeworld, 0);
dWorldSetAngularDampingThreshold(odeworld, 0);
}
// Autodisable
dWorldSetAutoDisableFlag(odeworld, (physics_ode_autodisable.integer) ? 1 : 0);
if (physics_ode_autodisable.integer)
{
dWorldSetAutoDisableSteps(odeworld, bound(1, physics_ode_autodisable_steps.integer, 100));
dWorldSetAutoDisableTime(odeworld, physics_ode_autodisable_time.value);
dWorldSetAutoDisableAverageSamplesCount(odeworld, bound(1, physics_ode_autodisable_threshold_samples.integer, 100));
dWorldSetAutoDisableLinearThreshold(odeworld, physics_ode_autodisable_threshold_linear.value);
dWorldSetAutoDisableAngularThreshold(odeworld, physics_ode_autodisable_threshold_angular.value);
}
}
static void World_Physics_EnableODE(world_t *world)
{
dVector3 center, extents;
if (world->physics.ode)
return;
#ifdef ODE_DYNAMIC
if (!ode_dll)
return;
#endif
world->physics.ode = true;
VectorMAM(0.5f, world->mins, 0.5f, world->maxs, center);
VectorSubtract(world->maxs, center, extents);
world->physics.ode_world = dWorldCreate();
world->physics.ode_space = dQuadTreeSpaceCreate(NULL, center, extents, bound(1, physics_ode_quadtree_depth.integer, 10));
world->physics.ode_contactgroup = dJointGroupCreate(0);
World_Physics_UpdateODE(world);
}
#endif
static void World_Physics_Start(world_t *world)
{
#ifdef USEODE
if (world->physics.ode)
return;
World_Physics_EnableODE(world);
#endif
}
static void World_Physics_End(world_t *world)
{
#ifdef USEODE
if (world->physics.ode)
{
dWorldDestroy((dWorldID)world->physics.ode_world);
dSpaceDestroy((dSpaceID)world->physics.ode_space);
dJointGroupDestroy((dJointGroupID)world->physics.ode_contactgroup);
world->physics.ode = false;
}
#endif
}
void World_Physics_RemoveJointFromEntity(world_t *world, prvm_edict_t *ed)
{
ed->priv.server->ode_joint_type = 0;
#ifdef USEODE
if(ed->priv.server->ode_joint)
dJointDestroy((dJointID)ed->priv.server->ode_joint);
ed->priv.server->ode_joint = NULL;
#endif
}
void World_Physics_RemoveFromEntity(world_t *world, prvm_edict_t *ed)
{
edict_odefunc_t *f, *nf;
// entity is not physics controlled, free any physics data
ed->priv.server->ode_physics = false;
#ifdef USEODE
if (ed->priv.server->ode_geom)
dGeomDestroy((dGeomID)ed->priv.server->ode_geom);
ed->priv.server->ode_geom = NULL;
if (ed->priv.server->ode_body)
{
dJointID j;
dBodyID b1, b2;
prvm_edict_t *ed2;
while(dBodyGetNumJoints((dBodyID)ed->priv.server->ode_body))
{
j = dBodyGetJoint((dBodyID)ed->priv.server->ode_body, 0);
ed2 = (prvm_edict_t *) dJointGetData(j);
b1 = dJointGetBody(j, 0);
b2 = dJointGetBody(j, 1);
if(b1 == (dBodyID)ed->priv.server->ode_body)
{
b1 = 0;
ed2->priv.server->ode_joint_enemy = 0;
}
if(b2 == (dBodyID)ed->priv.server->ode_body)
{
b2 = 0;
ed2->priv.server->ode_joint_aiment = 0;
}
dJointAttach(j, b1, b2);
}
dBodyDestroy((dBodyID)ed->priv.server->ode_body);
}
ed->priv.server->ode_body = NULL;
#endif
if (ed->priv.server->ode_vertex3f)
Mem_Free(ed->priv.server->ode_vertex3f);
ed->priv.server->ode_vertex3f = NULL;
ed->priv.server->ode_numvertices = 0;
if (ed->priv.server->ode_element3i)
Mem_Free(ed->priv.server->ode_element3i);
ed->priv.server->ode_element3i = NULL;
ed->priv.server->ode_numtriangles = 0;
if(ed->priv.server->ode_massbuf)
Mem_Free(ed->priv.server->ode_massbuf);
ed->priv.server->ode_massbuf = NULL;
// clear functions stack
for(f = ed->priv.server->ode_func; f; f = nf)
{
nf = f->next;
Mem_Free(f);
}
ed->priv.server->ode_func = NULL;
}
void World_Physics_ApplyCmd(prvm_edict_t *ed, edict_odefunc_t *f)
{
dBodyID body = (dBodyID)ed->priv.server->ode_body;
#ifdef USEODE
switch(f->type)
{
case ODEFUNC_ENABLE:
dBodyEnable(body);
break;
case ODEFUNC_DISABLE:
dBodyDisable(body);
break;
case ODEFUNC_FORCE:
dBodyEnable(body);
dBodyAddForceAtPos(body, f->v1[0], f->v1[1], f->v1[2], f->v2[0], f->v2[1], f->v2[2]);
break;
case ODEFUNC_TORQUE:
dBodyEnable(body);
dBodyAddTorque(body, f->v1[0], f->v1[1], f->v1[2]);
break;
default:
break;
}
#endif
}
#ifdef USEODE
static void World_Physics_Frame_BodyToEntity(world_t *world, prvm_edict_t *ed)
{
prvm_prog_t *prog = world->prog;
const dReal *avel;
const dReal *o;
const dReal *r; // for some reason dBodyGetRotation returns a [3][4] matrix
const dReal *vel;
dBodyID body = (dBodyID)ed->priv.server->ode_body;
int movetype;
matrix4x4_t bodymatrix;
matrix4x4_t entitymatrix;
vec3_t angles;
vec3_t avelocity;
vec3_t forward, left, up;
vec3_t origin;
vec3_t spinvelocity;
vec3_t velocity;
int jointtype;
if (!body)
return;
movetype = (int)PRVM_gameedictfloat(ed, movetype);
if (movetype != MOVETYPE_PHYSICS)
{
jointtype = (int)PRVM_gameedictfloat(ed, jointtype);
switch(jointtype)
{
// TODO feed back data from physics
case JOINTTYPE_POINT:
break;
case JOINTTYPE_HINGE:
break;
case JOINTTYPE_SLIDER:
break;
case JOINTTYPE_UNIVERSAL:
break;
case JOINTTYPE_HINGE2:
break;
case JOINTTYPE_FIXED:
break;
}
return;
}
// store the physics engine data into the entity
o = dBodyGetPosition(body);
r = dBodyGetRotation(body);
vel = dBodyGetLinearVel(body);
avel = dBodyGetAngularVel(body);
VectorCopy(o, origin);
forward[0] = r[0];
forward[1] = r[4];
forward[2] = r[8];
left[0] = r[1];
left[1] = r[5];
left[2] = r[9];
up[0] = r[2];
up[1] = r[6];
up[2] = r[10];
VectorCopy(vel, velocity);
VectorCopy(avel, spinvelocity);
Matrix4x4_FromVectors(&bodymatrix, forward, left, up, origin);
Matrix4x4_Concat(&entitymatrix, &bodymatrix, &ed->priv.server->ode_offsetimatrix);
Matrix4x4_ToVectors(&entitymatrix, forward, left, up, origin);
AnglesFromVectors(angles, forward, up, false);
VectorSet(avelocity, RAD2DEG(spinvelocity[PITCH]), RAD2DEG(spinvelocity[ROLL]), RAD2DEG(spinvelocity[YAW]));
{
float pitchsign = 1;
if(prog == SVVM_prog) // FIXME some better way?
{
pitchsign = SV_GetPitchSign(prog, ed);
}
else if(prog == CLVM_prog)
{
pitchsign = CL_GetPitchSign(prog, ed);
}
angles[PITCH] *= pitchsign;
avelocity[PITCH] *= pitchsign;
}
VectorCopy(origin, PRVM_gameedictvector(ed, origin));
VectorCopy(velocity, PRVM_gameedictvector(ed, velocity));
//VectorCopy(forward, PRVM_gameedictvector(ed, axis_forward));
//VectorCopy(left, PRVM_gameedictvector(ed, axis_left));
//VectorCopy(up, PRVM_gameedictvector(ed, axis_up));
//VectorCopy(spinvelocity, PRVM_gameedictvector(ed, spinvelocity));
VectorCopy(angles, PRVM_gameedictvector(ed, angles));
VectorCopy(avelocity, PRVM_gameedictvector(ed, avelocity));
// values for BodyFromEntity to check if the qc modified anything later
VectorCopy(origin, ed->priv.server->ode_origin);
VectorCopy(velocity, ed->priv.server->ode_velocity);
VectorCopy(angles, ed->priv.server->ode_angles);
VectorCopy(avelocity, ed->priv.server->ode_avelocity);
ed->priv.server->ode_gravity = dBodyGetGravityMode(body) != 0;
if(prog == SVVM_prog) // FIXME some better way?
{
SV_LinkEdict(ed);
SV_LinkEdict_TouchAreaGrid(ed);
}
}
static void World_Physics_Frame_ForceFromEntity(world_t *world, prvm_edict_t *ed)
{
prvm_prog_t *prog = world->prog;
int forcetype = 0, movetype = 0, enemy = 0;
vec3_t movedir, origin;
movetype = (int)PRVM_gameedictfloat(ed, movetype);
forcetype = (int)PRVM_gameedictfloat(ed, forcetype);
if (movetype == MOVETYPE_PHYSICS)
forcetype = FORCETYPE_NONE; // can't have both
if (!forcetype)
return;
enemy = PRVM_gameedictedict(ed, enemy);
if (enemy <= 0 || enemy >= prog->num_edicts || prog->edicts[enemy].priv.required->free || prog->edicts[enemy].priv.server->ode_body == 0)
return;
VectorCopy(PRVM_gameedictvector(ed, movedir), movedir);
VectorCopy(PRVM_gameedictvector(ed, origin), origin);
dBodyEnable((dBodyID)prog->edicts[enemy].priv.server->ode_body);
switch(forcetype)
{
case FORCETYPE_FORCE:
if (movedir[0] || movedir[1] || movedir[2])
dBodyAddForce((dBodyID)prog->edicts[enemy].priv.server->ode_body, movedir[0], movedir[1], movedir[2]);
break;
case FORCETYPE_FORCEATPOS:
if (movedir[0] || movedir[1] || movedir[2])
dBodyAddForceAtPos((dBodyID)prog->edicts[enemy].priv.server->ode_body, movedir[0], movedir[1], movedir[2], origin[0], origin[1], origin[2]);
break;
case FORCETYPE_TORQUE:
if (movedir[0] || movedir[1] || movedir[2])
dBodyAddTorque((dBodyID)prog->edicts[enemy].priv.server->ode_body, movedir[0], movedir[1], movedir[2]);
break;
case FORCETYPE_NONE:
default:
// bad force
break;
}
}
static void World_Physics_Frame_JointFromEntity(world_t *world, prvm_edict_t *ed)
{
prvm_prog_t *prog = world->prog;
dJointID j = 0;
dBodyID b1 = 0;
dBodyID b2 = 0;
int movetype = 0;
int jointtype = 0;
int enemy = 0, aiment = 0;
vec3_t origin, velocity, angles, forward, left, up, movedir;
vec_t CFM, ERP, FMax, Stop, Vel;
movetype = (int)PRVM_gameedictfloat(ed, movetype);
jointtype = (int)PRVM_gameedictfloat(ed, jointtype);
VectorClear(origin);
VectorClear(velocity);
VectorClear(angles);
VectorClear(movedir);
enemy = PRVM_gameedictedict(ed, enemy);
aiment = PRVM_gameedictedict(ed, aiment);
VectorCopy(PRVM_gameedictvector(ed, origin), origin);
VectorCopy(PRVM_gameedictvector(ed, velocity), velocity);
VectorCopy(PRVM_gameedictvector(ed, angles), angles);
VectorCopy(PRVM_gameedictvector(ed, movedir), movedir);
if(movetype == MOVETYPE_PHYSICS)
jointtype = JOINTTYPE_NONE; // can't have both
if(enemy <= 0 || enemy >= prog->num_edicts || prog->edicts[enemy].priv.required->free || prog->edicts[enemy].priv.server->ode_body == 0)
enemy = 0;
if(aiment <= 0 || aiment >= prog->num_edicts || prog->edicts[aiment].priv.required->free || prog->edicts[aiment].priv.server->ode_body == 0)
aiment = 0;
// see http://www.ode.org/old_list_archives/2006-January/017614.html
// we want to set ERP? make it fps independent and work like a spring constant
// note: if movedir[2] is 0, it becomes ERP = 1, CFM = 1.0 / (H * K)
if(movedir[0] > 0 && movedir[1] > 0)
{
float K = movedir[0];
float D = movedir[1];
float R = 2.0 * D * sqrt(K); // we assume D is premultiplied by sqrt(sprungMass)
CFM = 1.0 / (world->physics.ode_step * K + R); // always > 0
ERP = world->physics.ode_step * K * CFM;
Vel = 0;
FMax = 0;
Stop = movedir[2];
}
else if(movedir[1] < 0)
{
CFM = 0;
ERP = 0;
Vel = movedir[0];
FMax = -movedir[1]; // TODO do we need to multiply with world.physics.ode_step?
Stop = movedir[2] > 0 ? movedir[2] : dInfinity;
}
else // movedir[0] > 0, movedir[1] == 0 or movedir[0] < 0, movedir[1] >= 0
{
CFM = 0;
ERP = 0;
Vel = 0;
FMax = 0;
Stop = dInfinity;
}
if(jointtype == ed->priv.server->ode_joint_type && VectorCompare(origin, ed->priv.server->ode_joint_origin) && VectorCompare(velocity, ed->priv.server->ode_joint_velocity) && VectorCompare(angles, ed->priv.server->ode_joint_angles) && enemy == ed->priv.server->ode_joint_enemy && aiment == ed->priv.server->ode_joint_aiment && VectorCompare(movedir, ed->priv.server->ode_joint_movedir))
return; // nothing to do
AngleVectorsFLU(angles, forward, left, up);
switch(jointtype)
{
case JOINTTYPE_POINT:
j = dJointCreateBall((dWorldID)world->physics.ode_world, 0);
break;
case JOINTTYPE_HINGE:
j = dJointCreateHinge((dWorldID)world->physics.ode_world, 0);
break;
case JOINTTYPE_SLIDER:
j = dJointCreateSlider((dWorldID)world->physics.ode_world, 0);
break;
case JOINTTYPE_UNIVERSAL:
j = dJointCreateUniversal((dWorldID)world->physics.ode_world, 0);
break;
case JOINTTYPE_HINGE2:
j = dJointCreateHinge2((dWorldID)world->physics.ode_world, 0);
break;
case JOINTTYPE_FIXED:
j = dJointCreateFixed((dWorldID)world->physics.ode_world, 0);
break;
case JOINTTYPE_NONE:
default:
// no joint
j = 0;
break;
}
if(ed->priv.server->ode_joint)
{
//Con_Printf("deleted old joint %i\n", (int) (ed - prog->edicts));
dJointAttach((dJointID)ed->priv.server->ode_joint, 0, 0);
dJointDestroy((dJointID)ed->priv.server->ode_joint);
}
ed->priv.server->ode_joint = (void *) j;
ed->priv.server->ode_joint_type = jointtype;
ed->priv.server->ode_joint_enemy = enemy;
ed->priv.server->ode_joint_aiment = aiment;
VectorCopy(origin, ed->priv.server->ode_joint_origin);
VectorCopy(velocity, ed->priv.server->ode_joint_velocity);
VectorCopy(angles, ed->priv.server->ode_joint_angles);
VectorCopy(movedir, ed->priv.server->ode_joint_movedir);
if(j)
{
//Con_Printf("made new joint %i\n", (int) (ed - prog->edicts));
dJointSetData(j, (void *) ed);
if(enemy)
b1 = (dBodyID)prog->edicts[enemy].priv.server->ode_body;
if(aiment)
b2 = (dBodyID)prog->edicts[aiment].priv.server->ode_body;
dJointAttach(j, b1, b2);
switch(jointtype)
{
case JOINTTYPE_POINT:
dJointSetBallAnchor(j, origin[0], origin[1], origin[2]);
break;
case JOINTTYPE_HINGE:
dJointSetHingeAnchor(j, origin[0], origin[1], origin[2]);
dJointSetHingeAxis(j, forward[0], forward[1], forward[2]);
dJointSetHingeParam(j, dParamFMax, FMax);
dJointSetHingeParam(j, dParamHiStop, Stop);
dJointSetHingeParam(j, dParamLoStop, -Stop);
dJointSetHingeParam(j, dParamStopCFM, CFM);
dJointSetHingeParam(j, dParamStopERP, ERP);
dJointSetHingeParam(j, dParamVel, Vel);
break;
case JOINTTYPE_SLIDER:
dJointSetSliderAxis(j, forward[0], forward[1], forward[2]);
dJointSetSliderParam(j, dParamFMax, FMax);
dJointSetSliderParam(j, dParamHiStop, Stop);
dJointSetSliderParam(j, dParamLoStop, -Stop);
dJointSetSliderParam(j, dParamStopCFM, CFM);
dJointSetSliderParam(j, dParamStopERP, ERP);
dJointSetSliderParam(j, dParamVel, Vel);
break;
case JOINTTYPE_UNIVERSAL:
dJointSetUniversalAnchor(j, origin[0], origin[1], origin[2]);
dJointSetUniversalAxis1(j, forward[0], forward[1], forward[2]);
dJointSetUniversalAxis2(j, up[0], up[1], up[2]);
dJointSetUniversalParam(j, dParamFMax, FMax);
dJointSetUniversalParam(j, dParamHiStop, Stop);
dJointSetUniversalParam(j, dParamLoStop, -Stop);
dJointSetUniversalParam(j, dParamStopCFM, CFM);
dJointSetUniversalParam(j, dParamStopERP, ERP);
dJointSetUniversalParam(j, dParamVel, Vel);
dJointSetUniversalParam(j, dParamFMax2, FMax);
dJointSetUniversalParam(j, dParamHiStop2, Stop);
dJointSetUniversalParam(j, dParamLoStop2, -Stop);
dJointSetUniversalParam(j, dParamStopCFM2, CFM);
dJointSetUniversalParam(j, dParamStopERP2, ERP);
dJointSetUniversalParam(j, dParamVel2, Vel);
break;
case JOINTTYPE_HINGE2:
dJointSetHinge2Anchor(j, origin[0], origin[1], origin[2]);
dJointSetHinge2Axis1(j, forward[0], forward[1], forward[2]);
dJointSetHinge2Axis2(j, velocity[0], velocity[1], velocity[2]);
dJointSetHinge2Param(j, dParamFMax, FMax);
dJointSetHinge2Param(j, dParamHiStop, Stop);
dJointSetHinge2Param(j, dParamLoStop, -Stop);
dJointSetHinge2Param(j, dParamStopCFM, CFM);
dJointSetHinge2Param(j, dParamStopERP, ERP);
dJointSetHinge2Param(j, dParamVel, Vel);
dJointSetHinge2Param(j, dParamFMax2, FMax);
dJointSetHinge2Param(j, dParamHiStop2, Stop);
dJointSetHinge2Param(j, dParamLoStop2, -Stop);
dJointSetHinge2Param(j, dParamStopCFM2, CFM);
dJointSetHinge2Param(j, dParamStopERP2, ERP);
dJointSetHinge2Param(j, dParamVel2, Vel);
break;
case JOINTTYPE_FIXED:
break;
case 0:
default:
Sys_Error("what? but above the joint was valid...\n");
break;
}
#undef SETPARAMS
}
}
// test convex geometry data
// planes for a cube, these should coincide with the
dReal test_convex_planes[] =
{
1.0f ,0.0f ,0.0f ,2.25f,
0.0f ,1.0f ,0.0f ,2.25f,
0.0f ,0.0f ,1.0f ,2.25f,
-1.0f,0.0f ,0.0f ,2.25f,
0.0f ,-1.0f,0.0f ,2.25f,
0.0f ,0.0f ,-1.0f,2.25f
};
const unsigned int test_convex_planecount = 6;
// points for a cube
dReal test_convex_points[] =
{
2.25f,2.25f,2.25f, // point 0
-2.25f,2.25f,2.25f, // point 1
2.25f,-2.25f,2.25f, // point 2
-2.25f,-2.25f,2.25f, // point 3
2.25f,2.25f,-2.25f, // point 4
-2.25f,2.25f,-2.25f, // point 5
2.25f,-2.25f,-2.25f, // point 6
-2.25f,-2.25f,-2.25f, // point 7
};
const unsigned int test_convex_pointcount = 8;
// polygons for a cube (6 squares), index
unsigned int test_convex_polygons[] =
{
4,0,2,6,4, // positive X
4,1,0,4,5, // positive Y
4,0,1,3,2, // positive Z
4,3,1,5,7, // negative X
4,2,3,7,6, // negative Y
4,5,4,6,7, // negative Z
};
static void World_Physics_Frame_BodyFromEntity(world_t *world, prvm_edict_t *ed)
{
prvm_prog_t *prog = world->prog;
const float *iv;
const int *ie;
dBodyID body;
dMass mass;
const dReal *ovelocity, *ospinvelocity;
void *dataID;
dp_model_t *model;
float *ov;
int *oe;
int axisindex;
int modelindex = 0;
int movetype = MOVETYPE_NONE;
int numtriangles;
int numvertices;
int solid = SOLID_NOT, geomtype = 0;
int triangleindex;
int vertexindex;
mempool_t *mempool;
qboolean modified = false;
vec3_t angles;
vec3_t avelocity;
vec3_t entmaxs;
vec3_t entmins;
vec3_t forward;
vec3_t geomcenter;
vec3_t geomsize;
vec3_t left;
vec3_t origin;
vec3_t spinvelocity;
vec3_t up;
vec3_t velocity;
vec_t f;
vec_t length;
vec_t massval = 1.0f;
vec_t movelimit;
vec_t radius;
vec3_t scale;
vec_t spinlimit;
vec_t test;
qboolean gravity;
qboolean geom_modified = false;
edict_odefunc_t *func, *nextf;
dReal *planes, *planesData, *pointsData;
unsigned int *polygons, *polygonsData, polyvert;
qboolean *mapped, *used, convex_compatible;
int numplanes = 0, numpoints = 0, i;
#ifdef ODE_DYNAMIC
if (!ode_dll)
return;
#endif
VectorClear(entmins);
VectorClear(entmaxs);
solid = (int)PRVM_gameedictfloat(ed, solid);
geomtype = (int)PRVM_gameedictfloat(ed, geomtype);
movetype = (int)PRVM_gameedictfloat(ed, movetype);
// support scale and q3map/radiant's modelscale_vec
if (PRVM_gameedictvector(ed, modelscale_vec)[0] != 0.0 || PRVM_gameedictvector(ed, modelscale_vec)[1] != 0.0 || PRVM_gameedictvector(ed, modelscale_vec)[2] != 0.0)
VectorCopy(PRVM_gameedictvector(ed, modelscale_vec), scale);
else if (PRVM_gameedictfloat(ed, scale))
VectorSet(scale, PRVM_gameedictfloat(ed, scale), PRVM_gameedictfloat(ed, scale), PRVM_gameedictfloat(ed, scale));
else
VectorSet(scale, 1.0f, 1.0f, 1.0f);
modelindex = 0;
if (PRVM_gameedictfloat(ed, mass))
massval = PRVM_gameedictfloat(ed, mass);
if (movetype != MOVETYPE_PHYSICS)
massval = 1.0f;
mempool = prog->progs_mempool;
model = NULL;
if (!geomtype)
{
// VorteX: keep support for deprecated solid fields to not break mods
if (solid == SOLID_PHYSICS_TRIMESH || solid == SOLID_BSP)
geomtype = GEOMTYPE_TRIMESH;
else if (solid == SOLID_NOT || solid == SOLID_TRIGGER)
geomtype = GEOMTYPE_NONE;
else if (solid == SOLID_PHYSICS_SPHERE)
geomtype = GEOMTYPE_SPHERE;
else if (solid == SOLID_PHYSICS_CAPSULE)
geomtype = GEOMTYPE_CAPSULE;
else if (solid == SOLID_PHYSICS_CYLINDER)
geomtype = GEOMTYPE_CYLINDER;
else if (solid == SOLID_PHYSICS_BOX)
geomtype = GEOMTYPE_BOX;
else
geomtype = GEOMTYPE_BOX;
}
if (geomtype == GEOMTYPE_TRIMESH)
{
modelindex = (int)PRVM_gameedictfloat(ed, modelindex);
if (world == &sv.world)
model = SV_GetModelByIndex(modelindex);
else if (world == &cl.world)
model = CL_GetModelByIndex(modelindex);
else
model = NULL;
if (model)
{
entmins[0] = model->normalmins[0] * scale[0];
entmins[1] = model->normalmins[1] * scale[1];
entmins[2] = model->normalmins[2] * scale[2];
entmaxs[0] = model->normalmaxs[0] * scale[0];
entmaxs[1] = model->normalmaxs[1] * scale[1];
entmaxs[2] = model->normalmaxs[2] * scale[2];
geom_modified = !VectorCompare(ed->priv.server->ode_scale, scale) || ed->priv.server->ode_modelindex != modelindex;
}
else
{
Con_Printf("entity %i (classname %s) has no model\n", PRVM_NUM_FOR_EDICT(ed), PRVM_GetString(prog, PRVM_gameedictstring(ed, classname)));
geomtype = GEOMTYPE_BOX;
VectorCopy(PRVM_gameedictvector(ed, mins), entmins);
VectorCopy(PRVM_gameedictvector(ed, maxs), entmaxs);
modelindex = 0;
geom_modified = !VectorCompare(ed->priv.server->ode_mins, entmins) || !VectorCompare(ed->priv.server->ode_maxs, entmaxs);
}
}
else if (geomtype && geomtype != GEOMTYPE_NONE)
{
VectorCopy(PRVM_gameedictvector(ed, mins), entmins);
VectorCopy(PRVM_gameedictvector(ed, maxs), entmaxs);
geom_modified = !VectorCompare(ed->priv.server->ode_mins, entmins) || !VectorCompare(ed->priv.server->ode_maxs, entmaxs);
}
else
{
// geometry type not set, falling back
if (ed->priv.server->ode_physics)
World_Physics_RemoveFromEntity(world, ed);
return;
}
VectorSubtract(entmaxs, entmins, geomsize);
if (VectorLength2(geomsize) == 0)
{
// we don't allow point-size physics objects...
if (ed->priv.server->ode_physics)
World_Physics_RemoveFromEntity(world, ed);
return;
}
// get friction
ed->priv.server->ode_friction = PRVM_gameedictfloat(ed, friction) ? PRVM_gameedictfloat(ed, friction) : 1.0f;
// check if we need to create or replace the geom
if (!ed->priv.server->ode_physics || ed->priv.server->ode_mass != massval || geom_modified)
{
modified = true;
World_Physics_RemoveFromEntity(world, ed);
ed->priv.server->ode_physics = true;
VectorMAM(0.5f, entmins, 0.5f, entmaxs, geomcenter);
if (PRVM_gameedictvector(ed, massofs))
VectorCopy(geomcenter, PRVM_gameedictvector(ed, massofs));
// check geomsize
if (geomsize[0] * geomsize[1] * geomsize[2] == 0)
{
if (movetype == MOVETYPE_PHYSICS)
Con_Printf("entity %i (classname %s) .mass * .size_x * .size_y * .size_z == 0\n", PRVM_NUM_FOR_EDICT(ed), PRVM_GetString(prog, PRVM_gameedictstring(ed, classname)));
VectorSet(geomsize, 1.0f, 1.0f, 1.0f);
}
// greate geom
switch(geomtype)
{
case GEOMTYPE_TRIMESH:
// add an optimized mesh to the model containing only the SUPERCONTENTS_SOLID surfaces
if (!model->brush.collisionmesh)
Mod_CreateCollisionMesh(model);
if (!model->brush.collisionmesh)
{
Con_Printf("entity %i (classname %s) has no geometry\n", PRVM_NUM_FOR_EDICT(ed), PRVM_GetString(prog, PRVM_gameedictstring(ed, classname)));
goto treatasbox;
}
// check if trimesh can be defined with convex
convex_compatible = false;
for (i = 0;i < model->nummodelsurfaces;i++)
{
if (!strcmp(((msurface_t *)(model->data_surfaces + model->firstmodelsurface + i))->texture->name, "collisionconvex"))
{
convex_compatible = true;
break;
}
}
// ODE requires persistent mesh storage, so we need to copy out
// the data from the model because renderer restarts could free it
// during the game, additionally we need to flip the triangles...
// note: ODE does preprocessing of the mesh for culling, removing
// concave edges, etc., so this is not a lightweight operation
ed->priv.server->ode_numvertices = numvertices = model->brush.collisionmesh->numverts;
ed->priv.server->ode_vertex3f = (float *)Mem_Alloc(mempool, numvertices * sizeof(float[3]));
// VorteX: rebuild geomsize based on entity's collision mesh, honor scale
VectorSet(entmins, 0, 0, 0);
VectorSet(entmaxs, 0, 0, 0);
for (vertexindex = 0, ov = ed->priv.server->ode_vertex3f, iv = model->brush.collisionmesh->vertex3f;vertexindex < numvertices;vertexindex++, ov += 3, iv += 3)
{
ov[0] = iv[0] * scale[0];
ov[1] = iv[1] * scale[1];
ov[2] = iv[2] * scale[2];
entmins[0] = min(entmins[0], ov[0]);
entmins[1] = min(entmins[1], ov[1]);
entmins[2] = min(entmins[2], ov[2]);
entmaxs[0] = max(entmaxs[0], ov[0]);
entmaxs[1] = max(entmaxs[1], ov[1]);
entmaxs[2] = max(entmaxs[2], ov[2]);
}
if (!PRVM_gameedictvector(ed, massofs))
VectorMAM(0.5f, entmins, 0.5f, entmaxs, geomcenter);
for (vertexindex = 0, ov = ed->priv.server->ode_vertex3f, iv = model->brush.collisionmesh->vertex3f;vertexindex < numvertices;vertexindex++, ov += 3, iv += 3)
{
ov[0] = ov[0] - geomcenter[0];
ov[1] = ov[1] - geomcenter[1];
ov[2] = ov[2] - geomcenter[2];
}
VectorSubtract(entmaxs, entmins, geomsize);
if (VectorLength2(geomsize) == 0)
{
if (movetype == MOVETYPE_PHYSICS)
Con_Printf("entity %i collision mesh has null geomsize\n", PRVM_NUM_FOR_EDICT(ed));
VectorSet(geomsize, 1.0f, 1.0f, 1.0f);
}
ed->priv.server->ode_numtriangles = numtriangles = model->brush.collisionmesh->numtriangles;
ed->priv.server->ode_element3i = (int *)Mem_Alloc(mempool, numtriangles * sizeof(int[3]));
//memcpy(ed->priv.server->ode_element3i, model->brush.collisionmesh->element3i, ed->priv.server->ode_numtriangles * sizeof(int[3]));
for (triangleindex = 0, oe = ed->priv.server->ode_element3i, ie = model->brush.collisionmesh->element3i;triangleindex < numtriangles;triangleindex++, oe += 3, ie += 3)
{
oe[0] = ie[2];
oe[1] = ie[1];
oe[2] = ie[0];
}
// create geom
Matrix4x4_CreateTranslate(&ed->priv.server->ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2]);
if (!convex_compatible || !physics_ode_allowconvex.integer)
{
// trimesh
dataID = dGeomTriMeshDataCreate();
dGeomTriMeshDataBuildSingle((dTriMeshDataID)dataID, (void*)ed->priv.server->ode_vertex3f, sizeof(float[3]), ed->priv.server->ode_numvertices, ed->priv.server->ode_element3i, ed->priv.server->ode_numtriangles*3, sizeof(int[3]));
ed->priv.server->ode_geom = (void *)dCreateTriMesh((dSpaceID)world->physics.ode_space, (dTriMeshDataID)dataID, NULL, NULL, NULL);
dMassSetBoxTotal(&mass, massval, geomsize[0], geomsize[1], geomsize[2]);
}
else
{
// VorteX: this code is unfinished in two ways
// - no duplicate vertex merging are done
// - triangles that shares same edge and havee sam plane are not merget into poly
// so, currently it only works for geosphere meshes with no UV
Con_Printf("Build convex hull for model %s...\n", model->name);
// build convex geometry from trimesh data
// this ensures that trimesh's triangles can form correct convex geometry
// not many of error checking is performed
// ODE's conve hull data consist of:
// planes : an array of planes in the form: normal X, normal Y, normal Z, distance
// points : an array of points X,Y,Z
// polygons: an array of indices to the points of each polygon,it should be the number of vertices
// followed by that amount of indices to "points" in counter clockwise order
polygonsData = polygons = (unsigned int *)Mem_Alloc(mempool, numtriangles*sizeof(int)*4);
planesData = planes = (dReal *)Mem_Alloc(mempool, numtriangles*sizeof(dReal)*4);
mapped = (qboolean *)Mem_Alloc(mempool, numvertices*sizeof(qboolean));
used = (qboolean *)Mem_Alloc(mempool, numtriangles*sizeof(qboolean));
memset(mapped, 0, numvertices*sizeof(qboolean));
memset(used, 0, numtriangles*sizeof(qboolean));
numplanes = numpoints = polyvert = 0;
// build convex hull
// todo: merge duplicated verts here
Con_Printf("Building...\n");
iv = ed->priv.server->ode_vertex3f;
for (triangleindex = 0; triangleindex < numtriangles; triangleindex++)
{
// already formed a polygon?
if (used[triangleindex])
continue;
// init polygon
// switch clockwise->counterclockwise
ie = &model->brush.collisionmesh->element3i[triangleindex*3];
used[triangleindex] = true;
TriangleNormal(&iv[ie[0]*3], &iv[ie[1]*3], &iv[ie[2]*3], planes);
VectorNormalize(planes);
polygons[0] = 3;
polygons[3] = (unsigned int)ie[0]; mapped[polygons[3]] = true;
polygons[2] = (unsigned int)ie[1]; mapped[polygons[2]] = true;
polygons[1] = (unsigned int)ie[2]; mapped[polygons[1]] = true;
// now find and include concave triangles
for (i = triangleindex; i < numtriangles; i++)
{
if (used[i])
continue;
// should share at least 2 vertexes
for (polyvert = 1; polyvert <= polygons[0]; polyvert++)
{
// todo: merge in triangles that shares an edge and have same plane here
}
}
// add polygon to overall stats
planes[3] = DotProduct(&iv[polygons[1]*3], planes);
polygons += (polygons[0]+1);
planes += 4;
numplanes++;
}
Mem_Free(used);
// save points
for (vertexindex = 0, numpoints = 0; vertexindex < numvertices; vertexindex++)
if (mapped[vertexindex])
numpoints++;
pointsData = (dReal *)Mem_Alloc(mempool, numpoints*sizeof(dReal)*3 + numplanes*sizeof(dReal)*4); // planes is appended
for (vertexindex = 0, numpoints = 0; vertexindex < numvertices; vertexindex++)
{
if (mapped[vertexindex])
{
VectorCopy(&iv[vertexindex*3], &pointsData[numpoints*3]);
numpoints++;
}
}
Mem_Free(mapped);
Con_Printf("Points: \n");
for (i = 0; i < (int)numpoints; i++)
Con_Printf("%3i: %3.1f %3.1f %3.1f\n", i, pointsData[i*3], pointsData[i*3+1], pointsData[i*3+2]);
// save planes
planes = planesData;
planesData = pointsData + numpoints*3;
memcpy(planesData, planes, numplanes*sizeof(dReal)*4);
Mem_Free(planes);
Con_Printf("planes...\n");
for (i = 0; i < numplanes; i++)
Con_Printf("%3i: %1.1f %1.1f %1.1f %1.1f\n", i, planesData[i*4], planesData[i*4 + 1], planesData[i*4 + 2], planesData[i*4 + 3]);
// save polygons
polyvert = polygons - polygonsData;
polygons = polygonsData;
polygonsData = (unsigned int *)Mem_Alloc(mempool, polyvert*sizeof(int));
memcpy(polygonsData, polygons, polyvert*sizeof(int));
Mem_Free(polygons);
Con_Printf("Polygons: \n");
polygons = polygonsData;
for (i = 0; i < numplanes; i++)
{
Con_Printf("%3i : %i ", i, polygons[0]);
for (triangleindex = 1; triangleindex <= (int)polygons[0]; triangleindex++)
Con_Printf("%3i ", polygons[triangleindex]);
polygons += (polygons[0]+1);
Con_Printf("\n");
}
Mem_Free(ed->priv.server->ode_element3i);
ed->priv.server->ode_element3i = (int *)polygonsData;
Mem_Free(ed->priv.server->ode_vertex3f);
ed->priv.server->ode_vertex3f = (float *)pointsData;
// check for properly build polygons by calculating the determinant of the 3x3 matrix composed of the first 3 points in the polygon
// this code is picked from ODE Source
Con_Printf("Check...\n");
polygons = polygonsData;
for (i = 0; i < numplanes; i++)
{
if((pointsData[(polygons[1]*3)+0]*pointsData[(polygons[2]*3)+1]*pointsData[(polygons[3]*3)+2] +
pointsData[(polygons[1]*3)+1]*pointsData[(polygons[2]*3)+2]*pointsData[(polygons[3]*3)+0] +
pointsData[(polygons[1]*3)+2]*pointsData[(polygons[2]*3)+0]*pointsData[(polygons[3]*3)+1] -
pointsData[(polygons[1]*3)+2]*pointsData[(polygons[2]*3)+1]*pointsData[(polygons[3]*3)+0] -
pointsData[(polygons[1]*3)+1]*pointsData[(polygons[2]*3)+0]*pointsData[(polygons[3]*3)+2] -
pointsData[(polygons[1]*3)+0]*pointsData[(polygons[2]*3)+2]*pointsData[(polygons[3]*3)+1]) < 0)
Con_Printf("WARNING: Polygon %d is not defined counterclockwise\n", i);
if (planesData[(i*4)+3] < 0)
Con_Printf("WARNING: Plane %d does not contain the origin\n", i);
polygons += (*polygons + 1);
}
// create geom
Con_Printf("Create geom...\n");
ed->priv.server->ode_geom = (void *)dCreateConvex((dSpaceID)world->physics.ode_space, planesData, numplanes, pointsData, numpoints, polygonsData);
dMassSetBoxTotal(&mass, massval, geomsize[0], geomsize[1], geomsize[2]);
Con_Printf("Done!\n");
}
break;
case GEOMTYPE_BOX:
treatasbox:
Matrix4x4_CreateTranslate(&ed->priv.server->ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2]);
ed->priv.server->ode_geom = (void *)dCreateBox((dSpaceID)world->physics.ode_space, geomsize[0], geomsize[1], geomsize[2]);
dMassSetBoxTotal(&mass, massval, geomsize[0], geomsize[1], geomsize[2]);
break;
case GEOMTYPE_SPHERE:
Matrix4x4_CreateTranslate(&ed->priv.server->ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2]);
ed->priv.server->ode_geom = (void *)dCreateSphere((dSpaceID)world->physics.ode_space, geomsize[0] * 0.5f);
dMassSetSphereTotal(&mass, massval, geomsize[0] * 0.5f);
break;
case GEOMTYPE_CAPSULE:
axisindex = 0;
if (geomsize[axisindex] < geomsize[1])
axisindex = 1;
if (geomsize[axisindex] < geomsize[2])
axisindex = 2;
// the qc gives us 3 axis radius, the longest axis is the capsule
// axis, since ODE doesn't like this idea we have to create a
// capsule which uses the standard orientation, and apply a
// transform to it
if (axisindex == 0)
{
Matrix4x4_CreateFromQuakeEntity(&ed->priv.server->ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2], 0, 0, 90, 1);
radius = min(geomsize[1], geomsize[2]) * 0.5f;
}
else if (axisindex == 1)
{
Matrix4x4_CreateFromQuakeEntity(&ed->priv.server->ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2], 90, 0, 0, 1);
radius = min(geomsize[0], geomsize[2]) * 0.5f;
}
else
{
Matrix4x4_CreateFromQuakeEntity(&ed->priv.server->ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2], 0, 0, 0, 1);
radius = min(geomsize[0], geomsize[1]) * 0.5f;
}
length = geomsize[axisindex] - radius*2;
// because we want to support more than one axisindex, we have to
// create a transform, and turn on its cleanup setting (which will
// cause the child to be destroyed when it is destroyed)
ed->priv.server->ode_geom = (void *)dCreateCapsule((dSpaceID)world->physics.ode_space, radius, length);
dMassSetCapsuleTotal(&mass, massval, axisindex+1, radius, length);
break;
case GEOMTYPE_CAPSULE_X:
Matrix4x4_CreateFromQuakeEntity(&ed->priv.server->ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2], 0, 0, 90, 1);
radius = min(geomsize[1], geomsize[2]) * 0.5f;
length = geomsize[0] - radius*2;
// check if length is not enough, reduce radius then
if (length <= 0)
{
radius -= (1 - length)*0.5;
length = 1;
}
ed->priv.server->ode_geom = (void *)dCreateCapsule((dSpaceID)world->physics.ode_space, radius, length);
dMassSetCapsuleTotal(&mass, massval, 1, radius, length);
break;
case GEOMTYPE_CAPSULE_Y:
Matrix4x4_CreateFromQuakeEntity(&ed->priv.server->ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2], 90, 0, 0, 1);
radius = min(geomsize[0], geomsize[2]) * 0.5f;
length = geomsize[1] - radius*2;
// check if length is not enough, reduce radius then
if (length <= 0)
{
radius -= (1 - length)*0.5;
length = 1;
}
ed->priv.server->ode_geom = (void *)dCreateCapsule((dSpaceID)world->physics.ode_space, radius, length);
dMassSetCapsuleTotal(&mass, massval, 2, radius, length);
break;
case GEOMTYPE_CAPSULE_Z:
Matrix4x4_CreateFromQuakeEntity(&ed->priv.server->ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2], 0, 0, 0, 1);
radius = min(geomsize[1], geomsize[0]) * 0.5f;
length = geomsize[2] - radius*2;
// check if length is not enough, reduce radius then
if (length <= 0)
{
radius -= (1 - length)*0.5;
length = 1;
}
ed->priv.server->ode_geom = (void *)dCreateCapsule((dSpaceID)world->physics.ode_space, radius, length);
dMassSetCapsuleTotal(&mass, massval, 3, radius, length);
break;
case GEOMTYPE_CYLINDER:
axisindex = 0;
if (geomsize[axisindex] < geomsize[1])
axisindex = 1;
if (geomsize[axisindex] < geomsize[2])
axisindex = 2;
// the qc gives us 3 axis radius, the longest axis is the capsule
// axis, since ODE doesn't like this idea we have to create a
// capsule which uses the standard orientation, and apply a
// transform to it
if (axisindex == 0)
{
Matrix4x4_CreateFromQuakeEntity(&ed->priv.server->ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2], 0, 0, 90, 1);
radius = min(geomsize[1], geomsize[2]) * 0.5f;
}
else if (axisindex == 1)
{
Matrix4x4_CreateFromQuakeEntity(&ed->priv.server->ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2], 90, 0, 0, 1);
radius = min(geomsize[0], geomsize[2]) * 0.5f;
}
else
{
Matrix4x4_CreateFromQuakeEntity(&ed->priv.server->ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2], 0, 0, 0, 1);
radius = min(geomsize[0], geomsize[1]) * 0.5f;
}
length = geomsize[axisindex];
// check if length is not enough, reduce radius then
if (length <= 0)
{
radius -= (1 - length)*0.5;
length = 1;
}
ed->priv.server->ode_geom = (void *)dCreateCylinder((dSpaceID)world->physics.ode_space, radius, length);
dMassSetCylinderTotal(&mass, massval, axisindex+1, radius, length);
break;
case GEOMTYPE_CYLINDER_X:
Matrix4x4_CreateFromQuakeEntity(&ed->priv.server->ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2], 0, 0, 90, 1);
radius = min(geomsize[1], geomsize[2]) * 0.5f;
length = geomsize[0];
ed->priv.server->ode_geom = (void *)dCreateCylinder((dSpaceID)world->physics.ode_space, radius, length);
dMassSetCylinderTotal(&mass, massval, 1, radius, length);
break;
case GEOMTYPE_CYLINDER_Y:
Matrix4x4_CreateFromQuakeEntity(&ed->priv.server->ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2], 90, 0, 0, 1);
radius = min(geomsize[0], geomsize[2]) * 0.5f;
length = geomsize[1];
ed->priv.server->ode_geom = (void *)dCreateCylinder((dSpaceID)world->physics.ode_space, radius, length);
dMassSetCylinderTotal(&mass, massval, 2, radius, length);
break;
case GEOMTYPE_CYLINDER_Z:
Matrix4x4_CreateFromQuakeEntity(&ed->priv.server->ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2], 0, 0, 0, 1);
radius = min(geomsize[0], geomsize[1]) * 0.5f;
length = geomsize[2];
ed->priv.server->ode_geom = (void *)dCreateCylinder((dSpaceID)world->physics.ode_space, radius, length);
dMassSetCylinderTotal(&mass, massval, 3, radius, length);
break;
default:
Sys_Error("World_Physics_BodyFromEntity: unrecognized geomtype value %i was accepted by filter\n", solid);
// this goto only exists to prevent warnings from the compiler
// about uninitialized variables (mass), while allowing it to
// catch legitimate uninitialized variable warnings
goto treatasbox;
}
ed->priv.server->ode_mass = massval;
ed->priv.server->ode_modelindex = modelindex;
VectorCopy(entmins, ed->priv.server->ode_mins);
VectorCopy(entmaxs, ed->priv.server->ode_maxs);
VectorCopy(scale, ed->priv.server->ode_scale);
ed->priv.server->ode_movelimit = min(geomsize[0], min(geomsize[1], geomsize[2]));
Matrix4x4_Invert_Simple(&ed->priv.server->ode_offsetimatrix, &ed->priv.server->ode_offsetmatrix);
ed->priv.server->ode_massbuf = Mem_Alloc(mempool, sizeof(mass));
memcpy(ed->priv.server->ode_massbuf, &mass, sizeof(dMass));
}
if (ed->priv.server->ode_geom)
dGeomSetData((dGeomID)ed->priv.server->ode_geom, (void*)ed);
if (movetype == MOVETYPE_PHYSICS && ed->priv.server->ode_geom)
{
// entity is dynamic
if (ed->priv.server->ode_body == NULL)
{
ed->priv.server->ode_body = (void *)(body = dBodyCreate((dWorldID)world->physics.ode_world));
dGeomSetBody((dGeomID)ed->priv.server->ode_geom, body);
dBodySetData(body, (void*)ed);
dBodySetMass(body, (dMass *) ed->priv.server->ode_massbuf);
modified = true;
}
}
else
{
// entity is deactivated
if (ed->priv.server->ode_body != NULL)
{
if(ed->priv.server->ode_geom)
dGeomSetBody((dGeomID)ed->priv.server->ode_geom, 0);
dBodyDestroy((dBodyID) ed->priv.server->ode_body);
ed->priv.server->ode_body = NULL;
modified = true;
}
}
// get current data from entity
VectorClear(origin);
VectorClear(velocity);
//VectorClear(forward);
//VectorClear(left);
//VectorClear(up);
//VectorClear(spinvelocity);
VectorClear(angles);
VectorClear(avelocity);
gravity = true;
VectorCopy(PRVM_gameedictvector(ed, origin), origin);
VectorCopy(PRVM_gameedictvector(ed, velocity), velocity);
//VectorCopy(PRVM_gameedictvector(ed, axis_forward), forward);
//VectorCopy(PRVM_gameedictvector(ed, axis_left), left);
//VectorCopy(PRVM_gameedictvector(ed, axis_up), up);
//VectorCopy(PRVM_gameedictvector(ed, spinvelocity), spinvelocity);
VectorCopy(PRVM_gameedictvector(ed, angles), angles);
VectorCopy(PRVM_gameedictvector(ed, avelocity), avelocity);
if (PRVM_gameedictfloat(ed, gravity) != 0.0f && PRVM_gameedictfloat(ed, gravity) < 0.5f) gravity = false;
if (ed == prog->edicts)
gravity = false;
// compatibility for legacy entities
//if (!VectorLength2(forward) || solid == SOLID_BSP)
{
float pitchsign = 1;
vec3_t qangles, qavelocity;
VectorCopy(angles, qangles);
VectorCopy(avelocity, qavelocity);
if(prog == SVVM_prog) // FIXME some better way?
{
pitchsign = SV_GetPitchSign(prog, ed);
}
else if(prog == CLVM_prog)
{
pitchsign = CL_GetPitchSign(prog, ed);
}
qangles[PITCH] *= pitchsign;
qavelocity[PITCH] *= pitchsign;
AngleVectorsFLU(qangles, forward, left, up);
// convert single-axis rotations in avelocity to spinvelocity
// FIXME: untested math - check signs
VectorSet(spinvelocity, DEG2RAD(qavelocity[PITCH]), DEG2RAD(qavelocity[ROLL]), DEG2RAD(qavelocity[YAW]));
}
// compatibility for legacy entities
switch (solid)
{
case SOLID_BBOX:
case SOLID_SLIDEBOX:
case SOLID_CORPSE:
VectorSet(forward, 1, 0, 0);
VectorSet(left, 0, 1, 0);
VectorSet(up, 0, 0, 1);
VectorSet(spinvelocity, 0, 0, 0);
break;
}
// we must prevent NANs...
if (physics_ode_trick_fixnan.integer)
{
test = VectorLength2(origin) + VectorLength2(forward) + VectorLength2(left) + VectorLength2(up) + VectorLength2(velocity) + VectorLength2(spinvelocity);
if (VEC_IS_NAN(test))
{
modified = true;
//Con_Printf("Fixing NAN values on entity %i : .classname = \"%s\" .origin = '%f %f %f' .velocity = '%f %f %f' .axis_forward = '%f %f %f' .axis_left = '%f %f %f' .axis_up = %f %f %f' .spinvelocity = '%f %f %f'\n", PRVM_NUM_FOR_EDICT(ed), PRVM_GetString(PRVM_gameedictstring(ed, classname)), origin[0], origin[1], origin[2], velocity[0], velocity[1], velocity[2], forward[0], forward[1], forward[2], left[0], left[1], left[2], up[0], up[1], up[2], spinvelocity[0], spinvelocity[1], spinvelocity[2]);
if (physics_ode_trick_fixnan.integer >= 2)
Con_Printf("Fixing NAN values on entity %i : .classname = \"%s\" .origin = '%f %f %f' .velocity = '%f %f %f' .angles = '%f %f %f' .avelocity = '%f %f %f'\n", PRVM_NUM_FOR_EDICT(ed), PRVM_GetString(prog, PRVM_gameedictstring(ed, classname)), origin[0], origin[1], origin[2], velocity[0], velocity[1], velocity[2], angles[0], angles[1], angles[2], avelocity[0], avelocity[1], avelocity[2]);
test = VectorLength2(origin);
if (VEC_IS_NAN(test))
VectorClear(origin);
test = VectorLength2(forward) * VectorLength2(left) * VectorLength2(up);
if (VEC_IS_NAN(test))
{
VectorSet(angles, 0, 0, 0);
VectorSet(forward, 1, 0, 0);
VectorSet(left, 0, 1, 0);
VectorSet(up, 0, 0, 1);
}
test = VectorLength2(velocity);
if (VEC_IS_NAN(test))
VectorClear(velocity);
test = VectorLength2(spinvelocity);
if (VEC_IS_NAN(test))
{
VectorClear(avelocity);
VectorClear(spinvelocity);
}
}
}
// check if the qc edited any position data
if (!VectorCompare(origin, ed->priv.server->ode_origin)
|| !VectorCompare(velocity, ed->priv.server->ode_velocity)
|| !VectorCompare(angles, ed->priv.server->ode_angles)
|| !VectorCompare(avelocity, ed->priv.server->ode_avelocity)
|| gravity != ed->priv.server->ode_gravity)
modified = true;
// store the qc values into the physics engine
body = (dBodyID)ed->priv.server->ode_body;
if (modified && ed->priv.server->ode_geom)
{
dVector3 r[3];
matrix4x4_t entitymatrix;
matrix4x4_t bodymatrix;
#if 0
Con_Printf("entity %i got changed by QC\n", (int) (ed - prog->edicts));
if(!VectorCompare(origin, ed->priv.server->ode_origin))
Con_Printf(" origin: %f %f %f -> %f %f %f\n", ed->priv.server->ode_origin[0], ed->priv.server->ode_origin[1], ed->priv.server->ode_origin[2], origin[0], origin[1], origin[2]);
if(!VectorCompare(velocity, ed->priv.server->ode_velocity))
Con_Printf(" velocity: %f %f %f -> %f %f %f\n", ed->priv.server->ode_velocity[0], ed->priv.server->ode_velocity[1], ed->priv.server->ode_velocity[2], velocity[0], velocity[1], velocity[2]);
if(!VectorCompare(angles, ed->priv.server->ode_angles))
Con_Printf(" angles: %f %f %f -> %f %f %f\n", ed->priv.server->ode_angles[0], ed->priv.server->ode_angles[1], ed->priv.server->ode_angles[2], angles[0], angles[1], angles[2]);
if(!VectorCompare(avelocity, ed->priv.server->ode_avelocity))
Con_Printf(" avelocity: %f %f %f -> %f %f %f\n", ed->priv.server->ode_avelocity[0], ed->priv.server->ode_avelocity[1], ed->priv.server->ode_avelocity[2], avelocity[0], avelocity[1], avelocity[2]);
if(gravity != ed->priv.server->ode_gravity)
Con_Printf(" gravity: %i -> %i\n", ed->priv.server->ode_gravity, gravity);
#endif
// values for BodyFromEntity to check if the qc modified anything later
VectorCopy(origin, ed->priv.server->ode_origin);
VectorCopy(velocity, ed->priv.server->ode_velocity);
VectorCopy(angles, ed->priv.server->ode_angles);
VectorCopy(avelocity, ed->priv.server->ode_avelocity);
ed->priv.server->ode_gravity = gravity;
Matrix4x4_FromVectors(&entitymatrix, forward, left, up, origin);
Matrix4x4_Concat(&bodymatrix, &entitymatrix, &ed->priv.server->ode_offsetmatrix);
Matrix4x4_ToVectors(&bodymatrix, forward, left, up, origin);
r[0][0] = forward[0];
r[1][0] = forward[1];
r[2][0] = forward[2];
r[0][1] = left[0];
r[1][1] = left[1];
r[2][1] = left[2];
r[0][2] = up[0];
r[1][2] = up[1];
r[2][2] = up[2];
if (body)
{
if (movetype == MOVETYPE_PHYSICS)
{
dGeomSetBody((dGeomID)ed->priv.server->ode_geom, body);
dBodySetPosition(body, origin[0], origin[1], origin[2]);
dBodySetRotation(body, r[0]);
dBodySetLinearVel(body, velocity[0], velocity[1], velocity[2]);
dBodySetAngularVel(body, spinvelocity[0], spinvelocity[1], spinvelocity[2]);
dBodySetGravityMode(body, gravity);
}
else
{
dGeomSetBody((dGeomID)ed->priv.server->ode_geom, body);
dBodySetPosition(body, origin[0], origin[1], origin[2]);
dBodySetRotation(body, r[0]);
dBodySetLinearVel(body, velocity[0], velocity[1], velocity[2]);
dBodySetAngularVel(body, spinvelocity[0], spinvelocity[1], spinvelocity[2]);
dBodySetGravityMode(body, gravity);
dGeomSetBody((dGeomID)ed->priv.server->ode_geom, 0);
}
}
else
{
// no body... then let's adjust the parameters of the geom directly
dGeomSetBody((dGeomID)ed->priv.server->ode_geom, 0); // just in case we previously HAD a body (which should never happen)
dGeomSetPosition((dGeomID)ed->priv.server->ode_geom, origin[0], origin[1], origin[2]);
dGeomSetRotation((dGeomID)ed->priv.server->ode_geom, r[0]);
}
}
if (body)
{
// limit movement speed to prevent missed collisions at high speed
ovelocity = dBodyGetLinearVel(body);
ospinvelocity = dBodyGetAngularVel(body);
movelimit = ed->priv.server->ode_movelimit * world->physics.ode_movelimit;
test = VectorLength2(ovelocity);
if (test > movelimit*movelimit)
{
// scale down linear velocity to the movelimit
// scale down angular velocity the same amount for consistency
f = movelimit / sqrt(test);
VectorScale(ovelocity, f, velocity);
VectorScale(ospinvelocity, f, spinvelocity);
dBodySetLinearVel(body, velocity[0], velocity[1], velocity[2]);
dBodySetAngularVel(body, spinvelocity[0], spinvelocity[1], spinvelocity[2]);
}
// make sure the angular velocity is not exploding
spinlimit = physics_ode_spinlimit.value;
test = VectorLength2(ospinvelocity);
if (test > spinlimit)
{
dBodySetAngularVel(body, 0, 0, 0);
}
// apply functions and clear stack
for(func = ed->priv.server->ode_func; func; func = nextf)
{
nextf = func->next;
World_Physics_ApplyCmd(ed, func);
Mem_Free(func);
}
ed->priv.server->ode_func = NULL;
}
}
#define MAX_CONTACTS 32
static void nearCallback (void *data, dGeomID o1, dGeomID o2)
{
world_t *world = (world_t *)data;
prvm_prog_t *prog = world->prog;
dContact contact[MAX_CONTACTS]; // max contacts per collision pair
int b1enabled = 0, b2enabled = 0;
dBodyID b1, b2;
dJointID c;
int i;
int numcontacts;
float bouncefactor1 = 0.0f;
float bouncestop1 = 60.0f / 800.0f;
float bouncefactor2 = 0.0f;
float bouncestop2 = 60.0f / 800.0f;
float erp;
dVector3 grav;
prvm_edict_t *ed1, *ed2;
if (dGeomIsSpace(o1) || dGeomIsSpace(o2))
{
// colliding a space with something
dSpaceCollide2(o1, o2, data, &nearCallback);
// Note we do not want to test intersections within a space,
// only between spaces.
//if (dGeomIsSpace(o1)) dSpaceCollide(o1, data, &nearCallback);
//if (dGeomIsSpace(o2)) dSpaceCollide(o2, data, &nearCallback);
return;
}
b1 = dGeomGetBody(o1);
if (b1)
b1enabled = dBodyIsEnabled(b1);
b2 = dGeomGetBody(o2);
if (b2)
b2enabled = dBodyIsEnabled(b2);
// at least one object has to be using MOVETYPE_PHYSICS and should be enabled or we just don't care
if (!b1enabled && !b2enabled)
return;
// exit without doing anything if the two bodies are connected by a joint
if (b1 && b2 && dAreConnectedExcluding(b1, b2, dJointTypeContact))
return;
ed1 = (prvm_edict_t *) dGeomGetData(o1);
if(ed1 && ed1->priv.server->free)
ed1 = NULL;
if(ed1)
{
bouncefactor1 = PRVM_gameedictfloat(ed1, bouncefactor);
bouncestop1 = PRVM_gameedictfloat(ed1, bouncestop);
if (!bouncestop1)
bouncestop1 = 60.0f / 800.0f;
}
ed2 = (prvm_edict_t *) dGeomGetData(o2);
if(ed2 && ed2->priv.server->free)
ed2 = NULL;
if(ed2)
{
bouncefactor2 = PRVM_gameedictfloat(ed2, bouncefactor);
bouncestop2 = PRVM_gameedictfloat(ed2, bouncestop);
if (!bouncestop2)
bouncestop2 = 60.0f / 800.0f;
}
if(prog == SVVM_prog)
{
if(ed1 && PRVM_serveredictfunction(ed1, touch))
{
SV_LinkEdict_TouchAreaGrid_Call(ed1, ed2 ? ed2 : prog->edicts);
}
if(ed2 && PRVM_serveredictfunction(ed2, touch))
{
SV_LinkEdict_TouchAreaGrid_Call(ed2, ed1 ? ed1 : prog->edicts);
}
}
// merge bounce factors and bounce stop
if(bouncefactor2 > 0)
{
if(bouncefactor1 > 0)
{
// TODO possibly better logic to merge bounce factor data?
if(bouncestop2 < bouncestop1)
bouncestop1 = bouncestop2;
if(bouncefactor2 > bouncefactor1)
bouncefactor1 = bouncefactor2;
}
else
{
bouncestop1 = bouncestop2;
bouncefactor1 = bouncefactor2;
}
}
dWorldGetGravity((dWorldID)world->physics.ode_world, grav);
bouncestop1 *= fabs(grav[2]);
// get erp
// select object that moves faster ang get it's erp
erp = (VectorLength2(PRVM_gameedictvector(ed1, velocity)) > VectorLength2(PRVM_gameedictvector(ed2, velocity))) ? PRVM_gameedictfloat(ed1, erp) : PRVM_gameedictfloat(ed2, erp);
// get max contact points for this collision
numcontacts = (int)PRVM_gameedictfloat(ed1, maxcontacts);
if (!numcontacts)
numcontacts = physics_ode_contact_maxpoints.integer;
if (PRVM_gameedictfloat(ed2, maxcontacts))
numcontacts = max(numcontacts, (int)PRVM_gameedictfloat(ed2, maxcontacts));
else
numcontacts = max(numcontacts, physics_ode_contact_maxpoints.integer);
// generate contact points between the two non-space geoms
numcontacts = dCollide(o1, o2, min(MAX_CONTACTS, numcontacts), &(contact[0].geom), sizeof(contact[0]));
// add these contact points to the simulation
for (i = 0;i < numcontacts;i++)
{
contact[i].surface.mode = (physics_ode_contact_mu.value != -1 ? dContactApprox1 : 0) | (physics_ode_contact_erp.value != -1 ? dContactSoftERP : 0) | (physics_ode_contact_cfm.value != -1 ? dContactSoftCFM : 0) | (bouncefactor1 > 0 ? dContactBounce : 0);
contact[i].surface.mu = physics_ode_contact_mu.value * ed1->priv.server->ode_friction * ed2->priv.server->ode_friction;
contact[i].surface.soft_erp = physics_ode_contact_erp.value + erp;
contact[i].surface.soft_cfm = physics_ode_contact_cfm.value;
contact[i].surface.bounce = bouncefactor1;
contact[i].surface.bounce_vel = bouncestop1;
c = dJointCreateContact((dWorldID)world->physics.ode_world, (dJointGroupID)world->physics.ode_contactgroup, contact + i);
dJointAttach(c, b1, b2);
}
}
#endif
float GetSysTicrate();
void World_Physics_Frame(world_t *world, double frametime, double gravity)
{
prvm_prog_t *prog = world->prog;
double tdelta, tdelta2, tdelta3, simulationtime, collisiontime;
tdelta = Sys_DirtyTime();
#ifdef USEODE
if (world->physics.ode && physics_ode.integer)
{
int i;
prvm_edict_t *ed;
if (!physics_ode_constantstep.value)
{
world->physics.ode_iterations = bound(1, physics_ode_iterationsperframe.integer, 1000);
world->physics.ode_step = frametime / world->physics.ode_iterations;
}
else
{
world->physics.ode_time += frametime;
// step size
if (physics_ode_constantstep.value > 0 && physics_ode_constantstep.value < 1)
world->physics.ode_step = physics_ode_constantstep.value;
else
world->physics.ode_step = GetSysTicrate();
if (world->physics.ode_time > 0.2f)
world->physics.ode_time = world->physics.ode_step;
// set number of iterations to process
world->physics.ode_iterations = 0;
while(world->physics.ode_time >= world->physics.ode_step)
{
world->physics.ode_iterations++;
world->physics.ode_time -= world->physics.ode_step;
}
}
world->physics.ode_movelimit = physics_ode_movelimit.value / world->physics.ode_step;
World_Physics_UpdateODE(world);
// copy physics properties from entities to physics engine
if (prog)
{
for (i = 0, ed = prog->edicts + i;i < prog->num_edicts;i++, ed++)
if (!prog->edicts[i].priv.required->free)
World_Physics_Frame_BodyFromEntity(world, ed);
// oh, and it must be called after all bodies were created
for (i = 0, ed = prog->edicts + i;i < prog->num_edicts;i++, ed++)
if (!prog->edicts[i].priv.required->free)
World_Physics_Frame_JointFromEntity(world, ed);
}
tdelta2 = Sys_DirtyTime();
collisiontime = 0;
for (i = 0;i < world->physics.ode_iterations;i++)
{
// set the gravity
dWorldSetGravity((dWorldID)world->physics.ode_world, 0, 0, -gravity * physics_ode_world_gravitymod.value);
// set the tolerance for closeness of objects
dWorldSetContactSurfaceLayer((dWorldID)world->physics.ode_world, max(0, physics_ode_contactsurfacelayer.value));
// run collisions for the current world state, creating JointGroup
tdelta3 = Sys_DirtyTime();
dSpaceCollide((dSpaceID)world->physics.ode_space, (void *)world, nearCallback);
collisiontime += (Sys_DirtyTime() - tdelta3)*10000;
// apply forces
if (prog)
{
int j;
for (j = 0, ed = prog->edicts + j;j < prog->num_edicts;j++, ed++)
if (!prog->edicts[j].priv.required->free)
World_Physics_Frame_ForceFromEntity(world, ed);
}
// run physics (move objects, calculate new velocities)
// be sure not to pass 0 as step time because that causes an ODE error
dWorldSetQuickStepNumIterations((dWorldID)world->physics.ode_world, bound(1, physics_ode_worldstep_iterations.integer, 200));
if (world->physics.ode_step > 0)
dWorldQuickStep((dWorldID)world->physics.ode_world, world->physics.ode_step);
// clear the JointGroup now that we're done with it
dJointGroupEmpty((dJointGroupID)world->physics.ode_contactgroup);
}
simulationtime = (Sys_DirtyTime() - tdelta2)*10000;
// copy physics properties from physics engine to entities and do some stats
if (prog)
{
for (i = 1, ed = prog->edicts + i;i < prog->num_edicts;i++, ed++)
if (!prog->edicts[i].priv.required->free)
World_Physics_Frame_BodyToEntity(world, ed);
// print stats
if (physics_ode_printstats.integer)
{
dBodyID body;
world->physics.ode_numobjects = 0;
world->physics.ode_activeovjects = 0;
for (i = 1, ed = prog->edicts + i;i < prog->num_edicts;i++, ed++)
{
if (prog->edicts[i].priv.required->free)
continue;
body = (dBodyID)prog->edicts[i].priv.server->ode_body;
if (!body)
continue;
world->physics.ode_numobjects++;
if (dBodyIsEnabled(body))
world->physics.ode_activeovjects++;
}
Con_Printf("ODE Stats(%s): %i iterations, %3.01f (%3.01f collision) %3.01f total : %i objects %i active %i disabled\n", prog->name, world->physics.ode_iterations, simulationtime, collisiontime, (Sys_DirtyTime() - tdelta)*10000, world->physics.ode_numobjects, world->physics.ode_activeovjects, (world->physics.ode_numobjects - world->physics.ode_activeovjects));
}
}
}
#endif
}