mirror of
https://github.com/DrBeef/QuakeQuest.git
synced 2024-12-18 16:41:37 +00:00
605d1edb6e
- Audio lag is now fixed - using the OpenSLES library (courtesy of Emile Belanger's Dark Places build for Android) - 120hz mode can be used on the Quest 2 by adding the following to the command line: ``` -r 120 ```
2343 lines
76 KiB
C
2343 lines
76 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// snd_main.c -- main control for any streaming sound output device
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#include "quakedef.h"
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#include "snd_main.h"
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#include "snd_ogg.h"
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#include "csprogs.h"
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#include "cl_collision.h"
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#ifdef CONFIG_CD
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#include "cdaudio.h"
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#endif
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#define SND_MIN_SPEED 8000
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#define SND_MAX_SPEED 192000
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#define SND_MIN_WIDTH 1
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#define SND_MAX_WIDTH 2
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#define SND_MIN_CHANNELS 1
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#define SND_MAX_CHANNELS 8
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#if SND_LISTENERS != 8
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# error this data only supports up to 8 channel, update it!
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#endif
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speakerlayout_t snd_speakerlayout;
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// Our speaker layouts are based on ALSA. They differ from those
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// Win32 and Mac OS X APIs use when there's more than 4 channels.
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// (rear left + rear right, and front center + LFE are swapped).
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#define SND_SPEAKERLAYOUTS (sizeof(snd_speakerlayouts) / sizeof(snd_speakerlayouts[0]))
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static const speakerlayout_t snd_speakerlayouts[] =
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{
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{
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"surround71", 8,
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{
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{0, 45, 0.2, 0.2, 0.5}, // front left
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{1, 315, 0.2, 0.2, 0.5}, // front right
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{2, 135, 0.2, 0.2, 0.5}, // rear left
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{3, 225, 0.2, 0.2, 0.5}, // rear right
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{4, 0, 0.2, 0.2, 0.5}, // front center
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{5, 0, 0, 0, 0}, // lfe (we don't have any good lfe sound sources and it would take some filtering work to generate them (and they'd probably still be wrong), so... no lfe)
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{6, 90, 0.2, 0.2, 0.5}, // side left
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{7, 180, 0.2, 0.2, 0.5}, // side right
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}
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},
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{
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"surround51", 6,
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{
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{0, 45, 0.2, 0.2, 0.5}, // front left
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{1, 315, 0.2, 0.2, 0.5}, // front right
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{2, 135, 0.2, 0.2, 0.5}, // rear left
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{3, 225, 0.2, 0.2, 0.5}, // rear right
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{4, 0, 0.2, 0.2, 0.5}, // front center
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{5, 0, 0, 0, 0}, // lfe (we don't have any good lfe sound sources and it would take some filtering work to generate them (and they'd probably still be wrong), so... no lfe)
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{0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0},
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}
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},
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{
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// these systems sometimes have a subwoofer as well, but it has no
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// channel of its own
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"surround40", 4,
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{
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{0, 45, 0.3, 0.3, 0.8}, // front left
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{1, 315, 0.3, 0.3, 0.8}, // front right
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{2, 135, 0.3, 0.3, 0.8}, // rear left
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{3, 225, 0.3, 0.3, 0.8}, // rear right
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{0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0},
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}
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},
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{
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// these systems sometimes have a subwoofer as well, but it has no
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// channel of its own
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"stereo", 2,
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{
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{0, 90, 0.5, 0.5, 1}, // side left
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{1, 270, 0.5, 0.5, 1}, // side right
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{0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0},
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}
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},
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{
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"mono", 1,
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{
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{0, 0, 0, 1, 1}, // center
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{0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0},
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}
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}
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};
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// =======================================================================
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// Internal sound data & structures
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// =======================================================================
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channel_t channels[MAX_CHANNELS];
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unsigned int total_channels;
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snd_ringbuffer_t *snd_renderbuffer = NULL;
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static unsigned int soundtime = 0;
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static unsigned int oldpaintedtime = 0;
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static unsigned int extrasoundtime = 0;
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static double snd_starttime = 0.0;
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qboolean snd_threaded = false;
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qboolean snd_usethreadedmixing = false;
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vec3_t listener_origin;
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matrix4x4_t listener_basematrix;
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static unsigned char *listener_pvs = NULL;
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static int listener_pvsbytes = 0;
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matrix4x4_t listener_matrix[SND_LISTENERS];
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mempool_t *snd_mempool;
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// Linked list of known sfx
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static sfx_t *known_sfx = NULL;
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static qboolean sound_spatialized = false;
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qboolean simsound = false;
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static qboolean recording_sound = false;
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int snd_blocked = 0;
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static int current_swapstereo = false;
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static int current_channellayout = SND_CHANNELLAYOUT_AUTO;
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static int current_channellayout_used = SND_CHANNELLAYOUT_AUTO;
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static float spatialpower, spatialmin, spatialdiff, spatialoffset, spatialfactor;
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typedef enum { SPATIAL_NONE, SPATIAL_LOG, SPATIAL_POW, SPATIAL_THRESH } spatialmethod_t;
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spatialmethod_t spatialmethod;
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// Cvars declared in sound.h (part of the sound API)
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cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1", "volume of background music (such as CD music or replacement files such as sound/cdtracks/track002.ogg)"};
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cvar_t mastervolume = {CVAR_SAVE, "mastervolume", "0.7", "master volume"};
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cvar_t volume = {CVAR_SAVE, "volume", "0.7", "volume of sound effects"};
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cvar_t snd_initialized = { CVAR_READONLY, "snd_initialized", "0", "indicates the sound subsystem is active"};
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cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1", "volume of ambient sound effects (such as swampy sounds at the start of e1m2)"};
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cvar_t snd_soundradius = {CVAR_SAVE, "snd_soundradius", "1200", "radius of weapon sounds and other standard sound effects (monster idle noises are half this radius and flickering light noises are one third of this radius)"};
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cvar_t snd_attenuation_exponent = {CVAR_SAVE, "snd_attenuation_exponent", "1", "Exponent of (1-radius) in sound attenuation formula"};
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cvar_t snd_attenuation_decibel = {CVAR_SAVE, "snd_attenuation_decibel", "0", "Decibel sound attenuation per sound radius distance"};
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cvar_t snd_spatialization_min_radius = {CVAR_SAVE, "snd_spatialization_min_radius", "10000", "use minimum spatialization above to this radius"};
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cvar_t snd_spatialization_max_radius = {CVAR_SAVE, "snd_spatialization_max_radius", "100", "use maximum spatialization below this radius"};
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cvar_t snd_spatialization_min = {CVAR_SAVE, "snd_spatialization_min", "0.70", "minimum spatializazion of sounds"};
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cvar_t snd_spatialization_max = {CVAR_SAVE, "snd_spatialization_max", "0.95", "maximum spatialization of sounds"};
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cvar_t snd_spatialization_power = {CVAR_SAVE, "snd_spatialization_power", "0", "exponent of the spatialization falloff curve (0: logarithmic)"};
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cvar_t snd_spatialization_control = {CVAR_SAVE, "snd_spatialization_control", "0", "enable spatialization control (headphone friendly mode)"};
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cvar_t snd_spatialization_prologic = {CVAR_SAVE, "snd_spatialization_prologic", "0", "use dolby prologic (I, II or IIx) encoding (snd_channels must be 2)"};
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cvar_t snd_spatialization_prologic_frontangle = {CVAR_SAVE, "snd_spatialization_prologic_frontangle", "30", "the angle between the front speakers and the center speaker"};
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cvar_t snd_spatialization_occlusion = {CVAR_SAVE, "snd_spatialization_occlusion", "1", "enable occlusion testing on spatialized sounds, which simply quiets sounds that are blocked by the world; 1 enables PVS method, 2 enables LineOfSight method, 3 enables both"};
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// Cvars declared in snd_main.h (shared with other snd_*.c files)
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cvar_t _snd_mixahead = {CVAR_SAVE, "_snd_mixahead", "0.15", "how much sound to mix ahead of time"};
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cvar_t snd_streaming = { CVAR_SAVE, "snd_streaming", "1", "enables keeping compressed ogg sound files compressed, decompressing them only as needed, otherwise they will be decompressed completely at load (may use a lot of memory); when set to 2, streaming is performed even if this would waste memory"};
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cvar_t snd_streaming_length = { CVAR_SAVE, "snd_streaming_length", "1", "decompress sounds completely if they are less than this play time when snd_streaming is 1"};
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cvar_t snd_swapstereo = {CVAR_SAVE, "snd_swapstereo", "0", "swaps left/right speakers for old ISA soundblaster cards"};
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extern cvar_t v_flipped;
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cvar_t snd_channellayout = {0, "snd_channellayout", "0", "channel layout. Can be 0 (auto - snd_restart needed), 1 (standard layout), or 2 (ALSA layout)"};
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cvar_t snd_mutewhenidle = {CVAR_SAVE, "snd_mutewhenidle", "1", "whether to disable sound output when game window is inactive"};
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cvar_t snd_maxchannelvolume = {CVAR_SAVE, "snd_maxchannelvolume", "10", "maximum volume of a single sound"};
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cvar_t snd_softclip = {CVAR_SAVE, "snd_softclip", "0", "Use soft-clipping. Soft-clipping can make the sound more smooth if very high volume levels are used. Enable this option if the dynamic range of the loudspeakers is very low. WARNING: This feature creates distortion and should be considered a last resort."};
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//cvar_t snd_softclip = {CVAR_SAVE, "snd_softclip", "0", "Use soft-clipping (when set to 2, use it even if output is floating point). Soft-clipping can make the sound more smooth if very high volume levels are used. Enable this option if the dynamic range of the loudspeakers is very low. WARNING: This feature creates distortion and should be considered a last resort."};
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cvar_t snd_entchannel0volume = {CVAR_SAVE, "snd_entchannel0volume", "1", "volume multiplier of the auto-allocate entity channel of regular entities (DEPRECATED)"};
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cvar_t snd_entchannel1volume = {CVAR_SAVE, "snd_entchannel1volume", "1", "volume multiplier of the 1st entity channel of regular entities (DEPRECATED)"};
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cvar_t snd_entchannel2volume = {CVAR_SAVE, "snd_entchannel2volume", "1", "volume multiplier of the 2nd entity channel of regular entities (DEPRECATED)"};
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cvar_t snd_entchannel3volume = {CVAR_SAVE, "snd_entchannel3volume", "1", "volume multiplier of the 3rd entity channel of regular entities (DEPRECATED)"};
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cvar_t snd_entchannel4volume = {CVAR_SAVE, "snd_entchannel4volume", "1", "volume multiplier of the 4th entity channel of regular entities (DEPRECATED)"};
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cvar_t snd_entchannel5volume = {CVAR_SAVE, "snd_entchannel5volume", "1", "volume multiplier of the 5th entity channel of regular entities (DEPRECATED)"};
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cvar_t snd_entchannel6volume = {CVAR_SAVE, "snd_entchannel6volume", "1", "volume multiplier of the 6th entity channel of regular entities (DEPRECATED)"};
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cvar_t snd_entchannel7volume = {CVAR_SAVE, "snd_entchannel7volume", "1", "volume multiplier of the 7th entity channel of regular entities (DEPRECATED)"};
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cvar_t snd_playerchannel0volume = {CVAR_SAVE, "snd_playerchannel0volume", "1", "volume multiplier of the auto-allocate entity channel of player entities (DEPRECATED)"};
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cvar_t snd_playerchannel1volume = {CVAR_SAVE, "snd_playerchannel1volume", "1", "volume multiplier of the 1st entity channel of player entities (DEPRECATED)"};
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cvar_t snd_playerchannel2volume = {CVAR_SAVE, "snd_playerchannel2volume", "1", "volume multiplier of the 2nd entity channel of player entities (DEPRECATED)"};
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cvar_t snd_playerchannel3volume = {CVAR_SAVE, "snd_playerchannel3volume", "1", "volume multiplier of the 3rd entity channel of player entities (DEPRECATED)"};
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cvar_t snd_playerchannel4volume = {CVAR_SAVE, "snd_playerchannel4volume", "1", "volume multiplier of the 4th entity channel of player entities (DEPRECATED)"};
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cvar_t snd_playerchannel5volume = {CVAR_SAVE, "snd_playerchannel5volume", "1", "volume multiplier of the 5th entity channel of player entities (DEPRECATED)"};
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cvar_t snd_playerchannel6volume = {CVAR_SAVE, "snd_playerchannel6volume", "1", "volume multiplier of the 6th entity channel of player entities (DEPRECATED)"};
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cvar_t snd_playerchannel7volume = {CVAR_SAVE, "snd_playerchannel7volume", "1", "volume multiplier of the 7th entity channel of player entities (DEPRECATED)"};
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cvar_t snd_worldchannel0volume = {CVAR_SAVE, "snd_worldchannel0volume", "1", "volume multiplier of the auto-allocate entity channel of the world entity (DEPRECATED)"};
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cvar_t snd_worldchannel1volume = {CVAR_SAVE, "snd_worldchannel1volume", "1", "volume multiplier of the 1st entity channel of the world entity (DEPRECATED)"};
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cvar_t snd_worldchannel2volume = {CVAR_SAVE, "snd_worldchannel2volume", "1", "volume multiplier of the 2nd entity channel of the world entity (DEPRECATED)"};
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cvar_t snd_worldchannel3volume = {CVAR_SAVE, "snd_worldchannel3volume", "1", "volume multiplier of the 3rd entity channel of the world entity (DEPRECATED)"};
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cvar_t snd_worldchannel4volume = {CVAR_SAVE, "snd_worldchannel4volume", "1", "volume multiplier of the 4th entity channel of the world entity (DEPRECATED)"};
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cvar_t snd_worldchannel5volume = {CVAR_SAVE, "snd_worldchannel5volume", "1", "volume multiplier of the 5th entity channel of the world entity (DEPRECATED)"};
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cvar_t snd_worldchannel6volume = {CVAR_SAVE, "snd_worldchannel6volume", "1", "volume multiplier of the 6th entity channel of the world entity (DEPRECATED)"};
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cvar_t snd_worldchannel7volume = {CVAR_SAVE, "snd_worldchannel7volume", "1", "volume multiplier of the 7th entity channel of the world entity (DEPRECATED)"};
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cvar_t snd_csqcchannel0volume = {CVAR_SAVE, "snd_csqcchannel0volume", "1", "volume multiplier of the auto-allocate entity channel CSQC entities (DEPRECATED)"};
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cvar_t snd_csqcchannel1volume = {CVAR_SAVE, "snd_csqcchannel1volume", "1", "volume multiplier of the 1st entity channel of CSQC entities (DEPRECATED)"};
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cvar_t snd_csqcchannel2volume = {CVAR_SAVE, "snd_csqcchannel2volume", "1", "volume multiplier of the 2nd entity channel of CSQC entities (DEPRECATED)"};
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cvar_t snd_csqcchannel3volume = {CVAR_SAVE, "snd_csqcchannel3volume", "1", "volume multiplier of the 3rd entity channel of CSQC entities (DEPRECATED)"};
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cvar_t snd_csqcchannel4volume = {CVAR_SAVE, "snd_csqcchannel4volume", "1", "volume multiplier of the 4th entity channel of CSQC entities (DEPRECATED)"};
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cvar_t snd_csqcchannel5volume = {CVAR_SAVE, "snd_csqcchannel5volume", "1", "volume multiplier of the 5th entity channel of CSQC entities (DEPRECATED)"};
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cvar_t snd_csqcchannel6volume = {CVAR_SAVE, "snd_csqcchannel6volume", "1", "volume multiplier of the 6th entity channel of CSQC entities (DEPRECATED)"};
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cvar_t snd_csqcchannel7volume = {CVAR_SAVE, "snd_csqcchannel7volume", "1", "volume multiplier of the 7th entity channel of CSQC entities (DEPRECATED)"};
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cvar_t snd_channel0volume = {CVAR_SAVE, "snd_channel0volume", "1", "volume multiplier of the auto-allocate entity channel"};
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cvar_t snd_channel1volume = {CVAR_SAVE, "snd_channel1volume", "1", "volume multiplier of the 1st entity channel"};
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cvar_t snd_channel2volume = {CVAR_SAVE, "snd_channel2volume", "1", "volume multiplier of the 2nd entity channel"};
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cvar_t snd_channel3volume = {CVAR_SAVE, "snd_channel3volume", "1", "volume multiplier of the 3rd entity channel"};
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cvar_t snd_channel4volume = {CVAR_SAVE, "snd_channel4volume", "1", "volume multiplier of the 4th entity channel"};
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cvar_t snd_channel5volume = {CVAR_SAVE, "snd_channel5volume", "1", "volume multiplier of the 5th entity channel"};
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cvar_t snd_channel6volume = {CVAR_SAVE, "snd_channel6volume", "1", "volume multiplier of the 6th entity channel"};
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cvar_t snd_channel7volume = {CVAR_SAVE, "snd_channel7volume", "1", "volume multiplier of the 7th entity channel"};
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// Local cvars
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static cvar_t nosound = {0, "nosound", "0", "disables sound"};
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static cvar_t snd_precache = {0, "snd_precache", "1", "loads sounds before they are used"};
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static cvar_t ambient_level = {0, "ambient_level", "0.3", "volume of environment noises (water and wind)"};
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static cvar_t ambient_fade = {0, "ambient_fade", "100", "rate of volume fading when moving from one environment to another"};
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static cvar_t snd_noextraupdate = {0, "snd_noextraupdate", "0", "disables extra sound mixer calls that are meant to reduce the chance of sound breakup at very low framerates"};
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static cvar_t snd_show = {0, "snd_show", "0", "shows some statistics about sound mixing"};
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// Default sound format is 48KHz, 16-bit, stereo
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// (48KHz because a lot of onboard sound cards sucks at any other speed)
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static cvar_t snd_speed = {CVAR_SAVE, "snd_speed", "48000", "sound output frequency, in hertz"};
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static cvar_t snd_width = {CVAR_SAVE, "snd_width", "2", "sound output precision, in bytes (1 and 2 supported)"};
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static cvar_t snd_channels = {CVAR_SAVE, "snd_channels", "2", "number of channels for the sound output (2 for stereo; up to 8 supported for 3D sound)"};
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static cvar_t snd_startloopingsounds = {0, "snd_startloopingsounds", "1", "whether to start sounds that would loop (you want this to be 1); existing sounds are not affected"};
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static cvar_t snd_startnonloopingsounds = {0, "snd_startnonloopingsounds", "1", "whether to start sounds that would not loop (you want this to be 1); existing sounds are not affected"};
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// randomization
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static cvar_t snd_identicalsoundrandomization_time = {0, "snd_identicalsoundrandomization_time", "0.1", "how much seconds to randomly skip (positive) or delay (negative) sounds when multiple identical sounds are started on the same frame"};
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static cvar_t snd_identicalsoundrandomization_tics = {0, "snd_identicalsoundrandomization_tics", "0", "if nonzero, how many tics to limit sound randomization as defined by snd_identicalsoundrandomization_time"};
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// Ambient sounds
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static sfx_t* ambient_sfxs [2] = { NULL, NULL };
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static const char* ambient_names [2] = { "sound/ambience/water1.wav", "sound/ambience/wind2.wav" };
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// ====================================================================
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// Functions
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// ====================================================================
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void S_FreeSfx (sfx_t *sfx, qboolean force);
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static void S_Play_Common (float fvol, float attenuation)
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{
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int i, ch_ind;
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char name [MAX_QPATH];
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sfx_t *sfx;
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i = 1;
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while (i < Cmd_Argc ())
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{
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// Get the name, and appends ".wav" as an extension if there's none
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strlcpy (name, Cmd_Argv (i), sizeof (name));
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if (!strrchr (name, '.'))
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strlcat (name, ".wav", sizeof (name));
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i++;
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// If we need to get the volume from the command line
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if (fvol == -1.0f)
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{
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fvol = atof (Cmd_Argv (i));
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i++;
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}
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sfx = S_PrecacheSound (name, true, true);
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if (sfx)
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{
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ch_ind = S_StartSound (-1, 0, sfx, listener_origin, fvol, attenuation);
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// Free the sfx if the file didn't exist
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if (!sfx->fetcher)
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S_FreeSfx (sfx, false);
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else
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channels[ch_ind].flags |= CHANNELFLAG_LOCALSOUND;
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}
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}
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}
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static void S_Play_f(void)
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{
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S_Play_Common (1.0f, 1.0f);
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}
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|
|
|
static void S_Play2_f(void)
|
|
{
|
|
S_Play_Common (1.0f, 0.0f);
|
|
}
|
|
|
|
static void S_PlayVol_f(void)
|
|
{
|
|
S_Play_Common (-1.0f, 0.0f);
|
|
}
|
|
|
|
static void S_SoundList_f (void)
|
|
{
|
|
unsigned int i;
|
|
sfx_t *sfx;
|
|
unsigned int total;
|
|
|
|
total = 0;
|
|
for (sfx = known_sfx, i = 0; sfx != NULL; sfx = sfx->next, i++)
|
|
{
|
|
if (sfx->fetcher != NULL)
|
|
{
|
|
unsigned int size;
|
|
|
|
size = (unsigned int)sfx->memsize;
|
|
Con_Printf ("%c%c%c(%5iHz %2db %6s) %8i : %s\n",
|
|
(sfx->loopstart < sfx->total_length) ? 'L' : ' ',
|
|
(sfx->flags & SFXFLAG_STREAMED) ? 'S' : ' ',
|
|
(sfx->flags & SFXFLAG_MENUSOUND) ? 'P' : ' ',
|
|
sfx->format.speed,
|
|
sfx->format.width * 8,
|
|
(sfx->format.channels == 1) ? "mono" : "stereo",
|
|
size,
|
|
sfx->name);
|
|
total += size;
|
|
}
|
|
else
|
|
Con_Printf (" ( unknown ) unloaded : %s\n", sfx->name);
|
|
}
|
|
Con_Printf("Total resident: %i\n", total);
|
|
}
|
|
|
|
|
|
static void S_SoundInfo_f(void)
|
|
{
|
|
if (snd_renderbuffer == NULL)
|
|
{
|
|
Con_Print("sound system not started\n");
|
|
return;
|
|
}
|
|
|
|
Con_Printf("%5d speakers\n", snd_renderbuffer->format.channels);
|
|
Con_Printf("%5d frames\n", snd_renderbuffer->maxframes);
|
|
Con_Printf("%5d samplebits\n", snd_renderbuffer->format.width * 8);
|
|
Con_Printf("%5d speed\n", snd_renderbuffer->format.speed);
|
|
Con_Printf("%5u total_channels\n", total_channels);
|
|
}
|
|
|
|
|
|
int S_GetSoundRate(void)
|
|
{
|
|
return snd_renderbuffer ? snd_renderbuffer->format.speed : 0;
|
|
}
|
|
|
|
int S_GetSoundChannels(void)
|
|
{
|
|
return snd_renderbuffer ? snd_renderbuffer->format.channels : 0;
|
|
}
|
|
|
|
|
|
static qboolean S_ChooseCheaperFormat (snd_format_t* format, qboolean fixed_speed, qboolean fixed_width, qboolean fixed_channels)
|
|
{
|
|
static const snd_format_t thresholds [] =
|
|
{
|
|
// speed width channels
|
|
{ SND_MIN_SPEED, SND_MIN_WIDTH, SND_MIN_CHANNELS },
|
|
{ 11025, 1, 2 },
|
|
{ 22050, 2, 2 },
|
|
{ 44100, 2, 2 },
|
|
{ 48000, 2, 6 },
|
|
{ 96000, 2, 6 },
|
|
{ SND_MAX_SPEED, SND_MAX_WIDTH, SND_MAX_CHANNELS },
|
|
};
|
|
const unsigned int nb_thresholds = sizeof(thresholds) / sizeof(thresholds[0]);
|
|
unsigned int speed_level, width_level, channels_level;
|
|
|
|
// If we have reached the minimum values, there's nothing more we can do
|
|
if ((format->speed == thresholds[0].speed || fixed_speed) &&
|
|
(format->width == thresholds[0].width || fixed_width) &&
|
|
(format->channels == thresholds[0].channels || fixed_channels))
|
|
return false;
|
|
|
|
// Check the min and max values
|
|
#define CHECK_BOUNDARIES(param) \
|
|
if (format->param < thresholds[0].param) \
|
|
{ \
|
|
format->param = thresholds[0].param; \
|
|
return true; \
|
|
} \
|
|
if (format->param > thresholds[nb_thresholds - 1].param) \
|
|
{ \
|
|
format->param = thresholds[nb_thresholds - 1].param; \
|
|
return true; \
|
|
}
|
|
CHECK_BOUNDARIES(speed);
|
|
CHECK_BOUNDARIES(width);
|
|
CHECK_BOUNDARIES(channels);
|
|
#undef CHECK_BOUNDARIES
|
|
|
|
// Find the level of each parameter
|
|
#define FIND_LEVEL(param) \
|
|
param##_level = 0; \
|
|
while (param##_level < nb_thresholds - 1) \
|
|
{ \
|
|
if (format->param <= thresholds[param##_level].param) \
|
|
break; \
|
|
\
|
|
param##_level++; \
|
|
}
|
|
FIND_LEVEL(speed);
|
|
FIND_LEVEL(width);
|
|
FIND_LEVEL(channels);
|
|
#undef FIND_LEVEL
|
|
|
|
// Decrease the parameter with the highest level to the previous level
|
|
if (channels_level >= speed_level && channels_level >= width_level && !fixed_channels)
|
|
{
|
|
format->channels = thresholds[channels_level - 1].channels;
|
|
return true;
|
|
}
|
|
if (speed_level >= width_level && !fixed_speed)
|
|
{
|
|
format->speed = thresholds[speed_level - 1].speed;
|
|
return true;
|
|
}
|
|
|
|
format->width = thresholds[width_level - 1].width;
|
|
return true;
|
|
}
|
|
|
|
|
|
#define SWAP_LISTENERS(l1, l2, tmpl) { tmpl = (l1); (l1) = (l2); (l2) = tmpl; }
|
|
|
|
static void S_SetChannelLayout (void)
|
|
{
|
|
unsigned int i;
|
|
listener_t swaplistener;
|
|
listener_t *listeners;
|
|
int layout;
|
|
|
|
for (i = 0; i < SND_SPEAKERLAYOUTS; i++)
|
|
if (snd_speakerlayouts[i].channels == snd_renderbuffer->format.channels)
|
|
break;
|
|
if (i >= SND_SPEAKERLAYOUTS)
|
|
{
|
|
Con_Printf("S_SetChannelLayout: can't find the speaker layout for %hu channels. Defaulting to mono output\n",
|
|
snd_renderbuffer->format.channels);
|
|
i = SND_SPEAKERLAYOUTS - 1;
|
|
}
|
|
|
|
snd_speakerlayout = snd_speakerlayouts[i];
|
|
listeners = snd_speakerlayout.listeners;
|
|
|
|
// Swap the left and right channels if snd_swapstereo is set
|
|
if (boolxor(snd_swapstereo.integer, v_flipped.integer))
|
|
{
|
|
switch (snd_speakerlayout.channels)
|
|
{
|
|
case 8:
|
|
SWAP_LISTENERS(listeners[6], listeners[7], swaplistener);
|
|
// no break
|
|
case 4:
|
|
case 6:
|
|
SWAP_LISTENERS(listeners[2], listeners[3], swaplistener);
|
|
// no break
|
|
case 2:
|
|
SWAP_LISTENERS(listeners[0], listeners[1], swaplistener);
|
|
break;
|
|
|
|
default:
|
|
case 1:
|
|
// Nothing to do
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Sanity check
|
|
if (snd_channellayout.integer < SND_CHANNELLAYOUT_AUTO ||
|
|
snd_channellayout.integer > SND_CHANNELLAYOUT_ALSA)
|
|
Cvar_SetValueQuick (&snd_channellayout, SND_CHANNELLAYOUT_STANDARD);
|
|
|
|
if (snd_channellayout.integer == SND_CHANNELLAYOUT_AUTO)
|
|
{
|
|
// If we're in the sound engine initialization
|
|
if (current_channellayout_used == SND_CHANNELLAYOUT_AUTO)
|
|
{
|
|
layout = SND_CHANNELLAYOUT_STANDARD;
|
|
Cvar_SetValueQuick (&snd_channellayout, layout);
|
|
}
|
|
else
|
|
layout = current_channellayout_used;
|
|
}
|
|
else
|
|
layout = snd_channellayout.integer;
|
|
|
|
// Convert our layout (= ALSA) to the standard layout if necessary
|
|
if (snd_speakerlayout.channels == 6 || snd_speakerlayout.channels == 8)
|
|
{
|
|
if (layout == SND_CHANNELLAYOUT_STANDARD)
|
|
{
|
|
SWAP_LISTENERS(listeners[2], listeners[4], swaplistener);
|
|
SWAP_LISTENERS(listeners[3], listeners[5], swaplistener);
|
|
}
|
|
|
|
Con_Printf("S_SetChannelLayout: using %s speaker layout for 3D sound\n",
|
|
(layout == SND_CHANNELLAYOUT_ALSA) ? "ALSA" : "standard");
|
|
}
|
|
|
|
current_swapstereo = boolxor(snd_swapstereo.integer, v_flipped.integer);
|
|
current_channellayout = snd_channellayout.integer;
|
|
current_channellayout_used = layout;
|
|
}
|
|
|
|
|
|
void S_Startup (void)
|
|
{
|
|
qboolean fixed_speed, fixed_width, fixed_channels;
|
|
snd_format_t chosen_fmt;
|
|
static snd_format_t prev_render_format = {0, 0, 0};
|
|
char* env;
|
|
#if _MSC_VER >= 1400
|
|
size_t envlen;
|
|
#endif
|
|
int i;
|
|
|
|
if (!snd_initialized.integer)
|
|
return;
|
|
|
|
fixed_speed = false;
|
|
fixed_width = false;
|
|
fixed_channels = false;
|
|
|
|
// Get the starting sound format from the cvars
|
|
chosen_fmt.speed = snd_speed.integer;
|
|
chosen_fmt.width = snd_width.integer;
|
|
chosen_fmt.channels = snd_channels.integer;
|
|
|
|
// Check the environment variables to see if the player wants a particular sound format
|
|
#if _MSC_VER >= 1400
|
|
_dupenv_s(&env, &envlen, "QUAKE_SOUND_CHANNELS");
|
|
#else
|
|
env = getenv("QUAKE_SOUND_CHANNELS");
|
|
#endif
|
|
if (env != NULL)
|
|
{
|
|
chosen_fmt.channels = atoi (env);
|
|
#if _MSC_VER >= 1400
|
|
free(env);
|
|
#endif
|
|
fixed_channels = true;
|
|
}
|
|
#if _MSC_VER >= 1400
|
|
_dupenv_s(&env, &envlen, "QUAKE_SOUND_SPEED");
|
|
#else
|
|
env = getenv("QUAKE_SOUND_SPEED");
|
|
#endif
|
|
if (env != NULL)
|
|
{
|
|
chosen_fmt.speed = atoi (env);
|
|
#if _MSC_VER >= 1400
|
|
free(env);
|
|
#endif
|
|
fixed_speed = true;
|
|
}
|
|
#if _MSC_VER >= 1400
|
|
_dupenv_s(&env, &envlen, "QUAKE_SOUND_SAMPLEBITS");
|
|
#else
|
|
env = getenv("QUAKE_SOUND_SAMPLEBITS");
|
|
#endif
|
|
if (env != NULL)
|
|
{
|
|
chosen_fmt.width = atoi (env) / 8;
|
|
#if _MSC_VER >= 1400
|
|
free(env);
|
|
#endif
|
|
fixed_width = true;
|
|
}
|
|
|
|
// Parse the command line to see if the player wants a particular sound format
|
|
// COMMANDLINEOPTION: Sound: -sndquad sets sound output to 4 channel surround
|
|
if (COM_CheckParm ("-sndquad") != 0)
|
|
{
|
|
chosen_fmt.channels = 4;
|
|
fixed_channels = true;
|
|
}
|
|
// COMMANDLINEOPTION: Sound: -sndstereo sets sound output to stereo
|
|
else if (COM_CheckParm ("-sndstereo") != 0)
|
|
{
|
|
chosen_fmt.channels = 2;
|
|
fixed_channels = true;
|
|
}
|
|
// COMMANDLINEOPTION: Sound: -sndmono sets sound output to mono
|
|
else if (COM_CheckParm ("-sndmono") != 0)
|
|
{
|
|
chosen_fmt.channels = 1;
|
|
fixed_channels = true;
|
|
}
|
|
// COMMANDLINEOPTION: Sound: -sndspeed <hz> chooses sound output rate (supported values are 48000, 44100, 32000, 24000, 22050, 16000, 11025 (quake), 8000)
|
|
i = COM_CheckParm ("-sndspeed");
|
|
if (0 < i && i < com_argc - 1)
|
|
{
|
|
chosen_fmt.speed = atoi (com_argv[i + 1]);
|
|
fixed_speed = true;
|
|
}
|
|
// COMMANDLINEOPTION: Sound: -sndbits <bits> chooses 8 bit or 16 bit sound output
|
|
i = COM_CheckParm ("-sndbits");
|
|
if (0 < i && i < com_argc - 1)
|
|
{
|
|
chosen_fmt.width = atoi (com_argv[i + 1]) / 8;
|
|
fixed_width = true;
|
|
}
|
|
|
|
#if 0
|
|
// LordHavoc: now you can with the resampler...
|
|
// You can't change sound speed after start time (not yet supported)
|
|
if (prev_render_format.speed != 0)
|
|
{
|
|
fixed_speed = true;
|
|
if (chosen_fmt.speed != prev_render_format.speed)
|
|
{
|
|
Con_Printf("S_Startup: sound speed has changed! This is NOT supported yet. Falling back to previous speed (%u Hz)\n",
|
|
prev_render_format.speed);
|
|
chosen_fmt.speed = prev_render_format.speed;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// Sanity checks
|
|
if (chosen_fmt.speed < SND_MIN_SPEED)
|
|
{
|
|
chosen_fmt.speed = SND_MIN_SPEED;
|
|
fixed_speed = false;
|
|
}
|
|
else if (chosen_fmt.speed > SND_MAX_SPEED)
|
|
{
|
|
chosen_fmt.speed = SND_MAX_SPEED;
|
|
fixed_speed = false;
|
|
}
|
|
|
|
if (chosen_fmt.width < SND_MIN_WIDTH)
|
|
{
|
|
chosen_fmt.width = SND_MIN_WIDTH;
|
|
fixed_width = false;
|
|
}
|
|
else if (chosen_fmt.width > SND_MAX_WIDTH)
|
|
{
|
|
chosen_fmt.width = SND_MAX_WIDTH;
|
|
fixed_width = false;
|
|
}
|
|
|
|
if (chosen_fmt.channels < SND_MIN_CHANNELS)
|
|
{
|
|
chosen_fmt.channels = SND_MIN_CHANNELS;
|
|
fixed_channels = false;
|
|
}
|
|
else if (chosen_fmt.channels > SND_MAX_CHANNELS)
|
|
{
|
|
chosen_fmt.channels = SND_MAX_CHANNELS;
|
|
fixed_channels = false;
|
|
}
|
|
|
|
// create the sound buffer used for sumitting the samples to the plaform-dependent module
|
|
if (!simsound)
|
|
{
|
|
snd_format_t suggest_fmt;
|
|
qboolean accepted;
|
|
|
|
accepted = false;
|
|
do
|
|
{
|
|
Con_Printf("S_Startup: initializing sound output format: %dHz, %d bit, %d channels...\n",
|
|
chosen_fmt.speed, chosen_fmt.width * 8,
|
|
chosen_fmt.channels);
|
|
|
|
memset(&suggest_fmt, 0, sizeof(suggest_fmt));
|
|
accepted = SndSys_Init(&chosen_fmt, &suggest_fmt);
|
|
|
|
if (!accepted)
|
|
{
|
|
Con_Printf("S_Startup: sound output initialization FAILED\n");
|
|
|
|
// If the module is suggesting another one
|
|
if (suggest_fmt.speed != 0)
|
|
{
|
|
memcpy(&chosen_fmt, &suggest_fmt, sizeof(chosen_fmt));
|
|
Con_Printf (" Driver has suggested %dHz, %d bit, %d channels. Retrying...\n",
|
|
suggest_fmt.speed, suggest_fmt.width * 8,
|
|
suggest_fmt.channels);
|
|
}
|
|
// Else, try to find a less resource-demanding format
|
|
else if (!S_ChooseCheaperFormat (&chosen_fmt, fixed_speed, fixed_width, fixed_channels))
|
|
break;
|
|
}
|
|
} while (!accepted);
|
|
|
|
// If we haven't found a suitable format
|
|
if (!accepted)
|
|
{
|
|
Con_Print("S_Startup: SndSys_Init failed.\n");
|
|
sound_spatialized = false;
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
snd_renderbuffer = Snd_CreateRingBuffer(&chosen_fmt, 0, NULL);
|
|
Con_Print ("S_Startup: simulating sound output\n");
|
|
}
|
|
|
|
memcpy(&prev_render_format, &snd_renderbuffer->format, sizeof(prev_render_format));
|
|
Con_Printf("Sound format: %dHz, %d channels, %d bits per sample\n",
|
|
chosen_fmt.speed, chosen_fmt.channels, chosen_fmt.width * 8);
|
|
|
|
// Update the cvars
|
|
if (snd_speed.integer != (int)chosen_fmt.speed)
|
|
Cvar_SetValueQuick(&snd_speed, chosen_fmt.speed);
|
|
if (snd_width.integer != chosen_fmt.width)
|
|
Cvar_SetValueQuick(&snd_width, chosen_fmt.width);
|
|
if (snd_channels.integer != chosen_fmt.channels)
|
|
Cvar_SetValueQuick(&snd_channels, chosen_fmt.channels);
|
|
|
|
current_channellayout_used = SND_CHANNELLAYOUT_AUTO;
|
|
S_SetChannelLayout();
|
|
|
|
snd_starttime = realtime;
|
|
|
|
// If the sound module has already run, add an extra time to make sure
|
|
// the sound time doesn't decrease, to not confuse playing SFXs
|
|
if (oldpaintedtime != 0)
|
|
{
|
|
// The extra time must be a multiple of the render buffer size
|
|
// to avoid modifying the current position in the buffer,
|
|
// some modules write directly to a shared (DMA) buffer
|
|
extrasoundtime = oldpaintedtime + snd_renderbuffer->maxframes - 1;
|
|
extrasoundtime -= extrasoundtime % snd_renderbuffer->maxframes;
|
|
Con_Printf("S_Startup: extra sound time = %u\n", extrasoundtime);
|
|
|
|
soundtime = extrasoundtime;
|
|
}
|
|
else
|
|
extrasoundtime = 0;
|
|
snd_renderbuffer->startframe = soundtime;
|
|
snd_renderbuffer->endframe = soundtime;
|
|
recording_sound = false;
|
|
}
|
|
|
|
void S_Shutdown(void)
|
|
{
|
|
if (snd_renderbuffer == NULL)
|
|
return;
|
|
|
|
oldpaintedtime = snd_renderbuffer->endframe;
|
|
|
|
if (simsound)
|
|
{
|
|
Mem_Free(snd_renderbuffer->ring);
|
|
Mem_Free(snd_renderbuffer);
|
|
snd_renderbuffer = NULL;
|
|
}
|
|
else
|
|
SndSys_Shutdown();
|
|
|
|
sound_spatialized = false;
|
|
}
|
|
|
|
static void S_Restart_f(void)
|
|
{
|
|
// NOTE: we can't free all sounds if we are running a map (this frees sfx_t that are still referenced by precaches)
|
|
// So, refuse to do this if we are connected.
|
|
if(cls.state == ca_connected)
|
|
{
|
|
Con_Printf("snd_restart would wreak havoc if you do that while connected!\n");
|
|
return;
|
|
}
|
|
|
|
S_Shutdown();
|
|
S_Startup();
|
|
}
|
|
|
|
/*
|
|
================
|
|
S_Init
|
|
================
|
|
*/
|
|
void S_Init(void)
|
|
{
|
|
Cvar_RegisterVariable(&volume);
|
|
Cvar_RegisterVariable(&bgmvolume);
|
|
Cvar_RegisterVariable(&mastervolume);
|
|
Cvar_RegisterVariable(&snd_staticvolume);
|
|
Cvar_RegisterVariable(&snd_entchannel0volume);
|
|
Cvar_RegisterVariable(&snd_entchannel1volume);
|
|
Cvar_RegisterVariable(&snd_entchannel2volume);
|
|
Cvar_RegisterVariable(&snd_entchannel3volume);
|
|
Cvar_RegisterVariable(&snd_entchannel4volume);
|
|
Cvar_RegisterVariable(&snd_entchannel5volume);
|
|
Cvar_RegisterVariable(&snd_entchannel6volume);
|
|
Cvar_RegisterVariable(&snd_entchannel7volume);
|
|
Cvar_RegisterVariable(&snd_worldchannel0volume);
|
|
Cvar_RegisterVariable(&snd_worldchannel1volume);
|
|
Cvar_RegisterVariable(&snd_worldchannel2volume);
|
|
Cvar_RegisterVariable(&snd_worldchannel3volume);
|
|
Cvar_RegisterVariable(&snd_worldchannel4volume);
|
|
Cvar_RegisterVariable(&snd_worldchannel5volume);
|
|
Cvar_RegisterVariable(&snd_worldchannel6volume);
|
|
Cvar_RegisterVariable(&snd_worldchannel7volume);
|
|
Cvar_RegisterVariable(&snd_playerchannel0volume);
|
|
Cvar_RegisterVariable(&snd_playerchannel1volume);
|
|
Cvar_RegisterVariable(&snd_playerchannel2volume);
|
|
Cvar_RegisterVariable(&snd_playerchannel3volume);
|
|
Cvar_RegisterVariable(&snd_playerchannel4volume);
|
|
Cvar_RegisterVariable(&snd_playerchannel5volume);
|
|
Cvar_RegisterVariable(&snd_playerchannel6volume);
|
|
Cvar_RegisterVariable(&snd_playerchannel7volume);
|
|
Cvar_RegisterVariable(&snd_csqcchannel0volume);
|
|
Cvar_RegisterVariable(&snd_csqcchannel1volume);
|
|
Cvar_RegisterVariable(&snd_csqcchannel2volume);
|
|
Cvar_RegisterVariable(&snd_csqcchannel3volume);
|
|
Cvar_RegisterVariable(&snd_csqcchannel4volume);
|
|
Cvar_RegisterVariable(&snd_csqcchannel5volume);
|
|
Cvar_RegisterVariable(&snd_csqcchannel6volume);
|
|
Cvar_RegisterVariable(&snd_csqcchannel7volume);
|
|
Cvar_RegisterVariable(&snd_channel0volume);
|
|
Cvar_RegisterVariable(&snd_channel1volume);
|
|
Cvar_RegisterVariable(&snd_channel2volume);
|
|
Cvar_RegisterVariable(&snd_channel3volume);
|
|
Cvar_RegisterVariable(&snd_channel4volume);
|
|
Cvar_RegisterVariable(&snd_channel5volume);
|
|
Cvar_RegisterVariable(&snd_channel6volume);
|
|
Cvar_RegisterVariable(&snd_channel7volume);
|
|
|
|
Cvar_RegisterVariable(&snd_attenuation_exponent);
|
|
Cvar_RegisterVariable(&snd_attenuation_decibel);
|
|
|
|
Cvar_RegisterVariable(&snd_spatialization_min_radius);
|
|
Cvar_RegisterVariable(&snd_spatialization_max_radius);
|
|
Cvar_RegisterVariable(&snd_spatialization_min);
|
|
Cvar_RegisterVariable(&snd_spatialization_max);
|
|
Cvar_RegisterVariable(&snd_spatialization_power);
|
|
Cvar_RegisterVariable(&snd_spatialization_control);
|
|
Cvar_RegisterVariable(&snd_spatialization_occlusion);
|
|
Cvar_RegisterVariable(&snd_spatialization_prologic);
|
|
Cvar_RegisterVariable(&snd_spatialization_prologic_frontangle);
|
|
|
|
Cvar_RegisterVariable(&snd_speed);
|
|
Cvar_RegisterVariable(&snd_width);
|
|
Cvar_RegisterVariable(&snd_channels);
|
|
Cvar_RegisterVariable(&snd_mutewhenidle);
|
|
Cvar_RegisterVariable(&snd_maxchannelvolume);
|
|
Cvar_RegisterVariable(&snd_softclip);
|
|
|
|
Cvar_RegisterVariable(&snd_startloopingsounds);
|
|
Cvar_RegisterVariable(&snd_startnonloopingsounds);
|
|
|
|
Cvar_RegisterVariable(&snd_identicalsoundrandomization_time);
|
|
Cvar_RegisterVariable(&snd_identicalsoundrandomization_tics);
|
|
|
|
// COMMANDLINEOPTION: Sound: -nosound disables sound (including CD audio)
|
|
if (COM_CheckParm("-nosound"))
|
|
{
|
|
// dummy out Play and Play2 because mods stuffcmd that
|
|
Cmd_AddCommand("play", Host_NoOperation_f, "does nothing because -nosound was specified");
|
|
Cmd_AddCommand("play2", Host_NoOperation_f, "does nothing because -nosound was specified");
|
|
return;
|
|
}
|
|
|
|
snd_mempool = Mem_AllocPool("sound", 0, NULL);
|
|
|
|
// COMMANDLINEOPTION: Sound: -simsound runs sound mixing but with no output
|
|
if (COM_CheckParm("-simsound"))
|
|
simsound = true;
|
|
|
|
Cmd_AddCommand("play", S_Play_f, "play a sound at your current location (not heard by anyone else)");
|
|
Cmd_AddCommand("play2", S_Play2_f, "play a sound globally throughout the level (not heard by anyone else)");
|
|
Cmd_AddCommand("playvol", S_PlayVol_f, "play a sound at the specified volume level at your current location (not heard by anyone else)");
|
|
Cmd_AddCommand("stopsound", S_StopAllSounds, "silence");
|
|
Cmd_AddCommand("soundlist", S_SoundList_f, "list loaded sounds");
|
|
Cmd_AddCommand("soundinfo", S_SoundInfo_f, "print sound system information (such as channels and speed)");
|
|
Cmd_AddCommand("snd_restart", S_Restart_f, "restart sound system");
|
|
Cmd_AddCommand("snd_unloadallsounds", S_UnloadAllSounds_f, "unload all sound files");
|
|
|
|
Cvar_RegisterVariable(&nosound);
|
|
Cvar_RegisterVariable(&snd_precache);
|
|
Cvar_RegisterVariable(&snd_initialized);
|
|
Cvar_RegisterVariable(&snd_streaming);
|
|
Cvar_RegisterVariable(&snd_streaming_length);
|
|
Cvar_RegisterVariable(&ambient_level);
|
|
Cvar_RegisterVariable(&ambient_fade);
|
|
Cvar_RegisterVariable(&snd_noextraupdate);
|
|
Cvar_RegisterVariable(&snd_show);
|
|
Cvar_RegisterVariable(&_snd_mixahead);
|
|
Cvar_RegisterVariable(&snd_swapstereo); // for people with backwards sound wiring
|
|
Cvar_RegisterVariable(&snd_channellayout);
|
|
Cvar_RegisterVariable(&snd_soundradius);
|
|
|
|
Cvar_SetValueQuick(&snd_initialized, true);
|
|
|
|
known_sfx = NULL;
|
|
|
|
total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS; // no statics
|
|
memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
|
|
|
|
OGG_OpenLibrary ();
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
S_Terminate
|
|
|
|
Shutdown and free all resources
|
|
================
|
|
*/
|
|
void S_Terminate (void)
|
|
{
|
|
S_Shutdown ();
|
|
OGG_CloseLibrary ();
|
|
|
|
// Free all SFXs
|
|
while (known_sfx != NULL)
|
|
S_FreeSfx (known_sfx, true);
|
|
|
|
Cvar_SetValueQuick (&snd_initialized, false);
|
|
Mem_FreePool (&snd_mempool);
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
S_UnloadAllSounds_f
|
|
==================
|
|
*/
|
|
void S_UnloadAllSounds_f (void)
|
|
{
|
|
int i;
|
|
|
|
// NOTE: we can't free all sounds if we are running a map (this frees sfx_t that are still referenced by precaches)
|
|
// So, refuse to do this if we are connected.
|
|
if(cls.state == ca_connected)
|
|
{
|
|
Con_Printf("snd_unloadallsounds would wreak havoc if you do that while connected!\n");
|
|
return;
|
|
}
|
|
|
|
// stop any active sounds
|
|
S_StopAllSounds();
|
|
|
|
// because the ambient sounds will be freed, clear the pointers
|
|
for (i = 0;i < (int)sizeof (ambient_sfxs) / (int)sizeof (ambient_sfxs[0]);i++)
|
|
ambient_sfxs[i] = NULL;
|
|
|
|
// now free all sounds
|
|
while (known_sfx != NULL)
|
|
S_FreeSfx (known_sfx, true);
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
S_FindName
|
|
==================
|
|
*/
|
|
sfx_t changevolume_sfx = {""};
|
|
sfx_t *S_FindName (const char *name)
|
|
{
|
|
sfx_t *sfx;
|
|
|
|
if (!snd_initialized.integer)
|
|
return NULL;
|
|
|
|
if(!strcmp(name, changevolume_sfx.name))
|
|
return &changevolume_sfx;
|
|
|
|
if (strlen (name) >= sizeof (sfx->name))
|
|
{
|
|
Con_Printf ("S_FindName: sound name too long (%s)\n", name);
|
|
return NULL;
|
|
}
|
|
|
|
// Look for this sound in the list of known sfx
|
|
// TODO: hash table search?
|
|
for (sfx = known_sfx; sfx != NULL; sfx = sfx->next)
|
|
if(!strcmp (sfx->name, name))
|
|
return sfx;
|
|
|
|
// check for # in the beginning, try lookup by soundindex
|
|
if (name[0] == '#' && name[1])
|
|
{
|
|
int soundindex = atoi(name + 1);
|
|
if (soundindex > 0 && soundindex < MAX_SOUNDS)
|
|
if (cl.sound_precache[soundindex]->name[0])
|
|
return cl.sound_precache[soundindex];
|
|
}
|
|
|
|
// Add a sfx_t struct for this sound
|
|
sfx = (sfx_t *)Mem_Alloc (snd_mempool, sizeof (*sfx));
|
|
memset (sfx, 0, sizeof(*sfx));
|
|
strlcpy (sfx->name, name, sizeof (sfx->name));
|
|
sfx->memsize = sizeof(*sfx);
|
|
sfx->next = known_sfx;
|
|
known_sfx = sfx;
|
|
|
|
return sfx;
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
S_FreeSfx
|
|
==================
|
|
*/
|
|
void S_FreeSfx (sfx_t *sfx, qboolean force)
|
|
{
|
|
unsigned int i;
|
|
|
|
// Do not free a precached sound during purge
|
|
if (!force && (sfx->flags & (SFXFLAG_LEVELSOUND | SFXFLAG_MENUSOUND)))
|
|
return;
|
|
|
|
if (developer_loading.integer)
|
|
Con_Printf ("unloading sound %s\n", sfx->name);
|
|
|
|
// Remove it from the list of known sfx
|
|
if (sfx == known_sfx)
|
|
known_sfx = known_sfx->next;
|
|
else
|
|
{
|
|
sfx_t *prev_sfx;
|
|
|
|
for (prev_sfx = known_sfx; prev_sfx != NULL; prev_sfx = prev_sfx->next)
|
|
if (prev_sfx->next == sfx)
|
|
{
|
|
prev_sfx->next = sfx->next;
|
|
break;
|
|
}
|
|
if (prev_sfx == NULL)
|
|
{
|
|
Con_Printf ("S_FreeSfx: Can't find SFX %s in the list!\n", sfx->name);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Stop all channels using this sfx
|
|
for (i = 0; i < total_channels; i++)
|
|
{
|
|
if (channels[i].sfx == sfx)
|
|
{
|
|
Con_Printf("S_FreeSfx: stopping channel %i for sfx \"%s\"\n", i, sfx->name);
|
|
S_StopChannel (i, true, false);
|
|
}
|
|
}
|
|
|
|
// Free it
|
|
if (sfx->fetcher != NULL && sfx->fetcher->freesfx != NULL)
|
|
sfx->fetcher->freesfx(sfx);
|
|
Mem_Free (sfx);
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
S_ClearUsed
|
|
==================
|
|
*/
|
|
void S_ClearUsed (void)
|
|
{
|
|
sfx_t *sfx;
|
|
// sfx_t *sfxnext;
|
|
unsigned int i;
|
|
|
|
// Start the ambient sounds and make them loop
|
|
for (i = 0; i < sizeof (ambient_sfxs) / sizeof (ambient_sfxs[0]); i++)
|
|
{
|
|
// Precache it if it's not done (and pass false for levelsound because these are permanent)
|
|
if (ambient_sfxs[i] == NULL)
|
|
ambient_sfxs[i] = S_PrecacheSound (ambient_names[i], false, false);
|
|
if (ambient_sfxs[i] != NULL)
|
|
{
|
|
channels[i].sfx = ambient_sfxs[i];
|
|
channels[i].sfx->flags |= SFXFLAG_MENUSOUND;
|
|
channels[i].flags |= CHANNELFLAG_FORCELOOP;
|
|
channels[i].basevolume = 0.0f;
|
|
channels[i].basespeed = channels[i].mixspeed = 1.0f;
|
|
}
|
|
}
|
|
|
|
// Clear SFXFLAG_LEVELSOUND flag so that sounds not precached this level will be purged
|
|
for (sfx = known_sfx; sfx != NULL; sfx = sfx->next)
|
|
sfx->flags &= ~SFXFLAG_LEVELSOUND;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
S_PurgeUnused
|
|
==================
|
|
*/
|
|
void S_PurgeUnused(void)
|
|
{
|
|
sfx_t *sfx;
|
|
sfx_t *sfxnext;
|
|
|
|
// Free all not-precached per-level sfx
|
|
for (sfx = known_sfx;sfx;sfx = sfxnext)
|
|
{
|
|
sfxnext = sfx->next;
|
|
if (!(sfx->flags & (SFXFLAG_LEVELSOUND | SFXFLAG_MENUSOUND)))
|
|
S_FreeSfx (sfx, false);
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
S_PrecacheSound
|
|
==================
|
|
*/
|
|
sfx_t *S_PrecacheSound (const char *name, qboolean complain, qboolean levelsound)
|
|
{
|
|
sfx_t *sfx;
|
|
|
|
if (!snd_initialized.integer)
|
|
return NULL;
|
|
|
|
if (name == NULL || name[0] == 0)
|
|
return NULL;
|
|
|
|
sfx = S_FindName (name);
|
|
|
|
if (sfx == NULL)
|
|
return NULL;
|
|
|
|
// clear the FILEMISSING flag so that S_LoadSound will try again on a
|
|
// previously missing file
|
|
sfx->flags &= ~ SFXFLAG_FILEMISSING;
|
|
|
|
// set a flag to indicate this has been precached for this level or permanently
|
|
if (levelsound)
|
|
sfx->flags |= SFXFLAG_LEVELSOUND;
|
|
else
|
|
sfx->flags |= SFXFLAG_MENUSOUND;
|
|
|
|
if (!nosound.integer && snd_precache.integer)
|
|
S_LoadSound(sfx, complain);
|
|
|
|
return sfx;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
S_SoundLength
|
|
==================
|
|
*/
|
|
|
|
float S_SoundLength(const char *name)
|
|
{
|
|
sfx_t *sfx;
|
|
|
|
if (!snd_initialized.integer)
|
|
return -1;
|
|
if (name == NULL || name[0] == 0)
|
|
return -1;
|
|
|
|
sfx = S_FindName(name);
|
|
if (sfx == NULL)
|
|
return -1;
|
|
return sfx->total_length / (float) S_GetSoundRate();
|
|
}
|
|
|
|
/*
|
|
==================
|
|
S_IsSoundPrecached
|
|
==================
|
|
*/
|
|
qboolean S_IsSoundPrecached (const sfx_t *sfx)
|
|
{
|
|
return (sfx != NULL && sfx->fetcher != NULL) || (sfx == &changevolume_sfx);
|
|
}
|
|
|
|
/*
|
|
==================
|
|
S_BlockSound
|
|
==================
|
|
*/
|
|
void S_BlockSound (void)
|
|
{
|
|
snd_blocked++;
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
S_UnblockSound
|
|
==================
|
|
*/
|
|
void S_UnblockSound (void)
|
|
{
|
|
snd_blocked--;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
SND_PickChannel
|
|
|
|
Picks a channel based on priorities, empty slots, number of channels
|
|
=================
|
|
*/
|
|
static channel_t *SND_PickChannel(int entnum, int entchannel)
|
|
{
|
|
int ch_idx;
|
|
int first_to_die;
|
|
int first_life_left, life_left;
|
|
channel_t* ch;
|
|
sfx_t *sfx; // use this instead of ch->sfx->, because that is volatile.
|
|
|
|
// Check for replacement sound, or find the best one to replace
|
|
first_to_die = -1;
|
|
first_life_left = 0x7fffffff;
|
|
|
|
// entity channels try to replace the existing sound on the channel
|
|
// channels <= 0 are autochannels
|
|
if (IS_CHAN_SINGLE(entchannel))
|
|
{
|
|
for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++)
|
|
{
|
|
ch = &channels[ch_idx];
|
|
if (ch->entnum == entnum && ch->entchannel == entchannel)
|
|
{
|
|
// always override sound from same entity
|
|
S_StopChannel (ch_idx, true, false);
|
|
return &channels[ch_idx];
|
|
}
|
|
}
|
|
}
|
|
|
|
// there was no channel to override, so look for the first empty one
|
|
for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++)
|
|
{
|
|
ch = &channels[ch_idx];
|
|
sfx = ch->sfx; // fetch the volatile variable
|
|
if (!sfx)
|
|
{
|
|
// no sound on this channel
|
|
first_to_die = ch_idx;
|
|
goto emptychan_found;
|
|
}
|
|
|
|
// don't let monster sounds override player sounds
|
|
if ((ch->entnum == cl.viewentity || ch->entnum == CL_VM_GetViewEntity()) && !(entnum == cl.viewentity || entnum == CL_VM_GetViewEntity()))
|
|
continue;
|
|
|
|
// don't override looped sounds
|
|
if ((ch->flags & CHANNELFLAG_FORCELOOP) || sfx->loopstart < sfx->total_length)
|
|
continue;
|
|
life_left = (int)((double)sfx->total_length - ch->position);
|
|
|
|
if (life_left < first_life_left)
|
|
{
|
|
first_life_left = life_left;
|
|
first_to_die = ch_idx;
|
|
}
|
|
}
|
|
|
|
if (first_to_die == -1)
|
|
return NULL;
|
|
|
|
S_StopChannel (first_to_die, true, false);
|
|
|
|
emptychan_found:
|
|
return &channels[first_to_die];
|
|
}
|
|
|
|
/*
|
|
=================
|
|
SND_Spatialize
|
|
|
|
Spatializes a channel
|
|
=================
|
|
*/
|
|
extern cvar_t cl_gameplayfix_soundsmovewithentities;
|
|
static void SND_Spatialize_WithSfx(channel_t *ch, qboolean isstatic, sfx_t *sfx)
|
|
{
|
|
int i;
|
|
double f;
|
|
float angle_side, angle_front, angle_factor, mixspeed;
|
|
vec_t dist, mastervol, intensity;
|
|
vec3_t source_vec;
|
|
char vabuf[1024];
|
|
|
|
// update sound origin if we know about the entity
|
|
if (ch->entnum > 0 && cls.state == ca_connected && cl_gameplayfix_soundsmovewithentities.integer)
|
|
{
|
|
if (ch->entnum >= MAX_EDICTS)
|
|
{
|
|
//Con_Printf("-- entnum %i origin %f %f %f neworigin %f %f %f\n", ch->entnum, ch->origin[0], ch->origin[1], ch->origin[2], cl.entities[ch->entnum].state_current.origin[0], cl.entities[ch->entnum].state_current.origin[1], cl.entities[ch->entnum].state_current.origin[2]);
|
|
|
|
if (ch->entnum > MAX_EDICTS)
|
|
if (!CL_VM_GetEntitySoundOrigin(ch->entnum, ch->origin))
|
|
ch->entnum = MAX_EDICTS; // entity was removed, disown sound
|
|
}
|
|
else if (cl.entities[ch->entnum].state_current.active)
|
|
{
|
|
dp_model_t *model;
|
|
//Con_Printf("-- entnum %i origin %f %f %f neworigin %f %f %f\n", ch->entnum, ch->origin[0], ch->origin[1], ch->origin[2], cl.entities[ch->entnum].state_current.origin[0], cl.entities[ch->entnum].state_current.origin[1], cl.entities[ch->entnum].state_current.origin[2]);
|
|
model = CL_GetModelByIndex(cl.entities[ch->entnum].state_current.modelindex);
|
|
if (model && model->soundfromcenter)
|
|
VectorMAM(0.5f, cl.entities[ch->entnum].render.mins, 0.5f, cl.entities[ch->entnum].render.maxs, ch->origin);
|
|
else
|
|
Matrix4x4_OriginFromMatrix(&cl.entities[ch->entnum].render.matrix, ch->origin);
|
|
}
|
|
else if (cl.csqc_server2csqcentitynumber[ch->entnum])
|
|
{
|
|
//Con_Printf("-- entnum %i (client %i) origin %f %f %f neworigin %f %f %f\n", ch->entnum, cl.csqc_server2csqcentitynumber[ch->entnum], ch->origin[0], ch->origin[1], ch->origin[2], cl.entities[ch->entnum].state_current.origin[0], cl.entities[ch->entnum].state_current.origin[1], cl.entities[ch->entnum].state_current.origin[2]);
|
|
|
|
if (!CL_VM_GetEntitySoundOrigin(cl.csqc_server2csqcentitynumber[ch->entnum] + MAX_EDICTS, ch->origin))
|
|
ch->entnum = MAX_EDICTS; // entity was removed, disown sound
|
|
}
|
|
}
|
|
|
|
mastervol = ch->basevolume;
|
|
mixspeed = ch->basespeed;
|
|
|
|
// TODO: implement doppler based on origin change relative to viewer and time of recent origin changes
|
|
|
|
// Adjust volume of static sounds
|
|
if (isstatic)
|
|
mastervol *= snd_staticvolume.value;
|
|
else if(!(ch->flags & CHANNELFLAG_FULLVOLUME)) // same as SND_PaintChannel uses
|
|
{
|
|
// old legacy separated cvars
|
|
if(ch->entnum >= MAX_EDICTS)
|
|
{
|
|
switch(ch->entchannel)
|
|
{
|
|
case 0: mastervol *= snd_csqcchannel0volume.value; break;
|
|
case 1: mastervol *= snd_csqcchannel1volume.value; break;
|
|
case 2: mastervol *= snd_csqcchannel2volume.value; break;
|
|
case 3: mastervol *= snd_csqcchannel3volume.value; break;
|
|
case 4: mastervol *= snd_csqcchannel4volume.value; break;
|
|
case 5: mastervol *= snd_csqcchannel5volume.value; break;
|
|
case 6: mastervol *= snd_csqcchannel6volume.value; break;
|
|
case 7: mastervol *= snd_csqcchannel7volume.value; break;
|
|
default: break;
|
|
}
|
|
}
|
|
else if(ch->entnum == 0)
|
|
{
|
|
switch(ch->entchannel)
|
|
{
|
|
case 0: mastervol *= snd_worldchannel0volume.value; break;
|
|
case 1: mastervol *= snd_worldchannel1volume.value; break;
|
|
case 2: mastervol *= snd_worldchannel2volume.value; break;
|
|
case 3: mastervol *= snd_worldchannel3volume.value; break;
|
|
case 4: mastervol *= snd_worldchannel4volume.value; break;
|
|
case 5: mastervol *= snd_worldchannel5volume.value; break;
|
|
case 6: mastervol *= snd_worldchannel6volume.value; break;
|
|
case 7: mastervol *= snd_worldchannel7volume.value; break;
|
|
default: break;
|
|
}
|
|
}
|
|
else if(ch->entnum > 0 && ch->entnum <= cl.maxclients)
|
|
{
|
|
switch(ch->entchannel)
|
|
{
|
|
case 0: mastervol *= snd_playerchannel0volume.value; break;
|
|
case 1: mastervol *= snd_playerchannel1volume.value; break;
|
|
case 2: mastervol *= snd_playerchannel2volume.value; break;
|
|
case 3: mastervol *= snd_playerchannel3volume.value; break;
|
|
case 4: mastervol *= snd_playerchannel4volume.value; break;
|
|
case 5: mastervol *= snd_playerchannel5volume.value; break;
|
|
case 6: mastervol *= snd_playerchannel6volume.value; break;
|
|
case 7: mastervol *= snd_playerchannel7volume.value; break;
|
|
default: break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch(ch->entchannel)
|
|
{
|
|
case 0: mastervol *= snd_entchannel0volume.value; break;
|
|
case 1: mastervol *= snd_entchannel1volume.value; break;
|
|
case 2: mastervol *= snd_entchannel2volume.value; break;
|
|
case 3: mastervol *= snd_entchannel3volume.value; break;
|
|
case 4: mastervol *= snd_entchannel4volume.value; break;
|
|
case 5: mastervol *= snd_entchannel5volume.value; break;
|
|
case 6: mastervol *= snd_entchannel6volume.value; break;
|
|
case 7: mastervol *= snd_entchannel7volume.value; break;
|
|
default: break;
|
|
}
|
|
}
|
|
|
|
switch(ch->entchannel)
|
|
{
|
|
case 0: mastervol *= snd_channel0volume.value; break;
|
|
case 1: mastervol *= snd_channel1volume.value; break;
|
|
case 2: mastervol *= snd_channel2volume.value; break;
|
|
case 3: mastervol *= snd_channel3volume.value; break;
|
|
case 4: mastervol *= snd_channel4volume.value; break;
|
|
case 5: mastervol *= snd_channel5volume.value; break;
|
|
case 6: mastervol *= snd_channel6volume.value; break;
|
|
case 7: mastervol *= snd_channel7volume.value; break;
|
|
default: mastervol *= Cvar_VariableValueOr(va(vabuf, sizeof(vabuf), "snd_channel%dvolume", CHAN_ENGINE2CVAR(ch->entchannel)), 1.0); break;
|
|
}
|
|
}
|
|
|
|
// If this channel does not manage its own volume (like CD tracks)
|
|
if (!(ch->flags & CHANNELFLAG_FULLVOLUME))
|
|
mastervol *= volume.value;
|
|
|
|
if(snd_maxchannelvolume.value > 0)
|
|
{
|
|
// clamp HERE to allow to go at most 10dB past mastervolume (before clamping), when mastervolume < -10dB (so relative volumes don't get too messy)
|
|
mastervol = bound(0.0f, mastervol, 10.0f * snd_maxchannelvolume.value);
|
|
}
|
|
|
|
// always apply "master"
|
|
mastervol *= mastervolume.value;
|
|
|
|
// add in ReplayGain very late; prevent clipping when close
|
|
if(sfx)
|
|
if(sfx->volume_peak > 0)
|
|
{
|
|
// Replaygain support
|
|
// Con_DPrintf("Setting volume on ReplayGain-enabled track... %f -> ", fvol);
|
|
mastervol *= sfx->volume_mult;
|
|
if(snd_maxchannelvolume.value > 0)
|
|
{
|
|
if(mastervol * sfx->volume_peak > snd_maxchannelvolume.value)
|
|
mastervol = snd_maxchannelvolume.value / sfx->volume_peak;
|
|
}
|
|
// Con_DPrintf("%f\n", fvol);
|
|
}
|
|
|
|
if(snd_maxchannelvolume.value > 0)
|
|
{
|
|
// clamp HERE to keep relative volumes of the channels correct
|
|
mastervol = min(mastervol, snd_maxchannelvolume.value);
|
|
}
|
|
|
|
mastervol = max(0.0f, mastervol);
|
|
|
|
ch->mixspeed = mixspeed;
|
|
|
|
// anything coming from the view entity will always be full volume
|
|
// LordHavoc: make sounds with ATTN_NONE have no spatialization
|
|
if (ch->entnum == cl.viewentity || ch->entnum == CL_VM_GetViewEntity() || ch->distfade == 0)
|
|
{
|
|
ch->prologic_invert = 1;
|
|
if (snd_spatialization_prologic.integer != 0)
|
|
{
|
|
ch->volume[0] = mastervol * snd_speakerlayout.listeners[0].ambientvolume * sqrt(0.5);
|
|
ch->volume[1] = mastervol * snd_speakerlayout.listeners[1].ambientvolume * sqrt(0.5);
|
|
for (i = 2;i < SND_LISTENERS;i++)
|
|
ch->volume[i] = 0;
|
|
}
|
|
else
|
|
{
|
|
for (i = 0;i < SND_LISTENERS;i++)
|
|
ch->volume[i] = mastervol * snd_speakerlayout.listeners[i].ambientvolume;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// calculate stereo seperation and distance attenuation
|
|
VectorSubtract(listener_origin, ch->origin, source_vec);
|
|
dist = VectorLength(source_vec);
|
|
f = dist * ch->distfade;
|
|
|
|
f =
|
|
((snd_attenuation_exponent.value == 0) ? 1.0 : pow(1.0 - min(1.0, f), (double)snd_attenuation_exponent.value))
|
|
*
|
|
((snd_attenuation_decibel.value == 0) ? 1.0 : pow(0.1, 0.1 * snd_attenuation_decibel.value * f));
|
|
|
|
intensity = mastervol * f;
|
|
if (intensity > 0)
|
|
{
|
|
qboolean occluded = false;
|
|
if (snd_spatialization_occlusion.integer)
|
|
{
|
|
if(snd_spatialization_occlusion.integer & 1)
|
|
if(listener_pvs && cl.worldmodel)
|
|
{
|
|
int cluster = cl.worldmodel->brush.PointInLeaf(cl.worldmodel, ch->origin)->clusterindex;
|
|
if(cluster >= 0 && cluster < 8 * listener_pvsbytes && !CHECKPVSBIT(listener_pvs, cluster))
|
|
occluded = true;
|
|
}
|
|
|
|
if(snd_spatialization_occlusion.integer & 2)
|
|
if(!occluded)
|
|
if(cl.worldmodel && cl.worldmodel->brush.TraceLineOfSight && !cl.worldmodel->brush.TraceLineOfSight(cl.worldmodel, listener_origin, ch->origin))
|
|
occluded = true;
|
|
}
|
|
if(occluded)
|
|
intensity *= 0.5f;
|
|
|
|
ch->prologic_invert = 1;
|
|
if (snd_spatialization_prologic.integer != 0)
|
|
{
|
|
if (dist == 0)
|
|
angle_factor = 0.5f;
|
|
else
|
|
{
|
|
Matrix4x4_Transform(&listener_basematrix, ch->origin, source_vec);
|
|
VectorNormalize(source_vec);
|
|
|
|
switch(spatialmethod)
|
|
{
|
|
case SPATIAL_LOG:
|
|
if(dist == 0)
|
|
f = spatialmin + spatialdiff * (spatialfactor < 0); // avoid log(0), but do the right thing
|
|
else
|
|
f = spatialmin + spatialdiff * bound(0, (log(dist) - spatialoffset) * spatialfactor, 1);
|
|
VectorScale(source_vec, f, source_vec);
|
|
break;
|
|
case SPATIAL_POW:
|
|
f = (pow(dist, spatialpower) - spatialoffset) * spatialfactor;
|
|
f = spatialmin + spatialdiff * bound(0, f, 1);
|
|
VectorScale(source_vec, f, source_vec);
|
|
break;
|
|
case SPATIAL_THRESH:
|
|
f = spatialmin + spatialdiff * (dist < spatialoffset);
|
|
VectorScale(source_vec, f, source_vec);
|
|
break;
|
|
case SPATIAL_NONE:
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// the z axis needs to be removed and normalized because otherwise the volume would get lower as the sound source goes higher or lower then normal
|
|
source_vec[2] = 0;
|
|
VectorNormalize(source_vec);
|
|
angle_side = acos(source_vec[0]) / M_PI * 180; // angle between 0 and 180 degrees
|
|
angle_front = asin(source_vec[1]) / M_PI * 180; // angle between -90 and 90 degrees
|
|
if (angle_side > snd_spatialization_prologic_frontangle.value)
|
|
{
|
|
ch->prologic_invert = -1; // this will cause the right channel to do a 180 degrees phase shift (turning the sound wave upside down),
|
|
// but the best would be 90 degrees phase shift left and a -90 degrees phase shift right.
|
|
angle_factor = (angle_side - snd_spatialization_prologic_frontangle.value) / (360 - 2 * snd_spatialization_prologic_frontangle.value);
|
|
// angle_factor is between 0 and 1 and represents the angle range from the front left, to all the surround speakers (amount may vary,
|
|
// 1 in prologic I 2 in prologic II and 3 or 4 in prologic IIx) to the front right speaker.
|
|
if (angle_front > 0)
|
|
angle_factor = 1 - angle_factor;
|
|
}
|
|
else
|
|
angle_factor = angle_front / snd_spatialization_prologic_frontangle.value / 2.0 + 0.5;
|
|
//angle_factor is between 0 and 1 and represents the angle range from the front left to the center to the front right speaker
|
|
}
|
|
|
|
ch->volume[0] = intensity * sqrt(angle_factor);
|
|
ch->volume[1] = intensity * sqrt(1 - angle_factor);
|
|
for (i = 2;i < SND_LISTENERS;i++)
|
|
ch->volume[i] = 0;
|
|
}
|
|
else
|
|
{
|
|
for (i = 0;i < SND_LISTENERS;i++)
|
|
{
|
|
Matrix4x4_Transform(&listener_matrix[i], ch->origin, source_vec);
|
|
VectorNormalize(source_vec);
|
|
|
|
switch(spatialmethod)
|
|
{
|
|
case SPATIAL_LOG:
|
|
if(dist == 0)
|
|
f = spatialmin + spatialdiff * (spatialfactor < 0); // avoid log(0), but do the right thing
|
|
else
|
|
f = spatialmin + spatialdiff * bound(0, (log(dist) - spatialoffset) * spatialfactor, 1);
|
|
VectorScale(source_vec, f, source_vec);
|
|
break;
|
|
case SPATIAL_POW:
|
|
f = (pow(dist, spatialpower) - spatialoffset) * spatialfactor;
|
|
f = spatialmin + spatialdiff * bound(0, f, 1);
|
|
VectorScale(source_vec, f, source_vec);
|
|
break;
|
|
case SPATIAL_THRESH:
|
|
f = spatialmin + spatialdiff * (dist < spatialoffset);
|
|
VectorScale(source_vec, f, source_vec);
|
|
break;
|
|
case SPATIAL_NONE:
|
|
default:
|
|
break;
|
|
}
|
|
|
|
ch->volume[i] = intensity * max(0, source_vec[0] * snd_speakerlayout.listeners[i].dotscale + snd_speakerlayout.listeners[i].dotbias);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
for (i = 0;i < SND_LISTENERS;i++)
|
|
ch->volume[i] = 0;
|
|
}
|
|
}
|
|
static void SND_Spatialize(channel_t *ch, qboolean isstatic)
|
|
{
|
|
sfx_t *sfx = ch->sfx;
|
|
SND_Spatialize_WithSfx(ch, isstatic, sfx);
|
|
}
|
|
|
|
|
|
// =======================================================================
|
|
// Start a sound effect
|
|
// =======================================================================
|
|
|
|
static void S_PlaySfxOnChannel (sfx_t *sfx, channel_t *target_chan, unsigned int flags, vec3_t origin, float fvol, float attenuation, qboolean isstatic, int entnum, int entchannel, int startpos, float fspeed)
|
|
{
|
|
if (!sfx)
|
|
{
|
|
Con_Printf("S_PlaySfxOnChannel called with NULL??\n");
|
|
return;
|
|
}
|
|
|
|
if ((sfx->loopstart < sfx->total_length) || (flags & CHANNELFLAG_FORCELOOP))
|
|
{
|
|
if(!snd_startloopingsounds.integer)
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
if(!snd_startnonloopingsounds.integer)
|
|
return;
|
|
}
|
|
|
|
// Initialize the channel
|
|
// a crash was reported on an in-use channel, so check here...
|
|
if (target_chan->sfx)
|
|
{
|
|
int channelindex = (int)(target_chan - channels);
|
|
Con_Printf("S_PlaySfxOnChannel(%s): channel %i already in use?? Clearing.\n", sfx->name, channelindex);
|
|
S_StopChannel (channelindex, true, false);
|
|
}
|
|
// We MUST set sfx LAST because otherwise we could crash a threaded mixer
|
|
// (otherwise we'd have to call SndSys_LockRenderBuffer here)
|
|
memset (target_chan, 0, sizeof (*target_chan));
|
|
VectorCopy (origin, target_chan->origin);
|
|
target_chan->flags = flags;
|
|
target_chan->position = startpos; // start of the sound
|
|
target_chan->entnum = entnum;
|
|
target_chan->entchannel = entchannel;
|
|
|
|
// If it's a static sound
|
|
if (isstatic)
|
|
{
|
|
if (sfx->loopstart >= sfx->total_length && (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEWORLD))
|
|
Con_DPrintf("Quake compatibility warning: Static sound \"%s\" is not looped\n", sfx->name);
|
|
target_chan->distfade = attenuation / (64.0f * snd_soundradius.value);
|
|
}
|
|
else
|
|
target_chan->distfade = attenuation / snd_soundradius.value;
|
|
|
|
// set the listener volumes
|
|
S_SetChannelVolume(target_chan - channels, fvol);
|
|
S_SetChannelSpeed(target_chan - channels, fspeed);
|
|
SND_Spatialize_WithSfx (target_chan, isstatic, sfx);
|
|
|
|
// finally, set the sfx pointer, so the channel becomes valid for playback
|
|
// and will be noticed by the mixer
|
|
target_chan->sfx = sfx;
|
|
}
|
|
|
|
|
|
int S_StartSound_StartPosition_Flags (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation, float startposition, int flags, float fspeed)
|
|
{
|
|
channel_t *target_chan, *check, *ch;
|
|
int ch_idx, startpos, i;
|
|
|
|
if (snd_renderbuffer == NULL || sfx == NULL || nosound.integer)
|
|
return -1;
|
|
|
|
if(sfx == &changevolume_sfx)
|
|
{
|
|
if (!IS_CHAN_SINGLE(entchannel))
|
|
return -1;
|
|
for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++)
|
|
{
|
|
ch = &channels[ch_idx];
|
|
if (ch->entnum == entnum && ch->entchannel == entchannel)
|
|
{
|
|
S_SetChannelVolume(ch_idx, fvol);
|
|
S_SetChannelSpeed(ch_idx, fspeed);
|
|
for(i = 1; i > 0 && (i <= flags || i <= (int) channels[ch_idx].flags); i <<= 1)
|
|
if((flags ^ channels[ch_idx].flags) & i)
|
|
S_SetChannelFlag(ch_idx, i, (flags & i) != 0);
|
|
ch->distfade = attenuation / snd_soundradius.value;
|
|
SND_Spatialize(ch, false);
|
|
return ch_idx;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
if (sfx->fetcher == NULL)
|
|
return -1;
|
|
|
|
// Pick a channel to play on
|
|
target_chan = SND_PickChannel(entnum, entchannel);
|
|
if (!target_chan)
|
|
return -1;
|
|
|
|
// if an identical sound has also been started this frame, offset the pos
|
|
// a bit to keep it from just making the first one louder
|
|
check = &channels[NUM_AMBIENTS];
|
|
startpos = (int)(startposition * sfx->format.speed);
|
|
if (startpos == 0)
|
|
{
|
|
for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++, check++)
|
|
{
|
|
if (check == target_chan)
|
|
continue;
|
|
if (check->sfx == sfx && check->position == 0 && check->basespeed == fspeed)
|
|
{
|
|
// calculate max offset
|
|
float maxtime = snd_identicalsoundrandomization_time.value;
|
|
float maxtics = snd_identicalsoundrandomization_tics.value;
|
|
float maxticsdelta = ((cls.state == ca_connected) ? (maxtics * (cl.mtime[0] - cl.mtime[1])) : 0);
|
|
float maxdelta = 0;
|
|
if(maxticsdelta == 0 || fabs(maxticsdelta) > fabs(maxtime))
|
|
maxdelta = maxtime;
|
|
else
|
|
maxdelta = fabs(maxticsdelta) * ((maxtime > 0) ? 1 : -1);
|
|
|
|
// use negative pos offset to delay this sound effect
|
|
startpos = lhrandom(0, maxdelta * sfx->format.speed);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
S_PlaySfxOnChannel (sfx, target_chan, flags, origin, fvol, attenuation, false, entnum, entchannel, startpos, fspeed);
|
|
|
|
return (target_chan - channels);
|
|
}
|
|
|
|
int S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
|
|
{
|
|
return S_StartSound_StartPosition_Flags(entnum, entchannel, sfx, origin, fvol, attenuation, 0, CHANNELFLAG_NONE, 1.0f);
|
|
}
|
|
|
|
void S_StopChannel (unsigned int channel_ind, qboolean lockmutex, qboolean freesfx)
|
|
{
|
|
channel_t *ch;
|
|
sfx_t *sfx;
|
|
|
|
if (channel_ind >= total_channels)
|
|
return;
|
|
|
|
// we have to lock an audio mutex to prevent crashes if an audio mixer
|
|
// thread is currently mixing this channel
|
|
// the SndSys_LockRenderBuffer function uses such a mutex in
|
|
// threaded sound backends
|
|
if (lockmutex && !simsound)
|
|
SndSys_LockRenderBuffer();
|
|
|
|
ch = &channels[channel_ind];
|
|
sfx = ch->sfx;
|
|
if (sfx != NULL)
|
|
{
|
|
if (sfx->fetcher != NULL && sfx->fetcher->stopchannel != NULL)
|
|
sfx->fetcher->stopchannel(ch);
|
|
ch->fetcher_data = NULL;
|
|
ch->sfx = NULL;
|
|
if (freesfx)
|
|
S_FreeSfx(sfx, true);
|
|
}
|
|
if (lockmutex && !simsound)
|
|
SndSys_UnlockRenderBuffer();
|
|
}
|
|
|
|
|
|
qboolean S_SetChannelFlag (unsigned int ch_ind, unsigned int flag, qboolean value)
|
|
{
|
|
if (ch_ind >= total_channels)
|
|
return false;
|
|
|
|
if (flag != CHANNELFLAG_FORCELOOP &&
|
|
flag != CHANNELFLAG_PAUSED &&
|
|
flag != CHANNELFLAG_FULLVOLUME &&
|
|
flag != CHANNELFLAG_LOCALSOUND)
|
|
return false;
|
|
|
|
if (value)
|
|
channels[ch_ind].flags |= flag;
|
|
else
|
|
channels[ch_ind].flags &= ~flag;
|
|
|
|
return true;
|
|
}
|
|
|
|
void S_StopSound(int entnum, int entchannel)
|
|
{
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < MAX_DYNAMIC_CHANNELS; i++)
|
|
if (channels[i].entnum == entnum && channels[i].entchannel == entchannel)
|
|
{
|
|
S_StopChannel (i, true, false);
|
|
return;
|
|
}
|
|
}
|
|
|
|
void S_StopAllSounds (void)
|
|
{
|
|
unsigned int i;
|
|
|
|
// TOCHECK: is this test necessary?
|
|
if (snd_renderbuffer == NULL)
|
|
return;
|
|
|
|
#ifdef CONFIG_CD
|
|
// stop CD audio because it may be using a faketrack
|
|
CDAudio_Stop();
|
|
#endif
|
|
|
|
if (simsound || SndSys_LockRenderBuffer ())
|
|
{
|
|
int clear;
|
|
size_t memsize;
|
|
|
|
for (i = 0; i < total_channels; i++)
|
|
if (channels[i].sfx)
|
|
S_StopChannel (i, false, false);
|
|
|
|
total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS; // no statics
|
|
memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
|
|
|
|
// Mute the contents of the submittion buffer
|
|
clear = (snd_renderbuffer->format.width == 1) ? 0x80 : 0;
|
|
memsize = snd_renderbuffer->maxframes * snd_renderbuffer->format.width * snd_renderbuffer->format.channels;
|
|
memset(snd_renderbuffer->ring, clear, memsize);
|
|
|
|
if (!simsound)
|
|
SndSys_UnlockRenderBuffer ();
|
|
}
|
|
}
|
|
|
|
void S_PauseGameSounds (qboolean toggle)
|
|
{
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < total_channels; i++)
|
|
{
|
|
channel_t *ch;
|
|
|
|
ch = &channels[i];
|
|
if (ch->sfx != NULL && ! (ch->flags & CHANNELFLAG_LOCALSOUND))
|
|
S_SetChannelFlag (i, CHANNELFLAG_PAUSED, toggle);
|
|
}
|
|
}
|
|
|
|
void S_SetChannelVolume(unsigned int ch_ind, float fvol)
|
|
{
|
|
channels[ch_ind].basevolume = fvol;
|
|
}
|
|
|
|
void S_SetChannelSpeed(unsigned int ch_ind, float fspeed)
|
|
{
|
|
channels[ch_ind].basespeed = fspeed;
|
|
}
|
|
|
|
float S_GetChannelPosition (unsigned int ch_ind)
|
|
{
|
|
// note: this is NOT accurate yet
|
|
double s;
|
|
channel_t *ch = &channels[ch_ind];
|
|
sfx_t *sfx = ch->sfx;
|
|
if (!sfx)
|
|
return -1;
|
|
|
|
s = ch->position / sfx->format.speed;
|
|
/*
|
|
if(!snd_usethreadedmixing)
|
|
s += _snd_mixahead.value;
|
|
*/
|
|
return (float)s;
|
|
}
|
|
|
|
float S_GetEntChannelPosition(int entnum, int entchannel)
|
|
{
|
|
channel_t *ch;
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < total_channels; i++)
|
|
{
|
|
ch = &channels[i];
|
|
if (ch->entnum == entnum && ch->entchannel == entchannel)
|
|
return S_GetChannelPosition(i);
|
|
}
|
|
return -1; // no playing sound in this channel
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_StaticSound
|
|
=================
|
|
*/
|
|
void S_StaticSound (sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
|
|
{
|
|
channel_t *target_chan;
|
|
|
|
if (snd_renderbuffer == NULL || sfx == NULL || nosound.integer)
|
|
return;
|
|
if (!sfx->fetcher)
|
|
{
|
|
Con_Printf ("S_StaticSound: \"%s\" hasn't been precached\n", sfx->name);
|
|
return;
|
|
}
|
|
|
|
if (total_channels == MAX_CHANNELS)
|
|
{
|
|
Con_Print("S_StaticSound: total_channels == MAX_CHANNELS\n");
|
|
return;
|
|
}
|
|
|
|
target_chan = &channels[total_channels++];
|
|
S_PlaySfxOnChannel (sfx, target_chan, CHANNELFLAG_FORCELOOP, origin, fvol, attenuation, true, 0, 0, 0, 1.0f);
|
|
}
|
|
|
|
|
|
/*
|
|
===================
|
|
S_UpdateAmbientSounds
|
|
===================
|
|
*/
|
|
static void S_UpdateAmbientSounds (void)
|
|
{
|
|
int i;
|
|
float vol;
|
|
float fade = (float)max(0.0, cl.time - cl.oldtime) * ambient_fade.value / 256.0f;
|
|
int ambient_channel;
|
|
channel_t *chan;
|
|
unsigned char ambientlevels[NUM_AMBIENTS];
|
|
sfx_t *sfx;
|
|
|
|
memset(ambientlevels, 0, sizeof(ambientlevels));
|
|
if (cl.worldmodel && cl.worldmodel->brush.AmbientSoundLevelsForPoint)
|
|
cl.worldmodel->brush.AmbientSoundLevelsForPoint(cl.worldmodel, listener_origin, ambientlevels, sizeof(ambientlevels));
|
|
|
|
// Calc ambient sound levels
|
|
for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++)
|
|
{
|
|
chan = &channels[ambient_channel];
|
|
sfx = chan->sfx; // fetch the volatile variable
|
|
if (sfx == NULL || sfx->fetcher == NULL)
|
|
continue;
|
|
|
|
i = ambientlevels[ambient_channel];
|
|
if (i < 8)
|
|
i = 0;
|
|
vol = i * (1.0f / 256.0f);
|
|
|
|
// Don't adjust volume too fast
|
|
if (chan->basevolume < vol)
|
|
{
|
|
chan->basevolume += fade;
|
|
if (chan->basevolume > vol)
|
|
chan->basevolume = vol;
|
|
}
|
|
else if (chan->basevolume > vol)
|
|
{
|
|
chan->basevolume -= fade;
|
|
if (chan->basevolume < vol)
|
|
chan->basevolume = vol;
|
|
}
|
|
|
|
if (snd_spatialization_prologic.integer != 0)
|
|
{
|
|
chan->volume[0] = chan->basevolume * ambient_level.value * volume.value * mastervolume.value * snd_speakerlayout.listeners[0].ambientvolume * sqrt(0.5);
|
|
chan->volume[1] = chan->basevolume * ambient_level.value * volume.value * mastervolume.value * snd_speakerlayout.listeners[1].ambientvolume * sqrt(0.5);
|
|
for (i = 2;i < SND_LISTENERS;i++)
|
|
chan->volume[i] = 0.0f;
|
|
}
|
|
else
|
|
{
|
|
for (i = 0;i < SND_LISTENERS;i++)
|
|
chan->volume[i] = chan->basevolume * ambient_level.value * volume.value * mastervolume.value * snd_speakerlayout.listeners[i].ambientvolume;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void S_PaintAndSubmit (void)
|
|
{
|
|
unsigned int newsoundtime, paintedtime, endtime, maxtime, usedframes;
|
|
int usesoundtimehack;
|
|
static int soundtimehack = -1;
|
|
static int oldsoundtime = 0;
|
|
|
|
if (snd_renderbuffer == NULL || nosound.integer)
|
|
return;
|
|
|
|
// Update sound time
|
|
snd_usethreadedmixing = false;
|
|
usesoundtimehack = true;
|
|
if (cls.timedemo) // SUPER NASTY HACK to mix non-realtime sound for more reliable benchmarking
|
|
{
|
|
usesoundtimehack = 1;
|
|
newsoundtime = (unsigned int)((double)cl.mtime[0] * (double)snd_renderbuffer->format.speed);
|
|
}
|
|
else if (cls.capturevideo.soundrate && !cls.capturevideo.realtime) // SUPER NASTY HACK to record non-realtime sound
|
|
{
|
|
usesoundtimehack = 2;
|
|
newsoundtime = (unsigned int)((double)cls.capturevideo.frame * (double)snd_renderbuffer->format.speed / (double)cls.capturevideo.framerate);
|
|
}
|
|
else if (simsound)
|
|
{
|
|
usesoundtimehack = 3;
|
|
newsoundtime = (unsigned int)((realtime - snd_starttime) * (double)snd_renderbuffer->format.speed);
|
|
}
|
|
else
|
|
{
|
|
snd_usethreadedmixing = snd_threaded && !cls.capturevideo.soundrate;
|
|
usesoundtimehack = 0;
|
|
newsoundtime = SndSys_GetSoundTime();
|
|
}
|
|
// if the soundtimehack state changes we need to reset the soundtime
|
|
if (soundtimehack != usesoundtimehack)
|
|
{
|
|
snd_renderbuffer->startframe = snd_renderbuffer->endframe = soundtime = newsoundtime;
|
|
|
|
// Mute the contents of the submission buffer
|
|
if (simsound || SndSys_LockRenderBuffer ())
|
|
{
|
|
int clear;
|
|
size_t memsize;
|
|
|
|
clear = (snd_renderbuffer->format.width == 1) ? 0x80 : 0;
|
|
memsize = snd_renderbuffer->maxframes * snd_renderbuffer->format.width * snd_renderbuffer->format.channels;
|
|
memset(snd_renderbuffer->ring, clear, memsize);
|
|
|
|
if (!simsound)
|
|
SndSys_UnlockRenderBuffer ();
|
|
}
|
|
}
|
|
soundtimehack = usesoundtimehack;
|
|
|
|
if (!soundtimehack && snd_blocked > 0)
|
|
return;
|
|
|
|
if (snd_usethreadedmixing)
|
|
return; // the audio thread will mix its own data
|
|
|
|
newsoundtime += extrasoundtime;
|
|
if (newsoundtime < soundtime)
|
|
{
|
|
if ((cls.capturevideo.soundrate != 0) != recording_sound)
|
|
{
|
|
unsigned int additionaltime;
|
|
|
|
// add some time to extrasoundtime make newsoundtime higher
|
|
|
|
// The extra time must be a multiple of the render buffer size
|
|
// to avoid modifying the current position in the buffer,
|
|
// some modules write directly to a shared (DMA) buffer
|
|
additionaltime = (soundtime - newsoundtime) + snd_renderbuffer->maxframes - 1;
|
|
additionaltime -= additionaltime % snd_renderbuffer->maxframes;
|
|
|
|
extrasoundtime += additionaltime;
|
|
newsoundtime += additionaltime;
|
|
Con_DPrintf("S_PaintAndSubmit: new extra sound time = %u\n",
|
|
extrasoundtime);
|
|
}
|
|
else if (!soundtimehack)
|
|
Con_Printf("S_PaintAndSubmit: WARNING: newsoundtime < soundtime (%u < %u)\n",
|
|
newsoundtime, soundtime);
|
|
}
|
|
soundtime = newsoundtime;
|
|
recording_sound = (cls.capturevideo.soundrate != 0);
|
|
|
|
// Lock submitbuffer
|
|
if (!simsound && !SndSys_LockRenderBuffer())
|
|
{
|
|
// If the lock failed, stop here
|
|
Con_DPrint(">> S_PaintAndSubmit: SndSys_LockRenderBuffer() failed\n");
|
|
return;
|
|
}
|
|
|
|
// Check to make sure that we haven't overshot
|
|
paintedtime = snd_renderbuffer->endframe;
|
|
if (paintedtime < soundtime)
|
|
paintedtime = soundtime;
|
|
|
|
// mix ahead of current position
|
|
if (soundtimehack)
|
|
endtime = soundtime + (unsigned int)(_snd_mixahead.value * (float)snd_renderbuffer->format.speed);
|
|
else
|
|
endtime = soundtime + (unsigned int)(max(_snd_mixahead.value * (float)snd_renderbuffer->format.speed, min(3 * (soundtime - oldsoundtime), 0.3 * (float)snd_renderbuffer->format.speed)));
|
|
usedframes = snd_renderbuffer->endframe - snd_renderbuffer->startframe;
|
|
maxtime = paintedtime + snd_renderbuffer->maxframes - usedframes;
|
|
endtime = min(endtime, maxtime);
|
|
|
|
while (paintedtime < endtime)
|
|
{
|
|
unsigned int startoffset;
|
|
unsigned int nbframes;
|
|
|
|
// see how much we can fit in the paint buffer
|
|
nbframes = endtime - paintedtime;
|
|
// limit to the end of the ring buffer (in case of wrapping)
|
|
startoffset = paintedtime % snd_renderbuffer->maxframes;
|
|
nbframes = min(nbframes, snd_renderbuffer->maxframes - startoffset);
|
|
|
|
// mix into the buffer
|
|
S_MixToBuffer(&snd_renderbuffer->ring[startoffset * snd_renderbuffer->format.width * snd_renderbuffer->format.channels], nbframes);
|
|
|
|
paintedtime += nbframes;
|
|
snd_renderbuffer->endframe = paintedtime;
|
|
}
|
|
if (!simsound)
|
|
SndSys_UnlockRenderBuffer();
|
|
|
|
// Remove outdated samples from the ring buffer, if any
|
|
if (snd_renderbuffer->startframe < soundtime)
|
|
snd_renderbuffer->startframe = soundtime;
|
|
|
|
if (simsound)
|
|
snd_renderbuffer->startframe = snd_renderbuffer->endframe;
|
|
else
|
|
SndSys_Submit();
|
|
|
|
oldsoundtime = soundtime;
|
|
|
|
cls.soundstats.latency_milliseconds = (snd_renderbuffer->endframe - snd_renderbuffer->startframe) * 1000 / snd_renderbuffer->format.speed;
|
|
R_TimeReport("audiomix");
|
|
}
|
|
|
|
/*
|
|
============
|
|
S_Update
|
|
|
|
Called once each time through the main loop
|
|
============
|
|
*/
|
|
void S_Update(const matrix4x4_t *listenermatrix)
|
|
{
|
|
unsigned int i, j, k;
|
|
channel_t *ch, *combine;
|
|
matrix4x4_t rotatematrix;
|
|
|
|
if (snd_renderbuffer == NULL || nosound.integer)
|
|
return;
|
|
|
|
{
|
|
double mindist_trans, maxdist_trans;
|
|
|
|
spatialmin = snd_spatialization_min.value;
|
|
spatialdiff = snd_spatialization_max.value - spatialmin;
|
|
|
|
if(snd_spatialization_control.value)
|
|
{
|
|
spatialpower = snd_spatialization_power.value;
|
|
|
|
if(spatialpower == 0)
|
|
{
|
|
spatialmethod = SPATIAL_LOG;
|
|
mindist_trans = log(max(1, snd_spatialization_min_radius.value));
|
|
maxdist_trans = log(max(1, snd_spatialization_max_radius.value));
|
|
}
|
|
else
|
|
{
|
|
spatialmethod = SPATIAL_POW;
|
|
mindist_trans = pow(snd_spatialization_min_radius.value, spatialpower);
|
|
maxdist_trans = pow(snd_spatialization_max_radius.value, spatialpower);
|
|
}
|
|
|
|
if(mindist_trans - maxdist_trans == 0)
|
|
{
|
|
spatialmethod = SPATIAL_THRESH;
|
|
mindist_trans = snd_spatialization_min_radius.value;
|
|
}
|
|
else
|
|
{
|
|
spatialoffset = mindist_trans;
|
|
spatialfactor = 1 / (maxdist_trans - mindist_trans);
|
|
}
|
|
}
|
|
else
|
|
spatialmethod = SPATIAL_NONE;
|
|
|
|
}
|
|
|
|
// If snd_swapstereo or snd_channellayout has changed, recompute the channel layout
|
|
if (current_swapstereo != boolxor(snd_swapstereo.integer, v_flipped.integer) ||
|
|
current_channellayout != snd_channellayout.integer)
|
|
S_SetChannelLayout();
|
|
|
|
Matrix4x4_Invert_Simple(&listener_basematrix, listenermatrix);
|
|
Matrix4x4_OriginFromMatrix(listenermatrix, listener_origin);
|
|
if (cl.worldmodel && cl.worldmodel->brush.FatPVS && cl.worldmodel->brush.num_pvsclusterbytes && cl.worldmodel->brush.PointInLeaf)
|
|
{
|
|
if(cl.worldmodel->brush.num_pvsclusterbytes != listener_pvsbytes)
|
|
{
|
|
if(listener_pvs)
|
|
Mem_Free(listener_pvs);
|
|
listener_pvsbytes = cl.worldmodel->brush.num_pvsclusterbytes;
|
|
listener_pvs = (unsigned char *) Mem_Alloc(snd_mempool, listener_pvsbytes);
|
|
}
|
|
cl.worldmodel->brush.FatPVS(cl.worldmodel, listener_origin, 2, listener_pvs, listener_pvsbytes, 0);
|
|
}
|
|
else
|
|
{
|
|
if(listener_pvs)
|
|
{
|
|
Mem_Free(listener_pvs);
|
|
listener_pvs = NULL;
|
|
}
|
|
listener_pvsbytes = 0;
|
|
}
|
|
|
|
// calculate the current matrices
|
|
for (j = 0;j < SND_LISTENERS;j++)
|
|
{
|
|
Matrix4x4_CreateFromQuakeEntity(&rotatematrix, 0, 0, 0, 0, -snd_speakerlayout.listeners[j].yawangle, 0, 1);
|
|
Matrix4x4_Concat(&listener_matrix[j], &rotatematrix, &listener_basematrix);
|
|
// I think this should now do this:
|
|
// 1. create a rotation matrix for rotating by e.g. -90 degrees CCW
|
|
// (note: the matrix will rotate the OBJECT, not the VIEWER, so its
|
|
// angle has to be taken negative)
|
|
// 2. create a transform which first rotates and moves its argument
|
|
// into the player's view coordinates (using basematrix which is
|
|
// an inverted "absolute" listener matrix), then applies the
|
|
// rotation matrix for the ear
|
|
// Isn't Matrix4x4_CreateFromQuakeEntity a bit misleading because this
|
|
// does not actually refer to an entity?
|
|
}
|
|
|
|
// update general area ambient sound sources
|
|
S_UpdateAmbientSounds ();
|
|
|
|
combine = NULL;
|
|
R_TimeReport("audioprep");
|
|
|
|
// update spatialization for static and dynamic sounds
|
|
cls.soundstats.totalsounds = 0;
|
|
cls.soundstats.mixedsounds = 0;
|
|
ch = channels+NUM_AMBIENTS;
|
|
for (i=NUM_AMBIENTS ; i<total_channels; i++, ch++)
|
|
{
|
|
if (!ch->sfx)
|
|
continue;
|
|
cls.soundstats.totalsounds++;
|
|
|
|
// respatialize channel
|
|
SND_Spatialize(ch, i >= MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS);
|
|
|
|
// try to combine static sounds with a previous channel of the same
|
|
// sound effect so we don't mix five torches every frame
|
|
if (i > MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS)
|
|
{
|
|
// no need to merge silent channels
|
|
for (j = 0;j < SND_LISTENERS;j++)
|
|
if (ch->volume[j])
|
|
break;
|
|
if (j == SND_LISTENERS)
|
|
continue;
|
|
// if the last combine chosen isn't suitable, find a new one
|
|
if (!(combine && combine != ch && combine->sfx == ch->sfx))
|
|
{
|
|
// search for one
|
|
combine = NULL;
|
|
for (j = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;j < i;j++)
|
|
{
|
|
if (channels[j].sfx == ch->sfx)
|
|
{
|
|
combine = channels + j;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (combine && combine != ch && combine->sfx == ch->sfx)
|
|
{
|
|
for (j = 0;j < SND_LISTENERS;j++)
|
|
{
|
|
combine->volume[j] += ch->volume[j];
|
|
ch->volume[j] = 0;
|
|
}
|
|
}
|
|
}
|
|
for (k = 0;k < SND_LISTENERS;k++)
|
|
if (ch->volume[k])
|
|
break;
|
|
if (k < SND_LISTENERS)
|
|
cls.soundstats.mixedsounds++;
|
|
}
|
|
R_TimeReport("audiospatialize");
|
|
|
|
sound_spatialized = true;
|
|
|
|
// debugging output
|
|
if (snd_show.integer)
|
|
Con_Printf("----(%u)----\n", cls.soundstats.mixedsounds);
|
|
|
|
S_PaintAndSubmit();
|
|
}
|
|
|
|
void S_ExtraUpdate (void)
|
|
{
|
|
if (snd_noextraupdate.integer || !sound_spatialized)
|
|
return;
|
|
|
|
S_PaintAndSubmit();
|
|
}
|
|
|
|
qboolean S_LocalSound (const char *sound)
|
|
{
|
|
sfx_t *sfx;
|
|
int ch_ind;
|
|
|
|
if (!snd_initialized.integer || nosound.integer)
|
|
return true;
|
|
|
|
sfx = S_PrecacheSound (sound, true, false);
|
|
if (!sfx)
|
|
{
|
|
Con_Printf("S_LocalSound: can't precache %s\n", sound);
|
|
return false;
|
|
}
|
|
|
|
// menu sounds must not be freed on level change
|
|
sfx->flags |= SFXFLAG_MENUSOUND;
|
|
|
|
// fun fact: in Quake 1, this used -1 "replace any entity channel",
|
|
// which we no longer support anyway
|
|
// changed by Black in r4297 "Changed S_LocalSound to play multiple sounds at a time."
|
|
ch_ind = S_StartSound (cl.viewentity, 0, sfx, vec3_origin, 1, 0);
|
|
if (ch_ind < 0)
|
|
return false;
|
|
|
|
channels[ch_ind].flags |= CHANNELFLAG_LOCALSOUND;
|
|
return true;
|
|
}
|