mirror of
https://github.com/DrBeef/QuakeQuest.git
synced 2024-12-18 16:41:37 +00:00
605d1edb6e
- Audio lag is now fixed - using the OpenSLES library (courtesy of Emile Belanger's Dark Places build for Android) - 120hz mode can be used on the Quest 2 by adding the following to the command line: ``` -r 120 ```
243 lines
5.2 KiB
C
243 lines
5.2 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "quakedef.h"
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#include <sys/param.h>
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#include <sys/audioio.h>
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#ifndef SUNOS
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# include <sys/endian.h>
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#endif
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#include <sys/ioctl.h>
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#include <fcntl.h>
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#ifndef SUNOS
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# include <paths.h>
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#endif
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#include <unistd.h>
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#include "snd_main.h"
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static int audio_fd = -1;
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/*
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====================
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SndSys_Init
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Create "snd_renderbuffer" with the proper sound format if the call is successful
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May return a suggested format if the requested format isn't available
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====================
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*/
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qboolean SndSys_Init (const snd_format_t* requested, snd_format_t* suggested)
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{
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unsigned int i;
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const char *snddev;
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audio_info_t info;
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// Open the audio device
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#ifdef _PATH_SOUND
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snddev = _PATH_SOUND;
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#elif defined(SUNOS)
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snddev = "/dev/audio";
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#else
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snddev = "/dev/sound";
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#endif
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audio_fd = open (snddev, O_WRONLY | O_NDELAY | O_NONBLOCK);
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if (audio_fd < 0)
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{
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Con_Printf("Can't open the sound device (%s)\n", snddev);
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return false;
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}
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AUDIO_INITINFO (&info);
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#ifdef AUMODE_PLAY // NetBSD / OpenBSD
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info.mode = AUMODE_PLAY;
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#endif
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info.play.sample_rate = requested->speed;
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info.play.channels = requested->channels;
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info.play.precision = requested->width * 8;
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if (requested->width == 1)
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#ifdef SUNOS
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info.play.encoding = AUDIO_ENCODING_LINEAR8;
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#else
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info.play.encoding = AUDIO_ENCODING_ULINEAR;
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#endif
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else
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#ifdef SUNOS
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info.play.encoding = AUDIO_ENCODING_LINEAR;
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#else
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if (mem_bigendian)
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info.play.encoding = AUDIO_ENCODING_SLINEAR_BE;
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else
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info.play.encoding = AUDIO_ENCODING_SLINEAR_LE;
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#endif
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if (ioctl (audio_fd, AUDIO_SETINFO, &info) != 0)
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{
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Con_Printf("Can't set up the sound device (%s)\n", snddev);
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return false;
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}
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// TODO: check the parameters with AUDIO_GETINFO
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// TODO: check AUDIO_ENCODINGFLAG_EMULATED with AUDIO_GETENC
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snd_renderbuffer = Snd_CreateRingBuffer(requested, 0, NULL);
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return true;
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}
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/*
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====================
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SndSys_Shutdown
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Stop the sound card, delete "snd_renderbuffer" and free its other resources
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====================
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*/
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void SndSys_Shutdown (void)
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{
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if (audio_fd >= 0)
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{
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close(audio_fd);
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audio_fd = -1;
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}
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if (snd_renderbuffer != NULL)
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{
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Mem_Free(snd_renderbuffer->ring);
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Mem_Free(snd_renderbuffer);
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snd_renderbuffer = NULL;
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}
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}
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/*
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====================
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SndSys_Submit
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Submit the contents of "snd_renderbuffer" to the sound card
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====================
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*/
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void SndSys_Submit (void)
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{
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unsigned int startoffset, factor, limit, nbframes;
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int written;
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if (audio_fd < 0 ||
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snd_renderbuffer->startframe == snd_renderbuffer->endframe)
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return;
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startoffset = snd_renderbuffer->startframe % snd_renderbuffer->maxframes;
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factor = snd_renderbuffer->format.width * snd_renderbuffer->format.channels;
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limit = snd_renderbuffer->maxframes - startoffset;
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nbframes = snd_renderbuffer->endframe - snd_renderbuffer->startframe;
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if (nbframes > limit)
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{
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written = write (audio_fd, &snd_renderbuffer->ring[startoffset * factor], limit * factor);
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if (written < 0)
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{
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Con_Printf("SndSys_Submit: audio write returned %d!\n", written);
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return;
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}
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if (written % factor != 0)
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Sys_Error("SndSys_Submit: nb of bytes written (%d) isn't aligned to a frame sample!\n", written);
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snd_renderbuffer->startframe += written / factor;
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if ((unsigned int)written < limit * factor)
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{
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Con_Printf("SndSys_Submit: audio can't keep up! (%u < %u)\n", written, limit * factor);
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return;
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}
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nbframes -= limit;
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startoffset = 0;
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}
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written = write (audio_fd, &snd_renderbuffer->ring[startoffset * factor], nbframes * factor);
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if (written < 0)
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{
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Con_Printf("SndSys_Submit: audio write returned %d!\n", written);
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return;
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}
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snd_renderbuffer->startframe += written / factor;
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}
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/*
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====================
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SndSys_GetSoundTime
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Returns the number of sample frames consumed since the sound started
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====================
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*/
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unsigned int SndSys_GetSoundTime (void)
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{
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audio_info_t info;
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if (ioctl (audio_fd, AUDIO_GETINFO, &info) < 0)
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{
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Con_Print("Error: can't get audio info\n");
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SndSys_Shutdown ();
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return 0;
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}
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return info.play.samples;
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}
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/*
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====================
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SndSys_LockRenderBuffer
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Get the exclusive lock on "snd_renderbuffer"
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====================
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*/
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qboolean SndSys_LockRenderBuffer (void)
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{
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// Nothing to do
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return true;
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}
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/*
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====================
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SndSys_UnlockRenderBuffer
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Release the exclusive lock on "snd_renderbuffer"
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====================
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*/
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void SndSys_UnlockRenderBuffer (void)
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{
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// Nothing to do
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}
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/*
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====================
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SndSys_SendKeyEvents
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Send keyboard events originating from the sound system (e.g. MIDI)
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====================
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*/
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void SndSys_SendKeyEvents(void)
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{
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// not supported
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}
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