mirror of
https://github.com/DrBeef/QuakeQuest.git
synced 2024-12-18 16:41:37 +00:00
1079 lines
39 KiB
C
1079 lines
39 KiB
C
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#include "quakedef.h"
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#include "cl_collision.h"
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#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
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float CL_SelectTraceLine(const vec3_t start, const vec3_t pEnd, vec3_t impact, vec3_t normal, int *hitent, entity_render_t *ignoreent)
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#else
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float CL_SelectTraceLine(const vec3_t start, const vec3_t end, vec3_t impact, vec3_t normal, int *hitent, entity_render_t *ignoreent)
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#endif
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{
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float maxfrac, maxrealfrac;
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int n;
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entity_render_t *ent;
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vec_t tracemins[3], tracemaxs[3];
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trace_t trace;
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vec_t tempnormal[3], starttransformed[3], endtransformed[3];
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#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
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vec3_t end;
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vec_t len = 0;
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if(!VectorCompare(start, pEnd) && collision_endposnudge.value > 0)
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{
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// TRICK: make the trace 1 qu longer!
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VectorSubtract(pEnd, start, end);
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len = VectorNormalizeLength(end);
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VectorMA(pEnd, collision_endposnudge.value, end, end);
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}
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else
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VectorCopy(pEnd, end);
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#endif
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memset (&trace, 0 , sizeof(trace_t));
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trace.fraction = 1;
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trace.realfraction = 1;
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VectorCopy (end, trace.endpos);
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if (hitent)
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*hitent = 0;
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if (cl.worldmodel && cl.worldmodel->TraceLine)
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cl.worldmodel->TraceLine(cl.worldmodel, NULL, NULL, &trace, start, end, SUPERCONTENTS_SOLID);
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if (normal)
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VectorCopy(trace.plane.normal, normal);
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maxfrac = trace.fraction;
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maxrealfrac = trace.realfraction;
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tracemins[0] = min(start[0], end[0]);
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tracemaxs[0] = max(start[0], end[0]);
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tracemins[1] = min(start[1], end[1]);
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tracemaxs[1] = max(start[1], end[1]);
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tracemins[2] = min(start[2], end[2]);
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tracemaxs[2] = max(start[2], end[2]);
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// look for embedded bmodels
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for (n = 0;n < cl.num_entities;n++)
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{
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if (!cl.entities_active[n])
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continue;
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ent = &cl.entities[n].render;
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if (!BoxesOverlap(ent->mins, ent->maxs, tracemins, tracemaxs))
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continue;
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if (!ent->model || !ent->model->TraceLine)
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continue;
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if ((ent->flags & RENDER_EXTERIORMODEL) && !chase_active.integer)
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continue;
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// if transparent and not selectable, skip entity
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if (!(cl.entities[n].state_current.effects & EF_SELECTABLE) && (ent->alpha < 1 || (ent->effects & (EF_ADDITIVE | EF_NODEPTHTEST))))
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continue;
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if (ent == ignoreent)
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continue;
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Matrix4x4_Transform(&ent->inversematrix, start, starttransformed);
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Matrix4x4_Transform(&ent->inversematrix, end, endtransformed);
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Collision_ClipTrace_Box(&trace, ent->model->normalmins, ent->model->normalmaxs, starttransformed, vec3_origin, vec3_origin, endtransformed, SUPERCONTENTS_SOLID, SUPERCONTENTS_SOLID, 0, NULL);
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#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
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if(!VectorCompare(start, pEnd) && collision_endposnudge.value > 0)
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Collision_ShortenTrace(&trace, len / (len + collision_endposnudge.value), pEnd);
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#endif
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if (maxrealfrac < trace.realfraction)
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continue;
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ent->model->TraceLine(ent->model, ent->frameblend, ent->skeleton, &trace, starttransformed, endtransformed, SUPERCONTENTS_SOLID);
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if (maxrealfrac > trace.realfraction)
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{
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if (hitent)
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*hitent = n;
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maxfrac = trace.fraction;
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maxrealfrac = trace.realfraction;
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if (normal)
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{
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VectorCopy(trace.plane.normal, tempnormal);
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Matrix4x4_Transform3x3(&ent->matrix, tempnormal, normal);
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}
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}
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}
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maxfrac = bound(0, maxfrac, 1);
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//maxrealfrac = bound(0, maxrealfrac, 1);
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//if (maxfrac < 0 || maxfrac > 1) Con_Printf("fraction out of bounds %f %s:%d\n", maxfrac, __FILE__, __LINE__);
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if (impact)
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VectorLerp(start, maxfrac, end, impact);
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return maxfrac;
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}
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void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius)
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{
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// FIXME: check multiple brush models
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if (cl.worldmodel && cl.worldmodel->brush.FindNonSolidLocation)
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cl.worldmodel->brush.FindNonSolidLocation(cl.worldmodel, in, out, radius);
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}
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dp_model_t *CL_GetModelByIndex(int modelindex)
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{
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if(!modelindex)
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return NULL;
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if (modelindex < 0)
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{
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modelindex = -(modelindex+1);
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if (modelindex < MAX_MODELS)
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return cl.csqc_model_precache[modelindex];
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}
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else
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{
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if(modelindex < MAX_MODELS)
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return cl.model_precache[modelindex];
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}
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return NULL;
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}
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dp_model_t *CL_GetModelFromEdict(prvm_edict_t *ed)
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{
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prvm_prog_t *prog = CLVM_prog;
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if (!ed || ed->priv.server->free)
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return NULL;
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return CL_GetModelByIndex((int)PRVM_clientedictfloat(ed, modelindex));
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}
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void CL_LinkEdict(prvm_edict_t *ent)
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{
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prvm_prog_t *prog = CLVM_prog;
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vec3_t mins, maxs;
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if (ent == prog->edicts)
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return; // don't add the world
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if (ent->priv.server->free)
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return;
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// set the abs box
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if (PRVM_clientedictfloat(ent, solid) == SOLID_BSP)
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{
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dp_model_t *model = CL_GetModelByIndex( (int)PRVM_clientedictfloat(ent, modelindex) );
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if (model == NULL)
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{
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Con_Printf("edict %i: SOLID_BSP with invalid modelindex!\n", PRVM_NUM_FOR_EDICT(ent));
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model = CL_GetModelByIndex( 0 );
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}
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if( model != NULL )
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{
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if (!model->TraceBox)
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Con_DPrintf("edict %i: SOLID_BSP with non-collidable model\n", PRVM_NUM_FOR_EDICT(ent));
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if (PRVM_clientedictvector(ent, angles)[0] || PRVM_clientedictvector(ent, angles)[2] || PRVM_clientedictvector(ent, avelocity)[0] || PRVM_clientedictvector(ent, avelocity)[2])
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{
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VectorAdd(PRVM_clientedictvector(ent, origin), model->rotatedmins, mins);
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VectorAdd(PRVM_clientedictvector(ent, origin), model->rotatedmaxs, maxs);
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}
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else if (PRVM_clientedictvector(ent, angles)[1] || PRVM_clientedictvector(ent, avelocity)[1])
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{
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VectorAdd(PRVM_clientedictvector(ent, origin), model->yawmins, mins);
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VectorAdd(PRVM_clientedictvector(ent, origin), model->yawmaxs, maxs);
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}
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else
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{
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VectorAdd(PRVM_clientedictvector(ent, origin), model->normalmins, mins);
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VectorAdd(PRVM_clientedictvector(ent, origin), model->normalmaxs, maxs);
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}
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}
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else
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{
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// SOLID_BSP with no model is valid, mainly because some QC setup code does so temporarily
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VectorAdd(PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
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VectorAdd(PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
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}
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}
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else
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{
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VectorAdd(PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
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VectorAdd(PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
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}
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VectorCopy(mins, PRVM_clientedictvector(ent, absmin));
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VectorCopy(maxs, PRVM_clientedictvector(ent, absmax));
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World_LinkEdict(&cl.world, ent, mins, maxs);
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}
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int CL_GenericHitSuperContentsMask(const prvm_edict_t *passedict)
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{
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prvm_prog_t *prog = CLVM_prog;
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if (passedict)
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{
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int dphitcontentsmask = (int)PRVM_clientedictfloat(passedict, dphitcontentsmask);
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if (dphitcontentsmask)
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return dphitcontentsmask;
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else if (PRVM_clientedictfloat(passedict, solid) == SOLID_SLIDEBOX)
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{
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if ((int)PRVM_clientedictfloat(passedict, flags) & FL_MONSTER)
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return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_MONSTERCLIP;
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else
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return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP;
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}
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else if (PRVM_clientedictfloat(passedict, solid) == SOLID_CORPSE)
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return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY;
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else if (PRVM_clientedictfloat(passedict, solid) == SOLID_TRIGGER)
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return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY;
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else
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return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_CORPSE;
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}
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else
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return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_CORPSE;
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}
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/*
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==================
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CL_Move
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==================
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*/
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trace_t CL_TracePoint(const vec3_t start, int type, prvm_edict_t *passedict, int hitsupercontentsmask, qboolean hitnetworkbrushmodels, qboolean hitnetworkplayers, int *hitnetworkentity, qboolean hitcsqcentities)
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{
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prvm_prog_t *prog = CLVM_prog;
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int i, bodysupercontents;
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int passedictprog;
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prvm_edict_t *traceowner, *touch;
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trace_t trace;
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// temporary storage because prvm_vec_t may need conversion
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vec3_t touchmins, touchmaxs;
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// bounding box of entire move area
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vec3_t clipboxmins, clipboxmaxs;
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// size when clipping against monsters
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vec3_t clipmins2, clipmaxs2;
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// start and end origin of move
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vec3_t clipstart;
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// trace results
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trace_t cliptrace;
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// matrices to transform into/out of other entity's space
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matrix4x4_t matrix, imatrix;
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// model of other entity
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dp_model_t *model;
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// list of entities to test for collisions
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int numtouchedicts;
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static prvm_edict_t *touchedicts[MAX_EDICTS];
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if (hitnetworkentity)
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*hitnetworkentity = 0;
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VectorCopy(start, clipstart);
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VectorClear(clipmins2);
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VectorClear(clipmaxs2);
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#if COLLISIONPARANOID >= 3
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Con_Printf("move(%f %f %f)", clipstart[0], clipstart[1], clipstart[2]);
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#endif
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// clip to world
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Collision_ClipPointToWorld(&cliptrace, cl.worldmodel, clipstart, hitsupercontentsmask);
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cliptrace.worldstartsolid = cliptrace.bmodelstartsolid = cliptrace.startsolid;
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if (cliptrace.startsolid || cliptrace.fraction < 1)
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cliptrace.ent = prog ? prog->edicts : NULL;
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if (type == MOVE_WORLDONLY)
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goto finished;
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if (type == MOVE_MISSILE)
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{
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// LordHavoc: modified this, was = -15, now -= 15
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for (i = 0;i < 3;i++)
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{
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clipmins2[i] -= 15;
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clipmaxs2[i] += 15;
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}
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}
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// create the bounding box of the entire move
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for (i = 0;i < 3;i++)
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{
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clipboxmins[i] = clipstart[i] - 1;
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clipboxmaxs[i] = clipstart[i] + 1;
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}
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// debug override to test against everything
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if (sv_debugmove.integer)
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{
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clipboxmins[0] = clipboxmins[1] = clipboxmins[2] = -999999999;
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clipboxmaxs[0] = clipboxmaxs[1] = clipboxmaxs[2] = 999999999;
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}
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// if the passedict is world, make it NULL (to avoid two checks each time)
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// this checks prog because this function is often called without a CSQC
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// VM context
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if (prog == NULL || passedict == prog->edicts)
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passedict = NULL;
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// precalculate prog value for passedict for comparisons
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passedictprog = prog != NULL ? PRVM_EDICT_TO_PROG(passedict) : 0;
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// precalculate passedict's owner edict pointer for comparisons
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traceowner = passedict ? PRVM_PROG_TO_EDICT(PRVM_clientedictedict(passedict, owner)) : NULL;
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// collide against network entities
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if (hitnetworkbrushmodels)
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{
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for (i = 0;i < cl.num_brushmodel_entities;i++)
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{
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entity_render_t *ent = &cl.entities[cl.brushmodel_entities[i]].render;
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if (!BoxesOverlap(clipboxmins, clipboxmaxs, ent->mins, ent->maxs))
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continue;
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Collision_ClipPointToGenericEntity(&trace, ent->model, ent->frameblend, ent->skeleton, vec3_origin, vec3_origin, 0, &ent->matrix, &ent->inversematrix, start, hitsupercontentsmask);
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if (cliptrace.realfraction > trace.realfraction && hitnetworkentity)
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*hitnetworkentity = cl.brushmodel_entities[i];
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Collision_CombineTraces(&cliptrace, &trace, NULL, true);
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}
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}
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// collide against player entities
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if (hitnetworkplayers)
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{
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vec3_t origin, entmins, entmaxs;
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matrix4x4_t entmatrix, entinversematrix;
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if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
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{
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// don't hit network players, if we are a nonsolid player
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if(cl.scores[cl.playerentity-1].frags == -666 || cl.scores[cl.playerentity-1].frags == -616)
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goto skipnetworkplayers;
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}
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for (i = 1;i <= cl.maxclients;i++)
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{
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entity_render_t *ent = &cl.entities[i].render;
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// don't hit ourselves
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if (i == cl.playerentity)
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continue;
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// don't hit players that don't exist
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if (!cl.scores[i-1].name[0])
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continue;
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if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
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{
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// don't hit spectators or nonsolid players
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if(cl.scores[i-1].frags == -666 || cl.scores[i-1].frags == -616)
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continue;
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}
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Matrix4x4_OriginFromMatrix(&ent->matrix, origin);
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VectorAdd(origin, cl.playerstandmins, entmins);
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VectorAdd(origin, cl.playerstandmaxs, entmaxs);
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if (!BoxesOverlap(clipboxmins, clipboxmaxs, entmins, entmaxs))
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continue;
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Matrix4x4_CreateTranslate(&entmatrix, origin[0], origin[1], origin[2]);
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Matrix4x4_CreateTranslate(&entinversematrix, -origin[0], -origin[1], -origin[2]);
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Collision_ClipPointToGenericEntity(&trace, NULL, NULL, NULL, cl.playerstandmins, cl.playerstandmaxs, SUPERCONTENTS_BODY, &entmatrix, &entinversematrix, start, hitsupercontentsmask);
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if (cliptrace.realfraction > trace.realfraction && hitnetworkentity)
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*hitnetworkentity = i;
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Collision_CombineTraces(&cliptrace, &trace, NULL, false);
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}
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skipnetworkplayers:
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;
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}
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// clip to entities
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// because this uses World_EntitiestoBox, we know all entity boxes overlap
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// the clip region, so we can skip culling checks in the loop below
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// note: if prog is NULL then there won't be any linked entities
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numtouchedicts = 0;
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if (hitcsqcentities && prog != NULL)
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{
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numtouchedicts = World_EntitiesInBox(&cl.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
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if (numtouchedicts > MAX_EDICTS)
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{
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// this never happens
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Con_Printf("CL_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
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numtouchedicts = MAX_EDICTS;
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}
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}
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for (i = 0;i < numtouchedicts;i++)
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{
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touch = touchedicts[i];
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if (PRVM_clientedictfloat(touch, solid) < SOLID_BBOX)
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continue;
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if (type == MOVE_NOMONSTERS && PRVM_clientedictfloat(touch, solid) != SOLID_BSP)
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continue;
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if (passedict)
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{
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// don't clip against self
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if (passedict == touch)
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continue;
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// don't clip owned entities against owner
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if (traceowner == touch)
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continue;
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// don't clip owner against owned entities
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if (passedictprog == PRVM_clientedictedict(touch, owner))
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continue;
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// don't clip points against points (they can't collide)
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if (VectorCompare(PRVM_clientedictvector(touch, mins), PRVM_clientedictvector(touch, maxs)) && (type != MOVE_MISSILE || !((int)PRVM_clientedictfloat(touch, flags) & FL_MONSTER)))
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continue;
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}
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bodysupercontents = PRVM_clientedictfloat(touch, solid) == SOLID_CORPSE ? SUPERCONTENTS_CORPSE : SUPERCONTENTS_BODY;
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// might interact, so do an exact clip
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model = NULL;
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if ((int) PRVM_clientedictfloat(touch, solid) == SOLID_BSP || type == MOVE_HITMODEL)
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model = CL_GetModelFromEdict(touch);
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if (model)
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Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_clientedictvector(touch, origin)[0], PRVM_clientedictvector(touch, origin)[1], PRVM_clientedictvector(touch, origin)[2], PRVM_clientedictvector(touch, angles)[0], PRVM_clientedictvector(touch, angles)[1], PRVM_clientedictvector(touch, angles)[2], 1);
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else
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Matrix4x4_CreateTranslate(&matrix, PRVM_clientedictvector(touch, origin)[0], PRVM_clientedictvector(touch, origin)[1], PRVM_clientedictvector(touch, origin)[2]);
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Matrix4x4_Invert_Simple(&imatrix, &matrix);
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VectorCopy(PRVM_clientedictvector(touch, mins), touchmins);
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VectorCopy(PRVM_clientedictvector(touch, maxs), touchmaxs);
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if ((int)PRVM_clientedictfloat(touch, flags) & FL_MONSTER)
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Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipstart, hitsupercontentsmask);
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else
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Collision_ClipPointToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, hitsupercontentsmask);
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|
|
|
if (cliptrace.realfraction > trace.realfraction && hitnetworkentity)
|
|
*hitnetworkentity = 0;
|
|
Collision_CombineTraces(&cliptrace, &trace, (void *)touch, PRVM_clientedictfloat(touch, solid) == SOLID_BSP);
|
|
}
|
|
|
|
finished:
|
|
return cliptrace;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_TraceLine
|
|
==================
|
|
*/
|
|
#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
|
|
trace_t CL_TraceLine(const vec3_t start, const vec3_t pEnd, int type, prvm_edict_t *passedict, int hitsupercontentsmask, qboolean hitnetworkbrushmodels, qboolean hitnetworkplayers, int *hitnetworkentity, qboolean hitcsqcentities, qboolean hitsurfaces)
|
|
#else
|
|
trace_t CL_TraceLine(const vec3_t start, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask, qboolean hitnetworkbrushmodels, qboolean hitnetworkplayers, int *hitnetworkentity, qboolean hitcsqcentities, qboolean hitsurfaces)
|
|
#endif
|
|
{
|
|
prvm_prog_t *prog = CLVM_prog;
|
|
int i, bodysupercontents;
|
|
int passedictprog;
|
|
prvm_edict_t *traceowner, *touch;
|
|
trace_t trace;
|
|
// temporary storage because prvm_vec_t may need conversion
|
|
vec3_t touchmins, touchmaxs;
|
|
// bounding box of entire move area
|
|
vec3_t clipboxmins, clipboxmaxs;
|
|
// size when clipping against monsters
|
|
vec3_t clipmins2, clipmaxs2;
|
|
// start and end origin of move
|
|
vec3_t clipstart, clipend;
|
|
// trace results
|
|
trace_t cliptrace;
|
|
// matrices to transform into/out of other entity's space
|
|
matrix4x4_t matrix, imatrix;
|
|
// model of other entity
|
|
dp_model_t *model;
|
|
// list of entities to test for collisions
|
|
int numtouchedicts;
|
|
static prvm_edict_t *touchedicts[MAX_EDICTS];
|
|
#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
|
|
vec3_t end;
|
|
vec_t len = 0;
|
|
|
|
if (VectorCompare(start, pEnd))
|
|
return CL_TracePoint(start, type, passedict, hitsupercontentsmask, hitnetworkbrushmodels, hitnetworkplayers, hitnetworkentity, hitcsqcentities);
|
|
|
|
if(collision_endposnudge.value > 0)
|
|
{
|
|
// TRICK: make the trace 1 qu longer!
|
|
VectorSubtract(pEnd, start, end);
|
|
len = VectorNormalizeLength(end);
|
|
VectorMA(pEnd, collision_endposnudge.value, end, end);
|
|
}
|
|
else
|
|
VectorCopy(pEnd, end);
|
|
#else
|
|
if (VectorCompare(start, end))
|
|
return CL_TracePoint(start, type, passedict, hitsupercontentsmask, hitnetworkbrushmodels, hitnetworkplayers, hitnetworkentity, hitcsqcentities);
|
|
#endif
|
|
|
|
if (hitnetworkentity)
|
|
*hitnetworkentity = 0;
|
|
|
|
VectorCopy(start, clipstart);
|
|
VectorCopy(end, clipend);
|
|
VectorClear(clipmins2);
|
|
VectorClear(clipmaxs2);
|
|
#if COLLISIONPARANOID >= 3
|
|
Con_Printf("move(%f %f %f,%f %f %f)", clipstart[0], clipstart[1], clipstart[2], clipend[0], clipend[1], clipend[2]);
|
|
#endif
|
|
|
|
// clip to world
|
|
Collision_ClipLineToWorld(&cliptrace, cl.worldmodel, clipstart, clipend, hitsupercontentsmask, hitsurfaces);
|
|
cliptrace.worldstartsolid = cliptrace.bmodelstartsolid = cliptrace.startsolid;
|
|
if (cliptrace.startsolid || cliptrace.fraction < 1)
|
|
cliptrace.ent = prog ? prog->edicts : NULL;
|
|
if (type == MOVE_WORLDONLY)
|
|
goto finished;
|
|
|
|
if (type == MOVE_MISSILE)
|
|
{
|
|
// LordHavoc: modified this, was = -15, now -= 15
|
|
for (i = 0;i < 3;i++)
|
|
{
|
|
clipmins2[i] -= 15;
|
|
clipmaxs2[i] += 15;
|
|
}
|
|
}
|
|
|
|
// create the bounding box of the entire move
|
|
for (i = 0;i < 3;i++)
|
|
{
|
|
clipboxmins[i] = min(clipstart[i], cliptrace.endpos[i]) + clipmins2[i] - 1;
|
|
clipboxmaxs[i] = max(clipstart[i], cliptrace.endpos[i]) + clipmaxs2[i] + 1;
|
|
}
|
|
|
|
// debug override to test against everything
|
|
if (sv_debugmove.integer)
|
|
{
|
|
clipboxmins[0] = clipboxmins[1] = clipboxmins[2] = -999999999;
|
|
clipboxmaxs[0] = clipboxmaxs[1] = clipboxmaxs[2] = 999999999;
|
|
}
|
|
|
|
// if the passedict is world, make it NULL (to avoid two checks each time)
|
|
// this checks prog because this function is often called without a CSQC
|
|
// VM context
|
|
if (prog == NULL || passedict == prog->edicts)
|
|
passedict = NULL;
|
|
// precalculate prog value for passedict for comparisons
|
|
passedictprog = prog != NULL ? PRVM_EDICT_TO_PROG(passedict) : 0;
|
|
// precalculate passedict's owner edict pointer for comparisons
|
|
traceowner = passedict ? PRVM_PROG_TO_EDICT(PRVM_clientedictedict(passedict, owner)) : NULL;
|
|
|
|
// collide against network entities
|
|
if (hitnetworkbrushmodels)
|
|
{
|
|
for (i = 0;i < cl.num_brushmodel_entities;i++)
|
|
{
|
|
entity_render_t *ent = &cl.entities[cl.brushmodel_entities[i]].render;
|
|
if (!BoxesOverlap(clipboxmins, clipboxmaxs, ent->mins, ent->maxs))
|
|
continue;
|
|
Collision_ClipLineToGenericEntity(&trace, ent->model, ent->frameblend, ent->skeleton, vec3_origin, vec3_origin, 0, &ent->matrix, &ent->inversematrix, start, end, hitsupercontentsmask, hitsurfaces);
|
|
if (cliptrace.realfraction > trace.realfraction && hitnetworkentity)
|
|
*hitnetworkentity = cl.brushmodel_entities[i];
|
|
Collision_CombineTraces(&cliptrace, &trace, NULL, true);
|
|
}
|
|
}
|
|
|
|
// collide against player entities
|
|
if (hitnetworkplayers)
|
|
{
|
|
vec3_t origin, entmins, entmaxs;
|
|
matrix4x4_t entmatrix, entinversematrix;
|
|
|
|
if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
|
|
{
|
|
// don't hit network players, if we are a nonsolid player
|
|
if(cl.scores[cl.playerentity-1].frags == -666 || cl.scores[cl.playerentity-1].frags == -616)
|
|
goto skipnetworkplayers;
|
|
}
|
|
|
|
for (i = 1;i <= cl.maxclients;i++)
|
|
{
|
|
entity_render_t *ent = &cl.entities[i].render;
|
|
|
|
// don't hit ourselves
|
|
if (i == cl.playerentity)
|
|
continue;
|
|
|
|
// don't hit players that don't exist
|
|
if (!cl.scores[i-1].name[0])
|
|
continue;
|
|
|
|
if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
|
|
{
|
|
// don't hit spectators or nonsolid players
|
|
if(cl.scores[i-1].frags == -666 || cl.scores[i-1].frags == -616)
|
|
continue;
|
|
}
|
|
|
|
Matrix4x4_OriginFromMatrix(&ent->matrix, origin);
|
|
VectorAdd(origin, cl.playerstandmins, entmins);
|
|
VectorAdd(origin, cl.playerstandmaxs, entmaxs);
|
|
if (!BoxesOverlap(clipboxmins, clipboxmaxs, entmins, entmaxs))
|
|
continue;
|
|
Matrix4x4_CreateTranslate(&entmatrix, origin[0], origin[1], origin[2]);
|
|
Matrix4x4_CreateTranslate(&entinversematrix, -origin[0], -origin[1], -origin[2]);
|
|
Collision_ClipLineToGenericEntity(&trace, NULL, NULL, NULL, cl.playerstandmins, cl.playerstandmaxs, SUPERCONTENTS_BODY, &entmatrix, &entinversematrix, start, end, hitsupercontentsmask, hitsurfaces);
|
|
if (cliptrace.realfraction > trace.realfraction && hitnetworkentity)
|
|
*hitnetworkentity = i;
|
|
Collision_CombineTraces(&cliptrace, &trace, NULL, false);
|
|
}
|
|
|
|
skipnetworkplayers:
|
|
;
|
|
}
|
|
|
|
// clip to entities
|
|
// because this uses World_EntitiestoBox, we know all entity boxes overlap
|
|
// the clip region, so we can skip culling checks in the loop below
|
|
// note: if prog is NULL then there won't be any linked entities
|
|
numtouchedicts = 0;
|
|
if (hitcsqcentities && prog != NULL)
|
|
{
|
|
numtouchedicts = World_EntitiesInBox(&cl.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
|
|
if (numtouchedicts > MAX_EDICTS)
|
|
{
|
|
// this never happens
|
|
Con_Printf("CL_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
|
|
numtouchedicts = MAX_EDICTS;
|
|
}
|
|
}
|
|
for (i = 0;i < numtouchedicts;i++)
|
|
{
|
|
touch = touchedicts[i];
|
|
|
|
if (PRVM_clientedictfloat(touch, solid) < SOLID_BBOX)
|
|
continue;
|
|
if (type == MOVE_NOMONSTERS && PRVM_clientedictfloat(touch, solid) != SOLID_BSP)
|
|
continue;
|
|
|
|
if (passedict)
|
|
{
|
|
// don't clip against self
|
|
if (passedict == touch)
|
|
continue;
|
|
// don't clip owned entities against owner
|
|
if (traceowner == touch)
|
|
continue;
|
|
// don't clip owner against owned entities
|
|
if (passedictprog == PRVM_clientedictedict(touch, owner))
|
|
continue;
|
|
// don't clip points against points (they can't collide)
|
|
if (VectorCompare(PRVM_clientedictvector(touch, mins), PRVM_clientedictvector(touch, maxs)) && (type != MOVE_MISSILE || !((int)PRVM_clientedictfloat(touch, flags) & FL_MONSTER)))
|
|
continue;
|
|
}
|
|
|
|
bodysupercontents = PRVM_clientedictfloat(touch, solid) == SOLID_CORPSE ? SUPERCONTENTS_CORPSE : SUPERCONTENTS_BODY;
|
|
|
|
// might interact, so do an exact clip
|
|
model = NULL;
|
|
if ((int) PRVM_clientedictfloat(touch, solid) == SOLID_BSP || type == MOVE_HITMODEL)
|
|
model = CL_GetModelFromEdict(touch);
|
|
if (model)
|
|
Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_clientedictvector(touch, origin)[0], PRVM_clientedictvector(touch, origin)[1], PRVM_clientedictvector(touch, origin)[2], PRVM_clientedictvector(touch, angles)[0], PRVM_clientedictvector(touch, angles)[1], PRVM_clientedictvector(touch, angles)[2], 1);
|
|
else
|
|
Matrix4x4_CreateTranslate(&matrix, PRVM_clientedictvector(touch, origin)[0], PRVM_clientedictvector(touch, origin)[1], PRVM_clientedictvector(touch, origin)[2]);
|
|
Matrix4x4_Invert_Simple(&imatrix, &matrix);
|
|
VectorCopy(PRVM_clientedictvector(touch, mins), touchmins);
|
|
VectorCopy(PRVM_clientedictvector(touch, maxs), touchmaxs);
|
|
if (type == MOVE_MISSILE && (int)PRVM_clientedictfloat(touch, flags) & FL_MONSTER)
|
|
Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipend, hitsupercontentsmask);
|
|
else
|
|
Collision_ClipLineToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, clipend, hitsupercontentsmask, hitsurfaces);
|
|
|
|
if (cliptrace.realfraction > trace.realfraction && hitnetworkentity)
|
|
*hitnetworkentity = 0;
|
|
Collision_CombineTraces(&cliptrace, &trace, (void *)touch, PRVM_clientedictfloat(touch, solid) == SOLID_BSP);
|
|
}
|
|
|
|
finished:
|
|
#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
|
|
if(!VectorCompare(start, pEnd) && collision_endposnudge.value > 0)
|
|
Collision_ShortenTrace(&cliptrace, len / (len + collision_endposnudge.value), pEnd);
|
|
#endif
|
|
return cliptrace;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_Move
|
|
==================
|
|
*/
|
|
#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
|
|
trace_t CL_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t pEnd, int type, prvm_edict_t *passedict, int hitsupercontentsmask, qboolean hitnetworkbrushmodels, qboolean hitnetworkplayers, int *hitnetworkentity, qboolean hitcsqcentities)
|
|
#else
|
|
trace_t CL_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask, qboolean hitnetworkbrushmodels, qboolean hitnetworkplayers, int *hitnetworkentity, qboolean hitcsqcentities)
|
|
#endif
|
|
{
|
|
prvm_prog_t *prog = CLVM_prog;
|
|
vec3_t hullmins, hullmaxs;
|
|
int i, bodysupercontents;
|
|
int passedictprog;
|
|
qboolean pointtrace;
|
|
prvm_edict_t *traceowner, *touch;
|
|
trace_t trace;
|
|
// temporary storage because prvm_vec_t may need conversion
|
|
vec3_t touchmins, touchmaxs;
|
|
// bounding box of entire move area
|
|
vec3_t clipboxmins, clipboxmaxs;
|
|
// size of the moving object
|
|
vec3_t clipmins, clipmaxs;
|
|
// size when clipping against monsters
|
|
vec3_t clipmins2, clipmaxs2;
|
|
// start and end origin of move
|
|
vec3_t clipstart, clipend;
|
|
// trace results
|
|
trace_t cliptrace;
|
|
// matrices to transform into/out of other entity's space
|
|
matrix4x4_t matrix, imatrix;
|
|
// model of other entity
|
|
dp_model_t *model;
|
|
// list of entities to test for collisions
|
|
int numtouchedicts;
|
|
static prvm_edict_t *touchedicts[MAX_EDICTS];
|
|
#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
|
|
vec3_t end;
|
|
vec_t len = 0;
|
|
|
|
if (VectorCompare(mins, maxs))
|
|
{
|
|
vec3_t shiftstart, shiftend;
|
|
VectorAdd(start, mins, shiftstart);
|
|
VectorAdd(pEnd, mins, shiftend);
|
|
if (VectorCompare(start, pEnd))
|
|
trace = CL_TracePoint(shiftstart, type, passedict, hitsupercontentsmask, hitnetworkbrushmodels, hitnetworkplayers, hitnetworkentity, hitcsqcentities);
|
|
else
|
|
trace = CL_TraceLine(shiftstart, shiftend, type, passedict, hitsupercontentsmask, hitnetworkbrushmodels, hitnetworkplayers, hitnetworkentity, hitcsqcentities, false);
|
|
VectorSubtract(trace.endpos, mins, trace.endpos);
|
|
return trace;
|
|
}
|
|
|
|
if(!VectorCompare(start, pEnd) && collision_endposnudge.value > 0)
|
|
{
|
|
// TRICK: make the trace 1 qu longer!
|
|
VectorSubtract(pEnd, start, end);
|
|
len = VectorNormalizeLength(end);
|
|
VectorMA(pEnd, collision_endposnudge.value, end, end);
|
|
}
|
|
else
|
|
VectorCopy(pEnd, end);
|
|
#else
|
|
if (VectorCompare(mins, maxs))
|
|
{
|
|
vec3_t shiftstart, shiftend;
|
|
VectorAdd(start, mins, shiftstart);
|
|
VectorAdd(end, mins, shiftend);
|
|
if (VectorCompare(start, end))
|
|
trace = CL_TracePoint(shiftstart, type, passedict, hitsupercontentsmask, hitnetworkbrushmodels, hitnetworkplayers, hitnetworkentity, hitcsqcentities);
|
|
else
|
|
trace = CL_TraceLine(shiftstart, shiftend, type, passedict, hitsupercontentsmask, hitnetworkbrushmodels, hitnetworkplayers, hitnetworkentity, hitcsqcentities, false);
|
|
VectorSubtract(trace.endpos, mins, trace.endpos);
|
|
return trace;
|
|
}
|
|
#endif
|
|
|
|
if (hitnetworkentity)
|
|
*hitnetworkentity = 0;
|
|
|
|
VectorCopy(start, clipstart);
|
|
VectorCopy(end, clipend);
|
|
VectorCopy(mins, clipmins);
|
|
VectorCopy(maxs, clipmaxs);
|
|
VectorCopy(mins, clipmins2);
|
|
VectorCopy(maxs, clipmaxs2);
|
|
#if COLLISIONPARANOID >= 3
|
|
Con_Printf("move(%f %f %f,%f %f %f)", clipstart[0], clipstart[1], clipstart[2], clipend[0], clipend[1], clipend[2]);
|
|
#endif
|
|
|
|
// clip to world
|
|
Collision_ClipToWorld(&cliptrace, cl.worldmodel, clipstart, clipmins, clipmaxs, clipend, hitsupercontentsmask);
|
|
cliptrace.worldstartsolid = cliptrace.bmodelstartsolid = cliptrace.startsolid;
|
|
if (cliptrace.startsolid || cliptrace.fraction < 1)
|
|
cliptrace.ent = prog ? prog->edicts : NULL;
|
|
if (type == MOVE_WORLDONLY)
|
|
goto finished;
|
|
|
|
if (type == MOVE_MISSILE)
|
|
{
|
|
// LordHavoc: modified this, was = -15, now -= 15
|
|
for (i = 0;i < 3;i++)
|
|
{
|
|
clipmins2[i] -= 15;
|
|
clipmaxs2[i] += 15;
|
|
}
|
|
}
|
|
|
|
// get adjusted box for bmodel collisions if the world is q1bsp or hlbsp
|
|
if (cl.worldmodel && cl.worldmodel->brush.RoundUpToHullSize)
|
|
cl.worldmodel->brush.RoundUpToHullSize(cl.worldmodel, clipmins, clipmaxs, hullmins, hullmaxs);
|
|
else
|
|
{
|
|
VectorCopy(clipmins, hullmins);
|
|
VectorCopy(clipmaxs, hullmaxs);
|
|
}
|
|
|
|
// create the bounding box of the entire move
|
|
for (i = 0;i < 3;i++)
|
|
{
|
|
clipboxmins[i] = min(clipstart[i], cliptrace.endpos[i]) + min(hullmins[i], clipmins2[i]) - 1;
|
|
clipboxmaxs[i] = max(clipstart[i], cliptrace.endpos[i]) + max(hullmaxs[i], clipmaxs2[i]) + 1;
|
|
}
|
|
|
|
// debug override to test against everything
|
|
if (sv_debugmove.integer)
|
|
{
|
|
clipboxmins[0] = clipboxmins[1] = clipboxmins[2] = -999999999;
|
|
clipboxmaxs[0] = clipboxmaxs[1] = clipboxmaxs[2] = 999999999;
|
|
}
|
|
|
|
// if the passedict is world, make it NULL (to avoid two checks each time)
|
|
// this checks prog because this function is often called without a CSQC
|
|
// VM context
|
|
if (prog == NULL || passedict == prog->edicts)
|
|
passedict = NULL;
|
|
// precalculate prog value for passedict for comparisons
|
|
passedictprog = prog != NULL ? PRVM_EDICT_TO_PROG(passedict) : 0;
|
|
// figure out whether this is a point trace for comparisons
|
|
pointtrace = VectorCompare(clipmins, clipmaxs);
|
|
// precalculate passedict's owner edict pointer for comparisons
|
|
traceowner = passedict ? PRVM_PROG_TO_EDICT(PRVM_clientedictedict(passedict, owner)) : NULL;
|
|
|
|
// collide against network entities
|
|
if (hitnetworkbrushmodels)
|
|
{
|
|
for (i = 0;i < cl.num_brushmodel_entities;i++)
|
|
{
|
|
entity_render_t *ent = &cl.entities[cl.brushmodel_entities[i]].render;
|
|
if (!BoxesOverlap(clipboxmins, clipboxmaxs, ent->mins, ent->maxs))
|
|
continue;
|
|
Collision_ClipToGenericEntity(&trace, ent->model, ent->frameblend, ent->skeleton, vec3_origin, vec3_origin, 0, &ent->matrix, &ent->inversematrix, start, mins, maxs, end, hitsupercontentsmask);
|
|
if (cliptrace.realfraction > trace.realfraction && hitnetworkentity)
|
|
*hitnetworkentity = cl.brushmodel_entities[i];
|
|
Collision_CombineTraces(&cliptrace, &trace, NULL, true);
|
|
}
|
|
}
|
|
|
|
// collide against player entities
|
|
if (hitnetworkplayers)
|
|
{
|
|
vec3_t origin, entmins, entmaxs;
|
|
matrix4x4_t entmatrix, entinversematrix;
|
|
|
|
if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
|
|
{
|
|
// don't hit network players, if we are a nonsolid player
|
|
if(cl.scores[cl.playerentity-1].frags == -666 || cl.scores[cl.playerentity-1].frags == -616)
|
|
goto skipnetworkplayers;
|
|
}
|
|
|
|
for (i = 1;i <= cl.maxclients;i++)
|
|
{
|
|
entity_render_t *ent = &cl.entities[i].render;
|
|
|
|
// don't hit ourselves
|
|
if (i == cl.playerentity)
|
|
continue;
|
|
|
|
// don't hit players that don't exist
|
|
if (!cl.scores[i-1].name[0])
|
|
continue;
|
|
|
|
if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
|
|
{
|
|
// don't hit spectators or nonsolid players
|
|
if(cl.scores[i-1].frags == -666 || cl.scores[i-1].frags == -616)
|
|
continue;
|
|
}
|
|
|
|
Matrix4x4_OriginFromMatrix(&ent->matrix, origin);
|
|
VectorAdd(origin, cl.playerstandmins, entmins);
|
|
VectorAdd(origin, cl.playerstandmaxs, entmaxs);
|
|
if (!BoxesOverlap(clipboxmins, clipboxmaxs, entmins, entmaxs))
|
|
continue;
|
|
Matrix4x4_CreateTranslate(&entmatrix, origin[0], origin[1], origin[2]);
|
|
Matrix4x4_CreateTranslate(&entinversematrix, -origin[0], -origin[1], -origin[2]);
|
|
Collision_ClipToGenericEntity(&trace, NULL, NULL, NULL, cl.playerstandmins, cl.playerstandmaxs, SUPERCONTENTS_BODY, &entmatrix, &entinversematrix, start, mins, maxs, end, hitsupercontentsmask);
|
|
if (cliptrace.realfraction > trace.realfraction && hitnetworkentity)
|
|
*hitnetworkentity = i;
|
|
Collision_CombineTraces(&cliptrace, &trace, NULL, false);
|
|
}
|
|
|
|
skipnetworkplayers:
|
|
;
|
|
}
|
|
|
|
// clip to entities
|
|
// because this uses World_EntitiestoBox, we know all entity boxes overlap
|
|
// the clip region, so we can skip culling checks in the loop below
|
|
// note: if prog is NULL then there won't be any linked entities
|
|
numtouchedicts = 0;
|
|
if (hitcsqcentities && prog != NULL)
|
|
{
|
|
numtouchedicts = World_EntitiesInBox(&cl.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
|
|
if (numtouchedicts > MAX_EDICTS)
|
|
{
|
|
// this never happens
|
|
Con_Printf("CL_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
|
|
numtouchedicts = MAX_EDICTS;
|
|
}
|
|
}
|
|
for (i = 0;i < numtouchedicts;i++)
|
|
{
|
|
touch = touchedicts[i];
|
|
|
|
if (PRVM_clientedictfloat(touch, solid) < SOLID_BBOX)
|
|
continue;
|
|
if (type == MOVE_NOMONSTERS && PRVM_clientedictfloat(touch, solid) != SOLID_BSP)
|
|
continue;
|
|
|
|
if (passedict)
|
|
{
|
|
// don't clip against self
|
|
if (passedict == touch)
|
|
continue;
|
|
// don't clip owned entities against owner
|
|
if (traceowner == touch)
|
|
continue;
|
|
// don't clip owner against owned entities
|
|
if (passedictprog == PRVM_clientedictedict(touch, owner))
|
|
continue;
|
|
// don't clip points against points (they can't collide)
|
|
if (pointtrace && VectorCompare(PRVM_clientedictvector(touch, mins), PRVM_clientedictvector(touch, maxs)) && (type != MOVE_MISSILE || !((int)PRVM_clientedictfloat(touch, flags) & FL_MONSTER)))
|
|
continue;
|
|
}
|
|
|
|
bodysupercontents = PRVM_clientedictfloat(touch, solid) == SOLID_CORPSE ? SUPERCONTENTS_CORPSE : SUPERCONTENTS_BODY;
|
|
|
|
// might interact, so do an exact clip
|
|
model = NULL;
|
|
if ((int) PRVM_clientedictfloat(touch, solid) == SOLID_BSP || type == MOVE_HITMODEL)
|
|
model = CL_GetModelFromEdict(touch);
|
|
if (model)
|
|
Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_clientedictvector(touch, origin)[0], PRVM_clientedictvector(touch, origin)[1], PRVM_clientedictvector(touch, origin)[2], PRVM_clientedictvector(touch, angles)[0], PRVM_clientedictvector(touch, angles)[1], PRVM_clientedictvector(touch, angles)[2], 1);
|
|
else
|
|
Matrix4x4_CreateTranslate(&matrix, PRVM_clientedictvector(touch, origin)[0], PRVM_clientedictvector(touch, origin)[1], PRVM_clientedictvector(touch, origin)[2]);
|
|
Matrix4x4_Invert_Simple(&imatrix, &matrix);
|
|
VectorCopy(PRVM_clientedictvector(touch, mins), touchmins);
|
|
VectorCopy(PRVM_clientedictvector(touch, maxs), touchmaxs);
|
|
if ((int)PRVM_clientedictfloat(touch, flags) & FL_MONSTER)
|
|
Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipend, hitsupercontentsmask);
|
|
else
|
|
Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins, clipmaxs, clipend, hitsupercontentsmask);
|
|
|
|
if (cliptrace.realfraction > trace.realfraction && hitnetworkentity)
|
|
*hitnetworkentity = 0;
|
|
Collision_CombineTraces(&cliptrace, &trace, (void *)touch, PRVM_clientedictfloat(touch, solid) == SOLID_BSP);
|
|
}
|
|
|
|
finished:
|
|
#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
|
|
if(!VectorCompare(start, pEnd) && collision_endposnudge.value > 0)
|
|
Collision_ShortenTrace(&cliptrace, len / (len + collision_endposnudge.value), pEnd);
|
|
#endif
|
|
return cliptrace;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_Cache_TraceLine
|
|
==================
|
|
*/
|
|
#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
|
|
trace_t CL_Cache_TraceLineSurfaces(const vec3_t start, const vec3_t pEnd, int type, int hitsupercontentsmask)
|
|
#else
|
|
trace_t CL_Cache_TraceLineSurfaces(const vec3_t start, const vec3_t end, int type, int hitsupercontentsmask)
|
|
#endif
|
|
{
|
|
prvm_prog_t *prog = CLVM_prog;
|
|
int i;
|
|
prvm_edict_t *touch;
|
|
trace_t trace;
|
|
// bounding box of entire move area
|
|
vec3_t clipboxmins, clipboxmaxs;
|
|
// start and end origin of move
|
|
vec3_t clipstart, clipend;
|
|
// trace results
|
|
trace_t cliptrace;
|
|
// matrices to transform into/out of other entity's space
|
|
matrix4x4_t matrix, imatrix;
|
|
// model of other entity
|
|
dp_model_t *model;
|
|
// list of entities to test for collisions
|
|
int numtouchedicts;
|
|
static prvm_edict_t *touchedicts[MAX_EDICTS];
|
|
#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
|
|
vec3_t end;
|
|
vec_t len = 0;
|
|
|
|
if(collision_endposnudge.value > 0 && !VectorCompare(start, pEnd))
|
|
{
|
|
// TRICK: make the trace 1 qu longer!
|
|
VectorSubtract(pEnd, start, end);
|
|
len = VectorNormalizeLength(end);
|
|
VectorMA(pEnd, collision_endposnudge.value, end, end);
|
|
}
|
|
else
|
|
VectorCopy(pEnd, end);
|
|
#endif
|
|
|
|
VectorCopy(start, clipstart);
|
|
VectorCopy(end, clipend);
|
|
#if COLLISIONPARANOID >= 3
|
|
Con_Printf("move(%f %f %f,%f %f %f)", clipstart[0], clipstart[1], clipstart[2], clipend[0], clipend[1], clipend[2]);
|
|
#endif
|
|
|
|
// clip to world
|
|
Collision_Cache_ClipLineToWorldSurfaces(&cliptrace, cl.worldmodel, clipstart, clipend, hitsupercontentsmask);
|
|
cliptrace.worldstartsolid = cliptrace.bmodelstartsolid = cliptrace.startsolid;
|
|
if (cliptrace.startsolid || cliptrace.fraction < 1)
|
|
cliptrace.ent = prog ? prog->edicts : NULL;
|
|
if (type == MOVE_WORLDONLY)
|
|
goto finished;
|
|
|
|
// create the bounding box of the entire move
|
|
for (i = 0;i < 3;i++)
|
|
{
|
|
clipboxmins[i] = min(clipstart[i], cliptrace.endpos[i]) - 1;
|
|
clipboxmaxs[i] = max(clipstart[i], cliptrace.endpos[i]) + 1;
|
|
}
|
|
|
|
// if the passedict is world, make it NULL (to avoid two checks each time)
|
|
// this checks prog because this function is often called without a CSQC
|
|
// VM context
|
|
|
|
// collide against network entities
|
|
for (i = 0;i < cl.num_brushmodel_entities;i++)
|
|
{
|
|
entity_render_t *ent = &cl.entities[cl.brushmodel_entities[i]].render;
|
|
if (!BoxesOverlap(clipboxmins, clipboxmaxs, ent->mins, ent->maxs))
|
|
continue;
|
|
Collision_Cache_ClipLineToGenericEntitySurfaces(&trace, ent->model, &ent->matrix, &ent->inversematrix, start, end, hitsupercontentsmask);
|
|
Collision_CombineTraces(&cliptrace, &trace, NULL, true);
|
|
}
|
|
|
|
// clip to entities
|
|
// because this uses World_EntitiestoBox, we know all entity boxes overlap
|
|
// the clip region, so we can skip culling checks in the loop below
|
|
// note: if prog is NULL then there won't be any linked entities
|
|
numtouchedicts = 0;
|
|
if (prog != NULL)
|
|
{
|
|
numtouchedicts = World_EntitiesInBox(&cl.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
|
|
if (numtouchedicts > MAX_EDICTS)
|
|
{
|
|
// this never happens
|
|
Con_Printf("CL_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
|
|
numtouchedicts = MAX_EDICTS;
|
|
}
|
|
}
|
|
for (i = 0;i < numtouchedicts;i++)
|
|
{
|
|
touch = touchedicts[i];
|
|
// might interact, so do an exact clip
|
|
// only hit entity models, not collision shapes
|
|
model = CL_GetModelFromEdict(touch);
|
|
if (!model)
|
|
continue;
|
|
// animated models are too slow to collide against and can't be cached
|
|
if (touch->priv.server->frameblend || touch->priv.server->skeleton.relativetransforms)
|
|
continue;
|
|
if (type == MOVE_NOMONSTERS && PRVM_clientedictfloat(touch, solid) != SOLID_BSP)
|
|
continue;
|
|
Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_clientedictvector(touch, origin)[0], PRVM_clientedictvector(touch, origin)[1], PRVM_clientedictvector(touch, origin)[2], PRVM_clientedictvector(touch, angles)[0], PRVM_clientedictvector(touch, angles)[1], PRVM_clientedictvector(touch, angles)[2], 1);
|
|
Matrix4x4_Invert_Simple(&imatrix, &matrix);
|
|
Collision_Cache_ClipLineToGenericEntitySurfaces(&trace, model, &matrix, &imatrix, clipstart, clipend, hitsupercontentsmask);
|
|
Collision_CombineTraces(&cliptrace, &trace, (void *)touch, PRVM_clientedictfloat(touch, solid) == SOLID_BSP);
|
|
}
|
|
|
|
finished:
|
|
#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
|
|
if(!VectorCompare(start, pEnd) && collision_endposnudge.value > 0)
|
|
Collision_ShortenTrace(&cliptrace, len / (len + collision_endposnudge.value), pEnd);
|
|
#endif
|
|
return cliptrace;
|
|
}
|
|
|