mirror of
https://github.com/DrBeef/QuakeQuest.git
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469 lines
13 KiB
C
469 lines
13 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 2003 Forest Hale
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef NET_H
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#define NET_H
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#include "lhnet.h"
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#define NET_HEADERSIZE (2 * sizeof(unsigned int))
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// NetHeader flags
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#define NETFLAG_LENGTH_MASK 0x0000ffff
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#define NETFLAG_DATA 0x00010000
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#define NETFLAG_ACK 0x00020000
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#define NETFLAG_NAK 0x00040000
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#define NETFLAG_EOM 0x00080000
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#define NETFLAG_UNRELIABLE 0x00100000
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#define NETFLAG_CTL 0x80000000
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#define NETFLAG_CRYPTO 0x40000000
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#define NET_PROTOCOL_VERSION 3
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#define NET_EXTRESPONSE_MAX 16
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/// \page netconn The network info/connection protocol.
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/// It is used to find Quake
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/// servers, get info about them, and connect to them. Once connected, the
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/// Quake game protocol (documented elsewhere) is used.
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///
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///
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/// General notes:\code
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/// game_name is currently always "QUAKE", but is there so this same protocol
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/// can be used for future games as well; can you say Quake2?
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///
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/// CCREQ_CONNECT
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/// string game_name "QUAKE"
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/// byte net_protocol_version NET_PROTOCOL_VERSION
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///
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/// CCREQ_SERVER_INFO
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/// string game_name "QUAKE"
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/// byte net_protocol_version NET_PROTOCOL_VERSION
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///
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/// CCREQ_PLAYER_INFO
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/// byte player_number
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///
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/// CCREQ_RULE_INFO
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/// string rule
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///
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/// CCREQ_RCON
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/// string password
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/// string command
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///
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///
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///
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/// CCREP_ACCEPT
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/// long port
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///
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/// CCREP_REJECT
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/// string reason
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///
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/// CCREP_SERVER_INFO
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/// string server_address
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/// string host_name
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/// string level_name
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/// byte current_players
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/// byte max_players
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/// byte protocol_version NET_PROTOCOL_VERSION
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///
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/// CCREP_PLAYER_INFO
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/// byte player_number
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/// string name
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/// long colors
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/// long frags
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/// long connect_time
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/// string address
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///
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/// CCREP_RULE_INFO
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/// string rule
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/// string value
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///
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/// CCREP_RCON
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/// string reply
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/// \endcode
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/// \note
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/// There are two address forms used above. The short form is just a
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/// port number. The address that goes along with the port is defined as
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/// "whatever address you receive this reponse from". This lets us use
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/// the host OS to solve the problem of multiple host addresses (possibly
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/// with no routing between them); the host will use the right address
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/// when we reply to the inbound connection request. The long from is
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/// a full address and port in a string. It is used for returning the
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/// address of a server that is not running locally.
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#define CCREQ_CONNECT 0x01
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#define CCREQ_SERVER_INFO 0x02
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#define CCREQ_PLAYER_INFO 0x03
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#define CCREQ_RULE_INFO 0x04
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#define CCREQ_RCON 0x05 // RocketGuy: ProQuake rcon support
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#define CCREP_ACCEPT 0x81
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#define CCREP_REJECT 0x82
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#define CCREP_SERVER_INFO 0x83
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#define CCREP_PLAYER_INFO 0x84
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#define CCREP_RULE_INFO 0x85
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#define CCREP_RCON 0x86 // RocketGuy: ProQuake rcon support
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typedef struct netgraphitem_s
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{
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double time;
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int reliablebytes;
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int unreliablebytes;
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int ackbytes;
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}
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netgraphitem_t;
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typedef struct netconn_s
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{
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struct netconn_s *next;
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lhnetsocket_t *mysocket;
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lhnetaddress_t peeraddress;
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// this is mostly identical to qsocket_t from quake
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/// if this time is reached, kick off peer
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double connecttime;
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double timeout;
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double lastMessageTime;
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double lastSendTime;
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/// writing buffer to send to peer as the next reliable message
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/// can be added to at any time, copied into sendMessage buffer when it is
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/// possible to send a reliable message and then cleared
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/// @{
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sizebuf_t message;
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unsigned char messagedata[NET_MAXMESSAGE];
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/// @}
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/// reliable message that is currently sending
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/// (for building fragments)
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int sendMessageLength;
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unsigned char sendMessage[NET_MAXMESSAGE];
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/// reliable message that is currently being received
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/// (for putting together fragments)
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int receiveMessageLength;
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unsigned char receiveMessage[NET_MAXMESSAGE];
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/// used by both NQ and QW protocols
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unsigned int outgoing_unreliable_sequence;
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struct netconn_nq_s
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{
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unsigned int ackSequence;
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unsigned int sendSequence;
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unsigned int receiveSequence;
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unsigned int unreliableReceiveSequence;
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}
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nq;
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struct netconn_qw_s
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{
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// QW protocol
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qboolean fatal_error;
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float last_received; // for timeouts
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// the statistics are cleared at each client begin, because
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// the server connecting process gives a bogus picture of the data
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float frame_latency; // rolling average
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float frame_rate;
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int drop_count; ///< dropped packets, cleared each level
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int good_count; ///< cleared each level
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int qport;
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// sequencing variables
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int incoming_sequence;
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int incoming_acknowledged;
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int incoming_reliable_acknowledged; ///< single bit
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int incoming_reliable_sequence; ///< single bit, maintained local
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int reliable_sequence; ///< single bit
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int last_reliable_sequence; ///< sequence number of last send
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}
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qw;
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// bandwidth estimator
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double cleartime; // if realtime > nc->cleartime, free to go
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// this tracks packet loss and packet sizes on the most recent packets
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// used by shownetgraph feature
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#define NETGRAPH_PACKETS 256
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#define NETGRAPH_NOPACKET 0
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#define NETGRAPH_LOSTPACKET -1
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#define NETGRAPH_CHOKEDPACKET -2
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int incoming_packetcounter;
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netgraphitem_t incoming_netgraph[NETGRAPH_PACKETS];
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int outgoing_packetcounter;
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netgraphitem_t outgoing_netgraph[NETGRAPH_PACKETS];
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char address[128];
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crypto_t crypto;
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// statistic counters
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int packetsSent;
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int packetsReSent;
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int packetsReceived;
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int receivedDuplicateCount;
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int droppedDatagrams;
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int unreliableMessagesSent;
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int unreliableMessagesReceived;
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int reliableMessagesSent;
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int reliableMessagesReceived;
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} netconn_t;
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extern netconn_t *netconn_list;
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extern mempool_t *netconn_mempool;
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extern cvar_t hostname;
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extern cvar_t developer_networking;
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#define SERVERLIST_VIEWLISTSIZE SERVERLIST_TOTALSIZE
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typedef enum serverlist_maskop_e
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{
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// SLMO_CONTAINS is the default for strings
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// SLMO_GREATEREQUAL is the default for numbers (also used when OP == CONTAINS or NOTCONTAINS
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SLMO_CONTAINS,
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SLMO_NOTCONTAIN,
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SLMO_LESSEQUAL,
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SLMO_LESS,
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SLMO_EQUAL,
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SLMO_GREATER,
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SLMO_GREATEREQUAL,
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SLMO_NOTEQUAL,
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SLMO_STARTSWITH,
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SLMO_NOTSTARTSWITH
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} serverlist_maskop_t;
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/// struct with all fields that you can search for or sort by
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typedef struct serverlist_info_s
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{
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/// address for connecting
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char cname[128];
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/// ping time for sorting servers
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int ping;
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/// name of the game
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char game[32];
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/// name of the mod
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char mod[32];
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/// name of the map
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char map[32];
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/// name of the session
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char name[128];
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/// qc-defined short status string
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char qcstatus[128];
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/// frags/ping/name list (if they fit in the packet)
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char players[1400];
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/// max client number
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int maxplayers;
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/// number of currently connected players (including bots)
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int numplayers;
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/// number of currently connected players that are bots
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int numbots;
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/// number of currently connected players that are not bots
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int numhumans;
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/// number of free slots
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int freeslots;
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/// protocol version
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int protocol;
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/// game data version
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/// (an integer that is used for filtering incompatible servers,
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/// not filterable by QC)
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int gameversion;
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/// favorite server flag
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qboolean isfavorite;
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} serverlist_info_t;
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typedef enum
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{
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SLIF_CNAME,
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SLIF_PING,
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SLIF_GAME,
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SLIF_MOD,
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SLIF_MAP,
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SLIF_NAME,
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SLIF_MAXPLAYERS,
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SLIF_NUMPLAYERS,
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SLIF_PROTOCOL,
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SLIF_NUMBOTS,
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SLIF_NUMHUMANS,
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SLIF_FREESLOTS,
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SLIF_QCSTATUS,
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SLIF_PLAYERS,
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SLIF_ISFAVORITE,
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SLIF_COUNT
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} serverlist_infofield_t;
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typedef enum
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{
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SLSF_DESCENDING = 1,
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SLSF_FAVORITESFIRST = 2
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} serverlist_sortflags_t;
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typedef enum
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{
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SQS_NONE = 0,
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SQS_QUERYING,
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SQS_QUERIED,
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SQS_TIMEDOUT,
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SQS_REFRESHING
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} serverlist_query_state;
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typedef struct serverlist_entry_s
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{
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/// used to determine whether this entry should be included into the final view
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serverlist_query_state query;
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/// used to count the number of times the host has tried to query this server already
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unsigned querycounter;
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/// used to calculate ping when update comes in
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double querytime;
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/// query protocol to use on this server, may be PROTOCOL_QUAKEWORLD or PROTOCOL_DARKPLACES7
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int protocol;
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serverlist_info_t info;
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// legacy stuff
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char line1[128];
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char line2[128];
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} serverlist_entry_t;
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typedef struct serverlist_mask_s
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{
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qboolean active;
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serverlist_maskop_t tests[SLIF_COUNT];
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serverlist_info_t info;
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} serverlist_mask_t;
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#define ServerList_GetCacheEntry(x) (&serverlist_cache[(x)])
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#define ServerList_GetViewEntry(x) (ServerList_GetCacheEntry(serverlist_viewlist[(x)]))
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extern serverlist_mask_t serverlist_andmasks[SERVERLIST_ANDMASKCOUNT];
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extern serverlist_mask_t serverlist_ormasks[SERVERLIST_ORMASKCOUNT];
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extern serverlist_infofield_t serverlist_sortbyfield;
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extern int serverlist_sortflags; // not using the enum, as it is a bitmask
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#if SERVERLIST_TOTALSIZE > 65536
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#error too many servers, change type of index array
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#endif
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extern int serverlist_viewcount;
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extern unsigned short serverlist_viewlist[SERVERLIST_VIEWLISTSIZE];
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extern int serverlist_cachecount;
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extern serverlist_entry_t *serverlist_cache;
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extern qboolean serverlist_consoleoutput;
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void ServerList_GetPlayerStatistics(int *numplayerspointer, int *maxplayerspointer);
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//============================================================================
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//
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// public network functions
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//
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//============================================================================
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extern char cl_net_extresponse[NET_EXTRESPONSE_MAX][1400];
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extern int cl_net_extresponse_count;
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extern int cl_net_extresponse_last;
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extern char sv_net_extresponse[NET_EXTRESPONSE_MAX][1400];
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extern int sv_net_extresponse_count;
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extern int sv_net_extresponse_last;
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extern double masterquerytime;
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extern int masterquerycount;
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extern int masterreplycount;
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extern int serverquerycount;
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extern int serverreplycount;
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extern sizebuf_t cl_message;
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extern sizebuf_t sv_message;
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extern char cl_readstring[MAX_INPUTLINE];
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extern char sv_readstring[MAX_INPUTLINE];
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extern cvar_t sv_public;
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extern cvar_t cl_netlocalping;
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extern cvar_t cl_netport;
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extern cvar_t sv_netport;
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extern cvar_t net_address;
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extern cvar_t net_address_ipv6;
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qboolean NetConn_CanSend(netconn_t *conn);
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int NetConn_SendUnreliableMessage(netconn_t *conn, sizebuf_t *data, protocolversion_t protocol, int rate, qboolean quakesignon_suppressreliables);
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qboolean NetConn_HaveClientPorts(void);
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qboolean NetConn_HaveServerPorts(void);
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void NetConn_CloseClientPorts(void);
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void NetConn_OpenClientPorts(void);
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void NetConn_CloseServerPorts(void);
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void NetConn_OpenServerPorts(int opennetports);
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void NetConn_UpdateSockets(void);
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lhnetsocket_t *NetConn_ChooseClientSocketForAddress(lhnetaddress_t *address);
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lhnetsocket_t *NetConn_ChooseServerSocketForAddress(lhnetaddress_t *address);
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void NetConn_Init(void);
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void NetConn_Shutdown(void);
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netconn_t *NetConn_Open(lhnetsocket_t *mysocket, lhnetaddress_t *peeraddress);
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void NetConn_Close(netconn_t *conn);
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void NetConn_Listen(qboolean state);
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int NetConn_Read(lhnetsocket_t *mysocket, void *data, int maxlength, lhnetaddress_t *peeraddress);
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int NetConn_Write(lhnetsocket_t *mysocket, const void *data, int length, const lhnetaddress_t *peeraddress);
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int NetConn_WriteString(lhnetsocket_t *mysocket, const char *string, const lhnetaddress_t *peeraddress);
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int NetConn_IsLocalGame(void);
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void NetConn_ClientFrame(void);
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void NetConn_ServerFrame(void);
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void NetConn_SleepMicroseconds(int microseconds);
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void NetConn_QueryMasters(qboolean querydp, qboolean queryqw);
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void NetConn_Heartbeat(int priority);
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void NetConn_QueryQueueFrame(void);
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void Net_Stats_f(void);
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void Net_Slist_f(void);
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void Net_SlistQW_f(void);
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void Net_Refresh_f(void);
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/// ServerList interface (public)
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/// manually refresh the view set, do this after having changed the mask or any other flag
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void ServerList_RebuildViewList(void);
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void ServerList_ResetMasks(void);
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void ServerList_QueryList(qboolean resetcache, qboolean querydp, qboolean queryqw, qboolean consoleoutput);
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/// called whenever net_slist_favorites changes
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void NetConn_UpdateFavorites(void);
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#define MAX_CHALLENGES 128
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typedef struct challenge_s
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{
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lhnetaddress_t address;
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double time;
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char string[12];
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}
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challenge_t;
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extern challenge_t challenge[MAX_CHALLENGES];
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#endif
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