mirror of
https://github.com/DrBeef/QuakeQuest.git
synced 2024-11-30 16:01:08 +00:00
4044 lines
174 KiB
C
4044 lines
174 KiB
C
/*
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*/
|
|
|
|
#include "quakedef.h"
|
|
#include "image.h"
|
|
#include "r_shadow.h"
|
|
#include "mod_skeletal_animatevertices_generic.h"
|
|
#ifdef SSE_POSSIBLE
|
|
#include "mod_skeletal_animatevertices_sse.h"
|
|
#endif
|
|
|
|
#ifdef SSE_POSSIBLE
|
|
static qboolean r_skeletal_use_sse_defined = false;
|
|
cvar_t r_skeletal_use_sse = {0, "r_skeletal_use_sse", "1", "use SSE for skeletal model animation"};
|
|
#endif
|
|
cvar_t r_skeletal_debugbone = {0, "r_skeletal_debugbone", "-1", "development cvar for testing skeletal model code"};
|
|
cvar_t r_skeletal_debugbonecomponent = {0, "r_skeletal_debugbonecomponent", "3", "development cvar for testing skeletal model code"};
|
|
cvar_t r_skeletal_debugbonevalue = {0, "r_skeletal_debugbonevalue", "100", "development cvar for testing skeletal model code"};
|
|
cvar_t r_skeletal_debugtranslatex = {0, "r_skeletal_debugtranslatex", "1", "development cvar for testing skeletal model code"};
|
|
cvar_t r_skeletal_debugtranslatey = {0, "r_skeletal_debugtranslatey", "1", "development cvar for testing skeletal model code"};
|
|
cvar_t r_skeletal_debugtranslatez = {0, "r_skeletal_debugtranslatez", "1", "development cvar for testing skeletal model code"};
|
|
cvar_t mod_alias_supporttagscale = {0, "mod_alias_supporttagscale", "1", "support scaling factors in bone/tag attachment matrices as supported by MD3"};
|
|
cvar_t mod_alias_force_animated = {0, "mod_alias_force_animated", "", "if set to an non-empty string, overrides the is-animated flag of any alias models (for benchmarking)"};
|
|
|
|
float mod_md3_sin[320];
|
|
|
|
static size_t Mod_Skeletal_AnimateVertices_maxbonepose = 0;
|
|
static void *Mod_Skeletal_AnimateVertices_bonepose = NULL;
|
|
void Mod_Skeletal_FreeBuffers(void)
|
|
{
|
|
if(Mod_Skeletal_AnimateVertices_bonepose)
|
|
Mem_Free(Mod_Skeletal_AnimateVertices_bonepose);
|
|
Mod_Skeletal_AnimateVertices_maxbonepose = 0;
|
|
Mod_Skeletal_AnimateVertices_bonepose = NULL;
|
|
}
|
|
void *Mod_Skeletal_AnimateVertices_AllocBuffers(size_t nbytes)
|
|
{
|
|
if(Mod_Skeletal_AnimateVertices_maxbonepose < nbytes)
|
|
{
|
|
if(Mod_Skeletal_AnimateVertices_bonepose)
|
|
Mem_Free(Mod_Skeletal_AnimateVertices_bonepose);
|
|
Mod_Skeletal_AnimateVertices_bonepose = Z_Malloc(nbytes);
|
|
Mod_Skeletal_AnimateVertices_maxbonepose = nbytes;
|
|
}
|
|
return Mod_Skeletal_AnimateVertices_bonepose;
|
|
}
|
|
|
|
void Mod_Skeletal_BuildTransforms(const dp_model_t * RESTRICT model, const frameblend_t * RESTRICT frameblend, const skeleton_t *skeleton, float * RESTRICT bonepose, float * RESTRICT boneposerelative)
|
|
{
|
|
int i, blends;
|
|
float m[12];
|
|
|
|
if (!bonepose)
|
|
bonepose = (float * RESTRICT) Mod_Skeletal_AnimateVertices_AllocBuffers(sizeof(float[12]) * model->num_bones);
|
|
|
|
if (skeleton && !skeleton->relativetransforms)
|
|
skeleton = NULL;
|
|
|
|
// interpolate matrices
|
|
if (skeleton)
|
|
{
|
|
for (i = 0;i < model->num_bones;i++)
|
|
{
|
|
Matrix4x4_ToArray12FloatD3D(&skeleton->relativetransforms[i], m);
|
|
if (model->data_bones[i].parent >= 0)
|
|
R_ConcatTransforms(bonepose + model->data_bones[i].parent * 12, m, bonepose + i * 12);
|
|
else
|
|
memcpy(bonepose + i * 12, m, sizeof(m));
|
|
|
|
// create a relative deformation matrix to describe displacement
|
|
// from the base mesh, which is used by the actual weighting
|
|
R_ConcatTransforms(bonepose + i * 12, model->data_baseboneposeinverse + i * 12, boneposerelative + i * 12);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (i = 0;i < model->num_bones;i++)
|
|
{
|
|
// blend by transform each quaternion/translation into a dual-quaternion first, then blending
|
|
const short * RESTRICT pose7s = model->data_poses7s + 7 * (frameblend[0].subframe * model->num_bones + i);
|
|
float lerp = frameblend[0].lerp,
|
|
tx = pose7s[0], ty = pose7s[1], tz = pose7s[2],
|
|
rx = pose7s[3] * lerp,
|
|
ry = pose7s[4] * lerp,
|
|
rz = pose7s[5] * lerp,
|
|
rw = pose7s[6] * lerp,
|
|
dx = tx*rw + ty*rz - tz*ry,
|
|
dy = -tx*rz + ty*rw + tz*rx,
|
|
dz = tx*ry - ty*rx + tz*rw,
|
|
dw = -tx*rx - ty*ry - tz*rz,
|
|
scale, sx, sy, sz, sw;
|
|
for (blends = 1;blends < MAX_FRAMEBLENDS && frameblend[blends].lerp > 0;blends++)
|
|
{
|
|
const short * RESTRICT pose7s = model->data_poses7s + 7 * (frameblend[blends].subframe * model->num_bones + i);
|
|
float lerp = frameblend[blends].lerp,
|
|
tx = pose7s[0], ty = pose7s[1], tz = pose7s[2],
|
|
qx = pose7s[3], qy = pose7s[4], qz = pose7s[5], qw = pose7s[6];
|
|
if(rx*qx + ry*qy + rz*qz + rw*qw < 0) lerp = -lerp;
|
|
qx *= lerp;
|
|
qy *= lerp;
|
|
qz *= lerp;
|
|
qw *= lerp;
|
|
rx += qx;
|
|
ry += qy;
|
|
rz += qz;
|
|
rw += qw;
|
|
dx += tx*qw + ty*qz - tz*qy;
|
|
dy += -tx*qz + ty*qw + tz*qx;
|
|
dz += tx*qy - ty*qx + tz*qw;
|
|
dw += -tx*qx - ty*qy - tz*qz;
|
|
}
|
|
// generate a matrix from the dual-quaternion, implicitly normalizing it in the process
|
|
scale = 1.0f / (rx*rx + ry*ry + rz*rz + rw*rw);
|
|
sx = rx * scale;
|
|
sy = ry * scale;
|
|
sz = rz * scale;
|
|
sw = rw * scale;
|
|
m[0] = sw*rw + sx*rx - sy*ry - sz*rz;
|
|
m[1] = 2*(sx*ry - sw*rz);
|
|
m[2] = 2*(sx*rz + sw*ry);
|
|
m[3] = model->num_posescale*(dx*sw - dy*sz + dz*sy - dw*sx);
|
|
m[4] = 2*(sx*ry + sw*rz);
|
|
m[5] = sw*rw + sy*ry - sx*rx - sz*rz;
|
|
m[6] = 2*(sy*rz - sw*rx);
|
|
m[7] = model->num_posescale*(dx*sz + dy*sw - dz*sx - dw*sy);
|
|
m[8] = 2*(sx*rz - sw*ry);
|
|
m[9] = 2*(sy*rz + sw*rx);
|
|
m[10] = sw*rw + sz*rz - sx*rx - sy*ry;
|
|
m[11] = model->num_posescale*(dy*sx + dz*sw - dx*sy - dw*sz);
|
|
if (i == r_skeletal_debugbone.integer)
|
|
m[r_skeletal_debugbonecomponent.integer % 12] += r_skeletal_debugbonevalue.value;
|
|
m[3] *= r_skeletal_debugtranslatex.value;
|
|
m[7] *= r_skeletal_debugtranslatey.value;
|
|
m[11] *= r_skeletal_debugtranslatez.value;
|
|
if (model->data_bones[i].parent >= 0)
|
|
R_ConcatTransforms(bonepose + model->data_bones[i].parent * 12, m, bonepose + i * 12);
|
|
else
|
|
memcpy(bonepose + i * 12, m, sizeof(m));
|
|
// create a relative deformation matrix to describe displacement
|
|
// from the base mesh, which is used by the actual weighting
|
|
R_ConcatTransforms(bonepose + i * 12, model->data_baseboneposeinverse + i * 12, boneposerelative + i * 12);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void Mod_Skeletal_AnimateVertices(const dp_model_t * RESTRICT model, const frameblend_t * RESTRICT frameblend, const skeleton_t *skeleton, float * RESTRICT vertex3f, float * RESTRICT normal3f, float * RESTRICT svector3f, float * RESTRICT tvector3f)
|
|
{
|
|
|
|
if (!model->surfmesh.num_vertices)
|
|
return;
|
|
|
|
if (!model->num_bones)
|
|
{
|
|
if (vertex3f) memcpy(vertex3f, model->surfmesh.data_vertex3f, model->surfmesh.num_vertices*sizeof(float[3]));
|
|
if (normal3f) memcpy(normal3f, model->surfmesh.data_normal3f, model->surfmesh.num_vertices*sizeof(float[3]));
|
|
if (svector3f) memcpy(svector3f, model->surfmesh.data_svector3f, model->surfmesh.num_vertices*sizeof(float[3]));
|
|
if (tvector3f) memcpy(tvector3f, model->surfmesh.data_tvector3f, model->surfmesh.num_vertices*sizeof(float[3]));
|
|
return;
|
|
}
|
|
|
|
#ifdef SSE_POSSIBLE
|
|
if(r_skeletal_use_sse_defined)
|
|
if(r_skeletal_use_sse.integer)
|
|
{
|
|
Mod_Skeletal_AnimateVertices_SSE(model, frameblend, skeleton, vertex3f, normal3f, svector3f, tvector3f);
|
|
return;
|
|
}
|
|
#endif
|
|
Mod_Skeletal_AnimateVertices_Generic(model, frameblend, skeleton, vertex3f, normal3f, svector3f, tvector3f);
|
|
}
|
|
|
|
void Mod_AliasInit (void)
|
|
{
|
|
int i;
|
|
Cvar_RegisterVariable(&r_skeletal_debugbone);
|
|
Cvar_RegisterVariable(&r_skeletal_debugbonecomponent);
|
|
Cvar_RegisterVariable(&r_skeletal_debugbonevalue);
|
|
Cvar_RegisterVariable(&r_skeletal_debugtranslatex);
|
|
Cvar_RegisterVariable(&r_skeletal_debugtranslatey);
|
|
Cvar_RegisterVariable(&r_skeletal_debugtranslatez);
|
|
Cvar_RegisterVariable(&mod_alias_supporttagscale);
|
|
Cvar_RegisterVariable(&mod_alias_force_animated);
|
|
for (i = 0;i < 320;i++)
|
|
mod_md3_sin[i] = sin(i * M_PI * 2.0f / 256.0);
|
|
#ifdef SSE_POSSIBLE
|
|
if(Sys_HaveSSE())
|
|
{
|
|
Con_Printf("Skeletal animation uses SSE code path\n");
|
|
r_skeletal_use_sse_defined = true;
|
|
Cvar_RegisterVariable(&r_skeletal_use_sse);
|
|
}
|
|
else
|
|
Con_Printf("Skeletal animation uses generic code path (SSE disabled or not detected)\n");
|
|
#else
|
|
Con_Printf("Skeletal animation uses generic code path (SSE not compiled in)\n");
|
|
#endif
|
|
}
|
|
|
|
static int Mod_Skeletal_AddBlend(dp_model_t *model, const blendweights_t *newweights)
|
|
{
|
|
int i;
|
|
blendweights_t *weights;
|
|
if(!newweights->influence[1])
|
|
return newweights->index[0];
|
|
weights = model->surfmesh.data_blendweights;
|
|
for (i = 0;i < model->surfmesh.num_blends;i++, weights++)
|
|
{
|
|
if (!memcmp(weights, newweights, sizeof(blendweights_t)))
|
|
return model->num_bones + i;
|
|
}
|
|
model->surfmesh.num_blends++;
|
|
memcpy(weights, newweights, sizeof(blendweights_t));
|
|
return model->num_bones + i;
|
|
}
|
|
|
|
static int Mod_Skeletal_CompressBlend(dp_model_t *model, const int *newindex, const float *newinfluence)
|
|
{
|
|
int i, total;
|
|
float scale;
|
|
blendweights_t newweights;
|
|
if(!newinfluence[1])
|
|
return newindex[0];
|
|
scale = 0;
|
|
for (i = 0;i < 4;i++)
|
|
scale += newinfluence[i];
|
|
scale = 255.0f / scale;
|
|
total = 0;
|
|
for (i = 0;i < 4;i++)
|
|
{
|
|
newweights.index[i] = newindex[i];
|
|
newweights.influence[i] = (unsigned char)(newinfluence[i] * scale);
|
|
total += newweights.influence[i];
|
|
}
|
|
while (total > 255)
|
|
{
|
|
for (i = 0;i < 4;i++)
|
|
{
|
|
if(newweights.influence[i] > 0 && total > 255)
|
|
{
|
|
newweights.influence[i]--;
|
|
total--;
|
|
}
|
|
}
|
|
}
|
|
while (total < 255)
|
|
{
|
|
for (i = 0; i < 4;i++)
|
|
{
|
|
if(newweights.influence[i] < 255 && total < 255)
|
|
{
|
|
newweights.influence[i]++;
|
|
total++;
|
|
}
|
|
}
|
|
}
|
|
return Mod_Skeletal_AddBlend(model, &newweights);
|
|
}
|
|
|
|
static void Mod_MD3_AnimateVertices(const dp_model_t * RESTRICT model, const frameblend_t * RESTRICT frameblend, const skeleton_t *skeleton, float * RESTRICT vertex3f, float * RESTRICT normal3f, float * RESTRICT svector3f, float * RESTRICT tvector3f)
|
|
{
|
|
// vertex morph
|
|
int i, numblends, blendnum;
|
|
int numverts = model->surfmesh.num_vertices;
|
|
numblends = 0;
|
|
for (blendnum = 0;blendnum < MAX_FRAMEBLENDS;blendnum++)
|
|
{
|
|
//VectorMA(translate, model->surfmesh.num_morphmdlframetranslate, frameblend[blendnum].lerp, translate);
|
|
if (frameblend[blendnum].lerp > 0)
|
|
numblends = blendnum + 1;
|
|
}
|
|
// special case for the first blend because it avoids some adds and the need to memset the arrays first
|
|
for (blendnum = 0;blendnum < numblends;blendnum++)
|
|
{
|
|
const md3vertex_t *verts = model->surfmesh.data_morphmd3vertex + numverts * frameblend[blendnum].subframe;
|
|
if (vertex3f)
|
|
{
|
|
float scale = frameblend[blendnum].lerp * (1.0f / 64.0f);
|
|
if (blendnum == 0)
|
|
{
|
|
for (i = 0;i < numverts;i++)
|
|
{
|
|
vertex3f[i * 3 + 0] = verts[i].origin[0] * scale;
|
|
vertex3f[i * 3 + 1] = verts[i].origin[1] * scale;
|
|
vertex3f[i * 3 + 2] = verts[i].origin[2] * scale;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (i = 0;i < numverts;i++)
|
|
{
|
|
vertex3f[i * 3 + 0] += verts[i].origin[0] * scale;
|
|
vertex3f[i * 3 + 1] += verts[i].origin[1] * scale;
|
|
vertex3f[i * 3 + 2] += verts[i].origin[2] * scale;
|
|
}
|
|
}
|
|
}
|
|
// the yaw and pitch stored in md3 models are 8bit quantized angles
|
|
// (0-255), and as such a lookup table is very well suited to
|
|
// decoding them, and since cosine is equivalent to sine with an
|
|
// extra 45 degree rotation, this uses one lookup table for both
|
|
// sine and cosine with a +64 bias to get cosine.
|
|
if (normal3f)
|
|
{
|
|
float lerp = frameblend[blendnum].lerp;
|
|
if (blendnum == 0)
|
|
{
|
|
for (i = 0;i < numverts;i++)
|
|
{
|
|
normal3f[i * 3 + 0] = mod_md3_sin[verts[i].yaw + 64] * mod_md3_sin[verts[i].pitch ] * lerp;
|
|
normal3f[i * 3 + 1] = mod_md3_sin[verts[i].yaw ] * mod_md3_sin[verts[i].pitch ] * lerp;
|
|
normal3f[i * 3 + 2] = mod_md3_sin[verts[i].pitch + 64] * lerp;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (i = 0;i < numverts;i++)
|
|
{
|
|
normal3f[i * 3 + 0] += mod_md3_sin[verts[i].yaw + 64] * mod_md3_sin[verts[i].pitch ] * lerp;
|
|
normal3f[i * 3 + 1] += mod_md3_sin[verts[i].yaw ] * mod_md3_sin[verts[i].pitch ] * lerp;
|
|
normal3f[i * 3 + 2] += mod_md3_sin[verts[i].pitch + 64] * lerp;
|
|
}
|
|
}
|
|
}
|
|
if (svector3f)
|
|
{
|
|
const texvecvertex_t *texvecvert = model->surfmesh.data_morphtexvecvertex + numverts * frameblend[blendnum].subframe;
|
|
float f = frameblend[blendnum].lerp * (1.0f / 127.0f);
|
|
if (blendnum == 0)
|
|
{
|
|
for (i = 0;i < numverts;i++, texvecvert++)
|
|
{
|
|
VectorScale(texvecvert->svec, f, svector3f + i*3);
|
|
VectorScale(texvecvert->tvec, f, tvector3f + i*3);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (i = 0;i < numverts;i++, texvecvert++)
|
|
{
|
|
VectorMA(svector3f + i*3, f, texvecvert->svec, svector3f + i*3);
|
|
VectorMA(tvector3f + i*3, f, texvecvert->tvec, tvector3f + i*3);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
static void Mod_MDL_AnimateVertices(const dp_model_t * RESTRICT model, const frameblend_t * RESTRICT frameblend, const skeleton_t *skeleton, float * RESTRICT vertex3f, float * RESTRICT normal3f, float * RESTRICT svector3f, float * RESTRICT tvector3f)
|
|
{
|
|
// vertex morph
|
|
int i, numblends, blendnum;
|
|
int numverts = model->surfmesh.num_vertices;
|
|
float translate[3];
|
|
VectorClear(translate);
|
|
numblends = 0;
|
|
// blend the frame translates to avoid redundantly doing so on each vertex
|
|
// (a bit of a brain twister but it works)
|
|
for (blendnum = 0;blendnum < MAX_FRAMEBLENDS;blendnum++)
|
|
{
|
|
if (model->surfmesh.data_morphmd2framesize6f)
|
|
VectorMA(translate, frameblend[blendnum].lerp, model->surfmesh.data_morphmd2framesize6f + frameblend[blendnum].subframe * 6 + 3, translate);
|
|
else
|
|
VectorMA(translate, frameblend[blendnum].lerp, model->surfmesh.num_morphmdlframetranslate, translate);
|
|
if (frameblend[blendnum].lerp > 0)
|
|
numblends = blendnum + 1;
|
|
}
|
|
// special case for the first blend because it avoids some adds and the need to memset the arrays first
|
|
for (blendnum = 0;blendnum < numblends;blendnum++)
|
|
{
|
|
const trivertx_t *verts = model->surfmesh.data_morphmdlvertex + numverts * frameblend[blendnum].subframe;
|
|
if (vertex3f)
|
|
{
|
|
float scale[3];
|
|
if (model->surfmesh.data_morphmd2framesize6f)
|
|
VectorScale(model->surfmesh.data_morphmd2framesize6f + frameblend[blendnum].subframe * 6, frameblend[blendnum].lerp, scale);
|
|
else
|
|
VectorScale(model->surfmesh.num_morphmdlframescale, frameblend[blendnum].lerp, scale);
|
|
if (blendnum == 0)
|
|
{
|
|
for (i = 0;i < numverts;i++)
|
|
{
|
|
vertex3f[i * 3 + 0] = translate[0] + verts[i].v[0] * scale[0];
|
|
vertex3f[i * 3 + 1] = translate[1] + verts[i].v[1] * scale[1];
|
|
vertex3f[i * 3 + 2] = translate[2] + verts[i].v[2] * scale[2];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (i = 0;i < numverts;i++)
|
|
{
|
|
vertex3f[i * 3 + 0] += verts[i].v[0] * scale[0];
|
|
vertex3f[i * 3 + 1] += verts[i].v[1] * scale[1];
|
|
vertex3f[i * 3 + 2] += verts[i].v[2] * scale[2];
|
|
}
|
|
}
|
|
}
|
|
// the vertex normals in mdl models are an index into a table of
|
|
// 162 unique values, this very crude quantization reduces the
|
|
// vertex normal to only one byte, which saves a lot of space but
|
|
// also makes lighting pretty coarse
|
|
if (normal3f)
|
|
{
|
|
float lerp = frameblend[blendnum].lerp;
|
|
if (blendnum == 0)
|
|
{
|
|
for (i = 0;i < numverts;i++)
|
|
{
|
|
const float *vn = m_bytenormals[verts[i].lightnormalindex];
|
|
VectorScale(vn, lerp, normal3f + i*3);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (i = 0;i < numverts;i++)
|
|
{
|
|
const float *vn = m_bytenormals[verts[i].lightnormalindex];
|
|
VectorMA(normal3f + i*3, lerp, vn, normal3f + i*3);
|
|
}
|
|
}
|
|
}
|
|
if (svector3f)
|
|
{
|
|
const texvecvertex_t *texvecvert = model->surfmesh.data_morphtexvecvertex + numverts * frameblend[blendnum].subframe;
|
|
float f = frameblend[blendnum].lerp * (1.0f / 127.0f);
|
|
if (blendnum == 0)
|
|
{
|
|
for (i = 0;i < numverts;i++, texvecvert++)
|
|
{
|
|
VectorScale(texvecvert->svec, f, svector3f + i*3);
|
|
VectorScale(texvecvert->tvec, f, tvector3f + i*3);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (i = 0;i < numverts;i++, texvecvert++)
|
|
{
|
|
VectorMA(svector3f + i*3, f, texvecvert->svec, svector3f + i*3);
|
|
VectorMA(tvector3f + i*3, f, texvecvert->tvec, tvector3f + i*3);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
int Mod_Alias_GetTagMatrix(const dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, int tagindex, matrix4x4_t *outmatrix)
|
|
{
|
|
matrix4x4_t temp;
|
|
matrix4x4_t parentbonematrix;
|
|
matrix4x4_t tempbonematrix;
|
|
matrix4x4_t bonematrix;
|
|
matrix4x4_t blendmatrix;
|
|
int blendindex;
|
|
int parenttagindex;
|
|
int k;
|
|
float lerp;
|
|
const float *input;
|
|
float blendtag[12];
|
|
*outmatrix = identitymatrix;
|
|
if (skeleton && skeleton->relativetransforms)
|
|
{
|
|
if (tagindex < 0 || tagindex >= skeleton->model->num_bones)
|
|
return 4;
|
|
*outmatrix = skeleton->relativetransforms[tagindex];
|
|
while ((tagindex = model->data_bones[tagindex].parent) >= 0)
|
|
{
|
|
temp = *outmatrix;
|
|
Matrix4x4_Concat(outmatrix, &skeleton->relativetransforms[tagindex], &temp);
|
|
}
|
|
}
|
|
else if (model->num_bones)
|
|
{
|
|
if (tagindex < 0 || tagindex >= model->num_bones)
|
|
return 4;
|
|
Matrix4x4_Clear(&blendmatrix);
|
|
for (blendindex = 0;blendindex < MAX_FRAMEBLENDS && frameblend[blendindex].lerp > 0;blendindex++)
|
|
{
|
|
lerp = frameblend[blendindex].lerp;
|
|
Matrix4x4_FromBonePose7s(&bonematrix, model->num_posescale, model->data_poses7s + 7 * (frameblend[blendindex].subframe * model->num_bones + tagindex));
|
|
parenttagindex = tagindex;
|
|
while ((parenttagindex = model->data_bones[parenttagindex].parent) >= 0)
|
|
{
|
|
Matrix4x4_FromBonePose7s(&parentbonematrix, model->num_posescale, model->data_poses7s + 7 * (frameblend[blendindex].subframe * model->num_bones + parenttagindex));
|
|
tempbonematrix = bonematrix;
|
|
Matrix4x4_Concat(&bonematrix, &parentbonematrix, &tempbonematrix);
|
|
}
|
|
Matrix4x4_Accumulate(&blendmatrix, &bonematrix, lerp);
|
|
}
|
|
*outmatrix = blendmatrix;
|
|
}
|
|
else if (model->num_tags)
|
|
{
|
|
if (tagindex < 0 || tagindex >= model->num_tags)
|
|
return 4;
|
|
for (k = 0;k < 12;k++)
|
|
blendtag[k] = 0;
|
|
for (blendindex = 0;blendindex < MAX_FRAMEBLENDS && frameblend[blendindex].lerp > 0;blendindex++)
|
|
{
|
|
lerp = frameblend[blendindex].lerp;
|
|
input = model->data_tags[frameblend[blendindex].subframe * model->num_tags + tagindex].matrixgl;
|
|
for (k = 0;k < 12;k++)
|
|
blendtag[k] += input[k] * lerp;
|
|
}
|
|
Matrix4x4_FromArray12FloatGL(outmatrix, blendtag);
|
|
}
|
|
|
|
if(!mod_alias_supporttagscale.integer)
|
|
Matrix4x4_Normalize3(outmatrix, outmatrix);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int Mod_Alias_GetExtendedTagInfoForIndex(const dp_model_t *model, unsigned int skin, const frameblend_t *frameblend, const skeleton_t *skeleton, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
|
|
{
|
|
int blendindex;
|
|
int k;
|
|
float lerp;
|
|
matrix4x4_t bonematrix;
|
|
matrix4x4_t blendmatrix;
|
|
const float *input;
|
|
float blendtag[12];
|
|
|
|
if (skeleton && skeleton->relativetransforms)
|
|
{
|
|
if (tagindex < 0 || tagindex >= skeleton->model->num_bones)
|
|
return 1;
|
|
*parentindex = skeleton->model->data_bones[tagindex].parent;
|
|
*tagname = skeleton->model->data_bones[tagindex].name;
|
|
*tag_localmatrix = skeleton->relativetransforms[tagindex];
|
|
return 0;
|
|
}
|
|
else if (model->num_bones)
|
|
{
|
|
if (tagindex < 0 || tagindex >= model->num_bones)
|
|
return 1;
|
|
*parentindex = model->data_bones[tagindex].parent;
|
|
*tagname = model->data_bones[tagindex].name;
|
|
Matrix4x4_Clear(&blendmatrix);
|
|
for (blendindex = 0;blendindex < MAX_FRAMEBLENDS && frameblend[blendindex].lerp > 0;blendindex++)
|
|
{
|
|
lerp = frameblend[blendindex].lerp;
|
|
Matrix4x4_FromBonePose7s(&bonematrix, model->num_posescale, model->data_poses7s + 7 * (frameblend[blendindex].subframe * model->num_bones + tagindex));
|
|
Matrix4x4_Accumulate(&blendmatrix, &bonematrix, lerp);
|
|
}
|
|
*tag_localmatrix = blendmatrix;
|
|
return 0;
|
|
}
|
|
else if (model->num_tags)
|
|
{
|
|
if (tagindex < 0 || tagindex >= model->num_tags)
|
|
return 1;
|
|
*parentindex = -1;
|
|
*tagname = model->data_tags[tagindex].name;
|
|
for (k = 0;k < 12;k++)
|
|
blendtag[k] = 0;
|
|
for (blendindex = 0;blendindex < MAX_FRAMEBLENDS && frameblend[blendindex].lerp > 0;blendindex++)
|
|
{
|
|
lerp = frameblend[blendindex].lerp;
|
|
input = model->data_tags[frameblend[blendindex].subframe * model->num_tags + tagindex].matrixgl;
|
|
for (k = 0;k < 12;k++)
|
|
blendtag[k] += input[k] * lerp;
|
|
}
|
|
Matrix4x4_FromArray12FloatGL(tag_localmatrix, blendtag);
|
|
return 0;
|
|
}
|
|
|
|
return 2;
|
|
}
|
|
|
|
int Mod_Alias_GetTagIndexForName(const dp_model_t *model, unsigned int skin, const char *tagname)
|
|
{
|
|
int i;
|
|
if(skin >= (unsigned int)model->numskins)
|
|
skin = 0;
|
|
if (model->num_bones)
|
|
for (i = 0;i < model->num_bones;i++)
|
|
if (!strcasecmp(tagname, model->data_bones[i].name))
|
|
return i + 1;
|
|
if (model->num_tags)
|
|
for (i = 0;i < model->num_tags;i++)
|
|
if (!strcasecmp(tagname, model->data_tags[i].name))
|
|
return i + 1;
|
|
return 0;
|
|
}
|
|
|
|
static void Mod_BuildBaseBonePoses(void)
|
|
{
|
|
int boneindex;
|
|
matrix4x4_t *basebonepose;
|
|
float *outinvmatrix = loadmodel->data_baseboneposeinverse;
|
|
matrix4x4_t bonematrix;
|
|
matrix4x4_t tempbonematrix;
|
|
if (!loadmodel->num_bones)
|
|
return;
|
|
basebonepose = (matrix4x4_t *)Mem_Alloc(tempmempool, loadmodel->num_bones * sizeof(matrix4x4_t));
|
|
for (boneindex = 0;boneindex < loadmodel->num_bones;boneindex++)
|
|
{
|
|
Matrix4x4_FromBonePose7s(&bonematrix, loadmodel->num_posescale, loadmodel->data_poses7s + 7 * boneindex);
|
|
if (loadmodel->data_bones[boneindex].parent >= 0)
|
|
{
|
|
tempbonematrix = bonematrix;
|
|
Matrix4x4_Concat(&bonematrix, basebonepose + loadmodel->data_bones[boneindex].parent, &tempbonematrix);
|
|
}
|
|
basebonepose[boneindex] = bonematrix;
|
|
Matrix4x4_Invert_Simple(&tempbonematrix, basebonepose + boneindex);
|
|
Matrix4x4_ToArray12FloatD3D(&tempbonematrix, outinvmatrix + 12*boneindex);
|
|
}
|
|
Mem_Free(basebonepose);
|
|
}
|
|
|
|
static qboolean Mod_Alias_CalculateBoundingBox(void)
|
|
{
|
|
int vnum;
|
|
qboolean firstvertex = true;
|
|
float dist, yawradius, radius;
|
|
float *v;
|
|
qboolean isanimated = false;
|
|
VectorClear(loadmodel->normalmins);
|
|
VectorClear(loadmodel->normalmaxs);
|
|
yawradius = 0;
|
|
radius = 0;
|
|
if (loadmodel->AnimateVertices)
|
|
{
|
|
float *vertex3f, *refvertex3f;
|
|
frameblend_t frameblend[MAX_FRAMEBLENDS];
|
|
memset(frameblend, 0, sizeof(frameblend));
|
|
frameblend[0].lerp = 1;
|
|
vertex3f = (float *) Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(float[3]) * 2);
|
|
refvertex3f = NULL;
|
|
for (frameblend[0].subframe = 0;frameblend[0].subframe < loadmodel->num_poses;frameblend[0].subframe++)
|
|
{
|
|
loadmodel->AnimateVertices(loadmodel, frameblend, NULL, vertex3f, NULL, NULL, NULL);
|
|
if (!refvertex3f)
|
|
{
|
|
// make a copy of the first frame for comparing all others
|
|
refvertex3f = vertex3f + loadmodel->surfmesh.num_vertices * 3;
|
|
memcpy(refvertex3f, vertex3f, loadmodel->surfmesh.num_vertices * sizeof(float[3]));
|
|
}
|
|
else
|
|
{
|
|
if (!isanimated && memcmp(refvertex3f, vertex3f, loadmodel->surfmesh.num_vertices * sizeof(float[3])))
|
|
isanimated = true;
|
|
}
|
|
for (vnum = 0, v = vertex3f;vnum < loadmodel->surfmesh.num_vertices;vnum++, v += 3)
|
|
{
|
|
if (firstvertex)
|
|
{
|
|
firstvertex = false;
|
|
VectorCopy(v, loadmodel->normalmins);
|
|
VectorCopy(v, loadmodel->normalmaxs);
|
|
}
|
|
else
|
|
{
|
|
if (loadmodel->normalmins[0] > v[0]) loadmodel->normalmins[0] = v[0];
|
|
if (loadmodel->normalmins[1] > v[1]) loadmodel->normalmins[1] = v[1];
|
|
if (loadmodel->normalmins[2] > v[2]) loadmodel->normalmins[2] = v[2];
|
|
if (loadmodel->normalmaxs[0] < v[0]) loadmodel->normalmaxs[0] = v[0];
|
|
if (loadmodel->normalmaxs[1] < v[1]) loadmodel->normalmaxs[1] = v[1];
|
|
if (loadmodel->normalmaxs[2] < v[2]) loadmodel->normalmaxs[2] = v[2];
|
|
}
|
|
dist = v[0] * v[0] + v[1] * v[1];
|
|
if (yawradius < dist)
|
|
yawradius = dist;
|
|
dist += v[2] * v[2];
|
|
if (radius < dist)
|
|
radius = dist;
|
|
}
|
|
}
|
|
if (vertex3f)
|
|
Mem_Free(vertex3f);
|
|
}
|
|
else
|
|
{
|
|
for (vnum = 0, v = loadmodel->surfmesh.data_vertex3f;vnum < loadmodel->surfmesh.num_vertices;vnum++, v += 3)
|
|
{
|
|
if (firstvertex)
|
|
{
|
|
firstvertex = false;
|
|
VectorCopy(v, loadmodel->normalmins);
|
|
VectorCopy(v, loadmodel->normalmaxs);
|
|
}
|
|
else
|
|
{
|
|
if (loadmodel->normalmins[0] > v[0]) loadmodel->normalmins[0] = v[0];
|
|
if (loadmodel->normalmins[1] > v[1]) loadmodel->normalmins[1] = v[1];
|
|
if (loadmodel->normalmins[2] > v[2]) loadmodel->normalmins[2] = v[2];
|
|
if (loadmodel->normalmaxs[0] < v[0]) loadmodel->normalmaxs[0] = v[0];
|
|
if (loadmodel->normalmaxs[1] < v[1]) loadmodel->normalmaxs[1] = v[1];
|
|
if (loadmodel->normalmaxs[2] < v[2]) loadmodel->normalmaxs[2] = v[2];
|
|
}
|
|
dist = v[0] * v[0] + v[1] * v[1];
|
|
if (yawradius < dist)
|
|
yawradius = dist;
|
|
dist += v[2] * v[2];
|
|
if (radius < dist)
|
|
radius = dist;
|
|
}
|
|
}
|
|
radius = sqrt(radius);
|
|
yawradius = sqrt(yawradius);
|
|
loadmodel->yawmins[0] = loadmodel->yawmins[1] = -yawradius;
|
|
loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = yawradius;
|
|
loadmodel->yawmins[2] = loadmodel->normalmins[2];
|
|
loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
|
|
loadmodel->rotatedmins[0] = loadmodel->rotatedmins[1] = loadmodel->rotatedmins[2] = -radius;
|
|
loadmodel->rotatedmaxs[0] = loadmodel->rotatedmaxs[1] = loadmodel->rotatedmaxs[2] = radius;
|
|
loadmodel->radius = radius;
|
|
loadmodel->radius2 = radius * radius;
|
|
return isanimated;
|
|
}
|
|
|
|
static void Mod_Alias_MorphMesh_CompileFrames(void)
|
|
{
|
|
int i, j;
|
|
frameblend_t frameblend[MAX_FRAMEBLENDS];
|
|
unsigned char *datapointer;
|
|
memset(frameblend, 0, sizeof(frameblend));
|
|
frameblend[0].lerp = 1;
|
|
datapointer = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * (sizeof(float[3]) * 4 + loadmodel->surfmesh.num_morphframes * sizeof(texvecvertex_t)));
|
|
loadmodel->surfmesh.data_vertex3f = (float *)datapointer;datapointer += loadmodel->surfmesh.num_vertices * sizeof(float[3]);
|
|
loadmodel->surfmesh.data_svector3f = (float *)datapointer;datapointer += loadmodel->surfmesh.num_vertices * sizeof(float[3]);
|
|
loadmodel->surfmesh.data_tvector3f = (float *)datapointer;datapointer += loadmodel->surfmesh.num_vertices * sizeof(float[3]);
|
|
loadmodel->surfmesh.data_normal3f = (float *)datapointer;datapointer += loadmodel->surfmesh.num_vertices * sizeof(float[3]);
|
|
loadmodel->surfmesh.data_morphtexvecvertex = (texvecvertex_t *)datapointer;datapointer += loadmodel->surfmesh.num_morphframes * loadmodel->surfmesh.num_vertices * sizeof(texvecvertex_t);
|
|
// this counts down from the last frame to the first so that the final data in surfmesh is for frame zero (which is what the renderer expects to be there)
|
|
for (i = loadmodel->surfmesh.num_morphframes-1;i >= 0;i--)
|
|
{
|
|
frameblend[0].subframe = i;
|
|
loadmodel->AnimateVertices(loadmodel, frameblend, NULL, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_normal3f, NULL, NULL);
|
|
Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, r_smoothnormals_areaweighting.integer != 0);
|
|
// encode the svector and tvector in 3 byte format for permanent storage
|
|
for (j = 0;j < loadmodel->surfmesh.num_vertices;j++)
|
|
{
|
|
VectorScaleCast(loadmodel->surfmesh.data_svector3f + j * 3, 127.0f, signed char, loadmodel->surfmesh.data_morphtexvecvertex[i*loadmodel->surfmesh.num_vertices+j].svec);
|
|
VectorScaleCast(loadmodel->surfmesh.data_tvector3f + j * 3, 127.0f, signed char, loadmodel->surfmesh.data_morphtexvecvertex[i*loadmodel->surfmesh.num_vertices+j].tvec);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void Mod_MDLMD2MD3_TraceLine(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask)
|
|
{
|
|
int i;
|
|
float segmentmins[3], segmentmaxs[3];
|
|
msurface_t *surface;
|
|
float vertex3fbuf[1024*3];
|
|
float *vertex3f = vertex3fbuf;
|
|
memset(trace, 0, sizeof(*trace));
|
|
trace->fraction = 1;
|
|
trace->realfraction = 1;
|
|
trace->hitsupercontentsmask = hitsupercontentsmask;
|
|
if (model->surfmesh.num_vertices > 1024)
|
|
vertex3f = (float *)Mem_Alloc(tempmempool, model->surfmesh.num_vertices * sizeof(float[3]));
|
|
segmentmins[0] = min(start[0], end[0]) - 1;
|
|
segmentmins[1] = min(start[1], end[1]) - 1;
|
|
segmentmins[2] = min(start[2], end[2]) - 1;
|
|
segmentmaxs[0] = max(start[0], end[0]) + 1;
|
|
segmentmaxs[1] = max(start[1], end[1]) + 1;
|
|
segmentmaxs[2] = max(start[2], end[2]) + 1;
|
|
model->AnimateVertices(model, frameblend, skeleton, vertex3f, NULL, NULL, NULL);
|
|
for (i = 0, surface = model->data_surfaces;i < model->num_surfaces;i++, surface++)
|
|
Collision_TraceLineTriangleMeshFloat(trace, start, end, model->surfmesh.num_triangles, model->surfmesh.data_element3i, vertex3f, 0, NULL, SUPERCONTENTS_SOLID | (surface->texture->basematerialflags & MATERIALFLAGMASK_TRANSLUCENT ? 0 : SUPERCONTENTS_OPAQUE), 0, surface->texture, segmentmins, segmentmaxs);
|
|
if (vertex3f != vertex3fbuf)
|
|
Mem_Free(vertex3f);
|
|
}
|
|
|
|
static void Mod_MDLMD2MD3_TraceBox(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
|
|
{
|
|
int i;
|
|
vec3_t shiftstart, shiftend;
|
|
float segmentmins[3], segmentmaxs[3];
|
|
msurface_t *surface;
|
|
float vertex3fbuf[1024*3];
|
|
float *vertex3f = vertex3fbuf;
|
|
colboxbrushf_t thisbrush_start, thisbrush_end;
|
|
vec3_t boxstartmins, boxstartmaxs, boxendmins, boxendmaxs;
|
|
|
|
if (VectorCompare(boxmins, boxmaxs))
|
|
{
|
|
VectorAdd(start, boxmins, shiftstart);
|
|
VectorAdd(end, boxmins, shiftend);
|
|
Mod_MDLMD2MD3_TraceLine(model, frameblend, skeleton, trace, shiftstart, shiftend, hitsupercontentsmask);
|
|
VectorSubtract(trace->endpos, boxmins, trace->endpos);
|
|
return;
|
|
}
|
|
|
|
// box trace, performed as brush trace
|
|
memset(trace, 0, sizeof(*trace));
|
|
trace->fraction = 1;
|
|
trace->realfraction = 1;
|
|
trace->hitsupercontentsmask = hitsupercontentsmask;
|
|
if (model->surfmesh.num_vertices > 1024)
|
|
vertex3f = (float *)Mem_Alloc(tempmempool, model->surfmesh.num_vertices * sizeof(float[3]));
|
|
segmentmins[0] = min(start[0], end[0]) + boxmins[0] - 1;
|
|
segmentmins[1] = min(start[1], end[1]) + boxmins[1] - 1;
|
|
segmentmins[2] = min(start[2], end[2]) + boxmins[2] - 1;
|
|
segmentmaxs[0] = max(start[0], end[0]) + boxmaxs[0] + 1;
|
|
segmentmaxs[1] = max(start[1], end[1]) + boxmaxs[1] + 1;
|
|
segmentmaxs[2] = max(start[2], end[2]) + boxmaxs[2] + 1;
|
|
VectorAdd(start, boxmins, boxstartmins);
|
|
VectorAdd(start, boxmaxs, boxstartmaxs);
|
|
VectorAdd(end, boxmins, boxendmins);
|
|
VectorAdd(end, boxmaxs, boxendmaxs);
|
|
Collision_BrushForBox(&thisbrush_start, boxstartmins, boxstartmaxs, 0, 0, NULL);
|
|
Collision_BrushForBox(&thisbrush_end, boxendmins, boxendmaxs, 0, 0, NULL);
|
|
model->AnimateVertices(model, frameblend, skeleton, vertex3f, NULL, NULL, NULL);
|
|
for (i = 0, surface = model->data_surfaces;i < model->num_surfaces;i++, surface++)
|
|
Collision_TraceBrushTriangleMeshFloat(trace, &thisbrush_start.brush, &thisbrush_end.brush, model->surfmesh.num_triangles, model->surfmesh.data_element3i, vertex3f, 0, NULL, SUPERCONTENTS_SOLID | (surface->texture->basematerialflags & MATERIALFLAGMASK_TRANSLUCENT ? 0 : SUPERCONTENTS_OPAQUE), 0, surface->texture, segmentmins, segmentmaxs);
|
|
if (vertex3f != vertex3fbuf)
|
|
Mem_Free(vertex3f);
|
|
}
|
|
|
|
static void Mod_ConvertAliasVerts (int inverts, trivertx_t *v, trivertx_t *out, int *vertremap)
|
|
{
|
|
int i, j;
|
|
for (i = 0;i < inverts;i++)
|
|
{
|
|
if (vertremap[i] < 0 && vertremap[i+inverts] < 0) // only used vertices need apply...
|
|
continue;
|
|
j = vertremap[i]; // not onseam
|
|
if (j >= 0)
|
|
out[j] = v[i];
|
|
j = vertremap[i+inverts]; // onseam
|
|
if (j >= 0)
|
|
out[j] = v[i];
|
|
}
|
|
}
|
|
|
|
static void Mod_MDL_LoadFrames (unsigned char* datapointer, int inverts, int *vertremap)
|
|
{
|
|
int i, f, pose, groupframes;
|
|
float interval;
|
|
daliasframetype_t *pframetype;
|
|
daliasframe_t *pinframe;
|
|
daliasgroup_t *group;
|
|
daliasinterval_t *intervals;
|
|
animscene_t *scene;
|
|
pose = 0;
|
|
scene = loadmodel->animscenes;
|
|
for (f = 0;f < loadmodel->numframes;f++)
|
|
{
|
|
pframetype = (daliasframetype_t *)datapointer;
|
|
datapointer += sizeof(daliasframetype_t);
|
|
if (LittleLong (pframetype->type) == ALIAS_SINGLE)
|
|
{
|
|
// a single frame is still treated as a group
|
|
interval = 0.1f;
|
|
groupframes = 1;
|
|
}
|
|
else
|
|
{
|
|
// read group header
|
|
group = (daliasgroup_t *)datapointer;
|
|
datapointer += sizeof(daliasgroup_t);
|
|
groupframes = LittleLong (group->numframes);
|
|
|
|
// intervals (time per frame)
|
|
intervals = (daliasinterval_t *)datapointer;
|
|
datapointer += sizeof(daliasinterval_t) * groupframes;
|
|
|
|
interval = LittleFloat (intervals->interval); // FIXME: support variable framerate groups
|
|
if (interval < 0.01f)
|
|
{
|
|
Con_Printf("%s has an invalid interval %f, changing to 0.1\n", loadmodel->name, interval);
|
|
interval = 0.1f;
|
|
}
|
|
}
|
|
|
|
// get scene name from first frame
|
|
pinframe = (daliasframe_t *)datapointer;
|
|
|
|
strlcpy(scene->name, pinframe->name, sizeof(scene->name));
|
|
scene->firstframe = pose;
|
|
scene->framecount = groupframes;
|
|
scene->framerate = 1.0f / interval;
|
|
scene->loop = true;
|
|
scene++;
|
|
|
|
// read frames
|
|
for (i = 0;i < groupframes;i++)
|
|
{
|
|
datapointer += sizeof(daliasframe_t);
|
|
Mod_ConvertAliasVerts(inverts, (trivertx_t *)datapointer, loadmodel->surfmesh.data_morphmdlvertex + pose * loadmodel->surfmesh.num_vertices, vertremap);
|
|
datapointer += sizeof(trivertx_t) * inverts;
|
|
pose++;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void Mod_BuildAliasSkinFromSkinFrame(texture_t *texture, skinframe_t *skinframe)
|
|
{
|
|
if (cls.state == ca_dedicated)
|
|
return;
|
|
// hack
|
|
if (!skinframe)
|
|
skinframe = R_SkinFrame_LoadMissing();
|
|
memset(texture, 0, sizeof(*texture));
|
|
texture->currentframe = texture;
|
|
//texture->animated = false;
|
|
texture->numskinframes = 1;
|
|
texture->skinframerate = 1;
|
|
texture->skinframes[0] = skinframe;
|
|
texture->currentskinframe = skinframe;
|
|
//texture->backgroundnumskinframes = 0;
|
|
//texture->customblendfunc[0] = 0;
|
|
//texture->customblendfunc[1] = 0;
|
|
//texture->surfaceflags = 0;
|
|
//texture->supercontents = 0;
|
|
//texture->surfaceparms = 0;
|
|
//texture->textureflags = 0;
|
|
|
|
texture->basematerialflags = MATERIALFLAG_WALL;
|
|
if (texture->currentskinframe->hasalpha)
|
|
texture->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
|
|
texture->currentmaterialflags = texture->basematerialflags;
|
|
texture->offsetmapping = OFFSETMAPPING_DEFAULT;
|
|
texture->offsetscale = 1;
|
|
texture->offsetbias = 0;
|
|
texture->specularscalemod = 1;
|
|
texture->specularpowermod = 1;
|
|
texture->surfaceflags = 0;
|
|
texture->supercontents = SUPERCONTENTS_SOLID;
|
|
if (!(texture->basematerialflags & MATERIALFLAG_BLENDED))
|
|
texture->supercontents |= SUPERCONTENTS_OPAQUE;
|
|
texture->transparentsort = TRANSPARENTSORT_DISTANCE;
|
|
// WHEN ADDING DEFAULTS HERE, REMEMBER TO PUT DEFAULTS IN ALL LOADERS
|
|
// JUST GREP FOR "specularscalemod = 1".
|
|
}
|
|
|
|
void Mod_BuildAliasSkinsFromSkinFiles(texture_t *skin, skinfile_t *skinfile, const char *meshname, const char *shadername)
|
|
{
|
|
int i;
|
|
char stripbuf[MAX_QPATH];
|
|
skinfileitem_t *skinfileitem;
|
|
if(developer_extra.integer)
|
|
Con_DPrintf("Looking up texture for %s (default: %s)\n", meshname, shadername);
|
|
if (skinfile)
|
|
{
|
|
// the skin += loadmodel->num_surfaces part of this is because data_textures on alias models is arranged as [numskins][numsurfaces]
|
|
for (i = 0;skinfile;skinfile = skinfile->next, i++, skin += loadmodel->num_surfaces)
|
|
{
|
|
memset(skin, 0, sizeof(*skin));
|
|
// see if a mesh
|
|
for (skinfileitem = skinfile->items;skinfileitem;skinfileitem = skinfileitem->next)
|
|
{
|
|
// leave the skin unitialized (nodraw) if the replacement is "common/nodraw" or "textures/common/nodraw"
|
|
if (!strcmp(skinfileitem->name, meshname))
|
|
{
|
|
Image_StripImageExtension(skinfileitem->replacement, stripbuf, sizeof(stripbuf));
|
|
if(developer_extra.integer)
|
|
Con_DPrintf("--> got %s from skin file\n", stripbuf);
|
|
Mod_LoadTextureFromQ3Shader(skin, stripbuf, true, true, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP | TEXF_COMPRESS);
|
|
break;
|
|
}
|
|
}
|
|
if (!skinfileitem)
|
|
{
|
|
// don't render unmentioned meshes
|
|
Mod_BuildAliasSkinFromSkinFrame(skin, NULL);
|
|
if(developer_extra.integer)
|
|
Con_DPrintf("--> skipping\n");
|
|
skin->basematerialflags = skin->currentmaterialflags = MATERIALFLAG_NOSHADOW | MATERIALFLAG_NODRAW;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(developer_extra.integer)
|
|
Con_DPrintf("--> using default\n");
|
|
Image_StripImageExtension(shadername, stripbuf, sizeof(stripbuf));
|
|
Mod_LoadTextureFromQ3Shader(skin, stripbuf, true, true, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP | TEXF_COMPRESS);
|
|
}
|
|
}
|
|
|
|
#define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)", loadmodel->name, VALUE, MIN, MAX);
|
|
#define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%f exceeds %f - %f)", loadmodel->name, VALUE, MIN, MAX);
|
|
void Mod_IDP0_Load(dp_model_t *mod, void *buffer, void *bufferend)
|
|
{
|
|
int i, j, version, totalskins, skinwidth, skinheight, groupframes, groupskins, numverts;
|
|
float scales, scalet, interval;
|
|
msurface_t *surface;
|
|
unsigned char *data;
|
|
mdl_t *pinmodel;
|
|
stvert_t *pinstverts;
|
|
dtriangle_t *pintriangles;
|
|
daliasskintype_t *pinskintype;
|
|
daliasskingroup_t *pinskingroup;
|
|
daliasskininterval_t *pinskinintervals;
|
|
daliasframetype_t *pinframetype;
|
|
daliasgroup_t *pinframegroup;
|
|
unsigned char *datapointer, *startframes, *startskins;
|
|
char name[MAX_QPATH];
|
|
skinframe_t *tempskinframe;
|
|
animscene_t *tempskinscenes;
|
|
texture_t *tempaliasskins;
|
|
float *vertst;
|
|
int *vertonseam, *vertremap;
|
|
skinfile_t *skinfiles;
|
|
char vabuf[1024];
|
|
|
|
datapointer = (unsigned char *)buffer;
|
|
pinmodel = (mdl_t *)datapointer;
|
|
datapointer += sizeof(mdl_t);
|
|
|
|
version = LittleLong (pinmodel->version);
|
|
if (version != ALIAS_VERSION)
|
|
Host_Error ("%s has wrong version number (%i should be %i)",
|
|
loadmodel->name, version, ALIAS_VERSION);
|
|
|
|
loadmodel->modeldatatypestring = "MDL";
|
|
|
|
loadmodel->type = mod_alias;
|
|
loadmodel->DrawSky = NULL;
|
|
loadmodel->DrawAddWaterPlanes = NULL;
|
|
loadmodel->Draw = R_Q1BSP_Draw;
|
|
loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
|
|
loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
|
|
loadmodel->DrawPrepass = R_Q1BSP_DrawPrepass;
|
|
loadmodel->CompileShadowMap = R_Q1BSP_CompileShadowMap;
|
|
loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap;
|
|
loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
|
|
loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
|
|
loadmodel->DrawLight = R_Q1BSP_DrawLight;
|
|
loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
|
|
loadmodel->TraceLine = Mod_MDLMD2MD3_TraceLine;
|
|
// FIXME add TraceBrush!
|
|
loadmodel->PointSuperContents = NULL;
|
|
loadmodel->AnimateVertices = Mod_MDL_AnimateVertices;
|
|
|
|
loadmodel->num_surfaces = 1;
|
|
loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
|
|
data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int));
|
|
loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
|
|
loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
|
|
loadmodel->sortedmodelsurfaces[0] = 0;
|
|
|
|
loadmodel->numskins = LittleLong(pinmodel->numskins);
|
|
BOUNDI(loadmodel->numskins,0,65536);
|
|
skinwidth = LittleLong (pinmodel->skinwidth);
|
|
BOUNDI(skinwidth,0,65536);
|
|
skinheight = LittleLong (pinmodel->skinheight);
|
|
BOUNDI(skinheight,0,65536);
|
|
numverts = LittleLong(pinmodel->numverts);
|
|
BOUNDI(numverts,0,65536);
|
|
loadmodel->surfmesh.num_triangles = LittleLong(pinmodel->numtris);
|
|
BOUNDI(loadmodel->surfmesh.num_triangles,0,65536);
|
|
loadmodel->numframes = LittleLong(pinmodel->numframes);
|
|
BOUNDI(loadmodel->numframes,0,65536);
|
|
loadmodel->synctype = (synctype_t)LittleLong (pinmodel->synctype);
|
|
BOUNDI((int)loadmodel->synctype,0,2);
|
|
// convert model flags to EF flags (MF_ROCKET becomes EF_ROCKET, etc)
|
|
i = LittleLong (pinmodel->flags);
|
|
loadmodel->effects = ((i & 255) << 24) | (i & 0x00FFFF00);
|
|
|
|
for (i = 0;i < 3;i++)
|
|
{
|
|
loadmodel->surfmesh.num_morphmdlframescale[i] = LittleFloat (pinmodel->scale[i]);
|
|
loadmodel->surfmesh.num_morphmdlframetranslate[i] = LittleFloat (pinmodel->scale_origin[i]);
|
|
}
|
|
|
|
startskins = datapointer;
|
|
totalskins = 0;
|
|
for (i = 0;i < loadmodel->numskins;i++)
|
|
{
|
|
pinskintype = (daliasskintype_t *)datapointer;
|
|
datapointer += sizeof(daliasskintype_t);
|
|
if (LittleLong(pinskintype->type) == ALIAS_SKIN_SINGLE)
|
|
groupskins = 1;
|
|
else
|
|
{
|
|
pinskingroup = (daliasskingroup_t *)datapointer;
|
|
datapointer += sizeof(daliasskingroup_t);
|
|
groupskins = LittleLong(pinskingroup->numskins);
|
|
datapointer += sizeof(daliasskininterval_t) * groupskins;
|
|
}
|
|
|
|
for (j = 0;j < groupskins;j++)
|
|
{
|
|
datapointer += skinwidth * skinheight;
|
|
totalskins++;
|
|
}
|
|
}
|
|
|
|
pinstverts = (stvert_t *)datapointer;
|
|
datapointer += sizeof(stvert_t) * numverts;
|
|
|
|
pintriangles = (dtriangle_t *)datapointer;
|
|
datapointer += sizeof(dtriangle_t) * loadmodel->surfmesh.num_triangles;
|
|
|
|
startframes = datapointer;
|
|
loadmodel->surfmesh.num_morphframes = 0;
|
|
for (i = 0;i < loadmodel->numframes;i++)
|
|
{
|
|
pinframetype = (daliasframetype_t *)datapointer;
|
|
datapointer += sizeof(daliasframetype_t);
|
|
if (LittleLong (pinframetype->type) == ALIAS_SINGLE)
|
|
groupframes = 1;
|
|
else
|
|
{
|
|
pinframegroup = (daliasgroup_t *)datapointer;
|
|
datapointer += sizeof(daliasgroup_t);
|
|
groupframes = LittleLong(pinframegroup->numframes);
|
|
datapointer += sizeof(daliasinterval_t) * groupframes;
|
|
}
|
|
|
|
for (j = 0;j < groupframes;j++)
|
|
{
|
|
datapointer += sizeof(daliasframe_t);
|
|
datapointer += sizeof(trivertx_t) * numverts;
|
|
loadmodel->surfmesh.num_morphframes++;
|
|
}
|
|
}
|
|
loadmodel->num_poses = loadmodel->surfmesh.num_morphframes;
|
|
|
|
// store texture coordinates into temporary array, they will be stored
|
|
// after usage is determined (triangle data)
|
|
vertst = (float *)Mem_Alloc(tempmempool, numverts * 2 * sizeof(float[2]));
|
|
vertremap = (int *)Mem_Alloc(tempmempool, numverts * 3 * sizeof(int));
|
|
vertonseam = vertremap + numverts * 2;
|
|
|
|
scales = 1.0 / skinwidth;
|
|
scalet = 1.0 / skinheight;
|
|
for (i = 0;i < numverts;i++)
|
|
{
|
|
vertonseam[i] = LittleLong(pinstverts[i].onseam);
|
|
vertst[i*2+0] = LittleLong(pinstverts[i].s) * scales;
|
|
vertst[i*2+1] = LittleLong(pinstverts[i].t) * scalet;
|
|
vertst[(i+numverts)*2+0] = vertst[i*2+0] + 0.5;
|
|
vertst[(i+numverts)*2+1] = vertst[i*2+1];
|
|
}
|
|
|
|
// load triangle data
|
|
loadmodel->surfmesh.data_element3i = (int *)Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * loadmodel->surfmesh.num_triangles);
|
|
|
|
// read the triangle elements
|
|
for (i = 0;i < loadmodel->surfmesh.num_triangles;i++)
|
|
for (j = 0;j < 3;j++)
|
|
loadmodel->surfmesh.data_element3i[i*3+j] = LittleLong(pintriangles[i].vertindex[j]);
|
|
// validate (note numverts is used because this is the original data)
|
|
Mod_ValidateElements(loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles, 0, numverts, __FILE__, __LINE__);
|
|
// now butcher the elements according to vertonseam and tri->facesfront
|
|
// and then compact the vertex set to remove duplicates
|
|
for (i = 0;i < loadmodel->surfmesh.num_triangles;i++)
|
|
if (!LittleLong(pintriangles[i].facesfront)) // backface
|
|
for (j = 0;j < 3;j++)
|
|
if (vertonseam[loadmodel->surfmesh.data_element3i[i*3+j]])
|
|
loadmodel->surfmesh.data_element3i[i*3+j] += numverts;
|
|
// count the usage
|
|
// (this uses vertremap to count usage to save some memory)
|
|
for (i = 0;i < numverts*2;i++)
|
|
vertremap[i] = 0;
|
|
for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
|
|
vertremap[loadmodel->surfmesh.data_element3i[i]]++;
|
|
// build remapping table and compact array
|
|
loadmodel->surfmesh.num_vertices = 0;
|
|
for (i = 0;i < numverts*2;i++)
|
|
{
|
|
if (vertremap[i])
|
|
{
|
|
vertremap[i] = loadmodel->surfmesh.num_vertices;
|
|
vertst[loadmodel->surfmesh.num_vertices*2+0] = vertst[i*2+0];
|
|
vertst[loadmodel->surfmesh.num_vertices*2+1] = vertst[i*2+1];
|
|
loadmodel->surfmesh.num_vertices++;
|
|
}
|
|
else
|
|
vertremap[i] = -1; // not used at all
|
|
}
|
|
// remap the elements to the new vertex set
|
|
for (i = 0;i < loadmodel->surfmesh.num_triangles * 3;i++)
|
|
loadmodel->surfmesh.data_element3i[i] = vertremap[loadmodel->surfmesh.data_element3i[i]];
|
|
// store the texture coordinates
|
|
loadmodel->surfmesh.data_texcoordtexture2f = (float *)Mem_Alloc(loadmodel->mempool, sizeof(float[2]) * loadmodel->surfmesh.num_vertices);
|
|
for (i = 0;i < loadmodel->surfmesh.num_vertices;i++)
|
|
{
|
|
loadmodel->surfmesh.data_texcoordtexture2f[i*2+0] = vertst[i*2+0];
|
|
loadmodel->surfmesh.data_texcoordtexture2f[i*2+1] = vertst[i*2+1];
|
|
}
|
|
|
|
// generate ushort elements array if possible
|
|
if (loadmodel->surfmesh.num_vertices <= 65536)
|
|
loadmodel->surfmesh.data_element3s = (unsigned short *)Mem_Alloc(loadmodel->mempool, sizeof(unsigned short[3]) * loadmodel->surfmesh.num_triangles);
|
|
if (loadmodel->surfmesh.data_element3s)
|
|
for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
|
|
loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
|
|
|
|
// load the frames
|
|
loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
|
|
loadmodel->surfmesh.data_morphmdlvertex = (trivertx_t *)Mem_Alloc(loadmodel->mempool, sizeof(trivertx_t) * loadmodel->surfmesh.num_morphframes * loadmodel->surfmesh.num_vertices);
|
|
if (r_enableshadowvolumes.integer)
|
|
{
|
|
loadmodel->surfmesh.data_neighbor3i = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_triangles * sizeof(int[3]));
|
|
}
|
|
Mod_MDL_LoadFrames (startframes, numverts, vertremap);
|
|
if (loadmodel->surfmesh.data_neighbor3i)
|
|
Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
|
|
loadmodel->surfmesh.isanimated = Mod_Alias_CalculateBoundingBox();
|
|
Mod_Alias_MorphMesh_CompileFrames();
|
|
|
|
Mem_Free(vertst);
|
|
Mem_Free(vertremap);
|
|
|
|
// load the skins
|
|
skinfiles = Mod_LoadSkinFiles();
|
|
if (skinfiles)
|
|
{
|
|
loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
|
|
loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
|
|
loadmodel->num_texturesperskin = loadmodel->num_surfaces;
|
|
loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
|
|
Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures, skinfiles, "default", "");
|
|
Mod_FreeSkinFiles(skinfiles);
|
|
for (i = 0;i < loadmodel->numskins;i++)
|
|
{
|
|
loadmodel->skinscenes[i].firstframe = i;
|
|
loadmodel->skinscenes[i].framecount = 1;
|
|
loadmodel->skinscenes[i].loop = true;
|
|
loadmodel->skinscenes[i].framerate = 10;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
|
|
loadmodel->num_textures = loadmodel->num_surfaces * totalskins;
|
|
loadmodel->num_texturesperskin = loadmodel->num_surfaces;
|
|
loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * totalskins * sizeof(texture_t));
|
|
totalskins = 0;
|
|
datapointer = startskins;
|
|
for (i = 0;i < loadmodel->numskins;i++)
|
|
{
|
|
pinskintype = (daliasskintype_t *)datapointer;
|
|
datapointer += sizeof(daliasskintype_t);
|
|
|
|
if (pinskintype->type == ALIAS_SKIN_SINGLE)
|
|
{
|
|
groupskins = 1;
|
|
interval = 0.1f;
|
|
}
|
|
else
|
|
{
|
|
pinskingroup = (daliasskingroup_t *)datapointer;
|
|
datapointer += sizeof(daliasskingroup_t);
|
|
|
|
groupskins = LittleLong (pinskingroup->numskins);
|
|
|
|
pinskinintervals = (daliasskininterval_t *)datapointer;
|
|
datapointer += sizeof(daliasskininterval_t) * groupskins;
|
|
|
|
interval = LittleFloat(pinskinintervals[0].interval);
|
|
if (interval < 0.01f)
|
|
{
|
|
Con_Printf("%s has an invalid interval %f, changing to 0.1\n", loadmodel->name, interval);
|
|
interval = 0.1f;
|
|
}
|
|
}
|
|
|
|
dpsnprintf(loadmodel->skinscenes[i].name, sizeof(loadmodel->skinscenes[i].name), "skin %i", i);
|
|
loadmodel->skinscenes[i].firstframe = totalskins;
|
|
loadmodel->skinscenes[i].framecount = groupskins;
|
|
loadmodel->skinscenes[i].framerate = 1.0f / interval;
|
|
loadmodel->skinscenes[i].loop = true;
|
|
|
|
for (j = 0;j < groupskins;j++)
|
|
{
|
|
if (groupskins > 1)
|
|
dpsnprintf (name, sizeof(name), "%s_%i_%i", loadmodel->name, i, j);
|
|
else
|
|
dpsnprintf (name, sizeof(name), "%s_%i", loadmodel->name, i);
|
|
if (!Mod_LoadTextureFromQ3Shader(loadmodel->data_textures + totalskins * loadmodel->num_surfaces, name, false, true, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP | TEXF_COMPRESS))
|
|
Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + totalskins * loadmodel->num_surfaces, R_SkinFrame_LoadInternalQuake(name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_PICMIP, true, r_fullbrights.integer, (unsigned char *)datapointer, skinwidth, skinheight));
|
|
datapointer += skinwidth * skinheight;
|
|
totalskins++;
|
|
}
|
|
}
|
|
// check for skins that don't exist in the model, but do exist as external images
|
|
// (this was added because yummyluv kept pestering me about support for it)
|
|
// TODO: support shaders here?
|
|
while ((tempskinframe = R_SkinFrame_LoadExternal(va(vabuf, sizeof(vabuf), "%s_%i", loadmodel->name, loadmodel->numskins), (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP | TEXF_COMPRESS, false)))
|
|
{
|
|
// expand the arrays to make room
|
|
tempskinscenes = loadmodel->skinscenes;
|
|
loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, (loadmodel->numskins + 1) * sizeof(animscene_t));
|
|
memcpy(loadmodel->skinscenes, tempskinscenes, loadmodel->numskins * sizeof(animscene_t));
|
|
Mem_Free(tempskinscenes);
|
|
|
|
tempaliasskins = loadmodel->data_textures;
|
|
loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * (totalskins + 1) * sizeof(texture_t));
|
|
memcpy(loadmodel->data_textures, tempaliasskins, loadmodel->num_surfaces * totalskins * sizeof(texture_t));
|
|
Mem_Free(tempaliasskins);
|
|
|
|
// store the info about the new skin
|
|
Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + totalskins * loadmodel->num_surfaces, tempskinframe);
|
|
strlcpy(loadmodel->skinscenes[loadmodel->numskins].name, name, sizeof(loadmodel->skinscenes[loadmodel->numskins].name));
|
|
loadmodel->skinscenes[loadmodel->numskins].firstframe = totalskins;
|
|
loadmodel->skinscenes[loadmodel->numskins].framecount = 1;
|
|
loadmodel->skinscenes[loadmodel->numskins].framerate = 10.0f;
|
|
loadmodel->skinscenes[loadmodel->numskins].loop = true;
|
|
|
|
//increase skin counts
|
|
loadmodel->numskins++;
|
|
totalskins++;
|
|
|
|
// fix up the pointers since they are pointing at the old textures array
|
|
// FIXME: this is a hack!
|
|
for (j = 0;j < loadmodel->numskins * loadmodel->num_surfaces;j++)
|
|
loadmodel->data_textures[j].currentframe = &loadmodel->data_textures[j];
|
|
}
|
|
}
|
|
|
|
surface = loadmodel->data_surfaces;
|
|
surface->texture = loadmodel->data_textures;
|
|
surface->num_firsttriangle = 0;
|
|
surface->num_triangles = loadmodel->surfmesh.num_triangles;
|
|
surface->num_firstvertex = 0;
|
|
surface->num_vertices = loadmodel->surfmesh.num_vertices;
|
|
|
|
if(mod_alias_force_animated.string[0])
|
|
loadmodel->surfmesh.isanimated = mod_alias_force_animated.integer != 0;
|
|
|
|
if (!loadmodel->surfmesh.isanimated)
|
|
{
|
|
Mod_MakeCollisionBIH(loadmodel, true, &loadmodel->collision_bih);
|
|
loadmodel->TraceBox = Mod_CollisionBIH_TraceBox;
|
|
loadmodel->TraceBrush = Mod_CollisionBIH_TraceBrush;
|
|
loadmodel->TraceLine = Mod_CollisionBIH_TraceLine;
|
|
loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
|
|
loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
|
|
}
|
|
|
|
// because shaders can do somewhat unexpected things, check for unusual features now
|
|
for (i = 0;i < loadmodel->num_textures;i++)
|
|
{
|
|
if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_SKY))
|
|
mod->DrawSky = R_Q1BSP_DrawSky;
|
|
if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
|
|
mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
|
|
}
|
|
}
|
|
|
|
void Mod_IDP2_Load(dp_model_t *mod, void *buffer, void *bufferend)
|
|
{
|
|
int i, j, hashindex, numxyz, numst, xyz, st, skinwidth, skinheight, *vertremap, version, end;
|
|
float iskinwidth, iskinheight;
|
|
unsigned char *data;
|
|
msurface_t *surface;
|
|
md2_t *pinmodel;
|
|
unsigned char *base, *datapointer;
|
|
md2frame_t *pinframe;
|
|
char *inskin;
|
|
md2triangle_t *intri;
|
|
unsigned short *inst;
|
|
struct md2verthash_s
|
|
{
|
|
struct md2verthash_s *next;
|
|
unsigned short xyz;
|
|
unsigned short st;
|
|
}
|
|
*hash, **md2verthash, *md2verthashdata;
|
|
skinfile_t *skinfiles;
|
|
|
|
pinmodel = (md2_t *)buffer;
|
|
base = (unsigned char *)buffer;
|
|
|
|
version = LittleLong (pinmodel->version);
|
|
if (version != MD2ALIAS_VERSION)
|
|
Host_Error ("%s has wrong version number (%i should be %i)",
|
|
loadmodel->name, version, MD2ALIAS_VERSION);
|
|
|
|
loadmodel->modeldatatypestring = "MD2";
|
|
|
|
loadmodel->type = mod_alias;
|
|
loadmodel->DrawSky = NULL;
|
|
loadmodel->DrawAddWaterPlanes = NULL;
|
|
loadmodel->Draw = R_Q1BSP_Draw;
|
|
loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
|
|
loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
|
|
loadmodel->DrawPrepass = R_Q1BSP_DrawPrepass;
|
|
loadmodel->CompileShadowMap = R_Q1BSP_CompileShadowMap;
|
|
loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap;
|
|
loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
|
|
loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
|
|
loadmodel->DrawLight = R_Q1BSP_DrawLight;
|
|
loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
|
|
loadmodel->TraceLine = Mod_MDLMD2MD3_TraceLine;
|
|
loadmodel->PointSuperContents = NULL;
|
|
loadmodel->AnimateVertices = Mod_MDL_AnimateVertices;
|
|
|
|
if (LittleLong(pinmodel->num_tris) < 1 || LittleLong(pinmodel->num_tris) > 65536)
|
|
Host_Error ("%s has invalid number of triangles: %i", loadmodel->name, LittleLong(pinmodel->num_tris));
|
|
if (LittleLong(pinmodel->num_xyz) < 1 || LittleLong(pinmodel->num_xyz) > 65536)
|
|
Host_Error ("%s has invalid number of vertices: %i", loadmodel->name, LittleLong(pinmodel->num_xyz));
|
|
if (LittleLong(pinmodel->num_frames) < 1 || LittleLong(pinmodel->num_frames) > 65536)
|
|
Host_Error ("%s has invalid number of frames: %i", loadmodel->name, LittleLong(pinmodel->num_frames));
|
|
if (LittleLong(pinmodel->num_skins) < 0 || LittleLong(pinmodel->num_skins) > 256)
|
|
Host_Error ("%s has invalid number of skins: %i", loadmodel->name, LittleLong(pinmodel->num_skins));
|
|
|
|
end = LittleLong(pinmodel->ofs_end);
|
|
if (LittleLong(pinmodel->num_skins) >= 1 && (LittleLong(pinmodel->ofs_skins) <= 0 || LittleLong(pinmodel->ofs_skins) >= end))
|
|
Host_Error ("%s is not a valid model", loadmodel->name);
|
|
if (LittleLong(pinmodel->ofs_st) <= 0 || LittleLong(pinmodel->ofs_st) >= end)
|
|
Host_Error ("%s is not a valid model", loadmodel->name);
|
|
if (LittleLong(pinmodel->ofs_tris) <= 0 || LittleLong(pinmodel->ofs_tris) >= end)
|
|
Host_Error ("%s is not a valid model", loadmodel->name);
|
|
if (LittleLong(pinmodel->ofs_frames) <= 0 || LittleLong(pinmodel->ofs_frames) >= end)
|
|
Host_Error ("%s is not a valid model", loadmodel->name);
|
|
if (LittleLong(pinmodel->ofs_glcmds) <= 0 || LittleLong(pinmodel->ofs_glcmds) >= end)
|
|
Host_Error ("%s is not a valid model", loadmodel->name);
|
|
|
|
loadmodel->numskins = LittleLong(pinmodel->num_skins);
|
|
numxyz = LittleLong(pinmodel->num_xyz);
|
|
numst = LittleLong(pinmodel->num_st);
|
|
loadmodel->surfmesh.num_triangles = LittleLong(pinmodel->num_tris);
|
|
loadmodel->numframes = LittleLong(pinmodel->num_frames);
|
|
loadmodel->surfmesh.num_morphframes = loadmodel->numframes;
|
|
loadmodel->num_poses = loadmodel->surfmesh.num_morphframes;
|
|
skinwidth = LittleLong(pinmodel->skinwidth);
|
|
skinheight = LittleLong(pinmodel->skinheight);
|
|
iskinwidth = 1.0f / skinwidth;
|
|
iskinheight = 1.0f / skinheight;
|
|
|
|
loadmodel->num_surfaces = 1;
|
|
loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
|
|
data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->numframes * sizeof(animscene_t) + loadmodel->numframes * sizeof(float[6]) + loadmodel->surfmesh.num_triangles * sizeof(int[3]) + (r_enableshadowvolumes.integer ? loadmodel->surfmesh.num_triangles * sizeof(int[3]) : 0));
|
|
loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
|
|
loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
|
|
loadmodel->sortedmodelsurfaces[0] = 0;
|
|
loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t);
|
|
loadmodel->surfmesh.data_morphmd2framesize6f = (float *)data;data += loadmodel->numframes * sizeof(float[6]);
|
|
loadmodel->surfmesh.data_element3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]);
|
|
if (r_enableshadowvolumes.integer)
|
|
{
|
|
loadmodel->surfmesh.data_neighbor3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]);
|
|
}
|
|
|
|
loadmodel->synctype = ST_RAND;
|
|
|
|
// load the skins
|
|
inskin = (char *)(base + LittleLong(pinmodel->ofs_skins));
|
|
skinfiles = Mod_LoadSkinFiles();
|
|
if (skinfiles)
|
|
{
|
|
loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
|
|
loadmodel->num_texturesperskin = loadmodel->num_surfaces;
|
|
loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
|
|
Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures, skinfiles, "default", "");
|
|
Mod_FreeSkinFiles(skinfiles);
|
|
}
|
|
else if (loadmodel->numskins)
|
|
{
|
|
// skins found (most likely not a player model)
|
|
loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
|
|
loadmodel->num_texturesperskin = loadmodel->num_surfaces;
|
|
loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
|
|
for (i = 0;i < loadmodel->numskins;i++, inskin += MD2_SKINNAME)
|
|
Mod_LoadTextureFromQ3Shader(loadmodel->data_textures + i * loadmodel->num_surfaces, inskin, true, true, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP | TEXF_COMPRESS);
|
|
}
|
|
else
|
|
{
|
|
// no skins (most likely a player model)
|
|
loadmodel->numskins = 1;
|
|
loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
|
|
loadmodel->num_texturesperskin = loadmodel->num_surfaces;
|
|
loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
|
|
Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures, NULL);
|
|
}
|
|
|
|
loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
|
|
for (i = 0;i < loadmodel->numskins;i++)
|
|
{
|
|
loadmodel->skinscenes[i].firstframe = i;
|
|
loadmodel->skinscenes[i].framecount = 1;
|
|
loadmodel->skinscenes[i].loop = true;
|
|
loadmodel->skinscenes[i].framerate = 10;
|
|
}
|
|
|
|
// load the triangles and stvert data
|
|
inst = (unsigned short *)(base + LittleLong(pinmodel->ofs_st));
|
|
intri = (md2triangle_t *)(base + LittleLong(pinmodel->ofs_tris));
|
|
md2verthash = (struct md2verthash_s **)Mem_Alloc(tempmempool, 65536 * sizeof(hash));
|
|
md2verthashdata = (struct md2verthash_s *)Mem_Alloc(tempmempool, loadmodel->surfmesh.num_triangles * 3 * sizeof(*hash));
|
|
// swap the triangle list
|
|
loadmodel->surfmesh.num_vertices = 0;
|
|
for (i = 0;i < loadmodel->surfmesh.num_triangles;i++)
|
|
{
|
|
for (j = 0;j < 3;j++)
|
|
{
|
|
xyz = (unsigned short) LittleShort (intri[i].index_xyz[j]);
|
|
st = (unsigned short) LittleShort (intri[i].index_st[j]);
|
|
if (xyz >= numxyz)
|
|
{
|
|
Con_Printf("%s has an invalid xyz index (%i) on triangle %i, resetting to 0\n", loadmodel->name, xyz, i);
|
|
xyz = 0;
|
|
}
|
|
if (st >= numst)
|
|
{
|
|
Con_Printf("%s has an invalid st index (%i) on triangle %i, resetting to 0\n", loadmodel->name, st, i);
|
|
st = 0;
|
|
}
|
|
hashindex = (xyz * 256 + st) & 65535;
|
|
for (hash = md2verthash[hashindex];hash;hash = hash->next)
|
|
if (hash->xyz == xyz && hash->st == st)
|
|
break;
|
|
if (hash == NULL)
|
|
{
|
|
hash = md2verthashdata + loadmodel->surfmesh.num_vertices++;
|
|
hash->xyz = xyz;
|
|
hash->st = st;
|
|
hash->next = md2verthash[hashindex];
|
|
md2verthash[hashindex] = hash;
|
|
}
|
|
loadmodel->surfmesh.data_element3i[i*3+j] = (hash - md2verthashdata);
|
|
}
|
|
}
|
|
|
|
vertremap = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(int));
|
|
data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(float[2]) + loadmodel->surfmesh.num_vertices * loadmodel->surfmesh.num_morphframes * sizeof(trivertx_t));
|
|
loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[2]);
|
|
loadmodel->surfmesh.data_morphmdlvertex = (trivertx_t *)data;data += loadmodel->surfmesh.num_vertices * loadmodel->surfmesh.num_morphframes * sizeof(trivertx_t);
|
|
for (i = 0;i < loadmodel->surfmesh.num_vertices;i++)
|
|
{
|
|
int sts, stt;
|
|
hash = md2verthashdata + i;
|
|
vertremap[i] = hash->xyz;
|
|
sts = LittleShort(inst[hash->st*2+0]);
|
|
stt = LittleShort(inst[hash->st*2+1]);
|
|
if (sts < 0 || sts >= skinwidth || stt < 0 || stt >= skinheight)
|
|
{
|
|
Con_Printf("%s has an invalid skin coordinate (%i %i) on vert %i, changing to 0 0\n", loadmodel->name, sts, stt, i);
|
|
sts = 0;
|
|
stt = 0;
|
|
}
|
|
loadmodel->surfmesh.data_texcoordtexture2f[i*2+0] = sts * iskinwidth;
|
|
loadmodel->surfmesh.data_texcoordtexture2f[i*2+1] = stt * iskinheight;
|
|
}
|
|
|
|
Mem_Free(md2verthash);
|
|
Mem_Free(md2verthashdata);
|
|
|
|
// generate ushort elements array if possible
|
|
if (loadmodel->surfmesh.num_vertices <= 65536)
|
|
loadmodel->surfmesh.data_element3s = (unsigned short *)Mem_Alloc(loadmodel->mempool, sizeof(unsigned short[3]) * loadmodel->surfmesh.num_triangles);
|
|
if (loadmodel->surfmesh.data_element3s)
|
|
for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
|
|
loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
|
|
|
|
// load the frames
|
|
datapointer = (base + LittleLong(pinmodel->ofs_frames));
|
|
for (i = 0;i < loadmodel->surfmesh.num_morphframes;i++)
|
|
{
|
|
int k;
|
|
trivertx_t *v;
|
|
trivertx_t *out;
|
|
pinframe = (md2frame_t *)datapointer;
|
|
datapointer += sizeof(md2frame_t);
|
|
// store the frame scale/translate into the appropriate array
|
|
for (j = 0;j < 3;j++)
|
|
{
|
|
loadmodel->surfmesh.data_morphmd2framesize6f[i*6+j] = LittleFloat(pinframe->scale[j]);
|
|
loadmodel->surfmesh.data_morphmd2framesize6f[i*6+3+j] = LittleFloat(pinframe->translate[j]);
|
|
}
|
|
// convert the vertices
|
|
v = (trivertx_t *)datapointer;
|
|
out = loadmodel->surfmesh.data_morphmdlvertex + i * loadmodel->surfmesh.num_vertices;
|
|
for (k = 0;k < loadmodel->surfmesh.num_vertices;k++)
|
|
out[k] = v[vertremap[k]];
|
|
datapointer += numxyz * sizeof(trivertx_t);
|
|
|
|
strlcpy(loadmodel->animscenes[i].name, pinframe->name, sizeof(loadmodel->animscenes[i].name));
|
|
loadmodel->animscenes[i].firstframe = i;
|
|
loadmodel->animscenes[i].framecount = 1;
|
|
loadmodel->animscenes[i].framerate = 10;
|
|
loadmodel->animscenes[i].loop = true;
|
|
}
|
|
|
|
Mem_Free(vertremap);
|
|
|
|
if (loadmodel->surfmesh.data_neighbor3i)
|
|
Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
|
|
loadmodel->surfmesh.isanimated = Mod_Alias_CalculateBoundingBox();
|
|
Mod_Alias_MorphMesh_CompileFrames();
|
|
if(mod_alias_force_animated.string[0])
|
|
loadmodel->surfmesh.isanimated = mod_alias_force_animated.integer != 0;
|
|
|
|
surface = loadmodel->data_surfaces;
|
|
surface->texture = loadmodel->data_textures;
|
|
surface->num_firsttriangle = 0;
|
|
surface->num_triangles = loadmodel->surfmesh.num_triangles;
|
|
surface->num_firstvertex = 0;
|
|
surface->num_vertices = loadmodel->surfmesh.num_vertices;
|
|
|
|
if (!loadmodel->surfmesh.isanimated)
|
|
{
|
|
Mod_MakeCollisionBIH(loadmodel, true, &loadmodel->collision_bih);
|
|
loadmodel->TraceBox = Mod_CollisionBIH_TraceBox;
|
|
loadmodel->TraceBrush = Mod_CollisionBIH_TraceBrush;
|
|
loadmodel->TraceLine = Mod_CollisionBIH_TraceLine;
|
|
loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
|
|
loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
|
|
}
|
|
|
|
// because shaders can do somewhat unexpected things, check for unusual features now
|
|
for (i = 0;i < loadmodel->num_textures;i++)
|
|
{
|
|
if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_SKY))
|
|
mod->DrawSky = R_Q1BSP_DrawSky;
|
|
if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
|
|
mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
|
|
}
|
|
}
|
|
|
|
void Mod_IDP3_Load(dp_model_t *mod, void *buffer, void *bufferend)
|
|
{
|
|
int i, j, k, version, meshvertices, meshtriangles;
|
|
unsigned char *data;
|
|
msurface_t *surface;
|
|
md3modelheader_t *pinmodel;
|
|
md3frameinfo_t *pinframe;
|
|
md3mesh_t *pinmesh;
|
|
md3tag_t *pintag;
|
|
skinfile_t *skinfiles;
|
|
|
|
pinmodel = (md3modelheader_t *)buffer;
|
|
|
|
if (memcmp(pinmodel->identifier, "IDP3", 4))
|
|
Host_Error ("%s is not a MD3 (IDP3) file", loadmodel->name);
|
|
version = LittleLong (pinmodel->version);
|
|
if (version != MD3VERSION)
|
|
Host_Error ("%s has wrong version number (%i should be %i)",
|
|
loadmodel->name, version, MD3VERSION);
|
|
|
|
skinfiles = Mod_LoadSkinFiles();
|
|
if (loadmodel->numskins < 1)
|
|
loadmodel->numskins = 1;
|
|
|
|
loadmodel->modeldatatypestring = "MD3";
|
|
|
|
loadmodel->type = mod_alias;
|
|
loadmodel->DrawSky = NULL;
|
|
loadmodel->DrawAddWaterPlanes = NULL;
|
|
loadmodel->Draw = R_Q1BSP_Draw;
|
|
loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
|
|
loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
|
|
loadmodel->DrawPrepass = R_Q1BSP_DrawPrepass;
|
|
loadmodel->CompileShadowMap = R_Q1BSP_CompileShadowMap;
|
|
loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap;
|
|
loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
|
|
loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
|
|
loadmodel->DrawLight = R_Q1BSP_DrawLight;
|
|
loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
|
|
loadmodel->TraceLine = Mod_MDLMD2MD3_TraceLine;
|
|
loadmodel->PointSuperContents = NULL;
|
|
loadmodel->AnimateVertices = Mod_MD3_AnimateVertices;
|
|
loadmodel->synctype = ST_RAND;
|
|
// convert model flags to EF flags (MF_ROCKET becomes EF_ROCKET, etc)
|
|
i = LittleLong (pinmodel->flags);
|
|
loadmodel->effects = ((i & 255) << 24) | (i & 0x00FFFF00);
|
|
|
|
// set up some global info about the model
|
|
loadmodel->numframes = LittleLong(pinmodel->num_frames);
|
|
loadmodel->num_surfaces = LittleLong(pinmodel->num_meshes);
|
|
|
|
// make skinscenes for the skins (no groups)
|
|
loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
|
|
for (i = 0;i < loadmodel->numskins;i++)
|
|
{
|
|
loadmodel->skinscenes[i].firstframe = i;
|
|
loadmodel->skinscenes[i].framecount = 1;
|
|
loadmodel->skinscenes[i].loop = true;
|
|
loadmodel->skinscenes[i].framerate = 10;
|
|
}
|
|
|
|
// load frameinfo
|
|
loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
|
|
for (i = 0, pinframe = (md3frameinfo_t *)((unsigned char *)pinmodel + LittleLong(pinmodel->lump_frameinfo));i < loadmodel->numframes;i++, pinframe++)
|
|
{
|
|
strlcpy(loadmodel->animscenes[i].name, pinframe->name, sizeof(loadmodel->animscenes[i].name));
|
|
loadmodel->animscenes[i].firstframe = i;
|
|
loadmodel->animscenes[i].framecount = 1;
|
|
loadmodel->animscenes[i].framerate = 10;
|
|
loadmodel->animscenes[i].loop = true;
|
|
}
|
|
|
|
// load tags
|
|
loadmodel->num_tagframes = loadmodel->numframes;
|
|
loadmodel->num_tags = LittleLong(pinmodel->num_tags);
|
|
loadmodel->data_tags = (aliastag_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_tagframes * loadmodel->num_tags * sizeof(aliastag_t));
|
|
for (i = 0, pintag = (md3tag_t *)((unsigned char *)pinmodel + LittleLong(pinmodel->lump_tags));i < loadmodel->num_tagframes * loadmodel->num_tags;i++, pintag++)
|
|
{
|
|
strlcpy(loadmodel->data_tags[i].name, pintag->name, sizeof(loadmodel->data_tags[i].name));
|
|
for (j = 0;j < 9;j++)
|
|
loadmodel->data_tags[i].matrixgl[j] = LittleFloat(pintag->rotationmatrix[j]);
|
|
for (j = 0;j < 3;j++)
|
|
loadmodel->data_tags[i].matrixgl[9+j] = LittleFloat(pintag->origin[j]);
|
|
//Con_Printf("model \"%s\" frame #%i tag #%i \"%s\"\n", loadmodel->name, i / loadmodel->num_tags, i % loadmodel->num_tags, loadmodel->data_tags[i].name);
|
|
}
|
|
|
|
// load meshes
|
|
meshvertices = 0;
|
|
meshtriangles = 0;
|
|
for (i = 0, pinmesh = (md3mesh_t *)((unsigned char *)pinmodel + LittleLong(pinmodel->lump_meshes));i < loadmodel->num_surfaces;i++, pinmesh = (md3mesh_t *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_end)))
|
|
{
|
|
if (memcmp(pinmesh->identifier, "IDP3", 4))
|
|
Host_Error("Mod_IDP3_Load: invalid mesh identifier (not IDP3)");
|
|
if (LittleLong(pinmesh->num_frames) != loadmodel->numframes)
|
|
Host_Error("Mod_IDP3_Load: mesh numframes differs from header");
|
|
meshvertices += LittleLong(pinmesh->num_vertices);
|
|
meshtriangles += LittleLong(pinmesh->num_triangles);
|
|
}
|
|
|
|
loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
|
|
loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
|
|
loadmodel->num_texturesperskin = loadmodel->num_surfaces;
|
|
data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + (r_enableshadowvolumes.integer ? meshtriangles * sizeof(int[3]) : 0) + (meshvertices <= 65536 ? meshtriangles * sizeof(unsigned short[3]) : 0) + meshvertices * sizeof(float[2]) + meshvertices * loadmodel->numframes * sizeof(md3vertex_t));
|
|
loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
|
|
loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
|
|
loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
|
|
loadmodel->surfmesh.num_vertices = meshvertices;
|
|
loadmodel->surfmesh.num_triangles = meshtriangles;
|
|
loadmodel->surfmesh.num_morphframes = loadmodel->numframes; // TODO: remove?
|
|
loadmodel->num_poses = loadmodel->surfmesh.num_morphframes;
|
|
loadmodel->surfmesh.data_element3i = (int *)data;data += meshtriangles * sizeof(int[3]);
|
|
if (r_enableshadowvolumes.integer)
|
|
{
|
|
loadmodel->surfmesh.data_neighbor3i = (int *)data;data += meshtriangles * sizeof(int[3]);
|
|
}
|
|
loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]);
|
|
loadmodel->surfmesh.data_morphmd3vertex = (md3vertex_t *)data;data += meshvertices * loadmodel->numframes * sizeof(md3vertex_t);
|
|
if (meshvertices <= 65536)
|
|
{
|
|
loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += meshtriangles * sizeof(unsigned short[3]);
|
|
}
|
|
|
|
meshvertices = 0;
|
|
meshtriangles = 0;
|
|
for (i = 0, pinmesh = (md3mesh_t *)((unsigned char *)pinmodel + LittleLong(pinmodel->lump_meshes));i < loadmodel->num_surfaces;i++, pinmesh = (md3mesh_t *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_end)))
|
|
{
|
|
if (memcmp(pinmesh->identifier, "IDP3", 4))
|
|
Host_Error("Mod_IDP3_Load: invalid mesh identifier (not IDP3)");
|
|
loadmodel->sortedmodelsurfaces[i] = i;
|
|
surface = loadmodel->data_surfaces + i;
|
|
surface->texture = loadmodel->data_textures + i;
|
|
surface->num_firsttriangle = meshtriangles;
|
|
surface->num_triangles = LittleLong(pinmesh->num_triangles);
|
|
surface->num_firstvertex = meshvertices;
|
|
surface->num_vertices = LittleLong(pinmesh->num_vertices);
|
|
meshvertices += surface->num_vertices;
|
|
meshtriangles += surface->num_triangles;
|
|
|
|
for (j = 0;j < surface->num_triangles * 3;j++)
|
|
loadmodel->surfmesh.data_element3i[j + surface->num_firsttriangle * 3] = surface->num_firstvertex + LittleLong(((int *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_elements)))[j]);
|
|
for (j = 0;j < surface->num_vertices;j++)
|
|
{
|
|
loadmodel->surfmesh.data_texcoordtexture2f[(j + surface->num_firstvertex) * 2 + 0] = LittleFloat(((float *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_texcoords)))[j * 2 + 0]);
|
|
loadmodel->surfmesh.data_texcoordtexture2f[(j + surface->num_firstvertex) * 2 + 1] = LittleFloat(((float *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_texcoords)))[j * 2 + 1]);
|
|
}
|
|
for (j = 0;j < loadmodel->numframes;j++)
|
|
{
|
|
const md3vertex_t *in = (md3vertex_t *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_framevertices)) + j * surface->num_vertices;
|
|
md3vertex_t *out = loadmodel->surfmesh.data_morphmd3vertex + surface->num_firstvertex + j * loadmodel->surfmesh.num_vertices;
|
|
for (k = 0;k < surface->num_vertices;k++, in++, out++)
|
|
{
|
|
out->origin[0] = LittleShort(in->origin[0]);
|
|
out->origin[1] = LittleShort(in->origin[1]);
|
|
out->origin[2] = LittleShort(in->origin[2]);
|
|
out->pitch = in->pitch;
|
|
out->yaw = in->yaw;
|
|
}
|
|
}
|
|
|
|
Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, pinmesh->name, LittleLong(pinmesh->num_shaders) >= 1 ? ((md3shader_t *)((unsigned char *) pinmesh + LittleLong(pinmesh->lump_shaders)))->name : "");
|
|
|
|
Mod_ValidateElements(loadmodel->surfmesh.data_element3i + surface->num_firsttriangle * 3, surface->num_triangles, surface->num_firstvertex, surface->num_vertices, __FILE__, __LINE__);
|
|
}
|
|
if (loadmodel->surfmesh.data_element3s)
|
|
for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
|
|
loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
|
|
if (loadmodel->surfmesh.data_neighbor3i)
|
|
Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
|
|
Mod_Alias_MorphMesh_CompileFrames();
|
|
loadmodel->surfmesh.isanimated = Mod_Alias_CalculateBoundingBox();
|
|
Mod_FreeSkinFiles(skinfiles);
|
|
Mod_MakeSortedSurfaces(loadmodel);
|
|
if(mod_alias_force_animated.string[0])
|
|
loadmodel->surfmesh.isanimated = mod_alias_force_animated.integer != 0;
|
|
|
|
if (!loadmodel->surfmesh.isanimated)
|
|
{
|
|
Mod_MakeCollisionBIH(loadmodel, true, &loadmodel->collision_bih);
|
|
loadmodel->TraceBox = Mod_CollisionBIH_TraceBox;
|
|
loadmodel->TraceBrush = Mod_CollisionBIH_TraceBrush;
|
|
loadmodel->TraceLine = Mod_CollisionBIH_TraceLine;
|
|
loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
|
|
loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
|
|
}
|
|
|
|
// because shaders can do somewhat unexpected things, check for unusual features now
|
|
for (i = 0;i < loadmodel->num_textures;i++)
|
|
{
|
|
if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_SKY))
|
|
mod->DrawSky = R_Q1BSP_DrawSky;
|
|
if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
|
|
mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
|
|
}
|
|
}
|
|
|
|
void Mod_ZYMOTICMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend)
|
|
{
|
|
zymtype1header_t *pinmodel, *pheader;
|
|
unsigned char *pbase;
|
|
int i, j, k, numposes, meshvertices, meshtriangles, *bonecount, *vertbonecounts, count, *renderlist, *renderlistend, *outelements;
|
|
float modelradius, corner[2], *poses, *intexcoord2f, *outtexcoord2f, *bonepose, f, biggestorigin, tempvec[3], modelscale;
|
|
zymvertex_t *verts, *vertdata;
|
|
zymscene_t *scene;
|
|
zymbone_t *bone;
|
|
char *shadername;
|
|
skinfile_t *skinfiles;
|
|
unsigned char *data;
|
|
msurface_t *surface;
|
|
|
|
pinmodel = (zymtype1header_t *)buffer;
|
|
pbase = (unsigned char *)buffer;
|
|
if (memcmp(pinmodel->id, "ZYMOTICMODEL", 12))
|
|
Host_Error ("Mod_ZYMOTICMODEL_Load: %s is not a zymotic model", loadmodel->name);
|
|
if (BigLong(pinmodel->type) != 1)
|
|
Host_Error ("Mod_ZYMOTICMODEL_Load: only type 1 (skeletal pose) models are currently supported (name = %s)", loadmodel->name);
|
|
|
|
loadmodel->modeldatatypestring = "ZYM";
|
|
|
|
loadmodel->type = mod_alias;
|
|
loadmodel->synctype = ST_RAND;
|
|
|
|
// byteswap header
|
|
pheader = pinmodel;
|
|
pheader->type = BigLong(pinmodel->type);
|
|
pheader->filesize = BigLong(pinmodel->filesize);
|
|
pheader->mins[0] = BigFloat(pinmodel->mins[0]);
|
|
pheader->mins[1] = BigFloat(pinmodel->mins[1]);
|
|
pheader->mins[2] = BigFloat(pinmodel->mins[2]);
|
|
pheader->maxs[0] = BigFloat(pinmodel->maxs[0]);
|
|
pheader->maxs[1] = BigFloat(pinmodel->maxs[1]);
|
|
pheader->maxs[2] = BigFloat(pinmodel->maxs[2]);
|
|
pheader->radius = BigFloat(pinmodel->radius);
|
|
pheader->numverts = BigLong(pinmodel->numverts);
|
|
pheader->numtris = BigLong(pinmodel->numtris);
|
|
pheader->numshaders = BigLong(pinmodel->numshaders);
|
|
pheader->numbones = BigLong(pinmodel->numbones);
|
|
pheader->numscenes = BigLong(pinmodel->numscenes);
|
|
pheader->lump_scenes.start = BigLong(pinmodel->lump_scenes.start);
|
|
pheader->lump_scenes.length = BigLong(pinmodel->lump_scenes.length);
|
|
pheader->lump_poses.start = BigLong(pinmodel->lump_poses.start);
|
|
pheader->lump_poses.length = BigLong(pinmodel->lump_poses.length);
|
|
pheader->lump_bones.start = BigLong(pinmodel->lump_bones.start);
|
|
pheader->lump_bones.length = BigLong(pinmodel->lump_bones.length);
|
|
pheader->lump_vertbonecounts.start = BigLong(pinmodel->lump_vertbonecounts.start);
|
|
pheader->lump_vertbonecounts.length = BigLong(pinmodel->lump_vertbonecounts.length);
|
|
pheader->lump_verts.start = BigLong(pinmodel->lump_verts.start);
|
|
pheader->lump_verts.length = BigLong(pinmodel->lump_verts.length);
|
|
pheader->lump_texcoords.start = BigLong(pinmodel->lump_texcoords.start);
|
|
pheader->lump_texcoords.length = BigLong(pinmodel->lump_texcoords.length);
|
|
pheader->lump_render.start = BigLong(pinmodel->lump_render.start);
|
|
pheader->lump_render.length = BigLong(pinmodel->lump_render.length);
|
|
pheader->lump_shaders.start = BigLong(pinmodel->lump_shaders.start);
|
|
pheader->lump_shaders.length = BigLong(pinmodel->lump_shaders.length);
|
|
pheader->lump_trizone.start = BigLong(pinmodel->lump_trizone.start);
|
|
pheader->lump_trizone.length = BigLong(pinmodel->lump_trizone.length);
|
|
|
|
if (pheader->numtris < 1 || pheader->numverts < 3 || pheader->numshaders < 1)
|
|
{
|
|
Con_Printf("%s has no geometry\n", loadmodel->name);
|
|
return;
|
|
}
|
|
if (pheader->numscenes < 1 || pheader->lump_poses.length < (int)sizeof(float[3][4]))
|
|
{
|
|
Con_Printf("%s has no animations\n", loadmodel->name);
|
|
return;
|
|
}
|
|
|
|
loadmodel->DrawSky = NULL;
|
|
loadmodel->DrawAddWaterPlanes = NULL;
|
|
loadmodel->Draw = R_Q1BSP_Draw;
|
|
loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
|
|
loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
|
|
loadmodel->DrawPrepass = R_Q1BSP_DrawPrepass;
|
|
loadmodel->CompileShadowMap = R_Q1BSP_CompileShadowMap;
|
|
loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap;
|
|
loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
|
|
loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
|
|
loadmodel->DrawLight = R_Q1BSP_DrawLight;
|
|
loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
|
|
loadmodel->TraceLine = Mod_MDLMD2MD3_TraceLine;
|
|
loadmodel->PointSuperContents = NULL;
|
|
loadmodel->AnimateVertices = Mod_Skeletal_AnimateVertices;
|
|
|
|
loadmodel->numframes = pheader->numscenes;
|
|
loadmodel->num_surfaces = pheader->numshaders;
|
|
|
|
skinfiles = Mod_LoadSkinFiles();
|
|
if (loadmodel->numskins < 1)
|
|
loadmodel->numskins = 1;
|
|
|
|
// make skinscenes for the skins (no groups)
|
|
loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
|
|
for (i = 0;i < loadmodel->numskins;i++)
|
|
{
|
|
loadmodel->skinscenes[i].firstframe = i;
|
|
loadmodel->skinscenes[i].framecount = 1;
|
|
loadmodel->skinscenes[i].loop = true;
|
|
loadmodel->skinscenes[i].framerate = 10;
|
|
}
|
|
|
|
// model bbox
|
|
// LordHavoc: actually we blow this away later with Mod_Alias_CalculateBoundingBox()
|
|
modelradius = pheader->radius;
|
|
for (i = 0;i < 3;i++)
|
|
{
|
|
loadmodel->normalmins[i] = pheader->mins[i];
|
|
loadmodel->normalmaxs[i] = pheader->maxs[i];
|
|
loadmodel->rotatedmins[i] = -modelradius;
|
|
loadmodel->rotatedmaxs[i] = modelradius;
|
|
}
|
|
corner[0] = max(fabs(loadmodel->normalmins[0]), fabs(loadmodel->normalmaxs[0]));
|
|
corner[1] = max(fabs(loadmodel->normalmins[1]), fabs(loadmodel->normalmaxs[1]));
|
|
loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
|
|
if (loadmodel->yawmaxs[0] > modelradius)
|
|
loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelradius;
|
|
loadmodel->yawmins[0] = loadmodel->yawmins[1] = -loadmodel->yawmaxs[0];
|
|
loadmodel->yawmins[2] = loadmodel->normalmins[2];
|
|
loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
|
|
loadmodel->radius = modelradius;
|
|
loadmodel->radius2 = modelradius * modelradius;
|
|
|
|
// go through the lumps, swapping things
|
|
|
|
//zymlump_t lump_scenes; // zymscene_t scene[numscenes]; // name and other information for each scene (see zymscene struct)
|
|
loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
|
|
scene = (zymscene_t *) (pheader->lump_scenes.start + pbase);
|
|
numposes = pheader->lump_poses.length / pheader->numbones / sizeof(float[3][4]);
|
|
for (i = 0;i < pheader->numscenes;i++)
|
|
{
|
|
memcpy(loadmodel->animscenes[i].name, scene->name, 32);
|
|
loadmodel->animscenes[i].firstframe = BigLong(scene->start);
|
|
loadmodel->animscenes[i].framecount = BigLong(scene->length);
|
|
loadmodel->animscenes[i].framerate = BigFloat(scene->framerate);
|
|
loadmodel->animscenes[i].loop = (BigLong(scene->flags) & ZYMSCENEFLAG_NOLOOP) == 0;
|
|
if ((unsigned int) loadmodel->animscenes[i].firstframe >= (unsigned int) numposes)
|
|
Host_Error("%s scene->firstframe (%i) >= numposes (%i)", loadmodel->name, loadmodel->animscenes[i].firstframe, numposes);
|
|
if ((unsigned int) loadmodel->animscenes[i].firstframe + (unsigned int) loadmodel->animscenes[i].framecount > (unsigned int) numposes)
|
|
Host_Error("%s scene->firstframe (%i) + framecount (%i) >= numposes (%i)", loadmodel->name, loadmodel->animscenes[i].firstframe, loadmodel->animscenes[i].framecount, numposes);
|
|
if (loadmodel->animscenes[i].framerate < 0)
|
|
Host_Error("%s scene->framerate (%f) < 0", loadmodel->name, loadmodel->animscenes[i].framerate);
|
|
scene++;
|
|
}
|
|
|
|
//zymlump_t lump_bones; // zymbone_t bone[numbones];
|
|
loadmodel->num_bones = pheader->numbones;
|
|
loadmodel->data_bones = (aliasbone_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_bones * sizeof(aliasbone_t));
|
|
bone = (zymbone_t *) (pheader->lump_bones.start + pbase);
|
|
for (i = 0;i < pheader->numbones;i++)
|
|
{
|
|
memcpy(loadmodel->data_bones[i].name, bone[i].name, sizeof(bone[i].name));
|
|
loadmodel->data_bones[i].flags = BigLong(bone[i].flags);
|
|
loadmodel->data_bones[i].parent = BigLong(bone[i].parent);
|
|
if (loadmodel->data_bones[i].parent >= i)
|
|
Host_Error("%s bone[%i].parent >= %i", loadmodel->name, i, i);
|
|
}
|
|
|
|
//zymlump_t lump_vertbonecounts; // int vertbonecounts[numvertices]; // how many bones influence each vertex (separate mainly to make this compress better)
|
|
vertbonecounts = (int *)Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(int));
|
|
bonecount = (int *) (pheader->lump_vertbonecounts.start + pbase);
|
|
for (i = 0;i < pheader->numverts;i++)
|
|
{
|
|
vertbonecounts[i] = BigLong(bonecount[i]);
|
|
if (vertbonecounts[i] != 1)
|
|
Host_Error("%s bonecount[%i] != 1 (vertex weight support is impossible in this format)", loadmodel->name, i);
|
|
}
|
|
|
|
loadmodel->num_poses = pheader->lump_poses.length / sizeof(float[3][4]) / loadmodel->num_bones;
|
|
|
|
meshvertices = pheader->numverts;
|
|
meshtriangles = pheader->numtris;
|
|
|
|
loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
|
|
loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
|
|
loadmodel->num_texturesperskin = loadmodel->num_surfaces;
|
|
data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + (r_enableshadowvolumes.integer ? meshtriangles * sizeof(int[3]) : 0) + (meshvertices <= 65536 ? meshtriangles * sizeof(unsigned short[3]) : 0) + meshvertices * (sizeof(float[14]) + sizeof(unsigned short) + sizeof(unsigned char[2][4])) + loadmodel->num_poses * loadmodel->num_bones * sizeof(short[7]) + loadmodel->num_bones * sizeof(float[12]));
|
|
loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
|
|
loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
|
|
loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
|
|
loadmodel->surfmesh.num_vertices = meshvertices;
|
|
loadmodel->surfmesh.num_triangles = meshtriangles;
|
|
loadmodel->surfmesh.data_element3i = (int *)data;data += meshtriangles * sizeof(int[3]);
|
|
if (r_enableshadowvolumes.integer)
|
|
{
|
|
loadmodel->surfmesh.data_neighbor3i = (int *)data;data += meshtriangles * sizeof(int[3]);
|
|
}
|
|
loadmodel->surfmesh.data_vertex3f = (float *)data;data += meshvertices * sizeof(float[3]);
|
|
loadmodel->surfmesh.data_svector3f = (float *)data;data += meshvertices * sizeof(float[3]);
|
|
loadmodel->surfmesh.data_tvector3f = (float *)data;data += meshvertices * sizeof(float[3]);
|
|
loadmodel->surfmesh.data_normal3f = (float *)data;data += meshvertices * sizeof(float[3]);
|
|
loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]);
|
|
loadmodel->surfmesh.data_skeletalindex4ub = (unsigned char *)data;data += meshvertices * sizeof(unsigned char[4]);
|
|
loadmodel->surfmesh.data_skeletalweight4ub = (unsigned char *)data;data += meshvertices * sizeof(unsigned char[4]);
|
|
loadmodel->data_baseboneposeinverse = (float *)data;data += loadmodel->num_bones * sizeof(float[12]);
|
|
loadmodel->surfmesh.num_blends = 0;
|
|
loadmodel->surfmesh.blends = (unsigned short *)data;data += meshvertices * sizeof(unsigned short);
|
|
if (loadmodel->surfmesh.num_vertices <= 65536)
|
|
{
|
|
loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3]);
|
|
}
|
|
loadmodel->data_poses7s = (short *)data;data += loadmodel->num_poses * loadmodel->num_bones * sizeof(short[7]);
|
|
loadmodel->surfmesh.data_blendweights = NULL;
|
|
|
|
//zymlump_t lump_poses; // float pose[numposes][numbones][3][4]; // animation data
|
|
poses = (float *) (pheader->lump_poses.start + pbase);
|
|
// figure out scale of model from root bone, for compatibility with old zmodel versions
|
|
tempvec[0] = BigFloat(poses[0]);
|
|
tempvec[1] = BigFloat(poses[1]);
|
|
tempvec[2] = BigFloat(poses[2]);
|
|
modelscale = VectorLength(tempvec);
|
|
biggestorigin = 0;
|
|
for (i = 0;i < loadmodel->num_bones * numposes * 12;i++)
|
|
{
|
|
f = fabs(BigFloat(poses[i]));
|
|
biggestorigin = max(biggestorigin, f);
|
|
}
|
|
loadmodel->num_posescale = biggestorigin / 32767.0f;
|
|
loadmodel->num_poseinvscale = 1.0f / loadmodel->num_posescale;
|
|
for (i = 0;i < numposes;i++)
|
|
{
|
|
const float *frameposes = (float *) (pheader->lump_poses.start + pbase) + 12*i*loadmodel->num_bones;
|
|
for (j = 0;j < loadmodel->num_bones;j++)
|
|
{
|
|
float pose[12];
|
|
matrix4x4_t posematrix;
|
|
for (k = 0;k < 12;k++)
|
|
pose[k] = BigFloat(frameposes[j*12+k]);
|
|
//if (j < loadmodel->num_bones)
|
|
// Con_Printf("%s: bone %i = %f %f %f %f : %f %f %f %f : %f %f %f %f : scale = %f\n", loadmodel->name, j, pose[0], pose[1], pose[2], pose[3], pose[4], pose[5], pose[6], pose[7], pose[8], pose[9], pose[10], pose[11], VectorLength(pose));
|
|
// scale child bones to match the root scale
|
|
if (loadmodel->data_bones[j].parent >= 0)
|
|
{
|
|
pose[3] *= modelscale;
|
|
pose[7] *= modelscale;
|
|
pose[11] *= modelscale;
|
|
}
|
|
// normalize rotation matrix
|
|
VectorNormalize(pose + 0);
|
|
VectorNormalize(pose + 4);
|
|
VectorNormalize(pose + 8);
|
|
Matrix4x4_FromArray12FloatD3D(&posematrix, pose);
|
|
Matrix4x4_ToBonePose7s(&posematrix, loadmodel->num_poseinvscale, loadmodel->data_poses7s + 7*(i*loadmodel->num_bones+j));
|
|
}
|
|
}
|
|
|
|
//zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct
|
|
verts = (zymvertex_t *)Mem_Alloc(loadmodel->mempool, pheader->lump_verts.length);
|
|
vertdata = (zymvertex_t *) (pheader->lump_verts.start + pbase);
|
|
// reconstruct frame 0 matrices to allow reconstruction of the base mesh
|
|
// (converting from weight-blending skeletal animation to
|
|
// deformation-based skeletal animation)
|
|
bonepose = (float *)Z_Malloc(loadmodel->num_bones * sizeof(float[12]));
|
|
for (i = 0;i < loadmodel->num_bones;i++)
|
|
{
|
|
float m[12];
|
|
for (k = 0;k < 12;k++)
|
|
m[k] = BigFloat(poses[i*12+k]);
|
|
if (loadmodel->data_bones[i].parent >= 0)
|
|
R_ConcatTransforms(bonepose + 12 * loadmodel->data_bones[i].parent, m, bonepose + 12 * i);
|
|
else
|
|
for (k = 0;k < 12;k++)
|
|
bonepose[12*i+k] = m[k];
|
|
}
|
|
for (j = 0;j < pheader->numverts;j++)
|
|
{
|
|
// this format really should have had a per vertexweight weight value...
|
|
// but since it does not, the weighting is completely ignored and
|
|
// only one weight is allowed per vertex
|
|
int boneindex = BigLong(vertdata[j].bonenum);
|
|
const float *m = bonepose + 12 * boneindex;
|
|
float relativeorigin[3];
|
|
relativeorigin[0] = BigFloat(vertdata[j].origin[0]);
|
|
relativeorigin[1] = BigFloat(vertdata[j].origin[1]);
|
|
relativeorigin[2] = BigFloat(vertdata[j].origin[2]);
|
|
// transform the vertex bone weight into the base mesh
|
|
loadmodel->surfmesh.data_vertex3f[j*3+0] = relativeorigin[0] * m[0] + relativeorigin[1] * m[1] + relativeorigin[2] * m[ 2] + m[ 3];
|
|
loadmodel->surfmesh.data_vertex3f[j*3+1] = relativeorigin[0] * m[4] + relativeorigin[1] * m[5] + relativeorigin[2] * m[ 6] + m[ 7];
|
|
loadmodel->surfmesh.data_vertex3f[j*3+2] = relativeorigin[0] * m[8] + relativeorigin[1] * m[9] + relativeorigin[2] * m[10] + m[11];
|
|
// store the weight as the primary weight on this vertex
|
|
loadmodel->surfmesh.blends[j] = boneindex;
|
|
loadmodel->surfmesh.data_skeletalindex4ub[j*4 ] = boneindex;
|
|
loadmodel->surfmesh.data_skeletalindex4ub[j*4+1] = 0;
|
|
loadmodel->surfmesh.data_skeletalindex4ub[j*4+2] = 0;
|
|
loadmodel->surfmesh.data_skeletalindex4ub[j*4+3] = 0;
|
|
loadmodel->surfmesh.data_skeletalweight4ub[j*4 ] = 255;
|
|
loadmodel->surfmesh.data_skeletalweight4ub[j*4+1] = 0;
|
|
loadmodel->surfmesh.data_skeletalweight4ub[j*4+2] = 0;
|
|
loadmodel->surfmesh.data_skeletalweight4ub[j*4+3] = 0;
|
|
}
|
|
Z_Free(bonepose);
|
|
// normals and tangents are calculated after elements are loaded
|
|
|
|
//zymlump_t lump_texcoords; // float texcoords[numvertices][2];
|
|
outtexcoord2f = loadmodel->surfmesh.data_texcoordtexture2f;
|
|
intexcoord2f = (float *) (pheader->lump_texcoords.start + pbase);
|
|
for (i = 0;i < pheader->numverts;i++)
|
|
{
|
|
outtexcoord2f[i*2+0] = BigFloat(intexcoord2f[i*2+0]);
|
|
// flip T coordinate for OpenGL
|
|
outtexcoord2f[i*2+1] = 1 - BigFloat(intexcoord2f[i*2+1]);
|
|
}
|
|
|
|
//zymlump_t lump_trizone; // byte trizone[numtris]; // see trizone explanation
|
|
//loadmodel->alias.zymdata_trizone = Mem_Alloc(loadmodel->mempool, pheader->numtris);
|
|
//memcpy(loadmodel->alias.zymdata_trizone, (void *) (pheader->lump_trizone.start + pbase), pheader->numtris);
|
|
|
|
//zymlump_t lump_shaders; // char shadername[numshaders][32]; // shaders used on this model
|
|
//zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int count), shaders are sequentially used, each run can be used with glDrawElements (each triangle is 3 int indices)
|
|
// byteswap, validate, and swap winding order of tris
|
|
count = pheader->numshaders * sizeof(int) + pheader->numtris * sizeof(int[3]);
|
|
if (pheader->lump_render.length != count)
|
|
Host_Error("%s renderlist is wrong size (%i bytes, should be %i bytes)", loadmodel->name, pheader->lump_render.length, count);
|
|
renderlist = (int *) (pheader->lump_render.start + pbase);
|
|
renderlistend = (int *) ((unsigned char *) renderlist + pheader->lump_render.length);
|
|
meshtriangles = 0;
|
|
for (i = 0;i < loadmodel->num_surfaces;i++)
|
|
{
|
|
int firstvertex, lastvertex;
|
|
if (renderlist >= renderlistend)
|
|
Host_Error("%s corrupt renderlist (wrong size)", loadmodel->name);
|
|
count = BigLong(*renderlist);renderlist++;
|
|
if (renderlist + count * 3 > renderlistend || (i == pheader->numshaders - 1 && renderlist + count * 3 != renderlistend))
|
|
Host_Error("%s corrupt renderlist (wrong size)", loadmodel->name);
|
|
|
|
loadmodel->sortedmodelsurfaces[i] = i;
|
|
surface = loadmodel->data_surfaces + i;
|
|
surface->texture = loadmodel->data_textures + i;
|
|
surface->num_firsttriangle = meshtriangles;
|
|
surface->num_triangles = count;
|
|
meshtriangles += surface->num_triangles;
|
|
|
|
// load the elements
|
|
outelements = loadmodel->surfmesh.data_element3i + surface->num_firsttriangle * 3;
|
|
for (j = 0;j < surface->num_triangles;j++, renderlist += 3)
|
|
{
|
|
outelements[j*3+2] = BigLong(renderlist[0]);
|
|
outelements[j*3+1] = BigLong(renderlist[1]);
|
|
outelements[j*3+0] = BigLong(renderlist[2]);
|
|
}
|
|
// validate the elements and find the used vertex range
|
|
firstvertex = meshvertices;
|
|
lastvertex = 0;
|
|
for (j = 0;j < surface->num_triangles * 3;j++)
|
|
{
|
|
if ((unsigned int)outelements[j] >= (unsigned int)meshvertices)
|
|
Host_Error("%s corrupt renderlist (out of bounds index)", loadmodel->name);
|
|
firstvertex = min(firstvertex, outelements[j]);
|
|
lastvertex = max(lastvertex, outelements[j]);
|
|
}
|
|
surface->num_firstvertex = firstvertex;
|
|
surface->num_vertices = lastvertex + 1 - firstvertex;
|
|
|
|
// since zym models do not have named sections, reuse their shader
|
|
// name as the section name
|
|
shadername = (char *) (pheader->lump_shaders.start + pbase) + i * 32;
|
|
Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, shadername, shadername);
|
|
}
|
|
Mod_FreeSkinFiles(skinfiles);
|
|
Mem_Free(vertbonecounts);
|
|
Mem_Free(verts);
|
|
Mod_MakeSortedSurfaces(loadmodel);
|
|
|
|
// compute all the mesh information that was not loaded from the file
|
|
if (loadmodel->surfmesh.data_element3s)
|
|
for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
|
|
loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
|
|
Mod_ValidateElements(loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles, 0, loadmodel->surfmesh.num_vertices, __FILE__, __LINE__);
|
|
Mod_BuildBaseBonePoses();
|
|
Mod_BuildNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_normal3f, r_smoothnormals_areaweighting.integer != 0);
|
|
Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, r_smoothnormals_areaweighting.integer != 0);
|
|
if (loadmodel->surfmesh.data_neighbor3i)
|
|
Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
|
|
loadmodel->surfmesh.isanimated = Mod_Alias_CalculateBoundingBox();
|
|
if(mod_alias_force_animated.string[0])
|
|
loadmodel->surfmesh.isanimated = mod_alias_force_animated.integer != 0;
|
|
|
|
if (!loadmodel->surfmesh.isanimated)
|
|
{
|
|
Mod_MakeCollisionBIH(loadmodel, true, &loadmodel->collision_bih);
|
|
loadmodel->TraceBox = Mod_CollisionBIH_TraceBox;
|
|
loadmodel->TraceBrush = Mod_CollisionBIH_TraceBrush;
|
|
loadmodel->TraceLine = Mod_CollisionBIH_TraceLine;
|
|
loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
|
|
loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
|
|
}
|
|
|
|
// because shaders can do somewhat unexpected things, check for unusual features now
|
|
for (i = 0;i < loadmodel->num_textures;i++)
|
|
{
|
|
if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_SKY))
|
|
mod->DrawSky = R_Q1BSP_DrawSky;
|
|
if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
|
|
mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
|
|
}
|
|
}
|
|
|
|
void Mod_DARKPLACESMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend)
|
|
{
|
|
dpmheader_t *pheader;
|
|
dpmframe_t *frames;
|
|
dpmbone_t *bone;
|
|
dpmmesh_t *dpmmesh;
|
|
unsigned char *pbase;
|
|
int i, j, k, meshvertices, meshtriangles;
|
|
skinfile_t *skinfiles;
|
|
unsigned char *data;
|
|
float *bonepose;
|
|
float biggestorigin, tempvec[3], modelscale;
|
|
float f;
|
|
float *poses;
|
|
|
|
pheader = (dpmheader_t *)buffer;
|
|
pbase = (unsigned char *)buffer;
|
|
if (memcmp(pheader->id, "DARKPLACESMODEL\0", 16))
|
|
Host_Error ("Mod_DARKPLACESMODEL_Load: %s is not a darkplaces model", loadmodel->name);
|
|
if (BigLong(pheader->type) != 2)
|
|
Host_Error ("Mod_DARKPLACESMODEL_Load: only type 2 (hierarchical skeletal pose) models are currently supported (name = %s)", loadmodel->name);
|
|
|
|
loadmodel->modeldatatypestring = "DPM";
|
|
|
|
loadmodel->type = mod_alias;
|
|
loadmodel->synctype = ST_RAND;
|
|
|
|
// byteswap header
|
|
pheader->type = BigLong(pheader->type);
|
|
pheader->filesize = BigLong(pheader->filesize);
|
|
pheader->mins[0] = BigFloat(pheader->mins[0]);
|
|
pheader->mins[1] = BigFloat(pheader->mins[1]);
|
|
pheader->mins[2] = BigFloat(pheader->mins[2]);
|
|
pheader->maxs[0] = BigFloat(pheader->maxs[0]);
|
|
pheader->maxs[1] = BigFloat(pheader->maxs[1]);
|
|
pheader->maxs[2] = BigFloat(pheader->maxs[2]);
|
|
pheader->yawradius = BigFloat(pheader->yawradius);
|
|
pheader->allradius = BigFloat(pheader->allradius);
|
|
pheader->num_bones = BigLong(pheader->num_bones);
|
|
pheader->num_meshs = BigLong(pheader->num_meshs);
|
|
pheader->num_frames = BigLong(pheader->num_frames);
|
|
pheader->ofs_bones = BigLong(pheader->ofs_bones);
|
|
pheader->ofs_meshs = BigLong(pheader->ofs_meshs);
|
|
pheader->ofs_frames = BigLong(pheader->ofs_frames);
|
|
|
|
if (pheader->num_bones < 1 || pheader->num_meshs < 1)
|
|
{
|
|
Con_Printf("%s has no geometry\n", loadmodel->name);
|
|
return;
|
|
}
|
|
if (pheader->num_frames < 1)
|
|
{
|
|
Con_Printf("%s has no frames\n", loadmodel->name);
|
|
return;
|
|
}
|
|
|
|
loadmodel->DrawSky = NULL;
|
|
loadmodel->DrawAddWaterPlanes = NULL;
|
|
loadmodel->Draw = R_Q1BSP_Draw;
|
|
loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
|
|
loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
|
|
loadmodel->DrawPrepass = R_Q1BSP_DrawPrepass;
|
|
loadmodel->CompileShadowMap = R_Q1BSP_CompileShadowMap;
|
|
loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap;
|
|
loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
|
|
loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
|
|
loadmodel->DrawLight = R_Q1BSP_DrawLight;
|
|
loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
|
|
loadmodel->TraceLine = Mod_MDLMD2MD3_TraceLine;
|
|
loadmodel->PointSuperContents = NULL;
|
|
loadmodel->AnimateVertices = Mod_Skeletal_AnimateVertices;
|
|
|
|
// model bbox
|
|
// LordHavoc: actually we blow this away later with Mod_Alias_CalculateBoundingBox()
|
|
for (i = 0;i < 3;i++)
|
|
{
|
|
loadmodel->normalmins[i] = pheader->mins[i];
|
|
loadmodel->normalmaxs[i] = pheader->maxs[i];
|
|
loadmodel->yawmins[i] = i != 2 ? -pheader->yawradius : pheader->mins[i];
|
|
loadmodel->yawmaxs[i] = i != 2 ? pheader->yawradius : pheader->maxs[i];
|
|
loadmodel->rotatedmins[i] = -pheader->allradius;
|
|
loadmodel->rotatedmaxs[i] = pheader->allradius;
|
|
}
|
|
loadmodel->radius = pheader->allradius;
|
|
loadmodel->radius2 = pheader->allradius * pheader->allradius;
|
|
|
|
// load external .skin files if present
|
|
skinfiles = Mod_LoadSkinFiles();
|
|
if (loadmodel->numskins < 1)
|
|
loadmodel->numskins = 1;
|
|
|
|
meshvertices = 0;
|
|
meshtriangles = 0;
|
|
|
|
// gather combined statistics from the meshes
|
|
dpmmesh = (dpmmesh_t *) (pbase + pheader->ofs_meshs);
|
|
for (i = 0;i < (int)pheader->num_meshs;i++)
|
|
{
|
|
int numverts = BigLong(dpmmesh->num_verts);
|
|
meshvertices += numverts;
|
|
meshtriangles += BigLong(dpmmesh->num_tris);
|
|
dpmmesh++;
|
|
}
|
|
|
|
loadmodel->numframes = pheader->num_frames;
|
|
loadmodel->num_bones = pheader->num_bones;
|
|
loadmodel->num_poses = loadmodel->numframes;
|
|
loadmodel->nummodelsurfaces = loadmodel->num_surfaces = pheader->num_meshs;
|
|
loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
|
|
loadmodel->num_texturesperskin = loadmodel->num_surfaces;
|
|
// do most allocations as one merged chunk
|
|
data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + (meshvertices <= 65536 ? meshtriangles * sizeof(unsigned short[3]) : 0) + (r_enableshadowvolumes.integer ? meshtriangles * sizeof(int[3]) : 0) + meshvertices * (sizeof(float[14]) + sizeof(unsigned short) + sizeof(unsigned char[2][4])) + loadmodel->num_poses * loadmodel->num_bones * sizeof(short[7]) + loadmodel->num_bones * sizeof(float[12]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t));
|
|
loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
|
|
loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
|
|
loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
|
|
loadmodel->surfmesh.num_vertices = meshvertices;
|
|
loadmodel->surfmesh.num_triangles = meshtriangles;
|
|
loadmodel->surfmesh.data_element3i = (int *)data;data += meshtriangles * sizeof(int[3]);
|
|
if (r_enableshadowvolumes.integer)
|
|
{
|
|
loadmodel->surfmesh.data_neighbor3i = (int *)data;data += meshtriangles * sizeof(int[3]);
|
|
}
|
|
loadmodel->surfmesh.data_vertex3f = (float *)data;data += meshvertices * sizeof(float[3]);
|
|
loadmodel->surfmesh.data_svector3f = (float *)data;data += meshvertices * sizeof(float[3]);
|
|
loadmodel->surfmesh.data_tvector3f = (float *)data;data += meshvertices * sizeof(float[3]);
|
|
loadmodel->surfmesh.data_normal3f = (float *)data;data += meshvertices * sizeof(float[3]);
|
|
loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]);
|
|
loadmodel->surfmesh.data_skeletalindex4ub = (unsigned char *)data;data += meshvertices * sizeof(unsigned char[4]);
|
|
loadmodel->surfmesh.data_skeletalweight4ub = (unsigned char *)data;data += meshvertices * sizeof(unsigned char[4]);
|
|
loadmodel->data_baseboneposeinverse = (float *)data;data += loadmodel->num_bones * sizeof(float[12]);
|
|
loadmodel->skinscenes = (animscene_t *)data;data += loadmodel->numskins * sizeof(animscene_t);
|
|
loadmodel->data_bones = (aliasbone_t *)data;data += loadmodel->num_bones * sizeof(aliasbone_t);
|
|
loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t);
|
|
loadmodel->surfmesh.num_blends = 0;
|
|
loadmodel->surfmesh.blends = (unsigned short *)data;data += meshvertices * sizeof(unsigned short);
|
|
if (meshvertices <= 65536)
|
|
{
|
|
loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += meshtriangles * sizeof(unsigned short[3]);
|
|
}
|
|
loadmodel->data_poses7s = (short *)data;data += loadmodel->num_poses * loadmodel->num_bones * sizeof(short[7]);
|
|
loadmodel->surfmesh.data_blendweights = (blendweights_t *)Mem_Alloc(loadmodel->mempool, meshvertices * sizeof(blendweights_t));
|
|
|
|
for (i = 0;i < loadmodel->numskins;i++)
|
|
{
|
|
loadmodel->skinscenes[i].firstframe = i;
|
|
loadmodel->skinscenes[i].framecount = 1;
|
|
loadmodel->skinscenes[i].loop = true;
|
|
loadmodel->skinscenes[i].framerate = 10;
|
|
}
|
|
|
|
// load the bone info
|
|
bone = (dpmbone_t *) (pbase + pheader->ofs_bones);
|
|
for (i = 0;i < loadmodel->num_bones;i++)
|
|
{
|
|
memcpy(loadmodel->data_bones[i].name, bone[i].name, sizeof(bone[i].name));
|
|
loadmodel->data_bones[i].flags = BigLong(bone[i].flags);
|
|
loadmodel->data_bones[i].parent = BigLong(bone[i].parent);
|
|
if (loadmodel->data_bones[i].parent >= i)
|
|
Host_Error("%s bone[%i].parent >= %i", loadmodel->name, i, i);
|
|
}
|
|
|
|
// load the frames
|
|
frames = (dpmframe_t *) (pbase + pheader->ofs_frames);
|
|
// figure out scale of model from root bone, for compatibility with old dpmodel versions
|
|
poses = (float *) (pbase + BigLong(frames[0].ofs_bonepositions));
|
|
tempvec[0] = BigFloat(poses[0]);
|
|
tempvec[1] = BigFloat(poses[1]);
|
|
tempvec[2] = BigFloat(poses[2]);
|
|
modelscale = VectorLength(tempvec);
|
|
biggestorigin = 0;
|
|
for (i = 0;i < loadmodel->numframes;i++)
|
|
{
|
|
memcpy(loadmodel->animscenes[i].name, frames[i].name, sizeof(frames[i].name));
|
|
loadmodel->animscenes[i].firstframe = i;
|
|
loadmodel->animscenes[i].framecount = 1;
|
|
loadmodel->animscenes[i].loop = true;
|
|
loadmodel->animscenes[i].framerate = 10;
|
|
// load the bone poses for this frame
|
|
poses = (float *) (pbase + BigLong(frames[i].ofs_bonepositions));
|
|
for (j = 0;j < loadmodel->num_bones*12;j++)
|
|
{
|
|
f = fabs(BigFloat(poses[j]));
|
|
biggestorigin = max(biggestorigin, f);
|
|
}
|
|
// stuff not processed here: mins, maxs, yawradius, allradius
|
|
}
|
|
loadmodel->num_posescale = biggestorigin / 32767.0f;
|
|
loadmodel->num_poseinvscale = 1.0f / loadmodel->num_posescale;
|
|
for (i = 0;i < loadmodel->numframes;i++)
|
|
{
|
|
const float *frameposes = (float *) (pbase + BigLong(frames[i].ofs_bonepositions));
|
|
for (j = 0;j < loadmodel->num_bones;j++)
|
|
{
|
|
float pose[12];
|
|
matrix4x4_t posematrix;
|
|
for (k = 0;k < 12;k++)
|
|
pose[k] = BigFloat(frameposes[j*12+k]);
|
|
// scale child bones to match the root scale
|
|
if (loadmodel->data_bones[j].parent >= 0)
|
|
{
|
|
pose[3] *= modelscale;
|
|
pose[7] *= modelscale;
|
|
pose[11] *= modelscale;
|
|
}
|
|
// normalize rotation matrix
|
|
VectorNormalize(pose + 0);
|
|
VectorNormalize(pose + 4);
|
|
VectorNormalize(pose + 8);
|
|
Matrix4x4_FromArray12FloatD3D(&posematrix, pose);
|
|
Matrix4x4_ToBonePose7s(&posematrix, loadmodel->num_poseinvscale, loadmodel->data_poses7s + 7*(i*loadmodel->num_bones+j));
|
|
}
|
|
}
|
|
|
|
// load the meshes now
|
|
dpmmesh = (dpmmesh_t *) (pbase + pheader->ofs_meshs);
|
|
meshvertices = 0;
|
|
meshtriangles = 0;
|
|
// reconstruct frame 0 matrices to allow reconstruction of the base mesh
|
|
// (converting from weight-blending skeletal animation to
|
|
// deformation-based skeletal animation)
|
|
poses = (float *) (pbase + BigLong(frames[0].ofs_bonepositions));
|
|
bonepose = (float *)Z_Malloc(loadmodel->num_bones * sizeof(float[12]));
|
|
for (i = 0;i < loadmodel->num_bones;i++)
|
|
{
|
|
float m[12];
|
|
for (k = 0;k < 12;k++)
|
|
m[k] = BigFloat(poses[i*12+k]);
|
|
if (loadmodel->data_bones[i].parent >= 0)
|
|
R_ConcatTransforms(bonepose + 12 * loadmodel->data_bones[i].parent, m, bonepose + 12 * i);
|
|
else
|
|
for (k = 0;k < 12;k++)
|
|
bonepose[12*i+k] = m[k];
|
|
}
|
|
for (i = 0;i < loadmodel->num_surfaces;i++, dpmmesh++)
|
|
{
|
|
const int *inelements;
|
|
int *outelements;
|
|
const float *intexcoord;
|
|
msurface_t *surface;
|
|
|
|
loadmodel->sortedmodelsurfaces[i] = i;
|
|
surface = loadmodel->data_surfaces + i;
|
|
surface->texture = loadmodel->data_textures + i;
|
|
surface->num_firsttriangle = meshtriangles;
|
|
surface->num_triangles = BigLong(dpmmesh->num_tris);
|
|
surface->num_firstvertex = meshvertices;
|
|
surface->num_vertices = BigLong(dpmmesh->num_verts);
|
|
meshvertices += surface->num_vertices;
|
|
meshtriangles += surface->num_triangles;
|
|
|
|
inelements = (int *) (pbase + BigLong(dpmmesh->ofs_indices));
|
|
outelements = loadmodel->surfmesh.data_element3i + surface->num_firsttriangle * 3;
|
|
for (j = 0;j < surface->num_triangles;j++)
|
|
{
|
|
// swap element order to flip triangles, because Quake uses clockwise (rare) and dpm uses counterclockwise (standard)
|
|
outelements[0] = surface->num_firstvertex + BigLong(inelements[2]);
|
|
outelements[1] = surface->num_firstvertex + BigLong(inelements[1]);
|
|
outelements[2] = surface->num_firstvertex + BigLong(inelements[0]);
|
|
inelements += 3;
|
|
outelements += 3;
|
|
}
|
|
|
|
intexcoord = (float *) (pbase + BigLong(dpmmesh->ofs_texcoords));
|
|
for (j = 0;j < surface->num_vertices*2;j++)
|
|
loadmodel->surfmesh.data_texcoordtexture2f[j + surface->num_firstvertex * 2] = BigFloat(intexcoord[j]);
|
|
|
|
data = (unsigned char *) (pbase + BigLong(dpmmesh->ofs_verts));
|
|
for (j = surface->num_firstvertex;j < surface->num_firstvertex + surface->num_vertices;j++)
|
|
{
|
|
int weightindex[4] = { 0, 0, 0, 0 };
|
|
float weightinfluence[4] = { 0, 0, 0, 0 };
|
|
int l;
|
|
int numweights = BigLong(((dpmvertex_t *)data)->numbones);
|
|
data += sizeof(dpmvertex_t);
|
|
for (k = 0;k < numweights;k++)
|
|
{
|
|
const dpmbonevert_t *vert = (dpmbonevert_t *) data;
|
|
int boneindex = BigLong(vert->bonenum);
|
|
const float *m = bonepose + 12 * boneindex;
|
|
float influence = BigFloat(vert->influence);
|
|
float relativeorigin[3], relativenormal[3];
|
|
relativeorigin[0] = BigFloat(vert->origin[0]);
|
|
relativeorigin[1] = BigFloat(vert->origin[1]);
|
|
relativeorigin[2] = BigFloat(vert->origin[2]);
|
|
relativenormal[0] = BigFloat(vert->normal[0]);
|
|
relativenormal[1] = BigFloat(vert->normal[1]);
|
|
relativenormal[2] = BigFloat(vert->normal[2]);
|
|
// blend the vertex bone weights into the base mesh
|
|
loadmodel->surfmesh.data_vertex3f[j*3+0] += relativeorigin[0] * m[0] + relativeorigin[1] * m[1] + relativeorigin[2] * m[ 2] + influence * m[ 3];
|
|
loadmodel->surfmesh.data_vertex3f[j*3+1] += relativeorigin[0] * m[4] + relativeorigin[1] * m[5] + relativeorigin[2] * m[ 6] + influence * m[ 7];
|
|
loadmodel->surfmesh.data_vertex3f[j*3+2] += relativeorigin[0] * m[8] + relativeorigin[1] * m[9] + relativeorigin[2] * m[10] + influence * m[11];
|
|
loadmodel->surfmesh.data_normal3f[j*3+0] += relativenormal[0] * m[0] + relativenormal[1] * m[1] + relativenormal[2] * m[ 2];
|
|
loadmodel->surfmesh.data_normal3f[j*3+1] += relativenormal[0] * m[4] + relativenormal[1] * m[5] + relativenormal[2] * m[ 6];
|
|
loadmodel->surfmesh.data_normal3f[j*3+2] += relativenormal[0] * m[8] + relativenormal[1] * m[9] + relativenormal[2] * m[10];
|
|
if (!k)
|
|
{
|
|
// store the first (and often only) weight
|
|
weightinfluence[0] = influence;
|
|
weightindex[0] = boneindex;
|
|
}
|
|
else
|
|
{
|
|
// sort the new weight into this vertex's weight table
|
|
// (which only accepts up to 4 bones per vertex)
|
|
for (l = 0;l < 4;l++)
|
|
{
|
|
if (weightinfluence[l] < influence)
|
|
{
|
|
// move weaker influence weights out of the way first
|
|
int l2;
|
|
for (l2 = 3;l2 > l;l2--)
|
|
{
|
|
weightinfluence[l2] = weightinfluence[l2-1];
|
|
weightindex[l2] = weightindex[l2-1];
|
|
}
|
|
// store the new weight
|
|
weightinfluence[l] = influence;
|
|
weightindex[l] = boneindex;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
data += sizeof(dpmbonevert_t);
|
|
}
|
|
loadmodel->surfmesh.blends[j] = Mod_Skeletal_CompressBlend(loadmodel, weightindex, weightinfluence);
|
|
loadmodel->surfmesh.data_skeletalindex4ub[j*4 ] = weightindex[0];
|
|
loadmodel->surfmesh.data_skeletalindex4ub[j*4+1] = weightindex[1];
|
|
loadmodel->surfmesh.data_skeletalindex4ub[j*4+2] = weightindex[2];
|
|
loadmodel->surfmesh.data_skeletalindex4ub[j*4+3] = weightindex[3];
|
|
loadmodel->surfmesh.data_skeletalweight4ub[j*4 ] = (unsigned char)(weightinfluence[0]*255.0f);
|
|
loadmodel->surfmesh.data_skeletalweight4ub[j*4+1] = (unsigned char)(weightinfluence[1]*255.0f);
|
|
loadmodel->surfmesh.data_skeletalweight4ub[j*4+2] = (unsigned char)(weightinfluence[2]*255.0f);
|
|
loadmodel->surfmesh.data_skeletalweight4ub[j*4+3] = (unsigned char)(weightinfluence[3]*255.0f);
|
|
}
|
|
|
|
// since dpm models do not have named sections, reuse their shader name as the section name
|
|
Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, dpmmesh->shadername, dpmmesh->shadername);
|
|
|
|
Mod_ValidateElements(loadmodel->surfmesh.data_element3i + surface->num_firsttriangle * 3, surface->num_triangles, surface->num_firstvertex, surface->num_vertices, __FILE__, __LINE__);
|
|
}
|
|
if (loadmodel->surfmesh.num_blends < meshvertices)
|
|
loadmodel->surfmesh.data_blendweights = (blendweights_t *)Mem_Realloc(loadmodel->mempool, loadmodel->surfmesh.data_blendweights, loadmodel->surfmesh.num_blends * sizeof(blendweights_t));
|
|
Z_Free(bonepose);
|
|
Mod_FreeSkinFiles(skinfiles);
|
|
Mod_MakeSortedSurfaces(loadmodel);
|
|
|
|
// compute all the mesh information that was not loaded from the file
|
|
if (loadmodel->surfmesh.data_element3s)
|
|
for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
|
|
loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
|
|
Mod_BuildBaseBonePoses();
|
|
Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, r_smoothnormals_areaweighting.integer != 0);
|
|
if (loadmodel->surfmesh.data_neighbor3i)
|
|
Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
|
|
loadmodel->surfmesh.isanimated = Mod_Alias_CalculateBoundingBox();
|
|
if(mod_alias_force_animated.string[0])
|
|
loadmodel->surfmesh.isanimated = mod_alias_force_animated.integer != 0;
|
|
|
|
if (!loadmodel->surfmesh.isanimated)
|
|
{
|
|
Mod_MakeCollisionBIH(loadmodel, true, &loadmodel->collision_bih);
|
|
loadmodel->TraceBox = Mod_CollisionBIH_TraceBox;
|
|
loadmodel->TraceBrush = Mod_CollisionBIH_TraceBrush;
|
|
loadmodel->TraceLine = Mod_CollisionBIH_TraceLine;
|
|
loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
|
|
loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
|
|
}
|
|
|
|
// because shaders can do somewhat unexpected things, check for unusual features now
|
|
for (i = 0;i < loadmodel->num_textures;i++)
|
|
{
|
|
if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_SKY))
|
|
mod->DrawSky = R_Q1BSP_DrawSky;
|
|
if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
|
|
mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
|
|
}
|
|
}
|
|
|
|
// no idea why PSK/PSA files contain weird quaternions but they do...
|
|
#define PSKQUATNEGATIONS
|
|
void Mod_PSKMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend)
|
|
{
|
|
int i, j, index, version, recordsize, numrecords, meshvertices, meshtriangles;
|
|
int numpnts, numvtxw, numfaces, nummatts, numbones, numrawweights, numanimbones, numanims, numanimkeys;
|
|
fs_offset_t filesize;
|
|
pskpnts_t *pnts;
|
|
pskvtxw_t *vtxw;
|
|
pskface_t *faces;
|
|
pskmatt_t *matts;
|
|
pskboneinfo_t *bones;
|
|
pskrawweights_t *rawweights;
|
|
//pskboneinfo_t *animbones;
|
|
pskaniminfo_t *anims;
|
|
pskanimkeys_t *animkeys;
|
|
void *animfilebuffer, *animbuffer, *animbufferend;
|
|
unsigned char *data;
|
|
pskchunk_t *pchunk;
|
|
skinfile_t *skinfiles;
|
|
char animname[MAX_QPATH];
|
|
size_t size;
|
|
float biggestorigin;
|
|
|
|
pchunk = (pskchunk_t *)buffer;
|
|
if (strcmp(pchunk->id, "ACTRHEAD"))
|
|
Host_Error ("Mod_PSKMODEL_Load: %s is not an Unreal Engine ActorX (.psk + .psa) model", loadmodel->name);
|
|
|
|
loadmodel->modeldatatypestring = "PSK";
|
|
|
|
loadmodel->type = mod_alias;
|
|
loadmodel->DrawSky = NULL;
|
|
loadmodel->DrawAddWaterPlanes = NULL;
|
|
loadmodel->Draw = R_Q1BSP_Draw;
|
|
loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
|
|
loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
|
|
loadmodel->DrawPrepass = R_Q1BSP_DrawPrepass;
|
|
loadmodel->CompileShadowMap = R_Q1BSP_CompileShadowMap;
|
|
loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap;
|
|
loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
|
|
loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
|
|
loadmodel->DrawLight = R_Q1BSP_DrawLight;
|
|
loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
|
|
loadmodel->TraceLine = Mod_MDLMD2MD3_TraceLine;
|
|
loadmodel->PointSuperContents = NULL;
|
|
loadmodel->AnimateVertices = Mod_Skeletal_AnimateVertices;
|
|
loadmodel->synctype = ST_RAND;
|
|
|
|
FS_StripExtension(loadmodel->name, animname, sizeof(animname));
|
|
strlcat(animname, ".psa", sizeof(animname));
|
|
animbuffer = animfilebuffer = FS_LoadFile(animname, loadmodel->mempool, false, &filesize);
|
|
animbufferend = (void *)((unsigned char*)animbuffer + (int)filesize);
|
|
if (!animbuffer)
|
|
animbufferend = animbuffer;
|
|
|
|
numpnts = 0;
|
|
pnts = NULL;
|
|
numvtxw = 0;
|
|
vtxw = NULL;
|
|
numfaces = 0;
|
|
faces = NULL;
|
|
nummatts = 0;
|
|
matts = NULL;
|
|
numbones = 0;
|
|
bones = NULL;
|
|
numrawweights = 0;
|
|
rawweights = NULL;
|
|
numanims = 0;
|
|
anims = NULL;
|
|
numanimkeys = 0;
|
|
animkeys = NULL;
|
|
|
|
while (buffer < bufferend)
|
|
{
|
|
pchunk = (pskchunk_t *)buffer;
|
|
buffer = (void *)((unsigned char *)buffer + sizeof(pskchunk_t));
|
|
version = LittleLong(pchunk->version);
|
|
recordsize = LittleLong(pchunk->recordsize);
|
|
numrecords = LittleLong(pchunk->numrecords);
|
|
if (developer_extra.integer)
|
|
Con_DPrintf("%s: %s %x: %i * %i = %i\n", loadmodel->name, pchunk->id, version, recordsize, numrecords, recordsize * numrecords);
|
|
if (version != 0x1e83b9 && version != 0x1e9179 && version != 0x2e && version != 0x12f2bc && version != 0x12f2f0)
|
|
Con_Printf ("%s: chunk %s has unknown version %x (0x1e83b9, 0x1e9179, 0x2e, 0x12f2bc, 0x12f2f0 are currently supported), trying to load anyway!\n", loadmodel->name, pchunk->id, version);
|
|
if (!strcmp(pchunk->id, "ACTRHEAD"))
|
|
{
|
|
// nothing to do
|
|
}
|
|
else if (!strcmp(pchunk->id, "PNTS0000"))
|
|
{
|
|
pskpnts_t *p;
|
|
if (recordsize != sizeof(*p))
|
|
Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id);
|
|
// byteswap in place and keep the pointer
|
|
numpnts = numrecords;
|
|
pnts = (pskpnts_t *)buffer;
|
|
for (index = 0, p = (pskpnts_t *)buffer;index < numrecords;index++, p++)
|
|
{
|
|
p->origin[0] = LittleFloat(p->origin[0]);
|
|
p->origin[1] = LittleFloat(p->origin[1]);
|
|
p->origin[2] = LittleFloat(p->origin[2]);
|
|
}
|
|
buffer = p;
|
|
}
|
|
else if (!strcmp(pchunk->id, "VTXW0000"))
|
|
{
|
|
pskvtxw_t *p;
|
|
if (recordsize != sizeof(*p))
|
|
Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id);
|
|
// byteswap in place and keep the pointer
|
|
numvtxw = numrecords;
|
|
vtxw = (pskvtxw_t *)buffer;
|
|
for (index = 0, p = (pskvtxw_t *)buffer;index < numrecords;index++, p++)
|
|
{
|
|
p->pntsindex = LittleShort(p->pntsindex);
|
|
p->texcoord[0] = LittleFloat(p->texcoord[0]);
|
|
p->texcoord[1] = LittleFloat(p->texcoord[1]);
|
|
if (p->pntsindex >= numpnts)
|
|
{
|
|
Con_Printf("%s: vtxw->pntsindex %i >= numpnts %i\n", loadmodel->name, p->pntsindex, numpnts);
|
|
p->pntsindex = 0;
|
|
}
|
|
}
|
|
buffer = p;
|
|
}
|
|
else if (!strcmp(pchunk->id, "FACE0000"))
|
|
{
|
|
pskface_t *p;
|
|
if (recordsize != sizeof(*p))
|
|
Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id);
|
|
// byteswap in place and keep the pointer
|
|
numfaces = numrecords;
|
|
faces = (pskface_t *)buffer;
|
|
for (index = 0, p = (pskface_t *)buffer;index < numrecords;index++, p++)
|
|
{
|
|
p->vtxwindex[0] = LittleShort(p->vtxwindex[0]);
|
|
p->vtxwindex[1] = LittleShort(p->vtxwindex[1]);
|
|
p->vtxwindex[2] = LittleShort(p->vtxwindex[2]);
|
|
p->group = LittleLong(p->group);
|
|
if (p->vtxwindex[0] >= numvtxw)
|
|
{
|
|
Con_Printf("%s: face->vtxwindex[0] %i >= numvtxw %i\n", loadmodel->name, p->vtxwindex[0], numvtxw);
|
|
p->vtxwindex[0] = 0;
|
|
}
|
|
if (p->vtxwindex[1] >= numvtxw)
|
|
{
|
|
Con_Printf("%s: face->vtxwindex[1] %i >= numvtxw %i\n", loadmodel->name, p->vtxwindex[1], numvtxw);
|
|
p->vtxwindex[1] = 0;
|
|
}
|
|
if (p->vtxwindex[2] >= numvtxw)
|
|
{
|
|
Con_Printf("%s: face->vtxwindex[2] %i >= numvtxw %i\n", loadmodel->name, p->vtxwindex[2], numvtxw);
|
|
p->vtxwindex[2] = 0;
|
|
}
|
|
}
|
|
buffer = p;
|
|
}
|
|
else if (!strcmp(pchunk->id, "MATT0000"))
|
|
{
|
|
pskmatt_t *p;
|
|
if (recordsize != sizeof(*p))
|
|
Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id);
|
|
// byteswap in place and keep the pointer
|
|
nummatts = numrecords;
|
|
matts = (pskmatt_t *)buffer;
|
|
for (index = 0, p = (pskmatt_t *)buffer;index < numrecords;index++, p++)
|
|
{
|
|
// nothing to do
|
|
}
|
|
buffer = p;
|
|
}
|
|
else if (!strcmp(pchunk->id, "REFSKELT"))
|
|
{
|
|
pskboneinfo_t *p;
|
|
if (recordsize != sizeof(*p))
|
|
Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id);
|
|
// byteswap in place and keep the pointer
|
|
numbones = numrecords;
|
|
bones = (pskboneinfo_t *)buffer;
|
|
for (index = 0, p = (pskboneinfo_t *)buffer;index < numrecords;index++, p++)
|
|
{
|
|
p->numchildren = LittleLong(p->numchildren);
|
|
p->parent = LittleLong(p->parent);
|
|
p->basepose.quat[0] = LittleFloat(p->basepose.quat[0]);
|
|
p->basepose.quat[1] = LittleFloat(p->basepose.quat[1]);
|
|
p->basepose.quat[2] = LittleFloat(p->basepose.quat[2]);
|
|
p->basepose.quat[3] = LittleFloat(p->basepose.quat[3]);
|
|
p->basepose.origin[0] = LittleFloat(p->basepose.origin[0]);
|
|
p->basepose.origin[1] = LittleFloat(p->basepose.origin[1]);
|
|
p->basepose.origin[2] = LittleFloat(p->basepose.origin[2]);
|
|
p->basepose.unknown = LittleFloat(p->basepose.unknown);
|
|
p->basepose.size[0] = LittleFloat(p->basepose.size[0]);
|
|
p->basepose.size[1] = LittleFloat(p->basepose.size[1]);
|
|
p->basepose.size[2] = LittleFloat(p->basepose.size[2]);
|
|
#ifdef PSKQUATNEGATIONS
|
|
if (index)
|
|
{
|
|
p->basepose.quat[0] *= -1;
|
|
p->basepose.quat[1] *= -1;
|
|
p->basepose.quat[2] *= -1;
|
|
}
|
|
else
|
|
{
|
|
p->basepose.quat[0] *= 1;
|
|
p->basepose.quat[1] *= -1;
|
|
p->basepose.quat[2] *= 1;
|
|
}
|
|
#endif
|
|
if (p->parent < 0 || p->parent >= numbones)
|
|
{
|
|
Con_Printf("%s: bone->parent %i >= numbones %i\n", loadmodel->name, p->parent, numbones);
|
|
p->parent = 0;
|
|
}
|
|
}
|
|
buffer = p;
|
|
}
|
|
else if (!strcmp(pchunk->id, "RAWWEIGHTS"))
|
|
{
|
|
pskrawweights_t *p;
|
|
if (recordsize != sizeof(*p))
|
|
Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id);
|
|
// byteswap in place and keep the pointer
|
|
numrawweights = numrecords;
|
|
rawweights = (pskrawweights_t *)buffer;
|
|
for (index = 0, p = (pskrawweights_t *)buffer;index < numrecords;index++, p++)
|
|
{
|
|
p->weight = LittleFloat(p->weight);
|
|
p->pntsindex = LittleLong(p->pntsindex);
|
|
p->boneindex = LittleLong(p->boneindex);
|
|
if (p->pntsindex < 0 || p->pntsindex >= numpnts)
|
|
{
|
|
Con_Printf("%s: weight->pntsindex %i >= numpnts %i\n", loadmodel->name, p->pntsindex, numpnts);
|
|
p->pntsindex = 0;
|
|
}
|
|
if (p->boneindex < 0 || p->boneindex >= numbones)
|
|
{
|
|
Con_Printf("%s: weight->boneindex %i >= numbones %i\n", loadmodel->name, p->boneindex, numbones);
|
|
p->boneindex = 0;
|
|
}
|
|
}
|
|
buffer = p;
|
|
}
|
|
}
|
|
|
|
while (animbuffer < animbufferend)
|
|
{
|
|
pchunk = (pskchunk_t *)animbuffer;
|
|
animbuffer = (void *)((unsigned char *)animbuffer + sizeof(pskchunk_t));
|
|
version = LittleLong(pchunk->version);
|
|
recordsize = LittleLong(pchunk->recordsize);
|
|
numrecords = LittleLong(pchunk->numrecords);
|
|
if (developer_extra.integer)
|
|
Con_DPrintf("%s: %s %x: %i * %i = %i\n", animname, pchunk->id, version, recordsize, numrecords, recordsize * numrecords);
|
|
if (version != 0x1e83b9 && version != 0x1e9179 && version != 0x2e && version != 0x12f2bc && version != 0x12f2f0)
|
|
Con_Printf ("%s: chunk %s has unknown version %x (0x1e83b9, 0x1e9179, 0x2e, 0x12f2bc, 0x12f2f0 are currently supported), trying to load anyway!\n", animname, pchunk->id, version);
|
|
if (!strcmp(pchunk->id, "ANIMHEAD"))
|
|
{
|
|
// nothing to do
|
|
}
|
|
else if (!strcmp(pchunk->id, "BONENAMES"))
|
|
{
|
|
pskboneinfo_t *p;
|
|
if (recordsize != sizeof(*p))
|
|
Host_Error("%s: %s has unsupported recordsize", animname, pchunk->id);
|
|
// byteswap in place and keep the pointer
|
|
numanimbones = numrecords;
|
|
//animbones = (pskboneinfo_t *)animbuffer;
|
|
// NOTE: supposedly psa does not need to match the psk model, the
|
|
// bones missing from the psa would simply use their base
|
|
// positions from the psk, but this is hard for me to implement
|
|
// and people can easily make animations that match.
|
|
if (numanimbones != numbones)
|
|
Host_Error("%s: this loader only supports animations with the same bones as the mesh", loadmodel->name);
|
|
for (index = 0, p = (pskboneinfo_t *)animbuffer;index < numrecords;index++, p++)
|
|
{
|
|
p->numchildren = LittleLong(p->numchildren);
|
|
p->parent = LittleLong(p->parent);
|
|
p->basepose.quat[0] = LittleFloat(p->basepose.quat[0]);
|
|
p->basepose.quat[1] = LittleFloat(p->basepose.quat[1]);
|
|
p->basepose.quat[2] = LittleFloat(p->basepose.quat[2]);
|
|
p->basepose.quat[3] = LittleFloat(p->basepose.quat[3]);
|
|
p->basepose.origin[0] = LittleFloat(p->basepose.origin[0]);
|
|
p->basepose.origin[1] = LittleFloat(p->basepose.origin[1]);
|
|
p->basepose.origin[2] = LittleFloat(p->basepose.origin[2]);
|
|
p->basepose.unknown = LittleFloat(p->basepose.unknown);
|
|
p->basepose.size[0] = LittleFloat(p->basepose.size[0]);
|
|
p->basepose.size[1] = LittleFloat(p->basepose.size[1]);
|
|
p->basepose.size[2] = LittleFloat(p->basepose.size[2]);
|
|
#ifdef PSKQUATNEGATIONS
|
|
if (index)
|
|
{
|
|
p->basepose.quat[0] *= -1;
|
|
p->basepose.quat[1] *= -1;
|
|
p->basepose.quat[2] *= -1;
|
|
}
|
|
else
|
|
{
|
|
p->basepose.quat[0] *= 1;
|
|
p->basepose.quat[1] *= -1;
|
|
p->basepose.quat[2] *= 1;
|
|
}
|
|
#endif
|
|
if (p->parent < 0 || p->parent >= numanimbones)
|
|
{
|
|
Con_Printf("%s: bone->parent %i >= numanimbones %i\n", animname, p->parent, numanimbones);
|
|
p->parent = 0;
|
|
}
|
|
// check that bones are the same as in the base
|
|
if (strcmp(p->name, bones[index].name) || p->parent != bones[index].parent)
|
|
Host_Error("%s: this loader only supports animations with the same bones as the mesh", animname);
|
|
}
|
|
animbuffer = p;
|
|
}
|
|
else if (!strcmp(pchunk->id, "ANIMINFO"))
|
|
{
|
|
pskaniminfo_t *p;
|
|
if (recordsize != sizeof(*p))
|
|
Host_Error("%s: %s has unsupported recordsize", animname, pchunk->id);
|
|
// byteswap in place and keep the pointer
|
|
numanims = numrecords;
|
|
anims = (pskaniminfo_t *)animbuffer;
|
|
for (index = 0, p = (pskaniminfo_t *)animbuffer;index < numrecords;index++, p++)
|
|
{
|
|
p->numbones = LittleLong(p->numbones);
|
|
p->playtime = LittleFloat(p->playtime);
|
|
p->fps = LittleFloat(p->fps);
|
|
p->firstframe = LittleLong(p->firstframe);
|
|
p->numframes = LittleLong(p->numframes);
|
|
if (p->numbones != numbones)
|
|
Con_Printf("%s: animinfo->numbones != numbones, trying to load anyway!\n", animname);
|
|
}
|
|
animbuffer = p;
|
|
}
|
|
else if (!strcmp(pchunk->id, "ANIMKEYS"))
|
|
{
|
|
pskanimkeys_t *p;
|
|
if (recordsize != sizeof(*p))
|
|
Host_Error("%s: %s has unsupported recordsize", animname, pchunk->id);
|
|
numanimkeys = numrecords;
|
|
animkeys = (pskanimkeys_t *)animbuffer;
|
|
for (index = 0, p = (pskanimkeys_t *)animbuffer;index < numrecords;index++, p++)
|
|
{
|
|
p->origin[0] = LittleFloat(p->origin[0]);
|
|
p->origin[1] = LittleFloat(p->origin[1]);
|
|
p->origin[2] = LittleFloat(p->origin[2]);
|
|
p->quat[0] = LittleFloat(p->quat[0]);
|
|
p->quat[1] = LittleFloat(p->quat[1]);
|
|
p->quat[2] = LittleFloat(p->quat[2]);
|
|
p->quat[3] = LittleFloat(p->quat[3]);
|
|
p->frametime = LittleFloat(p->frametime);
|
|
#ifdef PSKQUATNEGATIONS
|
|
if (index % numbones)
|
|
{
|
|
p->quat[0] *= -1;
|
|
p->quat[1] *= -1;
|
|
p->quat[2] *= -1;
|
|
}
|
|
else
|
|
{
|
|
p->quat[0] *= 1;
|
|
p->quat[1] *= -1;
|
|
p->quat[2] *= 1;
|
|
}
|
|
#endif
|
|
}
|
|
animbuffer = p;
|
|
// TODO: allocate bonepose stuff
|
|
}
|
|
else
|
|
Con_Printf("%s: unknown chunk ID \"%s\"\n", animname, pchunk->id);
|
|
}
|
|
|
|
if (!numpnts || !pnts || !numvtxw || !vtxw || !numfaces || !faces || !nummatts || !matts || !numbones || !bones || !numrawweights || !rawweights)
|
|
Host_Error("%s: missing required chunks", loadmodel->name);
|
|
|
|
if (numanims)
|
|
{
|
|
loadmodel->numframes = 0;
|
|
for (index = 0;index < numanims;index++)
|
|
loadmodel->numframes += anims[index].numframes;
|
|
if (numanimkeys != numbones * loadmodel->numframes)
|
|
Host_Error("%s: %s has incorrect number of animation keys", animname, pchunk->id);
|
|
}
|
|
else
|
|
loadmodel->numframes = loadmodel->num_poses = 1;
|
|
|
|
meshvertices = numvtxw;
|
|
meshtriangles = numfaces;
|
|
|
|
// load external .skin files if present
|
|
skinfiles = Mod_LoadSkinFiles();
|
|
if (loadmodel->numskins < 1)
|
|
loadmodel->numskins = 1;
|
|
loadmodel->num_bones = numbones;
|
|
loadmodel->num_poses = loadmodel->numframes;
|
|
loadmodel->nummodelsurfaces = loadmodel->num_surfaces = nummatts;
|
|
loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
|
|
loadmodel->num_texturesperskin = loadmodel->num_surfaces;
|
|
loadmodel->surfmesh.num_vertices = meshvertices;
|
|
loadmodel->surfmesh.num_triangles = meshtriangles;
|
|
// do most allocations as one merged chunk
|
|
size = loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + loadmodel->surfmesh.num_triangles * sizeof(int[3]) + (r_enableshadowvolumes.integer ? loadmodel->surfmesh.num_triangles * sizeof(int[3]) : 0) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[2]) + loadmodel->surfmesh.num_vertices * sizeof(unsigned char[4]) + loadmodel->surfmesh.num_vertices * sizeof(unsigned char[4]) + loadmodel->surfmesh.num_vertices * sizeof(unsigned short) + loadmodel->num_poses * loadmodel->num_bones * sizeof(short[7]) + loadmodel->num_bones * sizeof(float[12]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t) + ((loadmodel->surfmesh.num_vertices <= 65536) ? (loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3])) : 0);
|
|
data = (unsigned char *)Mem_Alloc(loadmodel->mempool, size);
|
|
loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
|
|
loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
|
|
loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
|
|
loadmodel->surfmesh.data_element3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]);
|
|
if (r_enableshadowvolumes.integer)
|
|
{
|
|
loadmodel->surfmesh.data_neighbor3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]);
|
|
}
|
|
loadmodel->surfmesh.data_vertex3f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[3]);
|
|
loadmodel->surfmesh.data_svector3f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[3]);
|
|
loadmodel->surfmesh.data_tvector3f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[3]);
|
|
loadmodel->surfmesh.data_normal3f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[3]);
|
|
loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[2]);
|
|
loadmodel->surfmesh.data_skeletalindex4ub = (unsigned char *)data;data += loadmodel->surfmesh.num_vertices * sizeof(unsigned char[4]);
|
|
loadmodel->surfmesh.data_skeletalweight4ub = (unsigned char *)data;data += loadmodel->surfmesh.num_vertices * sizeof(unsigned char[4]);
|
|
loadmodel->data_baseboneposeinverse = (float *)data;data += loadmodel->num_bones * sizeof(float[12]);
|
|
loadmodel->skinscenes = (animscene_t *)data;data += loadmodel->numskins * sizeof(animscene_t);
|
|
loadmodel->data_bones = (aliasbone_t *)data;data += loadmodel->num_bones * sizeof(aliasbone_t);
|
|
loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t);
|
|
loadmodel->surfmesh.num_blends = 0;
|
|
loadmodel->surfmesh.blends = (unsigned short *)data;data += meshvertices * sizeof(unsigned short);
|
|
if (loadmodel->surfmesh.num_vertices <= 65536)
|
|
{
|
|
loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3]);
|
|
}
|
|
loadmodel->data_poses7s = (short *)data;data += loadmodel->num_poses * loadmodel->num_bones * sizeof(short[7]);
|
|
loadmodel->surfmesh.data_blendweights = (blendweights_t *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(blendweights_t));
|
|
|
|
for (i = 0;i < loadmodel->numskins;i++)
|
|
{
|
|
loadmodel->skinscenes[i].firstframe = i;
|
|
loadmodel->skinscenes[i].framecount = 1;
|
|
loadmodel->skinscenes[i].loop = true;
|
|
loadmodel->skinscenes[i].framerate = 10;
|
|
}
|
|
|
|
// create surfaces
|
|
for (index = 0, i = 0;index < nummatts;index++)
|
|
{
|
|
// since psk models do not have named sections, reuse their shader name as the section name
|
|
Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + index, skinfiles, matts[index].name, matts[index].name);
|
|
loadmodel->sortedmodelsurfaces[index] = index;
|
|
loadmodel->data_surfaces[index].texture = loadmodel->data_textures + index;
|
|
loadmodel->data_surfaces[index].num_firstvertex = 0;
|
|
loadmodel->data_surfaces[index].num_vertices = loadmodel->surfmesh.num_vertices;
|
|
}
|
|
|
|
// copy over the vertex locations and texcoords
|
|
for (index = 0;index < numvtxw;index++)
|
|
{
|
|
loadmodel->surfmesh.data_vertex3f[index*3+0] = pnts[vtxw[index].pntsindex].origin[0];
|
|
loadmodel->surfmesh.data_vertex3f[index*3+1] = pnts[vtxw[index].pntsindex].origin[1];
|
|
loadmodel->surfmesh.data_vertex3f[index*3+2] = pnts[vtxw[index].pntsindex].origin[2];
|
|
loadmodel->surfmesh.data_texcoordtexture2f[index*2+0] = vtxw[index].texcoord[0];
|
|
loadmodel->surfmesh.data_texcoordtexture2f[index*2+1] = vtxw[index].texcoord[1];
|
|
}
|
|
|
|
// loading the faces is complicated because we need to sort them into surfaces by mattindex
|
|
for (index = 0;index < numfaces;index++)
|
|
loadmodel->data_surfaces[faces[index].mattindex].num_triangles++;
|
|
for (index = 0, i = 0;index < nummatts;index++)
|
|
{
|
|
loadmodel->data_surfaces[index].num_firsttriangle = i;
|
|
i += loadmodel->data_surfaces[index].num_triangles;
|
|
loadmodel->data_surfaces[index].num_triangles = 0;
|
|
}
|
|
for (index = 0;index < numfaces;index++)
|
|
{
|
|
i = (loadmodel->data_surfaces[faces[index].mattindex].num_firsttriangle + loadmodel->data_surfaces[faces[index].mattindex].num_triangles++)*3;
|
|
loadmodel->surfmesh.data_element3i[i+0] = faces[index].vtxwindex[0];
|
|
loadmodel->surfmesh.data_element3i[i+1] = faces[index].vtxwindex[1];
|
|
loadmodel->surfmesh.data_element3i[i+2] = faces[index].vtxwindex[2];
|
|
}
|
|
|
|
// copy over the bones
|
|
for (index = 0;index < numbones;index++)
|
|
{
|
|
strlcpy(loadmodel->data_bones[index].name, bones[index].name, sizeof(loadmodel->data_bones[index].name));
|
|
loadmodel->data_bones[index].parent = (index || bones[index].parent > 0) ? bones[index].parent : -1;
|
|
if (loadmodel->data_bones[index].parent >= index)
|
|
Host_Error("%s bone[%i].parent >= %i", loadmodel->name, index, index);
|
|
}
|
|
|
|
// convert the basepose data
|
|
if (loadmodel->num_bones)
|
|
{
|
|
int boneindex;
|
|
matrix4x4_t *basebonepose;
|
|
float *outinvmatrix = loadmodel->data_baseboneposeinverse;
|
|
matrix4x4_t bonematrix;
|
|
matrix4x4_t tempbonematrix;
|
|
basebonepose = (matrix4x4_t *)Mem_Alloc(tempmempool, loadmodel->num_bones * sizeof(matrix4x4_t));
|
|
for (boneindex = 0;boneindex < loadmodel->num_bones;boneindex++)
|
|
{
|
|
Matrix4x4_FromOriginQuat(&bonematrix, bones[boneindex].basepose.origin[0], bones[boneindex].basepose.origin[1], bones[boneindex].basepose.origin[2], bones[boneindex].basepose.quat[0], bones[boneindex].basepose.quat[1], bones[boneindex].basepose.quat[2], bones[boneindex].basepose.quat[3]);
|
|
if (loadmodel->data_bones[boneindex].parent >= 0)
|
|
{
|
|
tempbonematrix = bonematrix;
|
|
Matrix4x4_Concat(&bonematrix, basebonepose + loadmodel->data_bones[boneindex].parent, &tempbonematrix);
|
|
}
|
|
basebonepose[boneindex] = bonematrix;
|
|
Matrix4x4_Invert_Simple(&tempbonematrix, basebonepose + boneindex);
|
|
Matrix4x4_ToArray12FloatD3D(&tempbonematrix, outinvmatrix + 12*boneindex);
|
|
}
|
|
Mem_Free(basebonepose);
|
|
}
|
|
|
|
// sort the psk point weights into the vertex weight tables
|
|
// (which only accept up to 4 bones per vertex)
|
|
for (index = 0;index < numvtxw;index++)
|
|
{
|
|
int weightindex[4] = { 0, 0, 0, 0 };
|
|
float weightinfluence[4] = { 0, 0, 0, 0 };
|
|
int l;
|
|
for (j = 0;j < numrawweights;j++)
|
|
{
|
|
if (rawweights[j].pntsindex == vtxw[index].pntsindex)
|
|
{
|
|
int boneindex = rawweights[j].boneindex;
|
|
float influence = rawweights[j].weight;
|
|
for (l = 0;l < 4;l++)
|
|
{
|
|
if (weightinfluence[l] < influence)
|
|
{
|
|
// move lower influence weights out of the way first
|
|
int l2;
|
|
for (l2 = 3;l2 > l;l2--)
|
|
{
|
|
weightinfluence[l2] = weightinfluence[l2-1];
|
|
weightindex[l2] = weightindex[l2-1];
|
|
}
|
|
// store the new weight
|
|
weightinfluence[l] = influence;
|
|
weightindex[l] = boneindex;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
loadmodel->surfmesh.blends[index] = Mod_Skeletal_CompressBlend(loadmodel, weightindex, weightinfluence);
|
|
loadmodel->surfmesh.data_skeletalindex4ub[index*4 ] = weightindex[0];
|
|
loadmodel->surfmesh.data_skeletalindex4ub[index*4+1] = weightindex[1];
|
|
loadmodel->surfmesh.data_skeletalindex4ub[index*4+2] = weightindex[2];
|
|
loadmodel->surfmesh.data_skeletalindex4ub[index*4+3] = weightindex[3];
|
|
loadmodel->surfmesh.data_skeletalweight4ub[index*4 ] = (unsigned char)(weightinfluence[0]*255.0f);
|
|
loadmodel->surfmesh.data_skeletalweight4ub[index*4+1] = (unsigned char)(weightinfluence[1]*255.0f);
|
|
loadmodel->surfmesh.data_skeletalweight4ub[index*4+2] = (unsigned char)(weightinfluence[2]*255.0f);
|
|
loadmodel->surfmesh.data_skeletalweight4ub[index*4+3] = (unsigned char)(weightinfluence[3]*255.0f);
|
|
}
|
|
if (loadmodel->surfmesh.num_blends < loadmodel->surfmesh.num_vertices)
|
|
loadmodel->surfmesh.data_blendweights = (blendweights_t *)Mem_Realloc(loadmodel->mempool, loadmodel->surfmesh.data_blendweights, loadmodel->surfmesh.num_blends * sizeof(blendweights_t));
|
|
|
|
// set up the animscenes based on the anims
|
|
if (numanims)
|
|
{
|
|
for (index = 0, i = 0;index < numanims;index++)
|
|
{
|
|
for (j = 0;j < anims[index].numframes;j++, i++)
|
|
{
|
|
dpsnprintf(loadmodel->animscenes[i].name, sizeof(loadmodel->animscenes[i].name), "%s_%d", anims[index].name, j);
|
|
loadmodel->animscenes[i].firstframe = i;
|
|
loadmodel->animscenes[i].framecount = 1;
|
|
loadmodel->animscenes[i].loop = true;
|
|
loadmodel->animscenes[i].framerate = anims[index].fps;
|
|
}
|
|
}
|
|
// calculate the scaling value for bone origins so they can be compressed to short
|
|
biggestorigin = 0;
|
|
for (index = 0;index < numanimkeys;index++)
|
|
{
|
|
pskanimkeys_t *k = animkeys + index;
|
|
biggestorigin = max(biggestorigin, fabs(k->origin[0]));
|
|
biggestorigin = max(biggestorigin, fabs(k->origin[1]));
|
|
biggestorigin = max(biggestorigin, fabs(k->origin[2]));
|
|
}
|
|
loadmodel->num_posescale = biggestorigin / 32767.0f;
|
|
loadmodel->num_poseinvscale = 1.0f / loadmodel->num_posescale;
|
|
|
|
// load the poses from the animkeys
|
|
for (index = 0;index < numanimkeys;index++)
|
|
{
|
|
pskanimkeys_t *k = animkeys + index;
|
|
float quat[4];
|
|
Vector4Copy(k->quat, quat);
|
|
if (quat[3] > 0)
|
|
Vector4Negate(quat, quat);
|
|
Vector4Normalize2(quat, quat);
|
|
// compress poses to the short[7] format for longterm storage
|
|
loadmodel->data_poses7s[index*7+0] = k->origin[0] * loadmodel->num_poseinvscale;
|
|
loadmodel->data_poses7s[index*7+1] = k->origin[1] * loadmodel->num_poseinvscale;
|
|
loadmodel->data_poses7s[index*7+2] = k->origin[2] * loadmodel->num_poseinvscale;
|
|
loadmodel->data_poses7s[index*7+3] = quat[0] * 32767.0f;
|
|
loadmodel->data_poses7s[index*7+4] = quat[1] * 32767.0f;
|
|
loadmodel->data_poses7s[index*7+5] = quat[2] * 32767.0f;
|
|
loadmodel->data_poses7s[index*7+6] = quat[3] * 32767.0f;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
strlcpy(loadmodel->animscenes[0].name, "base", sizeof(loadmodel->animscenes[0].name));
|
|
loadmodel->animscenes[0].firstframe = 0;
|
|
loadmodel->animscenes[0].framecount = 1;
|
|
loadmodel->animscenes[0].loop = true;
|
|
loadmodel->animscenes[0].framerate = 10;
|
|
|
|
// calculate the scaling value for bone origins so they can be compressed to short
|
|
biggestorigin = 0;
|
|
for (index = 0;index < numbones;index++)
|
|
{
|
|
pskboneinfo_t *p = bones + index;
|
|
biggestorigin = max(biggestorigin, fabs(p->basepose.origin[0]));
|
|
biggestorigin = max(biggestorigin, fabs(p->basepose.origin[1]));
|
|
biggestorigin = max(biggestorigin, fabs(p->basepose.origin[2]));
|
|
}
|
|
loadmodel->num_posescale = biggestorigin / 32767.0f;
|
|
loadmodel->num_poseinvscale = 1.0f / loadmodel->num_posescale;
|
|
|
|
// load the basepose as a frame
|
|
for (index = 0;index < numbones;index++)
|
|
{
|
|
pskboneinfo_t *p = bones + index;
|
|
float quat[4];
|
|
Vector4Copy(p->basepose.quat, quat);
|
|
if (quat[3] > 0)
|
|
Vector4Negate(quat, quat);
|
|
Vector4Normalize2(quat, quat);
|
|
// compress poses to the short[7] format for longterm storage
|
|
loadmodel->data_poses7s[index*7+0] = p->basepose.origin[0] * loadmodel->num_poseinvscale;
|
|
loadmodel->data_poses7s[index*7+1] = p->basepose.origin[1] * loadmodel->num_poseinvscale;
|
|
loadmodel->data_poses7s[index*7+2] = p->basepose.origin[2] * loadmodel->num_poseinvscale;
|
|
loadmodel->data_poses7s[index*7+3] = quat[0] * 32767.0f;
|
|
loadmodel->data_poses7s[index*7+4] = quat[1] * 32767.0f;
|
|
loadmodel->data_poses7s[index*7+5] = quat[2] * 32767.0f;
|
|
loadmodel->data_poses7s[index*7+6] = quat[3] * 32767.0f;
|
|
}
|
|
}
|
|
|
|
Mod_FreeSkinFiles(skinfiles);
|
|
if (animfilebuffer)
|
|
Mem_Free(animfilebuffer);
|
|
Mod_MakeSortedSurfaces(loadmodel);
|
|
|
|
// compute all the mesh information that was not loaded from the file
|
|
// TODO: honor smoothing groups somehow?
|
|
if (loadmodel->surfmesh.data_element3s)
|
|
for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
|
|
loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
|
|
Mod_ValidateElements(loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles, 0, loadmodel->surfmesh.num_vertices, __FILE__, __LINE__);
|
|
Mod_BuildNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_normal3f, r_smoothnormals_areaweighting.integer != 0);
|
|
Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, r_smoothnormals_areaweighting.integer != 0);
|
|
if (loadmodel->surfmesh.data_neighbor3i)
|
|
Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
|
|
loadmodel->surfmesh.isanimated = Mod_Alias_CalculateBoundingBox();
|
|
if(mod_alias_force_animated.string[0])
|
|
loadmodel->surfmesh.isanimated = mod_alias_force_animated.integer != 0;
|
|
|
|
if (!loadmodel->surfmesh.isanimated)
|
|
{
|
|
Mod_MakeCollisionBIH(loadmodel, true, &loadmodel->collision_bih);
|
|
loadmodel->TraceBox = Mod_CollisionBIH_TraceBox;
|
|
loadmodel->TraceBrush = Mod_CollisionBIH_TraceBrush;
|
|
loadmodel->TraceLine = Mod_CollisionBIH_TraceLine;
|
|
loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
|
|
loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
|
|
}
|
|
|
|
// because shaders can do somewhat unexpected things, check for unusual features now
|
|
for (i = 0;i < loadmodel->num_textures;i++)
|
|
{
|
|
if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_SKY))
|
|
mod->DrawSky = R_Q1BSP_DrawSky;
|
|
if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
|
|
mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
|
|
}
|
|
}
|
|
|
|
void Mod_INTERQUAKEMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend)
|
|
{
|
|
unsigned char *data;
|
|
const char *text;
|
|
const unsigned char *pbase, *pend;
|
|
iqmheader_t header;
|
|
skinfile_t *skinfiles;
|
|
int i, j, k, meshvertices, meshtriangles;
|
|
float biggestorigin;
|
|
const unsigned int *inelements;
|
|
int *outelements;
|
|
const int *inneighbors;
|
|
int *outneighbors;
|
|
float *outvertex, *outnormal, *outtexcoord, *outsvector, *outtvector, *outcolor;
|
|
// this pointers into the file data are read only through Little* functions so they can be unaligned memory
|
|
const float *vnormal = NULL;
|
|
const float *vposition = NULL;
|
|
const float *vtangent = NULL;
|
|
const float *vtexcoord = NULL;
|
|
const float *vcolor4f = NULL;
|
|
const unsigned char *vblendindexes = NULL;
|
|
const unsigned char *vblendweights = NULL;
|
|
const unsigned char *vcolor4ub = NULL;
|
|
const unsigned short *framedata = NULL;
|
|
// temporary memory allocations (because the data in the file may be misaligned)
|
|
iqmanim_t *anims = NULL;
|
|
iqmbounds_t *bounds = NULL;
|
|
iqmjoint1_t *joint1 = NULL;
|
|
iqmjoint_t *joint = NULL;
|
|
iqmmesh_t *meshes = NULL;
|
|
iqmpose1_t *pose1 = NULL;
|
|
iqmpose_t *pose = NULL;
|
|
iqmvertexarray_t *vas = NULL;
|
|
|
|
pbase = (unsigned char *)buffer;
|
|
pend = (unsigned char *)bufferend;
|
|
|
|
if (pbase + sizeof(iqmheader_t) > pend)
|
|
Host_Error ("Mod_INTERQUAKEMODEL_Load: %s is not an Inter-Quake Model %d", loadmodel->name, (int)(pend - pbase));
|
|
|
|
// copy struct (otherwise it may be misaligned)
|
|
// LordHavoc: okay it's definitely not misaligned here, but for consistency...
|
|
memcpy(&header, pbase, sizeof(iqmheader_t));
|
|
|
|
if (memcmp(header.id, "INTERQUAKEMODEL", 16))
|
|
Host_Error ("Mod_INTERQUAKEMODEL_Load: %s is not an Inter-Quake Model", loadmodel->name);
|
|
if (LittleLong(header.version) != 1 && LittleLong(header.version) != 2)
|
|
Host_Error ("Mod_INTERQUAKEMODEL_Load: only version 1 and 2 models are currently supported (name = %s)", loadmodel->name);
|
|
|
|
loadmodel->modeldatatypestring = "IQM";
|
|
|
|
loadmodel->type = mod_alias;
|
|
loadmodel->synctype = ST_RAND;
|
|
|
|
// byteswap header
|
|
header.version = LittleLong(header.version);
|
|
header.filesize = LittleLong(header.filesize);
|
|
header.flags = LittleLong(header.flags);
|
|
header.num_text = LittleLong(header.num_text);
|
|
header.ofs_text = LittleLong(header.ofs_text);
|
|
header.num_meshes = LittleLong(header.num_meshes);
|
|
header.ofs_meshes = LittleLong(header.ofs_meshes);
|
|
header.num_vertexarrays = LittleLong(header.num_vertexarrays);
|
|
header.num_vertexes = LittleLong(header.num_vertexes);
|
|
header.ofs_vertexarrays = LittleLong(header.ofs_vertexarrays);
|
|
header.num_triangles = LittleLong(header.num_triangles);
|
|
header.ofs_triangles = LittleLong(header.ofs_triangles);
|
|
header.ofs_neighbors = LittleLong(header.ofs_neighbors);
|
|
header.num_joints = LittleLong(header.num_joints);
|
|
header.ofs_joints = LittleLong(header.ofs_joints);
|
|
header.num_poses = LittleLong(header.num_poses);
|
|
header.ofs_poses = LittleLong(header.ofs_poses);
|
|
header.num_anims = LittleLong(header.num_anims);
|
|
header.ofs_anims = LittleLong(header.ofs_anims);
|
|
header.num_frames = LittleLong(header.num_frames);
|
|
header.num_framechannels = LittleLong(header.num_framechannels);
|
|
header.ofs_frames = LittleLong(header.ofs_frames);
|
|
header.ofs_bounds = LittleLong(header.ofs_bounds);
|
|
header.num_comment = LittleLong(header.num_comment);
|
|
header.ofs_comment = LittleLong(header.ofs_comment);
|
|
header.num_extensions = LittleLong(header.num_extensions);
|
|
header.ofs_extensions = LittleLong(header.ofs_extensions);
|
|
|
|
if (header.version == 1)
|
|
{
|
|
if (pbase + header.ofs_joints + header.num_joints*sizeof(iqmjoint1_t) > pend ||
|
|
pbase + header.ofs_poses + header.num_poses*sizeof(iqmpose1_t) > pend)
|
|
{
|
|
Con_Printf("%s has invalid size or offset information\n", loadmodel->name);
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (pbase + header.ofs_joints + header.num_joints*sizeof(iqmjoint_t) > pend ||
|
|
pbase + header.ofs_poses + header.num_poses*sizeof(iqmpose_t) > pend)
|
|
{
|
|
Con_Printf("%s has invalid size or offset information\n", loadmodel->name);
|
|
return;
|
|
}
|
|
}
|
|
if (pbase + header.ofs_text + header.num_text > pend ||
|
|
pbase + header.ofs_meshes + header.num_meshes*sizeof(iqmmesh_t) > pend ||
|
|
pbase + header.ofs_vertexarrays + header.num_vertexarrays*sizeof(iqmvertexarray_t) > pend ||
|
|
pbase + header.ofs_triangles + header.num_triangles*sizeof(int[3]) > pend ||
|
|
(header.ofs_neighbors && pbase + header.ofs_neighbors + header.num_triangles*sizeof(int[3]) > pend) ||
|
|
pbase + header.ofs_anims + header.num_anims*sizeof(iqmanim_t) > pend ||
|
|
pbase + header.ofs_frames + header.num_frames*header.num_framechannels*sizeof(unsigned short) > pend ||
|
|
(header.ofs_bounds && pbase + header.ofs_bounds + header.num_frames*sizeof(iqmbounds_t) > pend) ||
|
|
pbase + header.ofs_comment + header.num_comment > pend)
|
|
{
|
|
Con_Printf("%s has invalid size or offset information\n", loadmodel->name);
|
|
return;
|
|
}
|
|
|
|
// copy structs to make them aligned in memory (otherwise we crash on Sparc and PowerPC and others)
|
|
if (header.num_vertexarrays)
|
|
vas = (iqmvertexarray_t *)(pbase + header.ofs_vertexarrays);
|
|
if (header.num_anims)
|
|
anims = (iqmanim_t *)(pbase + header.ofs_anims);
|
|
if (header.ofs_bounds)
|
|
bounds = (iqmbounds_t *)(pbase + header.ofs_bounds);
|
|
if (header.num_meshes)
|
|
meshes = (iqmmesh_t *)(pbase + header.ofs_meshes);
|
|
|
|
for (i = 0;i < (int)header.num_vertexarrays;i++)
|
|
{
|
|
iqmvertexarray_t va;
|
|
size_t vsize;
|
|
va.type = LittleLong(vas[i].type);
|
|
va.flags = LittleLong(vas[i].flags);
|
|
va.format = LittleLong(vas[i].format);
|
|
va.size = LittleLong(vas[i].size);
|
|
va.offset = LittleLong(vas[i].offset);
|
|
vsize = header.num_vertexes*va.size;
|
|
switch (va.format)
|
|
{
|
|
case IQM_FLOAT: vsize *= sizeof(float); break;
|
|
case IQM_UBYTE: vsize *= sizeof(unsigned char); break;
|
|
default: continue;
|
|
}
|
|
if (pbase + va.offset + vsize > pend)
|
|
continue;
|
|
// no need to copy the vertex data for alignment because LittleLong/LittleShort will be invoked on reading them, and the destination is aligned
|
|
switch (va.type)
|
|
{
|
|
case IQM_POSITION:
|
|
if (va.format == IQM_FLOAT && va.size == 3)
|
|
vposition = (const float *)(pbase + va.offset);
|
|
break;
|
|
case IQM_TEXCOORD:
|
|
if (va.format == IQM_FLOAT && va.size == 2)
|
|
vtexcoord = (const float *)(pbase + va.offset);
|
|
break;
|
|
case IQM_NORMAL:
|
|
if (va.format == IQM_FLOAT && va.size == 3)
|
|
vnormal = (const float *)(pbase + va.offset);
|
|
break;
|
|
case IQM_TANGENT:
|
|
if (va.format == IQM_FLOAT && va.size == 4)
|
|
vtangent = (const float *)(pbase + va.offset);
|
|
break;
|
|
case IQM_BLENDINDEXES:
|
|
if (va.format == IQM_UBYTE && va.size == 4)
|
|
vblendindexes = (const unsigned char *)(pbase + va.offset);
|
|
break;
|
|
case IQM_BLENDWEIGHTS:
|
|
if (va.format == IQM_UBYTE && va.size == 4)
|
|
vblendweights = (const unsigned char *)(pbase + va.offset);
|
|
break;
|
|
case IQM_COLOR:
|
|
if (va.format == IQM_FLOAT && va.size == 4)
|
|
vcolor4f = (const float *)(pbase + va.offset);
|
|
if (va.format == IQM_UBYTE && va.size == 4)
|
|
vcolor4ub = (const unsigned char *)(pbase + va.offset);
|
|
break;
|
|
}
|
|
}
|
|
if (header.num_vertexes > 0 && (!vposition || !vtexcoord || ((header.num_frames > 0 || header.num_anims > 0) && (!vblendindexes || !vblendweights))))
|
|
{
|
|
Con_Printf("%s is missing vertex array data\n", loadmodel->name);
|
|
return;
|
|
}
|
|
|
|
text = header.num_text && header.ofs_text ? (const char *)(pbase + header.ofs_text) : "";
|
|
|
|
loadmodel->DrawSky = NULL;
|
|
loadmodel->DrawAddWaterPlanes = NULL;
|
|
loadmodel->Draw = R_Q1BSP_Draw;
|
|
loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
|
|
loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
|
|
loadmodel->DrawPrepass = R_Q1BSP_DrawPrepass;
|
|
loadmodel->CompileShadowMap = R_Q1BSP_CompileShadowMap;
|
|
loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap;
|
|
loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
|
|
loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
|
|
loadmodel->DrawLight = R_Q1BSP_DrawLight;
|
|
loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
|
|
loadmodel->TraceLine = Mod_MDLMD2MD3_TraceLine;
|
|
loadmodel->PointSuperContents = NULL;
|
|
loadmodel->AnimateVertices = Mod_Skeletal_AnimateVertices;
|
|
|
|
// load external .skin files if present
|
|
skinfiles = Mod_LoadSkinFiles();
|
|
if (loadmodel->numskins < 1)
|
|
loadmodel->numskins = 1;
|
|
|
|
loadmodel->numframes = max(header.num_anims, 1);
|
|
loadmodel->num_bones = header.num_joints;
|
|
loadmodel->num_poses = max(header.num_frames, 1);
|
|
loadmodel->nummodelsurfaces = loadmodel->num_surfaces = header.num_meshes;
|
|
loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
|
|
loadmodel->num_texturesperskin = loadmodel->num_surfaces;
|
|
|
|
meshvertices = header.num_vertexes;
|
|
meshtriangles = header.num_triangles;
|
|
|
|
// do most allocations as one merged chunk
|
|
data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + (meshvertices <= 65536 ? meshtriangles * sizeof(unsigned short[3]) : 0) + (r_enableshadowvolumes.integer ? meshtriangles * sizeof(int[3]) : 0) + meshvertices * (sizeof(float[14]) + (vcolor4f || vcolor4ub ? sizeof(float[4]) : 0)) + (vblendindexes && vblendweights ? meshvertices * (sizeof(unsigned short) + sizeof(unsigned char[2][4])) : 0) + loadmodel->num_poses * loadmodel->num_bones * sizeof(short[7]) + loadmodel->num_bones * sizeof(float[12]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t));
|
|
loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
|
|
loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
|
|
loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
|
|
loadmodel->surfmesh.num_vertices = meshvertices;
|
|
loadmodel->surfmesh.num_triangles = meshtriangles;
|
|
loadmodel->surfmesh.data_element3i = (int *)data;data += meshtriangles * sizeof(int[3]);
|
|
if (r_enableshadowvolumes.integer)
|
|
{
|
|
loadmodel->surfmesh.data_neighbor3i = (int *)data;data += meshtriangles * sizeof(int[3]);
|
|
}
|
|
loadmodel->surfmesh.data_vertex3f = (float *)data;data += meshvertices * sizeof(float[3]);
|
|
loadmodel->surfmesh.data_svector3f = (float *)data;data += meshvertices * sizeof(float[3]);
|
|
loadmodel->surfmesh.data_tvector3f = (float *)data;data += meshvertices * sizeof(float[3]);
|
|
loadmodel->surfmesh.data_normal3f = (float *)data;data += meshvertices * sizeof(float[3]);
|
|
loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]);
|
|
if (vcolor4f || vcolor4ub)
|
|
{
|
|
loadmodel->surfmesh.data_lightmapcolor4f = (float *)data;data += meshvertices * sizeof(float[4]);
|
|
}
|
|
if (vblendindexes && vblendweights)
|
|
{
|
|
loadmodel->surfmesh.data_skeletalindex4ub = (unsigned char *)data;data += meshvertices * sizeof(unsigned char[4]);
|
|
loadmodel->surfmesh.data_skeletalweight4ub = (unsigned char *)data;data += meshvertices * sizeof(unsigned char[4]);
|
|
}
|
|
loadmodel->data_baseboneposeinverse = (float *)data;data += loadmodel->num_bones * sizeof(float[12]);
|
|
loadmodel->skinscenes = (animscene_t *)data;data += loadmodel->numskins * sizeof(animscene_t);
|
|
loadmodel->data_bones = (aliasbone_t *)data;data += loadmodel->num_bones * sizeof(aliasbone_t);
|
|
loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t);
|
|
if (vblendindexes && vblendweights)
|
|
{
|
|
loadmodel->surfmesh.num_blends = 0;
|
|
loadmodel->surfmesh.blends = (unsigned short *)data;data += meshvertices * sizeof(unsigned short);
|
|
}
|
|
if (meshvertices <= 65536)
|
|
{
|
|
loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += meshtriangles * sizeof(unsigned short[3]);
|
|
}
|
|
loadmodel->data_poses7s = (short *)data;data += loadmodel->num_poses * loadmodel->num_bones * sizeof(short[7]);
|
|
if (vblendindexes && vblendweights)
|
|
loadmodel->surfmesh.data_blendweights = (blendweights_t *)Mem_Alloc(loadmodel->mempool, meshvertices * sizeof(blendweights_t));
|
|
|
|
for (i = 0;i < loadmodel->numskins;i++)
|
|
{
|
|
loadmodel->skinscenes[i].firstframe = i;
|
|
loadmodel->skinscenes[i].framecount = 1;
|
|
loadmodel->skinscenes[i].loop = true;
|
|
loadmodel->skinscenes[i].framerate = 10;
|
|
}
|
|
|
|
// load the bone info
|
|
if (header.version == 1)
|
|
{
|
|
iqmjoint1_t *injoint1 = (iqmjoint1_t *)(pbase + header.ofs_joints);
|
|
if (loadmodel->num_bones)
|
|
joint1 = (iqmjoint1_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_bones * sizeof(iqmjoint1_t));
|
|
for (i = 0;i < loadmodel->num_bones;i++)
|
|
{
|
|
matrix4x4_t relbase, relinvbase, pinvbase, invbase;
|
|
joint1[i].name = LittleLong(injoint1[i].name);
|
|
joint1[i].parent = LittleLong(injoint1[i].parent);
|
|
for (j = 0;j < 3;j++)
|
|
{
|
|
joint1[i].origin[j] = LittleFloat(injoint1[i].origin[j]);
|
|
joint1[i].rotation[j] = LittleFloat(injoint1[i].rotation[j]);
|
|
joint1[i].scale[j] = LittleFloat(injoint1[i].scale[j]);
|
|
}
|
|
strlcpy(loadmodel->data_bones[i].name, &text[joint1[i].name], sizeof(loadmodel->data_bones[i].name));
|
|
loadmodel->data_bones[i].parent = joint1[i].parent;
|
|
if (loadmodel->data_bones[i].parent >= i)
|
|
Host_Error("%s bone[%i].parent >= %i", loadmodel->name, i, i);
|
|
Matrix4x4_FromDoom3Joint(&relbase, joint1[i].origin[0], joint1[i].origin[1], joint1[i].origin[2], joint1[i].rotation[0], joint1[i].rotation[1], joint1[i].rotation[2]);
|
|
Matrix4x4_Invert_Simple(&relinvbase, &relbase);
|
|
if (loadmodel->data_bones[i].parent >= 0)
|
|
{
|
|
Matrix4x4_FromArray12FloatD3D(&pinvbase, loadmodel->data_baseboneposeinverse + 12*loadmodel->data_bones[i].parent);
|
|
Matrix4x4_Concat(&invbase, &relinvbase, &pinvbase);
|
|
Matrix4x4_ToArray12FloatD3D(&invbase, loadmodel->data_baseboneposeinverse + 12*i);
|
|
}
|
|
else Matrix4x4_ToArray12FloatD3D(&relinvbase, loadmodel->data_baseboneposeinverse + 12*i);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
iqmjoint_t *injoint = (iqmjoint_t *)(pbase + header.ofs_joints);
|
|
if (header.num_joints)
|
|
joint = (iqmjoint_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_bones * sizeof(iqmjoint_t));
|
|
for (i = 0;i < loadmodel->num_bones;i++)
|
|
{
|
|
matrix4x4_t relbase, relinvbase, pinvbase, invbase;
|
|
joint[i].name = LittleLong(injoint[i].name);
|
|
joint[i].parent = LittleLong(injoint[i].parent);
|
|
for (j = 0;j < 3;j++)
|
|
{
|
|
joint[i].origin[j] = LittleFloat(injoint[i].origin[j]);
|
|
joint[i].rotation[j] = LittleFloat(injoint[i].rotation[j]);
|
|
joint[i].scale[j] = LittleFloat(injoint[i].scale[j]);
|
|
}
|
|
joint[i].rotation[3] = LittleFloat(injoint[i].rotation[3]);
|
|
strlcpy(loadmodel->data_bones[i].name, &text[joint[i].name], sizeof(loadmodel->data_bones[i].name));
|
|
loadmodel->data_bones[i].parent = joint[i].parent;
|
|
if (loadmodel->data_bones[i].parent >= i)
|
|
Host_Error("%s bone[%i].parent >= %i", loadmodel->name, i, i);
|
|
if (joint[i].rotation[3] > 0)
|
|
Vector4Negate(joint[i].rotation, joint[i].rotation);
|
|
Vector4Normalize2(joint[i].rotation, joint[i].rotation);
|
|
Matrix4x4_FromDoom3Joint(&relbase, joint[i].origin[0], joint[i].origin[1], joint[i].origin[2], joint[i].rotation[0], joint[i].rotation[1], joint[i].rotation[2]);
|
|
Matrix4x4_Invert_Simple(&relinvbase, &relbase);
|
|
if (loadmodel->data_bones[i].parent >= 0)
|
|
{
|
|
Matrix4x4_FromArray12FloatD3D(&pinvbase, loadmodel->data_baseboneposeinverse + 12*loadmodel->data_bones[i].parent);
|
|
Matrix4x4_Concat(&invbase, &relinvbase, &pinvbase);
|
|
Matrix4x4_ToArray12FloatD3D(&invbase, loadmodel->data_baseboneposeinverse + 12*i);
|
|
}
|
|
else Matrix4x4_ToArray12FloatD3D(&relinvbase, loadmodel->data_baseboneposeinverse + 12*i);
|
|
}
|
|
}
|
|
|
|
// set up the animscenes based on the anims
|
|
for (i = 0;i < (int)header.num_anims;i++)
|
|
{
|
|
iqmanim_t anim;
|
|
anim.name = LittleLong(anims[i].name);
|
|
anim.first_frame = LittleLong(anims[i].first_frame);
|
|
anim.num_frames = LittleLong(anims[i].num_frames);
|
|
anim.framerate = LittleFloat(anims[i].framerate);
|
|
anim.flags = LittleLong(anims[i].flags);
|
|
strlcpy(loadmodel->animscenes[i].name, &text[anim.name], sizeof(loadmodel->animscenes[i].name));
|
|
loadmodel->animscenes[i].firstframe = anim.first_frame;
|
|
loadmodel->animscenes[i].framecount = anim.num_frames;
|
|
loadmodel->animscenes[i].loop = ((anim.flags & IQM_LOOP) != 0);
|
|
loadmodel->animscenes[i].framerate = anim.framerate;
|
|
}
|
|
if (header.num_anims <= 0)
|
|
{
|
|
strlcpy(loadmodel->animscenes[0].name, "static", sizeof(loadmodel->animscenes[0].name));
|
|
loadmodel->animscenes[0].firstframe = 0;
|
|
loadmodel->animscenes[0].framecount = 1;
|
|
loadmodel->animscenes[0].loop = true;
|
|
loadmodel->animscenes[0].framerate = 10;
|
|
}
|
|
|
|
loadmodel->surfmesh.isanimated = loadmodel->num_bones > 1 || loadmodel->numframes > 1 || (loadmodel->animscenes && loadmodel->animscenes[0].framecount > 1);
|
|
if(mod_alias_force_animated.string[0])
|
|
loadmodel->surfmesh.isanimated = mod_alias_force_animated.integer != 0;
|
|
|
|
biggestorigin = 0;
|
|
if (header.version == 1)
|
|
{
|
|
iqmpose1_t *inpose1 = (iqmpose1_t *)(pbase + header.ofs_poses);
|
|
if (header.num_poses)
|
|
pose1 = (iqmpose1_t *)Mem_Alloc(loadmodel->mempool, header.num_poses * sizeof(iqmpose1_t));
|
|
for (i = 0;i < (int)header.num_poses;i++)
|
|
{
|
|
float f;
|
|
pose1[i].parent = LittleLong(inpose1[i].parent);
|
|
pose1[i].channelmask = LittleLong(inpose1[i].channelmask);
|
|
for (j = 0;j < 9;j++)
|
|
{
|
|
pose1[i].channeloffset[j] = LittleFloat(inpose1[i].channeloffset[j]);
|
|
pose1[i].channelscale[j] = LittleFloat(inpose1[i].channelscale[j]);
|
|
}
|
|
f = fabs(pose1[i].channeloffset[0]); biggestorigin = max(biggestorigin, f);
|
|
f = fabs(pose1[i].channeloffset[1]); biggestorigin = max(biggestorigin, f);
|
|
f = fabs(pose1[i].channeloffset[2]); biggestorigin = max(biggestorigin, f);
|
|
f = fabs(pose1[i].channeloffset[0] + 0xFFFF*pose1[i].channelscale[0]); biggestorigin = max(biggestorigin, f);
|
|
f = fabs(pose1[i].channeloffset[1] + 0xFFFF*pose1[i].channelscale[1]); biggestorigin = max(biggestorigin, f);
|
|
f = fabs(pose1[i].channeloffset[2] + 0xFFFF*pose1[i].channelscale[2]); biggestorigin = max(biggestorigin, f);
|
|
}
|
|
if (header.num_frames <= 0)
|
|
{
|
|
for (i = 0;i < loadmodel->num_bones;i++)
|
|
{
|
|
float f;
|
|
f = fabs(joint1[i].origin[0]); biggestorigin = max(biggestorigin, f);
|
|
f = fabs(joint1[i].origin[1]); biggestorigin = max(biggestorigin, f);
|
|
f = fabs(joint1[i].origin[2]); biggestorigin = max(biggestorigin, f);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
iqmpose_t *inpose = (iqmpose_t *)(pbase + header.ofs_poses);
|
|
if (header.num_poses)
|
|
pose = (iqmpose_t *)Mem_Alloc(loadmodel->mempool, header.num_poses * sizeof(iqmpose_t));
|
|
for (i = 0;i < (int)header.num_poses;i++)
|
|
{
|
|
float f;
|
|
pose[i].parent = LittleLong(inpose[i].parent);
|
|
pose[i].channelmask = LittleLong(inpose[i].channelmask);
|
|
for (j = 0;j < 10;j++)
|
|
{
|
|
pose[i].channeloffset[j] = LittleFloat(inpose[i].channeloffset[j]);
|
|
pose[i].channelscale[j] = LittleFloat(inpose[i].channelscale[j]);
|
|
}
|
|
f = fabs(pose[i].channeloffset[0]); biggestorigin = max(biggestorigin, f);
|
|
f = fabs(pose[i].channeloffset[1]); biggestorigin = max(biggestorigin, f);
|
|
f = fabs(pose[i].channeloffset[2]); biggestorigin = max(biggestorigin, f);
|
|
f = fabs(pose[i].channeloffset[0] + 0xFFFF*pose[i].channelscale[0]); biggestorigin = max(biggestorigin, f);
|
|
f = fabs(pose[i].channeloffset[1] + 0xFFFF*pose[i].channelscale[1]); biggestorigin = max(biggestorigin, f);
|
|
f = fabs(pose[i].channeloffset[2] + 0xFFFF*pose[i].channelscale[2]); biggestorigin = max(biggestorigin, f);
|
|
}
|
|
if (header.num_frames <= 0)
|
|
{
|
|
for (i = 0;i < loadmodel->num_bones;i++)
|
|
{
|
|
float f;
|
|
f = fabs(joint[i].origin[0]); biggestorigin = max(biggestorigin, f);
|
|
f = fabs(joint[i].origin[1]); biggestorigin = max(biggestorigin, f);
|
|
f = fabs(joint[i].origin[2]); biggestorigin = max(biggestorigin, f);
|
|
}
|
|
}
|
|
}
|
|
loadmodel->num_posescale = biggestorigin / 32767.0f;
|
|
loadmodel->num_poseinvscale = 1.0f / loadmodel->num_posescale;
|
|
|
|
// load the pose data
|
|
// this unaligned memory access is safe (LittleShort reads as bytes)
|
|
framedata = (const unsigned short *)(pbase + header.ofs_frames);
|
|
if (header.version == 1)
|
|
{
|
|
for (i = 0, k = 0;i < (int)header.num_frames;i++)
|
|
{
|
|
for (j = 0;j < (int)header.num_poses;j++, k++)
|
|
{
|
|
float qx, qy, qz, qw;
|
|
loadmodel->data_poses7s[k*7 + 0] = loadmodel->num_poseinvscale * (pose1[j].channeloffset[0] + (pose1[j].channelmask&1 ? (unsigned short)LittleShort(*framedata++) * pose1[j].channelscale[0] : 0));
|
|
loadmodel->data_poses7s[k*7 + 1] = loadmodel->num_poseinvscale * (pose1[j].channeloffset[1] + (pose1[j].channelmask&2 ? (unsigned short)LittleShort(*framedata++) * pose1[j].channelscale[1] : 0));
|
|
loadmodel->data_poses7s[k*7 + 2] = loadmodel->num_poseinvscale * (pose1[j].channeloffset[2] + (pose1[j].channelmask&4 ? (unsigned short)LittleShort(*framedata++) * pose1[j].channelscale[2] : 0));
|
|
qx = pose1[j].channeloffset[3] + (pose1[j].channelmask&8 ? (unsigned short)LittleShort(*framedata++) * pose1[j].channelscale[3] : 0);
|
|
qy = pose1[j].channeloffset[4] + (pose1[j].channelmask&16 ? (unsigned short)LittleShort(*framedata++) * pose1[j].channelscale[4] : 0);
|
|
qz = pose1[j].channeloffset[5] + (pose1[j].channelmask&32 ? (unsigned short)LittleShort(*framedata++) * pose1[j].channelscale[5] : 0);
|
|
qw = 1.0f - (qx*qx + qy*qy + qz*qz);
|
|
qw = qw > 0.0f ? -sqrt(qw) : 0.0f;
|
|
loadmodel->data_poses7s[k*7 + 3] = 32767.0f * qx;
|
|
loadmodel->data_poses7s[k*7 + 4] = 32767.0f * qy;
|
|
loadmodel->data_poses7s[k*7 + 5] = 32767.0f * qz;
|
|
loadmodel->data_poses7s[k*7 + 6] = 32767.0f * qw;
|
|
// skip scale data for now
|
|
if(pose1[j].channelmask&64) framedata++;
|
|
if(pose1[j].channelmask&128) framedata++;
|
|
if(pose1[j].channelmask&256) framedata++;
|
|
}
|
|
}
|
|
if (header.num_frames <= 0)
|
|
{
|
|
for (i = 0;i < loadmodel->num_bones;i++)
|
|
{
|
|
float qx, qy, qz, qw;
|
|
loadmodel->data_poses7s[i*7 + 0] = loadmodel->num_poseinvscale * joint1[i].origin[0];
|
|
loadmodel->data_poses7s[i*7 + 1] = loadmodel->num_poseinvscale * joint1[i].origin[1];
|
|
loadmodel->data_poses7s[i*7 + 2] = loadmodel->num_poseinvscale * joint1[i].origin[2];
|
|
qx = joint1[i].rotation[0];
|
|
qy = joint1[i].rotation[1];
|
|
qz = joint1[i].rotation[2];
|
|
qw = 1.0f - (qx*qx + qy*qy + qz*qz);
|
|
qw = qw > 0.0f ? -sqrt(qw) : 0.0f;
|
|
loadmodel->data_poses7s[i*7 + 3] = 32767.0f * qx;
|
|
loadmodel->data_poses7s[i*7 + 4] = 32767.0f * qy;
|
|
loadmodel->data_poses7s[i*7 + 5] = 32767.0f * qz;
|
|
loadmodel->data_poses7s[i*7 + 6] = 32767.0f * qw;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (i = 0, k = 0;i < (int)header.num_frames;i++)
|
|
{
|
|
for (j = 0;j < (int)header.num_poses;j++, k++)
|
|
{
|
|
float rot[4];
|
|
loadmodel->data_poses7s[k*7 + 0] = loadmodel->num_poseinvscale * (pose[j].channeloffset[0] + (pose[j].channelmask&1 ? (unsigned short)LittleShort(*framedata++) * pose[j].channelscale[0] : 0));
|
|
loadmodel->data_poses7s[k*7 + 1] = loadmodel->num_poseinvscale * (pose[j].channeloffset[1] + (pose[j].channelmask&2 ? (unsigned short)LittleShort(*framedata++) * pose[j].channelscale[1] : 0));
|
|
loadmodel->data_poses7s[k*7 + 2] = loadmodel->num_poseinvscale * (pose[j].channeloffset[2] + (pose[j].channelmask&4 ? (unsigned short)LittleShort(*framedata++) * pose[j].channelscale[2] : 0));
|
|
rot[0] = pose[j].channeloffset[3] + (pose[j].channelmask&8 ? (unsigned short)LittleShort(*framedata++) * pose[j].channelscale[3] : 0);
|
|
rot[1] = pose[j].channeloffset[4] + (pose[j].channelmask&16 ? (unsigned short)LittleShort(*framedata++) * pose[j].channelscale[4] : 0);
|
|
rot[2] = pose[j].channeloffset[5] + (pose[j].channelmask&32 ? (unsigned short)LittleShort(*framedata++) * pose[j].channelscale[5] : 0);
|
|
rot[3] = pose[j].channeloffset[6] + (pose[j].channelmask&64 ? (unsigned short)LittleShort(*framedata++) * pose[j].channelscale[6] : 0);
|
|
if (rot[3] > 0)
|
|
Vector4Negate(rot, rot);
|
|
Vector4Normalize2(rot, rot);
|
|
loadmodel->data_poses7s[k*7 + 3] = 32767.0f * rot[0];
|
|
loadmodel->data_poses7s[k*7 + 4] = 32767.0f * rot[1];
|
|
loadmodel->data_poses7s[k*7 + 5] = 32767.0f * rot[2];
|
|
loadmodel->data_poses7s[k*7 + 6] = 32767.0f * rot[3];
|
|
// skip scale data for now
|
|
if(pose[j].channelmask&128) framedata++;
|
|
if(pose[j].channelmask&256) framedata++;
|
|
if(pose[j].channelmask&512) framedata++;
|
|
}
|
|
}
|
|
if (header.num_frames <= 0)
|
|
{
|
|
for (i = 0;i < loadmodel->num_bones;i++)
|
|
{
|
|
loadmodel->data_poses7s[i*7 + 0] = loadmodel->num_poseinvscale * joint[i].origin[0];
|
|
loadmodel->data_poses7s[i*7 + 1] = loadmodel->num_poseinvscale * joint[i].origin[1];
|
|
loadmodel->data_poses7s[i*7 + 2] = loadmodel->num_poseinvscale * joint[i].origin[2];
|
|
loadmodel->data_poses7s[i*7 + 3] = 32767.0f * joint[i].rotation[0];
|
|
loadmodel->data_poses7s[i*7 + 4] = 32767.0f * joint[i].rotation[1];
|
|
loadmodel->data_poses7s[i*7 + 5] = 32767.0f * joint[i].rotation[2];
|
|
loadmodel->data_poses7s[i*7 + 6] = 32767.0f * joint[i].rotation[3];
|
|
}
|
|
}
|
|
}
|
|
|
|
// load bounding box data
|
|
if (header.ofs_bounds)
|
|
{
|
|
float xyradius = 0, radius = 0;
|
|
VectorClear(loadmodel->normalmins);
|
|
VectorClear(loadmodel->normalmaxs);
|
|
for (i = 0; i < (int)header.num_frames;i++)
|
|
{
|
|
iqmbounds_t bound;
|
|
bound.mins[0] = LittleFloat(bounds[i].mins[0]);
|
|
bound.mins[1] = LittleFloat(bounds[i].mins[1]);
|
|
bound.mins[2] = LittleFloat(bounds[i].mins[2]);
|
|
bound.maxs[0] = LittleFloat(bounds[i].maxs[0]);
|
|
bound.maxs[1] = LittleFloat(bounds[i].maxs[1]);
|
|
bound.maxs[2] = LittleFloat(bounds[i].maxs[2]);
|
|
bound.xyradius = LittleFloat(bounds[i].xyradius);
|
|
bound.radius = LittleFloat(bounds[i].radius);
|
|
if (!i)
|
|
{
|
|
VectorCopy(bound.mins, loadmodel->normalmins);
|
|
VectorCopy(bound.maxs, loadmodel->normalmaxs);
|
|
}
|
|
else
|
|
{
|
|
if (loadmodel->normalmins[0] > bound.mins[0]) loadmodel->normalmins[0] = bound.mins[0];
|
|
if (loadmodel->normalmins[1] > bound.mins[1]) loadmodel->normalmins[1] = bound.mins[1];
|
|
if (loadmodel->normalmins[2] > bound.mins[2]) loadmodel->normalmins[2] = bound.mins[2];
|
|
if (loadmodel->normalmaxs[0] < bound.maxs[0]) loadmodel->normalmaxs[0] = bound.maxs[0];
|
|
if (loadmodel->normalmaxs[1] < bound.maxs[1]) loadmodel->normalmaxs[1] = bound.maxs[1];
|
|
if (loadmodel->normalmaxs[2] < bound.maxs[2]) loadmodel->normalmaxs[2] = bound.maxs[2];
|
|
}
|
|
if (bound.xyradius > xyradius)
|
|
xyradius = bound.xyradius;
|
|
if (bound.radius > radius)
|
|
radius = bound.radius;
|
|
}
|
|
loadmodel->yawmins[0] = loadmodel->yawmins[1] = -xyradius;
|
|
loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = xyradius;
|
|
loadmodel->yawmins[2] = loadmodel->normalmins[2];
|
|
loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
|
|
loadmodel->rotatedmins[0] = loadmodel->rotatedmins[1] = loadmodel->rotatedmins[2] = -radius;
|
|
loadmodel->rotatedmaxs[0] = loadmodel->rotatedmaxs[1] = loadmodel->rotatedmaxs[2] = radius;
|
|
loadmodel->radius = radius;
|
|
loadmodel->radius2 = radius * radius;
|
|
}
|
|
|
|
// load triangle data
|
|
// this unaligned memory access is safe (LittleLong reads as bytes)
|
|
inelements = (const unsigned int *)(pbase + header.ofs_triangles);
|
|
outelements = loadmodel->surfmesh.data_element3i;
|
|
for (i = 0;i < (int)header.num_triangles;i++)
|
|
{
|
|
outelements[0] = LittleLong(inelements[0]);
|
|
outelements[1] = LittleLong(inelements[1]);
|
|
outelements[2] = LittleLong(inelements[2]);
|
|
outelements += 3;
|
|
inelements += 3;
|
|
}
|
|
Mod_ValidateElements(loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles, 0, header.num_vertexes, __FILE__, __LINE__);
|
|
|
|
if (header.ofs_neighbors && loadmodel->surfmesh.data_neighbor3i)
|
|
{
|
|
// this unaligned memory access is safe (LittleLong reads as bytes)
|
|
inneighbors = (const int *)(pbase + header.ofs_neighbors);
|
|
outneighbors = loadmodel->surfmesh.data_neighbor3i;
|
|
for (i = 0;i < (int)header.num_triangles;i++)
|
|
{
|
|
outneighbors[0] = LittleLong(inneighbors[0]);
|
|
outneighbors[1] = LittleLong(inneighbors[1]);
|
|
outneighbors[2] = LittleLong(inneighbors[2]);
|
|
outneighbors += 3;
|
|
inneighbors += 3;
|
|
}
|
|
}
|
|
|
|
// load vertex data
|
|
// this unaligned memory access is safe (LittleFloat reads as bytes)
|
|
outvertex = loadmodel->surfmesh.data_vertex3f;
|
|
for (i = 0;i < (int)header.num_vertexes;i++)
|
|
{
|
|
outvertex[0] = LittleFloat(vposition[0]);
|
|
outvertex[1] = LittleFloat(vposition[1]);
|
|
outvertex[2] = LittleFloat(vposition[2]);
|
|
vposition += 3;
|
|
outvertex += 3;
|
|
}
|
|
|
|
outtexcoord = loadmodel->surfmesh.data_texcoordtexture2f;
|
|
// this unaligned memory access is safe (LittleFloat reads as bytes)
|
|
for (i = 0;i < (int)header.num_vertexes;i++)
|
|
{
|
|
outtexcoord[0] = LittleFloat(vtexcoord[0]);
|
|
outtexcoord[1] = LittleFloat(vtexcoord[1]);
|
|
vtexcoord += 2;
|
|
outtexcoord += 2;
|
|
}
|
|
|
|
// this unaligned memory access is safe (LittleFloat reads as bytes)
|
|
if(vnormal)
|
|
{
|
|
outnormal = loadmodel->surfmesh.data_normal3f;
|
|
for (i = 0;i < (int)header.num_vertexes;i++)
|
|
{
|
|
outnormal[0] = LittleFloat(vnormal[0]);
|
|
outnormal[1] = LittleFloat(vnormal[1]);
|
|
outnormal[2] = LittleFloat(vnormal[2]);
|
|
vnormal += 3;
|
|
outnormal += 3;
|
|
}
|
|
}
|
|
|
|
// this unaligned memory access is safe (LittleFloat reads as bytes)
|
|
if(vnormal && vtangent)
|
|
{
|
|
outnormal = loadmodel->surfmesh.data_normal3f;
|
|
outsvector = loadmodel->surfmesh.data_svector3f;
|
|
outtvector = loadmodel->surfmesh.data_tvector3f;
|
|
for (i = 0;i < (int)header.num_vertexes;i++)
|
|
{
|
|
outsvector[0] = LittleFloat(vtangent[0]);
|
|
outsvector[1] = LittleFloat(vtangent[1]);
|
|
outsvector[2] = LittleFloat(vtangent[2]);
|
|
if(LittleFloat(vtangent[3]) < 0)
|
|
CrossProduct(outsvector, outnormal, outtvector);
|
|
else
|
|
CrossProduct(outnormal, outsvector, outtvector);
|
|
vtangent += 4;
|
|
outnormal += 3;
|
|
outsvector += 3;
|
|
outtvector += 3;
|
|
}
|
|
}
|
|
|
|
// this unaligned memory access is safe (all bytes)
|
|
if (vblendindexes && vblendweights)
|
|
{
|
|
for (i = 0; i < (int)header.num_vertexes;i++)
|
|
{
|
|
blendweights_t weights;
|
|
memcpy(weights.index, vblendindexes + i*4, 4);
|
|
memcpy(weights.influence, vblendweights + i*4, 4);
|
|
loadmodel->surfmesh.blends[i] = Mod_Skeletal_AddBlend(loadmodel, &weights);
|
|
loadmodel->surfmesh.data_skeletalindex4ub[i*4 ] = weights.index[0];
|
|
loadmodel->surfmesh.data_skeletalindex4ub[i*4+1] = weights.index[1];
|
|
loadmodel->surfmesh.data_skeletalindex4ub[i*4+2] = weights.index[2];
|
|
loadmodel->surfmesh.data_skeletalindex4ub[i*4+3] = weights.index[3];
|
|
loadmodel->surfmesh.data_skeletalweight4ub[i*4 ] = weights.influence[0];
|
|
loadmodel->surfmesh.data_skeletalweight4ub[i*4+1] = weights.influence[1];
|
|
loadmodel->surfmesh.data_skeletalweight4ub[i*4+2] = weights.influence[2];
|
|
loadmodel->surfmesh.data_skeletalweight4ub[i*4+3] = weights.influence[3];
|
|
}
|
|
}
|
|
|
|
if (vcolor4f)
|
|
{
|
|
outcolor = loadmodel->surfmesh.data_lightmapcolor4f;
|
|
// this unaligned memory access is safe (LittleFloat reads as bytes)
|
|
for (i = 0;i < (int)header.num_vertexes;i++)
|
|
{
|
|
outcolor[0] = LittleFloat(vcolor4f[0]);
|
|
outcolor[1] = LittleFloat(vcolor4f[1]);
|
|
outcolor[2] = LittleFloat(vcolor4f[2]);
|
|
outcolor[3] = LittleFloat(vcolor4f[3]);
|
|
vcolor4f += 4;
|
|
outcolor += 4;
|
|
}
|
|
}
|
|
else if (vcolor4ub)
|
|
{
|
|
outcolor = loadmodel->surfmesh.data_lightmapcolor4f;
|
|
// this unaligned memory access is safe (all bytes)
|
|
for (i = 0;i < (int)header.num_vertexes;i++)
|
|
{
|
|
outcolor[0] = vcolor4ub[0] * (1.0f / 255.0f);
|
|
outcolor[1] = vcolor4ub[1] * (1.0f / 255.0f);
|
|
outcolor[2] = vcolor4ub[2] * (1.0f / 255.0f);
|
|
outcolor[3] = vcolor4ub[3] * (1.0f / 255.0f);
|
|
vcolor4ub += 4;
|
|
outcolor += 4;
|
|
}
|
|
}
|
|
|
|
// load meshes
|
|
for (i = 0;i < (int)header.num_meshes;i++)
|
|
{
|
|
iqmmesh_t mesh;
|
|
msurface_t *surface;
|
|
|
|
mesh.name = LittleLong(meshes[i].name);
|
|
mesh.material = LittleLong(meshes[i].material);
|
|
mesh.first_vertex = LittleLong(meshes[i].first_vertex);
|
|
mesh.num_vertexes = LittleLong(meshes[i].num_vertexes);
|
|
mesh.first_triangle = LittleLong(meshes[i].first_triangle);
|
|
mesh.num_triangles = LittleLong(meshes[i].num_triangles);
|
|
|
|
loadmodel->sortedmodelsurfaces[i] = i;
|
|
surface = loadmodel->data_surfaces + i;
|
|
surface->texture = loadmodel->data_textures + i;
|
|
surface->num_firsttriangle = mesh.first_triangle;
|
|
surface->num_triangles = mesh.num_triangles;
|
|
surface->num_firstvertex = mesh.first_vertex;
|
|
surface->num_vertices = mesh.num_vertexes;
|
|
|
|
Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, &text[mesh.name], &text[mesh.material]);
|
|
}
|
|
|
|
Mod_FreeSkinFiles(skinfiles);
|
|
Mod_MakeSortedSurfaces(loadmodel);
|
|
|
|
// compute all the mesh information that was not loaded from the file
|
|
if (loadmodel->surfmesh.data_element3s)
|
|
for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
|
|
loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
|
|
if (!vnormal)
|
|
Mod_BuildNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_normal3f, r_smoothnormals_areaweighting.integer != 0);
|
|
if (!vnormal || !vtangent)
|
|
Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, r_smoothnormals_areaweighting.integer != 0);
|
|
if (!header.ofs_neighbors && loadmodel->surfmesh.data_neighbor3i)
|
|
Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
|
|
if (!header.ofs_bounds)
|
|
Mod_Alias_CalculateBoundingBox();
|
|
|
|
if (!loadmodel->surfmesh.isanimated && loadmodel->surfmesh.num_triangles >= 1)
|
|
{
|
|
Mod_MakeCollisionBIH(loadmodel, true, &loadmodel->collision_bih);
|
|
loadmodel->TraceBox = Mod_CollisionBIH_TraceBox;
|
|
loadmodel->TraceBrush = Mod_CollisionBIH_TraceBrush;
|
|
loadmodel->TraceLine = Mod_CollisionBIH_TraceLine;
|
|
loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
|
|
loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
|
|
}
|
|
|
|
if (joint ) Mem_Free(joint );joint = NULL;
|
|
if (joint1 ) Mem_Free(joint1 );joint1 = NULL;
|
|
if (pose ) Mem_Free(pose );pose = NULL;
|
|
if (pose1 ) Mem_Free(pose1 );pose1 = NULL;
|
|
|
|
// because shaders can do somewhat unexpected things, check for unusual features now
|
|
for (i = 0;i < loadmodel->num_textures;i++)
|
|
{
|
|
if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_SKY))
|
|
mod->DrawSky = R_Q1BSP_DrawSky;
|
|
if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
|
|
mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
|
|
}
|
|
}
|