mirror of
https://github.com/DrBeef/QuakeQuest.git
synced 2024-11-28 06:52:13 +00:00
151 lines
4.9 KiB
C
151 lines
4.9 KiB
C
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#include "quakedef.h"
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#include "meshqueue.h"
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typedef struct meshqueue_s
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{
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struct meshqueue_s *next;
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void (*callback)(const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfaceindices);
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const entity_render_t *ent;
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int surfacenumber;
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const rtlight_t *rtlight;
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float dist;
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dptransparentsortcategory_t category;
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}
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meshqueue_t;
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int trans_sortarraysize;
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meshqueue_t **trans_hash = NULL;
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meshqueue_t ***trans_hashpointer = NULL;
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float mqt_viewplanedist;
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float mqt_viewmaxdist;
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meshqueue_t *mqt_array;
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int mqt_count;
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int mqt_total;
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void R_MeshQueue_BeginScene(void)
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{
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mqt_count = 0;
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mqt_viewplanedist = DotProduct(r_refdef.view.origin, r_refdef.view.forward);
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mqt_viewmaxdist = 0;
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}
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void R_MeshQueue_AddTransparent(dptransparentsortcategory_t category, const vec3_t center, void (*callback)(const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist), const entity_render_t *ent, int surfacenumber, const rtlight_t *rtlight)
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{
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meshqueue_t *mq;
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if (mqt_count >= mqt_total || !mqt_array)
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{
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int newtotal = max(1024, mqt_total * 2);
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meshqueue_t *newarray = (meshqueue_t *)Mem_Alloc(cls.permanentmempool, newtotal * sizeof(meshqueue_t));
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if (mqt_array)
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{
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memcpy(newarray, mqt_array, mqt_total * sizeof(meshqueue_t));
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Mem_Free(mqt_array);
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}
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mqt_array = newarray;
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mqt_total = newtotal;
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}
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mq = &mqt_array[mqt_count++];
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mq->callback = callback;
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mq->ent = ent;
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mq->surfacenumber = surfacenumber;
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mq->rtlight = rtlight;
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mq->category = category;
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if (r_transparent_useplanardistance.integer)
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mq->dist = DotProduct(center, r_refdef.view.forward) - mqt_viewplanedist;
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else
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mq->dist = VectorDistance(center, r_refdef.view.origin);
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mq->next = NULL;
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mqt_viewmaxdist = max(mqt_viewmaxdist, mq->dist);
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}
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void R_MeshQueue_RenderTransparent(void)
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{
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int i, hashindex, maxhashindex, batchnumsurfaces;
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float distscale;
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const entity_render_t *ent;
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const rtlight_t *rtlight;
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void (*callback)(const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfaceindices);
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int batchsurfaceindex[MESHQUEUE_TRANSPARENT_BATCHSIZE];
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meshqueue_t *mqt;
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if (!mqt_count)
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return;
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// check for bad cvars
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if (r_transparent_sortarraysize.integer < 1 || r_transparent_sortarraysize.integer > 32768)
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Cvar_SetValueQuick(&r_transparent_sortarraysize, bound(1, r_transparent_sortarraysize.integer, 32768));
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if (r_transparent_sortmindist.integer < 1 || r_transparent_sortmindist.integer >= r_transparent_sortmaxdist.integer)
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Cvar_SetValueQuick(&r_transparent_sortmindist, 1);
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if (r_transparent_sortmaxdist.integer < r_transparent_sortmindist.integer || r_transparent_sortmaxdist.integer > 32768)
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Cvar_SetValueQuick(&r_transparent_sortmaxdist, bound(r_transparent_sortmindist.integer, r_transparent_sortmaxdist.integer, 32768));
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// update hash array
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if (trans_sortarraysize != r_transparent_sortarraysize.integer)
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{
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trans_sortarraysize = r_transparent_sortarraysize.integer;
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if (trans_hash)
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Mem_Free(trans_hash);
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trans_hash = (meshqueue_t **)Mem_Alloc(cls.permanentmempool, sizeof(trans_hash) * trans_sortarraysize);
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if (trans_hashpointer)
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Mem_Free(trans_hashpointer);
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trans_hashpointer = (meshqueue_t ***)Mem_Alloc(cls.permanentmempool, sizeof(trans_hashpointer) * trans_sortarraysize);
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}
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// build index
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memset(trans_hash, 0, sizeof(trans_hash) * trans_sortarraysize);
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for (i = 0; i < trans_sortarraysize; i++)
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trans_hashpointer[i] = &trans_hash[i];
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distscale = (trans_sortarraysize - 1) / min(mqt_viewmaxdist, r_transparent_sortmaxdist.integer);
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maxhashindex = trans_sortarraysize - 1;
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for (i = 0, mqt = mqt_array; i < mqt_count; i++, mqt++)
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{
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switch(mqt->category)
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{
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default:
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case TRANSPARENTSORT_HUD:
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hashindex = 0;
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break;
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case TRANSPARENTSORT_DISTANCE:
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// this could use a reduced range if we need more categories
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hashindex = bound(0, (int)(bound(0, mqt->dist - r_transparent_sortmindist.integer, r_transparent_sortmaxdist.integer) * distscale), maxhashindex);
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break;
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case TRANSPARENTSORT_SKY:
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hashindex = maxhashindex;
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break;
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}
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// link to tail of hash chain (to preserve render order)
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mqt->next = NULL;
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*trans_hashpointer[hashindex] = mqt;
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trans_hashpointer[hashindex] = &mqt->next;
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}
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callback = NULL;
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ent = NULL;
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rtlight = NULL;
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batchnumsurfaces = 0;
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// draw
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for (i = maxhashindex; i >= 0; i--)
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{
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if (trans_hash[i])
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{
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for (mqt = trans_hash[i]; mqt; mqt = mqt->next)
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{
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if (ent != mqt->ent || rtlight != mqt->rtlight || callback != mqt->callback || batchnumsurfaces >= MESHQUEUE_TRANSPARENT_BATCHSIZE)
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{
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if (batchnumsurfaces)
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callback(ent, rtlight, batchnumsurfaces, batchsurfaceindex);
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batchnumsurfaces = 0;
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ent = mqt->ent;
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rtlight = mqt->rtlight;
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callback = mqt->callback;
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}
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batchsurfaceindex[batchnumsurfaces++] = mqt->surfacenumber;
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}
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}
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}
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if (batchnumsurfaces)
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callback(ent, rtlight, batchnumsurfaces, batchsurfaceindex);
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mqt_count = 0;
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}
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